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  • Which twitter client can synchronize unread tweets?

    - by Tom Burger
    Right now I'm forced to read all the tweets in a single client on a single device (TweetDeck on my Android phone). If I would switch to another device and/or client, I would need to search for the last unread tweet, which is sometimes complicated (too many tweets). So, the question: Is there a client who can keep the status (read/unread) on tweets across multiple devices? My target systems would be now Android and MS Windows, but also Linux might be handy.

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  • Bluetooth DUN Tethering fails

    - by tacone
    I have an HTC Desire HD, with Android Froyo (2.2) and PDANet installed. I am using Ubuntu 10.10. I cannot tether it over Bluetooth either with Network Manager or BlueMan. (note, I installed Blueman only after failing with NetWork manager, and I even tried the last version from the PPA). With both my device is discovered, paired, setup. But connecting always fail. Network manager says it cannot get the details of my device Blueman says Connection Refused (111) Here are some relevant entries from syslog. Mar 11 22:13:00 tacone-macbook bluetoothd[2242]: Bluetooth deamon 4.69 Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Starting SDP server Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Starting experimental netlink support Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Failed to find Bluetooth netlink family Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Failed to init netlink plugin Mar 11 22:13:00 tacone-macbook kernel: [ 158.284357] Bluetooth: L2CAP ver 2.14 Mar 11 22:13:00 tacone-macbook kernel: [ 158.284361] Bluetooth: L2CAP socket layer initialized Mar 11 22:13:00 tacone-macbook kernel: [ 158.446781] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 Mar 11 22:13:00 tacone-macbook kernel: [ 158.446784] Bluetooth: BNEP filters: protocol multicast Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: HCI dev 0 registered Mar 11 22:13:00 tacone-macbook kernel: [ 158.569481] Bluetooth: SCO (Voice Link) ver 0.6 Mar 11 22:13:00 tacone-macbook kernel: [ 158.569484] Bluetooth: SCO socket layer initialized Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: HCI dev 0 up Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Starting security manager 0 Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: ioctl(HCIUNBLOCKADDR): Invalid argument (22) Mar 11 22:13:00 tacone-macbook kernel: [ 158.818600] Bluetooth: RFCOMM TTY layer initialized Mar 11 22:13:00 tacone-macbook kernel: [ 158.818607] Bluetooth: RFCOMM socket layer initialized Mar 11 22:13:00 tacone-macbook kernel: [ 158.818610] Bluetooth: RFCOMM ver 1.11 Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: probe failed with driver input-headset for device /org/bluez/2242/hci0/dev_F8_DB_7F_AF_6B_EE Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Adapter /org/bluez/2242/hci0 has been enabled Mar 11 22:13:00 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from ListDevices reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:13:00 tacone-macbook NetworkManager[1247]: <warn> bluez error getting adapter properties: Rejected send message, 1 matched rules; type="method_call", sender=":1.4" (uid=0 pid=1247 comm="NetworkManager) interface="org.bluez.Adapter" member="GetProperties" error name="(unset)" requested_reply=0 destination="org.bluez" (uid=0 pid=2242 comm="/usr/sbin/bluetoothd)) Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: return_link_keys (sba=00:23:6C:B5:03:6F, dba=00:23:6C:C0:F1:B0) Mar 11 22:13:00 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from GetProperties reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:15:02 tacone-macbook bluetoothd[2243]: Discovery session 0x2262d7c0 with :1.45 activated Mar 11 22:15:15 tacone-macbook bluetoothd[2243]: Stopping discovery Mar 11 22:15:15 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from GetProperties reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:15:16 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:16 tacone-macbook bluetoothd[2243]: io_capa_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:17 tacone-macbook bluetoothd[2243]: io_capa_response (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:18 tacone-macbook bluetoothd[2243]: Stopping discovery Mar 11 22:15:28 tacone-macbook bluetoothd[2243]: link_key_notify (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE, type=5) Mar 11 22:15:28 tacone-macbook kernel: [ 306.585725] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:28 tacone-macbook kernel: [ 306.630757] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:28 tacone-macbook bluetoothd[2243]: Authentication requested Mar 11 22:15:28 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:28 tacone-macbook kernel: [ 306.784829] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:28 tacone-macbook kernel: [ 306.857861] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:29 tacone-macbook bluetoothd[2243]: probe failed with driver input-headset for device /org/bluez/2242/hci0/dev_F8_DB_7F_AF_6B_EE Mar 11 22:15:29 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from GetProperties reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:15:29 tacone-macbook pulseaudio[1757]: last message repeated 8 times Mar 11 22:15:29 tacone-macbook bluetoothd[2243]: Stopping discovery Mar 11 22:15:30 tacone-macbook modem-manager: (tty/rfcomm0): could not get port's parent device Mar 11 22:15:30 tacone-macbook modem-manager: (rfcomm0) opening serial device... Mar 11 22:15:30 tacone-macbook modem-manager: (rfcomm0): probe requested by plugin 'Generic' Mar 11 22:15:43 tacone-macbook modem-manager: (rfcomm0) closing serial device... Mar 11 22:15:43 tacone-macbook modem-manager: (rfcomm0) opening serial device... Mar 11 22:15:49 tacone-macbook modem-manager: (rfcomm0) closing serial device... Mar 11 22:16:15 tacone-macbook modem-manager: (tty/rfcomm0): could not get port's parent device Mar 11 22:16:19 tacone-macbook kernel: [ 357.375108] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:16:24 tacone-macbook kernel: [ 362.169506] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook kernel: [ 362.215529] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:16:24 tacone-macbook kernel: [ 362.281559] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook kernel: [ 362.330588] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook modem-manager: (tty/rfcomm0): could not get port's parent device Any help ? PS: tethering via USB or WiFi is not an option, I need to do it over Bluetooth.

