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  • PHP & MySQL submit error message problem

    - by peakUC
    When I submit a new name and not a new avatar I get the following avatar error message Please upload a .gif, .jpeg, .jpg or .png image!. I want to be able to send a new name only without having to upload a new avatar each time I submit the form without getting the avatar error message Please upload a .gif, .jpeg, .jpg or .png image! can someone help me fix this problem? Here is the php code. if (isset($_POST['submitted'])) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT users.* FROM users WHERE user_id=3"); $first_name = mysqli_real_escape_string($mysqli, htmlentities(strip_tags($_POST['first_name']))); $user_id = '3'; if(isset($_FILES["avatar"]["name"]) && $_FILES['avatar']['size'] <= 5242880) { if($_FILES["avatar"]["type"] == "image/gif" || $_FILES["avatar"]["type"] == "image/jpeg" || $_FILES["avatar"]["type"] == "image/jpg" || $_FILES["avatar"]["type"] == "image/png" || $_FILES["avatar"]["type"] == "image/pjpeg") { if (file_exists("../members/" . $user_id . "/images/" . $_FILES["avatar"]["name"])) { echo '<p class="error">' . mysqli_real_escape_string($mysqli, htmlentities(strip_tags(basename($_FILES["avatar"]["name"])))) . ' already exists! '; } else if($_FILES["avatar"]["name"] == TRUE) { move_uploaded_file($_FILES["avatar"]["tmp_name"], "../members/" . $user_id . "/images/" . mysqli_real_escape_string($mysqli, htmlentities(strip_tags(basename($_FILES["avatar"]["name"]))))); $avatar = mysqli_real_escape_string($mysqli, htmlentities(strip_tags(basename($_FILES["avatar"]["name"])))); } } else if($_FILES["avatar"]["type"] != "image/gif" || $_FILES["avatar"]["type"] != "image/jpeg" || $_FILES["avatar"]["type"] != "image/jpg" || $_FILES["avatar"]["type"] != "image/png" || $_FILES["avatar"]["type"] != "image/pjpeg") { echo '<p class="error">Please upload a .gif, .jpeg, .jpg or .png image!</p>'; } } else if($_FILES['avatar']['size'] >= 5242880) { echo '<p class="error">Please upload a smaller pic!</p>'; } else if($_FILES["avatar"]["name"] == NULL) { $avatar = NULL; } if(isset($_FILES["avatar"]["name"]) && $_FILES['avatar']['size'] <= 5242880) { if (mysqli_num_rows($dbc) == 0) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"INSERT INTO users (user_id, first_name, avatar) VALUES ('$user_id', '$first_name', '$avatar')"); } if ($dbc == TRUE) { $dbc = mysqli_query($mysqli,"UPDATE users SET first_name = '$first_name', avatar = '$avatar' WHERE user_id = '$user_id'"); echo '<p class="changes-saved">Your changes have been saved!</p>'; } if (!$dbc) { print mysqli_error($mysqli); return; } } }

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  • CellTable + AsyncListViewAdapter<T> + SimplePager<T>, stuck with 'loading' bar when paging

    - by Jaroslav Záruba
    Hi I'm trying to make CellTable, AsyncListViewAdapter<T> and SimplePager<T> working together. I managed to display my data, but whenever I click either "go to start" or "go to end" button I get that 'loading' indicator which stays there till the end of days. (And AsyncListViewAdapter<T>.onRangeChanged doesn't even get called this time.) I went through the code-snippets in this thread, but I can't see nothing suspicions in what I've been doing. Is there some obvious answer to a rookie mistake? I shrinked my variable names, hopefully it won't wrap too much. protected class MyAsyncAdapter extends AsyncListViewAdapter<DTO> { @Override protected void onRangeChanged(ListView<DTO> v) { // doesn't get called on go2start/go2end :( Range r = v.getRange(); fetchData(r.getStart(), r.getLength()); } } private void addTable() { // table: CellTable<DTO> table = new CellTable<DTO>(10); table.addColumn(new Column<DTO, String>(new TextCell()) { @Override public String getValue(DTO namespace) { return namespace.getName(); } }, "Name"); // pager: SimplePager<DTO> pager = new SimplePager<DTO>(table); table.setPager(pager); adapter = new MyAsyncAdapter(); adapter.addView(table); // does not make any difference: // adapter.updateDataSize(0, false); // adapter.updateDataSize(10, true); VerticalPanel vPanel = new VerticalPanel(); vPanel.add(table); vPanel.add(pager); RootLayoutPanel.get().add(vPanel); } // success-handler of my fetching AsyncCallback @Override public void onSuccess(List<DTO> data) { // AsyncCallback<List<DTO>> has start field adapter.updateViewData(start, data.size(), data); if(data.size() < length) adapter.updateDataSize(start + data.size(), true); } Regards J. Záruba

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  • capture flash key event "escape"

    - by P..
    I have a flash site that users can view full Screen video. the trouble is, I am making only the video player full screen (hiding the rest of the site behind it). my "toggle full screen" button works in that it reduces the video player back to normal size when the user toggles out of full screen back. but when the user hits the escape key, my flash script doesn't know that the video player should be reduced in size. it seems there's no way to capture the ESCAPE key as a key event. any ideas?

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  • Firefox : vers une interface de plus en plus « Chrome » ? Mozilla met en ligne des captures d'un nouveau projet d'UI

    Firefox : vers une interface de plus en plus « Chrome » ? Mozilla met en ligne les premières captures d'un projet d'UI pour les prochaines versions du navigateur Mozilla est en train de réfléchir à un nouveau toilettage de l'interface de son navigateur. Et le moins que l'on puisse dire, c'est que ces travaux font étrangement penser à Chrome. Sur le Wiki de la Fondation, les premières captures d'écran du projet (soulignons qu'il s'agit bien d'un projet et pas encore d'une décision) montrent que le bouton Firefox (le menu général) a disparu au profit d'un nouveau menu qui centralise toutes les fonctionnalités principales. Ce changement fait penser à la « clef à molette » de Chrome.

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  • Using Active Objects and BLOBs

    - by Andrew L.
    I am in a group of people who are creating a Defect Tracking program as a project. We have been using Active Objects and have run into some issues. Currently maximum file size for the blob is approx. 2Mb but we want to be able to increase it up to 2Gb. We currently have been looking at many sites and have not been able to find out how to increase the size. We are currently storing the blob as an array of bytes. Our current error says, Packet for Query is too large? We don't know how to set the variable, and we don't know how to set it using AO. We are programming this in Java, too. We are wondering if anyone has a solution to this problem. Thanks for the Help.

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  • Nvidia G96 [GeForce 9400 GT] and application graphic issues

    - by Fabio
    I've got a quite old NVIDIA graphic card and I with installed restricted drivers from Settings panel (as also shown in this thread). ? ~ lspci 02:00.0 VGA compatible controller: NVIDIA Corporation G96 [GeForce 9400 GT] (rev a1) I tried a lot of them: version 173-update, current, beta, but the only one that can run unity-2d it's current-update. That's Ubuntu 12.04.1 LTS 64bit. However... Unity crashes, sometimes windows border disappear, Java Virtual Machine doesn't works, font rendering it's slow and so on. How can I solve this? Some suggestions? Thanks!

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  • jquery Cycle plugin conflicing with custom script

    - by jeerose
    I have a site in development here: http://bit.ly/diWSgT Scenario: My custom script looks at the viewport size and if the menu and logo are not in view, animates them up into view (just re-size your browser window to test if you like). That works fine. I also have the every wonderful jQuery cycle plugin in use via WP-Cycle for Wordpress. The problem: As you can see by checking out the site, using my slide up/down button buggers with the cycle function, particularly when you click the button while on the second image. Any thoughts as to why this is happening would be great. Thanks.

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  • Inserting instructions into method.

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: [- ignore this text here; I had to add something or the formatting wouldn't work <-] public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } [This is number 4! Numbered lists don't work if you add code in between; sorry] For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

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  • How to prevent DOS attacks using image resizing in an ASP.NET application?

    - by Waleed Eissa
    I'm currently developing a site where users can upload images to use as avatars, I know this makes me sound a little paranoid but I was wondering what if a malicious user uploads an image with incredibly large dimensions that will eat the server memory (as a DOS attack), I already have a limit on the file size that can be uploaded (250 k) but even that size can allow for an image with incredibly large dimensions if the image for example is a JPEG that contains one color and created with a very low quality setting. Taking into consideration that the image is uploaded as a bitmap in memory when being resized (ie. not compressed), I wonder if such DOS attacks occur, even to check the image dimensions it has to be uploaded in memory first, did you hear about any attacks that exploited this? Am I too worried?

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  • jQuery: How can select clicked element in table without define unique id for each element

    - by Yosef
    Hello, I have table (that generated by server) below. I want to get input element value class="itemQuantity" of clicked row. I write jQuery code but he missing "this" of clicked element. <script type="text/javascript"> $(document).ready(function() { $('.updateButton').click(function() { alert($('.itemQuantity').val()); }); }); </script> How can I do it with jQuery (I thinking to use this and not create id for each element, but I have low knowledge in jQuery). Thanks, Yosef <table id="items"> <tr> <th>item id</th> <th>item name</th> <th>item quantity</th> <th>item update</th> </tr> <tr> <td class="itemID"> 1 </td> <td class="itemName"> Ferari </td> <td > <input class="itemQuantity" type="text" size="4" /> </td> <td> <button class="updateButton">update item</button> </td> </tr> <tr> <td class="itemID"> 2 </td> <td class="itemName"> Fiat </td> <td > <input class="itemQuantity" type="text" size="4" /> </td> <td> <button class="updateButton">update item</button> </td> </tr> <tr> <td class="itemID"> 3 </td> <td class="itemName"> Hundai </td> <td > <input class="itemQuantity" type="text" size="4" /> </td> <td> <button class="updateButton">update item</button> </td> </tr> </table>

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  • Jquery:: How can select clicked element in table without define unique id for each element

    - by Yosef
    Hello, I have table (that generated by server) below. I want to get input element value class="itemQuantity" of clicked row. I write Jquery code but he missing "this" of clicked element. <script type="text/javascript"> $(document).ready(function() { $('.updateButton').click(function() { alert($('.itemQuantity').val()); }); }); </script> How Can I do it with jquery(I thinking to use this and not create id for each element, but I have low knoledge in jquery). Thanks, Yosef <table id="items"> <tr> <th>item id</th> <th>item name</th> <th>item quantity</th> <th>item update</th> </tr> <tr> <td class="itemID"> 1 </td> <td class="itemName"> Ferari </td> <td > <input class="itemQuantity" type="text" size="4"/> </td> <td> <button class="updateButton" >update item</button> </td> </tr> <tr> <td class="itemID"> 2 </td> <td class="itemName"> Fiat </td> <td > <input class="itemQuantity" type="text" size="4"/> </td> <td> <button class="updateButton" >update item</button> </td> </tr> <tr> <td class="itemID"> 3 </td> <td class="itemName"> Hundai </td> <td > <input class="itemQuantity" type="text" size="4"/> </td> <td> <button class="updateButton" >update item</button> </td> </tr> </table>

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  • store/load numpy array from binary files

    - by Javier
    Dear all, I would like to store and load numpy arrays from binary files. For that purposes, I created two small functions. Each binary file should contain the dimensionality of the given matrix. def saveArrayToFile(data, fileName): with open(fileName, 'w') as file: a = array.array('f') nSamples, ndim = data.shape a.extend([nSamples, ndim]) # write number of elements and dimensions a.fromstring(data.tostring()) a.tofile(file) def readArrayFromFile(fileName): _featDesc = np.fromfile(fileName, 'f') _ndesc = int(_featDesc[0]) _ndim = int(_featDesc[1]) _featDesc = _featDesc[2:] _featDesc = _featDesc.reshape([_ndesc, _ndim]) return _featDesc, _ndesc, _ndim An example on how to use the functions is: myarr=np.array([[7, 4],[3, 9],[1, 3]]) saveArrayToFile(myarr,'myfile.txt') _featDesc, _ndesc, _ndim = readArrayFromFile('myfile.txt') However, an error message of 'ValueError: total size of new array must be unchanged' is shown. My arrays can be of size MxN and MxM. Any suggestions are more than welcomed. I think the problem might be in the saveArrayToFile function. Best wishes, Javier

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  • The Evolution of 8-Bit [Video]

    - by Jason Fitzpatrick
    In this nostalgia filled short video, PBS takes a retrospective look at the history and the evolution of early 8-bit video games. Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How do I render the scrollable regions of a canvas with IViewObject::Draw?

    - by nirvdrum
    Hi, I've been trying to render the entire canvas in an IWebBrowser2 control to a bitmap. IViewObject::Draw seems to be the most promising approach, but I can't get it to render anything that would requires a scroll to show. While I could automate the scrolling and stitch the images together, this would look weird with any fixed position elements. Is this even doable? Additionally, I've tried to set the controller's size to one that would allow the entire contents to display without needing to scroll, but Windows caps the max size to the current screen resolution, so that only gets me partially there. Any help would be much appreciated. I'm currently doing this in the context of Win7 and IE8, but I don't think that should matter much.

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • Opening pop up in Joomla

    - by user258100
    I am trying to have people be able to open HTML widgets by clicking on a button in my Joomla page. All the widgets are different sizes. The code is entered as HTML in Jumi. Currently I have the action set to: "On click open in new window without browser navigation." The problem is this this always opens in a full screen size with the widget showing up in a corner. How do I control the size of this new window for each widget? Thanks

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  • Error in creating template class

    - by Luciano
    I found this vector template class implementation, but it doesn't compile on XCode. Header file: // File: myvector.h #ifndef _myvector_h #define _myvector_h template <typename ElemType> class MyVector { public: MyVector(); ~MyVector(); int size(); void add(ElemType s); ElemType getAt(int index); private: ElemType *arr; int numUsed, numAllocated; void doubleCapacity(); }; #include "myvector.cpp" #endif Implementation file: // File: myvector.cpp #include <iostream> #include "myvector.h" template <typename ElemType> MyVector<ElemType>::MyVector() { arr = new ElemType[2]; numAllocated = 2; numUsed = 0; } template <typename ElemType> MyVector<ElemType>::~MyVector() { delete[] arr; } template <typename ElemType> int MyVector<ElemType>::size() { return numUsed; } template <typename ElemType> ElemType MyVector<ElemType>::getAt(int index) { if (index < 0 || index >= size()) { std::cerr << "Out of Bounds"; abort(); } return arr[index]; } template <typename ElemType> void MyVector<ElemType>::add(ElemType s) { if (numUsed == numAllocated) doubleCapacity(); arr[numUsed++] = s; } template <typename ElemType> void MyVector<ElemType>::doubleCapacity() { ElemType *bigger = new ElemType[numAllocated*2]; for (int i = 0; i < numUsed; i++) bigger[i] = arr[i]; delete[] arr; arr = bigger; numAllocated*= 2; } If I try to compile as is, I get the following error: "Redefinition of 'MyVector::MyVector()'" The same error is displayed for every member function (.cpp file). In order to fix this, I removed the '#include "myvector.h"' on the .cpp file, but now I get a new error: "Expected constructor, destructor, or type conversion before '<' token". A similar error is displayed for every member as well. Interestingly enough, if I move all the .cpp code to the header file, it compiles fine. Does that mean I can't implement template classes in separate files?

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  • 7 Tips to Get the Most Out of BleachBit, a “CCleaner for Linux”

    - by Chris Hoffman
    Like CCleaner on Windows, BleachBit frees space by deleting unimportant files and helps maintain your privacy by deleting sensitive data. And, just like CCleaner, there’s more you can do with BleachBit than just clicking a single button. BleachBit is available in Ubuntu’s Software Center and most other Linux distributions’ software repositories. You can also download it from the BleachBit website – it even runs on Windows, too. HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • addSubview and autosizing

