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  • Creating Entity Framework objects with Unity for Unit of Work/Repository pattern

    - by TobyEvans
    Hi there, I'm trying to implement the Unit of Work/Repository pattern, as described here: http://blogs.msdn.com/adonet/archive/2009/06/16/using-repository-and-unit-of-work-patterns-with-entity-framework-4-0.aspx This requires each Repository to accept an IUnitOfWork implementation, eg an EF datacontext extended with a partial class to add an IUnitOfWork interface. I'm actually using .net 3.5, not 4.0. My basic Data Access constructor looks like this: public DataAccessLayer(IUnitOfWork unitOfWork, IRealtimeRepository realTimeRepository) { this.unitOfWork = unitOfWork; this.realTimeRepository = realTimeRepository; } So far, so good. What I'm trying to do is add Dependency Injection using the Unity Framework. Getting the EF data context to be created with Unity was an adventure, as it had trouble resolving the constructor - what I did in the end was to create another constructor in my partial class with a new overloaded constructor, and marked that with [InjectionConstructor] [InjectionConstructor] public communergyEntities(string connectionString, string containerName) :this() { (I know I need to pass the connection string to the base object, that can wait until once I've got all the objects initialising correctly) So, using this technique, I can happily resolve my entity framework object as an IUnitOfWork instance thus: using (IUnityContainer container = new UnityContainer()) { container.RegisterType<IUnitOfWork, communergyEntities>(); container.Configure<InjectedMembers>() .ConfigureInjectionFor<communergyEntities>( new InjectionConstructor("a", "b")) DataAccessLayer target = container.Resolve<DataAccessLayer>(); Great. What I need to do now is create the reference to the repository object for the DataAccessLayer - the DAL only needs to know the interface, so I'm guessing that I need to instantiate it as part of the Unity Resolve statement, passing it the appropriate IUnitOfWork interface. In the past, I would have just passed the Repository constructor the db connection string, and it would have gone away, created a local Entity Framework object and used that just for the lifetime of the Repository method. This is different, in that I create an Entity Framework instance as an IUnitOfWork implementation during the Unity Resolve statement, and it's that instance I need to pass into the constructor of the Repository - is that possible, and if so, how? I'm wondering if I could make the Repository a property and mark it as a Dependency, but that still wouldn't solve the problem of how to create the Repository with the IUnitOfWork object that the DAL is being Resolved with I'm not sure if I've understood this pattern correctly, and will happily take advice on the best way to implement it - Entity Framework is staying, but Unity can be swapped out if not the best approach. If I've got the whole thing upside down, please tell me thanks

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  • C# DataSet CheckBox Column With DevExpress DataGrid

    - by Goober
    Scenario I have a DevExpress DataGrid which is bound to a DataSet in C#. I want to populate each dataset row to contain a string in the first column and a checkbox in the second. My code below doesn't work quite how I want it to, and I'm not sure why..... The Code As you can see I've declared a dataset, but when I try and pass in a new checkbox object to the 2nd column it just displays the system name for the checkbox. DataSet prodTypeDS = new Dataset(); DataTable prodTypeDT = prodTypeDS.Tables.Add(); prodTypeDT.Columns.Add("MurexID", typeof(string)); prodTypeDT.Columns.Add("Haganise",typeof(CheckBox)); //WHY DOES THIS NOT WORK? //(Displays "System.Windows.Forms.CheckBox, CheckState: 0") //Instead of a checkbox. CheckBox c = new CheckBox(); prodTypeDS.Tables[0].Rows.Add("Test",c); //This doesn't work either.... prodTypeDS.Tables[0].Rows.Add("Test",c.CheckState); ......I hope this is just because it's a DevExpress datagrid....

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  • T4 Toolbox - mixing class feature and statement blocks

    - by Mauricio Scheffer
    I'm a T4 newbie trying to use T4 Toolbox to generate F# code based on this answer, but it seems that class feature blocks can't be mixed with statement blocks. Here's my code: <#@ template language="C#" hostspecific="True" debug="True" #> <#@ output extension="txt" #> <#@ include file="T4Toolbox.tt" #> <# FSharpTemplate template = new FSharpTemplate(); template.Output.Project = @"..\Library1\Library1.fsproj"; template.Output.File = "Module2.fs"; template.Render(); #> <#+ class FSharpTemplate: Template { public override string TransformText() { #> module Module2 <# for (int i = 0; i < 10; i++) { #> <#= i #> <# } #> <#+ return this.GenerationEnvironment.ToString(); } } #> And I get this error: A Statement cannot appear after the first class feature in the template. Only boilerplate, expressions and other class features are allowed after the first class feature block. So... how can I rewrite the template to achieve this?

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  • How do I right-align the 'help' menu item in WPF?

