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  • Kubuntu Linux 10.04 LTS Review

    <b>Desktop Linux Reviews:</b> "Alas, I was not nearly as pleased with Kubuntu as I was with Ubuntu. While there have definitely been some improvements in Kubuntu 10.04, it lacks some of the important things that defined Ubuntu 10.04."

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  • GNOME 2.30 has been released

    <b>LWN.net:</b> "Today, the GNOME Project celebrates the release of GNOME 2.30, the latest version of the popular, multi-platform free desktop environment and of its developer platform."

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  • SeamlessRDP in Ubuntu 10.04

    <b>Hubfolio:</b> "SeamlessRDP promises to integrate your remote Windows desktop seamlessly into you Linux environment. This article show you how to set it up, and also shows you some of its limitations."

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  • Is there a perfect algorithm for chess?

    - by Overflown
    Dear Stack Overflow community, I was recently in a discussion with a non-coder person on the possibilities of chess computers. I'm not well versed in theory, but think I know enough. I argued that there could not exist a deterministic Turing machine that always won or stalemated at chess. I think that, even if you search the entire space of all combinations of player1/2 moves, the single move that the computer decides upon at each step is based on a heuristic. Being based on a heuristic, it does not necessarily beat ALL of the moves that the opponent could do. My friend thought, to the contrary, that a computer would always win or tie if it never made a "mistake" move (however do you define that?). However, being a programmer who has taken CS, I know that even your good choices - given a wise opponent - can force you to make "mistake" moves in the end. Even if you know everything, your next move is greedy in matching a heuristic. Most chess computers try to match a possible end game to the game in progress, which is essentially a dynamic programming traceback. Again, the endgame in question is avoidable though. -- thanks, Allan Edit: Hmm... looks like I ruffled some feathers here. That's good. Thinking about it again, it seems like there is no theoretical problem with solving a finite game like chess. I would argue that chess is a bit more complicated than checkers in that a win is not necessarily by numerical exhaustion of pieces, but by a mate. My original assertion is probably wrong, but then again I think I've pointed out something that is not yet satisfactorily proven (formally). I guess my thought experiment was that whenever a branch in the tree is taken, then the algorithm (or memorized paths) must find a path to a mate (without getting mated) for any possible branch on the opponent moves. After the discussion, I will buy that given more memory than we can possibly dream of, all these paths could be found.

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  • How to speed up WPF programs?

    - by Sam
    I love programming with and for Windows Presentation Framework. Mostly I write browser-like apps using WPF and XAML. But what really annoys me is the slowness of WPF. A simple page with only a few controls loads fast enough, but as soon as a page is a teeny weeny bit more complex, like containing a lot of data entry fields, one or two tab controls, and stuff, it gets painful. Loading of such a page can take more than one second. Seconds, indeed, especially on not so fast computers (read: the customers computers) it can take ages. Same with changing values on the page. Everything about the WPF UI is somehow sluggy. This is so mean! They give me this beautiful framework, but make it so excruciatingly slow so I'll have to apologize to our customers all the time! My Question: How do you speed up WPF? How do you profile bottlenecks? How do you deal with the slowness? Since this seems to be an universal problem with WPF, I'm looking for general advice, useful for many situations and problems. Some other related questions: What tools do you use for WPF development Tools to develop WPF or Silverlight applications

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  • Why are floating point values so prolific?

    - by Kibbee
    So, title says it all. Why are floating point values so prolific in computer programming. Due to problems like rounding errors, and not being able to even accurately represent numbers such as 0.1, I really can't see how they got as far as they did. I understand that the computation is faster with floating point numbers, however, I can think of only a few cases that they actually the right data type would be using. If you sat back and think about every time you used a floating point value, how many times did you say, well, some error would be ok, as long as the result was a few microseconds faster. It really makes me think because Jeff was talking about NP completeness, and how heuristics give an answer that is kind of right. And well, computers shouldn't do that. They should give you the answer that is correct. Yet we see floating point values used in many applications where they are completely not valid. What really bugs me, isn't that floating point exists, but that in many languages, there isn't even a viable alternative, non-floating point, decimal value. A lot of programmers when doing financial applications have to fall back to storing the number of cents in an integer field. Which brings with it all kinds of other problems. Why do floats continue to be so prolific, even though they can't represent the real answer, and we expect computers to be accurate? [EDIT] Just to clarify, I was talking about Base 2 floating points, and not base 10 floating points. .Net offers the Decimal data type, which is a base 10 floating point value which offers a much better representation of the numbers we deal with on a daily basis in most computer programs. I find it hard to believe that even modern languages like Java don't support base 10 floating point values, unless you want to move into the realm of things like BigDecimal, which isn't really the right answer either in a lot of situations.

