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  • MTP Won't Work With Newer Ubuntu

    - by spacesword
    I have a Philips GoGear Vibe 4 GB, set to MTP mode, as it's always been. This works fine with older versions of Ubuntu and works fine with Windows, but doesn't work with newer versions of Ubuntu. The version history is like this: 12.04 - works 12.10 - works 13.04 - doesn't work 14.04 - doesn't work Windows 7 - works When you plug the MP3 player in Ubuntu the file manager opens the root of the device, which contains the folder "internal storage". When you click on "internal storage" to open it, the file manager just hangs. And if you try to unmount the MP3 player, that process hangs too, until you just unplug it. In Windows when you click on internal storage, it opens and shows all the files it contains. And in the earlier versions of Ubuntu it just worked. Any ideas? Thanks.

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  • set proxy for vpn server on ubuntu server 12.4

    - by Morteza Soltanabadiyan
    I have a vpn server with HTTPS, L2TP , OPENVPN , PPTP. i want to set proxy in the server so all connection that comes from vpn clients use the proxy that i set in my server. I made a bash script file for it , but proxy not working. gsettings set org.gnome.system.proxy mode 'manual' gsettings set org.gnome.system.proxy.http enabled true gsettings set org.gnome.system.proxy.http host 'cproxy.anadolu.edu.tr' gsettings set org.gnome.system.proxy.http port 8080 gsettings set org.gnome.system.proxy.http authentication-user 'admin' gsettings set org.gnome.system.proxy.http authentication-password 'admin' gsettings set org.gnome.system.proxy use-same-proxy true export http_proxy=http://admin:[email protected]:8080 export https_proxy=http://admin:[email protected]:8080 export HTTP_PROXY=http://admin:[email protected]:8080 export HTTPS_PROXY=http://admin:[email protected]:8080 Now , I don't know what to do to make a global proxy for server and all vpn clients use it automatically.

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  • Vdpau performance in Precise with Unity 3d

    - by bowser
    vdpau seems to be broken in Precise under Unity 3d. CPU usage ranges around 50-70% for 1080p movies while same movies utilizes around 5-10% in Natty with vdpau enabled (under Unity3d) The card is Nvidia G105m. It doesn't seem to be a Nvidia driver problem because in gnome-shell everything works as expected and I have tried different versions of Nvidia drivers (295.20, 295.33, 295.40 and the latest 302.XX from xorg-edgers) The results are all the same, works in Gnome Shell but not in Unity 3d. Disabling syn to vbank works if movie is not in full screen mode, but it doesn't work for full screen. I have searched around and haven't found much info. I am wondering if others are experiencing the same problem and if there are some known work around that I have missed. Unity 3d is otherwise very nice in Precise, but this is a show stopping issue for me (literally). Thanks. I have filed a bug here https://bugs.launchpad.net/unity/+bug/993397

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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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  • No bass from the speakers

    - by Bhavesh Jogadia
    In Ubuntu 11.10 no bass sound at all when try to play mp3 or 2channels audio. I have 5.1/6 channels speakers. When I test speakers from the sound preference it works perfectly fine and then I try to play any MP3 there is no bass only the speakers work, I play 5.1 movies it plays fine bass sounds good. Also tried to to some changes as instructed with deamon.conf file but no go... When I turn my speakers on play speakers only mode it plays the bass but sound quality is not good compared to normal playing. I have a Creative 5.1 vx ca0160 sound card. In Windows also had the same problem unless I do bass redirection crossover frequency so is there any kinda software package or any kinda changes i can make in system file so that my speaker bass works fine or any thing who can let me change the bass redirection crossover frequency?

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  • Getting Wacom Bamboo Pen + Touch pressure sensitivy in GIMP

    - by Bart van Heukelom
    I've installed my Wacom Bamboo Pen + Touch (CTH-460) in Ubuntu (at least on one system, not another) and the pen works well for controlling the mouse cursor. However, I can't get pressure sensitivity to work in GIMP. I have 4 extra devices in the input devices settings screen now, two of which are the pen and eraser. I've set them both from Disabled to Screen, and left the default settings intact. However, after saving I still don't see any pressure options in the brush tool's options. I've also tried setting the mode to Window instead, but it makes no difference regarding pressure sensitivity. There are no other modes. The pressure works out-of-the-box in Blender (grease pen) so it must be something in GIMP. What can be wrong? Why don't the options appear? How can I debug this?

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  • Grub-Efi wrong resolution

    - by Nikki Kononov
    My question, as it comes from the title, related to grub, but it's a different thing. I re-installed Windows 7 and Ubuntu 12.10 in UEFI mode (before that I was using normal BIOS) and everything went perfectly fine. Both systems load as they should but there is one thing that keeps bothering me. The problem is before I installed both systems in UEFI I used to boot in both system using common grub (non-uefi) and resolution in this grub was correct (which is 1366x768). Right now with grub-efi I have wrong resolution (which is seems to be 640x480). So my question is can can I safely set grub-resolution using grub config files or issue is related to something else? (for instance graphics card). I am using Ubuntu 12.10 Intel HD 3000 + Nvidia GT 540M Optimus (I am using bumblebee) Kernel 3.5.0-19-generic all updates installed! I also added ubuntu x-swat ppa for drivers. Thank you for your help!

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  • Please help ubuntu or any other linux os is not booting from cd or usb

    - by Amith
    I will tell you the whole story,one night when i was using KDE on Ubuntu 10.10 Kwin crashed then i shut down the os next day when i booted it the display came completely garbled and i went to safe graphics mode ,it worked and in reinstalled the Nvidia drivers and then restarted .Then immediatly, It said No init found Busybox XX.XX then I thought ill do a fresh install I inserted the ubuntu cd provided to me by Canonical.When i pressed 'try ubuntu without installing' instead of the graphic boot screen i saw.Ubuntu 10.10 in regular text and a progress bar few seconds after that the screen was flooded with error messages first alot of white then red.I then went to my win7 installation and saw a website which told me to find a Ext3 reader and format the ubuntu partition and the swap.I did that and when i restarted. GRUB configuration not found grub> Then it took my win 7 ERD and restored 7's bootloder Xp and 7 were working i put in the livecd again,Same error,Now usin my seven,Please help geeks,Ive even tried Knoppix,Fedora,Debiane.t.c they wont boot and i want to retain my win 7 and winxp partitions,I really miss linux.

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  • Artificial Intelligence implemented in x86 Assembly? [closed]

    - by Bigyellow Bastion
    Okay, so I decided that for my upcoming operating system, I do basically everything in x86 Assembly, using only 16-bit mode. I will need to write the software to host on it once I have something up and going, and I'll definitely post the source and VM-executable file. But as for now I'm stuck with the idea of implementing the AI code for some of the games I'm making to host on it. AI in Assembly is tedious, and sometimes almost impossible seeming, especially complex AI(I'm talking SNES Super Mario World 2: Yoshi's Island AI here, by the way, not pong AI). I was thinking that it'd be such a hassle that I'd have to bring a higher-level language to work some of this out here, like maybe C++ or C#, but I'd have to go through more work linking it into a fine binary that my OS will host, and that adds unnecessary work to the table I wanted to avoid(I don't want a complex system, I want everything as bare-bones as possible, avoiding libraries, APIs, and linkable formats for now, to make everything more directly accessible to the kernel's API).

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  • How to change harddrive spindown time?

    - by norpol
    if I run my notebook on battery mode, ubuntu spindown my hardrive every few seconds. How can I fix that? I have tried it with sudo hdparm -S 127 /dev/sda* but I am not able to disable the spindown and can´t find the reason for this "bug". Running Ubuntu 12.04 - Bug is since 12.04 Recent updates are installed, the problem is still recent. I can change the settings via. sudo hdparm -B 127 but if I change hdparm.conf, Ubuntu does not recognize it. /dev/sda { apm_battery=127 }

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  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

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  • Day 3 - XNA: Hacking around with images

    - by dapostolov
    Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently. WELL!!! (Shakes Excitedly) Let's do this =)! Let's code! For these next few days it is my intention to better understand image rendering using XNA; after said prototypes are complete I should (fingers crossed) be able to dive into my game code using the design document I hammered out the other night. On a personal note, I think the toughest thing right now is finding the time to do this project. Each night, after my little ones go to bed I can only really afford a couple hours of work on this project. However, I hope to utilise this time as best as I can because this is the first time in a while I've found a project that I've been passionate about. A friend recently asked me if I intend to go 3D or extend the game design. Yes. For now I'm keeping it simple. Lastly, just as a note, as I was doing some further research into image rendering this morning I came across some other XNA content and lessons learned. I believe this content could have probably been posted in the first couple of posts, however, I will share the new content as I learn it at the end of each day. Maybe I'll take some time later to fix the posts but for now Installation and Deployment - Lessons Learned I had installed the XNA studio  (Day 1) and the site instructions were pretty easy to follow. However, I had a small difficulty with my development environment. You see, I run a virtual desktop development environment. Even though I was able to code and compile all the tutorials the game failed to run...because I lacked a 3D capable card; it was not detected on the virtual box... First Lesson: The XNA runtime needs to "see" the 3D card! No sweat, Il copied the files over to my parent box and executed the program. ERROR. Hmm... Second Lesson (which I should have probably known but I let the excitement get the better of me): you need the XNA runtime on the client PC to run the game, oh, and don't forget the .Net Runtime! Sprite, it ain't just a Soft Drink... With these prototypes I intend to understand and perform the following tasks. learn game development terminology how to place and position (rotate) a static image on the screen how to layer static images on the screen understand image scaling can we reuse images? understand how framerate is handled in XNA how to display text , basic shapes, and colors on the screen how to interact with an image (collision of user input?) how to animate an image and understand basic animation techniques how to detect colliding images or screen edges how to manipulate the image, lets say colors, stretching how to focus on a segment of an image...like only displaying a frame on a film reel what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) Well, let's start with this "prototype" task list for now...Today, let's get an image on the screen and maybe I can mark a few of the tasks as completed... C# Prototype1 New Visual Studio Project Select the XNA Game Studio 3.1 Project Type Select the Windows Game 3.1 Template Type Prototype1 in the Name textbox provided Press OK. At this point code has auto-magically been created. Feel free to press the F5 key to run your first XNA program. You should have a blue screen infront of you. Without getting into the nitty gritty right, the code that was generated basically creates some basic code to clear the window content with the lovely CornFlowerBlue color. Something to notice, when you move your mouse into the window...nothing. ooooo spoooky. Let's put an image on that screen! Step A - Get an Image into the solution Under "Content" in your Solution Explorer, right click and add a new folder and name it "Sprites". Copy a small image in there; I copied a "Royalty Free" wizard hat from a quick google search and named it wizards_hat.jpg (rightfully so!) Step B - Add the sprite and position fields Now, open/edit  Game1.cs Locate the following line:  SpriteBatch spriteBatch; Under this line type the following:         SpriteBatch spriteBatch; // the line you are looking for...         Texture2D sprite;         Vector2 position; Step C - Load the image asset Locate the "Load Content" Method and duplicate the following:             protected override void LoadContent()         {             spriteBatch = new SpriteBatch(GraphicsDevice);             // your image name goes here...             sprite = Content.Load<Texture2D>("Sprites\\wizards_hat");             position = new Vector2(200, 100);             base.LoadContent();         } Step D - Draw the image Locate the "Draw" Method and duplicate the following:        protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             spriteBatch.Draw(sprite, position, Color.White);             spriteBatch.End();             base.Draw(gameTime);         }  Step E - Compile and Run Engage! (F5) - Debug! Your image should now display on a cornflowerblue window about 200 pixels from the left and 100 pixels from the top. Awesome! =) Pretty cool how we only coded a few lines to display an image, but believe me, there is plenty going on behind the scenes. However, for now, I'm going to call it a night here. Blogging all this progress certainly takes time... However, tomorrow night I'm going to detail what we just did, plus start checking off points on that list! I'm wondering right now if I should add pictures / code to this post...let me know if you want them =) Best Regards, D.

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • How to reset settings when Unity won't finish booting?

    - by Emre
    I have a new 12.04 installation and I messed things up after trying to move /home to an NTFS partition, which I later learned was a bad idea. I removed references to the NTFS partition on fstab and created new users on the ext4 / partition. Now I can't get Unity to start up properly for any user. I get the GUI with only three Launch icons (none of which are clickable) and no bar at the top. The keyboard seems to the nonfunctional after I enter my credentials. The interesting thing is that I can boot when I go through recovery mode and select resume. I wonder whether I am creating the new users properly. What is the correct protocol for doing so in order to ensure that they can run Unity?

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  • Turn your laptop into a wireless Access Point with Windows 7!

    - by David Nudelman
    Windows 7 offers a very cool feature where you can connect multiple devices to any wired and wireless network connection (hotel, cable, 3G, UMTS, EDGE, WIFI, RJ45, Ethernet, etc.) by turning your own laptop into a wireless AP (Access Point) to relay those devices not directly connected to the internet. For this just enter these two commands to an elevated (right click on CMD.EXE, run as administrator): netsh wlan set hostednetwork mode=allow ssid=YOURFRIENDLYSSID key=SOMEPASSWORD netsh wlan start hostednetwork At this point, if Internet Connection Sharing (ICS) is setup, anyone can connect to your SoftAP (if they know the PWD of course) and the traffic will be sent through whatever adapter you want. You can actually bridge it across an entirely different adapter... or the same on a different Wifi LAN. A GUI to set this up can be downloaded for free here: http://www.connectify.me/

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  • Could not apply stored configuration for monitors

    - by Hernantz
    Well this happened when I upgraded to Natty. Not only seems I can't change my resolution to higher than 1024x768 but it appears at the left and using only 70% of the monitor's width. I tried logging in but in ubuntu classic mode, and i was able to change it, but that trick did not work anymore. (May this be a compiz problem?) Anyways, here is my /var/log/Xorg.0.log http://pastebin.com/Ew4wwLab and lspci -nn | grep VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller [8086:27a2] (rev 03) I tried using xrandr for adding manually a resolution of 1280x1768 but without luck. Here is the xrandr output Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) TV1 disconnected (normal left inverted right x axis y axis) 1280x1024 (0xc6) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz

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  • How to install Visual Python?

    - by user214152
    I'm a Linux newbie but I'm determined to get my favorite applications on my laptop running Ubuntu 12.04. I just installed Cinnamon. I'm trying to install Visual Python and it requires Python 2.7. I followed the instructions on the VPython site but the Wine application isn't extracting anything from the Python .msi file. From the first line wine start /i python-2.7.5.amd64.msi /qn TARGETDIR=~/Python27 ALLUSERS=1 it says fixme:storage:create_storagefile Storage share mode not implemented. I created that Python27 directory so I know it exists and it's empty. I know Ubuntu already has Python 2.7 so I just tried running the VPython.exe file but it says "This program can only be installed on versions of Windows designed for the following processor architectures: x64." My Toshiba satellite has a 64-bit processor. Could anybody help?

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  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

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  • How do you organize information?

    - by zvrba
    I have a relatively large collection of useful books (paper and electronic), [academic] papers (mostly electronic) and web bookmarks. However, I don't have an overview of the material. Currently I have most of the electronic (PDF/DJVU) material in a single hierarchical folder and use filename search. Two questions. Do you have a similar problem, and how do you deal with it? Can you recommend some software to help with organizing bibliographic information, including web links. Easy editing of hierarchy and tags is a must. I would also like to be able to write own comments for each entry. [With my current scheme, just using the filesystem, does not provide other metadata.] A plugin for emacs would be perfect, but it's not a must. (org-mode MIGHT be adequate).

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  • Updating a database connection password using a script

    - by Tim Dexter
    An interesting customer requirement that I thought was worthy of sharing today. Thanks to James for the requirement and Bryan for the proposed solution and me for testing the solution and proving it works :0) A customers implementation of Sarbanes Oxley requires them to change all database account passwords every 90 days. This is scripted leveraging shell scripts today for most of their environments. But how can they manage the BI Publisher connections? Now, the customer is running 11g and therefore using weblogic on the middle tier, which is the first clue to Bryans proposed solution. To paraphrase and embellish Bryan's solution a little; why not use a JNDI connection from BIP to the database. Then employ the web logic scripting engine to make updates to the JNDI as needed? BIP is completely uninvolved and with a little 'timing' users will be completely unaware of the password updates i.e. change the password when reports are not being executed. Perfect! James immediately tracked down the WLST script that could be used here, http://middlewaremagic.com/weblogic/?p=4261 (thanks Ravish) Now it was just a case of testing the theory. Some steps: Create the JNDI connection in WLS Create the JNDI connection in BI Publisher pointing to the WLS connection Build new data models using or re-point data sources to use the JNDI connection. Create the WLST script to update the WLS JNDI password as needed. Test! Some details. Creating the JNDI connection in web logic is pretty straightforward. Log into hte console and look for Data Sources under the Services section of the home page and click it Click New >> Generic Datasource Give the connection a name. For the JNDI name, prefix it with 'jdbc/' so I have 'jdbc/localdb' - this name is important you'll need it on the BIP side. Select your db type - this will influence the drivers and information needed on the next page. Being a company man, Im using an Oracle db. Click Next Select the driver of choice, theres lots I know, you can read about them I just chose 'Oracle's Driver (Thin) for Instance connections; Versions 9.0.1 and later' Click Next >> Next Fill out the db name (SID), server, port, username to connect and password >> Next Test the config to ensure you can connect. >> Next Now you need to deploy the connection to your BI server, select it and click Next. You're done with the JNDI config. Creating the JNDI connection on the Publisher side is covered here. Just remember to the connection name you created in WLS e.g. 'jdbc/localdb' Not gonna tell you how to do this, go read the user guide :0) Suffice to say, it works. This requires a little reading around the subject to understand the scripting engine and how to execute scripts. Nicely covered here. However a bit of googlin' and I found an even easier way of running the script. ${ServerHome}/common/bin/wlst.sh updatepwd.py Where updatepwd.py is my script file, it can be in another directory. As part of the wlst.sh script your environment is set up for you so its very simple to execute. The nitty gritty: Need to take Ravish's script above and create a file with a .py extension. Its going to need some modification, as he explains on the web page, to make it work in your environment. I played around with it for a while but kept running into errors. The script as is, tries to loop through all of your connections and modify the user and passwords for each. Not quite what we are looking for. Remember our requirement is to just update the password for a given connection. I also found another issue with the script. WLS 10.x does not allow updates to passwords using clear type ie un-encrypted text while the server is in production mode. Its a bit much to set it back to developer mode bounce it, change the passwords and then bounce and then change back to production and bounce again. After lots of messing about I finally came up with the following: ############################################################################# # # Update password for JNDI connections # ############################################################################# print("*** Trying to Connect.... *****") connect('weblogic','welcome1','t3://localhost:7001') print("*** Connected *****") edit() startEdit() print ("*** Encrypt the password ***") en = encrypt('hr') print "Encrypted pwd: ", en print ("*** Changing pwd for LocalDB ***") dsName = 'LocalDB' print 'Changing Password for DataSource ', dsName cd('/JDBCSystemResources/'+dsName+'/JDBCResource/'+dsName+'/JDBCDriverParams/'+dsName) set('PasswordEncrypted',en) save() activate() Its pretty simple and you can expand on it to loop through the data sources and change each as needed. I have hardcoded the password into the file but you can pass it as a parameter as needed using the properties file method. Im not going to get into the detail of that here but its covered with an example here. Couple of points to note: 1. The change to the password requires a server bounce to get the changes picked up. You can add that to the shell script you will use to call the script above. 2. The script above needs to be run from the MW_HOME\user_projects\domains\bifoundation_domain directory to get the encryption libraries set correctly. My command to run the whole script was: d:\oracle\bi_mw\wlserver_10.3\common\bin\wlst.cmd updatepwd.py - where wlst.cmd is the scripting command line and updatepwd.py was my update password script above. I have not quite spoon fed everything you need to make it a robust script but at least you know you can do it and you can work out the rest I think :0)

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  • Fails to boot after upgrade, stuck on winbind package

    - by Praetorian
    I started the upgrade from 11.04 to 11.10 last night. Once it got the installing packages part I left the computer unattended the rest of the night. When I checked it this morning the screen was blank and I couldn't get it to turn on. So I cycled power, and now I get the "Ubuntu 11.10" screen with the dots underneath, but then it gets to a blank screen and nothing more. I can get to the command line in recovery mode; here's a list of the things I've tried so far sudo apt-get update - the very first repository it checked sat at 0% for a long time (network cable is plugged in), so I cancelled with Ctrl+C Thought it might be a problem with display drivers, so I tried sudo apt-get install nvidia-glx - this gave me an error saying dpkg has been interrupted, manually run sudo dpkg --configure -a sudo dpkg --configure -a this installed / updated a bunch of stuff but got stuck at Starting Winbind daemon winbind Restarted and tried sudo dpkg --configure -a again but it gets stuck at same Windbind step What else can I do to fix this problem?

