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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • quick sort problem

    - by farka
    I use qsort from C libary and I have datatype Element_type **pElement and Element_type is struct typedef element_type {int ,char ....} example, and i call quicksor function with qsort(*pElement,iCountElement,(size_t)sizeof(Element_type),compare); and callback function static int compare(const void *p1, const void *p2) { Element_type *a1 = (Element_type *)p1; Element_type *a2 = (Element_type *)p2; return ( (a2)->iServiceId < (a1)->iServiceId ); } but I always get segmentation fault. Why?

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • [Android] Thread Button sleep

    - by user557475
    Hello For my project,i´am trying to execute a Method every 10 seconds when i click a button "A" and it should stop when i click the button again (kind of on/off). this is what i reached :-/ : ButtonA.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { showCurrentLocation(); Methodexecute(); } }, 10000); } } }); how can i repeat executing this method every 10 seconds until the button is clicked again. thanks

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • How to make a recursive onClickListener for expanding and collapsing?

    - by hunterp
    In plain english, I have a textview, and when I click on it I want it to expand, and when I click on it again, I want it to compress. How can I do this? I've tried the below, but it warns on the final line about expander might not be initialized on holderFinal.text.setOnClickListener(expander); So now the code: final View.OnClickListener expander = new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(textData); holderFinal.text.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(shortText); holderFinal.text.setOnClickListener(expander); } }); } };

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  • std::make_shared as a default argument does not compile

    - by Mark Bryant
    In Visual C++ (2008 and 2010), the following code does not compile with the following error: #include <memory> void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } class P { void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } }; error C2039: 'make_shared' : is not a member of '`global namespace'' error C3861: 'make_shared': identifier not found It is complaining about the definition of P::Foo() not ::Foo(). Does anybody know why it is valid for Foo() to have a default argument with std::make_shared but not P::Foo()?

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  • Vector of objects

    - by Paul
    I've got a abstract class class A { public: virtual void somefunction() = ; }; and some different classes that inherit this class: class Ab { public: void somefunction(); }; etc. I want to make a vector containing some objects of these classes (how many depends on input parameters) so I can access these easily later. However I'm a bit lost on how to do this. My best idea is vector<A> *objectsVector; Ab AbObject; objectsVector.push_back(AbObject); However this gives me a huge amout of errors from various .h files in /usr/include/c++ How should i solve this?

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  • Learning C, would appreciate input on why this solution works.

    - by Keifer
    This is literally the first thing I've ever written in C, so please feel free to point out all it's flaws. :) My issue, however is this: if I write the program the way I feel is cleanest, I get a broken program: #include <sys/queue.h> #include <stdlib.h> #include <stdio.h> #include <string.h> /* Removed prototypes and non related code for brevity */ int main() { char *cmd = NULL; unsigned int acct = 0; int amount = 0; int done = 0; while (done==0) { scanf ("%s %u %i", cmd, &acct, &amount); if (strcmp (cmd, "exit") == 0) done = 1; else if ((strcmp (cmd, "dep") == 0) || (strcmp (cmd, "deb") == 0)) debit (acct, amount); else if ((strcmp (cmd, "wd") == 0) || (strcmp (cmd, "cred") == 0)) credit (acct, amount); else if (strcmp (cmd, "fee") == 0) service_fee(acct, amount); else printf("Invalid input!\n"); } return(0); } void credit(unsigned int acct, int amount) { } void debit(unsigned int acct, int amount) { } void service_fee(unsigned int acct, int amount) { } As it stands, the above generates no errors at compile, but gives me a segfault when ran. I can fix this by changing the program to pass cmd by reference when calling scanf and strcmp. The segfault goes away and is replaced by warnings for each use of strcmp at compile time. Despite the warnings, the affected code works. warning: passing arg 1 of 'strcmp' from incompatible pointer type As an added bonus, modifying the scanf and strcmp calls allows the program to progress far enough to execute return(0), at which point the thing crashes with an Abort trap. If I swap out return(0) for exit(0) then everything works as expected. This leaves me with two questions: why was the original program wrong? How can I fix it better than I have? The bit about needing to use exit instead of return has me especially baffled.

