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  • Perl to output processed XML file encoded as UTF-8 with UNIX line endings (in Win32 environment)?

    - by Umber Ferrule
    Running ActiveState Perl 5.8.8 on WinXP. As the title suggests, I'd like to output an XML file as UTF-8 with UNIX line endings. I've looked at the PerlDoc for binmode, but am unsure of the exact syntax (if I'm not barking up the wrong tree). The following doesn't do it (forgive my Perl - it's a learning process!): sub SaveFile { my($FileName, $Contents) = @_; my $File = "SAVE"; unless( open($File, ">:utf-8 :unix", $FileName) ) { die("Cannot open $FileName"); } print $File @$Contents; close($File); } Any suggestions? Thanks.

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  • Homemade fstat to get file size, always return 0 length.

    - by Fred
    Hello, I am trying to use my own function to get the file size from a file. I'll use this to allocate memory for a data structure to hold the information on the file. The file size function looks like this: long fileSize(FILE *fp){ long start; fflush(fp); rewind(fp); start = ftell(fp); return (fseek(fp, 0L, SEEK_END) - start); } Any ideas what I'm doing wrong here?

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  • PHP export to text file - Only saving first line.

    - by wertz8090
    I'm trying to export some extracted $_POST information into a text file, however my code is only capturing the first variable and ignoring the rest. I'm saving the information to the text file in this manner: $values = "First Name: $fName\r\n"; $values .= "Last Name: $lName\r\n"; $values .= "Address: $address\r\n"; etc. This is the code I use to write to the text file: $fp = @fopen("person.data", "w") or die("Couldn't open person.data for writing!"); $numBytes = @fwrite($fp, $values) or die("Couldn't write values to file!"); @fclose($fp); Any ideas on why it would only save the first $values ($fName) variable but not the rest of them? It actually saves the first part of the $values string for all of them (so I see Last Name:, Address:, etc. on separate lines in the text file) but the called variables $lName and $address do not appear.

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  • Unable to move file because it's being used by another process -- my program?

    - by joslinm
    My program is unable to File.Move or File.Delete a file because it is being used "by another process", but it's actually my own program that is using it. I use Directory.GetFiles to initially get the file paths, and from there, I process the files by simply looking at their names and processing information that way. Consequently all I'm doing is working with the strings themselves, right? Afterwards, I try to move the files to a "Handled" directory. Nearly all of them will usually move, but from time to time, they simply won't because they're being used by my program. Why is it that most of them move but one or two stick around? Is there anything I can do to try freeing up the file? There's no streams to close.

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  • DOS Batch file - Copy file based on filename elements

    - by user1848356
    I need to sort alot of files based on their filename. I would like to use a batch file to do it. I do know what I want but I am not sure of the correct syntax. Example of filenames I work with: (They are all in the same directory originally) 2012_W34_Sales_Store001.pdf 2012_W34_Sales_Store002.pdf 2012_W34_Sales_Store003.pdf 2012_November_Sales_Store001.pdf 2012_November_Sales_Store002.pdf 2012_November_Sales_Store003.pdf I would like to extract the information that are located between the "_" signs and put them into a different variable each time. The lenght of the informations contained between the _ signs will be different everytime. Example: var1="2012" var2="W34" (or November) var3="Sales" var4="001" If I am able to do this, I could then copy the files to the appropriate directory using move %var1%_%var2%_%var3%_%var4%.pdf z:\%var3%\%var4%\%var1%\%var2% It would need to loop because I have Store001 to Store050. Also, there are not only Sales report, many others are available. I hope I am clear. Please help me realize this batchfile!

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  • How to pass a file (read from Java) most effectively to a native method?

    - by soc
    Hi, I have approx. 30000 files (1MB each) which I want to put into a native method, which requires just an byte array and the size of it as arguments. I looked through some examples and benchmarks (like http://nadeausoftware.com/articles/2008/02/java_tip_how_read_files_quickly) but all of them do some other fancy things. Basically I don't care about the contents of the file, I don't want to access something in that file or the byte array or do anything else with it. I just want to put a file into a native method which accepts an byte array as fast as possible. At the moment I'm using RandomAccessFile, but that's horribly slow (10MB/s). Is there anything like byte[] readTheWholeFile(File file){ ... } which I could put into native void fancyCMethod(readTheWholeFile(myFile), myFile.length()) What would you suggest?

