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  • Elmah

    - by csharp-source.net
    LMAH (Error Logging Modules and Handlers) is an application-wide error logging facility that is completely pluggable. It can be dynamically added to a running ASP.NET web application, or even all ASP.NET web applications on a machine, without any need for re-compilation or re-deployment. Once ELMAH has been dropped into a running web application and configured appropriately, you get the following facilities without changing a single line of your code: * Logging of nearly all unhandled exceptions. * A web page to remotely view the entire log of recoded exceptions. * A web page to remotely view the full details of any one logged exception. * In many cases, you can review the original yellow screen of death that ASP.NET generated for a given exception, even with customErrors mode turned off. * An e-mail notification of each error at the time it occurs. * An RSS feed of the last 15 errors from the log.

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  • nginx+php-fpm help optimize configs

    - by Dmitro
    I have 3 servers. First server (CPU - model name: 06/17, 2.66GHz, 4 cores, 8GB RAM) have nginx as load balancer with next config upstream lb_mydomain { server mydomain.ru:81 weight=2; server 66.0.0.18 weight=6; } server { listen 80; server_name ~(?!mydomain.ru)(.*); client_max_body_size 20m; location / { proxy_pass http://lb_mydomain; proxy_redirect off; proxy_set_header Connection close; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass_header Set-Cookie; proxy_pass_header P3P; proxy_pass_header Content-Type; proxy_pass_header Content-Disposition; proxy_pass_header Content-Length; } } And configs from nginx.conf: user www-data; worker_processes 5; # worker_priority -1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 5024; # multi_accept on; } http { include /etc/nginx/mime.types; access_log /var/log/nginx/access.log; sendfile on; default_type application/octet-stream; #tcp_nopush on; keepalive_timeout 65; tcp_nodelay on; gzip on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; # PHP-FPM (backend) upstream php-fpm { server 127.0.0.1:9000; } include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } And config php-fpm: listen = 127.0.0.1:9000 ;listen.backlog = -1 ;listen.allowed_clients = 127.0.0.1 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 user = www-data group = www-data pm = dynamic pm.max_children = 80 ;pm.start_servers = 20 pm.min_spare_servers = 5 pm.max_spare_servers = 35 ;pm.max_requests = 500 pm.status_path = /status ping.path = /ping ;ping.response = pong request_terminate_timeout = 30s request_slowlog_timeout = 10s slowlog = /var/log/php-fpm.log.slow ;rlimit_files = 1024 ;rlimit_core = 0 ;chroot = chdir = /var/www ;catch_workers_output = yes ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M In top I see 20 php-fpm processes which use from 1% - 15% CPU. So it's have high load averadge: top - 15:36:22 up 34 days, 20:54, 1 user, load average: 5.98, 7.75, 8.78 Tasks: 218 total, 1 running, 217 sleeping, 0 stopped, 0 zombie Cpu(s): 34.1%us, 3.2%sy, 0.0%ni, 37.0%id, 24.8%wa, 0.0%hi, 0.9%si, 0.0%st Mem: 8183228k total, 7538584k used, 644644k free, 351136k buffers Swap: 9936892k total, 14636k used, 9922256k free, 990540k cached Second server(CPU - model name: Intel(R) Xeon(R) CPU E5504 @ 2.00GHz, 8 cores, 8GB RAM). Nginx configs from nginx.conf: user www-data; worker_processes 5; # worker_priority -1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 5024; # multi_accept on; } http { include /etc/nginx/mime.types; access_log /var/log/nginx/access.log; sendfile on; default_type application/octet-stream; #tcp_nopush on; keepalive_timeout 65; tcp_nodelay on; gzip on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; # PHP-FPM (backend) upstream php-fpm { server 127.0.0.1:9000; } include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } And config of php-fpm: listen = 127.0.0.1:9000 ;listen.backlog = -1 ;listen.allowed_clients = 127.0.0.1 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 user = www-data group = www-data pm = dynamic pm.max_children = 50 ;pm.start_servers = 20 pm.min_spare_servers = 5 pm.max_spare_servers = 35 ;pm.max_requests = 500 ;pm.status_path = /status ;ping.path = /ping ;ping.response = pong ;request_terminate_timeout = 0 ;request_slowlog_timeout = 0 ;slowlog = /var/log/php-fpm.log.slow ;rlimit_files = 1024 ;rlimit_core = 0 ;chroot = chdir = /var/www ;catch_workers_output = yes ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M In top I see 50 php-fpm processes which use from 10% - 25% CPU. So it's have high load averadge: top - 15:53:05 up 33 days, 1:15, 1 user, load average: 41.35, 40.28, 39.61 Tasks: 239 total, 40 running, 199 sleeping, 0 stopped, 0 zombie Cpu(s): 96.5%us, 3.1%sy, 0.0%ni, 0.0%id, 0.0%wa, 0.0%hi, 0.4%si, 0.0%st Mem: 8185560k total, 7804224k used, 381336k free, 161648k buffers Swap: 19802108k total, 16k used, 19802092k free, 5068112k cached Third server is server with database postgresql. Also i try ab -n 50 -c 5 http://www.mydomain.ru/ And I get next info: Complete requests: 50 Failed requests: 48 (Connect: 0, Receive: 0, Length: 48, Exceptions: 0) Write errors: 0 Total transferred: 9271367 bytes HTML transferred: 9247767 bytes Requests per second: 1.02 [#/sec] (mean) Time per request: 4882.427 [ms] (mean) Time per request: 976.486 [ms] (mean, across all concurrent requests) Transfer rate: 185.44 [Kbytes/sec] received Please advise how can I make lower level of load average?

