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  • c# dynamic proxy

    - by Vigj
    How determine in C# if an Object is the original object or a dynamic proxy of the original object? I run into this need playing with nhibernate.

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  • C# - Dynamic Keyword and Interface Implementations

    - by Adam Driscoll
    I'm assuming this isn't possible but before digging further is there a way to do something like this: public void ProcessInterface(ISomeInterface obj) {} //... dynamic myDyn = GetDynamic<ISomeInterface>() ProcessInterface(myDyn); I've seen a post arguing for it but it sounds like it wasn't included. A little context: .Net assembly exposed through COM - Silverlight app consuming interface-implementing classes. Would be nice to refer to the objects by interface. I really don't expect that this was what was intended...

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  • Implementing dynamic scope when using CPS as intermediate language

    - by asandroq
    I am currently studying the implementation of programming languages and became interested in using Continuation-Passing Style as the intermediate language of the compiler. I also want to implement limited dynamic scope (for exception-handling or Scheme parameter objects) but I cannot find the relevant literature. I think it can be done with a separate environment passed as a variable to every closure, but this solution seems ugly to me. Could anyone point me to the relevant literature, or give me an idea of how this can be done?

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  • Can we bind dynamic data (dataset or list) to a control in WPF

    - by Anish
    Hi, I have a user control...and the base page(s) which uses this user control has a dataset which will be used by the user control. My dataset is dynamic...means..it can have different number of columns depending upon which page my usercontrol is implemented. Is there any control in wpf which i can use to bind this dataset (without knowing the column information) ...i mean similar to datagrid/gridview in 2.0 ?

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  • dynamic variable in c#?

    - by terrani
    Hi, is it possible to use dynamic variable (not sure about naming) in c#? in php, I can do $var_1 = "2"; $var_2 = "this is variable 2"; $test = ${"var_".$var_1}; echo $test; output: this is variable 2; can we do this in c# ?

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  • Cleaning up a dynamic array of Objects in C++

    - by Dr. Monkey
    I'm a bit confused about handling an array of objects in C++, as I can't seem to find information about how they are passed around (reference or value) and how they are stored in an array. I would expect an array of objects to be an array of pointers to that object type, but I haven't found this written anywhere. Would they be pointers, or would the objects themselves be laid out in memory in an array? In the example below, a custom class myClass holds a string (would this make it of variable size, or does the string object hold a pointer to a string and therefore take up a consistent amount of space. I try to create a dynamic array of myClass objects within a myContainer. In the myContainer.addObject() method I attempt to make a bigger array, copy all the objects into it along with a new object, then delete the old one. I'm not at all confident that I'm cleaning up my memory properly with my destructors - what improvements could I make in this area? class myClass { private string myName; public unsigned short myAmount; myClass(string name, unsigned short amount) { myName = name; myAmount = amount; } //Do I need a destructor here? I don't think so because I don't do any // dynamic memory allocation within this class } class myContainer { int numObjects; myClass * myObjects; myContainer() { numObjects = 0; } ~myContainer() { //Is this sufficient? //Or do I need to iterate through myObjects and delete each // individually? delete [] myObjects; } void addObject(string name, unsigned short amount) { myClass newObject = new myClass(name, amount); myClass * tempObjects; tempObjects = new myClass[numObjects+1]; for (int i=0; i<numObjects; i++) tempObjects[i] = myObjects[i]); tempObjects[numObjects] = newObject; numObjects++; delete newObject; //Will this delete all my objects? I think it won't. //I'm just trying to delete the old array, and have the new array hold // all the objects plus the new object. delete [] myObjects; myObjects = tempObjects; } }

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  • ASP.NET Dynamic Data Browser Compatibility

    - by Petras
    Could any experienced users of Dynamic Data comment on whether there are issues with it in: Internet Explorer 6 Safari Chrome Opera We are looking to use it on a public facing website and good old IE6 has many important users in government departments and large companies so it has to work there. The other browsers could also become an issue.

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  • Per instance dynamic fields django model

    - by Roberto Rosario
    I have a model with a JSON field or a link to a CouchDB document. I can currently access the dynamic informaction in a way such as: genericdocument.objects.get(pk=1) == genericdocument.json_field['sample subfield'] instead I would like genericdocument.sample_subfield to maintain compatibility with all the apps the project currently shares.