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  • Bouncycastle encryption algorithms not provided

    - by David Read
    I'm trying to use BouncyCastle with android to implement ECDH and EL Gamal. I've added the bouncycastle jar file (bcprov-jdk16-144.jar) and written some code that works with my computers jvm however when I try and port it to my android application it throws: java.security.NoSuchAlgorithmException: KeyPairGenerator ECDH implementation not found A sample of the code is: Security.addProvider(new org.bouncycastle.jce.provider.BouncyCastleProvider()); java.security.KeyPairGenerator keyGen = org.bouncycastle.jce.provider.asymmetric.ec.KeyPairGenerator.getInstance("ECDH", "BC"); ECGenParameterSpec ecSpec = new ECGenParameterSpec("prime192v1"); keyGen.initialize(ecSpec, SecureRandom.getInstance("SHA1PRNG")); KeyPair pair = keyGen.generateKeyPair(); PublicKey pubk = pair.getPublic(); PrivateKey prik = pair.getPrivate(); I then wrote a simple program to see what encryption algorithms are available and ran it on my android emulator and on my computers jvm the code was: Set<Provider.Service> rar = new org.bouncycastle.jce.provider.BouncyCastleProvider().getServices(); Iterator<Provider.Service> ir = rar.iterator(); while(ir.hasNext()) System.out.println(ir.next().getAlgorithm()); On android I do not get any of the EC algorithms while ran normally on my computer it's fine. I'm also getting the following two errors when compiling for a lot of the bouncy castle classes: 01-07 17:17:42.548: INFO/dalvikvm(1054): DexOpt: not resolving ambiguous class 'Lorg/bouncycastle/asn1/ASN1Encodable;' 01-07 17:17:42.548: DEBUG/dalvikvm(1054): DexOpt: not verifying 'Lorg/bouncycastle/asn1/ess/OtherSigningCertificate;': multiple definitions What am I doing wrong?

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  • How can I disable the CTRL-ALT-DEL key combination completely on XP/Vista/7?

    - by Travesty3
    I have been googling extensively to figure this out, and nobody seems to be able to give a direct answer. Let me start by saying that I'm NOT talking about requiring CTRL-ALT-DEL to enter logon information. I'm working on a golf simulator program which is used at golf centers. I need the ability to completely disable the CTRL-ALT-DEL key sequence so that the golf center customers can't get out of the program and access the computer at all. I realize there are other key combinations that need to be handled as well, we already have this entire feature working in XP, but we're going to be switching to Windows 7 soon, and CTRL-ALT-DEL is the only one that doesn't seem to work in Win7. I'd really like an all-around solution if at all possible. This same program may also be installed on a client's personal computer for an in-home golf simulator, but the computers that really need this feature (golf center computers) are provided to the golf center by us, so would the best option be to write a new shell? I don't know anything about that at all, other than others that suggest writing a new shell for kiosk mode. I'd really like a simpler option, like modifying the registry in some way. I have heard that you can remove some buttons from the menu screen that pops up, but unless I can remove pretty much all of them (including the shutdown/restart button in the bottom-right corner), this won't be enough of a solution for me. Thanks for taking the time to read this and thanks again for any help you could provide! -Travis

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  • C# TCP Async EndReceive() throws InvalidOperationException ONLY on Windows XP 32-bit