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  • Naming boolean field that is a verb

    - by dnhang
    In Java, by convention getter and setter for boolean fields will be isField() and setField(). This works perfectly fine with field names that are adjectives like active, visible, closed, etc. But how do I name a field that has meaning of a verb, like haveChildren? Add _ing to the verb (havingChildren), maybe? Edit: to clarify, I don't have control of the method names (getter and setter), they are auto-generated by the IDE. So what I need is an appropriate field name so that when the IDE generate a getter for it, it make senses. For example, hasChildren is a perfect field name, but when the IDE generate the getter for the field it would be isHasChildren. How do I solve this?

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  • CUPS: HP printer DNS url

    - by wintersolutions
    The URL for my printer generated by hp-makeuri looks like this: hp:/net/Officejet_6500_E710n-z?ip=192.168.178.30 But the printer is on a dhcp enabled wifi network and so its IP-address does and could change. On the other hand my wifi router seems smart enough to have some sort of DNS: $ ping hp-6500a PING hp-6500a.fritz.box (192.168.178.30) 56(84) bytes of data. 64 bytes from hp-6500a.fritz.box (192.168.178.30): icmp_req=1 ttl=255 time=11.3 ms I tried to use the hostname in the CUPS URL/DeviceUID but it failed, any suggestions if this is possible and the correct format?

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  • Buy vs. Build - FTP Service

    - by Joel Martinez
    We have a need to FTP files that are generated by our system, so we're trying to decide whether we should spend the time to build something that meets our criteria (relatively easy, .NET has FTP functionality built in, among other more advanced libs from 3rd parties). Or if we should buy something off the shelf. Our requirements are roughly: Must be able to trigger a file send programmatically Needs to retry N number of times (configurable) Queryable status of FTP requests Callback on completion or fail of an FTP request I don't need to be sold on the relative simplicity of building something like that for myself. However I do want to do the due diligence of seeing what products are available ... because if something does exist that matches the requirements above, I wouldn't mind paying for it :-) Any thoughts or links would be greatly appreciated. Thanks!

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  • Project Euler 2: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 2.  As always, any feedback is welcome. # Euler 2 # http://projecteuler.net/index.php?section=problems&id=2 # Find the sum of all the even-valued terms in the # Fibonacci sequence which do not exceed four million. # Each new term in the Fibonacci sequence is generated # by adding the previous two terms. By starting with 1 # and 2, the first 10 terms will be: # 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ... # Find the sum of all the even-valued terms in the # sequence which do not exceed four million. import time start = time.time() total = 0 previous = 0 i = 1 while i <= 4000000: if i % 2 == 0: total +=i # variable swapping removes the need for a temp variable i, previous = previous, previous + i print total print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • After re-installing ubuntu 13.10, stuck at GRUB Rescue, Boot-Repair didn't work!

