Search Results

Search found 27599 results on 1104 pages for 'google map'.

Page 366/1104 | < Previous Page | 362 363 364 365 366 367 368 369 370 371 372 373  | Next Page >

  • Optimising For Google and Bing - How Distinct Are They?

    With Bing and Yahoo set to combine soon enough, the Bing search engine will probably count for near to 30% of the search engine business, this means it could be somewhat beneficial to optimise for both Bing and Google in the not too remote future. Now that does not really entail that you ought to implement tremendous modifications to the optimisation approaches you presently use, as an evaluation by SEOmoz reveals that the two engines appear to be growing to be increasingly more similar.

    Read the article

  • How Does the Bing Search Engine Differ in Analyzing Pages Compared to Google?

    Finding what you need on the internet is much easier today than it used to be. With the biggest players dueling it out to get people to choose theirs over their competitors. People are very visual when it comes to just about everything, and Bing seems to be using that to its advantage. So, how does the Bing search engine differ in analyzing pages compared to Google?

    Read the article

  • QCP : un simulateur d'ordinateur quantique pour apprendre la programmation quantique, le projet de Google permet de simuler un ordinateur de 22 qubits

    QCP : un simulateur d'ordinateur quantique pour apprendre la programmation quantique le projet de Google permet de simuler un ordinateur de 22 qubitsVous avez sans doute déjà entendu parler d'ordinateur ou de calculateur quantique, cet outil de calcul très puissant en mesure de résoudre les problèmes algorithmiques les plus complexes, en se basant sur le principe de la superposition d'états quantiques et sur les équivalents des bits actuels : les qubits.Mythe ou réalité, l'ordinateur quantique...

    Read the article

  • What Does Google Social Search Mean For Website Optimisation?

    Google's latest output, Social Search, allows users to search for information via their personal connections on Twitter and other networking sites. With social search rapidly growing in popularity, the idea is basically to get the input of a user's friends, rather than anonymous websites. Social search results are incorporated right into those of a normal search engine results page (SERP) similar to how images, videos and other content are currently integrated into regular listings.

    Read the article

  • Cisco PIX to Juniper Netscreen Policy-based VPN fails Phase 2 Proposal

    - by elint
    I've followed the instructions to configure a VPN between a netscreen device and a Cisco PIX as directed by Cisco's [netscreen to PIX VPN]http://www.cisco.com/en/US/tech/tk583/tk372/technologies_configuration_example09186a00801c4445.shtml article. The only differences are that I'm running PIX 6.3(5) and Juniper Netscreen 6.1.0r2.0 (Firewall+VPN). I followed both configurations exactly, and when I try to connect, the Juniper returns with: 2010-02-21 12:54:28 information IKE: Removed Phase 2 SAs after receiving a notification message. 2010-02-21 12:54:28 information IKE pix_public_IP: Received a notification message for DOI 1 14 NO-PROPOSAL-CHOSEN. 2010-02-21 12:54:28 information IKE pix_public_IP Phase 2: Initiated negotiations. On the Netscreen, I've created a Phase 2 Proposal called ToCorpOffice using DH Group#2, 3DES-CBC, and SHA-1, and when configuring the AutoKey IKE, I chose ToCorpOffice and removed all other transforms. I believe I've configured the same on the PIX with: sysopt connection permit-ipsec crypto ipsec transform-set mytrans esp-3des esp-sha-hmac crypto map mymap 10 ipsec-isakmp crypto map mymap 10 match address nonat crypto map mymap 10 set pfs group2 crypto map mymap 10 set peer netscreen_public_ip crypto map mymap 10 set transform-set mytrans crypto map mymap interface outside Saved that and rebooted, so here's the cryptomap info: PIX-FW1# show crypto map Crypto Map: "mymap" interfaces: { outside } Crypto Map "mymap" 10 ipsec-isakmp Peer = netscreen_public_ip access-list nonat; 1 elements access-list nonat line 1 permit ip 192.168.1.0 255.255.255.0 192.168.2.0 255.255.255.0 (hitcnt=0) Current peer: netscreen_public_ip Security association lifetime: 4608000 kilobytes/28800 seconds PFS (Y/N): Y DH group: group2 Transform sets={ mytrans, } PIX-FW1# Any idea why I'm getting a NO-PROPOSAL-CHOSEN error?