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • CSS hover behavior inconsistent on desktop/mobile devices [migrated]

    - by tbart
    I have a strange problem: This page looks good on desktop browsers, but the hovering effect does not seem to work correctly on at least my CM7 Android 2.3.7 device. I know hovering is not supposed to work on touch displays as it does with a mouse, but I'd like to have touch feedback, i.e. the highlight color should show once the user has tapped a menu item. This does work when the link is just a href="#" but it does not when it is a real link. I tried all sorts of stuff as you can see, to no avail. If you go back in the browser history after having tapped a real link, the item is highlighted, so the browser understands the CSS I am throwing at it. However, the javascript alert makes it clear that it only seems to interpret the link opening action and does not care about the color changing stuff. Weird that is. Workarounds welcome, preferable without javascript, but if it has to be JS, then go ahead! either go here: http://orpheus.co.at/hoverprob and Use the source, Luke! or see it here in all its glory: <html> <head> <meta name="viewport" content="width=320"> <style> #nav, #nav ul { width: 100%; float: left; list-style: none; line-height: 1; background: #fff; font-weight: bold; padding: 0; margin: 0 0 5px 0; } #nav a { display: block; color: #001834; text-decoration: none; padding: 5px 7px; } #nav li { float: left; padding: 0; width: 33%; } #nav li ul { position: absolute; left: -9999px; height: auto; margin: 0; opacity: .95; width: 100%; } #nav li a { text-align: center; height: 20px; line-height: 20px; } #nav li ul li a { text-align: left; } #nav li ul li { float: none; /* width: 316px; */ width: 100%; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -9999px; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: 0; } #nav li.educate { background: #FFF0B8; /* background: #FF0000; */ /* border-radius: 5px; */ border: 5px; } #nav li.educate:hover { background: #FFCE00; /* border-radius: 5px; */ } </style> </head> <body> <div id="mobMenu"> <ul id="nav" class="nav"> <li class="educate"><a href="#">menu</a> <ul class="educate"> <li class="educate"><a href="#">href=&quot#&quot;, works</a></li> <!--(+emtpy onmouseover for iPose devices)--> <li class="educate"><a onmouseover="" href="index.html">does not work, real link</a></li> <li class="educate" id="bla"><a onmousedown="document.getElementById('bla').style.backgroundColor='Blue'; alert('Done');document.location='index.html';" href="#">JS, not interpreted in corr order</a></li> </ul> </li> </div> </body>

