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  • How to reliably take Java Heap Dumps?

    - by karlcyr
    My team is running into difficulties when trying to take good heap dumps triggered by OutOfMemoryErrors. For specific reasons we are currently taking the dumps with jmap called from a bash script instead of using the HeapDumpOnOutOfMemoryError flag. We're using a 64-bit 1.6 JVM with a heap size around 3 GB. Our heap dumps fail 90% of the time (guesstimate). Is there anything we can do to improve our odds of getting a clean heap dump we can use to troubleshoot memory problems? I have read that jmap had major issues in Java 1.4 but that those issues should be mostly addressed now.

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  • sublime text 2 review !

    - by Anirudha
    Few months ago I am looking for a editor to doing simply edit on html,css,javascript.  Before it I tried notepad++ which is quite awesome to do all works I want to get done with him.  I choose 2 editor on my list. first is sublime text and second is phpstorm. both are cross-plateform. I tried both and both is working fine. I finally go with sublime text 2.   Here is the reason why sublime text 2 is awesome. phpstorm and sublime text 2 both is licensed  software. In sublime text 2 you can use it for unlimited time when phpstorm is available for 30 days only. Sublime text 2 is very memory efficient and lightweight software this is first thing people found best in sublime text 2. in phpstorm problem for me is sometime it’s goes unresponsive when I tried html5 boilerplate. sublime text 2 is never hang depend on memory size of project compare to phpstorm. in Sublime text 2 you can got better speed at coding after learning some shortcut and basic thing applied specially sublime text 2. Sublime text 2 come with distraction free mode when phpstorm have nothing with full-screen. Sublime text 2 support almost every language. I have seen many people in community who has move from their PHP IDE to sublime text 2. You can use LESS and coffeescript in it. There are many kind of customization out in github regarding sublime text 2.   In past I also have also tried webmatrix. the latest version of webmatrix have nothing good as sublime text 2. Sublime text 2 is best fit for my requirement.   So cheers, people should tried once Sublime text 2 if they are look for a solid tool for learning new things. sublime text 2 can be downloaded from http://www.sublimetext.com/.   Thanks for reading my post.

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • Allow image upload - most efficient way?

    - by K-P
    Hey everyone, In my site, I currently only allow users to import images from other sites rather than uploading it themselves. The main reason for this is because I don't have much storage space on my host (relatively speaking). The host charges quite a bit for additional space. What are the alternatives to hosting images users upload (max 1mb size). Would it be a good idea to purchase separate cheap hosting with "unlimited space" (I know that's not true, but I'm guessing it's more than 1gb)? Or are there some caveats with this approach (e.g. security since the site should not be browsable, but accessed via another server)? Are there alternative ideas that I could employ? Thanks for any suggestions

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  • Strange mesh import problem with Assimp and OpenGL

    - by Morgan
    Using the assimp library for importing 3D data into an OpenGL application. I get some strange problems regarding indexing of the vertices: If I use the following code for importing vertex indices: for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } I get the following result: Instead, if I use the following code: for(int k = 0; k < 2 ; k++) { for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } } I get the correct result: Hence adding the indices twice, renders the correct result? The OpenGL buffer is populated, like so: glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices->size() * sizeof(unsigned int), indices->data(), GL_STATIC_DRAW); And rendered as follows: glDrawElements(GL_TRIANGLES, vertexCount*3, GL_UNSIGNED_INT, indices->data());

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  • How to move unseen windows => Cannot access my application after switching monitors

    - by Stephane Rolland
    I switch monitors really often: At work I have a very poor computer, and gpu too, which is bad at keeping its configuration, resolution and monitor position between each reboot. Both monitor are different size and resolution. When doing that I often have applications that were on one of the monitors that remember their last position opened... so now they are unseen, at screen coordinates I cannot access. I know there is a shortcut that can access the move functionnality of a window. Could you remind it to me. Do you have other trick to center all opened windows into the visible screens ?

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  • How do I boot Ubuntu Cloud images in vmware?