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  • Is there an easy way to merge C# dynamic objects

    - by ajma
    Let's say I have two dynamic objects like this: var objA = new { test = "test", blah = "blah" }; var objB = new { foo = "foo", bar = "bar" }; I want to combine them to get: new { test = "test", blah = "blah", foo = "foo", bar = "bar" }; I won't know what the properties are for both objA and objB at compile time. I want this to be like jquery's extend method. Anybody know of a library or a .net framework class that can help me do this?

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  • OpenCL C/C++ dynamic binding library (win32 and more)

    - by rotoglup
    I'm giving a try at OpenCL, and in order to put this in production I'd like to be able to bind dynamically to OpenCL.DLL (when under Windows), in order to handle 'gracefully' the case where no OpenCL is installed on the host computer. Is there any available library (or code snippet) that takes care of this dynamic binding in C or C++, much like GLEW does for OpenGL ? I'd like to avoid the hassle to do it myself. Thanks,

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  • Dynamic Data - Make Friendly Column Names?

    - by davemackey
    I've created a Dynamic Data project with an Entity Framework model. It works nicely. But, right now it shows all my database tables with the db column names - which aren't always the most friendly (e.g. address_line_1). How can I got about giving these more friendly column titles that will display to the end user?

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  • Failing to add different items in combobox on dynamic radiobutton click

    - by Steven Wilson
    I am working on radiobuttons and combobox in my wpf App. Although I am a C++ developer, I recently moved to C#. My app deals with dynamic generation of the above mentioned components. Basically I have created 4 dynamic radiobuttons in my app and on clicking each, i should should add different items to my combobox. Here is the code: XAML: <ItemsControl ItemsSource="{Binding Children}"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Orientation="Vertical" > <RadioButton Content="{Binding RadioBase}" Margin="0,10,0,0" IsChecked="{Binding BaseCheck}" GroupName="SlotGroup" Height="15" Width="80" HorizontalAlignment="Center" VerticalAlignment="Center"/> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <ComboBox Visibility="{Binding IsRegisterItemsVisible}" ItemsSource="{Binding RegComboList}" SelectedItem="{Binding SelectedRegComboList, Mode=TwoWay}" SelectedIndex="0" /> FPGARadioWidgetViewModel Class: public ObservableCollection<FPGAViewModel> Children { get; set; } public FPGARadioWidgetViewModel() { Children = new ObservableCollection<FPGAViewModel>(); Children.Add(new FPGAViewModel() { RadioBase = "Base 0x0", ID = 0 }); Children.Add(new FPGAViewModel() { RadioBase = "Base 0x40", ID = 1 }); Children.Add(new FPGAViewModel() { RadioBase = "Base 0x80", ID = 2 }); Children.Add(new FPGAViewModel() { RadioBase = "Base 0xc0", ID = 3 }); } FPGAViewModel Class: private bool sBaseCheck; public bool BaseCheck { get { return this.sBaseCheck; } set { this.sBaseCheck = value; AddComboItems(); this.OnPropertyChanged("BaseCheck"); } } private ObservableCollection<string> _RegComboList; public ObservableCollection<string> RegComboList { get { return _RegComboList; } set { _RegComboList = value; OnPropertyChanged("RegComboList"); } } private void AddComboItems() { int baseRegister = 0x40 * ID; ObservableCollection<string> combo = new ObservableCollection<string>(); for (int i = 0; i < 0x40; i++) { int reg = (i * 8) + baseRegister; combo[i] = "0x" + reg.ToString("X"); } RegComboList = new ObservableCollection<String>(combo); OnPropertyChanged("RegComboList"); } private bool isRegisterItemsVisible = false; public bool IsRegisterItemsVisible { get { return isRegisterItemsVisible; } set { isRegisterItemsVisible = value; OnPropertyChanged("IsRegisterItemsVisible"); OnPropertyChanged("RegComboList"); } } If you notice, on clicking a particular radiobutton, it should add items with different value in combobox based on ID. It has to be made sure that on clicking any radiobutton only the items of that should be added and previous content of combobox should be cleared. I am trying to do the same thing using my above code but nothing seems to appear in combobox when i debug. Please help :)

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  • Dynamic Regions

    - by raghu.yadav
    In this blog you can see simple usecase to display employees, departments tables using dynamic region component. However first bunch of thanks to andre blogging examples related to dynamic regions and you can find more related examples in andre blog andre-examples. Here is the simple dynamic region sample screen shots. Here is the impl steps. dep.jsff with dep table in it emp.jsff with emp table in it dep.xml ( dep taskflow ) emp.xml ( emp taskflow ) main.jspx ( with pannelsplitter first component having 2 commandmenuItems or commandlinks (emp and dep ) with action set to there respective taskflows (emp.xml and dep.xml) and second component having dynamic region component of department taskflow (default render). DynamicRegionBacking Bean - add department and employee taskflow code as shown in screen shot. set PartialTriggers on region in main.jspx to emp and dep commandmenuitems or links. that's it.