    - by paxdiablo
    I have the following (simplifed) section in my XAML file: <Menu Width="Auto" Height="20" Background="#FFA9D1F4" DockPanel.Dock="Top"> <MenuItem Header="File"> <MenuItem Header="Exit"/> </MenuItem> <MenuItem Header="Edit"> <MenuItem Header="Cut"/> </MenuItem> <MenuItem Header="Help"> <MenuItem Header="About"/> </MenuItem> </Menu> and it results in: +-------------------------------------------+ | File Edit Help | +-------------------------------------------+ | | What do I need to do if I want the Help menu item on the right-hand side: +-------------------------------------------+ | File Edit Help | +-------------------------------------------+ | |

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Telerik RadEditor filestream/string save to RTF

    - by hoombar
    Hi, The required functionality I am aiming for is to pull out RTF content from a database, edit it through a web interface (with a WYSIWYG editor) and then place the modified text back in to the database (in RTF format). The control that I am using to do this is Telerik RadEditor (we have a license already for these controls). In the most recent version there appears to be functionality to load in RTF content from a string or a stream, but the only method I can see that is exposed for getting RTF back out is exportToRTF(); this method modified the headers and allows you to save a RTF version of the content you have just edited as a file. The functionality to convert from HTML to RTF must exist somewhere within their library as you can export a RTF file, but I can not find any publicly exposed methods to pass this in to a stream or a string. Does anybody know of a way that I can convert the HTML back to RTF using the Telerik libraries without saving out to a file? Thanks

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  • MSVC Compiler options with mojo-native in Maven

    - by graham.reeds
    I'm trying to set up a test environment with Maven to build VC++ and I am way behind on this. I have 3 source files that I builds a dll (once I get this fixed it should be a simple matter to add the unit-tests): hook.cpp hook.h hook.def This is compiled, on the command line, with the following: C:\Develop\hook\src\main\msvc>cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" Which produces the expected obj, dll, lib and exp files. So now to get this working in Maven2 with the Mojo-native plugin. With no options Maven w/Mojo gives me this (truncated) output: [INFO] [native:initialize {execution: default-initialize}] [INFO] [native:unzipinc {execution: default-unzipinc}] [INFO] [native:javah {execution: default-javah}] [INFO] [native:compile {execution: default-compile}] [INFO] cmd.exe /X /C "cl -IC:\Develop\hook\src\main\msvc /FoC:\Develop\hook\targ et\objs\Hook.obj -c C:\Develop\hook\src\main\msvc\Hook.cpp" Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. Hook.cpp [INFO] [native:link {execution: default-link}] [INFO] cmd.exe /X /C "link.exe /out:C:\Develop\hook\target\hook.dll target\objs\ Hook.obj" Microsoft (R) Incremental Linker Version 9.00.30729.01 Copyright (C) Microsoft Corporation. All rights reserved. LINK : fatal error LNK1561: entry point must be defined [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error executing command line. Exit code:1561 mojo-native gives options for manipulating the compiler/linker options but gives no example of usage. No matter what I tweak in these settings I get the error of: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to configure plugin parameters for: org.codehaus.mojo:native-maven -plugin:1.0-alpha-4 (found static expression: '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"' which may act as a default value). Cause: Cannot assign configuration entry 'compilerStartOptions' to 'interface ja va.util.List' from '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook .def"', which is of type class java.lang.String The relevant part of my pom.xml looks like this: <configuration> <sources> <source> <directory>src/main/msvc</directory> <includes> <include>**/*.cpp</include> </includes> </source> </sources> <compilerProvider>msvc</compilerProvider> <compilerExecutable>cl</compilerExecutable> <!-- cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" --> <compilerStartOptions>-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"</compilerStartOptions> <!-- <compilerMiddleOptions></compilerMiddleOptions> <compilerEndOptions></compilerEndOptions> <linkerStartOptions></linkerStartOptions> <linkerMiddleOptions></linkerMiddleOptions> <linkerEndOptions></linkerEndOptions> --> </configuration> How do I manipulate the compiler to produce a DLL like the command line version does? Or should I give up and just use exec?

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  • Django flatpages raising 404 when DEBUG is False (404 and 500 templates exist)

    - by Adam
    I'm using Django 1.1.1 stable. When DEBUG is set to True Django flatpages works correctly; when DEBUG is False every flatpage I try to access raises a custom 404 error (my error template is obviously working correctly). Searching around on the internet suggests creating 404 and 500 templates which I have done. I've added to FlatpageFallBackMiddleware to middleware_classes and flatpages is added to installed applications. Any ideas how I can make flatpages work?

