Search Results

Search found 25408 results on 1017 pages for 'back'.

Page 471/1017 | < Previous Page | 467 468 469 470 471 472 473 474 475 476 477 478  | Next Page >

  • OpenWorld General Session 2012: Middleware & JavaOne

    - by JuergenKress
    In this general session, listen how developers leverage new innovations in their applications and customers achieve their business innovation goals with Oracle Fusion Middleware. We uploaded the key Fusion Middleware presentations (ppt format) in our SOA Community Workspace OFM OOW2012.pptx BPM Preview of Oracle BPM PS6.ppt and (Oracle Partner confidential) Please visit our SOA Community Workspace (SOA Community membership required). Read our First feedback from our ACE Directors: Guido Schmutz: My presentations at Oracle OpenWorld 2012 Lucas Jellema: OOW 2012 – Larry Ellison’s Keynote Announcements: Exa, Cloud, Database And from Antony Reynolds Many tweets #soacommunity with the latest OOW information have been posted on twitter. The First impressions are posted on our facebook page. Thanks for the excellent Java One Summary from Amis JavaOne 2012: Strategy and Technical Keynote and Dustin JavaOne 2012: JavaOne Technical Keynote. As a summary JavaOne 2012 was a successful event and Java is back alive and more successful than ever before – make the future Java! IDC confirms it in their latest report: Java 2,5 years after the acquisition – IDC report“. As a result, Java made more significant advancements after the Sun acquisition than in the two and half years prior to the acquisition. The Java ecosystem is healthy and remains on a growing trajectory,” WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: OOW,JavaOne,presentations,video,keynote,WebLogic Community,Oracle,OPN,Jürgen Kress

    Read the article

  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

    Read the article

  • Problem with Graphics Card, Power Supply or Mother Board?

    - by Rick Siegert
    I have a problem that is driving me to the edge. My graphics card periodically looses power for a moment, then comes back. Once in a while it takes much longer, like 5 minutes. I have always tried rebooting during that period, since I don't know then. Black screen, with a no power message across my monitor. All equipment is only a few months old. The Motherboard is a few months old, MSI N9A2 Platinum Revision 1 (AMD). The Video Card is a Gigabyte Radeon HD 4850 1GB. The power supply is an Ultra 700w My OS is Xp Pro, sp3 Any ideas or suggestions how to solve this

    Read the article

  • problems with WindowsImageBackup and write protected drives

    - by Ralph Shillington
    On Windows 7 I created a System image of my computer (C: and reserved partition) onto a USB drive. No problem. I then formatted the C: and installed the OS -- no problem Now I would like use the System Image and get back some of my documents etc. But I can't get access wo the WindowsImageBackup folder on the USB drive 1) Somehow the drive is write protected --- how did that happen? How do I unprotect that drive. 2) I can't access the WindowsImageBackup folder because I suspect the ACL is out of wack with my new SID. I would add my new SID to the ACL but I can't because the drive is write protected At the moment I'm completely disconnected from my files, which I thought (and still hope) are backed up. Understandably, panic is now setting in.

    Read the article

  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

    Read the article

  • What functionality of an iPad can I use with Ubuntu?

    - by Andrew Ferrier
    What functionality of an iPad can I use with Ubuntu? I'm thinking about buying an iPad, but I only have Ubuntu PCs these days (no Windows, no Mac), and I'm nervous that it may be too reliant on the existence of iTunes. I'm less concerned about getting media onto and off it (and I have read that I can do this with libimobiledevice), but will I be able to activate it with iTunes? Does it need to be USB synced on a regular basis, or can I do most anything I want through the cloud (i.e. over wifi)? Edit: In answer to jrgifford's question, in theory, I'd like to do everything I would want to do with it were I using Windows/Mac. But more specifically, I think I'd want to: "Activate" it, if that's necessary Copy music / video onto it Install apps How much of this can I do without a Windows/Mac PC? Is it necessary to activate it? I don't think I'm that interested in backing it up (what would I back up?), but then again, maybe I'm confused as to how easy it is to get data on and off. Can I get a regular SFTP app for the iPad to copy data to my Ubuntu machine over wi-fi, for example?

    Read the article

  • 3CX behind UT7.1 using a callcentric.com SIP account

    - by Corey
    Has anyone had any luck with getting 3CX working behind UT7.1 with a SIP account from callcentric.com? I am willing to reset my current UT box back to defaults, and start from there. I have a static public IP assigned to the external interface. My internal addressing is 192.168.76.0 . My 3CX box has 192.168.76.17 . Would anyone be willing to give me a step by step of changes to make in UT / 3CX. I currently have my UT box unplugged, and have replaced it with a Linksys unit. I have port forwarding setup for… TCP/UDP 5060 to 192.168.76.17 UDP 9000-9049 to 192.168.76.17 … and everything works great. I also have additional external IPs available if that helps.

