Search Results

Search found 5287 results on 212 pages for 'pseudo frame'.

Page 190/212 | < Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >

  • Flex web application: prevent framerate drop when window is invisible

    - by JayPea
    So there's been a new "feature" in the flash player since version 10.1, which reduces the player's framerate to 2 fps when the application window is out of view. This is good news for performance, but it can break some functionality, such as the Timer class. I have an application which uses a Timer to display a countdown. Given the nature of the application, it is required for the Timer to complete its countdown even if the user is not there to see it. Imagine that you need to give the user only 10 seconds to perform a task. If the user minimizes the window halfway through the counter, they can take as much time as they want and still have 5 seconds left when they return to the window. This apparently can not be avoided with the newer flash players. In Air applications there is the backgroundFrameRate property which can be set to prevent this behavior, but this is part of the WindowedApplication class, so it seems that it is not available in a web application. Does anyone know a way to keep a constant frame rate even when the window is not visible? Thanks

    Read the article

  • R selecting duplicate rows

    - by Matt
    Okay, I'm fairly new to R and I've tried to search the documentation for what I need to do but here is the problem. I have a data.frame called heeds.data in the following form (some columns omitted for simplicity) eval.num, eval.count, ... fitness, fitness.mean, green.h.0, green.v.0, offset.0, green.h.1, green.v.1,...green.h.7, green.v.7, offset.7... And I have selected a row meeting the following criteria: best.fitness <- min(heeds.data$fitness.mean[heeds.data$eval.count = 10]) best.row <- heeds.data[heeds.data$fitness.mean == best.fitness] Now, what I want are all of the other rows with that have columns green.h.0 to offset.7 (a contiguous section of columns) equal to the best.row Basically I'm looking for rows that have some of the conditions the same as the "best" row. I thought I could just do this, heeds.best <- heeds.data$fitness[ heeds.data$green.h.0 == best.row$green.h.0 & ... ] But with 24 columns it seems like a stupid method. Looking for something a bit simpler with less manual typing. Thanks!

    Read the article

  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

    Read the article

  • about option buttons in User form

    - by Mars
    I have a question: I need to create a user form that contain that usual OK and Cancel Buttons. It also should contain two sets of Options buttons, each set placed inside a frame. The captions on the first set should be basketball, baseball, football, the captions on the second set should be watch on TV and Go to games. I need to write the event handlers and code in a module so that when the program runs, the user sees the form. If the user makes a couple of choices and clicks OK, he should see a message like "Your favorite sport is basketball, and you usually watch on TV." If the user clicks Cancel, the message "Sorry you don't want to play" should appear. I think I almost have it working, but I don't know why I cannot successfully execute the Macro. My Code is : Option Explicit Private Sub CommandButton2_Click() MsgBox ("sorry if you don't want to play") End Sub Private Sub commandbuttons_Click() Dim optbasket As String, optbaseball As String, optfootball As String Dim optwog As String, optgtg As String Select Case True Case optbasket optbasket = True Case optbaseball optbaseball = True Case optfootball optfootball = True End Select If optwog Then optwog = True Else optgtg = True End If btnok = MsgBox("you favorite sport is " & Frame1.Value & "you usually " & Frame2.Value & ",") End Sub Private Sub OptionButton1_Click() End Sub Private Sub btmcancel_Click() End Sub Private Sub btnok_Click() End Sub Private Sub Frame1_Click() End Sub Private Sub Frame2_Click() End Sub Private Sub optbaseball_Click() End Sub Private Sub optbasketball_Click() End Sub Private Sub optfootball_Click() End Sub Thank you very much!!!

    Read the article

  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

    Read the article

  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

    Read the article

  • What is a fast way to set debugging code at a given line in a function?