    Read the article

  • QoS for Cisco Router to Prioritize Voice and Interactive Traffic

    - by TJ Huffington
    I have a Cisco 891W NATing Voice and Data to the internet over a 10mbit/2mbit connection. Voice traffic gets degraded when I upload large files. Pings time out as well. I tried to configure a QoS policy but it's basically not doing anything. Voice traffic still degrades when upload bandwidth gets saturated. Here is my current configruation: class-map match-any QoS-Transactional match protocol ssh match protocol xwindows class-map match-any QoS-Voice match protocol rtp audio class-map match-any QoS-Bulk match protocol secure-nntp match protocol smtp match protocol tftp match protocol ftp class-map match-any QoS-Management match protocol snmp match protocol dns match protocol secure-imap class-map match-any QoS-Inter-Video match protocol rtp video class-map match-any QoS-Voice-Control match access-group name Voice-Control policy-map QoS-Priority-Output class QoS-Voice priority percent 25 set dscp ef class QoS-Inter-Video bandwidth remaining percent 10 set dscp af41 class QoS-Transactional bandwidth remaining percent 25 random-detect dscp-based set dscp af21 class QoS-Bulk bandwidth remaining percent 5 random-detect dscp-based set dscp af11 class QoS-Management bandwidth remaining percent 1 set dscp cs2 class QoS-Voice-Control priority percent 5 set dscp ef class class-default fair-queue interface FastEthernet8 bandwidth 1024 bandwidth receive 20480 ip address dhcp ip nat outside ip virtual-reassembly duplex auto speed auto auto discovery qos crypto map mymap max-reserved-bandwidth 80 service-policy output QoS-Priority-Output crypto map mymap 10 ipsec-isakmp set peer 1.2.3.4 default set transform-set ESP-3DES-SHA match address 110 qos pre-classify ! fa8 is my connection to the internet. Voice traffic goes over a VPN ("mymap") to the SIP server. That's why I specified "qos pre-classify" which I believe is the way to classify traffic over the VPN. However even when I ping a public IP while saturating upload bandwidth, the latency is exceptionally high. Is this configuration correct? Are there any suggestions that might make this work for my setup? Thanks in advance.

    Read the article

  • QoS for Cisco Router to Prioritize Voice and Interactive Traffic

    - by TJ Huffington
    I have a Cisco 891W NATing Voice and Data to the internet over a 10mbit/2mbit connection. Voice traffic gets degraded when I upload large files. Pings time out as well. I tried to configure a QoS policy but it's basically not doing anything. Voice traffic still degrades when upload bandwidth gets saturated. Here is my current configruation: class-map match-any QoS-Transactional match protocol ssh match protocol xwindows class-map match-any QoS-Voice match protocol rtp audio class-map match-any QoS-Bulk match protocol secure-nntp match protocol smtp match protocol tftp match protocol ftp class-map match-any QoS-Management match protocol snmp match protocol dns match protocol secure-imap class-map match-any QoS-Inter-Video match protocol rtp video class-map match-any QoS-Voice-Control match access-group name Voice-Control policy-map QoS-Priority-Output class QoS-Voice priority percent 25 set dscp ef class QoS-Inter-Video bandwidth remaining percent 10 set dscp af41 class QoS-Transactional bandwidth remaining percent 25 random-detect dscp-based set dscp af21 class QoS-Bulk bandwidth remaining percent 5 random-detect dscp-based set dscp af11 class QoS-Management bandwidth remaining percent 1 set dscp cs2 class QoS-Voice-Control priority percent 5 set dscp ef class class-default fair-queue interface FastEthernet8 bandwidth 1024 bandwidth receive 20480 ip address dhcp ip nat outside ip virtual-reassembly duplex auto speed auto auto discovery qos crypto map mymap max-reserved-bandwidth 80 service-policy output QoS-Priority-Output crypto map mymap 10 ipsec-isakmp set peer 1.2.3.4 default set transform-set ESP-3DES-SHA match address 110 qos pre-classify ! fa8 is my connection to the internet. Voice traffic goes over a VPN ("mymap") to the SIP server. That's why I specified "qos pre-classify" which I believe is the way to classify traffic over the VPN. However even when I ping a public IP while saturating upload bandwidth, the latency is exceptionally high. Is this configuration correct? Are there any suggestions that might make this work for my setup? Thanks in advance.

