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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • Can jQuery add commas while user typing numbers?

    - by Matt
    How would I go about dynamically adding commas as a user is entering numbers? Is there a good number formatter that would help? I have to add these numbers later so I eventually have to remove the commas down the line. But the screen needs to show the commas for better readability.

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  • searching in eclipse

    - by Maysam
    how can I search something in all files in a given folder in eclipse also how can I search up, it's seems like only going down the document sometimes I am working on single files, so there is no project defined. I know about the search in project feature

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  • jQuery: color change doesn't work with Chrome and Safari

    - by Patrick
    hi, could you explain me why the following code doesn't work in Chrome and Safari, but only in Firefox ? if ($(this).css("color") == "Fuchsia"){ $(this).css("color","#000000"); } This is the link: http://www.sanstitre.ch/drupal/portfolio?tid[0]=38 If you scroll down and up you'll see "Eternal Tour" becoming purple and black again, because it is not anymore selected. (with FIrefox) With Chrome and Safari it remains black.

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  • How to make multiple queries with PHP prepared statements (Commands out of sync error)

    - by Tirithen
    I'm trying to run three MySQL queries from a PHP script, the first one works fine, but on the second one I get the "Commands out of sync; you can’t run this command now" error. I have managed to understand that I need to "empty" the resultset before preparing a new query but I can't seem to understand how. I thought that $statement-close; would do that for me. Here is the relevant part of the code: <?php $statement = $db_conn->prepare("CALL getSketches(?,?)"); // Prepare SQL routine to check if user is accepted $statement->bind_param("is", $user_id, $loaded_sketches); // Bind variables to send $statement->execute(); // Execute the query $statement->bind_result( // Set return varables $id, $name, $description, $visibility, $createdby_id, $createdby_name, $createdon, $permission ); $new_sketches_id = array(); while($statement->fetch()) { $result['newSketches'][$id] = array( "name" => $name, "description" => $description, "visibility" => $visibility, "createdById" => $createdby_id, "createdByName" => $createdby_name, "createdOn" => $createdon, "permission" => $permission ); $new_sketches_id[] = $id; } $statement->close; // Close satement $new_sketches_ids = implode(",", $new_sketches_id); // Get the new sketches elements $statement = $db_conn->prepare("CALL getElements(?,'',?,'00000000000000')"); // Prepare SQL routine to check if user is accepted // The script crashes here with $db_conn->error // "Commands out of sync; you can't run this command now" $statement->bind_param("si", $new_sketches_ids, $user_id); // Bind variables to send $statement->execute(); // Execute the query $statement->bind_result( // Set return varables $id, $user_id, $type, $attribute_d, $attribute_stroke, $attribute_strokeWidth, $sketch_id, $createdon ); while($statement->fetch()) { $result['newSketches'][$sketch_id]['newElements']["u".$user_id."e".$id] = array( "type" => $type, "d" => $attribute_d, "stroke" => $attribute_stroke, "strokeWidth" => $attribute_strokeWidth, ); } $statement->close; // Close satement ?> How can I make the second query without closing and reopening the entire database connection?

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  • How to store date into Mysql database with play framework in scala?