    - by Josh O'Brien
    Preamble: R's trace() is a powerful debugging tool, allowing users to "insert debugging code at chosen places in any function". Unfortunately, using it from the command-line can be fairly laborious. As an artificial example, let's say I want to insert debugging code that will report the between-tick interval calculated by pretty.default(). I'd like to insert the code immediately after the value of delta is calculated, about four lines up from the bottom of the function definition. (Type pretty.default to see where I mean.) To indicate that line, I need to find which step in the code it corresponds to. The answer turns out to be step list(c(12, 3, 3)), which I zero in on by running through the following steps: as.list(body(pretty.default)) as.list(as.list(body(pretty.default))[[12]]) as.list(as.list(as.list(body(pretty.default))[[12]])[[3]]) as.list(as.list(as.list(body(pretty.default))[[12]])[[3]])[[3]] I can then insert debugging code like this: trace(what = 'pretty.default', tracer = quote(cat("\nThe value of delta is: ", delta, "\n\n")), at = list(c(12,3,3))) ## Try it a <- pretty(c(1, 7843)) b <- pretty(c(2, 23)) ## Clean up untrace('pretty.default') Questions: So here are my questions: Is there a way to print out a function (or a parsed version of it) with the lines nicely labeled by the steps to which they belong? Alternatively, is there another easier way, from the command line, to quickly set debugging code for a specific line within a function? Addendum: I used the pretty.default() example because it is reasonably tame, but with real/interesting functions, repeatedly using as.list() quickly gets tiresome and distracting. Here's an example: as.list(as.list(as.list(as.list(as.list(as.list(as.list(as.list(as.list(body(# model.frame.default))[[26]])[[3]])[[2]])[[4]])[[3]])[[4]])[[4]])[[4]])[[3]]

    Read the article

  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

    Read the article

  • jQuery & Prototype Conflict

    - by DPereyra
    Hi, I am using the jQuery AutoComplete plugin in an html page where I also have an accordion menu which uses prototype. They both work perfectly separately but when I tried to implement both components in a single page I get an error that I have not been able to understand. uncaught exception: [Exception... "Component returned failure code: 0x80004005 (NS_ERROR_FAILURE) [nsIDOMViewCSS.getComputedStyle]" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: file:///C:/Documents and Settings/Administrator/Desktop/website/js/jquery-1.2.6.pack.js :: anonymous :: line 11" data: no] I found out the file conflicting with jQuery is 'effects.js' which is used by the accordion menu. I tried replacing this file with a newer version but newer seems to break the accordion behavior. My guess is that the 'effects.js' file used in the accordion was modified to obtain the accordion demo output. I also tried using the overriding methods jQuery needs to avoid conflict with other libraries and that did not work. I obtained the accordion demo from the following site: http://www.stickmanlabs.com/accordion/ And the jQuery AutoComplete can be obtained from: http://docs.jquery.com/Plugins/Autocomplete#Setup Has any one else experienced this issue? Thanks.

    Read the article

  • How to Connect to a web service (SSL enabled and proxy interface)

    - by blgnklc
    There is a web service running on tomcat on a server. It is built on Java Servlet. It is listening others to call itself on a SSL enabled http port. so its web service adreess looks like: https://172.29.12.12/axis/services/XYZClient?wsdl On the other hand I want to connect the web service above from a windows application which is built on .NET frame work. Finally, when I want to connect the web service from my computer; I get some specific erros; Firstly I get; Proxy authentication error; then I added some new line to my code; Dim cr As System.Net.NetworkCredential = New System.Net.NetworkCredential("xname", "xsurname", "xdomainname") Dim myProxy As New WebProxy("http://mar.xxxyyy.com", True) myProxy.Credentials = cr Secondly, after this modifications It says that bad request. I did not get over this error. Moreover I did try to connect the web server on the same computer. I copied my executable program to the computer where the web service runs. The error was like; The underlying connection was closed: Could not establish trust relationship for SSL/TLS secure channel PS: When I try to connect to web service by using Internet Explorer; I see firstly some warnings about accepting an unknown certificate and I click take me to web service an I get there clearly. I want to know what are the basic elements to connect a web service, could you please tell me the requirements that I have to use on my windows project. regards bk

    Read the article

  • EXC_BAD_ACCESS on button press for button dynamically added to UIView within UIScrollView