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  • Undefined symbols after installing new xcode 3.2.3 build

    - by toofah
    I want to move to the new XCode 3.2.3 GM Seed build for development, but when I bring up my project I get 'base sdk missing' because my project is set to use iPhone SDK 3.0. If I change 'base SDK' to iPhone 3.2 or 4.0 and then compile I get a lot of errors that I don't understand. I dumped a few of them below. Can anyone tell me what I am missing? Also, can someone confirm that if I choose 'base sdk' of iPhone 3.2 or 4.0 that I can still choose 'target device' of iPhone 3.0 and not force my customers to install the new SDK. I really don't want to be the app that forces my customers to upgrade their OS. Thanks! Undefined symbols: ".objc_class_name_NSObject", referenced from: .objc_class_name_FlurryAPI in libFlurry.a(FlurryAPI.o) .objc_class_name_FlurrySession in libFlurry.a(FlurrySession.o) .objc_class_name_FlurryHTTPEater in libFlurry.a(FlurryHTTPEater.o) .objc_class_name_FlurryHTTPResponse in libFlurry.a(FlurryHTTPResponse.o) .objc_class_name_FlurryConnectionDelegate in libFlurry.a(FlurryConnectionDelegate.o) .objc_class_name_FlurryAd in libFlurry.a(FlurryAd.o) .objc_class_name_FlurryAdParser in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSObject in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdImage in libFlurry.a(FlurryAdImage.o) .objc_class_name_FlurryAdImpression in libFlurry.a(FlurryAdImpression.o) .objc_class_name_FlurryPageViewDelegate in libFlurry.a(FlurryPageViewDelegate.o) .objc_class_name_FlurryAdTheme in libFlurry.a(FlurryAdTheme.o) .objc_class_name_FlurryAdHook in libFlurry.a(FlurryAdHook.o) .objc_class_name_FlurryAdProperties in libFlurry.a(FlurryAdProperties.o) .objc_class_name_FlurryFileCache in libFlurry.a(FlurryFileCache.o) .objc_class_name_FlurryEvent in libFlurry.a(FlurryEvent.o) .objc_class_name_FlurryProtocolData in libFlurry.a(FlurryProtocolData.o) .objc_class_name_FlurryAdAssignment in libFlurry.a(FlurryAdAssignment.o) .objc_class_name_FlurryAdAppStoreConnectionDelegate in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) .objc_class_name_FlurryHeartBeater in libFlurry.a(FlurryHeartBeater.o) .objc_class_name_FlurryImageCache in libFlurry.a(FlurryImageCache.o) .objc_class_name_FlurryUtil in libFlurry.a(FlurryUtil.o) .objc_class_name_FlurryAdNavigationDelegate in libFlurry.a(FlurryAdNavigationDelegate.o) .objc_class_name_FlurryAdLocation in libFlurry.a(FlurryAdLocation.o) .objc_class_name_FlurryAdDimension in libFlurry.a(FlurryAdDimension.o) .objc_class_name_FlurryAdTextStyle in libFlurry.a(FlurryAdTextStyle.o) ".objc_class_name_NSFileManager", referenced from: literal-pointer@_OBJC@_cls_refs@NSFileManager in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSFileManager in libFlurry.a(FlurryFileCache.o) ".objc_class_name_NSString", referenced from: literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryHTTPResponse.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAd.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryFileCache.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSError", referenced from: literal-pointer@_OBJC@_cls_refs@NSError in libFlurry.a(FlurryUtil.o) "_OBJC_METACLASS_$_FlurryAPI", referenced from: _OBJC_METACLASS_$_NFlurryAPI in NFlurryAPI.o ".objc_class_name_UIWindow", referenced from: literal-pointer@_OBJC@_cls_refs@UIWindow in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSException", referenced from: literal-pointer@_OBJC@_cls_refs@NSException in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSException in libFlurry.a(FlurryUtil.o) ".objc_class_name_UIColor", referenced from: literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdCanvasView.o) "_OBJC_CLASS_$_FlurryAPI", referenced from: _OBJC_CLASS_$_NFlurryAPI in NFlurryAPI.o ".objc_class_name_NSMutableSet", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableSet in libFlurry.a(FlurryAdAssignment.o) ".objc_class_name_UIFont", referenced from: literal-pointer@_OBJC@_cls_refs@UIFont in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIFont in libFlurry.a(FlurryAdCanvasView.o) ".objc_class_name_UIImage", referenced from: literal-pointer@_OBJC@_cls_refs@UIImage in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@UIImage in libFlurry.a(FlurryAdImage.o) ".objc_class_name_UIApplication", referenced from: literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) ".objc_class_name_UILabel", referenced from: literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdCanvasView.o) ".objc_class_name_UIView", referenced from: literal-pointer@_OBJC@_cls_refs@UIView in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdView in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIView in libFlurry.a(FlurryAdCanvasViewController.o) .objc_class_name_FlurryAdListView in libFlurry.a(FlurryAdListView.o) ".objc_class_name_NSMutableString", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurryAdView.o) ".objc_class_name_NSTimer", referenced from: literal-pointer@_OBJC@_cls_refs@NSTimer in libFlurry.a(FlurryHeartBeater.o) ".objc_class_name_NSMutableData", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryConnectionDelegate.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryEvent.o) ".objc_class_name_NSNumber", referenced from: literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAPI.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdCanvasViewController.o) "_objc_exception_match", referenced from: +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) ".objc_class_name_UINavigationItem", referenced from: literal-pointer@_OBJC@_cls_refs@UINavigationItem in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_UIViewController", referenced from: literal-pointer@_OBJC@_cls_refs@UIViewController in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdCanvasViewController in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSMutableArray", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryImageCache.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryAdNavigationDelegate.o) ".objc_class_name_UIScreen", referenced from: literal-pointer@_OBJC@_cls_refs@UIScreen in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSURLCache", referenced from: literal-pointer@_OBJC@_cls_refs@NSURLCache in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSNotificationCenter", referenced from: literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAPI.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryHeartBeater.o) ".objc_class_name_NSInvocation", referenced from: literal-pointer@_OBJC@_cls_refs@NSInvocation in libFlurry.a(FlurryPageViewDelegate.o) ".objc_class_name_NSURL", referenced from: literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryAdCanvasViewController.o) "_objc_exception_extract", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurryAdParser oldInstance] in libFlurry.a(FlurryAdParser.o) +[FlurryAdParser instance] in libFlurry.a(FlurryAdParser.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) +[FlurryFileCache createInstanceWithApiKey:] in libFlurry.a(FlurryFileCache.o) +[FlurryAdAssignment createInstance] in libFlurry.a(FlurryAdAssignment.o) +[FlurryHeartBeater createAndStartInstance:] in libFlurry.a(FlurryHeartBeater.o) +[FlurryImageCache createInstanceWithFileCache:] in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSMutableURLRequest", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableURLRequest in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSRunLoop", referenced from: literal-pointer@_OBJC@_cls_refs@NSRunLoop in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSKeyedUnarchiver", referenced from: literal-pointer@_OBJC@_cls_refs@NSKeyedUnarchiver in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSKeyedUnarchiver in libFlurry.a(FlurryFileCache.o) ".objc_class_name_NSData", referenced from: literal-pointer@_OBJC@_cls_refs@NSData in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSData in libFlurry.a(FlurryAdParser.o) ".objc_class_name_NSDate", referenced from: literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryEvent.o) ".objc_class_name_UIBarButtonItem", referenced from: literal-pointer@_OBJC@_cls_refs@UIBarButtonItem in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSURLRequest", referenced from: literal-pointer@_OBJC@_cls_refs@NSURLRequest in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@NSURLRequest in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) ".objc_class_name_UIDevice", referenced from: literal-pointer@_OBJC@_cls_refs@UIDevice in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@UIDevice in libFlurry.a(FlurryAdView.o) ".objc_class_name_UIImageView", referenced from: literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdCanvasView.o) "_objc_exception_try_exit", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurryAdParser oldInstance] in libFlurry.a(FlurryAdParser.o) +[FlurryAdParser instance] in libFlurry.a(FlurryAdParser.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) +[FlurryFileCache createInstanceWithApiKey:] in libFlurry.a(FlurryFileCache.o) +[FlurryAdAssignment createInstance] in libFlurry.a(FlurryAdAssignment.o) +[FlurryHeartBeater createAndStartInstance:] in libFlurry.a(FlurryHeartBeater.o) +[FlurryImageCache createInstanceWithFileCache:] in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSDateFormatter", referenced from: literal-pointer@_OBJC@_cls_refs@NSDateFormatter in libFlurry.a(FlurrySession.o) "_objc_exception_try_enter", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o)