    - by James Farmer
    I have a simple C# Async Client using a .NET socket that waits for timed messages from a local Java server used for automating commands. The messages come in asynchronously and is written to a ring buffer. This implementation seems to work fine on Windows Vista/7/8 and OSX, but will randomly throw this exception while it's receiving a message from the local Java server: Unhandled Exception: System.InvalidOperationException: EndReceive can only be called once for each asynchronous operation.     at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult, SocketError& errorCode)     at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)     at SocketTest.Controller.RecvAsyncCallback(IAsyncResult ar)     at System.Net.LazyAsyncResult.Complete(IntPtr userToken)     ... I've looked online for this error, but have found nothing really helpful. This is the code where it seems to break: /// <summary> /// Callback to receive socket data /// </summary> /// <param name="ar">AsyncResult to pass to End</param> private void RecvAsyncCallback(IAsyncResult ar) { // The exception will randomly happen on this call int bytes = _socket.EndReceive(_recvAsyncResult); // check for connection closed if (bytes == 0) { return; } _ringBuffer.Write(_buffer, 0, bytes); // Checks buffer CheckBuffer(); _recvAsyncResult = _sock.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, RecvAsyncCallback, null); } The error doesn't happen on any particular moment except in the middle of receiving a message. The message itself can be any length for this to happen, and the exception can happen right away, or sometimes even up to a minute of perfect communication. I'm pretty new with sockets and network communication, and I feel I might be missing something here. I've tested on at least 8 different computers, and the only similarity with the computers that throw this exception is that their OS is Windows XP 32-bit.

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  • Windows update breaks dlls?

    - by shoosh
    I'm compiling a project which uses multiple DLL and compiles with VS2008. After a recent windows update DLLs compiled on my computer stopped working on other computers. After some investigation it turned out that it updated the CRT redistributable library which I'm compiling with from version "9.0.21022.8" to version "9.0.30729.4148" This is evident from the Manifest file of the EXE i'm compiling. it contains the following: <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="amd64" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.30729.4148" processorArchitecture="amd64" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> Meaning it wants to use two different versions of the CRT at the same time. the second version is needed by the code which I'm compiling right now and the first version is needed by older dlls which were compiled a few weeks ago. In the computers where the application is deployed this becomes a problem since they get their CRT dll from a local folder called Microsoft.VC90.CRT and not from WinSXS. This folder can't contain two different versions of the dll. Is there a known solution to this issue or do I need to start compiling all of the other DLLs with the new CRT?

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  • how to force operating system to give java more memory?

    - by Denny
    Hello, I've got problem with java jar files and memory. I use netbeans 6.7 to develop an application and this application need more memory to run because it converts another files. Whenever this application convert a 6-10 mb file, it'll crash. So I set netbeans VM Options : -Xms32m -Xmx256m and the application can convert 6-10mb files with no problem. I Clean and Build the project so it can make a jar file of my application. I run the jar on my computer and use jconsole to monitor the memory. The maximum memory to use by the application shows 256 mb. But whenever I move it to some other computers, it shows 65-66 mb on jconsole and the application will crash when convert 6-10 mb files. So I need to use command prompt : java -jar -Xmx256m myjar.jar to execute the jar with maximum memory Why it can be happen, in my computer the maximum memory shows 256 mb but on another computer 65-66 mb? Can I force another computer to give extra maximum memory to my application? Thank you for your answer. I'm sorry for my inadequate English. If you all find my question is hard to understand, please let me know. Best Regards Denny ps: fyi the computer i used to develop the application have 2gb ram, on the other computers i tested have 1-2 gb ram.

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  • Applet Not Loading In Java 1.6.0_16

    - by Wayne Hartman
    I am running a Java applet compiled in 1.5 and am experiencing odd behavior when running it on computers running 1.6.0_07 and 1.6.0_16. On the *_07 version, the applet initializes and loads in the browser perfectly fine. However, computers with the *_16 are not loading at all. Even more strange, there is nothing in the Java Console to indicate any problems will loading the applet in the browser. If I run the applet from as a standalone app on said machines, it loads up just fine. The compatibility mode in the JNLP is set to 1.5+. Firefox reports no errors attempting to load the applet. Even with full tracing and logging set to all, nothing is reported in the console window. Quick facts: The JAR is signed Compiled in 1.5 Works flawlessly in browsers (FF & IE) running *_07 Does not work in browsers (FF & IE) running *_16 Works running as stand alone app in *_16 JNLP set to 1.5+ Clients are mixed *_07, *_16, and other version of 1.6 Things I have tried: Forcing the JVM to use version 1.6.0_07. This requires the user to download *_07. In my situation this is not an option, unfortunately. Ran the app on *_16 as a standalone app. This works fine, but this needs to run as an applet. Ideas?