    - by Graham
    I want to run an Ubuntu cloud image on on VMWare. I've gotten pretty far but want to know how to set the OVF properties in a way that VMWare understands in order to pass parameters to cloud-init. This is what I've done: Install VMWare Player 4.0.4, using the vmware workstation 8.0.2 / player 4.0.2 fix for linux 3.2+ patch to get around the compilation failure for virtual ethernet module. Download precise-server-cloudimg-amd64.ovf, and also the QCOW2 .img file (220MB) Run qemu-img convert -O vmdk precise-server-cloudimg-amd64-disk1.img precise-server-cloudimg-amd64-disk1.vmdk to convert the image from QCOW2 to VMDK Edit the OVF to change the extension and ovf:size on the <File> element and set ovf:format="http://www.vmware.com/interfaces/specifications/vmdk.html#sparse" on the <Disk> element. Edit the OVF to remove all the <Property> elements because vmplayer was complaining about unrecognised elements. Run the OVF in vmplayer. Alternatively, run ovftool to convert to vmx and run the vmx. Unfortunately I can't log in as "ubuntu" at the prompt because the OVF properties haven't been provided to cloud-init. How should I do this?

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  • How to add a new entry to fstab?

    - by Roei
    I mount a device mount /dev/xvdf /mnt/mongo and verify the mount using df-h: Filesystem Size Used Avail Use% Mounted on /dev/xvda1 7.9G 955M 6.9G 12% / tmpfs 299M 44K 299M 1% /dev/shm /dev/xvdf 20G 589M 19G 4% /mnt/mongo But now I'm trying to figure out how to make it auto mount on boot. I understand I need to add a new entry to /etc/fstab, so I perform: $ sed -i '$ a\/dev/xvdf /mnt/mongo xfs defaults 1 1' /etc/fstab But, after reboot, it seems that the auto mount didn't work. The device didn't appear in the df -h list. Should I not use the sed to add the entry? Is the entry I entered incorrect?

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  • What happens to a PDF file when you save it as a static PDF file?

    - by JimDel
    Does anyone know what happens to a PDF file when you save it as a static PDF file? I have a 17K PDF file that doesn’t work will with my software. But when I save it as a Static PDF using Adobe Live Cycle, the file works just fine. But it’s significantly larger (327K). Because these file will be download over the web, I really want to keep the size down. I have hundreds of files like this. If I knew what happens to the file when it’s converted I might be in better shape. Thanks

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  • Why does the Java VM process eat up more RAM then specified in -Xmx parameter?

    - by evilpenguin
    I have multiple servers running CentOS 5.4 and only one application running on Java VM. I've configured the Java VM with the following arguments: java -Xmx4500M -server -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:NewSize=1024m -Djava.net.preferIPv4Stack=true -Dcom.sun.management.jmxremote=true The machines I'm running the VM on has 6 GB RAM and no other applications running. After a while, the java process starts to hit the swap space really hard, I get this info out of the top command: 7658 root 25 0 11.7g 3.9g 4796 S 39.4 67.3 543:54.17 java On the other hand, if I connect via JConsole, it reports the Java VM has 2.6 GB used, 4.6 GB commited and 4.6 Gb max. java -version returns: java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) 64-Bit Server VM (build 14.3-b01, mixed mode) Why is the Java VM expanding so much past it's allocated heap size? And where does that memory go, if it's not reported in JConsole?

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  • Ubuntu Nvidia Xorg Twinview doesnt like my monitors

    - by Andrew Bolster
    Basically, using the latest available ubuntu drivers (195.36.15) I cannot for the life of me get my two monitors to operate at suitable resolutions. When not using the drivers atall and going single-screen, both monitors support 1680x1050, but this option is only shown for one monitor in nvidia-settings, and when i manually add a metamode into the xorg.conf, it just gives up initialising the second screen. (**) Mar 25 15:49:47 NVIDIA(0): TwinView enabled (II) Mar 25 15:49:47 NVIDIA(0): Assigned Display Devices: CRT-0, CRT-1 (II) Mar 25 15:49:47 NVIDIA(0): Validated modes: (II) Mar 25 15:49:47 NVIDIA(0): "1680x1050,1680x1050" (II) Mar 25 15:49:47 NVIDIA(0): Virtual screen size determined to be 1680 x 1050 Any ideas?

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  • Ubuntu Nvidia Xorg Twinview doesnt like my monitors

    - by Andrew Bolster
    Basically, using the latest available ubuntu drivers (195.36.15) I cannot for the life of me get my two monitors to operate at suitable resolutions. When not using the drivers atall and going single-screen, both monitors support 1680x1050, but this option is only shown for one monitor in nvidia-settings, and when i manually add a metamode into the xorg.conf, it just gives up initialising the second screen. (**) Mar 25 15:49:47 NVIDIA(0): TwinView enabled (II) Mar 25 15:49:47 NVIDIA(0): Assigned Display Devices: CRT-0, CRT-1 (II) Mar 25 15:49:47 NVIDIA(0): Validated modes: (II) Mar 25 15:49:47 NVIDIA(0): "1680x1050,1680x1050" (II) Mar 25 15:49:47 NVIDIA(0): Virtual screen size determined to be 1680 x 1050 Any ideas?