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  • How can I get my dynamic site search results content indexed by Google?

    - by Kris
    I have a site that is simply a search box to search a cloud-hosted database of .tiff images, and then all of my content can only be accessed by entering a search term. So for example, you're on the home page www.example.com and you type in "search" to the box and hit submit. Then it takes you to www.example.com/?q=search, which is a page of all my .tiff images with "search" in the description. How can I get a page like www.example.com/?q=search indexed, WITHOUT making a humungous list of search terms that people might type in?? I know about mod_rewrite, but it seems like for that you need to know ahead of time which URLs you'll need to convert, which I don't. All of these pages will be dynamically user-generated by typing into the search field. Please help!

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  • Weblogic - Dynamic Clustering in practice by Andy Overton

    - by JuergenKress
    The latest version of Weblogic (12.1.2) includes support for Dynamic Clustering. For more details on what else is new in 12.1.2 see my previous blog post. In this blog post I will look at setting up a dynamic cluster on 2 machines with 4 managed servers (2 on each). I will then deploy an application to the cluster and show how to expand the cluster. What is a dynamic cluster? A dynamic cluster is any cluster that contains one or more dynamic servers. Each server in the cluster will be based upon a single shared server template. The server template allows you to configure each server the same and ensures that servers do not need to be manually configured before being added to the cluster. This allows you to easily scale up or down the number of servers in your cluster without the need for setting up each server manually. Changes made to the server template are rolled out to all servers that use that template. Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic 12c cluster,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress,Andy Overton

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  • Say goodbye to System.Reflection.Emit (any dynamic proxy generation) in WinRT

    - by mbrit
    tl;dr - Forget any form of dynamic code emitting in Metro-style. It's not going to happen.Over the past week or so I've been trying to get Moq (the popular open source TDD mocking framework) to work on WinRT. Irritatingly, the day before Release Preview was released it was actually working on Consumer Preview. However in Release Preview (RP) the System.Reflection.Emit namespace is gone. Forget any form of dynamic code generation and/or MSIL injection.This kills off any project based on the popular Castle Project Dynamic Proxy component, of which Moq is one example. You can at this point in time not perform any form of mocking using dynamic injection in your Metro-style unit testing endeavours.So let me take you through my journey on this, so that other's don't have to...The headline fact is that you cannot load any assembly that you create at runtime. WinRT supports one Assembly.Load method, and that takes the name of an assembly. That has to be placed within the deployment folder of your app. You cannot give it a filename, or stream. The methods are there, but private. Try to invoke them using Reflection and you'll be met with a caspol exception.You can, in theory, use Rotor to replace SRE. It's all there, but again, you can't load anything you create.You can't write to your deployment folder from within your Metro-style app. But, can you use another service on the machine to move a file that you create into the deployment folder and load it? Not really.The networking stack in Metro-style is intentionally "damaged" to prevent socket communication from Metro-style to any end-point on the local machine. (It just times out.) This militates against an approach where your Metro-style app can signal a properly installed service on the machine to create proxies on its behalf. If you wanted to do this, you'd have to route the calls through a C&C server somewhere. The reason why Microsoft has done this is obvious - taking out SRE know means they don't have to do it in an emergency later. The collateral damage in removing SRE is that you can't do mocking in test mode, but you also can't do any form of injection in production mode. There are plenty of reasons why enterprise apps might want to do this last point particularly. At CP, the assumption was that their inspection tools would prevent SRE being used as a malware vector - it now seems they are less confident about that. (For clarity, the risk here is in allowing a nefarious program to download instructions from a C&C server and make up executable code on the fly to run, getting around the marketplace restrictions.)So, two things:- System.Reflection.Emit is gone in Metro-style/WinRT. Get over it - dynamic, on-the-fly code generation is not going to to happen.- I've more or less got a version of Moq working in Metro-style. This is based on the idea of "baking" the dynamic proxies before you use them. You can find more information here: https://github.com/mbrit/moqrt

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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