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  • null object reference in ScrollPane/endDrag() when scrollDrag=true

    - by SP
    Hello there. In my flash application, I've got multiple windows which use Scrollpanes. The scrollDrag property is set to true on these because I want that functionality. If I close (within my application) one of these 'windows' and open another, I seem to get a whole lot of this error showing up in my logs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag() Sometimes I get thousands of these, which I'm guessing is probably slowing my app down a bit, but otherwise is not causing a problem. Looking through the adobe code for scrollpane, endDrag is really simple: protected function endDrag(event:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); } The stage var is the only thing that could be null here. The only thing I can think to do is set scrollDrag=false before the window in my application closes so that nothing is listening for the event. Any other suggestions?

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  • VEMap Pan triggers VEMap.onclick

    - by Jason
    I'm using the Virtual Earth (or Bing!...) SDK and need to attach an event when someone clicks the map. Unfortunately panning the map also triggers the onclick event. Does anyone know of a work around? function GetMap(){ map = new VEMap('dvMap'); map.LoadMap(new VELatLong(35.576916524038616,-80.9410858154297), 11, 'h',false); mapIsInit = true; map.AttachEvent('onclick', MapClick); } function MapClick(e){ var clickPnt = map.PixelToLatLong(new VEPixel(e.mapX,e.mapY)); Message('Map X: ' + clickPnt.Longitude + '\nMap Y: ' + clickPnt.Latitude + '\nZoom: ' + e.zoomLevel); }

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  • How to convert an EntityCollection<T> to List<POCOObj>

    - by ggomez
    I have Entity Framework entities Events which have an EntityCollection of RSVP. I want to convert the EntityCollection of RSVP to a generic List< of a POCO class RSVP. So I want EntityCollection - List. What would be the best way to go about achieving this? So far I have this (it's missing the RSVP part) var events = from e in _entities.Event.Include("RSVP") select new BizObjects.Event { EventId = e.EventId, Name = e.Name, Location = e.Location, Organizer = e.Organizer, StartDate = e.StartDate, EndDate = e.EndDate, Description = e.Description, CreatedBy = e.CreatedBy, CreatedOn = e.CreatedOn, ModifiedBy = e.ModifiedBy, ModifiedOn = e.ModifiedOn, RSVPs = ??? }; Thanks.

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  • Does this MSDN article violate MVVM?

    - by rasx
    This may be old news but back in March 2009, this article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons Why would we go this way: what we can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • How to interpret trackpad pinch gestures to zoom IKImageBrowserView

    - by Fraser Speirs
    I have an IKImageBrowserView that I want to be able to pinch-zoom using a multi-touch trackpad on a recent Mac laptop. The Cocoa Event Handling Guide, in the section Handling Gesture Events says: The magnification accessor method returns a floating-point (CGFloat) value representing a factor of magnification ..and goes on to show code that adjusts the size of the view by multiplying height and width by magnification + 1.0. This doesn't seem to be the right approach for zooming IKImageBrowserView, whose zoomValue property is clamped between 0.0 and 1.0. So, does anyone know how to interpret the event in -[NSResponder magnifyWithEvent:] to zoom IKImageBrowserView?

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  • Fast single thread comet server, possible?

    - by Pepijn
    I recently encountered a few cases where a server would distribute an event stream that contains the exact same data for all listeners, such as a 'recent activity' box. It occurred to me that it is quite strange and inefficient to have a server like Apache run a thread processing and querying the database for every single comet stream containing the same data. What I would do for those global(not per user) streams is run a single thread that continuously emits data, and a new (green)thread for every new request that outputs the headers and then 'merges' into the main thread. Is it possible for one thread to serve multiple sockets, or for multiple clients to listen to the same socket? An example o = event # threads received | a b # 3 o / / # 3 - |/_/ | # 1 o c # 2 a, b | / o/ # 2 a, b o # 1 a, b, c | # connection b closed o # 1 a, c Does something like this exist? Would it work? Is it possible to do? Disclaimer: I'm not a server expert.