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  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

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  • How do I reset my Ubuntu 12.10 password?

    - by Salvador Yniguez
    So my sister gave me this old laptop that has Ubuntu 12.10. The problem is that she has a username administrator password, but she forgot it. I've tried using GRUB and launching recovery mode and using the root shell prompt. And I type the "passwd username" command, and it tells me to type the new UNIX password, but when I try to type a new password it's like my keyboard doesn't even work. It types nothing. What's the problem? Why does my keyboard not type anything when I try to reset the UNIX password? It always works perfectly fine. I'm grateful for any help, thank you.

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  • How do I turn on wireless adapter on HP Envy dv6 7200 under Ubuntu (any version)?

    - by Dave B.
    I have a new HP Envy dv6 7200 with dual boot Windows 8 / Ubuntu 12.04. In windows, the F12 key in Windows activates the "airplane mode" switch which enables/disables both on-board (mini PCIe) and USB wireless adapters. In Ubuntu, however, the wireless adapter is turned off by default and cannot be turned back on via the F12 key (or any other combination of F12 and Ctrl, Fn, Shift, etc.). Let me explain the "fixes" I've seen in various forums and explain what did or did not happen. These are listed in no particular order. (Spoiler alert: wireless is still broke). Solution 1? Use HP's "Wireless Assistant" utility to permanently activate the wireless card in Windows, then boot into Ubuntu to happily find it working. Unfortunately, this utility works in Windows 7 but not Windows 8. On the other hand, hardware drivers from HP are only available for Windows 8 for this model. Catch 22 (I could not find a comparable utility for Windows 8). Solution 2? Use a USB wireless adapter to sidestep the on-board device. I purchased such a device from thinkpenguin.com to be sure that it would be Linux-friendly. However, the wireless switch enables / disables all wireless devices including USB. So, there's my $50 donation to the nice folks at thinkpenguin.com, but still no solution. Solution 3? Following the Think Penguin folk's suggestion, modify the mini PCI express adapter following instructions here: http://www.notebookforums.com/t/225429/broken-wireless-hardware-switch-fix Tempting, but I then violate the terms of my warranty mere days after opening the box. This might be a good solution for an older machine that you want to get your geek on with, but not for a new box. Solution 4? rfkill unblock all No effect whatsoever. ubuntu@ubuntu-hp-evny:~$ rfkill unblock all ubuntu@ubuntu-hp-evny:~$ rfkill list all 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes Solution 5? Re-install drivers. Done and done. Ubuntu recognizes the device - perhaps even without re-installing the drivers? - but cannot turn it on. How do I know this? In the Network Manager drop-down menu, the wireless option is blacked out and a message reads something like: "wireless network is disabled by a hardware switch". Solution 6? Identify a physical switch on the laptop and flip it. There is no such switch on this machine. In fact, walking through Best Buy yesterday, I checked and not a single new laptop PC had a physical switch on it. All of the wireless switches are either the F2 or F12 key ... I wonder if askubuntu will not be plagued by this exact issue in the near future? Additional info - lspci ubuntu@ubuntu-hp-evny:~$ lspci 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.2 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 3 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) 08:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5229 (rev 01) 0a:00.0 Network controller: Ralink corp. Device 539b 0b:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) Any suggestions would be much appreciated!

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  • How to Move Your Google Authenticator Credentials to a New Android Phone or Tablet

    - by Chris Hoffman
    Most of the app data on your Android is probably synced online will automatically sync to a new phone or tablet. However, your Google Authenticator credentials won’t — they aren’t synchronized for obvious security reasons. If you’re doing a factory reset, getting a new phone, or just want to copy your credentials to second device, these steps will help you move your authenticator data over so you won’t lose your access codes. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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