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  • Uploading an image file with Paperclip (in RoR) causing error.

    - by mtay
    This should be a simple thing to do, but I'm running into a wall and I'm not sure how to debug this response. In my Image model, I have: class Image < ActiveRecord::Base has_attached_file :image, :styles => { :display => "500x500>", :thumbnail => "95x95>"} Then in my Views, my form contains this: -form_for @image, :html => { :multipart => true } do |image| %tr %td.woc_left =label_tag :image, 'photo to upload', :class => 'required' %td.woc_center =image.file_field :image In my Mysql table, I have a column called "image_file_name" (string). However, when I try to upload an image and submit it, I see 2 errors prohibited this from being saved There were problems with the following fields: Image Paperclip::CommandNotFoundError Image Paperclip::CommandNotFoundError What am I doing wrong? Thank you for your help!

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  • How do I do this in Python (File Manipulation)?

    - by ThinkCode
    I have a bunch of HTML files in HTML folder. Those HTML files have unicode characters which I solved by using filter(lambda x: x in string.printable, line). Now how do I write the changes back to the original file? What is the best way of doing it? Each HTML file is of 30 kb in size. 1 import os, string 2 3 for file in os.listdir("HTML/"): 4 print file 5 myfile = open('HTML/' + file) 6 fileList = myfile.readlines() 9 for line in fileList: 10 #print line 11 line = filter(lambda x: x in string.printable, line) 12 myfile.close()

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  • Page Speed and it&rsquo;s affect on your business

    - by ihaynes
    Originally posted on: http://geekswithblogs.net/ihaynes/archive/2014/05/29/page-speed-and-itrsquos-affect-on-your-business.aspxPage speed was an important issue 10 years ago, when we all had slow modems, but became less so with the advent of fast broadband connections that even seemed to make Ajax unnecessary.  Then along came the mobile internet and we’re back to a world where page speed and asset optimisation are critical again. If you doubt this an article on SitePoint discussing ’Page Speed and Business Metrics’ may change your mind. http://www.sitepoint.com/page-speed-business-metrics/ Here are some of the figures it quotes: Walmart – saw a 2% increase in conversions for every second of improvement in page load time. Put another way, accumulated growth of revenues went up 1% for every 100 milliseconds of load time improvement. Yahoo – for every 400 milliseconds of improvement, the site traffic increased by 9%. The bottom line is that if people have to wait more than a few seconds for a page to fully render, particularly on a mobile device, they’ll probably go elsewhere. Ignore this at your peril.   For two previous posts on the subject see: Page Weight: 10 easy fixes Xat.com Image Optimiser – Useful for RWD/Mobile

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  • Unity3d generating a file in iOS and saving it on a linux machine

    - by N0xus
    I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up my game. It's done in Unity due to it being cross platform with no need to re-write a single line of code. Eventually this will run on an iPad. However, my game will be running on a linux computer and I need to pass over the XML file to the computer that will be running the final game (please don't ask why I'm doing that, it's something I need to do). So what I want to know is the following: Can I generate my XML file on an iPad and have that XML file be saved, and transmitted to a linux machine, without the need to manually copy the file over. If so, how is this possible?

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  • How to Fix "Read-only file system" error when I run something as sudo and try to make a folder/file?

    - by Andrew
    When I try to save something or rename a file/folder it say this error " Read-only file system" or run something as root in the terminal it say this error sudo: unable to open /var/lib/sudo/"My User Name"/0: Read-only file system W: Not using locking for read only lock file /var/lib/dpkg/lock E: Unable to write to /var/cache/apt/ E: The package lists or status file could not be parsed or opened. When I make a Folder the error dialog in the details with Nautilus is this: Error creating directory: Read-only file system I would show you I picture of it but it isn't even letting my save onto my flash drive. Please help me.