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  • This web site needs a different Google Maps API key. A new key can be generated at http://code.googl

    - by MJI
    I'm not a developer. I have no domain, nor wish to have one at the time. Rather I'm just a regular person who likes to upload photos to some photo related sites. My uploading process constantly gets interrupted by one of these annoying API errors. I get it at least two times, one when I click the page to upload, and also right after it has uploaded. It also pops up if I go to edit a photo or delete it. This interrupts my browsing experience until I click okay. I just want a fix for the annoying without having to register for a key. I tried before and it required a web domain. I rather not have to create a domain and go through such hoops just to fix this. Is there a solution for this problem that doesn't require registration? Another thing to note: I have used two computers. One has the message pop-up and the other doesn't. What is different about the two computers?

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  • Using boost asio for pub/sub style tcp in a game loop

    - by unohoo
    I have been reading through the boost asio documentation for a couple of hours now, and while I think the documentation is really great, I am still left a bit confused on how to implement the system that I need. I have to stream info, from a game engine, to a list of computers over tcp. One snag is that, unlike traditional pub/sub, the computer that does the distribution of info is actually the computer that has to connect to the subscribers as well (instead of the subscribers registering with the publisher). This is done via a config file - a list of ip's/ports along with the data that they each require. The subscribers listen, but do not know the ip of the publisher. (As a side note, I'm quite new to network programming, so maybe I'm missing something .. but it's strange that I do not find much information regarding this style of "inverted" client-server model..) I am looking for suggestions for the implementation of such a system using boost asio. Of course I have to integrate the networking into an already existing engine, so with regards to that: What would be a good way to handle messages being sent to multiple computers every frame? Use async_write, call io_service.run and then reset every frame? Would having io_service.run have its own thread be better? Or should I just use threads and use blocking writes?

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  • What makes deployment successful for some users and unsuccessful for others?

    - by Julien
    I am trying to deploy a Visual C++ application (developed with Microsoft Visual Studio 2008) using a Setup and Deployment Project. After installation, users on some target computers get the following error message after launching the application executable: “This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem.” Another user after installation could run the application properly. I cannot find the root cause of this problem, despite spending several hours on the Visual Studio help files and online forums (most postings date back to 2006). Does anyone at Stack Overflow have a suggestion? Thanks in advance. Additional details appear below. The application uses FLTK 1.1.9 for a GUI library, as well as some Boost 1.39 libraries (regex, lexical_cast, date_time, math). I made sure I am trying to deploy the release version (not the debug version) of the application. The Runtime library in the Code Generation settings is Multi-threaded DLL (/MD). The dependency walker of myapp.exe lists the following DLLs: wsock32.dll, comctl32.dll, kernel32.dll, user32.dll, gdi32.dll, shell32.dll, ole32.dll, mvcp90.dll, msvcr90.dll. In the Setup and Deployment Project, I add the following DLLs to the File System on Target Machine: fltkdlld.dll, and a folder named Microsoft.VC90.CRT with msvcm90.dll, msvcp90.dll, mcvcr90.dll and Microsoft.VC90.CRT.manifest. The installation process on the target computers getting the error message requires having the .Net Framework 3.5 installed first. Any suggestion? Thanks in advance!

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • Running an RMI registry on one computer and connecting to it from another

    - by Hippopotamus
    Hello. I am doing a student assignment, using java RMI. I've programmed a simple RMI-server application that provides method which return some strings to the client. When I start the server on localhost and connect to it by client on the same computer, everything goes well. However, I am not able to do this between two computers on home network. The computers both have no trouble of connecting by a simple C program with similar functionality, so I guess the problem is with JVM here. I am binding the class to rmiregistry with try{ ComputeImpl R = new ComputeImpl(); Naming.rebind("rmi://localhost/ComputeService",R); } catch(Exception e){ System.out.println("Trouble: " +e); } And I'm doing the lookup for RMI registry in the client application with providing the argument while launching the application: StringBuffer rmi_address = new StringBuffer(); rmi_address.append("rmi://").append(args[1]).append("/ComputeService"); Compute R = (Compute) Naming.lookup(rmi_address.toString()); Is the problem with my code or with JVM? Thanks in advance.