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  • How can I improve this collision detection logic?

    - by Dan
    I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. How could I improve the following if conditions? public boolean checkColisionWithPlayer( Player player ) { // Top Left // Top Right // Bottom Right // Bottom Left // int[][] PP = { { player.x, player.y }, { player.x + player.width, player.y }, {player.x + player.height, player.y + player.width }, { player.x, player.y + player.height } }; // TOP LEFT - PLAYER // if( ( PP[0][0] > x && PP[0][0] < x + width ) && ( PP[0][1] > y && PP[0][1] < y + height ) && ( (x - player.x) < 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[0][0] > ( x + width/2 ) && ( PP[0][1] - y < ( x + width ) - PP[0][0] ) ) { Log.i("Colision", "Top Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[0][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Left - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // TOP RIGHT - PLAYER // else if( ( PP[1][0] > x && PP[1][0] < x + width ) && ( PP[1][1] > y && PP[1][1] < y + height ) && ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[1][0] < ( x + width/2 ) && ( PP[1][0] - x < PP[1][1] - y ) ) { Log.i("Colision", "Top Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[1][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Right - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // BOTTOM RIGHT - PLAYER // else if( ( PP[2][0] > x && PP[2][0] < x + width ) && ( PP[2][1] > y && PP[2][1] < y + height ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[2][0] < ( x + width/2 ) && ( PP[2][0] - x < PP[2][1] - y ) ) { Log.i("Colision", "Bottom Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[2][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Right - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; Log.i("RS", String.format("%d", rs)); if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } return true; } // BOTTOM LEFT - PLAYER // else if( ( PP[3][0] > x && PP[3][0] < x + width ) && ( PP[3][1] > y && PP[3][1] < y + height ) )//&& ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[3][0] > ( x + width/2 ) && ( PP[3][1] - y < ( x + width ) - PP[3][0] ) ) { Log.i("Colision", "Bottom Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[3][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Left - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; //Log.i("RS", String.format("%d", rs)); //player.direction = -1; //player.isSpinning = true; if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } //try { Thread.sleep(1000, 0); } //catch (InterruptedException e) {} return true; } else { player.isColided = false; player.isSpinning = true; } return false; }

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • iPhone SDK: selectRowAtIndexPath with delegate methods

    - by norskben
    Hi SO I am using selectRowAtIndexPath to select a tableview in the same ViewController class, but this does not run the delegate methods, eg: tableView:didSelectRowAtIndexPath I would like these delegate methods to also be called. Is there another API call I can be using? Thanks From the apple docs: selectRowAtIndexPath:animated:scrollPosition: Selects a row in the receiver identified by index path, optionally scrolling the row to a location in the receiver. - (void)selectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition Calling this method does not cause the delegate to receive a tableView:willSelectRowAtIndexPath: or tableView:didSelectRowAtIndexPath: message, nor will it send UITableViewSelectionDidChangeNotification notifications to observers.

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  • Tableview reload data problem iphone sdk

    - by neha
    Hi all, I have a class A which is a subclass of uitableviewcontroller and one more class B which actually displays my tableview with its content is a subclass of A. There's an xml parser which parses my xml and stores the content in an nsmutablearray of application delegate. Now, I fetch this delegate array into a local nsmutablearray in class B to minimise the communication between the two classes i.e. delegate and class B and display that. After certain condition is met in class A, I'm calling xml parser to refill the delegate array and I'm calling class B's tableview reload method. The problem is when I call the tableview's reload data, class B's delegate methods are called. But before that I need to grab this delegate array in local array in class B. How shall I do that? Can anybody please help? Thanx in advance.