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  • Corrupted 7z file

    - by KI4JGT
    I recently wanted to try out Fedora. So I transfered all my files to it via USB. Then I got frustrated with it, placed all my files in a 7z archive and then copied them back to the drive. Now, every time I try to open the archive, "an error occurred while loading the archive" Thanks for your help [edit] There is no password on the archive. ls -alF file.7z -rw-r--r-- 1 jesse jesse 2422670837 Nov 3 22:58 file.7z 7z t file.7z 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) Processing archive: jesse.7z Error: Can not open file as archive $ 7z l file.7z | head -15 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) Error: jesse.7z: Can not open file as archive Errors: 1

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  • How do I break an image into 6 or 8 pieces of different shapes?

    - by Anil gupta
    I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into 6 or 8 parts of different shapes. Then player will arrange these broken parts of images to make the original image. I am not getting idea how to break the image and merged so that player arrange the broken part. I want to break image like this below frame. I am developing this game in cocos2d.

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  • Tip #13 java.io.File Surprises

    - by ByronNevins
    There is an assumption that I've seen in code many times that is totally wrong.  And this assumption can easily bite you.  The assumption is: File.getAbsolutePath and getAbsoluteFile return paths that are not relative.  Not true!  Sort of.  At least not in the way many people would assume.  All they do is make sure that the beginning of the path is absolute.  The rest of the path can be loaded with relative path elements.  What do you think the following code will print? public class Main {    public static void main(String[] args) {        try {            File f = new File("/temp/../temp/../temp/../");            File abs  = f.getAbsoluteFile();            File parent = abs.getParentFile();            System.out.println("Exists: " + f.exists());            System.out.println("Absolute Path: " + abs);            System.out.println("FileName: " + abs.getName());            System.out.printf("The Parent Directory of %s is %s\n", abs, parent);            System.out.printf("The CANONICAL Parent Directory of CANONICAL %s is %s\n",                        abs, abs.getCanonicalFile().getParent());            System.out.printf("The CANONICAL Parent Directory of ABSOLUTE %s is %s\n",                        abs, parent.getCanonicalFile());            System.out.println("Canonical Path: " + f.getCanonicalPath());        }        catch (IOException ex) {            System.out.println("Got an exception: " + ex);        }    }} Output: Exists: trueAbsolute Path: D:\temp\..\temp\..\temp\..FileName: ..The Parent Directory of D:\temp\..\temp\..\temp\.. is D:\temp\..\temp\..\tempThe CANONICAL Parent Directory of CANONICAL D:\temp\..\temp\..\temp\.. is nullThe CANONICAL Parent Directory of ABSOLUTE D:\temp\..\temp\..\temp\.. is D:\tempCanonical Path: D:\ Notice how it says that the parent of d:\ is d:\temp !!!The file, f, is really the root directory.  The parent is supposed to be null. I learned about this the hard way! getParentXXX simply hacks off the final item in the path. You can get totally unexpected results like the above. Easily. I filed a bug on this behavior a few years ago[1].   Recommendations: (1) Use getCanonical instead of getAbsolute.  There is a 1:1 mapping of files and canonical filenames.  I.e each file has one and only one canonical filename and it will definitely not have relative path elements in it.  There are an infinite number of absolute paths for each file. (2) To get the parent file for File f do the following instead of getParentFile: File parent = new File(f, ".."); [1] http://bt2ws.central.sun.com/CrPrint?id=6687287

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  • Advantages And Disadvantages Of Resource Serialization

    - by CPP_Person
    A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or loading them in a separate program, serializing it, and de-serializing it in the game itself for use? The reason why this may be good to know is because it seems like game companies (or anyone in the long run) build all of their resources into some sort of file. For example, in the game Fallout: New Vegas the DLCs are loaded as a .ESM file, which includes everything it needs, all the game does is find it, serialize it, and it has the resources. Games like Penumbra: Black Plague take a different approch and add a folder which contains all the textures, sounds, scrips, ect that it needs, but not serialized (it does this with the game itself, and the DLC). Which is the better approch and why?