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  • Unable to determine the provider name for connection of type 'System.Data.SqlServerCe.SqlCeConnectio

    - by Hobbes1312
    Hi, i am using the Ado.Net Entity Framework with Code Only (Tutorial at: ADO.NET team blog) and i want to be as much database independent as possible. In my first approach i just want to go for Sql Express and Sql Compact databases. With Sql Express everthing works fine but with Sql Compact i get the exception mentioned in my question. Does anybody knows if it is possible to connect to Sql Compact with the Code Only approach? (with a generated .edmx file for a Sql Compact database everthing works fine, but i want to use code only!) Here is some code: My Class which is building the DataContext: public class DataContextBuilder : IDataContextBuilder { private readonly DbProviderFactory _factory; public DataContextBuilder(DbProviderFactory factory) { _factory = factory; } #region Implementation of IDataContextBuilder public IDataContext CreateDataContext(string connectionString) { var builder = new ContextBuilder<DataContext>(); RegisterConfiguration(builder); var connection = _factory.CreateConnection(); connection.ConnectionString = connectionString; var ctx = builder.Create(connection); return ctx; } #endregion private void RegisterConfiguration(ContextBuilder<DataContext> builder) { builder.Configurations.Add(new PersonConfiguration()); } } The line var ctx = builder.Create(connection); is throwing the exception. The IDataContext is just a simple Interface for the ObjectContext: public interface IDataContext { int SaveChanges(); IObjectSet<Person> PersonSet { get; } } My connection string is configured in the app.config: <connectionStrings> <add name="CompactConnection" connectionString="|DataDirectory|\Test.sdf" providerName="System.Data.SqlServerCe.3.5" /> </connectionStrings> And the build action is started with var cn = ConfigurationManager.ConnectionStrings["CompactConnection"]; var factory = DbProviderFactories.GetFactory(cn.ProviderName); var builder = new DataContextBuilder(factory); var context = builder.CreateDataContext(cn.ConnectionString);

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  • Use Glassfish JMS from remote client