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  • Tkinter button bind

    - by rejinacm
    Hello, Help urgently.. This is my code: import Tkinter from Tkconstants import * tk = Tkinter.Tk() class MyApp: def __init__(self,parent): self.frame = Tkinter.Frame(tk,relief=RIDGE,borderwidth=2) self.frame.pack() self.message = Tkinter.Message(tk,text="Symbol Disolay") label=Tkinter.Label(self.frame,text="Is Symbol Displayed") label.pack() self.button1=Tkinter.Button(self.frame,text="YES") self.button1.pack(side=BOTTOM) self.button1.bind("<Button-1>", self.button1Click) self.button2=Tkinter.Button(self.frame,text="NO") self.button2.pack() self.button2.bind("<Button-1>", self.button2Click) def button1Click(self, event): "pressed yes" def button2Click(self, event): "pressed no" myapp = MyApp(tk) tk.mainloop() What shall i do in button1Click() and button2Click() so that they return "YES" or "NO" to my program in string format ???

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  • how to dynamically add button to SilverLight datagrid

    - by Grayson Mitchell
    I have a datagrid that I want to add a button/s to at runtime. I have managed to do this with the below code: DataGridTemplateColumn templateCol = new DataGridTemplateColumn(); templateCol.CellTemplate = (System.Windows.DataTemplate)XamlReader.Load( @"<DataTemplate xmlns='http://schemas.microsoft.com/client/2007' xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'> <Button Content='" + item.Value.Label + @"'/> </DataTemplate>"); _dataGrid.Columns.Add(templateCol); The problem is that I can't work out how to add a click event. I want to add a click event with a parameter corresponding to the row id...

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  • Unable to forward UITouch events to my view controller

    - by hyn
    I have a UISplitViewController setup with a custom view added as a subview of the view (UILayoutContainerView) of split view controller. I am trying to forward touch events from my custom view controller to the master and detail views, but the following (which was suggested here on another thread) seems to have no effect: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; // Do something [self.nextResponder touchesBegan:touches withEvent:event]; } (I couldn't get this formatted properly) As a result my custom view controller locks the events and all the UI underneath never has a chance to do anything. How can I get my master and detail view controllers to receive events?

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  • count clicks using actionscript 3.0 in flash

    - by Michael Stone
    I want to change the variable value based on the number of clicks. So if you click the button once, the cCount should equal 1 and twice it should equal 2. Right now all I'm returning for the value is 0, no matter the amount of clicks. Any ideas? btnRaw.addEventListener(MouseEvent.CLICK, flip); btnRaw.addEventListener(MouseEvent.MOUSE_UP,count); //create the flipping function //create the variable to store the click count var cCount:Number = 0; function flip(Event:MouseEvent):void{ raw_patty_mc.gotoAndPlay(1); } function count(Event:MouseEvent):void{ cCount = cCount+1; if(cCount>3 || cCount<6){ titleText.text="See you're doing a great job at flipping the burger! "+String(cCount); } }

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  • ChaiScript troubles

    - by Ockonal
    Hello guys, I'm using script language ChaiScript with c++ and Qt. I've defined such function: void ChaiPainter::drawRectangle(QPainter *painter, int x, int y, int height, int width) { painter.drawRect(x, y, width, height); } And in application paint-event: void MainWindow::paintEvent(QPaintEvent *event) { QPainter painter(this); chaiPainter->mChai.add(chaiscript::var(&painter), "painter"); chaiPainter->mChai.add(chaiscript::fun(&ChaiPainter::drawRectangle), "drawRect"); chaiPainter->mChai("drawRect(painter, 5, 5, 100, 100)"); } The error is: 'chaiscript::Eval_Error' what(): Error: "No matching function to dispatch to with function 'drawRect'" during evaluation at (1, 1) What I do wrong?

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • jQuery: .toggle() doesnt work properly on two different elements.