    - by user205691
    Because i could not get the WiFi login work, i thought i will reinstall ubuntu, with internet connection to have updated drivers for wireless & graphics etc. I have deleted earlier linux partitions usings gparted and re-installed ubuntu 13.10, exactly following the same steps as i did earlier, making a 100GB /home on dev/sda and pointing root to /dev/sdb (SSD) and swap on dev/sda/ . Installing boot on /dev/sdb. But, somehow i think the grub is either corrupted or removed because i am unable to boot the laptop to any OS now. I get the following message: "no such device" xxxxx followed by huge HEX number GRUB rescue when i type ls on Grub rescue prompt, i can see hd0 & hd1, but thats about it. i tried Boot-repair but it is unable to fix the problem. The following log is generated via boot-repair create log: Boot-repair log I am unable to boot into windows or linux at the moment and need help to fix the grub so i can boot !!

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  • The Internet of Things & Commerce: Part 3 -- Interview with Kristen J. Flanagan, Commerce Product Management

    - by Katrina Gosek, Director | Commerce Product Strategy-Oracle
    Internet of Things & Commerce Series: Part 3 (of 3) And now for the final installment my three part series on the Internet of Things & Commerce. Post one, “The Next 7,000 Days”, introduced the idea of the Internet of Things, followed by a second post interviewing one of our chief commerce innovation strategists, Brian Celenza.  This final post in the series is an interview with Kristen J. Flanagan, lead product manager for Oracle Commerce omnichannel strategy. She takes us through the past, present, and future of how our Commerce Solution is re-imagining the way physical and digital shopping come together. ------- QUESTION: It’s your job to stay on top of what our customers’ need to not only run their online businesses effectively, but also to make sure they have product capabilities they can innovate and grow on. What key trend has been top-of-mind for you and our customers around this collision of physical and digital shopping? Kristen: I’ll agree with Brian Celenza that hands down mobile has forced a major disruption in shopping and selling behavior. A few years ago, mobile exploded at a pace I don't think anyone was expecting. Early on, we saw our customers scrambling to establish a mobile presence---mostly through "screen scraping" technologies. As smartphones continued to advance (at lightening speed!), our customers started to investigate ways to truly tap in to their eCommerce capabilities to deliver the mobile experience. They started looking to us for a means of using the eCommerce services and capabilities to deliver a mobile experience that is tailored for mobile rather than the desktop experience on a smaller screen. In the future, I think we'll see customers starting to really understand what their shoppers need and expect from a mobile offering and how they can adapt their content and delivery of that content to meet those needs. And, mobile shopping doesn’t stop at the consumer / buyer. Because the in-store experience is compelling and has advantages that digital just can't offer, we're also starting to see the eCommerce services being leveraged for mobile for in-store sales associates. Brick-and-mortar retailers are interested in putting the omnichannel product catalog, promotions, and cart into the hands of knowledgeable associates. Retailers are now looking to connect and harness the eCommerce data in-store so that shoppers have a reason to walk-in. I think we'll be seeing a lot more customers thinking about melding the in-store and digital experiences to present a richer offering for shoppers.    QUESTION: What are some examples of what our customers are doing currently to bring these concepts to reality? Kristen: Well, without question, connecting digital and brick-and-mortar worlds is becoming tablestakes for selling experiences. If a brand has a foot in both worlds (i.e., isn’t a pureplay online retailer), they have to connect the dots because shoppers – whether consumers or B2B buyers –don't think in clearly defined channels anymore. The expectation is connectedness – for on- and offline experiences, promotions, products, and customer data. What does this mean practically for businesses selling goods on- and offline? It touches a lot of systems: inventory info on the eCommerce site, fulfillment options across channels (buy online/pickup in store), order information (representing various channels for a cohesive view of shopper order history), promotions across digital and store, etc.  A few years ago, the main link between store and digital was the smartphone. We all remember when “apps” became a thing and many of our customers were scrambling to get a native app out there. Now we're seeing more strategic thinking around the benefits of mobile web vs. native and how that ties in to the purpose and role of mobile within the digital channel. Put it more broadly, how these pieces fit together in the overall brand puzzle.  