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  • Developing a mobile application, how to show help if it contains too much data?

    - by MobileDev123
    I am developing a mobile application which has many functionality, and I am pretty sure that the design will confuse the user about how to use some functionality so we decided to include some help as we can see them regularly in desktop applications, but later we found that the help text is too long. We don't think that one screen is enough to describe what a user can do. Moreover the project itself is subjected to evolve based on beta stage and user reports. After a lot of thinking and meetings we have decided three options to show the users what they can do. Create the website or blog, so we can let the users know what they can do with this application, the advantage is that it can provide us a good source of marketing, but for that they have to access the site while most part of the application can be used while being offline in earlier versions. Create a section in the application called demos to show the same thing locally, but we are afraid that it will increase the size, that we think can be avoided (and we are planning to avoid if there is any option) Show popups, but we discarded this thinking that pop ups annoys user no matter what the platform is. I want to know from community that which option will you choose, we are also open to accept other ideas if you have.

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • excel rows,find if include,low and high

    - by Malin Pedersen
    Link to full-size image For what is marked in orange: As mentioned in the example in the picture it says "headphones". I would like it to search through all the lines in column A, to find something that has that name in it, then it should count the number of people, and come out with the number (in how many) the "middle price" I want it to take the price of B (depending on where it found it called headphones) and take the average price of it. In secured, as I would like it to count how many of them (from the number, or from the beginning) that have "secured" as "no" and "yes." I would like to use this on several things. For what is marked in pink: Where would I find the average price of all the goods, and what the name of the particular item is? Same with the highest and lowest price. How can I do this?

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  • '"Windows Backend object has no attribute 'iso-path' - see log for details.' error when trying to install

    - by Raja
    I am trying to install Ubuntu 11.10 in windows XP, Everything went as before until the countdown clock reached zero, then I got "Windows Backend object has no attribute 'iso-path' - see log for details. It's done it three times now. (Formatting in between) The end of the log says ====== 11-01 17:20 DEBUG TaskList: New task check_iso 11-01 17:20 DEBUG TaskList: ### Running check_iso... 11-01 17:20 DEBUG CommonBackend: Checking Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: checking Ubuntu ISO Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: wrong size: 8094031872 > 900000000 11-01 17:20 DEBUG TaskList: ### Finished check_iso 11-01 17:20 ERROR TaskList: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path' 11-01 17:20 DEBUG TaskList: # Cancelling tasklist 11-01 17:20 DEBUG TaskList: # Finished tasklist 11-01 17:20 ERROR root: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 130, in select_task File "\lib\wubi\application.py", line 205, in run_cd_menu File "\lib\wubi\application.py", line 120, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path'

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  • Data Recovery needed with a Sector Zero problem on a HDD

    - by Jay Robins
    Left my computer (running XP) copying files to an external drive. Came back a few hours later, and the laptop was pretty hot and had frozen (Ironic aint it). Forced a reboot, and the laptop HDD hasnt worked since. Set it up in an external enclosure, but XP cant mount the HDD to a drive letter, but is able to recognize the manufacturer and drive size (Hitachi-320GB). No noise or rattling when the drive is spinning, but I cant get anything off of it, since i cant mount it, or see much of anything. Computer repair shop ran some software tests and says it came back with a "Zero Sector bad" message, and need to send it to a professional data recovery service. Any other options or ideas, before I have to spend thousands of dollars to recover my data? Any help would be GREATLY appreciated!!! I'm desperate and a poor student! Thanks in Advance, -Jay

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  • Cloud computing - database loading question

    - by workwise
    Following is the situation, I want to know whether what I want is possible in cloud computing and is it the best way for me: 1) My main site has a Database with tables with millions of rows, and entries are added almost every second. 2) I will setup a mysql mirror, so there will be a backup database always in sync with the main one. 3) There are few tens of thousands of images- growing. So say total size of images few tens of gigabytes. I will be keeping the image data also in sync on the backup server. 4) There can be short periods where traffic can go 100X the average traffic. 5) I will be using memcache heavily - most database and even frequently used disk files/images will be in RAM. I want that the main site runs on a dedicated server. The backup server is say an Amazon EC2 instance. Now note that since it is live backup, I need to run a small instance continuously. I want that when I anticipate high traffic, I should be able to run a large instance on the cloud and transfer the traffic there. The main point is - I do not want to spend time in "loading" the database on the large instance, as it typically can take few minutes or even hours (experience). So is it possible to just scale the memory/CPU on demand, and not having to load the database or sync up the filesystem? I want to setup my backup scripts etc just ONCE. Thanks JP

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  • firefox raided?