    - by Marius
    Hello there, This is my markup: <table class="col1table" cellspacing="0" cellpadding="0"> <tr> <td><a class="tips_trigger" href="#"><img src="/img/design/icon_tips_venn.png" /></a></td> <td><a class="facebook_trigger" href="#"><img src="/img/design/icon_facebook.png" /></a></td> <td><a class="twitter_trigger" href="#"><img src="/img/design/icon_twitter.png" /></a></td> <td><a class="myspace_trigger" href="#"><img src="/img/design/icon_myspace.png" /></a></td> </tr> <tr> <td><a class="tips_trigger" href="#">TIPS EN VENN</a></td> <td><a class="facebook_trigger" href="#">FACEBOOK</a></td> <td><a class="twitter_trigger" href="#">TWITTER</a></td> <td><a class="myspace_trigger" href="#">MYSPACE</a></td> </tr> </table> This is the mark-up for a tool-tip: <div id="message_tips" class="toolTip">Lorem ipsum dolor sit amet.<br /><br /><br /><br /><br /><br />Lorem ipsum dolor sit amet.</div> This is my code to hide/unhide tooltip for .tips_trigger (the tooltip has id: "#message_tips"). Notice that there is one .tips_trigger on each row in the table. And there will be one tooltip per "..._trigger-class". $('.tips_trigger').toggle(function(event){ event.preventDefault(); $('#message_tips').css('display', 'block'); }, function(event){ $('#message_tips').css('display', 'none'); }); I have two problems: 1. Each of the tips_trigger-classes seems to work the script independatly. What I mean by that is if I click tips_trigger in the first row, it displays the tool-tip. If i click tips_trigger in the second row straight after, it displays the tool-tip again. I have to click the exact same tips_trigger-class istance twice for it to hide it. How can I overcome this problem? 2. Each of the "..._trigger"-classes will have a tool-tip, not just ".tips_trigger". Is there a way to alter my current script so that it works for multiple unhides/hides instead of writing one script per class? Kind regards, Marius

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  • Dyanmic crm onSave change the value

    - by jk
    Hi I got one assignment on Dynamic CRM 4. We have one custome entity and it has one attribute called 'Issue Number' this attributes value generated by Plug-in when it save. When form will created meaning onLoad it will display blank value(text box is empty). But now we want to check that number is existing then concate with some random number. For that I wrote following javascript. if((event.Mode == 1) || (event.Mode == 2) ) { var varIssueNumber = crmForm.all.new_issueNumber.DataValue; alert(varIssueNumber); } but it is giving 'null'. Can anybody please let me know how can I get the value of text field? thanks in advance

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  • Calling a method in a view controller from a view

    - by Lakshmie
    I have to invoke a method present in a view controller who's reference is available in the view. When I try to call the method like any other method, for some reason, iPhone just ignores the call. Can somebody explain as to why this happens and also how can I go about invoking this method? In the view I have this method: -(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event{ NSArray* mySubViews = [self subviews]; for (UITouch *touch in touches) { int i = 0; for(; i<[mySubViews count]; i++){ if(CGRectContainsPoint([[mySubViews objectAtIndex:i] frame], [touch locationInView:self])){ break; } } if(i<[mySubViews count]){ // viewController is the reference to the View Controller. [viewController pointToSummary:[touch locationInView:self].y]; NSLog(@"Helloooooo"); break; } } } Whenever the touches event is triggered, Hellooooo gets printed in the console but the method before that is simply ignored

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  • Qt: Writing plugins for other applications

    - by Rasmus Faber
    I am writing a plugin for another application. I want to support the plugin on multiple platforms, so I am strongly considering using Qt. The plugin needs to be able to show some basic GUI. The plugin interface does not in any way handle GUI - it is just a simple DLL/shared library specified with a C-header file. Can I use Qt inside such a shared library? The calling application might or might not be using Qt itself. Any hints on what to do? Do I need to run a QApplication event-loop in a separate thread? Or can I just call the event-loop myself while waiting for input? (I only need modal dialogs).

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  • Safari Jquery Dialog and Ckeditor

    - by Mark Milford
    Hi I am using a CKEditor in a Jquery Dialog... and in Safari the first time it loads it works but each subsequent time it is blank and no buttons or anything else works in the ckeditor... I have looked at http://stackoverflow.com/questions/2539855/ckeditor-instance-in-a-jquery-dialog and added the suggested dialog-patch.js but it doesn't help $("#TextDialog").dialog({height:400,width:650, modal:true,closeOnEscape:true, autoOpen:false, open: function(event, ui) { $("#Text").ckeditor(); }, close: function(event, ui) { CKEDITOR.remove($("#Text").ckeditorGet()); }}); That is my code, and it works it all browsers (well Chrome, IE and FF) but not in Safari!

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  • Why are events and commands in MVVM so unsupported by WPF / Visual Studio?