The same could be said for “showrooming.” Where it was a major concern (i.e., shoppers using stores to look at merchandise and then order online from Amazon), in recent months, it’s emerged that the inverse is now becoming a a reality as well. "Webrooming" (using digital sites to do research before making a purchase in the store) is a new behavior pure play retailers are challenged with. There are many technologies, behaviors, and information that need to tie together to offer a holistic omnichannel shopping experience. As a result, brands are looking for ways to connect the digital and in-store experiences to bridge the gaps: shared assortments across channels, assisted selling apps that arm associates with information about shoppers, shared promotions, inventory, etc. QUESTION: How has Oracle Commerce been built to help brands make the link between in-store and digital over the last few years? Kristen: Over the last seven years, the product has been in step with the changes in industry needs. Here is a brief history of the evolution: Prior to Oracle’s acquisition of ATG and Endeca, key investments were made to cross-channel functionality that we are still building on today. Commerce Service Center (v2007.1) ATG introduced the Commerce Service Center in 2007.1 and marked the first entry into what was then called “cross-channel.” The Commerce Service Center is a call-center-agent-facing application that enables agents to see shopper orders, online catalog, promotions, and pricing. It is tightly integrated with the eCommerce capabilities of the platform and commerce engine and provided a means of connecting data from the call center and online channels.  REST services framework (v9.1)  In v9.1 we introduced the REST services framework and interface in the Platform that enabled customers to use ATG web services in other applications. This framework has become the basis for our subsequent omni-channel features and functionality. Multisite Architecture (v10) With the v10 release, we introduced the Multisite Architecture, which enabled customers to manage multiple sites (and channels) within a single instance of the BCC. Customers could create site- and channel-specific catalogs, promotions, targeters, and scenarios. Endeca Page Builder (2.x) / Experience Manager (3.x) With the introduction of Endeca for Mobile (now part of the core platform, available through the reference store – see blow) on top of Page Builder (and then eventually Experience Manager), Endeca gave business users the tools to create and manage native and mobile web applications. And since the acquisition of both ATG (2011) and Endeca (2012), Oracle Commerce has leveraged the best of each leading technology’s capabilities for omnichannel commerce to continue to drive innovation for our customers. Service enablement of core Oracle Commerce capabilities (v10.1.1, 10.2, & 11) After the establishment of the REST services framework and interface, we followed up in subsequent releases with service enablement of core Oracle Commerce capabilities throughout the iOS native app and the enablement of the core Commerce Service Center features. The result is that customers can leverage these services for their integrations with other systems, as well as their omnichannel initiatives.  Mobile web reference application (v10.1) In 10.1 we introduced the shopper-facing mobile reference application that showed how to use Oracle Commerce to deliver a mobile web experience for shoppers. This included the use of Experience Manager and cartridges to drive those experiences on select pages.  Native (iOS) reference application (v10.1.1)  We came out with the 10.1.1 shopper-facing native iOS ref app that illustrated how to use the Commerce REST services to deliver an iOS app. Also included Experience Manager-driven pages.   Assisted Selling reference application (v10.2.1)  The Assisted Selling reference application is our first reference application designed for the in-store associate. This iOS app shows customers how they can use Oracle Commerce data and information to provide a high-touch, consultative sales environment as well as to put the endless aisle into hands of their associates. Shoppers can start a cart online, and in-store associates can access that cart via the application to provide more information or add products and then transact using the ATG engine. Support for Retail promotions (v11) As part of the v11 release, we worked with teams in the Oracle Retail Global Business Unit (RGBU) to assess which promotion types and capabilities are supported across our products. Those products included Oracle Commerce, Oracle Point of Service (ORPOS), and Oracle Retail Price Management (RPM). The result is that customers can now more easily support omnichannel use cases between the store and digital.  Making sure Oracle Commerce can help support the omnichannel needs of our customers is core to our product strategy. With 89% of consumers now use two or more channels to make a single purchase, ensuring that cross-channel interactions are linked is critical to a great customer experience – and to sales. As Oracle Commerce evolves, we want to make it simple for organizations to create, deliver, and scale experiences across touchpoints with our create once, deploy commerce anywhere framework. We have a flexible, services-oriented architecture that allows data, content, catalogs, cart, experiences, personalization, and merchandising to be shared across touchpoints and easily extended in to new environments like mobile, social, in-store, Call Center, and new Websites. [For the latest downloads and Oracle Commerce documentation, please visit the Oracle Technical Network.] ------ Thank you to both Brian and Kristen for their contributions and to this blog series and their continued thought leadership for Oracle Commerce. We are all looking forward to the coming years of months of new shopping behaviors and opportunities to innovate. Because – if the digital fabric of our everyday lives continues to change at the same pace – the next five years (that just under 2,000 days), will be dramatic. ---------- THIS DOCUMENT IS FOR INFORMATIONAL PURPOSES ONLY AND MAY NOT BE INCORPORATED INTO A CONTRACT OR AGREEMENT

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  • Error opening .wmv file

    - by Dcm1405
    I tried to open a .wmv file in Thunderbird. I was asked to download files in order to have it accessible. At the end of the installation An error occurred - Location not found. error message displayed with just the OK button available. Now when I press the Play button just the error message displays so I am not sure which packages need to be installed/uninstalled. I have installed Ubuntu 12.04 (32-bit) with open-jdk-7. Error was generated when installing: GStreamer ffmpeg video plugin It seemed that it took a while to have the process completing all steps of the download / install before the error message displayed.

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  • How can I locate empty space next to polygon regions?

    - by Stephen
    Let's say I have the following area in a top-down map: The circle is the player, the black square is an obstacle, and the grey polygons with red borders are walk-able areas that will be used as a navigation mesh for enemies. Obstacles and grey polygons are always convex. The grey regions were defined using an algorithm when the world was generated at runtime. Notice the little white column. I need to figure out where any empty space like this is, if at all, after the algorithm builds the grey regions, so that I can fill the space with another region. Basically what I'm hoping for is an algorithm that can detect empty space next to a polygon.

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  • Generate ASP.NET + AJAX with Ajax Control Toolkit

    Code OnTime LLC announces immediate availability of the free code generator project Web Site Builder for our free ASP.NET code generator. The new code generation project delivers premium functionality at no charge in the hands of ASP.NET developers.   The ASP.NET web applications generated with Web Site Builder are using Microsoft ASP.NET Ajax Extensions and Ajax Control Toolkit. Now you can create stunning applications straight from your database with adaptive filtering, fast sorting...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Best practices for implementing collectible virtual item "packs"?

    - by Glenn Barnett
    I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions. Looking at an existing example like Duels.com's item packs, it looks like a lot of thought went into their implementation, including: Setting clear player expectations as to what can be obtained in the pack Limiting pack supply to increase demand and control inflation Are there other considerations that should be taken into account? For example, should the contents of the packs be pre-generated to guarantee the advertised drop rates, or is each drop rate just a random chance, and you could end up with higher or lower supply?

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  • Lighting a Voxel World Realistically

    - by sharethis
    I am new to game development and never implemented a complicated (and realistic) lighting. My game uses a 3d voxel terrain world (like Minecraft). To hold the data I use octrees. My goal is to render a more realistic world scene like in most voxel games. For that I want to use a bezier algorithm to round out the blocky world. Assume that I already have a large generated polygon of my terrain (or some of them). I heard of some techniques like volumetric light, global illumination, ... What approaches of a very realistic lighting are there for my "organic shaped" voxel game?

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  • How to ensure apache2 reads htaccess for custom expiry?

    - by tzot
    I have a site with Apache 2.2.22 . I have enabled the mod-expires and mod-headers modules seemingly correctly: $ apachectl -t -D DUMP_MODULES … expires_module (shared) headers_module (shared) … Settings include: ExpiresActive On ExpiresDefault "access plus 10 minutes" ExpiresByType application/xml "access plus 1 minute" Checking the headers of requests, I see that max-age is set correctly both for the generic case and for xml files (which are auto-generated, but mostly static). I would like to have different expiries for xml files in a directory (e.g. /data), so http://site/data/sample.xml expires 24 hours later. I enter the following in data/.htaccess: ExpiresByType application/xml "access plus 24 hours" Header set Cache-control "max-age=86400, public" but it seems that apache ignores this. How can I ensure apache2 uses the .htaccess directives? I can provide further information if requested.

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  • Automatically analyze excel files

    - by dole doug
    I have to replicate a manual generation of a large number of excel files. I started to manually track the relations between cells ( files, formulas, etc). I also had a talk with the person which generates those files. For now I have a general understanding about how the excel files are generated, but "devil is in the details". I assume that I can write a script which will generate the hierarchy between cells and files, but this might require the same effort as manually noticing the relations. Also, I'm afraid that I'm not too experienced and my app is more prone to error approach than a manual analyze. How to handle this problem? Do you know about an open source project which analyze the excel files in a recursive mode following the formulas ?