    - by Rahul Kulhari
    I am working with play framework with scala and what am i doing : login page to login into web app sign up page to register into web app after login i want to store all databases values to user what i want to do: when user register for web app then i want to store user values into database with current time and date but my form is giving error. error: List(FormError(dates,error.required,List())),None) controllers/Application.scala object Application extends Controller { val ta:Form[Keyword] = Form( mapping( "id" -> ignored(NotAssigned:Pk[Long]), "word" -> nonEmptyText, "blog" -> nonEmptyText, "cat" -> nonEmptyText, "score"-> of[Long], "summaryId"-> nonEmptyText, "dates" -> date("yyyy-MM-dd HH:mm:ss") )(Keyword.apply)(Keyword.unapply) ) def index = Action { Ok(html.index(ta)); } def newTask= Action { implicit request => ta.bindFromRequest.fold( errors => {println(errors) BadRequest(html.index(errors))}, keywo => { Keyword.create(keywo) Ok(views.html.data(Keyword.all())) } ) } models/keyword.scala case class Keyword(id: Pk[Long],word: String,blog: String,cat: String,score: Long, summaryId: String,dates: Date ) object Keyword { val keyw = { get[Pk[Long]]("keyword.id") ~ get[String]("keyword.word")~ get[String]("keyword.blog")~ get[String]("keyword.cat")~ get[Long]("keyword.score") ~ get[String]("keyword.summaryId")~ get[Date]("keyword.dates") map { case id~blog~cat~word~score~summaryId~dates => Keyword(id,word,blog,cat,score, summaryId,dates) } } def all(): List[Keyword] = DB.withConnection { implicit c => SQL("select * from keyword").as(Keyword.keyw *) } def create(key: Keyword){DB.withConnection{implicit c=> SQL("insert into keyword values({word},{blog}, {cat}, {score},{summaryId},{dates})").on('word-> key.word,'blog->key.blog, 'cat -> key.cat, 'score-> key.score, 'summaryId -> key.summaryId, 'dates->new Date()).executeUpdate } } views/index.scala.html @(taskForm: Form[Keyword]) @import helper._ @main("Todo list") { @form(routes.Application.newTask) { @inputText(taskForm("word")) @inputText(taskForm("blog")) @inputText(taskForm("cat")) @inputText(taskForm("score")) @inputText(taskForm("summaryId")) <input type="submit"> <a href="">Go Back</a> } } please give me some idea to store date into mysql databse and date is not a field of form

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  • LockMode With Subclasses

    - by Lester
    I'm using Fluent Nhibernate with the following query on DerivedClass which extends BaseClass: var query = Session.CreateCriteria<DerivedClass>().SetLockMode(LockMode.Upgrade) What I want is the lock hints (updlock, rowlock) to be applied to both DerivedClass and BaseClass, but the generated SQL only applies the lock hints to DerivedClass: SELECT * FROM DerivedClass this_ with (updlock, rowlock) inner join [BaseClass] this_1_ on this_.Id=this_1_.Id WHERE ... This is the same situation described in http://opensource.atlassian.com/projects/hibernate/browse/HHH-2392 If anyone could point me in the right direction it would be much appreciated.

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  • Rails migration for change column

    - by b_ayan
    We have script/generate migration add_fieldname_to_tablename fieldname:datatype syntax for adding new columns to a model. On the same line, do we have a script/generate for changing the datatype of a column? Or should I write sql directly into my vanilla migration? I want to change a column from datetime to date. Thanks

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  • pyamf flex google app engine

    - by mydiscogr
    Hi to all, I've just made a little server amf on gae and pyAmf ( now down?). Well I've also made a client in flex 4 and all works well. Now I'd like to add an authentication method, and I know that there a method in flex to authenticate using RemoteObject.setCredentials(username:String, password:String, charset:String = null):void Now I don't understand how use this in client side and server side, where register user, should I create user tables? there's a book what is the way to use AMF with flex? thanks

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  • Issue using Visual Studio 2010 compiled C++ DLL in Windows 2000

    - by Jon Tackabury
    I have a very simple DLL written in unmanaged C++ that I access from my application. I recently switch to Visual Studio 2010, and the DLL went from 55k down to 35k with no code changes, and now it will no longer load in Windows 2000. I didn't change any code or compiler settings. I have my defines setup for 0x0500, which should include Windows 2000 support. Has anyone else run into this, or have any ideas of what I can do?

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  • How does one enhance Silverlight WritableBitmap quality when replacing UIElements for animations

    - by Stephen Ellis
    I'm doing an animation where I temporarily drop down the visibility of UIElements and overlay WritableBitmap versions of the original Image. The problem I have is that when I do this on element with text, it results in a noticeably blurry and darker image meaning the switch from UIElement to Image is noticeable. Has anyone experienced this and/or know how to deal with this issue?

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  • initWithCoder works, but init seems to be overwriting my objects properties?