    - by dschinn1001
    ubuntu 12.10 with firefox 17.0 firefox is now suddenly not starting any more ? (since I tried something with virtualbox and win7 firefox seems to be raided somehow ? - then after next boot virtualbox with win7 did not work any more and had message like here: Premature end of data in tag VirtualBox line 8. Location: '/home/$user/VirtualBox VMs/V12/V12.vbox', line 86 (8), column 2. /home/vbox/vbox-4.2.4/src/VBox/Main/src-server/MachineImpl.cpp[724] (nsresult Machine::registeredInit()). Fehlercode: NS_ERROR_FAILURE (0x80004005) Komponente: Machine Interface: IMachine {22781af3-1c96-4126-9edf-67a020e0e858} ) this happened all - after win7 made an update and virtual hard-disk with size of normally 25 Gibi exceeded to 26.8 Gibi I plugged (when I created virtualbox with win7) usb-hard-disk with 500 Gibi, but somehow win7 was not installed on disk with 500 Gibi - instead only virtual-harddisk with default 25 Gibi was created - and smaller harddisk with maximum of 120 Gibi was restless stuffed out. This created then the problem with "raided" firefox and firefox cannot start any more. After I delelted virtualbox with win7 - there are 12 Gibi free space back on the smaller harddisk - but firefox remains after reboot out-of-function and does not start.

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  • What WYSIWYG software can I use to create a web page?

    - by Roman
    I always made web pages by writing HTML code but now I would like to try to use some WYSIWYG approach. Can anybody recommend me a program which I can use for that? I mean a program in which you can move buttons, tables, pictures by mouse. You can change size and shape by mouse. You can use nice templates for "block of text", buttons, background and so on. I am using Windows 7. May be I already have something pre-installed?

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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  • isometric drawing order with larger than single tile images - drawing order algorithm?

    - by Roger Smith
    I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a problem when drawing my objects to the screen as I get some tiles erroneously overlapping other tiles. The two solutions that I know of are either splitting the image into 1x1 tile segments or implementing my own draw order algorithm, for example by assigning each image a number. The image with number 1 is drawn first, then 2, 3 etc. Does anyone have advice on what I should do? It seems to me like splitting an isometric image is very non obvious. How do you decide which parts of the image are 'in' a particular tile? I can't afford to split up all of my images manually either. The draw order algorithm seems like a nicer choice but I am not sure if it's going to be easy to implement. I can't solve, in my head, how to deal with situations whereby you change the index of one image, which causes a knock on effect to many other images. If anyone has an resources/tutorials on this I would be most grateful.

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  • How do I send email with sendmail to external hosts?

    - by Jake
    If I wanted to send an email to a user on the same linux machine, I can run: echo -e "Subject: Foo\n\nBar\n" | sendmail -v jacob But if I run: echo -e "Subject: Foo\n\nBar\n" | sendmail -v [email protected] It will give me the error: 050 >>> MAIL From:<jacob@mu> SIZE=321 050 550 5.1.8 Cannot resolve your domain {mx-us011} If my machine has access to the internet but is behind a router and has no domain associated with it, can I use sendmail to send mail to this address? Do I need to connect through an SMTP server? Can I do that with sendmail? If I use sendmail's -f option and put my gmail account there it will work. Can (or should I) I use my IP address? echo -e "Subject: Foo\n\nBar\n" | sendmail -v -f [email protected] [email protected] I'm a bit lost on how all this comes together in sending mail from the command line.

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  • Strange Inode/Ram cache drops happening in CentOS

    - by FunkyChicken
    I run a CentOS 5.7 machine (64bit) with 24GB ram and 4x SAS drives in RAID10 setup. This machine runs nginx/1.0.10, php-fpm & xcache. About a month back the RAM usage of this machine has changed. About every few hours the 'CACHE' is flushed from the RAM, this happens exactly when the 'Inode table usage' drops. I'm pretty sure these drops are related. (see the 2 attached images). This server hosts quite a lot of small files (20M all a few KB big). Not many files are deleted (maybe 100 per hour (total size a few MB max)), not enough to account for the huge Inode table drops. I also have no crons running which could cause these drops. Sar -r output: http://pastebin.com/C4D0B79i My question: Why are these huge RAM/Inode usage drops happening? How can I get Nginx/PHP to use all of my servers RAM?

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