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  • How can I link two Java serialised objects back together?

    - by Kidburla
    Sometimes (quite a lot, actually) we get a situation in Java where two objects are pointing to the same thing. Now if we serialise these separately it is quite appropriate that the serialised forms have separate copies of the object as it should be possible to open one without the other. However if we now deserialise them both, we find that they are still separated. Is there any way to link them back together? Example follows. public class Example { private static class ContainerClass implements java.io.Serializable { private ReferencedClass obj; public ReferencedClass get() { return obj; } public void set(ReferencedClass obj) { this.obj = obj; } } private static class ReferencedClass implements java.io.Serializable { private int i = 0; public int get() { return i; } public void set(int i) { this.i = i; } } public static void main(String[] args) throws Exception { //Initialise the classes ContainerClass test1 = new ContainerClass(); ContainerClass test2 = new ContainerClass(); ReferencedClass ref = new ReferencedClass(); //Make both container class point to the same reference test1.set(ref); test2.set(ref); //This does what we expect: setting the integer in one (way of accessing the) referenced class sets it in the other one test1.get().set(1234); System.out.println(Integer.toString(test2.get().get())); //Now serialise the container classes java.io.ObjectOutputStream os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test1.ser")); os.writeObject(test1); os.close(); os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test2.ser")); os.writeObject(test2); os.close(); //And deserialise them java.io.ObjectInputStream is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test1.ser")); ContainerClass test3 = (ContainerClass)is.readObject(); is.close(); is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test2.ser")); ContainerClass test4 = (ContainerClass)is.readObject(); is.close(); //We expect the same thing as before, and would expect a result of 4321, but this doesn't happen as the referenced objects are now separate instances test3.get().set(4321); System.out.println(Integer.toString(test4.get().get())); } }

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  • Conditional jump or move depends on uninitialised value - freeing a linked list

    - by user720491
    I want to free a linked list in C. All is working fine, but Valgrind is telling me Conditional jump or move depends on uninitialised value(s) at 0x401400: mtf_destroy Here's the code: list_elt *head; void mtf_init() { list_elt *current; head = malloc(sizeof(list_elt)); current = head; for (int i = 0; i < LIST_SIZE-1; i++) { current->value = (BYTE) i; current->next = malloc(sizeof(list_elt)); current = current->next; } current->value = LIST_SIZE-1; } void mtf_destroy(list_elt *elt) { if (elt->next != NULL) mtf_destroy(elt->next); free(elt); } How can I solve this? Thanks!

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  • How to remove statusbar from messageviewcontroller?

    - by hckr
    I am sending sms programmatically from my view controller but now it is showing me statusbar and vertical black line my code: - (IBAction)SendTextBtnTapped:(id)sender { [self sendSMS:@"Body of SMS..." recipientList:[NSArray arrayWithObjects: nil]]; } - (void)sendSMS:(NSString *)bodyOfMessage recipientList:(NSArray *)recipients { MFMessageComposeViewController *controller = [[MFMessageComposeViewController alloc] init]; if([MFMessageComposeViewController canSendText]) { controller.body = bodyOfMessage; controller.recipients = recipients; controller.messageComposeDelegate = self; [self presentModalViewController:controller animated:YES]; } } - (void)messageComposeViewController:(MFMessageComposeViewController *)controller didFinishWithResult:(MessageComposeResult)result { [self dismissModalViewControllerAnimated:YES]; if (result == MessageComposeResultCancelled) NSLog(@"Message cancelled"); else if (result == MessageComposeResultSent) NSLog(@"Message sent"); else NSLog(@"Message failed"); } and my screen look like this:

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  • How to override [Authorize] attribute in the MVC Web API?