    - by Edward Tanguay
    When creating an WPF application with the MVVM pattern, it seems I have to gather the necessary tools myself to even begin the most rudimentary event handling, e.g. AttachedBehaviors I get from here DelegateCommands I get from here Now I'm looking for some way to handle the ItemSelected event in a ComboBox and am getting suggestions of tricks and workarounds to do this (using a XAML trigger or have other elements bound to the selected item, etc.). Ok, I can go down this road, but it seems to be reinventing the wheel. It would be nice to just have an ItemSelected command that I can handle in my ViewModel. Am I missing some set of standard tools or is everyone doing MVVM with WPF basically building and putting together their own collection of tools just so they can do the simplest plumbing tasks with events and commands, things that take only a couple lines in code-behind with a Click="eventHandler"?

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  • How do I pass a variable number of parameters along with a callback function?

    - by Bungle
    I'm using a function to lazy-load the Sizzle selector engine (used by jQuery): var sizzle_loaded; // load the Sizzle script function load_sizzle(module_name) { var script; // load Sizzle script and set up 'onload' and 'onreadystatechange' event // handlers to ensure that external script is loaded before dependent // code is executed script = document.createElement('script'); script.src = 'sizzle.min.js'; script.onload = function() { sizzle_loaded = true; gather_content(module_name); }; script.onreadystatechange = function() { if ((script.readyState === 'loaded' || script.readyState === 'complete') && !sizzle_loaded) { sizzle_loaded = true; gather_content(module_name); } }; // append script to the document document.getElementsByTagName('head')[0].appendChild(script); } I set the onload and onreadystatechange event handlers, as well as the sizzle_loaded flag to call another function (gather_content()) as soon as Sizzle has loaded. All of this is needed to do this in a cross-browser way. Until now, my project only had to lazy-load Sizzle at one point in the script, so I was able to just hard-code the gather_content() function call into the load_sizzle() function. However, I now need to lazy-load Sizzle at two different points in the script, and call a different function either time once it's loaded. My first instinct was to modify the function to accept a callback function: var sizzle_loaded; // load the Sizzle script function load_sizzle(module_name, callback) { var script; // load Sizzle script and set up 'onload' and 'onreadystatechange' event // handlers to ensure that external script is loaded before dependent // code is executed script = document.createElement('script'); script.src = 'sizzle.min.js'; script.onload = function() { sizzle_loaded = true; callback(module_name); }; script.onreadystatechange = function() { if ((script.readyState === 'loaded' || script.readyState === 'complete') && !sizzle_loaded) { sizzle_loaded = true; callback(module_name); } }; // append script to the document document.getElementsByTagName('head')[0].appendChild(script); } Then, I could just call it like this: load_sizzle(module_name, gather_content); However, the other callback function that I need to use takes more parameters than gather_content() does. How can I modify my function so that I can specify a variable number of parameters, to be passed with the callback function? Or, am I going about this the wrong way? Ultimately, I just want to load Sizzle, then call any function that I need to (with any arguments that it needs) once it's done loading. Thanks for any help!

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  • Approaches for memcached sessions

    - by Industrial
    Hi everybody, I was thinking about using memcached to store sessions instead of mySQL, which seemed like a good idea, at first. When it comes to the failover part of utilizing memcached servers, It's a bit worrying that my sessions will stop working if the memcached would go offline. It will certainly affect my users. There's a few techniques that we already utilize to reduce failover, including having a pool of servers available to compensate in the event of downtime, utilizing sharding/consistent hashing across the server pool and so on. We would also do some sort of graceful degradation that tells the users that something have gone wrong and they are welcome to login again, in the event of them being kicked out due to memcached server failover. So how does people generally deal with these issues when storing sessions on memcached servers?

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • jQuery animation callback not working

    - by Tim
    Hey, if anyone could please help me then it would be much appreciated. Basically, I want to navigate to a new page once this animation has complete. Using the code below, the animation works fine but hen the navigation doesn't happen. Does anyone have any ideas or suggestions? Many thanks, Tim $("a").click(function(event){ event.preventDefault(); var driver = $(this).attr('href'); $(".content-center").animate({height: "0px"}, 500, function(){ navigate(driver); }); });

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  • How can I pass data from an aspx page to an ascx modal popup?