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  • Convert filenames to their checksum before saving to prevent duplicates. Is is a smart thing to do?

    - by Xananax
    TL;DR:what the title says I am developing some sort of image board in PHP. I was thinking of changing each image's filename to it's checksum prior to saving it. This way, I might be able to prevent duplicates. I know this wouldn't work for two images that are the same but differ in size or level of compression or whatnot, but this method would allow for an early check. What bugs me is that I never saw this method implemented anywhere, so I was wondering if there is a catch to it. Maybe it is just more efficient to keep the original filename and store the hash in DB? Maybe the whole method is just not useful and my question is moot? What do you think? On a side note, I don't really get how hashes are calculated so I was wondering, if my first question checks out, if it would be possible to calculate the likeness that two images are similar by comparing hashes (levenshtein or something of the sort).

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  • How to access shared folders from file editors?

    - by Marchosius
    I am running a xampp server on one of my other computers, and when using the brows functionality from text editors like gedit, bluefish and Eclipse/Aptana studio I can access the shares I made for the sites running on the server. Even when I right click-edit with-application with the the file browser it does not open the file in the editor. How can get this to work without having to copy the file over from the share then edit and then upload again after I am done? Similar issue when trying to upload a file to hosting server direct from the file server I have with filezilla. with this I also need to copy the file over to my pc and then from there upload to the hosting server with filezilla. EDIT: For eclipse I found a build in functionality to do this. (new-remote system connection-Enter the access details) Nothing yet on FileZilla Hope my Question is clear

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  • How to change the default editor of a specific file type in JDeveloper

    - by [email protected]
    When you open a file in JDeveloper, the mode that is used as the default might not be what you as a developer want.  If, for example, every time you open a .jsp(x) file you click on the source tab at the bottom of the window so that you can edit the jsp(x) file in source code mode, you may want to consider changing the default editor for that file type.  This is easy to do in the JDeveloper tool preferences and can be a time saver in the long run, since some editors can take a while to start up and if you don't need them often, this would just be lost time.  Here are the steps:  From the JDeveloper menu, select Tools->Preferences...Select "File Types" in the tree component on the left side of the preferences dialog.Click on the "Default Editors" tab.Scroll to the file type you want to change.In the details section at the bottom of the dialog, use the "Default Editor" select list to change the default to your liking.

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  • How to Detect Sprites in a SpriteSheet?

    - by IAE
    I'm currently writing a Sprite Sheet Unpacker such as Alferds Spritesheet Unpacker. Now, before this is sent to gamedev, this isn't necessarily about games. I would like to know how to detect a sprite within a spriitesheet, or more abstactly, a shape inside of an image. Given this sprite sheet: I want to detect and extract all individual sprites. I've followed the algorithm detailed in Alferd's Blog Post which goes like: Determine predominant color and dub it the BackgroundColor Iterate over each pixel and check ColorAtXY == BackgroundColor If false, we've found a sprite. Keep going right until we find a BackgroundColor again, backtrack one, go down and repeat until a BackgroundColor is reached. Create a box from location to ending location. Repeat this until all sprites are boxed up. Combined overlapping boxes (or within a very short distance) The resulting non-overlapping boxes should contain the sprite. This implementation is fine, especially for small sprite sheets. However, I find the performance too poor for larger sprite sheets and I would like to know what algorithms or techniques can be leveraged to increase the finding of sprites. A second implementation I considered, but have not tested yet, is to find the first pixel, then use a backtracking algorithm to find every connected pixel. This should find a contiguous sprite (breaks down if the sprite is something like an explosion where particles are no longer part of the main sprite). The cool thing is that I can immediately remove a detected sprite from the sprite sheet. Any other suggestions?

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  • Incremental file system backups

    - by brunopereira81
    I use Virtual Box a lot for distro / applications testing purposes. One of the features I simply love about it is virtual machines snapshots, its saves a state of a virtual machine and is able to restore it to its former glory if something you did went wrong without any problems and without consuming your all hard disk space. On my live systems I know how to create a 1:1 image of the file system but all the solutions I'v known will create a new image of the complete file system. Are there any programs / file systems that are capable of taking a snapshot of a current file system, save it on another location but instead of making a complete new image it creates incremental backups? To easy describe what I want, it should be as dd images of a file system, but instead of only a full backup it would also create incremental. I am not looking for clonezilla, etc. It should run within the system itself with no (or almost none) intervention from the user, but contain all the data of the file systems.