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  • AJAX Requests & Client-Side JavaScript

    - by Sarah24
    I am new to AJAX and trying to understand a question I've been given: A HTTP request is generated by a form which contains some drop-down list. When the form is submitted, a new web page is displayed with some relevant text information (which is dependent on the list item selected). Now, the same parameters are sent to the server via an AJAX request, and the same text information is returned. Q. What tasks would the client-side JavaScript have to do to ensure a valid request was constructed and sent? Any useful links or quick explanations greatly appreciated.

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  • kill SIGABRT does not generate core file from daemon started from crontab. [closed]

    - by Guma
    I am running CentOS 5.5 and working on server application that sometimes I need to force core dump so I can see what is going on. If I start my server from shell and send kill SIGABRT, core file is created. If I start same program from crontab and than I send same signal to it server is "killed" but not core file is generated. Does any one know why is that and what need to be added to my code or changed in system settings to allow core file generation? Just a side note I have ulimit set to unlimited in /etc/profile I have set kernel.core_uses_pid = 1 kernel.core_pattern=/var/cores/%h-%e-%p.core in /etc/sysctl.conf Also my server app was added to crontab under same login id as I am running it from shell. Any help greatly appreciated

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  • How do I simplify terrain with tunnels or overhangs?

    - by KKlouzal
    I'm attempting to store vertex data in a quadtree with C++, such that far-away vertices can be combined to simplify the object and speed up rendering. This works well with a reasonably flat mesh, but what about terrain with overhangs or tunnels? How should I represent such a mesh in a quadtree? After the initial generation, each mesh is roughly 130,000 polygons and about 300 of these meshes are lined up to create the surface of a planetary body. A fully generated planet is upwards of 10,000,000 polygons before applying any culling to the individual meshes. Therefore, this second optimization is vital for the project. The rest of my confusion focuses around my inexperience with vertex data: How do I properly loop through the vertex data to group them into specific quads? How do I conclude from vertex data what a quad's maximum size should be? How many quads should the quadtree include?

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Run fstrim from LiveCD

    - by CharlesW
    A few years ago I installed Ubuntu 10.04 with LVM + LUKS on a system with SSD, TRIM was not enabled. Now I want to install Ubuntu 12.04 on the same SSD. I have found a guide explaining how to enable TRIM on Ubuntu 12.04 with LVM + LUKS, but before installing the new system, I want to clean out all the "marked for deletion" data generated under Ubuntu 10.04, to make the disk fast as new. My plan is to boot a Ubuntu 12.04 LiveCD and create a new ext4 filesystem on the SSD, then mount the filesystem and run fstrim on it. After rebooting the LiveCD I will install the system as normal, and enable TRIM. Can anybody say if this will work?

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  • Design Pattern for Complex Data Modeling