    - by Erick B
    I'm fairly new to ASP.NET and trying to learn how things are done. I come from a C# background so the code-behind portion is easy, but thinking like a web developer is unfamiliar. I have an aspx page that contains a grid of checkboxes. I have a button that is coded via a Button_Click event to collect a list of which rows are checked and create a session variable out of that list. The same button is referenced (via TargetControlID) by my ascx page's ModalPopupExtender which controls the panel on the ascx page. When the button is clicked, the modal popup opens but the Button_Click event is never fired, so the modal doesn't get its session data. Since the two pages are separate, I can't call the ModalPopupExtender from the aspx.cs code, I can't reach the list of checkboxes from the ascx.cs code, and I don't see a way to populate my session variable and then programmatically activate some other hidden button or control which will then open my modal popup. Any thoughts?

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  • Adobe Reader process fails when starting second instance

    - by Reddog
    In our C# WinForms application, we generate PDF files and launch Adobe Reader (or whatever the default system .pdf handler is) via the Process class. Since our PDF files can be large (approx 200K), we handle the Exited event to then clean up the temp file afterwards. The system works as required when a file is opened and then closed again. However, when a second file is opened (before closing Adobe Reader) the second process immediately exits (since Reader is now using it's MDI powers) and in our Exited handler our File.Delete call should fail because it's locked by the now joined Adobe process. However, in Reader we instead get: There was an error opening this document. This file cannot be found. The unusual thing is that if I put a debugger breakpoint before the file deletion and allow it to attempt (and fail) the deletion, then the system behaves as expected! I'm positive that the file exists and fairly positive that all handles/file streams to the file are closed before starting the process. We are launching with the following code: // Open the file for viewing/printing (if the default program supports it) var pdfProcess = new Process(); pdfProcess.StartInfo.FileName = tempFileName; if (pdfProcess.StartInfo.Verbs.Contains("open", StringComparer.InvariantCultureIgnoreCase)) { var verb = pdfProcess.StartInfo.Verbs.First(v => v.Equals("open", StringComparison.InvariantCultureIgnoreCase)); pdfProcess.StartInfo.Verb = verb; } pdfProcess.StartInfo.Arguments = "/N"; // Specifies a new window will be used! (But not definitely...) pdfProcess.SynchronizingObject = this; pdfProcess.EnableRaisingEvents = true; pdfProcess.Exited += new EventHandler(pdfProcess_Exited); _pdfProcessDictionary.Add(pdfProcess, tempFileName); pdfProcess.Start(); Note: We are using the _pdfProcessDictionary to store references to the Process objects so that they stay in scope so that Exited event can successfully be raised. Our cleanup/exited event is: void pdfProcess_Exited(object sender, EventArgs e) { Debug.Assert(!InvokeRequired); var p = sender as Process; try { if (_pdfProcessDictionary.ContainsKey(p)) { var tempFileName = _pdfProcessDictionary[p]; if (File.Exists(tempFileName)) // How else can I check if I can delete it!!?? { // NOTE: Will fail if the Adobe Reader application instance has been re-used! File.Delete(tempFileName); _pdfProcessDictionary.Remove(p); } CleanOtherFiles(); // This function will clean up files for any other previously exited processes in our dictionary } } catch (IOException ex) { // Just swallow it up, we will deal with trying to delete it at another point } } Possible solutions: Detect that the file is still open in another process Detect that the second process hasn't really been fully exited and that the file is opened in the first process instead

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  • How to differentiate between scrollbar click events and scrollbar drag events?

    - by Sameer
    I need to scroll an EXT-GWT grid by some custom amount instead of the default 1-2 rows. Since I couldn't find any parameter that let me do this, I overrode the event handler to capture scroll or mousewheel events. On any such event, I just programmatically move the scroller further by the required amount in the same direction, keeping a flag to ensure that it doesn't go into an infinite loop. However, this technique fails when the user scrolls the grid with the scroller. Specifically, when I drag the scroller from some position to the top of the scroll track, the rows displayed in the grid are not the topmost rows in the grid but some rows further down. I figured that if I could differentiate between the events generated by the scroll-up and scroll-down buttons and those generated by scroller drag, I could handle them separately and rectify the issue. Any way this could be done? Or is there a way to specify the amount by which a scrollbar should scroll in one step? Thanks -Sameer

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