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  • RPi and Java Embedded GPIO: Writing Java code to blink LED

    - by hinkmond
    So, you've followed the previous steps to install Java Embedded on your Raspberry Pi ?, you went to Fry's and picked up some jumper wires, LEDs, and resistors ?, you hooked up the wires, LED, and resistor the the correct pins ?, and now you want to start programming in Java on your RPi? Yes? ???????! OK, then... Here we go. You can use the following source code to blink your first LED on your RPi using Java. In the code you can see that I'm not using any complicated gpio libraries like wiringpi or pi4j, and I'm not doing any low-level pin manipulation like you can in C. And, I'm not using python (hell no!). This is Java programming, so we keep it simple (and more readable) than those other programming languages. See: Write Java code to do this In the Java code, I'm opening up the RPi Debian Wheezy well-defined file handles to control the GPIO ports. First I'm resetting everything using the unexport/export file handles. (On the RPi, if you open the well-defined file handles and write certain ASCII text to them, you can drive your GPIO to perform certain operations. See this GPIO reference). Next, I write a "1" then "0" to the value file handle of the GPIO0 port (see the previous pinout diagram). That makes the LED blink. Then, I loop to infinity. Easy, huh? import java.io.* /* * Java Embedded Raspberry Pi GPIO app */ package jerpigpio; import java.io.FileWriter; /** * * @author hinkmond */ public class JerpiGPIO { static final String GPIO_OUT = "out"; static final String GPIO_ON = "1"; static final String GPIO_OFF = "0"; static final String GPIO_CH00="0"; /** * @param args the command line arguments */ public static void main(String[] args) { FileWriter commandFile; try { /*** Init GPIO port for output ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); // Reset the port unexportFile.write(GPIO_CH00); unexportFile.flush(); // Set the port for use exportFile.write(GPIO_CH00); exportFile.flush(); // Open file handle to port input/output control FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio"+GPIO_CH00+"/direction"); // Set port for output directionFile.write(GPIO_OUT); directionFile.flush(); /*--- Send commands to GPIO port ---*/ // Opne file handle to issue commands to GPIO port commandFile = new FileWriter("/sys/class/gpio/gpio"+GPIO_CH00+"/value"); // Loop forever while (true) { // Set GPIO port ON commandFile.write(GPIO_ON); commandFile.flush(); // Wait for a while java.lang.Thread.sleep(200); // Set GPIO port OFF commandFile.write(GPIO_OFF); commandFile.flush(); // Wait for a while java.lang.Thread.sleep(200); } } catch (Exception exception) { exception.printStackTrace(); } } } Hinkmond

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  • Unit Testing DateTime – The Crazy Way

    - by João Angelo
    We all know that the process of unit testing code that depends on DateTime, particularly the current time provided through the static properties (Now, UtcNow and Today), it’s a PITA. If you go ask how to unit test DateTime.Now on stackoverflow I’ll bet that you’ll get two kind of answers: Encapsulate the current time in your own interface and use a standard mocking framework; Pull out the big guns like Typemock Isolator, JustMock or Microsoft Moles/Fakes and mock the static property directly. Now each alternative has is pros and cons and I would have to say that I glean more to the second approach because the first adds a layer of abstraction just for the sake of testability. However, the second approach depends on commercial tools that not every shop wants to buy or in the not so friendly Microsoft Moles. (Sidenote: Moles is now named Fakes and it will ship with VS 2012) This tends to leave people without an acceptable and simple solution so after reading another of these types of questions in SO I came up with yet another alternative, one based on the first alternative that I presented here but tries really hard to not get in your way with yet another layer of abstraction. So, without further dues, I present you, the Tardis. The Tardis is single section of conditionally compiled code that overrides the meaning of the DateTime expression inside a single class. You still get the normal coding experience of using DateTime all over the place, but in a DEBUG compilation your tests will be able to mock every static method or property of the DateTime class. An example follows, while the full Tardis code can be downloaded from GitHub: using System; using NSubstitute; using NUnit.Framework; using Tardis; public class Example { public Example() : this(string.Empty) { } public Example(string title) { #if DEBUG this.DateTime = DateTimeProvider.Default; this.Initialize(title); } internal IDateTimeProvider DateTime { get; set; } internal Example(string title, IDateTimeProvider provider) { this.DateTime = provider; #endif this.Initialize(title); } private void Initialize(string title) { this.Title = title; this.CreatedAt = DateTime.UtcNow; } private string title; public string Title { get { return this.title; } set { this.title = value; this.UpdatedAt = DateTime.UtcNow; } } public DateTime CreatedAt { get; private set; } public DateTime UpdatedAt { get; private set; } } public class TExample { public void T001() { // Arrange var tardis = Substitute.For<IDateTimeProvider>(); tardis.UtcNow.Returns(new DateTime(2000, 1, 1, 6, 6, 6)); // Act var sut = new Example("Title", tardis); // Assert Assert.That(sut.CreatedAt, Is.EqualTo(tardis.UtcNow)); } public void T002() { // Arrange var tardis = Substitute.For<IDateTimeProvider>(); var sut = new Example("Title", tardis); tardis.UtcNow.Returns(new DateTime(2000, 1, 1, 6, 6, 6)); // Act sut.Title = "Updated"; // Assert Assert.That(sut.UpdatedAt, Is.EqualTo(tardis.UtcNow)); } } This approach is also suitable for other similar classes with commonly used static methods or properties like the ConfigurationManager class.

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  • ODI 11g – Oracle Multi Table Insert

    - by David Allan
    With the IKM Oracle Multi Table Insert you can generate Oracle specific DML for inserting into multiple target tables from a single query result – without reprocessing the query or staging its result. When designing this to exploit the IKM you must split the problem into the reusable parts – the select part goes in one interface (I named SELECT_PART), then each target goes in a separate interface (INSERT_SPECIAL and INSERT_REGULAR). So for my statement below… /*INSERT_SPECIAL interface */ insert  all when 1=1 And (INCOME_LEVEL > 250000) then into SCOTT.CUSTOMERS_NEW (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) values (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) /* INSERT_REGULAR interface */ when 1=1  then into SCOTT.CUSTOMERS_SPECIAL (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) values (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) /*SELECT*PART interface */ select        CUSTOMERS.EMAIL EMAIL,     CUSTOMERS.CREDIT_LIMIT CREDIT_LIMIT,     UPPER(CUSTOMERS.NAME) NAME,     CUSTOMERS.USER_MODIFIED USER_MODIFIED,     CUSTOMERS.DATE_MODIFIED DATE_MODIFIED,     CUSTOMERS.BIRTH_DATE BIRTH_DATE,     CUSTOMERS.MARITAL_STATUS MARITAL_STATUS,     CUSTOMERS.ID ID,     CUSTOMERS.USER_CREATED USER_CREATED,     CUSTOMERS.GENDER GENDER,     CUSTOMERS.DATE_CREATED DATE_CREATED,     CUSTOMERS.INCOME_LEVEL INCOME_LEVEL from    SCOTT.CUSTOMERS   CUSTOMERS where    (1=1) Firstly I create a SELECT_PART temporary interface for the query to be reused and in the IKM assignment I state that it is defining the query, it is not a target and it should not be executed. Then in my INSERT_SPECIAL interface loading a target with a filter, I set define query to false, then set true for the target table and execute to false. This interface uses the SELECT_PART query definition interface as a source. Finally in my final interface loading another target I set define query to false again, set target table to true and execute to true – this is the go run it indicator! To coordinate the statement construction you will need to create a package with the select and insert statements. With 11g you can now execute the package in simulation mode and preview the generated code including the SQL statements. Hopefully this helps shed some light on how you can leverage the Oracle MTI statement. A similar IKM exists for Teradata. The ODI IKM Teradata Multi Statement supports this multi statement request in 11g, here is an extract from the paper at www.teradata.com/white-papers/born-to-be-parallel-eb3053/ Teradata Database offers an SQL extension called a Multi-Statement Request that allows several distinct SQL statements to be bundled together and sent to the optimizer as if they were one. Teradata Database will attempt to execute these SQL statements in parallel. When this feature is used, any sub-expressions that the different SQL statements have in common will be executed once, and the results shared among them. It works in the same way as the ODI MTI IKM, multiple interfaces orchestrated in a package, each interface contributes some SQL, the last interface in the chain executes the multi statement.