    - by Aaron Hayman
    I'm developing a program that has a SQL database as a backing store. As a very broad description, the program itself allows a user to generate records in any number of user-defined tables and make connections between them. As for specs: Any record generated must be able to be connected to any other record in any other user table (excluding itself...the record, not the table). These "connections" are directional, and the list of connections a record has is user ordered. Moreover, a record must "know" of connections made from it to others as well as connections made to it from others. The connections are kind of the point of this program, so there is a strong possibility that the number of connections made is very high, especially if the user is using the software as intended. A record's field can also include aggregate information from it's connections (like obtaining average, sum, etc) that must be updated on change from another record it's connected to. To conserve memory, only relevant information must be loaded at any one time (can't load the entire database in memory at load and go from there). I cannot assume the backing store is local. Right now it is, but eventually this program will include syncing to a remote db. Neither the user tables, connections or records are known at design time as they are user generated. I've spent a lot of time trying to figure out how to design the backing store and the object model to best fit these specs. In my first design attempt on this, I had one object managing all a table's records and connections. I attempted this first because it kept the memory footprint smaller (records and connections were simple dicts), but maintaining aggregate and link information between tables became....onerous (ie...a huge spaghettified mess). Tracing dependencies using this method almost became impossible. Instead, I've settled on a distributed graph model where each record and connection is 'aware' of what's around it by managing it own data and connections to other records. Doing this increases my memory footprint but also let me create a faulting system so connections/records aren't loaded into memory until they're needed. It's also much easier to code: trace dependencies, eliminate cycling recursive updates, etc. My biggest problem is storing/loading the connections. I'm not happy with any of my current solutions/ideas so I wanted to ask and see if anybody else has any ideas of how this should be structured. Connections are fairly simple. They contain: fromRecordID, fromTableID, fromRecordOrder, toRecordID, toTableID, toRecordOrder. Here's what I've come up with so far: Store all the connections in one big table. If I do this, either I load all connections at once (one big db call) or make a call every time a user table is loaded. The big issue here: the size of the connections table has the potential to be huge, and I'm afraid it would slow things down. Store in separate tables all the outgoing connections for each user table. This is probably the worst idea I've had. Now my connections are 'spread out' over multiple tables (one for each user table), which means I have to make a separate DB called to each table (or make a huge join) just to find all the incoming connections for a particular user table. I've avoided making "one big ass table", but I'm not sure the cost is worth it. Store in separate tables all outgoing AND incoming connections for each user table (using a flag to distinguish between incoming vs outgoing). This is the idea I'm leaning towards, but it will essentially double the total DB storage for all the connections (as each connection will be stored in two tables). It also means I have to make sure connection information is kept in sync in both places. This is obviously not ideal but it does mean that when I load a user table, I only need to load one 'connection' table and have all the information I need. This also presents a separate problem, that of connection object creation. Since each user table has a list of all connections, there are two opportunities for a connection object to be made. However, connections objects (designed to facilitate communication between records) should only be created once. This means I'll have to devise a common caching/factory object to make sure only one connection object is made per connection. Does anybody have any ideas of a better way to do this? Once I've committed to a particular design pattern I'm pretty much stuck with it, so I want to make sure I've come up with the best one possible.

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  • Making organic 2D tilemaps for tile based games...

    - by Codejoy
    So I have always wondered how one makes a nice (not so squarish) 2d tile map, is it possible? all games now days I think use textured polygons...but my game engine (and engine) doesn't support that to my knowledge. But it does support nice TMX files generated by mapeditor.org's Tiled Map Editor. Though in my game I want nice twisting and turning caverns to traverse ... I was wondering some ideas on such a process... is it in the art style? The type of tile engine? both? So what are some common techniques?

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  • Mix metrics for May 11, 2010

    - by tim.bonnemann
    It's been a while, sorry about not keeping up. Here once again are our latest community metrics. Any questions or suggestions, please leave a comment. Thanks! Registered Mix users (weekly growth) 62,937 (+0.5%) Active users (percent of total) Last 30 days: 3,928 (6.2%) Last 60 days: 7,850 (12.5%) Last 90 days: 11,875 (18.9%) Traffic (30-day) Visits: 11,623 Page views: 57,846 Twitter Followers: 3,311 List mentions: 193 User-generated content (30-day) New ideas: 31 New questions: 72 New comments: 373 Groups There are currently 1,421 Mix groups (requires login).

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  • OWB 11gR2 &ndash; Parallel DML and Query

    - by David Allan
    A quick post illustrating conventional (non direct path) parallel inserts and query using OWB following on from some recent posts from Jean-Pierre and Randolf on this topic. The mapping configuration properties is where you can define these hints in OWB, taking JP’s simplistic illustration, the parallel query hints in OWB are defined on the ‘Extraction hint’ property for the source, and the parallel DML hints are defined on the ‘Loading hint’ property on the target table operator. If we then generate the code you can see the intermediate code generated below… Finally…remember the parallel enabled session for this all to fly… Anyway, hope this helps join a few dots….

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  • New success stories for Oracle IRM and blog translations

    - by Simon Thorpe
    While we have been busy with the release of Oracle IRM 11g, we've had some customers create a few more success stories for us. These have now been added to our success stories page on this blog, quick links to them are below. Also the announcement has generated a lot of interest globally within Oracle and as such our friends in Latin America have been asking for some translated pages on the blog. So the first of these are now available in Brazilian Portuguese for both the Oracle IRM overview and the simple demonstration online where anyone can self register and experience Oracle IRM protected content. If you work for Oracle sales and would like to translate any of the information on this blog please contact us.

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