    - by alan
    OK. It's an iPad app. Within the DetailViewController I have added a UIScrollView through IB and within that UIScrollView I have added a UIView (also added through IB) which holds various dynamically added UITableViews, UILabels and UIButtons. My problem is that I'm getting errors on the UIButton clicks. I have defined this method: - (void)translationSearch:(id)sender { NSLog(@"in transearch"); [self doSearch]; } This is how I'm adding the UIButton to the UIView: UIButton *translationButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; translationButton.frame = CGRectMake(6, 200, 200, 20); translationButton.backgroundColor = [UIColor clearColor]; [translationButton setTitle:@"testing" forState:UIControlStateNormal]; [translationButton addTarget:self action:@selector(translationSearch:) forControlEvents:UIControlEventTouchUpInside]; [verbView addSubview:translationButton]; Now the button is added to the form without any issue but, when I press it, I am getting an EXC_BAD_ACCESS error. I'm sure it's staring me in the face but I've passed my usual time limit for getting a bug like this fixed so any help would be greatly appreciated. The only thing I can think is the fact that the UIButton is within a UIView which is within a UIScrollView which is within the view controller is somehow causing an issue. Cheers.

    Read the article

  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

    Read the article

  • iPhone: How to Determine Average Light/Dark of an Area of an UIImage

    - by TechZen
    I need to place labels with a transparent background over a variable-content UIImage. Readability will vary significantly depending on the relationship between the color of the label's text and the color/luminosity of the area of the image displayed under the label. Since the image will be constantly changing, the color of the label's text needs to change in sync. I have found several techniques for determining the color, perceived luminosity etc of a single pixel. However, I need to rather quickly (while a view loads) determine the rough perceived color/luminosity of an area of the UIImage under the frame of the UILabel. I presume I will also need to measure the alpha because the same color/luminosity looks different at different alpha values. Is there a way to calculate such a value for an area? Will I be reduced to simply summing pixels? If it comes to that, is there an algorithm to accomplish this? I've thought of two possible approaches: Perform some "folding" operations i.e. combining pixels from one half of the area to the other half. Then repeat until I get a single value. Would this be practical? How would you logically combine pixels to average their perceived color/luminosity? Sample a statistically significant number of pixels in the area and then combine them (somehow) to get a rough measure. I think this problem comes up a lot these days with people being so found of customizing backgrounds. Seems like something that would be worth my time to bang out a category or class to handle this and then share it around.

    Read the article

  • My iPhone app ran fine in simulator but crashed on device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

    Read the article

  • iPhone table header lables not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

    Read the article

  • pdf page display problem in ipad

    - by mohsinpathan
    I am able to parse content of pdf. I am able to display pdf page as a image in scroll view. but pdf page is cut when width is more than scroll view. I want to display pdf whole page without lost its quality and contents. please give me hint.`NSArray *temp=[[contentsAtPath objectAtIndex:i]componentsSeparatedByString:@".pdf"]; NSString *c=[temp objectAtIndex:0]; filePath=[[NSString alloc] initWithString:[[NSBundle mainBundle] pathForResource:c ofType:@"pdf" inDirectory:@"appPdf"] ]; [pdfNames addObject:filePath]; initialPage=1; mainString=[[NSMutableString alloc] init]; myTable=nil; myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored]; UIButton *doneBtn = [UIButton buttonWithType:UIButtonTypeCustom]; doneBtn.frame=CGRectMake(0,0,598,pdfSize.size.height); [doneBtn setImage:imgV.image forState:UIControlStateNormal]; [doneBtn addTarget:self action:@selector(getDetail) forControlEvents:UIControlEventTouchDown]; doneBtn.tag=i+1; [scrollView addSubview:doneBtn];`

    Read the article

  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

    Read the article

  • Basic question on retain/release semantics from Apple's reference library

    - by davetron5000
    I have done Objective-C way back when, and have recently (i.e. just now) read the documentation on Apple's site regarding the use of retain and release. However, there is a bit of code in their Creating an iPhone Application page that has me a bit confused: - (void)setUpPlacardView { // Create the placard view -- it calculates its own frame based on its image. PlacardView *aPlacardView = [[PlacardView alloc] init]; self.placardView = aPlacardView; [aPlacardView release]; // What effect does this have on self.placardView?! placardView.center = self.center; [self addSubview:placardView]; } Not seeing the entire class, it seems that self.placardView is also a PlacardView * and the assignment of it to aPlacardView doesn't seem to indicate it will retain a reference to it. So, it appears to me that the line I've commented ([aPlacardView release];) could result in aPlacardView having a retain count of 0 and thus being deallocated. Since self.placardView points to it, wouldn't that now point at deallocated memory and cause a problem?