    - by NullReference
    I have a MVC Web Api Controller that uses the [Authorize] attribute at the class level. This makes all of the api methods require authorization but I'd like to create an attribute called [ApiPublic] that overrides the [Authorize] attribute. There is a similar technique described here for normal MVC controllers. I tried creating an AuthorizeAttribute based of the System.Web.Http.AuthorizeAttribute but none of the overridden events are called if I put it on a api method that has the [Authorize] at the class level. Anyone have an idea how to override the authorize for the web api? [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ApiPublicAttribute : AuthorizeAttribute { protected override void HandleUnauthorizedRequest(System.Web.Http.Controllers.HttpActionContext actionContext) { base.HandleUnauthorizedRequest(actionContext); } public override void OnAuthorization(System.Web.Http.Controllers.HttpActionContext actionContext) { base.OnAuthorization(actionContext); } protected override bool IsAuthorized(System.Web.Http.Controllers.HttpActionContext actionContext) { return true; } }

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  • imagePickerController move and scale does not work

    - by ghostrider
    Here is my code: -(void) takePhoto { UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; //imagePickerController.editing = YES; imagePickerController.allowsEditing=YES; imagePickerController.delegate = self; [self presentViewController:imagePickerController animated:YES completion:NULL]; } #pragma mark - Image picker delegate methdos -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissViewControllerAnimated:NO completion:nil]; [self.Picture setImage:[info objectForKey:UIImagePickerControllerOriginalImage]]; } and I have implemented the delegates UINavigationControllerDelegate,UIImagePickerControllerDelegate The image is taken, I can see the move and scale box, but when i move it the box returns to the initial posision - likes it bounces back. Why is that?

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  • How to update a TextView on ButtonClick with Spinner(s) values

    - by source.rar
    Hi, I am trying to populate a TextView based on the current selected options in 3 Spinner(s) but cant seem to figure out how to retrieve the selected values from the Spinners to invoke the update function with. Here is my current code (quite messy but I'm just learning Java :)), public class AgeFun extends Activity { private String[] dayNames; private String[] yearArray; private final static int START_YEAR = 1990; private static TextView textDisp; private Button calcButton; private static Spinner spinnerDay, spinnerYear, spinnerMonth; private static ArrayAdapter<?> monthAdapter, dayAdapter, yearAdapter; private int year, month, day; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); year = 2000; month = 1; day = 1; textDisp = (TextView) findViewById(R.id.textView1); calcButton = (Button) findViewById(R.id.button); calcButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Perform action on clicks AgeFun.updateAge(year, month, day); } }); // Month spinner spinnerMonth = (Spinner) findViewById(R.id.spinnerFirst); monthAdapter = ArrayAdapter.createFromResource( this, R.array.monthList, android.R.layout.simple_spinner_item); monthAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinnerMonth.setAdapter(monthAdapter); // Day spinner dayNames = new String[31]; for(int i =1; i <= 31; ++i) { dayNames[i-1] = Integer.toString(i); } spinnerDay = (Spinner) findViewById(R.id.spinnerSecond); dayAdapter = new ArrayAdapter<CharSequence>(this, android.R.layout.simple_spinner_item, dayNames); spinnerDay.setAdapter(dayAdapter); // Year spinner yearArray = new String[40]; for(int i =0; i < 40; ++i) { yearArray[i] = Integer.toString(START_YEAR+i); } spinnerYear = (Spinner) findViewById(R.id.spinnerThird); yearAdapter = new ArrayAdapter<CharSequence>(this, android.R.layout.simple_spinner_item, yearArray); spinnerYear.setAdapter(yearAdapter); updateAge(2000,1,1); } private static void updateAge(int year, int month, int day) { Date dob = new GregorianCalendar(year, month, day).getTime(); Date currDate = new Date(); long age = (currDate.getTime() - dob.getTime()) / (1000 * 60 * 60 * 24) / 365; textDisp.setText("Your are " + Long.toString(age) + " years old"); } } Any help with this would be great. TIA

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  • SkinId and Dynamic Control

    - by Alex
    Hi! I have some control that I add dynamically to my page: public partial class _Default : Page { protected override void CreateChildControls() { base.CreateChildControls(); var testControl = new TestControl { SkinID = "TestSkin" }; Controls.Add(testControl); } } I have the following skin file for this control: <cc:TestControl runat="server" SkinID="TestSkin" TestProperty="LALALA" /> But TestProperty is null (if control is static all works): public class TestControl : LinkButton { public string TestProperty { get; set; } protected override void OnPreRender(EventArgs e) { if (String.IsNullOrEmpty(TestProperty)) { throw new ArgumentNullException("TestProperty"); } } } Any ideas about how to fix it?