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  • how to retrieve img alt text with jquery or javascript? [on hold]

    - by kate
    Which is the code with which we can retreive alternative text of image: It is a Cataloge with clothes. Dressers, Shirts, Skirts e.t.c. in front page of a site. The featured images of the categories can be changed manually from someone. I did a check and it is asking me to give alt text. I did it to some images with alt="". But to the cataloge I cannot do it. the code is below: {{ 'option_selection.js' | shopify_asset_url | script_tag }} {{ 'api.jquery.js' | shopify_asset_url | script_tag }} {% if template contains 'customers' %} {{ 'shopify_common.js' | shopify_asset_url | script_tag }} {{ 'customer_area.js' | shopify_asset_url | script_tag }} {% endif %} {% if settings.display_slideshow %}{{ 'jquery.slider.js' | asset_url | script_tag }}{% endif %} {% if settings.include_masonry %}{{ 'jquery.masonry.js' | asset_url | script_tag }}{% endif %} {% if settings.enable_product_image_zoom %}{{ 'jquery.zoom.js' | asset_url | script_tag }}{% endif %} {{ 'fancy.js' | asset_url | script_tag }} {{ 'shop.js' | asset_url | script_tag }} Shopify.money_format = '{{ shop.money_format }}'; {% if template contains "product" %} jQuery(document).ready(function($){ {% if product.variants.size 1 or product.options.size 1 %} new Shopify.OptionSelectors("product-select", { product: {{ product | json }}, onVariantSelected: selectCallback }); {% assign found_one_in_stock = false %} {% for variant in product.variants %} {% if variant.available and found_one_in_stock == false %} {% assign found_one_in_stock = true %} {% for option in product.options %} $('#product-select-option-' + {{ forloop.index0 }}).val({{ variant.options[forloop.index0] | json }}).trigger('change'); {% endfor %} {% endif %} {% endfor %} {% endif %} }); $(function() { $( "#tabs" ).tabs(); });

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  • Conecting bash script with a txt file

    - by cathy
    I have a txt file with 100+ lines called page1.txt; odd lines are urls and even lines are url names. I have a bash file already created that checks urls for completion. Except right now, the process is really manual because I have to modify the bash every time I need to check a url. So I need to connect the bash to the txt using the variable url. $url should get all the odd lines from page1.txt and check if the link is complete or not. Also, how would I write a variable called name that derives from the url the 7 digits? bash file manually: url=http://www.-------------/-/8200233/1/ name=8200233 lynx -dump $url > $name.txt I would prefer if the bash file could add "Complete/In-Complete " at the beginning of every even line in the page1.txt file but a new text file could be also created to keep track of the Completes/In-completes.

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  • Directory paths for resources and assets

    - by The Communist Duck
    If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with the same Media folder but: Main Source and .obj, etc. Media with everything Bin folder with executable I obviously cannot hardcode file pathnames into this, like: "../Media/Image/evilguy.png" or "Media/Image/foo.jpg" because they wouldn't work with one of the builds and would require a lot of switching names. Instead, does it make sense for my resource manager, that loads everything, to have some kind of prefix path? Then, I can just do Get("foo.jpg") or Get("Sounds/boom.ogg") And simply switch out, for the final release, the ctr argument from the relative path for the development build to the release layout? If not, how have other people sorted these sorts of things out?

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  • How Hackers Can Disguise Malicious Programs With Fake File Extensions

    - by Chris Hoffman
    File extensions can be faked – that file with an .mp3 extension may actually be an executable program. Hackers can fake file extensions by abusing a special Unicode character, forcing text to be displayed in reverse order. Windows also hides file extensions by default, which is another way novice users can be deceived – a file with a name like picture.jpg.exe will appear as a harmless JPEG image file. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

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