    - by James
    Hi, I have glassfish installed on a server with a JMS ConnectionFactory set up jms/MyConnectionFactory with a resource type or javax.jms.ConnectionFactory. I now want to access this from a client application on my local machine for this I have the following: public static void main(String[] args) { try{ Properties env = new Properties(); env.setProperty("java.naming.factory.initial", "com.sun.enterprise.naming.SerialInitContextFactory"); env.setProperty("java.naming.factory.url.pkgs", "com.sun.enterprise.naming"); env.setProperty("java.naming.factory.state", "com.sun.corba.ee.impl.presentation.rmi.JNDIStateFactoryImpl"); env.setProperty("org.omg.CORBA.ORBInitialHost", "10.97.3.74"); env.setProperty("org.omg.CORBA.ORBInitialPort", "3700"); InitialContext initialContext = new InitialContext(env); ConnectionFactory connectionFactory = null; try { connectionFactory = (ConnectionFactory) initialContext.lookup("jms/MyConnectionFactory"); } catch (Exception e) { System.out.println("JNDI API lookup failed: " + e.toString()); e.printStackTrace(); System.exit(1); } }catch(Exception e){ e.printStackTrace(System.err); } } When I run my client I get the following output: INFO: Using com.sun.enterprise.transaction.jts.JavaEETransactionManagerJTSDelegate as the delegate {org.omg.CORBA.ORBInitialPort=3700, java.naming.factory.initial=com.sun.enterprise.naming.SerialInitContextFactory, org.omg.CORBA.ORBInitialHost=10.97.3.74, java.naming.factory.state=com.sun.corba.ee.impl.presentation.rmi.JNDIStateFactoryImpl, java.naming.factory.url.pkgs=com.sun.enterprise.naming} 19-Mar-2010 16:09:13 org.hibernate.validator.util.Version <clinit> INFO: Hibernate Validator bean-validator-3.0-JBoss-4.0.2 19-Mar-2010 16:09:13 org.hibernate.validator.engine.resolver.DefaultTraversableResolver detectJPA INFO: Instantiated an instance of org.hibernate.validator.engine.resolver.JPATraversableResolver. 19-Mar-2010 16:09:13 com.sun.messaging.jms.ra.ResourceAdapter start INFO: MQJMSRA_RA1101: SJSMQ JMS Resource Adapter starting: REMOTE 19-Mar-2010 16:09:13 com.sun.messaging.jms.ra.ResourceAdapter start INFO: MQJMSRA_RA1101: SJSMQ JMSRA Started:REMOTE 19-Mar-2010 16:09:13 com.sun.enterprise.naming.impl.SerialContext lookup SEVERE: enterprise_naming.serialctx_communication_exception 19-Mar-2010 16:09:13 com.sun.enterprise.naming.impl.SerialContext lookup SEVERE: java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:159) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) at javax.naming.InitialContext.lookup(InitialContext.java:392) at simpleproducerclient.Main.main(Main.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.glassfish.appclient.client.acc.AppClientContainer.launch(AppClientContainer.java:424) at org.glassfish.appclient.client.AppClientFacade.main(AppClientFacade.java:134) Caused by: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:1017) at com.sun.enterprise.connectors.ConnectorRuntime.obtainManagedConnectionFactory(ConnectorRuntime.java:375) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:124) ... 11 more Caused by: javax.naming.NamingException: Lookup failed for '__SYSTEM/pools/jms/MyConnectionFactory' in SerialContext targetHost=localhost,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is javax.naming.NameNotFoundException: pools] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.getConnectorConnectionPool(ConnectorConnectionPoolAdminServiceImpl.java:804) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:932) ... 13 more Caused by: javax.naming.NameNotFoundException: pools at com.sun.enterprise.naming.impl.TransientContext.resolveContext(TransientContext.java:252) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:171) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:172) at com.sun.enterprise.naming.impl.SerialContextProviderImpl.lookup(SerialContextProviderImpl.java:58) at com.sun.enterprise.naming.impl.RemoteSerialContextProviderImpl.lookup(RemoteSerialContextProviderImpl.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie.dispatchToMethod(ReflectiveTie.java:146) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie._invoke(ReflectiveTie.java:176) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatchToServant(CorbaServerRequestDispatcherImpl.java:682) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatch(CorbaServerRequestDispatcherImpl.java:216) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequestRequest(CorbaMessageMediatorImpl.java:1841) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:1695) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleInput(CorbaMessageMediatorImpl.java:1078) at com.sun.corba.ee.impl.protocol.giopmsgheaders.RequestMessage_1_2.callback(RequestMessage_1_2.java:221) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:797) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.dispatch(CorbaMessageMediatorImpl.java:561) JNDI API lookup failed: javax.naming.CommunicationException: Communication exception for SerialContext targetHost=10.97.3.74,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory] at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.doWork(CorbaMessageMediatorImpl.java:2558) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.performWork(ThreadPoolImpl.java:492) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.run(ThreadPoolImpl.java:528) javax.naming.CommunicationException: Communication exception for SerialContext targetHost=10.97.3.74,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:461) at javax.naming.InitialContext.lookup(InitialContext.java:392) at simpleproducerclient.Main.main(Main.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.glassfish.appclient.client.acc.AppClientContainer.launch(AppClientContainer.java:424) at org.glassfish.appclient.client.AppClientFacade.main(AppClientFacade.java:134) Caused by: java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:159) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) ... 8 more Caused by: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:1017) at com.sun.enterprise.connectors.ConnectorRuntime.obtainManagedConnectionFactory(ConnectorRuntime.java:375) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:124) ... 11 more Caused by: javax.naming.NamingException: Lookup failed for '__SYSTEM/pools/jms/MyConnectionFactory' in SerialContext targetHost=localhost,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is javax.naming.NameNotFoundException: pools] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.getConnectorConnectionPool(ConnectorConnectionPoolAdminServiceImpl.java:804) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:932) ... 13 more Caused by: javax.naming.NameNotFoundException: pools at com.sun.enterprise.naming.impl.TransientContext.resolveContext(TransientContext.java:252) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:171) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:172) at com.sun.enterprise.naming.impl.SerialContextProviderImpl.lookup(SerialContextProviderImpl.java:58) at com.sun.enterprise.naming.impl.RemoteSerialContextProviderImpl.lookup(RemoteSerialContextProviderImpl.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie.dispatchToMethod(ReflectiveTie.java:146) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie._invoke(ReflectiveTie.java:176) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatchToServant(CorbaServerRequestDispatcherImpl.java:682) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatch(CorbaServerRequestDispatcherImpl.java:216) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequestRequest(CorbaMessageMediatorImpl.java:1841) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:1695) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleInput(CorbaMessageMediatorImpl.java:1078) at com.sun.corba.ee.impl.protocol.giopmsgheaders.RequestMessage_1_2.callback(RequestMessage_1_2.java:221) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:797) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.dispatch(CorbaMessageMediatorImpl.java:561) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.doWork(CorbaMessageMediatorImpl.java:2558) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.performWork(ThreadPoolImpl.java:492) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.run(ThreadPoolImpl.java:528) I have looked at a number of posts and have tried a number of things with no success. I can run the following commands on my server: ./asadmin list-jndi-entries UserTransaction: com.sun.enterprise.transaction.TransactionNamingProxy$UserTransactionProxy java:global: com.sun.enterprise.naming.impl.TransientContext jdbc: com.sun.enterprise.naming.impl.TransientContext ejb: com.sun.enterprise.naming.impl.TransientContext com.sun.enterprise.container.common.spi.util.InjectionManager: com.sun.enterprise.container.common.impl.util.InjectionManagerImpl jms: com.sun.enterprise.naming.impl.TransientContext Command list-jndi-entries executed successfully. ./asadmin list-jndi-entries --context jms MyTopic: org.glassfish.javaee.services.ResourceProxy MyConnectionFactory: org.glassfish.javaee.services.ResourceProxy MyQueue: org.glassfish.javaee.services.ResourceProxy Command list-jndi-entries executed successfully. Any help is greatly appreciated. Cheers, James

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  • Help with Design for Vacation Tracking System (C#/.NET/Access/WebServices/SOA/Excel) [closed]