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  • Use nested static class as ActionListener for the Outer class

    - by Digvijay Yadav
    I want to use an nested static class as an actionListener for the enclosing class's GUI elements. I did something like this: public class OuterClass { public static void myImplementation() { OuterClass.StartupHandler startupHandler = new OuterClass.StartupHandler(); exitMenuItem.addActionListener(startupHandler); // error Line } public static class StartupHandler implements ActionListener { @Override public void actionPerformed(ActionEvent e) { //throw new UnsupportedOperationException("Not supported yet."); if (e.getSource() == exitMenuItem) { System.exit(1); } else if (e.getSource() == helpMenuItem) { // show help menu } } } } But when I invoke this code I get the NullPointerException at the //error Line. Is this the right method to do do this or there is something I did am missing?

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  • How to pass a member function to a function used in another member function?

    - by Tommaso Ferrari
    I found something about my problem, but I don't already understand very well. I need to do something like this: class T{ double a; public: double b; void setT(double par){ a=par; }; double funct(double par1) { return par1/a; } void exec(){ b=extfunct(funct, 10); } } double extfunct(double (*f)(double),double par2){ return f(par2)+5; } Operation and function are only for example, but the structure is that. The reason of this structure is that I have a precostituited class which finds the minimum of a gived function (it's extfunct in the example). So I have to use it on a function member of a class. I understood the difference between pointer to function and pointer to member function, but I don't understand how to write it. Thanks, and sorry for the poor explanation of the problem.

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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  • Guice child injector override binding

    - by Roman
    Hi All I am trying to to override a binding in a child injector that was already configured in a base injector. like that : public class PersistenceModule extends Abstract{ @Override protected void configure() { bind(IProductPersistenceHelper.class).to(ProductPersistenceHelper.class); } } then : Injector injector = Guice.createInjector(new PersistenceModule()); injector.createChildInjector(new AbstractModule(){ @Override protected void configure() { bind(IProductPersistenceHelper.class).to(MockProductPersistenceHelper.class); } }) Guice is complaining that it has already a binding for that. Are there any patterns or best practices for that problem ?

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  • why my ProgressBar can't capture the mouse down event?

    - by donarlee
    I use a custom skin as the track skin, but i can't get the mouse down event protected function application1_creationCompleteHandler(event:FlexEvent):void { pBar.addEventListener(MouseEvent.MOUSE_DOWN, onEvent, true); } protected function onEvent(event:MouseEvent):void { trace("mouse down"); } ]]> </fx:Script> <s:layout> <s:VerticalLayout horizontalAlign="center" verticalAlign="middle" /> </s:layout> <mx:ProgressBar id="pBar" width="518" height="15" labelPlacement="center" trackSkin="skins.CustomTrackSkin" mode="manual" label="" minimum="0" maximum="100"/>

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  • Contacts activity doesn't return data

    - by Mike
    In my app I simply open the list of activities and when a contact is clicked I attempt to retrieve the name of the contact selected and put it into a string. The app crashes in the onActivityResult() function. I do have the READ_CONTACTS permission set. /** * Opens the contacts activity */ public void openContacts() { Intent intent = new Intent(Intent.ACTION_PICK, People.CONTENT_URI); startActivityForResult(intent, PICK_CONTACT); } @Override public void onActivityResult(int reqCode, int resultCode, Intent data) { super.onActivityResult(reqCode, resultCode, data); switch (reqCode) { case (PICK_CONTACT) : if (resultCode == Activity.RESULT_OK) { Uri contactData = data.getData(); Cursor c = managedQuery(contactData, null, null, null, null); //NullPointerException thrown here, line 102 if (c.moveToFirst()) { String name = c.getString(c.getColumnIndexOrThrow(People.NAME)); FRIEND_NAME = name; showConfirmDialog(name); } } break; } } The following logcat error logs are returned: Any help is appreciated. Thanks

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • JPanel's child components paint/layout problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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