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  • how to drawing continues line just like in paint [on hold]

    - by hussain shah
    hi sir i want to draw a points.the following code is work good but the problem is than when i drag the mouse button, if i move slow working good but if i move the curser fast they cannot made continues line.please what is the solution...? #include <iostream> #include <GL/glut.h> #include <GL/glu.h> #include <stdlib.h> void first() { glPushMatrix(); glTranslatef(1,01,01); glScalef(1, 1, 1); glColor3f(0, 1, 0); glBegin(GL_QUADS); glVertex2f(0.8, 0.6); glVertex2f(0.6, 0.6); glVertex2f(0.6, 0.8); glVertex2f(0.8, 0.8); glEnd(); glPopMatrix(); glFlush(); } void display (void) { glClear(GL_COLOR_BUFFER_BIT); //store color of each pixels of a frame glClearColor(0, 0, 0, 0);// screen color //glFlush(); } void drag (int x, int y) { { y=500-y; //x=500-x; glPointSize(5); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex2f(x,y+2); glEnd(); glutSwapBuffers(); glFlush(); } } void reshape (int w, int h){} void init (void) { glClear(GL_COLOR_BUFFER_BIT); //store color of each pixels of a frame glClearColor(0, 0, 0, 0); glViewport(0,0,500,500); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 500.0, 0.0, 500.0, 1.0, -1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouse_button (int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { drag(x,y); first(); } //else if (button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) //{ // //} else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) { exit(0); } } int main (int argc, char**argv) { glutInit (&argc, argv); //initialize the program. glutInitDisplayMode (GLUT_SINGLE); //set up a basic display buffer (only singular for now) glutInitWindowSize (500,500); //set whe width and height of the window glutInitWindowPosition (100, 100); //set the position of the window glutCreateWindow ("A basic OpenGL Window"); //set the caption for the window glutMotionFunc(drag); //glutMouseFunc(mouse_button); init(); glutDisplayFunc (display);//call the display function to draw our world glutMainLoop(); //initialize the OpenGL loop cycle return 0; }

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  • Whether to use UNION or OR in SQL Server Queries

    - by Dinesh Asanka
    Recently I came across with an article on DB2 about using Union instead of OR. So I thought of carrying out a research on SQL Server on what scenarios UNION is optimal in and which scenarios OR would be best. I will analyze this with a few scenarios using samples taken  from the AdventureWorks database Sales.SalesOrderDetail table. Scenario 1: Selecting all columns So we are going to select all columns and you have a non-clustered index on the ProductID column. --Query 1 : OR SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 714 OR ProductID =709 OR ProductID =998 OR ProductID =875 OR ProductID =976 OR ProductID =874 --Query 2 : UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 714 UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 709 UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 998 UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 875 UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 976 UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 874 So query 1 is using OR and the later is using UNION. Let us analyze the execution plans for these queries. Query 1 Query 2 As expected Query 1 will use Clustered Index Scan but Query 2, uses all sorts of things. In this case, since it is using multiple CPUs you might have CX_PACKET waits as well. Let’s look at the profiler results for these two queries: CPU Reads Duration Row Counts OR 78 1252 389 3854 UNION 250 7495 660 3854 You can see from the above table the UNION query is not performing well as the  OR query though both are retuning same no of rows (3854).These results indicate that, for the above scenario UNION should be used. Scenario 2: Non-Clustered and Clustered Index Columns only --Query 1 : OR SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 714 OR ProductID =709 OR ProductID =998 OR ProductID =875 OR ProductID =976 OR ProductID =874 GO --Query 2 : UNION SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 714 UNION SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 709 UNION SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 998 UNION SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 875 UNION SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 976 UNION SELECT ProductID,SalesOrderID, SalesOrderDetailID FROM Sales.SalesOrderDetail WHERE ProductID = 874 GO So this time, we will be selecting only index columns, which means these queries will avoid a data page lookup. As in the previous case we will analyze the execution plans: Query 1 Query 2 Again, Query 2 is more complex than Query 1. Let us look at the profile analysis: CPU Reads Duration Row Counts OR 0 24 208 3854 UNION 0 38 193 3854 In this analyzis, there is only slight difference between OR and UNION. Scenario 3: Selecting all columns for different fields Up to now, we were using only one column (ProductID) in the where clause.  What if we have two columns for where clauses and let us assume both are covered by non-clustered indexes? --Query 1 : OR SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 714 OR CarrierTrackingNumber LIKE 'D0B8%' --Query 2 : UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 714 UNION SELECT * FROM Sales.SalesOrderDetail WHERE CarrierTrackingNumber  LIKE 'D0B8%' Query 1 Query 2: As we can see, the query plan for the second query has improved. Let us see the profiler results. CPU Reads Duration Row Counts OR 47 1278 443 1228 UNION 31 1334 400 1228 So in this case too, there is little difference between OR and UNION. Scenario 4: Selecting Clustered index columns for different fields Now let us go only with clustered indexes: --Query 1 : OR SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 714 OR CarrierTrackingNumber LIKE 'D0B8%' --Query 2 : UNION SELECT * FROM Sales.SalesOrderDetail WHERE ProductID = 714 UNION SELECT * FROM Sales.SalesOrderDetail WHERE CarrierTrackingNumber  LIKE 'D0B8%' Query 1 Query 2 Now both execution plans are almost identical except is an additional Stream Aggregate is used in the first query. This means UNION has advantage over OR in this scenario. Let us see profiler results for these queries again. CPU Reads Duration Row Counts OR 0 319 366 1228 UNION 0 50 193 1228 Now see the differences, in this scenario UNION has somewhat of an advantage over OR. Conclusion Using UNION or OR depends on the scenario you are faced with. So you need to do your analyzing before selecting the appropriate method. Also, above the four scenarios are not all an exhaustive list of scenarios, I selected those for the broad description purposes only.

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • What packages do I need to compile .tex documents using XeLaTeX?

    - by maria
    Hi I'm aware of the existence of similar threads on this forum. But any of replies mach to my problem. I'm using Ubuntu 10.4 and I hadn't problems with fonts till I've decided to use XeLaTeX instead of LaTeX (cf http://tex.stackexchange.com/questions/12347/typesetting-a-document-using-arabic-script/12358#12358). The problem is that I'm not able to compile any .tex document using XeLaTeX, as well as properly display XeLaTeX documentation. As I've learn thanks to mentioned thread, XeLaTeX uses the fonts availables in general in the system. I was trying yo read fontspec documentation, but it opens in pdf with a lot of white gaps and terminal output (quite long) consist mostly of errors. This are just few lines of it: Error: Missing language pack for 'Adobe-Japan1' mapping Error: Unknown font tag 'F5.1' Error (24124): No font in show Error: Unknown font tag 'F5.1' I was trying to compile simple XeLaTeX file: \documentclass{article} \usepackage{fontspec} \setmainfont{Linux Libertine O} \begin{document} Hello World! \end{document} without succes. This is terminal output of compilation: This is XeTeX, Version 3.1415926-2.2-0.9995.2 (TeX Live 2009/Debian) restricted \write18 enabled. entering extended mode (./ex.tex LaTeX2e <2009/09/24> Babel <v3.8l> and hyphenation patterns for english, usenglishmax, dumylang, noh yphenation, polish, loaded. (/usr/share/texmf-texlive/tex/latex/base/article.cls Document Class: article 2007/10/19 v1.4h Standard LaTeX document class (/usr/share/texmf-texlive/tex/latex/base/size10.clo)) (/usr/share/texmf-texlive/tex/xelatex/fontspec/fontspec.sty (/usr/share/texmf-texlive/tex/generic/ifxetex/ifxetex.sty) (/usr/share/texmf-texlive/tex/latex/tools/calc.sty) (/usr/share/texmf-texlive/tex/latex/xkeyval/xkeyval.sty (/usr/share/texmf-texlive/tex/generic/xkeyval/xkeyval.tex (/usr/share/texmf-texlive/tex/generic/xkeyval/keyval.tex))) (/usr/share/texmf-texlive/tex/latex/base/fontenc.sty (/usr/share/texmf-texlive/tex/xelatex/euenc/eu1enc.def) (/usr/share/texmf-texlive/tex/xelatex/euenc/eu1lmr.fd)) fontspec.cfg loaded. (/usr/share/texmf-texlive/tex/xelatex/fontspec/fontspec.cfg))kpathsea: Invalid fontname `Linux Libertine O', contains ' ' ! Font \zf@basefont="Linux Libertine O" at 10.0pt not loadable: Metric (TFM) fi le or installed font not found. \zf@fontspec ...ntname \zf@suffix " at \f@size pt \unless \ifzf@icu \zf@set@... l.3 \setmainfont{Linux Libertine O} ? I can't find Linux Libertine O. Searching for otf- by aptitude gives as result: maria@maria-laptop:/etc/fonts$ aptitude search otf p emdebian-rootfs - emdebian root filesystem support p libotf-bin - A Library for handling OpenType Font - utilities p libotf-dev - A Library for handling OpenType Font - development i libotf0 - A Library for handling OpenType Font - runtime p libotf0-dbg - The libotf libraries and debugging symbols p libpam-dotfile - A PAM module which allows users to have more than one password p livecd-rootfs - construction script for the livecd rootfs p makebootfat - Utility to create a bootable FAT filesystem p otf-ipaexfont - Japanese OpenType font, IPAexFont (IPAexGothic/Mincho) p otf-ipaexfont-gothic - Japanese OpenType font, IPAexFont (IPAexGothic) p otf-ipaexfont-mincho - Japanese OpenType font, IPAexFont (IPAexMincho) p otf-ipafont - Japanese OpenType font set, IPAfont p otf-ipafont-gothic - Japanese OpenType font set, IPA Gothic font p otf-ipafont-mincho - Japanese OpenType font set, IPA Mincho font p otf-stix - the Scientific and Technical Information eXchange fonts p otf-thai-tlwg - Thai fonts in OpenType format p otf-yozvox-yozfont - Japanese proportional Handwriting OpenType font p otf2bdf - generate BDF bitmap fonts from OpenType outline fonts p robotfindskitten - Zen Simulation of robot finding kitten So font in question is not just uninstalled, but not available, if I'm not wrong. Does it mean that I lack some repositoires? I was trying also to apply solution from the thread How do I reinstall default fonts?, but the result is: maria@maria-laptop:~$ sudo apt-get install msttcorefonts [sudo] password for maria: Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting ttf-mscorefonts-installer instead of msttcorefonts ttf-mscorefonts-installer is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. maria@maria-laptop:~$ It seems that is not a usual problem for use of XeLaTeX; nobody in the mentioned thread suggested instalation of anything else than TeX Live. Thanks in advance