    Read the article

  • How to get the second sub element of every element in a list in R

    - by PaulHurleyuk
    I know I've come across this problem before, but I'm having a bit of a mental block at the moment. and as I can't find it on SO, I'll post it here so I can find it next time. I have a dataframe that contains a field representing an ID label. This label has two parts, an alpha prefix and a numeric suffix. I want to split it apart and create two new fields with these values in. structure(list(lab = c("N00", "N01", "N02", "B00", "B01", "B02", "Z21", "BA01", "NA03")), .Names = "lab", row.names = c(NA, -9L ), class = "data.frame") df$pre<-strsplit(df$lab, "[0-9]+") df$suf<-strsplit(df$lab, "[A-Z]+") Which gives lab pre suf 1 N00 N , 00 2 N01 N , 01 3 N02 N , 02 4 B00 B , 00 5 B01 B , 01 6 B02 B , 02 7 Z21 Z , 21 8 BA01 BA , 01 9 NA03 NA , 03 So, the first strsplit works fine, but the second gives a list, each having two elements, an empty string and the result I want, and stuffs them both into the dataframe column. How can I select the second sub-element from each element of the list ? (or, is there a better way to do this) Thanks Paul.

    Read the article

  • Controlling Movie Clips from the main time line instead of using their individual time lines?

    - by Jess
    I have a Flash website template (four pages) that I made using AS 3.0 and Flash CS4. It is for an assignment involving movie clips. Currently on the main time line there is only one frame, and three layers: actions/menu/content. The actionscript on the main time line is simply: content_mc.stop (); There is a movie clip on the stage called “Content” that contains the content for each of the pages. Inside of that there is a “Menu” movie clip that contains and controls all of the navigation buttons. The actionscript for the Menu movie clip is: function homeBtnPress (event:MouseEvent):void{ //comments here //comments here MovieClip(parent).content_mc.gotoAndStop("home"); } function aboutBtnPress (event:MouseEvent): void{ MovieClip(parent).content_mc.gotoAndStop ("about"); } function servicesBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("services"); } function contactBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("contact"); } function portfolioBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("portfolio"); } home.addEventListener(MouseEvent.CLICK, homeBtnPress); about.addEventListener(MouseEvent.CLICK, aboutBtnPress); services.addEventListener(MouseEvent.CLICK, servicesBtnPress); contact.addEventListener(MouseEvent.CLICK, contactBtnPress); portfolio.addEventListener(MouseEvent.CLICK, portfolioBtnPress); So everything works fine, but my instructor wants me to control the menu/content from the main time line by using the target path tool. What exactly would I target – just the “menu” and “content” movie clips, and what code would I use? Sorry if I'm not explaining very well, I'm pretty confused. Here is the feedback from my instructor: “While we learned how to control the main timeline and the timeline of another movie clip from within a movie clip, this is not the most intuitive way to script and makes for difficult debugging. So you will need to explore how to target your buttons inside of your menu movie clip and the frames within the content movie clip from the main timeline. “ Thanks so much in advance!

    Read the article

  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

    Read the article

  • ObjC get property name

    - by Joe Even
    Yes. I've searched a lot without success. I've looking for a way to get a property name as StringValue from inside a method. Lets say: My class has X Subviews from the Type UILabel. @property (strong, nonatomic) UILabel *firstLabel; @property (strong, nonatomic) UILabel *secondLabel; [...] and so on. Inside the method foo, the views are iterated as followed: -(void) foo { for (UIView *view in self.subviews) { if( [view isKindOfClass:[UILabel class]] ) { /* codeblock that gets the property name. */ } } } The Result should be something like that: THE propertyName(NSString) OF view(UILabel) IS "firstLabel" I've tried class_getInstanceVariable, object_getIvar and property_getName without Success. For Example, the Code for: [...] property_getName((void*)&view) [...] RETURNS: <UILabel: 0x6b768c0; frame = (65 375; 219 21); text = 'Something'; clipsToBounds = YES; opaque = NO; autoresize = RM+BM; userInteractionEnabled = NO; layer = <CALayer: 0x6b76930>> But i'm looking for this kind of result: "firstLabel" , "secondLabel" and so on. Thanks for your help! Reagrds Joé