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  • Is there a generic way of dealing with varying connection strings in C#?

    - by James Wiseman
    I have an application that needs to connect to a SQL database, and execute a SQL Agent Job. The connection string I am trying to access is stored in the registry, which is easily enough pulled out. This appliction is to be run on multiple computers, and I cannot guarantee the format of this connection string being consistent across these computers. Two that I have pulled out for example are: Data Source=Server1;Initial Catalog=DB1;Integrated Security=SSPI; Data Source=Server2;Initial Catalog=DB1;Provider=SQLNCLI.1;Integrated Security=SSPI;Auto Translate=False; I can use an object of type System.Data.SqlClient.SqlConnection to connect to the database with the first connection string, howevever, I get the following error when I pass the second to it: keyword not supported: 'provider' Similarly, I can use the an object of type System.Data.OleDb.OleDbConnection to connect to the database with the second connection string, howevever, I get the following error when I pass the first to it: An OLEDB Provider was not specified in the ConnectionString' I can solve this by scanning the string for 'Provider' and doing the connect conditionally, however I can't help but feel that there is a better way of doing this, and handle the connection strings in a more generic fashion. Does anyone have any suggestions?

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  • Remote connection to SQL Server Express fails

    - by worlds-apart89
    I have two computers that share the same Internet IP address. Using one of the computers, I can remotely connect to a SQL Server database on the other. Here is my connection string: SqlConnection connection = new SqlConnection(@"Data Source=192.168.1.101\SQLEXPRESSNI,1433;Network Library=DBMSSOCN;Initial Catalog=FirstDB;Persist Security Info=True;User ID=username;Password=password;"); 192.168.1.101 is the server, SQLEXPRESSNI is the SQL Server instance name, and FirstDB is the name of the database. Now, I have another computer with a different Internet IP address. I want to connect to the server above using the third computer that does not belong to my local area network. I dont have access to that third computer at the moment, so I want to use (if possible) the client computer in LAN again. SqlConnection connection = new SqlConnection(@"Data Source=SharedInternetIP\SQLEXPRESSNI,1433;Network Library=DBMSSOCN;Initial Catalog=FirstDB;Persist Security Info=True;User ID=username;Password=password;"); Does not work Note that I am a beginner, so I am not quite sure what I am doing even though I know what I want to do. By passing the Internet IP to the SqlConnection object rather than the local IP address, how can I successfully connect to the server computer, using the client computer in the same network? Also note that my ultimate goal is to connect to the server with an external client, but I don't have access to that computer right now. I'd appreciate any help.

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  • Polling a web URL until event

    - by Jaxo
    I'm really sorry about the crappy title - if anybody has a better way of wording it, please edit it! I basically need to have a C# application run a function if the output of a URL is a certain value. For example, if the website says blue the background colour will be blue, red to make it red, etc. The problem is I don't want to spam my webserver with checks. The 4 bytes it downloads each time is negligible, but if I were to deploy this type of system on multiple computers, it would get slower and slower and the bandwidth would add up quickly. So my question is: How can my desktop application run a piece of code only when a web URL has a different output without checking each time? I can't use sockets, and any sort of LAN protocol won't end up working. My reasoning behind this potentially nefarious code is to be able to mute computers by updating a file on the website (as you may have seen in my previous question today, sorry!). I'd like it to be rather quick, and not have the refresh time minutes apart, a few seconds at the most would be ideal. How can I accomplish this? The website's code is easy, but getting the C# application to check when it changes is the part I'm stuck on. Nothing shows up on the website other than the command. Thanks!

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  • Java order jlist by status

    - by Takami
    i have a small problem, i don't know how to sort my jlist by status which is retrieved from database. i want sort by "online" and "offline", i mean online computers go first and then offline computers, i have this code now, it just makes the icon+text for the jlist Can you tell me how can i filter/sortby status? public void acx_pc(String query) { try { Statement st = con.createStatement(); ResultSet rs = st.executeQuery(query); String comb; Map<Object, Icon> icons = new HashMap<>(); ArrayList<String> pc_list = new ArrayList<>(); int i = 0; while (rs.next()) { //Getting info from DB String pc_name = rs.getString("nombre_pc"); String pc_ip = rs.getString("IP"); String status = rs.getString("estado"); //Setting text for the jList comb = pc_name + " - " + pc_ip; //Comparing Status switch (status) { case "online": //This is just for rendering an image+text to Jlist icons.put(comb, new ImageIcon(getClass().getResource("/Imagenes/com_on_30x30.png"))); break; case "offline": //This is just for rendering an image to Jlist icons.put(comb, new ImageIcon(getClass().getResource("/Imagenes/com_off_30x30.png"))); break; } //Adding info to ArrayList pc_list.add(i, comb); i++; } con.close(); // Setting the list/text on Jlist Home.computer_jlist.setListData(pc_list.toArray()); // create a cell renderer to add the appropriate icon Home.computer_jlist.setCellRenderer(new pc_cell_render(icons)); } catch (Exception e) { System.out.println("Error aqui: " + e); } } I want to do something like (should automatically order) http://imageshack.us/a/img27/9018/2mx1.png and not: http://imageshack.us/a/img407/346/e9r.png

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  • Ubuntu boot hangs after message "Running /scripts/init-bottom ... done"

    - by Douglas B. Staple
    I've been trying to copy a Proxmox container based on the Ubuntu Precise Standard template to a VirtualBox VM. I am now stuck at a point where my new Ubuntu/VirtualBox VM hangs after the message "Running /scripts/init-bottom ... done" during boot. I started by installing Ubuntu Server 12.04.4 LTS on a VirtualBox VM. Ubuntu Server 12.04.4 LTS was the closest "official" Ubuntu ISO to the Proxmox container OS I could find. I installed all updates on both the Proxmox container and on the VirtualBox VM. The idea was to get same version kernal running on the ProxMox container and VirtualBox VM. sudo apt-get update ; sudo apt-get upgrade ; sudo apt-get dist-upgrade sudo reboot rsync the entire proxmox container to a temporary directory in the VirtualBox VM: cd / mkdir /tmp/backup rsync -e ssh -av --exclude={/dev,/proc,/sys,/tmp,/run,/mnt,/media,/lost+found,/boot,/selinux} root@my_proxmox_container_hostname:/ /tmp/backup Shut down the virtual machine, and boot the VM with a bootable linux image. I used the Desktop image of Ubuntu 12.04 LTS, ubuntu-12.04.4-desktop-i386.iso Drop to a root prompt. Mount the VM root filesystem: sudo mount /dev/sda1 /mnt Remove files from most of /mnt cd /mnt sudo rm -rf bin etc home lib opt sbin root usr var Move all of the files from /mnt/backup into /mnt sudo mv /mnt/tmp/backup/* /mnt Rebooted system. For me, at this point the system freezes after starting, after the message: Running /scripts/init-bottom ... done I've tried reinstalling GRUB and all manner of other thing. I am almost ready to give up.

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  • Can't Access TFS 2010 Beta 2 from Visual Studio 2010 Beta 2 when domain joined

    - by Brian Sullivan
    I'm experimenting with an installation of TFS 2010 Beta 2 on a virtual machine under VirtualBox running Windows Server 2008. When I've got the server in a workgroup, I can connect to it from Visual Studio just fine, as long as I provide credentials for a local user on the server machine when prompted by the "Connect to Team Foundation Server" dialog. The desktop I'm running Visual Studio on is joined to a domain. However, when I join the server to the domain, I can no longer connect to it from Visual Studio. I get a pretty generic error message: "TF31002 - Unable to connect to team foundation server". It gives me several different possible problems, including an incorrect address or an incorrect username and password. I've already added the domain Windows identity with which I'm logged on the the desktop to the TFS Admins group on the server, so I don't think it's a username/password problem. I've also tried putting the literal IP address of the server in the dialog address box instead of the machine name, but still no dice. I made sure that network discovery was enabled on the server, too, and can navigate to "\\webserver2008" in Windows Explorer without any problems. Shouldn't be a firewall problem, since the TFS install creates the appropriate exceptions in Windows Firewall. It's all a bit confusing, since it seems to work when the server is in a workgroup. Note: I'm a dev, not an admin, so there are many subtleties of server administration with which I'm not familiar. Please make no assumptions about what I may or may not have tried; what may be obvious to you may have never occurred to me. Thanks in advance!

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