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  • The enterprise vendor con - connecting SSD's using SATA 2 (3Gbits) thus limiting there performance

    - by tonyrogerson
    When comparing SSD against Hard drive performance it really makes me cross when folk think comparing an array of SSD running on 3GBits/sec to hard drives running on 6GBits/second is somehow valid. In a paper from DELL (http://www.dell.com/downloads/global/products/pvaul/en/PowerEdge-PowerVaultH800-CacheCade-final.pdf) on increasing database performance using the DELL PERC H800 with Solid State Drives they compare four SSD drives connected at 3Gbits/sec against ten 10Krpm drives connected at 6Gbits [Tony slaps forehead while shouting DOH!]. It is true in the case of hard drives it probably doesn’t make much difference 3Gbit or 6Gbit because SAS and SATA are both end to end protocols rather than shared bus architecture like SCSI, so the hard drive doesn’t share bandwidth and probably can’t get near the 600MiBytes/second throughput that 6Gbit gives unless you are doing contiguous reads, in my own tests on a single 15Krpm SAS disk using IOMeter (8 worker threads, queue depth of 16 with a stripe size of 64KiB, an 8KiB transfer size on a drive formatted with an allocation size of 8KiB for a 100% sequential read test) I only get 347MiBytes per second sustained throughput at an average latency of 2.87ms per IO equating to 44.5K IOps, ok, if that was 3GBits it would be less – around 280MiBytes per second, oh, but wait a minute [...fingers tap desk] You’ll struggle to find in the commodity space an SSD that doesn’t have the SATA 3 (6GBits) interface, SSD’s are fast not only low latency and high IOps but they also offer a very large sustained transfer rate, consider the OCZ Agility 3 it so happens that in my masters dissertation I did the same test but on a difference box, I got 374MiBytes per second at an average latency of 2.67ms per IO equating to 47.9K IOps – cost of an 240GB Agility 3 is £174.24 (http://www.scan.co.uk/products/240gb-ocz-agility-3-ssd-25-sata-6gb-s-sandforce-2281-read-525mb-s-write-500mb-s-85k-iops), but that same drive set in a box connected with SATA 2 (3Gbits) would only yield around 280MiBytes per second thus losing almost 100MiBytes per second throughput and a ton of IOps too. So why the hell are “enterprise” vendors still only connecting SSD’s at 3GBits? Well, my conspiracy states that they have no interest in you moving to SSD because they’ll lose so much money, the argument that they use SATA 2 doesn’t wash, SATA 3 has been out for some time now and all the commodity stuff you buy uses it now. Consider the cost, not in terms of price per GB but price per IOps, SSD absolutely thrash Hard Drives on that, it was true that the opposite was also true that Hard Drives thrashed SSD’s on price per GB, but is that true now, I’m not so sure – a 300GByte 2.5” 15Krpm SAS drive costs £329.76 ex VAT (http://www.scan.co.uk/products/300gb-seagate-st9300653ss-savvio-15k3-25-hdd-sas-6gb-s-15000rpm-64mb-cache-27ms) which equates to £1.09 per GB compared to a 480GB OCZ Agility 3 costing £422.10 ex VAT (http://www.scan.co.uk/products/480gb-ocz-agility-3-ssd-25-sata-6gb-s-sandforce-2281-read-525mb-s-write-410mb-s-30k-iops) which equates to £0.88 per GB. Ok, I compared an “enterprise” hard drive with a “commodity” SSD, ok, so things get a little more complicated here, most “enterprise” SSD’s are SLC and most commodity are MLC, SLC gives more performance and wear, I’ll talk about that another day. For now though, don’t get sucked in by vendor marketing, SATA 2 (3Gbit) just doesn’t cut it, SSD need 6Gbit to breath and even that SSD’s are pushing. Alas, SSD’s are connected using SATA so all the controllers I’ve seen thus far from HP and DELL only do SATA 2 – deliberate? Well, I’ll let you decide on that one.

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  • Override ToString() in your Classes

    - by psheriff
    One of the reasons I love teaching is because of the questions that I get from attendees. I was giving a presentation at DevConnections and was showing a collection of Product objects. When I hovered over the variable that contained the collection, it looked like Figure 2. As you can see in the collection, I have actual product names of my videos from www.pdsa.com/videos being displayed. To get your data to appear in the data tips you must override the ToString() method in your class. To illustrate this, take the following simple Product class shown below: public class Product{  public string ProductName { get; set; }  public int ProductId { get; set; }} This class does not have an override of the ToString() method so if you create a collection of Product objects you will end up with data tips that look like Figure 1. Below is the code I used to create a collection of Product objects. I have shortened the code in this blog, but you can get the full source code for this sample by following the instructions at the bottom of this blog entry. List<Product> coll = new List<Product>();Product prod; prod = new Product()  { ProductName = "From Zero to HTML 5 in 60 Minutes",     ProductId = 1 };coll.Add(prod);prod = new Product()   { ProductName = "Architecting Applications …",     ProductId = 2 };coll.Add(prod);prod = new Product()  { ProductName = "Introduction to Windows Phone Development",    ProductId = 3 };coll.Add(prod);prod = new Product()   { ProductName = "Architecting a Business  …",     ProductId = 4 };coll.Add(prod);......   Figure 1: Class without overriding ToString() Now, go back to the Product class and add an override of the ToString() method as shown in the code listed below: public class Product{  public string ProductName { get; set; }  public int ProductId { get; set; }   public override string ToString()  {    return ProductName;  }} In this simple sample, I am just returning the ProductName property. However, you can create a whole string of information if you wish to display more data in your data tips. Just concatenate any properties you want from your class and return that string. When you now run the application and hover over the collection object you will now see something that looks like Figure 2. Figure 2: Overriding ToString() in your Class Another place the ToString() override comes in handy is if you forget to use a DisplayMemberPath in your ListBox or ComboBox. The ToString() method is called automatically when a class is bound to a list control. Summary You should always override the ToString() method in your classes as this will help you when debugging your application. Seeing relevant data immediately in the data tip without having to drill down one more layer and maybe scroll through a complete list of properties should help speed up your development process. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Override ToString” from the drop down list.  

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  • How do I get sound output on HDMI without the need to start X?

    - by Magnus Hoff
    I have a headless machine connected to my sound system, and I am using it to run a music playing daemon that I control over the network. (Among other things) However, I can't seem to be able to have sound come out of my speakers without running X. I am running pulse audio in a system wide instance and my daemon is not running within X. Nevertheless, when my daemon is playing music without me hearing it, I can fix it by running startx in an unrelated session. After X starts, I can hear the sound. The sound disappears again if I kill the X server. Interestingly/annoyingly, the sound also stops after X has been running for a few minutes. This could possibly be because of a screen saver of some sort, but I haven't been able to verify or falsify this theory. So my current workaround is to ssh into the box whenever I want music and startx, and restart it every fifteen minutes or so. I'd like to do better. I have been able to verify the following: Adjustments in alsamixer have no effect on this problem. The relevant output channel is never muted In alsamixer, I can see no difference between when the sound is working and when it isn't Nothing is muted in pactl list There is no difference in the output from pactl list between before starting X and after it's started. (Except the identifier of the pactl instance connected to pulse, which is different each time you run pactl) The user running the music daemon is a member of the groups audio, pulse and pulse-access The music daemon program does not report any error messages and acts as if it is playing the music like it should Some form of dbus daemon is running. ps aux|grep dbus reports dbus-daemon --system --fork --activation=upstart before and after I have started X Some details about my hardware: Motherboard: http://www.asus.com/Motherboards/AT5IONTI_DELUXE/ Sound chip: Nvidia GPU 0b HDMI/DP (from alsamixer) Using HDMI for output (Machine also has an Intel Realtek ALC887 that I am not using) Output of lsmod: Module Size Used by deflate 12617 0 zlib_deflate 27139 1 deflate ctr 13201 0 twofish_generic 16635 0 twofish_x86_64_3way 25287 0 twofish_x86_64 12907 1 twofish_x86_64_3way twofish_common 20919 3 twofish_generic,twofish_x86_64_3way,twofish_x86_64 camellia 29348 0 serpent 29125 0 blowfish_generic 12530 0 blowfish_x86_64 21466 0 blowfish_common 16739 2 blowfish_generic,blowfish_x86_64 cast5 25112 0 des_generic 21415 0 xcbc 12815 0 rmd160 16744 0 bnep 18281 2 rfcomm 47604 12 sha512_generic 12796 0 crypto_null 12918 0 parport_pc 32866 0 af_key 36389 0 ppdev 17113 0 binfmt_misc 17540 1 nfsd 281980 2 ext2 73795 1 nfs 436929 1 lockd 90326 2 nfsd,nfs fscache 61529 1 nfs auth_rpcgss 53380 2 nfsd,nfs nfs_acl 12883 2 nfsd,nfs sunrpc 255224 16 nfsd,nfs,lockd,auth_rpcgss,nfs_acl btusb 18332 2 vesafb 13844 2 pl2303 17957 1 ath3k 12961 0 bluetooth 180153 24 bnep,rfcomm,btusb,ath3k snd_hda_codec_hdmi 32474 4 nvidia 11308613 0 ftdi_sio 40679 1 usbserial 47113 6 pl2303,ftdi_sio psmouse 97485 0 snd_hda_codec_realtek 224173 1 snd_hda_intel 33719 5 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel serio_raw 13211 0 snd_seq_midi 13324 0 snd_hwdep 17764 1 snd_hda_codec snd_pcm 97275 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 79041 20 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device asus_atk0110 18078 0 mac_hid 13253 0 jc42 13948 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm coretemp 13554 0 i2c_i801 17570 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62154 0 Any ideas? What does X do that's so important?

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  • Increasing touch surface (#wp7dev)

    - by Laurent Bugnion
    When you design for Windows Phone 7 (or for any touch device, for that matter, and most especially small screens), you need to be very careful to give enough surface to your users’ fingers. It is easy to miss a touch on such small screens, and that can be horrifyingly frustrating. This is especially true when people are on the move, and trying to hit the control while walking and holding their device in one hand, or when the device is mounted in a car and vibrating with the engine. In my experience, a touch surface should be ideally minimum 60x60 pixels to be easy to activate on the Windows Phone 7 screen (which is, as we know, 800 pixels x 480 pixels). Ideally, I try to make my touch surfaces 80x80 pixels minimum. This causes a few design challenges of course. Using transparent backgrounds However, one thing is helping us tremendously: some surfaces can be made transparent, and yet react to touch. The secret is the following: If you have a panel that has a Null background (i.e. the Background is not set at all), then the empty surface does not react to touch. If however the Background is set to the Transparent color (or any color where the Alpha channel is set to 0), then it will react to touch. Setting a transparent background is easy. For example: <Grid Background="#00000000"> </Grid> or <Grid Background="Transparent"> </Grid> In C#: var grid = new Grid { Background = new SolidColorBrush( Colors.Transparent) }; Using negative margins Having a transparent background reactive to touch is a good start, but in addition, you must make sure that the surface is big enough for my clumsy fingers. One way to achieve that is to increase the transparent, touch-reactive surface, and reposition the element using negative margins. For example, consider the following UI. I changed the transparent background of the HyperlinkButton to Red, in order to visualize the touch surface. In this figure, the Settings HyperlinkButton is 105 pixels x 31 pixels. This is wide enough, but really small in height and easy to miss. To improve this, we can use negative margins, for instance: <HyperlinkButton Content="Settings" HorizontalAlignment="Right" VerticalAlignment="Bottom" Height="60" Margin="0,0,0,-15" /> Notice the usage of negative bottom margin to bring the HyperlinkButton back at the bottom of the main Grid’s first row, where it belongs. And the result is: Notice how the touch surface is much bigger than before. This makes the HyperlinkButton easier to reach, and improves the user experience. With the background set back to normal, the UI looks exactly the same, as it should: In summary: Remember to maximize the touch surface for your controls. Plan your design in consequence by reserving enough room around each control to allow their hit surface to be expanded as shown in this article. Do not cram too many controls in one page. If REALLY needed, use an additional page (or even better: use a Pivot control with multiple pivot items) for the controls that don’t fit on the first one. This should ensure a smoother user experience and improved touch behavior. Happy coding! Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Improve Playback Using Enhancements in Windows Media Player 12

    - by DigitalGeekery
    Are you looking for ways to improve the playback of your media in Windows Media Player 12? We’ll show you how to do that by using the enhancements in WMP 12. If you are in Library mode, you’ll need to click the icon at the lower right to switch to Now Playing mode. Right-click anywhere in Media Player while in Now Playing mode, select Enhancements, and select any of the available options.   You can switch between the individual enhancements by clicking the right and left buttons at the top left.   Crossfading and Auto Volume Leveling The Auto Volume Leveling setting is just a simple toggle on and off. If your MP3 or WMA files have volume leveling information values.   You can automatically add volume leveling information values to all files you add to your library by switching to Library view, going to Tools > Options, and selecting Add volume leveling information values for new files on the Library tab. Click OK when finished.   Crossfading will gradually decrease the volume of the song that is ending (fade out) and increase volume of the song that is beginning. Click Turn on Crossfading and then click and drag the slider left or right change the amount of overlap between tracks. Graphic Equalizer The graphic equalizer is toggled on and off by clicking Turn on / Turn off at the top left. You can select pre-defined equalizer settings by music genre by clicking the Default list. The radio buttons on the left allow you to move the sliders individually, in a loose group or a tight group. You can always return to the default settings by clicking Reset. Play Speed Settings Choose a pre-defined settings by clicking Slow, Normal, or Fast. Uncheck the Snap slider to common speeds the move the slider right and left to your desired speed. If nothing else, these settings provide a little fun and amusement. Quiet Mode Quiet mode will level out any sharp volume highs and lows within a single track. Simply toggle the setting on or off and select whether you prefer Medium difference or Little difference by selecting one of the radio buttons. SRS WOW effects SRS WOW effects enhance low-frequency and stereo sound performance. Click Turn on to enable the TruBass and WOW Effect sliders. You can also optimize for your speaker type. Click to switch between Regular, Large, and Headphones. Video Settings Video Settings allow you to adjust the Hue, Brightness, Saturation, and Contrast.   You can also adjust the zoom settings by clicking Select video zoom settings.   Dolby Digital Settings Choose between Normal, Night, and Theater settings to adjust the audio for Dolby Digital content. This setting will only effect media with Dolby Digital sound. Looking for more ways to improve your media experience in WMP 12? Check out how to update metadata and cover art and how to share media with other Windows 7 computers on your home network. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesInstall and Use the VLC Media Player on Ubuntu LinuxHow To Rip a Music CD in Windows 7 Media CenterStream Media from Windows 7 to XP with VLC Media PlayerInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor

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  • [EF + Oracle] Entities

    - by JTorrecilla
    Prologue Following with the Serie I started yesterday about Entity Framework with Oracle, Today I am going to start talking about Entities. What is an Entity? A Entity is an object of the EF model corresponding to a record in a DB table. For example, let’s see, in Image 1 we can see one Entity from our model, and in the second one we can see the mapping done with the DB. (Image 1) (Image 2) More in depth a Entity is a Class inherited from the abstract class “EntityObject”, contained by the “System.Data.Objects.DataClasses” namespace. At the same time, this class inherits from the following Class and interfaces: StructuralObject: It is an Abstract class that inherits from INotifyPropertyChanging and INotifyPropertyChanged interfaces, and it exposes the events that manage the Changes of the class, and the functions related to check the data types of the Properties from our Entity.  IEntityWithKey: Interface which exposes the Key of the entity. IEntityWithChangeTracker: Interface which lets indicate the state of the entity (Detached, Modified, Added…) IEntityWithRelationships: Interface which indicates the relations about the entity. Which is the Content of a Entity? A Entity is composed by: Properties, Navigation Properties and Methods. What is a Property? A Entity Property is an object that represents a column from the mapped table from DB. It has a data type equivalent in .Net Framework to the DB Type. When we create the EF model, VS, internally, create the code for each Entity selected in the Tables step, such all methods that we will see in next steps. For each property, VS creates a structure similar to: · Private variable with the mapped Data type. · Function with a name like On{Property_Name}Changing({dataType} value): It manages the event which happens when we try to change the value. · Function with a name like On{Property_Name}Change: It manages the event raised when the property has changed successfully. · Property with Get and Set methods: The Set Method manages the private variable and do the following steps: Raise Changing event. Report the Entity is Changing. Set the prívate variable. For it, Use the SetValidValue function of the StructuralObject. There is a function for each datatype, and the functions takes 2 params: the value, and if the prop allow nulls. Invoke that the entity has been successfully changed. Invoke the Changed event of the Prop. ReportPropertyChanging and ReportPropertyChanged events, let, respectively, indicate that there is pending changes in the Entity, and the changes have success correctly. While the ReportPropertyChanged is raised, the Track State of the Entity will be changed. What is a Navigation Property? Navigation Properties are a kind of property of the type: EntityCollection<TEntity>, where TEntity is an Entity type from the model related with the current one, it is said, is a set of record from a related table in the DB. The EntityCollection class inherits from: · RelatedEnd: There is an abstract class that give the functions needed to obtein the related objects. · ICollection<TEntity> · IEnumerable<TEntity> · IEnumerable · IListSource For the previous interfaces, I wish recommend the following post from Jose Miguel Torres. Navigation properties allow us, to get and query easily objects related with the Entity. Methods? There is only one method in the Entity object. “Create{Entity}”, that allow us to create an object of the Entity by sending the parameters needed to create it. Finally After this chapter, we know what is an Entity, how is related to the DB and the relation to other Entities. In following chapters, we will se CRUD operations(Create, Read, Update, Delete).