    - by Aaronaught
    I have been tasked with developing a system for tracking our company's paid time-off (vacation, sick days, etc.) At the moment we are using an Excel spreadsheet on a shared network drive, and it works pretty well, but we are concerned that we won't be able to "trust" employees forever and sometimes we run into locking issues when two people try to open the spreadsheet at once. So we are trying to build something a little more robust. I would like some input on this design in terms of maintainability, scalability, extensibility, etc. It's a pretty simple workflow we need to represent right now: I started with a basic MS Access schema like this: Employees (EmpID int, EmpName varchar(50), AllowedDays int) Vacations (VacationID int, EmpID int, BeginDate datetime, EndDate datetime) But we don't want to spend a lot of time building a schema and database like this and have to change it later, so I think I am going to go with something that will be easier to expand through configuration. Right now the vacation table has this schema: Vacations (VacationID int, PropName varchar(50), PropValue varchar(50)) And the table will be populated with data like this: VacationID | PropName | PropValue -----------+--------------+------------------ 1 | EmpID | 4 1 | EmpName | James Jones 1 | Reason | Vacation 1 | BeginDate | 2/24/2010 1 | EndDate | 2/30/2010 1 | Destination | Spectate Swamp 2 | ... | ... I think this is a pretty good, extensible design, we can easily add new properties to the vacation like the destination or maybe approval status, etc. I wasn't too sure how to go about managing the database of valid properties, I thought of putting them in a separate PropNames table but it gets complicated to manage all the different data types and people say that you shouldn't put CLR type names into a SQL database, so I decided to use XML instead, here is the schema: <VacationProperties> <PropertyNames>EmpID,EmpName,Reason,BeginDate,EndDate,Destination</PropertyNames> <PropertyTypes>System.Int32,System.String,System.String,System.DateTime,System.DateTime,System.String</PropertyTypes> <PropertiesRequired>true,true,false,true,true,false</PropertiesRequired> </VacationProperties> I might need more fields than that, I'm not completely sure. I'm parsing the XML like this (would like some feedback on the parsing code): string xml = File.ReadAllText("properties.xml"); Match m = Regex.Match(xml, "<(PropertyNames)>(.*?)</PropertyNames>"; string[] pn = m.Value.Split(','); // do the same for PropertyTypes, PropertiesRequired Then I use the following code to persist configuration changes to the database: string sql = "DROP TABLE VacationProperties"; sql = sql + " CREATE TABLE VacationProperties "; sql = sql + "(PropertyName varchar(100), PropertyType varchar(100) "; sql = sql + "IsRequired varchar(100))"; for (int i = 0; i < pn.Length; i++) { sql = sql + " INSERT VacationProperties VALUES (" + pn[i] + "," + pt[i] + "," + pv[i] + ")"; } // GlobalConnection is a singleton new SqlCommand(sql, GlobalConnection.Instance).ExecuteReader(); So far so good, but after a few days of this I then realized that a lot of this was just a more specific kind of a generic workflow which could be further abstracted, and instead of writing all of this boilerplate plumbing code I could just come up with a workflow and plug it into a workflow engine like Windows Workflow Foundation and have the users configure it: In order to support routing these configurations throw the workflow system, it seemed natural to implement generic XML Web Services for this instead of just using an XML file as above. I've used this code to implement the Web Services: public class VacationConfigurationService : WebService { [WebMethod] public void UpdateConfiguration(string xml) { // Above code goes here } } Which was pretty easy, although I'm still working on a way to validate that XML against some kind of schema as there's no error-checking yet. I also created a few different services for other operations like VacationSubmissionService, VacationReportService, VacationDataService, VacationAuthenticationService, etc. The whole Service Oriented Architecture looks like this: And because the workflow itself might change, I have been working on a way to integrate the WF workflow system with MS Visio, which everybody at the office already knows how to use so they could make changes pretty easily. We have a diagram that looks like the following (it's kind of hard to read but the main items are Activities, Authenticators, Validators, Transformers, Processors, and Data Connections, they're all analogous to the services in the SOA diagram above). The requirements for this system are: (Note - I don't control these, they were given to me by management) Main workflow must interface with Excel spreadsheet, probably through VBA macros (to ease the transition to the new system) Alerts should integrate with MS Outlook, Lotus Notes, and SMS (text messages). We also want to interface it with the company Voice Mail system but that is not a "hard" requirement. Performance requirements: Must handle 250,000 Transactions Per Second Should be able to handle up to 20,000 employees (right now we have 3) 99.99% uptime ("four nines") expected Must be secure against outside hacking, but users cannot be required to enter a username/password. Platforms: Must support Windows XP/Vista/7, Linux, iPhone, Blackberry, DOS 2.0, VAX, IRIX, PDP-11, Apple IIc. Time to complete: 6 to 8 weeks. My questions are: Is this a good design for the system so far? Am I using all of the recommended best practices for these technologies? How do I integrate the Visio diagram above with the Windows Workflow Foundation to call the ConfigurationService and persist workflow changes? Am I missing any important components? Will this be extensible enough to support any scenario via end-user configuration? Will the system scale to the above performance requirements? Will we need any expensive hardware to run it? Are there any "gotchas" I should know about with respect to cross-platform compatibility? For example would it be difficult to convert this to an iPhone app? How long would you expect this to take? (We've dedicated 1 week for testing so I'm thinking maybe 5 weeks?) Many thanks for your advices, Aaron

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  • MSBuild: TlbImp error since upgrading to VS 2010

    - by floele
    Hi, since upgrading my project to VS2010, including the use of MSBuild v4 instead of 3.5 (and not making any other changes), I get the following build error and have no clue how to fix it (log from CC.NET): <target name="ResolveComReferences" success="false"> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\NMSDVDXU.dll /namespace:NMSDVDXLib /machine:X64 /out:obj\x64\Release\Interop.NMSDVDXLib.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "NMSDVDXLib" wurde nicht gefunden.]]></warning> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\StarBurnX12.dll /namespace:RocketDivision.StarBurnX /machine:X64 /out:obj\x64\Release\Interop.RocketDivision.StarBurnX.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "RocketDivision.StarBurnX" wurde nicht gefunden.]]></warning> </target> Problem: A single valid machine type compatible with the input type library must be specified. It only applies to the x64 build of my project, x86 still works fine. Apparently, it tries to build a x64 interop assembly from the x86 DLL located in "C:\Assemblies". When executing the TlbImp command with the x64 DLL which is located in a different directory, it works fine. However, I don't know how I can configure my project to use different COM references for the x86 and x64 build. The OS on which the project is being compiled is WinXP x86. Building worked fine when using VS2005 + MSBuild 3.5 Any help would be highly appreciated. I tried building the upgraded project with MSBuild v3.5, but that doesn't work either. It complains about unknown NoWarn codes (probably new in 4.0).

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  • view .doc, .docx, .rtf, .ppt file in iphone using Webview

    - by Ekra
    Hi friends I want to view .doc, .docx, .rtf, .ppt file in iphone. But I guess something is going wrong at my side and its not working for the above formats but my code is working fine for .txt and .pdf files. I have the read the document regarding Webview it states it supports viewing of the above document. below is my snippet for .doc [webView loadData:requestData MIMEType:@"application/msword" textEncodingName:@"UTF-8" baseURL:nil]; for .ppt I am using MIME type as "application/vnd.ms-powerpoint" Note: If I am making MIME type as "text/html" for .doc then it displays some garbage data So I think there is something missing in MIME type from my side. Any help is highly appreciated. Waiting for your reply.

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  • Tools similar to HTTP Watch or YSlow for Google Chrome browser

    - by GustlyWind
    Hi We are testing our app in Google chrome for support. The basic loading is in scrambled and all the pages are in total CSS mess which we need to clean up unfortunately.For this I require a tool which works similar to firebug for Mozilla.Also to check headers, cookies, caching and POST data ,compression, redirection & chunked encoding a similar tool to HTTP watch is also desired. Any suggestions.Thanks

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  • Best laptop for .NET and Java programmer [closed]

    - by achinth
    I am planning to buy a new laptop and would like to know if I should go for an i3, i5 or an i7 based laptop? I do most of my development in Visual Studio 2010 and also use Eclipse and Weblogic 10. Also planning to use WPF/Silverlight in the future. Will going for a i7 really benefit me or an i3 or an i5 will suffice for my needs?

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  • "Could not authenticate you." -error when using Twitter OAuth.

    - by Martti Laine
    Hello I'm building my first system using Twitters OAuth and have some issues. First, I'm using Abraham's Twitter-class for this and I have followed this tutorial. However, I get these lines on my callback.php: Warning: array_merge() [function.array-merge]: Argument #2 is not an array in C:\xampp\htdocs\twitter\twitterOAuth\OAuth.php on line 301 Warning: strtoupper() expects parameter 1 to be string, array given in C:\xampp\htdocs\twitter\twitterOAuth\OAuth.php on line 373 Oops - an error has occurred. SimpleXMLElement Object ( [request] => /account/verify_credentials.xml [error] => Could not authenticate you. ) Is this problem by Twitter-class, or am I doing something wrong? I have my Consumer Key and Consumer Secret in config.php as tutorial says, but should I store something else? Martti Laine

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  • ASP.NET MVC/LINQ: What's the proper way to iterate through a Linq.EntitySet in a View?

    - by Terminal Frost
    OK so I have a strongly-typed Customer "Details" view that takes a Customer object Model. I am using LINQ to SQL and every Customer can have multiple (parking) Spaces. This is a FK relationship in the database so my LINQ-generated Customer model has a "Spaces" collection. Great! Here is a code snippet from my CustomerRepository where I iterate through the Customer's parking spaces to delete all payments, spaces and then finally the customer: public void Delete(Customer customer) { foreach (Space s in customer.Spaces) db.Payments.DeleteAllOnSubmit(s.Payments); db.Spaces.DeleteAllOnSubmit(customer.Spaces); db.Customers.DeleteOnSubmit(customer); } Everything works as expected! Now in my "Details" view I want to populate a table with the Customer's Spaces: <% foreach (var s in Model.Spaces) { %> <tr> <td><%: s.ID %></td> <td><%: s.InstallDate %></td> <td><%: s.SpaceType %></td> <td><%: s.Meter %></td> </tr> <% } %> I get the following error: foreach statement cannot operate on variables of type 'System.Data.Linq.EntitySet' because 'System.Data.Linq.EntitySet' does not contain a public definition for 'GetEnumerator' Finally, if I add this bit of code to my Customer partial class and use the foreach in the view to iterate through ParkingSpaces everything works as expected: public IEnumerable<Space> ParkingSpaces { get { return Spaces.AsEnumerable(); } } The problem here is that I don't want to repeat myself. I was also thinking that I could use a ViewModel to pass a Spaces collection to the View, however LINQ already infers and creates the Spaces property on the Customer model so I think it would be cleanest to just use that. I am missing something simple or am I approaching this incorrectly? Thanks!

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  • RSA decrypting data in C# (.NET 3.5) which was encrypted with openssl in php 5.3.2

    - by panny
    Maybe someone can clear me up. I have been surfing on this a while now. Step #1: Create a root certificate Key generation on unix 1) openssl req -x509 -nodes -days 3650 -newkey rsa:1024 -keyout privatekey.pem -out mycert.pem 2) openssl rsa -in privatekey.pem -pubout -out publickey.pem 3) openssl pkcs12 -export -out mycertprivatekey.pfx -in mycert.pem -inkey privatekey.pem -name "my certificate" Step #2: Does root certificate work on php: YES PHP side I used the publickey.pem to read it into php: $publicKey = "file://C:/publickey.pem"; $privateKey = "file://C:/privatekey.pem"; $plaintext = "123"; openssl_public_encrypt($plaintext, $encrypted, $publicKey); $transfer = base64_encode($encrypted); openssl_private_decrypt($encrypted, $decrypted, $privateKey); echo $decrypted; // "123" OR $server_public_key = openssl_pkey_get_public(file_get_contents("C:\publickey.pem")); // rsa encrypt openssl_public_encrypt("123", $encrypted, $server_public_key); and the privatekey.pem to check if it works: openssl_private_decrypt($encrypted, $decrypted, openssl_get_privatekey(file_get_contents("C:\privatekey.pem"))); echo $decrypted; // "123" Coming to the conclusion, that encryption/decryption works fine on the php side with these openssl root certificate files. Step #3: Does root certificate work on .NET: YES C# side In same manner I read the keys into a .net C# console program: X509Certificate2 myCert2 = new X509Certificate2(); RSACryptoServiceProvider rsa = new RSACryptoServiceProvider(); try { myCert2 = new X509Certificate2(@"C:\mycertprivatekey.pfx"); rsa = (RSACryptoServiceProvider)myCert2.PrivateKey; } catch (Exception e) { } byte[] test = {Convert.ToByte("123")}; string t = Convert.ToString(rsa.Decrypt(rsa.Encrypt(test, false), false)); Coming to the point, that encryption/decryption works fine on the c# side with these openssl root certificate files. Step #4: Enrypt in php and Decrypt in .NET: !!NO!! PHP side $onett = "123" .... openssl_public_encrypt($onett, $encrypted, $server_public_key); $onettbase64 = base64_encode($encrypted); copy - paste $onettbase64 ("LkU2GOCy4lqwY4vtPI1JcsxgDgS2t05E6kYghuXjrQe7hSsYXETGdlhzEBlp+qhxzTXV3pw+AS5bEg9CPxqHus8fXHOnXYqsd2HL20QSaz+FjZee6Kvva0cGhWkFdWL+ANDSOWRWo/OMhm7JVqU3P/44c3dLA1eu2UsoDI26OMw=") into c# program: C# side byte[] transfered_onettbase64 = Convert.FromBase64String("LkU2GOCy4lqwY4vtPI1JcsxgDgS2t05E6kYghuXjrQe7hSsYXETGdlhzEBlp+qhxzTXV3pw+AS5bEg9CPxqHus8fXHOnXYqsd2HL20QSaz+FjZee6Kvva0cGhWkFdWL+ANDSOWRWo/OMhm7JVqU3P/44c3dLA1eu2UsoDI26OMw="); string k = Convert.ToString(rsa.Decrypt(transfered_onettbase64, false)); // Bad Data exception == Exception while decrypting!!! Any ideas?

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  • What is the best way to slide a panel in WPF?