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  • How to use HTTP Live Streaming protocol in iPhone SDk 3.0

    - by Pugal Devan
    Hi Guys, i have developed on IPhone application and submitted to App store. But my application got rejected based on below criteria. Thank you for submitting your yyyyyyyy application. We have reviewed your application and have determined that it cannot be posted to the App Store at this time because it is not using the HTTP Live Streaming protocol to broadcast streaming video. HTTP Live Streaming is required when streaming video feeds over the cellular network, in order to have an optimal user experience and utilize cellular best practices. This protocol automatically determines bandwidth available to users and adjusts the bandwidth appropriately, even as bandwidth streams change. This allows you the flexibility to have as many streams as you like, as long as 64 kbps is set as the baseline feed. In my apps i have to stream prerecorded m4v and mp3 files from my server. I used MPMoviePlayerController to stream and play those videos / audio. How to implement the HTTP Live Streaming Protocol in my apps? Also can i get some sample code? Thanks in advance!

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  • Finalizing a Cursor that has not been deactivated or closed non-fatal error

    - by arnold
    Hello all, i'm getting a "Finalizing a Cursor that has not been deactivated or closed" error on this piece of code. The code is used to fill a listview. Since it's a non-fatal error , there is no crash and all seems to works fine..but i don't like the error. If i close the cursor at the end of this code..the listview stay's empty. if i close the cursor in onStop , i get the same error. How do i fix this?? private void updateList() { DBAdapter db = new DBAdapter(this); db.open(); //load all waiting alarm mCursor=db.getTitles("state<2"); setListAdapter(new MyCursorAdapter(this, mCursor)); registerForContextMenu(getListView()); db.close(); } error : E/Cursor ( 2318): Finalizing a Cursor that has not been deactivated or closed. database = /data/data/xxxxxxxxxxxxxxx.db, table = alerts, query = SELECT _id, alert_id, E/Cursor ( 2318): android.database.sqlite.DatabaseObjectNotClosedException: Application did not close the cursor or database object that was opened here E/Cursor ( 2318): at android.database.sqlite.SQLiteCursor.<init>(SQLiteCursor.java:210) E/Cursor ( 2318): at android.database.sqlite.SQLiteDirectCursorDriver.query(SQLiteDirectCursorDr­iver.java: 53) E/Cursor ( 2318): at android.database.sqlite.SQLiteDatabase.rawQueryWithFactory(SQLiteDatabase.j­ava: 1345) E/Cursor ( 2318): at android.database.sqlite.SQLiteDatabase.queryWithFactory(SQLiteDatabase.java­: 1229) .... ....

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  • Drawing a route in mapkit in iphone sdk

    - by PRN
    Hello, I want to draw a route between 2 locations on the map.. something as a tour guide.When the tourist clicks another location i want to be able to draw the route as well as inform the distance from current location. I am aware of sites on the internet which tell how to draw polylines on map. But,one such example had a preloaded .csv file with various coordinates. Is there an alternate way to get the coordinates..as the location is selected dynamically.If no, how do i get the information for intermediate coordinates? Am a newbie. so please dont mind me asking this question. Thanks in advance.

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  • iPhone SDK : UIImageView - Collapsing animation

    - by chris.o.
    Hi All, I'm trying to animating across the screen a horizontal bar with a color gradient. For simplicity, I chose to make a png of the fully extended bar, assign it to a UIImageView, and (attempt to) animate resizing of it using a UIView animation. The problem is that in the "closed" state of the Image, the portion of the image showing is not the part that I want. The image is arranged so that from L to R, a white to red color gradient occurs. The right side (about 20 pixels) is solid red and is the part I want to show when the bar is "collapsed". I'm trying to extend the image out by about 100 pixels to its full width. I referenced the "Buy Now" button example for my code as it seemed relevant" http://stackoverflow.com/questions/1669804/uibutton-appstore-buy-button-animation My code: [UIView beginAnimations:@"barAnimation" context:nil]; [UIView setAnimationDuration:0.6]; CGRect barFrame = bookBar.bounds; if (fExtendBar) { barFrame.origin.x -= 100; barFrame.size.width += 100; } else { barFrame.origin.x += 100; barFrame.size.width -= 100; } bookBar.frame = barFrame; [UIView commitAnimations]; I feel like this should be possible, maybe by setting an "offsetOfImage" to display in the UIImageView, but I can't seem to make it work. Also, I've noticed that the behavior is kind of consistent with what happens in Interface Builder when you resize an image. Then again, I would think there would be a way to override this behavior programmatically. Any suggestions (including other approaches) are welcome. Thanks, chris.o.