    Read the article

  • How to update child iFrame's entire html (header+body) inside jQuery's post

    - by knappy
    I have a chat webpage for Firefox that is structured like this ..... Outer HTML -----|......Frameset Frame ------------|...... header: contains jQuery post has returned data: rdata = new_iFrame_html_str, the entire html string of the iFrame that should be updated ------------|...... iFrame --------------------|...... header: contains jQuery --------------------|...... body: chat messages that depends on the header jQuery to behave properly QUESTION: I can't this jQuery post to work, i.e. I can't find a way for this post to update the ENTIRE iFrame (header + body). Things I've tried and FAILED with javascript and jQuery: top.frames['framesetFrame_name'].document.getElementById('iframe_id').contentDocument.body.innerHTML = new_iFrame_html_str; I don't like this because it's only changing the body, not the header, so the behavior generated from jQuery can't be shown top.frames['framesetFrame_name'].document.getElementById('iframe_bucinid').contentWindow.location.reload(); I do not want to reload because a reload makes the iFrame flicker, bad for a chat program top.frames['framesetFrame_name'].document.getElementById('iframe_id').contents().html = new_iFrame_html_str; Not updating anything that shows :( top.frames['framesetFrame_name'].document.getElementById('iframe_id').contentWindow.location.href = new_iFrame_html_str; This is actually the wrong form here, because it should be = url_of_new_content $( top.frames['framesetFrame_name'].document.getElementById('iframe_id') ).html( new_iFrame_html_str ) ; Not updating anything that shows :(

    Read the article

  • using a While loop to control the value of a keyframe in a timeline in Javafx

    - by dragoknight
    i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the key frame value,i use these x and y values.but when i run the program,what happens is that all the values are being created(x and y values seen through println) but only the last x and y value(for i=5)is being rendered in the screen.the animations for the previous values(1<=i<=4)are not being rendered.Please advise where have i gone wrong? public function run(args:String[]) { var i=0; while(i<5) { var z=gety(); println(z); // var relativeTime:Duration=0s; if(z==1) {xbind=120; ybind=80; } else if(z==2) {xbind=120; ybind=120; } else if(z==3) { xbind=80; ybind=120; } else if(z==4) { xbind=80; ybind=80; } var t:Timeline=Timeline{ //time: bind pos with inverse; repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame{ time: 0s values: [ x => 100.0,y => 100.0]}, KeyFrame{time: 2s values:[x => xbind tween Interpolator.LINEAR, y => ybind tween Interpolator.LINEAR,] }, ] }//end timeline i++; t.play(); Thread.sleep(2000); }//end while }

    Read the article

  • calculate camera up vector after glulookat()?

    - by carrots
    I'm just starting out teaching myself openGL and now adding openAL to the mix. I have some planets scattered around in 3D space and when I touch the screen, I'm assigning a sound to a random planet and then slowly and smoothly flying the "camera" over to look at it and listen to it. The animation/tweening part is working perfectly, but the openAL piece isn't quiet right. I move the camera around by doing a tiny translate() and gluLookAt() for every frame to keep things smooth (tweening the camera position and lookAt coords). The trouble seems to be with the stereo image I'm getting out of the headphones.. it seems like the left/right/up/down is mixed up sometimes after the camera rolls or spins. I am pretty sure the trouble is here: ALfloat listenerPos[]={camera->currentX,camera->currentY,camera->currentZ}; ALfloat listenerOri[]={camera->currentLookX, camera->currentLookY, camera->currentLookZ, 0.0,//Camera Up X <--- here 0.1,//Camera Up Y <--- here 0.0}//Camera Up Z <--- and here alListenerfv(AL_POSITION,listenerPos); alListenerfv(AL_ORIENTATION,listenerOri); I'm thinking I need to recompute the UP vector for the camera after each gluLookAt() to straighten out the audio positioning problem.. but after hours of googling and experimenting I'm stuck in math that suddenly got way over my head. 1) Am I right that I need to recalculate the up vector after each gluLookAt() i do? 2) If so, can someone please walk me though figuring out how to do that?

    Read the article

< Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >