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  • Send a "304 Not Modified" for images stored in the datastore

    - by Emilien
    I store user-uploaded images in the Google App Engine datastore as db.Blob, as proposed in the docs. I then serve those images on /images/<id>.jpg. The server always sends a 200 OK response, which means that the browser has to download the same image multiple time (== slower) and that the server has to send the same image multiple times (== more expensive). As most of those images will likely never change, I'd like to be able to send a 304 Not Modified response. I am thinking about calculating some kind of hash of the picture when the user uploads it, and then use this to know if the user already has this image (maybe send the hash as an Etag?) I have found this answer and this answer that explain the logic pretty well, but I have 2 questions: Is it possible to send an Etag in Google App Engine? Has anyone implemented such logic, and/or is there any code snippet available?

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  • How to send/open email attachments from android app?

    - by CSharperWithJava
    I would like to somehow send a file from my app on one android device to my app on another device. This can be done any which way, and I'm open to suggestions if you can tell me how to send over network or something like that. Currently, I'm looking at sending the file as an email attachment, but I haven't found any good documentation on how to do it. I need two things to accomplish this, be able to send my file (stored on sd card or somewhere on device) as an attachment, and have my app recognized by android as the app to open an attachment with the file extention (.lst). Any thoughts? The files will all be fairly small xml text files if that makes a difference.

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  • How to correctly cache images

    - by James Simpson
    I just installed Google's Page Speed plugin to Firebug, and everything looks good except for caching. I have set headers to cache my JS and CSS files, but it says the images aren't being cached. How can I make sure the images get cached for 30 days? These are static images, so I can't just add the headers with PHP like I did with the other files.

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  • Android Apps: What is the recommended targetSdk for broadest appeal?

    - by johnrock
    I have an Android app that only needs internet access and would like to target API level 3 (1.5) to reach the broadest handset base. However, it appears that targeting API level 3 implicitly requires two additional permissions that are visible to users: modify sd card, and read phone state. See: http://stackoverflow.com/questions/1747178/android-permissions-phone-calls-read-phone-state-and-identity) So the connundrum, do I target API level 4 and turn away users running 1.5, or do I target API level 3 and turn away users who are upset that my app is requesting so many permissions that it shouldn't need? What is the smartest thing to do here? Are there really a lot of users still limited to API level 3? I appreciate any wisdom offered! Thanks!

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  • Detect same images name {iPhone SDK}

    - by Momeks
    hi , i want create image animation , i have 50 images with png format now i want set images name ... something like this but doesnt work ! my images name are : iamge_0000 to image_0050 NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"image_%d.png"], //image named doesnt work ??!?!?!?

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  • Can a stylesheet for handhelds skip loading images

    - by Yeoh Ray Mond
    I have a stylesheet for desktops, and another for handhelds. The web page displays some images when displayed on the desktop, but hides those images when displayed on handhelds. The page appears as designed for both desktops and handhelds. When I check the server logs, I find that the handheld is actually still loading the images, just not displaying them. Is there a way to stop the handheld from loading the images entirely, since it doesn't need them, without having to maintain two sets of web pages? Can it be done using just stylesheets? Thanks in advance. Ray Mond

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  • Android - modes of connectivity, device identification and device inter-communication?

    - by MalcomTucker
    Can someone explain a couple of very simple concepts to me - I'm interested in mobile devices running android and how they are identified over networks. Some scenarios: Device is connected over WiFi - presumably the device has a standard IP address as with any host and can communicate with any other android host over TCP/IP (assuming it knows the participating device's IP? Device is connected over bluetooth - how are devices identified in this case? Device is connected over mobile operator's network - this is the one I'm interested in and confused by - is there anyway for two or more devices to discover each other and communicate via the mobile operator's network? How does a device communicate with a backend server in this scenario? In other words, how do apps and devices communicate when not connected to a WiFi network? Thanks for any advice..

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  • How should I deal with persisting an Android WebView if my activity gets destroyed while showing ano

    - by Shaun Crampton
    Hi, I'm building an Android application that's based around an enhanced WebView (based on PhoneGap). I've enhanced the WebView so that from JavaScript running inside you can invoke the native contact picker to choose a phone number (which may be supplied by Facebook for example). The problem I have is that the native contact picker runs in an activity in another process and the Android docs say that while another activity is open my activity may get destroyed due to memory constraints. I haven't actually seen this happen in my application but if it did then I'm guessing my WebView's state would be destroyed and the code that was waiting for the picked contact would be terminated. It seems a bit crazy that the activity requesting a contact could be destroyed while the contact picker is open. Does anyone know if that does indeed happen? Is there a way to persist the state of the WebView if it does? Thanks, -Shaun

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  • Is it possible to display image with loadDataWithBaseURL() method in android?

    - by user370305
    Hi. I m trying to display html file contains with loadDataWithBaseURL() method in android.. I m Just contains Html file data in one String source object then pass it to the method. for e.g String source; //contain html tags with images View.loadDataWithBaseURl(null,source,"text/html","UTF-8","about:blank"); The data displayed in view is fine. My problem is if my html file contains any images then I couldn't displayed it? how can I do that? Can anybody help me?

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  • Help with calling a secure (SSL) webservice in Android.

    - by mmattax
    I'm new to Android and am struggling to make a call to an SSL web service for an Android Application. My code is as follows: Log.v("fs", "Making HTTP call..."); HttpClient http = new DefaultHttpClient(); HttpGet request = new HttpGet("https://example.com/api"); try { String response = http.execute(request, new BasicResponseHandler()); Log.v("fs", response); } catch (Exception e) { Log.v("fs", e.toString()); } The Output is: Making HTTP call... javax.net.SSLPeerUnverifiedException: No peer certificate Any suggestions to make this work would be great. EDIT I should note that this is a valid cert. It is not self-signed.

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  • Does Google provide any Android tutorials that teach how to implement a Service?

    - by Bub
    I apologize in advance for the "newbie" nature of this question. Here is my predicament: I'm brand new to android and developing in general. I'm using android's SDK with eclipse Galileo. I've followed several tutorials to create different layouts. I've even learned recently how to use radio buttons and verify which ones were selected. Now I need to create a service that downloads and updates an xml file within the application. I've tried to locate a simple tutorial for services on Google's developer site but so far, so bad. If they exist could somebody point me in the right direction? On the other hand, I've been told Google's tutorials are a little out dated. Is that true? If so, are there any other tutorials that would hand-hold (and possibly over-explain) how to use a service to a true newbie for free (like google)? Any suggestions would be appreciated.

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  • Android framework. What is it?

    - by Confused
    I've few questions on Android Framework. Can someone please answer them i) What does an Android Framework do? What is it's job? ii) What are these managers - Activity Manager, Location Manager etc? Are they APIs or libraries? iii) I heard that the definition of a framework is - a set of libraries that say “Don’t call us, we’ll call you.” So can I say that Activity Manager, Location Manager etc are such libraries? Or is it that they are not libraries but APIs (used to access underlying c/c++ libraries) and the actual libraries that do "Don't call us, we'll call you." are hidden from us?

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  • Whats the best solution for a database used in conjunction with Maps in Android?

    - by Andrew
    Could someone please point me in the right direction. My project involves a database where users enter their address and other info from my website. This database is then referenced in my android application to show the locations of these addresses in my database. I have yet to start and just came up with this idea. My question is, what would be the best method to create a database easily modified through my website (mySQL, php, etc), and also easily referenced easily through Android and the Google Maps API? I need some ideas on the languages I will need to use to create this database and website so I can go buy the necessary books to start reading up. Thanks so much

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  • How do I mount my Android phone's filesystem on MacOS X? [closed]

    - by misbell
    I'm running a fully rooted Nexus One with Android 2.1. I can see /data/data in DDMS, both the plugin and the tool -- but when I attach my phone, I still can't see the main drive. All I can see is the SD card. Using OSX, when I use Disk Utility, I can see the machine then see the SD Card. Is the problem that none of the tools I am using, except DDMS and ADB shell, know how to read that main Android drive? It's the same format as the qemu img, right? Again -- my goal is to mount the phone's root filesystem on my MacOS X host when connected via USB.

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  • How can i put the thumbnail beside the list item in Android?

    - by Srikanth Naidu
    public class ShootList extends ListActivity implements OnItemClickListener { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); ListView shot = getListView(); shot.setOnItemClickListener(this); } @Override public void onItemClick(AdapterView<?> arg0, View arg1, int Position, long arg3) { // TODO Auto-generated method stub int P = Position; switch ( P ) { case 0: Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 1); break; case 1: AlertDialog.Builder alertbox1 = new AlertDialog.Builder(this); alertbox1.setMessage("BodyShot").show(); break; case 2: AlertDialog.Builder alertbox2 = new AlertDialog.Builder(this); alertbox2.setMessage("ExtraShot").show(); break; case 3: Intent Take1 = new Intent("android.media.action.VIDEO_CAPTURE"); startActivityForResult(Take1, 0); break; case 4: AlertDialog.Builder alertbox4 = new AlertDialog.Builder(this); alertbox4.setMessage("Take2").show(); break; case 5: AlertDialog.Builder alertbox5 = new AlertDialog.Builder(this); alertbox5.setMessage("Take3").show(); break; default: break; } } public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); int i; // if Activity was canceled, display a Toast message if (resultCode == RESULT_CANCELED) { Toast toast = Toast.makeText(this,"camera cancelled", 10000); toast.show(); return; } // lets check if we are really dealing with a picture if (requestCode == 1 && resultCode == RESULT_OK) { Bundle extras = data.getExtras(); Bitmap b = (Bitmap) extras.get("data"); //setContentView(R.layout.main); ImageView mImg; mImg = (ImageView) findViewById(R.id.img); mImg.setImageBitmap(b); // save image to gallery String timestamp = Long.toString(System.currentTimeMillis()); MediaStore.Images.Media.insertImage(getContentResolver(), b, timestamp, timestamp); } } }

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  • Cant see images used in slideshow or other jquery plugins in ie8

    - by Kais
    i am getting a weird error, i can see images in slideshow, lightbox etc in firefox and chrome but in ie8 there are no images. something wrong with javascript/jquery i think. i am using jquery-1.4.2, jquery.flow.1.2.min.js ,jquery.bgpos.js, jquery.easing.1.3.js, jquery.lightbox-0.5.min.js, jquery.validate.js, cufon-yui.js, jquery.galleriffic.js, DD_belatedPNG.js,clearbox.js Please check this , i have pasted images under slideshow , you can see those. http://kaisweb.com/projects/resume/ http://kaisweb.com/projects/resume/index.php?p=templates i tried to search but couldnt find anything. even if i remove jquery, still there are no images in ie8. Thanks

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  • Official way to ask jQuery wait for all images to load before executing something

    - by Simon_Weaver
    In jQuery when you do this: $(function() { alert("DOM is loaded, but images not necessarily all loaded"); }); It waits for the DOM to load and executes your code. If all the images are not loaded then it still executes the code. This is obviously what we want if we're initializing any DOM stuff such as showing or hiding elements or attaching events. Let's say though that I want some animation and I don't want it running until all the images are loaded. Is there an official way in jQuery to do this? The best way I have is to use <body onload="finished()">, but I don't really want to do that unless I have to. Note: There is a bug in jQuery 1.3.1 in Internet Explorer which actually does wait for all images to load before executing code inside $function() { }. So if you're using that platform you'll get the behavior I'm looking for instead of the correct behavior described above.

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • generate images with labels from a database

    - by Duncan Benoit
    hi there I need to have some images into my database, and the thing is that i need that images to have certain file names, dimensions and text on it. I know how to generate some images using the opencv lib, but this means that i need to install the lib and do just that job(which sounds as reinventing the wheel). Do you think is worth to do that or maybe you have a better idea? ps: the images are for testing stage of a software application, so i don;t need anything fancy or artistic.

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  • jquery / javascript for a user to select 1 of n images

    - by TesterTurnedDeveloper
    I want to display a few images (probably 5 max) and have a user click to select one. First thing I tried was radio buttons and putting the images inside labels. <input type="radio" name="BackgroundId" id="BackgroundId" value="1" /> <label for="BackgroundId"><img src="../../Content/images/thumb_1.jpg" /></label> Firefox will select the radio button when the user clicks the image, but IE doesn't. Is there a jquery plugin that will make the images clickable? Fancy-form looks like something I could use, but it isn't jquery and I've already got jquery in my project. Or can someone point me to a better way of selecting a single image?

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  • Loading images from Facebook in Flash Builder

    - by wannax
    Hi, I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album. What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that: protected function loadFromFacebook(event:MouseEvent):void { var fql:String = "select src_small from photo where owner = me()"; Facebook.fqlQuery(fql, handleGetPhotosResponse); } private function handleGetPhotosResponse(event:Object, fail:Object):void { if (event != null){ facebookPhotos = new ArrayCollection(event as Array); } } I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader? Any help would be much appreciated, thanks

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