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  • Convert Object to String iPhone SDK

    - by Ploetzeneder
    Hello, I have got something strange: This Code does NOT Work: cell.imvstatus.image = [UIImage imageNamed:[[tutorials objectAtIndex:indexPath.row] objectForKey:@"image"] ]; This code works: cell.imvstatus.image = [UIImage imageNamed:@"ROR.png" ]; And in the object there is the value "ROR.png" Whats the problem at the above one? How can I find out a solution? Do i have to cast it to a string ?

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  • iPhone SDK 3.0 and symbolicatecrash not getting along?

    - by Steve
    * UPDATE * I've reinstalled with Snow Leopard, clean install. Completely wiped my existing Leopard install. Same problem persists. I've tried numbers of versions of symbolicatecrash to resolve symbols in my crash reports. From the version provided by Apple, to Alan's Quatermain's version posted on GitHub and finally from http://openradar.appspot.com/6438643. For whatever reason, the best results I can get is for symbols on my own libraries to get resolved. Normally, this is enough data to point me in the right direction -- other times it is not. With 2.x I had no problems getting the symbols for my code + Apple provided libraries from within the stack traces in each thread. Most likely an issue with my environment here, I'm not at all doubting the work that Apple or Alan have done. Yes I'm certain the dSYM I have stashed away is the same exact one that's generating the crash report. Although 'Foo' is me, and getting symbols from it is wonderful, I need to see symbols from the other functions in the stack to truly understand my reports. Note: For devices that crash running the app on iPhone OS 2.2.1, I have no problem getting all symbols. This is an iPhone OS 3.0 issue it appears. Also, while running symbolicatecrash in verbose mode here's a few of the things that struck me as wrong: - NO MATCH NOT searching in Spotlight for dsym with UUID of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ## Warning: Can't find any unstripped binary that matches version of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ..........fetching symbol file for libobjc.A.dylib--[undef] Searching [/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib]...--[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH NOT searching in Spotlight for dsym with UUID of /usr/lib/libobjc.A.dylib ## Warning: Can't find any unstripped binary that matches version of /usr/lib/libobjc.A.dylib Here's an example of the crash report after running it through symbolicatecrash: Thread 0 Crashed: 0 libSystem.B.dylib 0x31dc476c 0x31d46000 + 517996 1 libSystem.B.dylib 0x31dc4755 0x31d46000 + 517973 2 Foo 0x00053075 uncaught_exception_handler + 21 3 CoreFoundation 0x3028f65f 0x301fd000 + 599647 4 libobjc.A.dylib 0x30013693 0x3000c000 + 30355 5 libstdc++.6.dylib 0x374ccc2d 0x3748a000 + 273453 6 libstdc++.6.dylib 0x374ccc81 0x3748a000 + 273537 7 libstdc++.6.dylib 0x374ccd4d 0x3748a000 + 273741 8 libobjc.A.dylib 0x300135ff 0x3000c000 + 30207 9 CoreFoundation 0x30222f2d 0x301fd000 + 155437 10 CoreFoundation 0x30222ecb 0x301fd000 + 155339 11 Foundation 0x30521e33 0x30501000 + 134707 12 Foundation 0x30570d47 0x30501000 + 458055 13 Foo 0x0000a1db -[Bar barfoo] (Bar.m:1617) 14 Foo 0x00032f73 -[MyViewController foobar] (MyViewController.m:727) 15 Foo 0x000329b9 -[MyViewController foobar] (MyViewController.m:666) 16 Foo 0x00031fab -[MyViewController tabBar:tabSelected:] (MyViewController.m:440) 17 Foo 0x00068d41 -[TTTabBar setSelectedTabIndex:] (TTTabBar.m:160) 18 Foo 0x00068ca3 -[TTTabBar setSelectedTabView:] (TTTabBar.m:142) 19 Foo 0x000689cf -[TTTabBar tabTouchedUp:] (TTTabBar.m:83) 20 CoreFoundation 0x302552f9 0x301fd000 + 361209 21 UIKit 0x3094d101 0x308ed000 + 393473 22 UIKit 0x3094d0a1 0x308ed000 + 393377 23 UIKit 0x3094d073 0x308ed000 + 393331 24 UIKit 0x3094cdcd 0x308ed000 + 392653 25 UIKit 0x309779c1 0x308ed000 + 567745 26 UIKit 0x30977011 0x308ed000 + 565265 27 UIKit 0x309767d9 0x308ed000 + 563161 28 UIKit 0x30923613 0x308ed000 + 222739 29 UIKit 0x30923163 0x308ed000 + 221539 30 GraphicsServices 0x32045a4d 0x32041000 + 19021 31 CoreFoundation 0x30253041 0x301fd000 + 352321 32 CoreFoundation 0x30252771 0x301fd000 + 350065 33 GraphicsServices 0x32044b0f 0x32041000 + 15119 34 GraphicsServices 0x32044bbb 0x32041000 + 15291 35 UIKit 0x308f0363 0x308ed000 + 13155 36 UIKit 0x308ef121 0x308ed000 + 8481 37 Foo 0x00002097 main (main.m:13)

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  • UITabBarController rotation problem with popViewControllerAnimated and selectedIndex (iPhone SDK)

    - by rjobidon
    Hi! This is a very important auto rotate issue and easy to reproduce. My application has a UITabBarController. Each tab is a UINavigationController. Auto rotation is handled with normal calls to shouldAutorotateToInterfaceOrientation and didRotateFromInterfaceOrientation. The interface rotates normally until I call UIViewController.popViewControllerAnimated and change UITabBarController.selectedIndex. Steps to reproduce: Create a demo Tab Bar Application. Add the following code to the App Delegate .h file: #import <UIKit/UIKit.h> @interface TestRotationAppDelegate : NSObject { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; -(void)doAction; @end // Redefine the interface to cach rotation messages @interface UITabBarController (TestRotation1AppDelegate) @end Add the following code to the App Delegate .m file: #import "TestRotationAppDelegate.h" @implementation TestRotationAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } @end @implementation UITabBarController (TestRotation1AppDelegate) -(void)viewDidLoad { [super viewDidLoad]; // Add a third tab and push a view UIViewController *view1 = [[UIViewController alloc] init]; view1.title = @"Third"; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:view1]; NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObjectsFromArray:self.viewControllers]; [array addObject:nav]; self.viewControllers = array; // Push view2 inside the third tab UIViewController *view2 = [[UIViewController alloc] init]; [nav pushViewController:view2 animated:YES]; // Create a button to pop view2 UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 50, 220, 38); [button setTitle:@"Pop this view" forState:UIControlStateNormal]; [button addTarget:self action:@selector(doAction) forControlEvents:UIControlEventTouchUpInside]; [view2.view addSubview:button]; } -(void) doAction { // ROTATION PROBLEM BEGINS HERE // Remove one line of code and the problem doesn't occur. [self.selectedViewController popViewControllerAnimated:YES]; self.selectedIndex = 0; } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end The interface auto rotates normally until you tap the button on tab #3. Your help will be geatly appreciated!

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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • Debugging ADT Eclipse Plugin Install

    - by MPG
    I've installed the Android SDK and the ADT plugin, but Android doesn't show up in the WindowPreferences... dialog. I'm running Galileo. If I go to the Installation Details part of the About Eclipse dialog, it says that I have 0.9.6 of Android DDMS and Android Development Tools. I can run adb from the command line. I tried going around the uninstall/reinstall loop once. I'm on Windows Vista. I also have 2.7.7 of the Scala plugin installed, but I tried uninstalling that. Any ideas on what I should try next? Thanks.

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