    Read the article

  • How do I rate limit google's crawl of my class C IP block?

    - by Zak
    I have several sites in a class C network that all get crawled by google on a pretty regular basis. Normally this is fine. However, when google starts crawling all the sites at the same time, the small set of servers that back this IP block can take a pretty big hit on load. With google webmaster tools, you can rate limit the googlebot on a given domain, but I haven't found a way to limit the bot across an IP network yet. Anyone have experience with this? How did you fix it?

    Read the article

  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

    Read the article

  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

    Read the article

  • GDL Presents: Women Techmakers with Diane Greene

    GDL Presents: Women Techmakers with Diane Greene Megan Smith co-hosts with Cloud Platform PM Lead Jessie Jiang. They will be exploring former VMWare CEO and current Google, Inc. board member Diane Greene's strategic thoughts about Cloud on a high-level, as well as the direction in which she sees the tech industry for women. Hosts: Megan Smith - Vice President, Google [x] | Jessie Jiang - Product Management Lead, Google Cloud Platform Guest: Diane Greene - Board of Directors, Google, Inc. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

    Read the article

  • YouTube Developers Live: Playlist Party Picker

    YouTube Developers Live: Playlist Party Picker Submit your questions here: goo.gl Danny Hermes, Jeff Posnick and JJ Behrens discuss how they built Party Playlist Picker, a Python App Engine application that lets Google+ users collaboratively edit YouTube Playlists. More details are at apiblog.youtube.com Helpful Links: OAuth2 for GData APIs - googleappsdeveloper.blogspot.com Channel API - developers.google.com Memcache - developers.google.com From: GoogleDevelopers Views: 141 18 ratings Time: 40:14 More in Science & Technology

    Read the article

  • Apps Script Office Hours - September 6, 2012

    Apps Script Office Hours - September 6, 2012 In this week's episode of Google Apps Script office hours, Ikai and Jan: - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl - Answer a variety of questions from the Google Moderator. - Answer live questions about monetization and other topics. To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 301 10 ratings Time: 25:28 More in Science & Technology

    Read the article

  • Geo for Good Summit Highlights

    Geo for Good Summit Highlights The last week of September, Google hosted the Geo for Good User Summit, for nonprofit mapping and technology specialists to update the nonprofit community about new and special features of Google's mapping products. In this week's Maps Developers Live event, Mano Marks from Maps Developer Relations and Raleigh Seamster, Program Manager with the Google Earth Outreach team will talk about the highlights of the Summit and show off some great examples of people using Maps to help the world. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

    Read the article

  • App Scripts Office Hours - August 30, 2012

    App Scripts Office Hours - August 30, 2012 In this week's episode of Google Apps Script office hours, Eric and Ikai: - Highlight a blog post on Google Analytics in Apps Script (goo.gl - Answer questions about Charts Dashboards and other topics. - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 135 16 ratings Time: 33:51 More in Science & Technology

    Read the article

  • Apps Script Office Hours - August 23, 2012

    Apps Script Office Hours - August 23, 2012 In this week's episode on Google Apps Script office hours, Jan and Ikai: - Cover the release notes (goo.gl - Highlight a blog post on Google Analytics in Apps Script (goo.gl - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 803 16 ratings Time: 25:00 More in Science & Technology

    Read the article

< Previous Page | 362 363 364 365 366 367 368 369 370 371 372 373  | Next Page >