    - by neoneye
    How does one add views to a window, so that the views are resized to fit within the window frame? The problem I'm making a sheet window containing 2 views, where only one of them is visible at a time, so it's important that the views have the same size as the window. My problem is that either view0 fits correctly and view1 doesn't or the other way around. I can't figure out how to give them the same size as the window. Possible solution I could just make sure that both views have precisely the same size within Interface Builder, then it would work. However I'm looking for a way to do this programmatically. Screenshot of view0 Below you can see the autoresizing problem in the top and the right side, where the view is somehow clipped. Screenshot of view1 This view is resized correctly. Here is my code Can the views be resized before adding them to the window. Or is it better to do as I do now where the views are added one by one while changing the window frame. How do you do it? NSView* view0 = /* a view made with IB */; NSView* view1 = /* another view made with IB */; NSWindow* window = [self window]; NSRect window_frame = [window frame]; NSView* cv = [[[NSView alloc] initWithFrame:window_frame] autorelease]; [window setContentView:cv]; [cv setAutoresizesSubviews:YES]; // add subview so it fits within the contentview frame { NSView* v = view0; [v setHidden:YES]; [v setAutoresizesSubviews:NO]; [cv addSubview:v]; [v setFrameOrigin:NSZeroPoint]; [window setFrame:[v frame] display:NO]; [v setAutoresizesSubviews:YES]; } // add subview so it fits within the contentview frame { NSView* v = view1; [v setHidden:YES]; [v setAutoresizesSubviews:NO]; [cv addSubview:v]; [v setFrameOrigin:NSZeroPoint]; [window setFrame:[v frame] display:NO]; [v setAutoresizesSubviews:YES]; } // restore original window frame [window setFrame:window_frame display:YES]; [view0 setHidden:NO]; [view1 setHidden:YES];

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  • Toastr Is a Simple Reminder-on-Unlock Tool for Android

    - by Jason Fitzpatrick
    Android: if you’re looking for a dead simple reminder tool, Toastr pops up a reminder when you unlock your lock screen. While there’s no shortage of calendar and reminder tools in the Android Market, most of them are overkill if all you want to set up is a simple pop-up reminder. Toastr is a free app (the premium option unlocks minor tweaks like the ability to alter the font) that allows you to set a simple pop-up notification that persists for a few seconds after you unlock your phone. Toastr [via Addictive Tips] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • HTG Explains: How Windows 8's Secure Boot Feature Works & What It Means for Linux

    - by Chris Hoffman
    Whether you plan on using Windows 8 or not, everyone buying a PC in the future will end up with the Microsoft-driven Secure Boot feature enabled. Secure Boot prevents “unauthorized” operating systems and software from loading during the startup process. Secure Boot is a feature enabled by UEFI – which replaces the traditional PC BIOS – but Microsoft mandates specific implementations for x86 (Intel) and ARM PCs. Any computer with a Windows 8 logo sticker has Secure Boot enabled. Image Credit: Kiwi Flickr HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It?

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  • Force maximum width and height for PHPThumb images

    - by Peter
    PHPThumb provides two great variables setting the output maximum width and height BUT "This is always overridden by ?w=_ GETstring parameter" $PHPTHUMB_CONFIG['output_maxwidth'] = 720; $PHPTHUMB_CONFIG['output_maxheight'] = 720; You can also set defaults, and for landscape/portrait: $PHPTHUMB_DEFAULTS['w'] = 720; $PHPTHUMB_DEFAULTS['h'] = 720; $PHPTHUMB_DEFAULTS['hp'] = 720; $PHPTHUMB_DEFAULTS['wl'] = 720; You can set the getsringoverride to enforce the default width/height but then you can't have width/height smaller than the default. $PHPTHUMB_DEFAULTS_GETSTRINGOVERRIDE = false; There doesn't seem to be a way to allow the get paramaters to be used but if entering a value higher than the output_maxwidth/height it outputs that size, not the maximum. How can the output be explicitly restricted to a maximum size, hence protecting the source images?

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  • DeskLights Turns Desk Surface Into Giant Multi-Purpose Notifier

    - by Jason Fitzpatrick
    We’ve seen desks with LEDs under frosted glass before, but this is the first desk we’ve seen where the LEDs serve as a sophisticated notification system. Check out the video above to see desk, designed by Michael LaGrasta, in action. The secret sauce is an array of LED modules, linked to an Arduino board, which is in turn running a tiny web server. Hit up the link below for the full build guide. DeskLights 2.0 [via IKEAHackers] Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • create a simple pdf report from html

    - by opensas
    I'm looking for a way to generate pdf files from html In order to make simple tabular reports I would need the following features table rendering variable page size repeating headers / footers on every page calculated page number / total page css support would be nice I know there have been many similar questions in stackoverflow, but I don't know if there's a product that supports the aforementioned features... Ideally, the source would be a plain and simple well built html with css, (I'm building the html files, so I can adapt to the products needs, that is, it won't have to render every piece of html crap you can throw at a browser) and with some custom tags to configure headings, footer, page size, etc... then I would run a command line to convert it from html to pdf. I think http://www.allcolor.org/YaHPConverter/ does something like that

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  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

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