    - by Kris Erickson
    I have a fairly simple UserControl that I have made (pardon my Xaml I am just learning WPF) and I want to slide the off the screen. To do so I am animating a translate transform (I also tried making the Panel the child of a canvas and animating the X position with the same results), but the panel moves very jerkily, even on a fairly fast new computer. What is the best way to slide in and out (preferably with KeySplines so that it moves with inertia) without getting the jerkyness. I only have 8 buttons on the panel, so I didn't think it would be too much of a problem. Here is the Xaml I am using, it runs fine in Kaxaml, but it is very jerky and slow (as well as being jerkly and slow when run compiled in a WPF app). <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="1002" Height="578"> <UserControl.Resources> <Style TargetType="Button"> <Setter Property="Control.Padding" Value="4"/> <Setter Property="Control.Margin" Value="10"/> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid Name="backgroundGrid" Width="210" Height="210" Background="#00FFFFFF"> <Grid.BitmapEffect> <BitmapEffectGroup> <DropShadowBitmapEffect x:Name="buttonDropShadow" ShadowDepth="2"/> <OuterGlowBitmapEffect x:Name="buttonGlow" GlowColor="#A0FEDF00" GlowSize="0"/> </BitmapEffectGroup> </Grid.BitmapEffect> <Border x:Name="background" Margin="1,1,1,1" CornerRadius="15"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="#FF0062B6"/> <GradientStop Offset="1" Color="#FF0089FE"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> </Border> <Border Margin="1,1,1,0" BorderBrush="#FF000000" BorderThickness="1.5" CornerRadius="15"/> <ContentPresenter HorizontalAlignment="Center" Margin="{TemplateBinding Control.Padding}" VerticalAlignment="Center" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Canvas> <Grid x:Name="Panel1" Height="578" Canvas.Left="0" Canvas.Top="0"> <Grid.RenderTransform> <TransformGroup> <TranslateTransform x:Name="panelTranslate" X="0" Y="0"/> </TransformGroup> </Grid.RenderTransform> <Grid.RowDefinitions> <RowDefinition Height="287"/> <RowDefinition Height="287"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition x:Name="Panel1Col1"/> <ColumnDefinition x:Name="Panel1Col2"/> <ColumnDefinition x:Name="Panel1Col3"/> <ColumnDefinition x:Name="Panel1Col4"/> <!-- Set width to 0 to hide a column--> </Grid.ColumnDefinitions> <Button x:Name="Panel1Product1" Grid.Column="0" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"> <Button.Triggers> <EventTrigger RoutedEvent="Button.Click" SourceName="Panel1Product1"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation BeginTime="00:00:00.6" Duration="0:0:3" From="0" Storyboard.TargetName="panelTranslate" Storyboard.TargetProperty="X" To="-1000"/> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> </Button> <Button x:Name="Panel1Product2" Grid.Column="0" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product3" Grid.Column="1" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product4" Grid.Column="1" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product5" Grid.Column="2" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product6" Grid.Column="2" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product7" Grid.Column="3" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product8" Grid.Column="3" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> </Grid> </Canvas> </UserControl>

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  • Databinding a multiselect ListBox in a FormView control

    - by drs9222
    I have a multiselect ListBox within a FormView. I can't figure out how to setup the databinding for it. I can populate the listbox fine. If the listbox was a single select I could use say SelectValue='<%#Bind("col")%>' and that works fine. Is there something that I can bind to for a multiselect listbox? I've tried manually DataBinding by handling the DataBinding event of the listbox and setting the selected property on the appropriate items. Unfortunately, there are no items in the listbox during the DataBinding event. The closest thing I've found is to save the value that determines what items should be selecting during DataBinding and then use that value in the FormViews DataBinding event to select the right items which seems like a hack to me. Is there a better way? EDIT: To clarify what I am currently doing... I am using the FormViews's ItemCreated event to save the FormView's DataItem. Then in the FormView's DataBound event I find the listbox and manually set the selected items. It doesn't seem right that I have to save the value like this and I assume there is a more correct way to do this that I just can't see.

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  • How to create Haar Cascade (xml) for using with OpenCV?

    - by inTagger
    If you familiar with OpenCV library, you know what is haar cascade image object detection. I mean image object detection like human face or something else. I have haar cascade xml for face detection, but i don't know how to create my own. I want to create Haar Cascade xml to detect simple bright circle light sources (i.e. flashing infrared light from TV remote control). So, how to create Haar Cascade (xml) for using with OpenCV?

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  • CA2000 and disposal of WCF client

    - by Mayo
    There is plenty of information out there concerning WCF clients and the fact that you cannot simply rely on a using statement to dispose of the client. This is because the Close method can throw an exception (i.e. if the server hosting the service doesn't respond). I've done my best to implement something that adheres to the numerous suggestions out there. public void DoSomething() { MyServiceClient client = new MyServiceClient(); // from service reference try { client.DoSomething(); } finally { client.CloseProxy(); } } public static void CloseProxy(this ICommunicationObject proxy) { if (proxy == null) return; try { if (proxy.State != CommunicationState.Closed && proxy.State != CommunicationState.Faulted) { proxy.Close(); } else { proxy.Abort(); } } catch (CommunicationException) { proxy.Abort(); } catch (TimeoutException) { proxy.Abort(); } catch { proxy.Abort(); throw; } } This appears to be working as intended. However, when I run Code Analysis in Visual Studio 2010 I still get a CA2000 warning. CA2000 : Microsoft.Reliability : In method 'DoSomething()', call System.IDisposable.Dispose on object 'client' before all references to it are out of scope. Is there something I can do to my code to get rid of the warning or should I use SuppressMessage to hide this warning once I am comfortable that I am doing everything possible to be sure the client is disposed of? Related resources that I've found: http://www.theroks.com/2011/03/04/wcf-dispose-problem-with-using-statement/ http://www.codeproject.com/Articles/151755/Correct-WCF-Client-Proxy-Closing.aspx http://codeguru.earthweb.com/csharp/.net/net_general/tipstricks/article.php/c15941/

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