    - by Zigrivers
    Hi guys, I've been trying to teach myself how to use the Archiving/Unarchiving methods of NSCoder, but I'm stumped. I have a Singleton class that I have defined with 8 NSInteger properties. I am trying to save this object to disk and then load from disk as needed. I've got the save part down and I have the load part down as well (according to NSLogs), but after my "initWithCoder:" method loads the object's properties appropriately, the "init" method runs and resets my object's properties back to zero. I'm probably missing something basic here, but would appreciate any help! My class methods for the Singleton class: + (Actor *)shareActorState { static Actor *actorState; @synchronized(self) { if (!actorState) { actorState = [[Actor alloc] init]; } } return actorState; } -(id)init { if (self = [super init]) { NSLog(@"New Init for Actor started...\nStrength: %d", self.strength); } return self; } -(id)initWithCoder:(NSCoder *)coder { if (self = [super init]) { strength = [coder decodeIntegerForKey:@"strength"]; dexterity = [coder decodeIntegerForKey:@"dexterity"]; stamina = [coder decodeIntegerForKey:@"stamina"]; will = [coder decodeIntegerForKey:@"will"]; intelligence = [coder decodeIntegerForKey:@"intelligence"]; agility = [coder decodeIntegerForKey:@"agility"]; aura = [coder decodeIntegerForKey:@"aura"]; eyesight = [coder decodeIntegerForKey:@"eyesight"]; NSLog(@"InitWithCoder executed....\nStrength: %d\nDexterity: %d", self.strength, self.dexterity); [self retain]; } return self; } -(void) encodeWithCoder:(NSCoder *)encoder { [encoder encodeInteger:strength forKey:@"strength"]; [encoder encodeInteger:dexterity forKey:@"dexterity"]; [encoder encodeInteger:stamina forKey:@"stamina"]; [encoder encodeInteger:will forKey:@"will"]; [encoder encodeInteger:intelligence forKey:@"intelligence"]; [encoder encodeInteger:agility forKey:@"agility"]; [encoder encodeInteger:aura forKey:@"aura"]; [encoder encodeInteger:eyesight forKey:@"eyesight"]; NSLog(@"encodeWithCoder executed...."); } -(void)dealloc { //My dealloc stuff goes here [super dealloc]; } I'm a noob when it comes to this stuff and have been trying to teach myself for the last month, so forgive anything obvious. Thanks for the help!

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  • Setup Turtoise SVN+SubWeaver for existing dreamweaver site?

    - by John Isaacks
    I installed both Turtoise SVN and SubWeaver, I now have a SubWeaver drop down menu on the top of dreamweaver. I read a lot of the help files which basically explains how the system works and explains Copy-Modify-Merge. I am trying to set this up for my already existing dreamweaver site though, I am not finding information on how to do that. Can anyone explain this to me? Thanks!

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  • VB.NET Dock problem

    - by Sid
    Whenever I am adding New TableLayoutPanel programmatically in a Panel by setting DockStyle.Top, the last added TableLayoutPanel goes at the top most position of the Panel and the TableLayoutPanel added first comes down. Example: If I add like 1 2 3 4 5 It adds as 5 4 3 2 1 Please help me to fix the problem. The TableLayoutPanels should maintain the order as I am adding. Thanx.

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  • Routing and Membership

    - by Curtis White
    I have a page that uses routing and it works fine under Visual web developer. But when I deployed to IIS 7. The page that uses routing doesn't seem to recognize the user is logged in. I think I read about this but had not seen it until now. Hope there is a fix! Environment deployed too is ASP.NET 3.5 SP1, SQL SERVER 2008, and IIS 7 integrated. Thanks.

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  • Best practice for handling ConnectionDroppedHandler in OCS Server Application

    - by Paul Nearney
    Hi all, In general, it seems that the majority of times that ConnectionDroppedHandler would get called in an OCS server application is for expected reasons e.g. server application has been unregistered, server is shutting down, etc. Are there any unexpected situations in which ConnectionDroppedHandler can be called? Basically, i'm wondering whether it will ever be necessary to log an error to the event log from this event handler. Many thanks, Paul

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