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  • Adding Output Caching and Expire Header in IIS7 to improve performance

    - by Renso
    The problem: Images and other static files will not be cached unless you tell it to. In IIS7 it is remarkably easy to do this. Web pages are becoming increasingly complex with more scripts, style sheets, images, and Flash on them. A first-time visit to a page may require several HTTP requests to load all the components. By using Expires headers these components become cacheable, which avoids unnecessary HTTP requests on subsequent page views. Expires headers are most often associated with images, but they can and should be used on all page components including scripts, style sheets, and Flash. Every time a page is loaded, every image and other static content like JavaScript files and CSS files will be reloaded on every page request. If the content does not change frequently why not cache it and avoid the network traffic?! The solution: In IIS7 there are two ways to cache content, using the web.config file to set caching for all static content, and in IIS7 itself setting aching by file extension that gives you that extra level of granularity. Web.config: In IIS7, Expires Headers can be enabled in the system.webServer section of the web.config file:   <staticContent>     <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="1.00:00:00" />   </staticContent> In the above example a cache expiration of 1 day was added. It will be a full day before the content is downloaded from the web server again. To expire the content on a specific date:   <staticContent>     <clientCache cacheControlMode="UseExpires" httpExpires="Sun, 31 Dec 2011 23:59:59 UTC" />   </staticContent> This will expire the content on December 31st 2011 one second before midnight. Issues/Challenges: Once the file has been set to be cached it wont be updated on the user's browser for the set cache expiration. So be careful here with content that may change frequently, like during development. Typically in development you don't want to cache at all for testing purposes. You could also suffix files with timestamp or versions to force a reload into the user's browser cache. IIS7 Expire Web Content Open up your web app in IIS. Open up the sub-folders until you find the folder or file you want to ad an expiration date to. In IIS6 you used to right-click and select properties, no such luck in IIS7, double click HTTP Response. Once the window loads for the HTTP Response Headers, look to the Actions navigation bar to the right, all the way at the top select SET COMMON HEADERS. The Enable HTTP keep-alive will already be pre-selected. Go ahead and add the appropriate expiration header to the file or folder. Note that if you selected a folder, it will apply that setting to all images inside that folder and all nested content, even subfolders. So, two approaches, depending on what level or granularity you need.

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  • Abstracting entity caching in XNA

    - by Grofit
    I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would use when doing non game development, where I don't even think about caching until I have finished my application and realise there is a performance problem and then implement a layer of caching over whatever needs it, but wrap it up so nothing is aware its happening. However in XNA the way we would usually cache would be drawing our objects to a texture and invalidating after a change occurs. So if you assume an interface like so: public interface IGameComponent { void Update(TimeSpan elapsedTime); void Render(GraphicsDevice graphicsDevice); } public class ContainerComponent : IGameComponent { public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it } public void Render(GraphicsDevice graphicsDevice) { foreach(var component in ChildComponents) { // draw every component } } } Then I was under the assumption that we just draw everything directly to the screen, then when performance becomes an issue we just add a new implementation of the above like so: public class CacheableContainerComponent : IGameComponent { private Texture2D cachedOutput; private bool hasChanged; public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it // set hasChanged to true if required } public void Render(GraphicsDevice graphicsDevice) { if(hasChanged) { CacheComponents(graphicsDevice); } // Draw cached output } private void CacheComponents(GraphicsDevice graphicsDevice) { // Clean up existing cache if needed var cachedOutput = new RenderTarget2D(...); graphicsDevice.SetRenderTarget(renderTarget); foreach(var component in ChildComponents) { // draw every component } graphicsDevice.SetRenderTarget(null); } } Now in this example you could inherit, but your Update may become a bit tricky then without changing your base class to alert you if you had changed, but it is up to each scenario to choose if its inheritance/implementation or composition. Also the above implementation will re-cache within the rendering cycle, which may cause performance stutters but its just an example of the scenario... Ignoring those facts as you can see that in this example you could use a cache-able component or a non cache-able one, the rest of the framework needs not know. The problem here is that if lets say this component is drawn mid way through the game rendering, other items will already be within the default drawing buffer, so me doing this would discard them, unless I set it to be persisted, which I hear is a big no no on the Xbox. So is there a way to have my cake and eat it here? One simple solution to this is make an ICacheable interface which exposes a cache method, but then to make any use of this interface you would need the rest of the framework to be cache aware, and check if it can cache, and to then do so. Which then means you are polluting and changing your main implementations to account for and deal with this cache... I am also employing Dependency Injection for alot of high level components so these new cache-able objects would be spat out from that, meaning no where in the actual game would they know they are caching... if that makes sense. Just incase anyone asked how I expected to keep it cache aware when I would need to new up a cachable entity.

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  • Quaternion dfference + time --> angular velocity (gyroscope in physics library)

    - by AndrewK
    I am using Bullet Physic library to program some function, where I have difference between orientation from gyroscope given in quaternion and orientation of my object, and time between each frame in milisecond. All I want is set the orientation from my gyroscope to orientation of my object in 3D space. But all I can do is set angular velocity to my object. I have orientation difference and time, and from that I calculate vector of angular velocity [Wx,Wy,Wz] from that formula: W(t) = 2 * dq(t)/dt * conj(q(t)) My code is: btQuaternion diffQuater = gyroQuater - boxQuater; btQuaternion conjBoxQuater = gyroQuater.inverse(); btQuaternion velQuater = ((diffQuater * 2.0f) / d_time) * conjBoxQuater; And everything works well, till I get: 1 rotating around Y axis, angle about 60 degrees, then I have these values in 2 critical frames: x: -0.013220 y: -0.038050 z: -0.021979 w: -0.074250 - diffQuater x: 0.120094 y: 0.818967 z: 0.156797 w: -0.538782 - gyroQuater x: 0.133313 y: 0.857016 z: 0.178776 w: -0.464531 - boxQuater x: 0.207781 y: 0.290452 z: 0.245594 - diffQuater -> euler angles x: 3.153619 y: -66.947929 z: 175.936615 - gyroQuater -> euler angles x: 4.290697 y: -57.553043 z: 173.320053 - boxQuater -> euler angles x: 0.138128 y: 2.823307 z: 1.025552 w: 0.131360 - velQuater d_time: 0.058000 x: 0.211020 y: 1.595124 z: 0.303650 w: -1.143846 - diffQuater x: 0.089518 y: 0.771939 z: 0.144527 w: -0.612543 - gyroQuater x: -0.121502 y: -0.823185 z: -0.159123 w: 0.531303 - boxQuater x: nan y: nan z: nan - diffQuater -> euler angles x: 2.985240 y: -76.304405 z: -170.555054 - gyroQuater -> euler angles x: 3.269681 y: -65.977966 z: 175.639420 - boxQuater -> euler angles x: -0.730262 y: -2.882153 z: -1.294721 w: 63.325996 - velQuater d_time: 0.063000 2 rotating around X axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.013045 y: -0.004186 z: -0.005667 w: -0.022482 - diffQuater x: -0.848030 y: -0.187985 z: 0.114400 w: 0.482099 - gyroQuater x: -0.834985 y: -0.183799 z: 0.120067 w: 0.504580 - boxQuater x: 0.036336 y: 0.002312 z: 0.020859 - diffQuater -> euler angles x: -113.129463 y: 0.731925 z: 25.415056 - gyroQuater -> euler angles x: -110.232368 y: 0.860897 z: 25.350458 - boxQuater -> euler angles x: -0.865820 y: -0.456086 z: 0.034084 w: 0.013184 - velQuater d_time: 0.055000 x: -1.721662 y: -0.387898 z: 0.229844 w: 0.910235 - diffQuater x: -0.874310 y: -0.200132 z: 0.115142 w: 0.426933 - gyroQuater x: 0.847352 y: 0.187766 z: -0.114703 w: -0.483302 - boxQuater x: -144.402298 y: 4.891629 z: 71.309158 - diffQuater -> euler angles x: -119.515343 y: 1.745076 z: 26.646086 - gyroQuater -> euler angles x: -112.974533 y: 0.738675 z: 25.411509 - boxQuater -> euler angles x: 2.086195 y: 0.676526 z: -0.424351 w: 70.104248 - velQuater d_time: 0.057000 2 rotating around Z axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.000736 y: 0.002812 z: -0.004692 w: -0.008181 - diffQuater x: -0.003829 y: 0.012045 z: -0.868035 w: 0.496343 - gyroQuater x: -0.003093 y: 0.009232 z: -0.863343 w: 0.504524 - boxQuater x: -0.000822 y: -0.003032 z: 0.004162 - diffQuater -> euler angles x: -1.415189 y: 0.304210 z: -120.481873 - gyroQuater -> euler angles x: -1.091881 y: 0.227784 z: -119.399445 - boxQuater -> euler angles x: 0.159042 y: 0.169228 z: -0.754599 w: 0.003900 - velQuater d_time: 0.025000 x: -0.007598 y: 0.024074 z: -1.749412 w: 0.968588 - diffQuater x: -0.003769 y: 0.012030 z: -0.881377 w: 0.472245 - gyroQuater x: 0.003829 y: -0.012045 z: 0.868035 w: -0.496343 - boxQuater x: -5.645197 y: 1.148993 z: -146.507187 - diffQuater -> euler angles x: -1.418294 y: 0.270319 z: -123.638245 - gyroQuater -> euler angles x: -1.415183 y: 0.304208 z: -120.481873 - boxQuater -> euler angles x: 0.017498 y: -0.013332 z: 2.040073 w: 148.120056 - velQuater d_time: 0.027000 The problem is the most visible in diffQuater - euler angles vector. Can someone tell me why it is like that? and how to solve that problem? All suggestions are welcome.

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • Script to UPDATE STATISTICS with time window

    - by Bill Graziano
    I recently spent some time troubleshooting odd query plans and came to the conclusion that we needed better statistics.  We’ve been running sp_updatestats but apparently it wasn’t sampling enough of the table to get us what we needed.  I have a pretty limited window at night where I can hammer the disks while this runs.  The script below just calls UPDATE STATITICS on all tables that “need” updating.  It defines need as any table whose statistics are older than the number of days you specify (30 by default).  It also has a throttle so it breaks out of the loop after a set amount of time (60 minutes).  That means it won’t start processing a new table after this time but it might take longer than this to finish what it’s doing.  It always processes the oldest statistics first so it will eventually get to all of them.  It defaults to sample 25% of the table.  I’m not sure that’s a good default but it works for now.  I’ve tested this in SQL Server 2005 and SQL Server 2008.  I liked the way Michelle parameterized her re-index script and I took the same approach. CREATE PROCEDURE dbo.UpdateStatistics ( @timeLimit smallint = 60 ,@debug bit = 0 ,@executeSQL bit = 1 ,@samplePercent tinyint = 25 ,@printSQL bit = 1 ,@minDays tinyint = 30 )AS/******************************************************************* Copyright Bill Graziano 2010*******************************************************************/SET NOCOUNT ON;PRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + 'Launching...'IF OBJECT_ID('tempdb..#status') IS NOT NULL DROP TABLE #status;CREATE TABLE #status( databaseID INT , databaseName NVARCHAR(128) , objectID INT , page_count INT , schemaName NVARCHAR(128) Null , objectName NVARCHAR(128) Null , lastUpdateDate DATETIME , scanDate DATETIME CONSTRAINT PK_status_tmp PRIMARY KEY CLUSTERED(databaseID, objectID));DECLARE @SQL NVARCHAR(MAX);DECLARE @dbName nvarchar(128);DECLARE @databaseID INT;DECLARE @objectID INT;DECLARE @schemaName NVARCHAR(128);DECLARE @objectName NVARCHAR(128);DECLARE @lastUpdateDate DATETIME;DECLARE @startTime DATETIME;SELECT @startTime = GETDATE();DECLARE cDB CURSORREAD_ONLYFOR select [name] from master.sys.databases where database_id > 4OPEN cDBFETCH NEXT FROM cDB INTO @dbNameWHILE (@@fetch_status <> -1)BEGIN IF (@@fetch_status <> -2) BEGIN SELECT @SQL = ' use ' + QUOTENAME(@dbName) + ' select DB_ID() as databaseID , DB_NAME() as databaseName ,t.object_id ,sum(used_page_count) as page_count ,s.[name] as schemaName ,t.[name] AS objectName , COALESCE(d.stats_date, ''1900-01-01'') , GETDATE() as scanDate from sys.dm_db_partition_stats ps join sys.tables t on t.object_id = ps.object_id join sys.schemas s on s.schema_id = t.schema_id join ( SELECT object_id, MIN(stats_date) as stats_date FROM ( select object_id, stats_date(object_id, stats_id) as stats_date from sys.stats) as d GROUP BY object_id ) as d ON d.object_id = t.object_id where ps.row_count > 0 group by s.[name], t.[name], t.object_id, COALESCE(d.stats_date, ''1900-01-01'') ' SET ANSI_WARNINGS OFF; Insert #status EXEC ( @SQL); SET ANSI_WARNINGS ON; END FETCH NEXT FROM cDB INTO @dbNameENDCLOSE cDBDEALLOCATE cDBDECLARE cStats CURSORREAD_ONLYFOR SELECT databaseID , databaseName , objectID , schemaName , objectName , lastUpdateDate FROM #status WHERE DATEDIFF(dd, lastUpdateDate, GETDATE()) >= @minDays ORDER BY lastUpdateDate ASC, page_count desc, [objectName] ASC OPEN cStatsFETCH NEXT FROM cStats INTO @databaseID, @dbName, @objectID, @schemaName, @objectName, @lastUpdateDateWHILE (@@fetch_status <> -1)BEGIN IF (@@fetch_status <> -2) BEGIN IF DATEDIFF(mi, @startTime, GETDATE()) > @timeLimit BEGIN PRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + '*** Time Limit Reached ***'; GOTO __DONE; END SELECT @SQL = 'UPDATE STATISTICS ' + QUOTENAME(@dBName) + '.' + QUOTENAME(@schemaName) + '.' + QUOTENAME(@ObjectName) + ' WITH SAMPLE ' + CAST(@samplePercent AS NVARCHAR(100)) + ' PERCENT;'; IF @printSQL = 1 PRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + @SQL + ' (Last Updated: ' + CAST(@lastUpdateDate AS VARCHAR(100)) + ')' IF @executeSQL = 1 BEGIN EXEC (@SQL); END END FETCH NEXT FROM cStats INTO @databaseID, @dbName, @objectID, @schemaName, @objectName, @lastUpdateDateEND__DONE:CLOSE cStatsDEALLOCATE cStatsPRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + 'Completed.'GO

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  • How To Customize Wallpaper in Windows 7 Starter Edition

    - by Asian Angel
    If you have the Starter Edition of Windows 7 installed on your netbook you may be sick of looking at the default wallpaper. With Starter Background Changer you can access other customization options with ease. Before There is not a lot that you can say about the singular default wallpaper included with the Starter Edition…it just kind of sits there all boring like. Installing Starter Background Changer Since the installer part of the program is in French we have the entire set of install windows shown here with the appropriate buttons highlighted to get you through the whole process without any problems. Using Starter Background Changer Once the installation process has finished you will simply see a quiet screen with no desktop icons or Start Menu entries visible. Now if you are wondering at this point “Did the program finish installing or did it install at all?” the answer is yes. Right click on your desktop and you will notice a new entry on the Context Menu…the same one that is included in the other editions but not Starter. Time to have some fun… The Personalization Window will open maximized but we have reduced it here for our screenshots. You have four regular categories to choose from in the lower part of the window: Wallpaper, Colors, Sounds, & Screensavers. The first category that we chose for our example was Wallpaper. As you can see here the main display area (My Collection) has no wallpapers showing at the moment. You can use the drop-down menu to access your My Pictures Folder or browse for a different location. Notice that you can choose how the image fills the screen and set up a timed wallpaper slideshow at the bottom. Any picture (or pictures) selected will be added to the My Collection display for easy access the next time you open the window. Once you choose a picture click on Validate the modification to set the wallpaper for your desktop and return to the main window. When you return to the main window you will see a preview for your selection. At this point you can simply close the window or make further adjustments in the other categories. Starter Background Changer provides easy one-stop access to other customization areas. We started off with Colors… Followed by Sounds… And finally Screensavers. Before you do close the main window you can take a quick look at the Options if desired. We did set Optimization of the images to High on our system. Quick and easy wallpaper satisfaction. We did pin the Program Window to our Taskbar…nice if you prefer this method as opposed to the Desktop Context Menu. Conclusion If you have been longing for a way to change the wallpaper in Windows 7 Starter Edition then you will definitely want to give this program a try. Goodbye boring default wallpaper! For more wonderful ways to customize your Windows 7 Started Edition be sure to read our article here. Links Download Starter Background Changer Similar Articles Productive Geek Tips Awesome Desktop Wallpapers: The Windows 7 EditionWindows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

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  • EF4 Code First Control Unicode and Decimal Precision, Scale with Attributes

    - by Dane Morgridge
    There are several attributes available when using code first with the Entity Framework 4 CTP5 Code First option.  When working with strings you can use [MaxLength(length)] to control the length and [Required] will work on all properties.  But there are a few things missing. By default all string will be created using unicode so you will get nvarchar instead of varchar.  You can change this using the fluent API or you can create an attribute to make the change.  If you have a lot of properties, the attribute will be much easier and require less code. You will need to add two classes to your project to create the attribute itself: 1: public class UnicodeAttribute : Attribute 2: { 3: bool _isUnicode; 4:  5: public UnicodeAttribute(bool isUnicode) 6: { 7: _isUnicode = isUnicode; 8: } 9:  10: public bool IsUnicode { get { return _isUnicode; } } 11: } 12:  13: public class UnicodeAttributeConvention : AttributeConfigurationConvention<PropertyInfo, StringPropertyConfiguration, UnicodeAttribute> 14: { 15: public override void Apply(PropertyInfo memberInfo, StringPropertyConfiguration configuration, UnicodeAttribute attribute) 16: { 17: configuration.IsUnicode = attribute.IsUnicode; 18: } 19: } The UnicodeAttribue class gives you a [Unicode] attribute that you can use on your properties and the UnicodeAttributeConvention will tell EF how to handle the attribute. You will need to add a line to the OnModelCreating method inside your context for EF to recognize the attribute: 1: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) 2: { 3: modelBuilder.Conventions.Add(new UnicodeAttributeConvention()); 4: base.OnModelCreating(modelBuilder); 5: } Once you have this done, you can use the attribute in your classes to make sure that you get database types of varchar instead of nvarchar: 1: [Unicode(false)] 2: public string Name { get; set; }   Another option that is missing is the ability to set the precision and scale on a decimal.  By default decimals get created as (18,0).  If you need decimals to be something like (9,2) then you can once again use the fluent API or create a custom attribute.  As with the unicode attribute, you will need to add two classes to your project: 1: public class DecimalPrecisionAttribute : Attribute 2: { 3: int _precision; 4: private int _scale; 5:  6: public DecimalPrecisionAttribute(int precision, int scale) 7: { 8: _precision = precision; 9: _scale = scale; 10: } 11:  12: public int Precision { get { return _precision; } } 13: public int Scale { get { return _scale; } } 14: } 15:  16: public class DecimalPrecisionAttributeConvention : AttributeConfigurationConvention<PropertyInfo, DecimalPropertyConfiguration, DecimalPrecisionAttribute> 17: { 18: public override void Apply(PropertyInfo memberInfo, DecimalPropertyConfiguration configuration, DecimalPrecisionAttribute attribute) 19: { 20: configuration.Precision = Convert.ToByte(attribute.Precision); 21: configuration.Scale = Convert.ToByte(attribute.Scale); 22:  23: } 24: } Add your line to the OnModelCreating: 1: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) 2: { 3: modelBuilder.Conventions.Add(new UnicodeAttributeConvention()); 4: modelBuilder.Conventions.Add(new DecimalPrecisionAttributeConvention()); 5: base.OnModelCreating(modelBuilder); 6: } Now you can use the following on your properties: 1: [DecimalPrecision(9,2)] 2: public decimal Cost { get; set; } Both these options use the same concepts so if there are other attributes that you want to use, you can create them quite simply.  The key to it all is the PropertyConfiguration classes.   If there is a class for the datatype, then you should be able to write an attribute to set almost everything you need.  You could also create a single attribute to encapsulate all of the possible string combinations instead of having multiple attributes on each property. All in all, I am loving code first and having attributes to control database generation instead of using the fluent API is huge and saves me a great deal of time.

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  • Book Review: Oracle ADF 11gR2 Development Beginner's Guide

    - by Grant Ronald
    Packt Publishing asked me to review Oracle ADF 11gR2 Development Beginner's Guide by Vinod Krishnan, so on a couple of long flights I managed to get through the book in a couple of sittings. One point to make clear before I go into the review.  Having authored "The Quick Start Guide to Fusion Development: JDeveloper and Oracle ADF", I've written a book which covers the same topic/beginner level.  I also think that its worth stating up front that I applaud anyone who has gone  through the effort of writing a technical book. So well done Vinod.  But on to the review: The book itself is a good break down of topic areas.  Vinod starts with a quick tour around the IDE, which is an important step given all the work you do will be through the IDE.  The book then goes through the general path that I tend to always teach: a quick overview demo, ADF BC, validation, binding, UI, task flows and then the various "add on" topics like security, MDS and advanced topics.  So it covers the right topics in, IMO, the right order.  I also think the writing style flows nicely as well - Its a relatively easy book to read, it doesn't get too formal and the "Have a go hero" hands on sections will be useful for many. That said, I did pick out a number of styles/themes to the writing that I found went against the idea of a beginners guide.  For example, in writing my book, I tried to carefully avoid talking about topics not yet covered or not yet relevant at that point in someone's learning.  So, if I was a new ADF developer reading this book, did I really need to know about ADFBindingFilter and DataBindings.cpx file on page 58 - I've only just learned how to do a drag and drop simple application so showing me XML configuration files relevant to JSF/ADF lifecycle is probably going to scare me off! I found this in a couple of places, for example, the security chapter starts on page 219 but by page 222 (and most of the preceding pages are hands-on steps) we're diving into the web.xml, weblogic.xml, adf-config.xml, jsp-config.xml and jazn-data.xml.  Don't get me wrong, I'm not saying you shouldn't know this, but I feel you have to get people on a strong grounding of the concepts before showing them implementation files.  If having just learned what ADF Security is will "The initialization parameter remove.anonymous.role is set to false for the JpsFilter filter as this filter is the first filter defined in the file" really going to help me? The other theme I found which I felt didn't work was that a couple of the chapters descended into a reference guide.  For example page 159 onwards basically lists UI components and their properties.  And page 87 onwards list the attributes of ADF BC in pretty much the same way as the on line help or developer guide, and I've a personal aversion to any sort of help that says pretty much what the attribute name is e.g. "Precision Rule: this option is used to set a strict precision rule", or "Property Set: this is the property set that has to be applied to the attribute". Hmmm, I think I could have worked that out myself, what I would want to know in a beginners guide are what are these for, what might I use them for...and if I don't need to use them to create an emp/dept example them maybe it’s better to leave them out. All that said, would the book help me - yes it would.  It’s obvious that Vinod knows ADF and his style is relatively easy going and the book covers all that it has to, but I think the book could have done a better job in the educational side of guiding beginners.

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  • Running a WebLogic Portal (WLP) 10.3.4 Domain as a Windows Service

    - by user647124
    To start a WLP server as a Windows service it is simplest to make your own script based on the provided standard script located at WL_HOME\server\bin\installSvc.cmd. The standard script works fine for a plain WLS domain, but lacks some classpath and options necessary for WLP.Start by making a copy of the installSvc.cmd script and naming it something specific to your domain.Next, just under SETLOCAL you will find where WL_HOME is defined. Here you will add the definitions you would normally add in a script that later calls installSvc.cmd (as per the standard documentation). set DOMAIN_NAME=gnma_test_domainset USERDOMAIN_HOME=D:\my_test_domainset SERVER_NAME=AdminServerset WLS_USER=weblogicset WLS_PW=gnmaAdmin01set PRODUCTION_MODE=trueset MEM_ARGS=-Xms512m –Xmx512mset MW_HOME=C:\Oracle\Middleware Note: I had heard of people using this approach who had issues with the length of the command line. This may be due to their use of the default domain path. In the example above, I use a shorter path.At this point, edit the DOMAIN_HOME\bin\startWebLogic.cmd and set it to echo both the classpath and the options. Then start the domain and capture the output of those echoes, then shut the domain back down. Now REM out the existing CLASSPATH definition, then use the outputs you captured earlier to set the CLASSPATH and JAVA_OPTIONS like this: REM set CLASSPATH=%WEBLOGIC_CLASSPATH%;%CLASSPATH%; C:\Oracle\Middleware\wlportal_10.3\portal\lib\security\wsrp-security-providers.jarset CLASSPATH=%MW_HOME%\patch_wls1034\profiles\default\sys_manifest_classpath\weblogic_patch.jar;%MW_HOME%\patch_wlp1034\profiles\default\sys_manifest_classpath\weblogic_patch.jar;%MW_HOME%\patch_oepe1111\profiles\default\sys_manifest_classpath\weblogic_patch.jar;%MW_HOME%\patch_ocm1033\profiles\default\sys_manifest_classpath\weblogic_patch.jar;%MW_HOME%\JROCKI~1.1-3\lib\tools.jar;%WL_HOME%\server\lib\weblogic_sp.jar;%WL_HOME%\server\lib\weblogic.jar;%MW_HOME%\modules\features\weblogic.server.modules_10.3.4.0.jar;%WL_HOME%\server\lib\webservices.jar;%MW_HOME%\modules\ORGAPA~1.1/lib/ant-all.jar;%MW_HOME%\modules\NETSFA~1.0_1/lib/ant-contrib.jar;%WL_HOME%\common\derby\lib\derbyclient.jar;%WL_HOME%\server\lib\xqrl.jar;%WL_HOME%\server\lib\xquery.jar;%WL_HOME%\server\lib\binxml.jarset JAVA_OPTIONS= -Xverify:none -ea -da:com.bea... -da:javelin... -da:weblogic... -ea:com.bea.wli... -ea:com.bea.broker... -ea:com.bea.sbconsole... -Dplatform.home=%WL_HOME% -Dwls.home=%WL_HOME%\server -Dweblogic.home=%WL_HOME%\server -Dweblogic.wsee.bind.suppressDeployErrorMessage=true -Dweblogic.wsee.skip.async.response=true -Dweblogic.management.discover=true -Dwlw.iterativeDev=true -Dwlw.testConsole=true -Dwlw.logErrorsToConsole=true -Dweblogic.ext.dirs=%MW_HOME%\patch_wls1034\profiles\default\sysext_manifest_classpath;%MW_HOME%\patch_wlp1034\profiles\default\sysext_manifest_classpath;%MW_HOME%\patch_oepe1111\profiles\default\sysext_manifest_classpath;%MW_HOME%\patch_ocm1033\profiles\default\sysext_manifest_classpath;%MW_HOME%\wlportal_10.3\p13n\lib\system;%MW_HOME%\wlportal_10.3\light-portal\lib\system;%MW_HOME%\wlportal_10.3\portal\lib\system;%MW_HOME%\wlportal_10.3\info-mgmt\lib\system;%MW_HOME%\wlportal_10.3\analytics\lib\system;%MW_HOME%\wlportal_10.3\apps\lib\system;%MW_HOME%\wlportal_10.3\info-mgmt\deprecated\lib\system;%MW_HOME%\wlportal_10.3\content-mgmt\lib\system -Dweblogic.alternateTypesDirectory=%MW_HOME%\wlportal_10.3\portal\lib\securityAnd that's it. Looks really simple, but it took me quite some time to gather all the necessary pieces in order to make it work. Hopefully you find this before you went through half as much research.The example here uses a domain with only the Admin server and no managed servers. For a variety of reasons I only want the Admin server to be run as a service. The standard documentation along with the example above should allow you to expand this to include managed servers should you feel the need.

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  • Dallas First Regionals 2012&ndash; For Inspiration and Recognition of Science and Technology

    - by T
    Wow!  That is all I have to say after the last 3 days. Three full fun filled days in a world that fed the geek, sparked the competitor, inspired the humanitarian, encouraged the inventor, and continuously warmed my heart.  As part of the Dallas First Regionals, I was awed by incredible students who teach as much as they learn, inventive and truly caring mentors that make mentoring look easy, and completely passionate and dedicated volunteers that bring meaning to giving all that you have and making events fun and safe for all.  If you have any interest in innovation, robotics, or highly motivated students, I can’t recommend anything any higher than visiting a First Robotics event. This is my third year with First and I was honored enough to serve the Dallas First Regionals as both a Web Site evaluator and as the East Field Volunteer Coordinator.  This was also the first year my daughter volunteered with me.  My daughter and I both recognize how different the First program is from other team events.  The difference with First is that everyone is a first class citizen.   It is a difference we can feel through experiencing and observing interactions between executives, respected engineers, students, and event staff.  Even with a veracious competition, you still find a lot of cooperation and we never witnessed any belittling between teams or individuals. First Robotics coined the term “Gracious Professionalism”.   It's a way of doing things that encourages high-quality work, emphasizes the value of others, and respects individuals and the community.1 I was introduced to this term as the Volunteer Coordinator when I was preparing the volunteer instructional speech.  Through the next few days, I discovered it is truly core to everything that First does.  One of the ways First accomplishes Gracious Professionalism is by utilizing another term they came up with which is “CoopertitionTM”. At FIRST, CoopertitionTM is displaying unqualified kindness and respect in the face of fierce competition.1   One of the things I never liked about sports was the need to “destroy” the other team.  First has really found a way to integrate CoopertitionTM  into the rules so teams can be competitive and part of that competition rewards cooperation. Oh and did I mention it has ROBOTS!!!  This year it had basket ball playing Kinect connected, remote controlled, robots!  There are not words for how exciting these games are.  You HAVE to check out this years game, Rebound Rumble, on youtube or you can view live action on Dallas First Video (as of this posting, the recording haven’t posted yet but should be there soon).  There are also some images below. Whatever it is, these students get it and exemplify it and these mentors ooze with it.  I am glad that First supports these events so we can all learn and be inspired by these exceptional students and mentors.  I know that no matter how much I give, it will never compare to what I gain volunteering at First.  Even if you don’t have time to volunteer, you owe it to yourself to go check out one of these events.  See what the future holds, be inspired, be encouraged, take some knowledge, leave some knowledge and most of all, have FUN.  That is what First is all about and thanks to First, I get it.   First Dallas Regionals 2012 VIEW SLIDE SHOW DOWNLOAD ALL 1.  USFirst http://www.usfirst.org/aboutus/gracious-professionalism

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  • How to use DI and DI containers

    - by Pinetree
    I am building a small PHP mvc framework (yes, yet another one), mostly for learning purposes, and I am trying to do it the right way, so I'd like to use a DI container, but I am not asking which one to use but rather how to use one. Without going into too much detail, the mvc is divided into modules which have controllers which render views for actions. This is how a request is processed: a Main object instantiates a Request object, and a Router, and injects the Request into the Router to figure out which module was called. then it instantiates the Module object and sends the Request to that the Module creates a ModuleRouter and sends the Request to figure out the controller and action it then creates the Controller and the ViewRenderer, and injects the ViewRenderer into the Controller (so that the controller can send data to the view) the ViewRenderer needs to know which module, controller and action were called to figure out the path to the view scripts, so the Module has to figure out this and inject it to the ViewRenderer the Module then calls the action method on the controller and calls the render method on the ViewRenderer For now, I do not have any DI container set up, but what I do have are a bunch of initX() methods that create the required component if it is not already there. For instance, the Module has the initViewRenderer() method. These init methods get called right before that component is needed, not before, and if the component was already set it will not initialize it. This allows for the components to be switched, but it does not require manually setting them if they are not there. Now, I'd like to do this by implementing a DI container, but still keep the manual configuration to a bare minimum, so if the directory structure and naming convention is followed, everything should work, without even touching the config. If I use the DI container, do I then inject it into everything (the container would inject itself when creating a component), so that other components can use it? When do I register components with the DI? Can a component register other components with the DI during run-time? Do I create a 'common' config and use that? How do I then figure out on the fly which components I need and how they need to be set up? If Main uses Router which uses Request, Main then needs to use the container to get Module (or does the module need to be found and set beforehand? How?) Module uses Router but needs to figure out the settings for the ViewRenderer and the Controller on the fly, not in advance, so my DI container can't be setting those on the Module before the module figures out the controller and action... What if the controller needs some other service? Do I inject the container into every controller? If I start doing that, I might just inject it into everything... Basically I am looking for the best practices when dealing with stuff like this. I know what DI is and what DI containers do, but I am looking for guidance to using them in real life, and not some isolated examples on the net. Sorry for the lengthy post and many thanks in advance.

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  • How can I make sound work without starting X?

    - by Magnus Hoff
    I have a headless machine connected to my sound system, and I am using it to run a music playing daemon that I control over the network. (Among other things) However, I can't seem to be able to have sound come out of my speakers without running X. I am running pulse audio in a system wide instance and my daemon is not running within X. Nevertheless, when my daemon is playing music without me hearing it, I can fix it by running startx in an unrelated session. After X starts, I can hear the sound. The sound disappears again if I kill the X server. Interestingly/annoyingly, the sound also stops after X has been running for a few minutes. This could possibly be because of a screen saver of some sort, but I haven't been able to verify or falsify this theory. So my current workaround is to ssh into the box whenever I want music and startx, and restart it every fifteen minutes or so. I'd like to do better. I have been able to verify the following: Adjustments in alsamixer have no effect on this problem. The relevant output channel is never muted In alsamixer, I can see no difference between when the sound is working and when it isn't Nothing is muted in pactl list There is no difference in the output from pactl list between before starting X and after it's started. (Except the identifier of the pactl instance connected to pulse, which is different each time you run pactl) The user running the music daemon is a member of the groups audio, pulse and pulse-access The music daemon program does not report any error messages and acts as if it is playing the music like it should Some form of dbus daemon is running. ps aux|grep dbus reports dbus-daemon --system --fork --activation=upstart before and after I have started X Some details about my hardware: Motherboard: http://www.asus.com/Motherboards/AT5IONTI_DELUXE/ Sound chip: Nvidia GPU 0b HDMI/DP (from alsamixer) Using HDMI for output (Machine also has an Intel Realtek ALC887 that I am not using) Output of lsmod: Module Size Used by deflate 12617 0 zlib_deflate 27139 1 deflate ctr 13201 0 twofish_generic 16635 0 twofish_x86_64_3way 25287 0 twofish_x86_64 12907 1 twofish_x86_64_3way twofish_common 20919 3 twofish_generic,twofish_x86_64_3way,twofish_x86_64 camellia 29348 0 serpent 29125 0 blowfish_generic 12530 0 blowfish_x86_64 21466 0 blowfish_common 16739 2 blowfish_generic,blowfish_x86_64 cast5 25112 0 des_generic 21415 0 xcbc 12815 0 rmd160 16744 0 bnep 18281 2 rfcomm 47604 12 sha512_generic 12796 0 crypto_null 12918 0 parport_pc 32866 0 af_key 36389 0 ppdev 17113 0 binfmt_misc 17540 1 nfsd 281980 2 ext2 73795 1 nfs 436929 1 lockd 90326 2 nfsd,nfs fscache 61529 1 nfs auth_rpcgss 53380 2 nfsd,nfs nfs_acl 12883 2 nfsd,nfs sunrpc 255224 16 nfsd,nfs,lockd,auth_rpcgss,nfs_acl btusb 18332 2 vesafb 13844 2 pl2303 17957 1 ath3k 12961 0 bluetooth 180153 24 bnep,rfcomm,btusb,ath3k snd_hda_codec_hdmi 32474 4 nvidia 11308613 0 ftdi_sio 40679 1 usbserial 47113 6 pl2303,ftdi_sio psmouse 97485 0 snd_hda_codec_realtek 224173 1 snd_hda_intel 33719 5 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel serio_raw 13211 0 snd_seq_midi 13324 0 snd_hwdep 17764 1 snd_hda_codec snd_pcm 97275 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 79041 20 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device asus_atk0110 18078 0 mac_hid 13253 0 jc42 13948 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm coretemp 13554 0 i2c_i801 17570 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62154 0 Any ideas? What does X do that's so important?

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