    Read the article

  • Default virtual server does not work

    - by Luc
    Hello, I have 4 Name Virtual Hosts on my apache configuration, each one using proxy_http to forward request to the correct server. They work fine. <VirtualHost *:80> ServerName application_name.domain.tld ProxyRequests Off ProxyPreserveHost On ProxyPass / http://server_ip/ ProxyPassReverse / http://server_ip/ </VirtualHost> I then tried to add a default NameVirtualHost to take care of the requests for which the server name does not match one of the four others. Otherwise a request like some_weird_styff.domain.tld would be forwarded to one of the 4 VH. I then added this one: <VirtualHost *:80> ServerAlias "*" DocumentRoot /var/www/ </VirtualHost> At the beginning it seemed to work fine, but at some point it appears that the requests that should be handed by one of the 4 regular hosts is "eaten" by the default one !!! If I a2dissite this default host, everything is back to normal... I do not really understand this. If you have any clue... thanks a lot, Luc

    Read the article

  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

    Read the article

  • File apparently doesn't exist when attempting to delete it

    - by Alex Yan
    A month or so back, I untarred the Linux source in a folder in Cygwin (I was curious as to whether or not it would compile with MinGW 'cause my other computer running Linux is a slow single core Sempron). I tried deleting it, but there's 1 file left, and it will not delete... Cygwin resides in C:\cygwin, and I untarred the source in C:\cygwin\src\linux-3.7.1. It didn't compile... So I tried deleting the folder. It was going well, until at the end, when I realized not all files are deleted. I tried deleting linux-3.7.1 folder again, and an error popped up: I opened the folder, and found that there's 1 source file left: aux.c, which is in C:\cygwin\src\linux-3.7.1\drivers\gpu\drm\nouveau\core\subdev\i2c\aux.c. It will not: Delete Open Move General properties: Security properties: How do I remove this file?

    Read the article

  • Dell laptop doesn't wake from hibernation after installing Windows 8.1

    - by Mike Cole
    My laptop worked flawlessly before upgrade to Windows 8.1 from 8. Now when I close the lid of my laptop and it goes into hibernation, it will not wake again. The LED lights seem to work properly but I don't get any video. I have to hold the power key to turn off then turn it back on again. It wakes from sleep properly. All Windows Updates have been installed. There are 2-3 items in the Device Manager that do not have compatible 8.1 drivers, but I believe those are security related items like fingerprint scanner.

    Read the article

  • Apache Reverse Proxy server and SSL NTLM SharePoint

    - by user50211
    Hi, I'm trying to set Apache as proxy server to an internal SharePoint server. I have previously configured Apache to run as a proxy server to export internal webpages and web applications. However, the Sharepoint is using SSL and NTLM authentication, and this is new to me :( I have tried many options, the traffic seems to be forwared as I get the authentication popup window, but when I insert the user/pass, I get back to the same popup window. Anybody has configured Apache to do so? Here is a part of my httpd.conf: <VirtualHost *:443> ServerName repository.out.com SSLProxyEngine On RequestHeader set Front-End-Https "On" ProxyRequests Off ProxyPreserveHost On ProxyPass / https://sharepoint.in.com ProxyPassReverse / https://sharepoint.in.com CacheDisable * SetEnv force-proxy-request-1.0 1 SetEnv proxy-nokeepalive 1 ErrorLog logs/jlanza_log CustomLog logs/jlanza_log common </VirtualHost>

    Read the article

  • SSMS hanging without error when connecting to SQL

    - by Rob Farley
    Scary day for me last Thursday. I had gone up to Brisbane, and was due to speak at the Queensland SQL User Group on Thursday night. Unfortunately, disaster struck about an hour beforehand. Nothing to do with the recent floods (although we were meeting in a different location because of them). It was actually down to the fact that I’d been fiddling with my machine to get Virtual Server running on Windows 7, and SQL had finally picked up a setting from then. I could run Management Studio, but it couldn’t connect at all. No error, it just seemed to hang. One of the things you have to do to get Virtual Server installed is to tweak the Group Policy settings. I’d used gpupdate /force to get Windows to pick up the new setting, which allowed me to get Virtual Server running properly, but at the time, SQL was still using the previous settings. Finally when in Brisbane, my machine picked up the new settings, and caused me pain. Dan Benediktson describes the situation. If the SQL client picks up the wrong value out of the GetOverlappedResult API (which is required for various changes in Windows 7 behaviour), then Virtual Server can be installed, but SQL Server won’t allow connections. Yay. Luckily, it’s easy enough to change back using the Group Policy editor (gpedit.msc). Then restarting the machine (again!, as gpupdate /force didn’t cut it either, because SQL had already picked up the value), and finally I could reconnect. On Thursday I simply borrowed another machine for my talk. Today, one of my guys had seen and remembered Dan’s post. Thanks, both of you.

    Read the article

  • What would be the level of effort required to implement a screencapture command on a PS3 game?

    - by Sean Scott
    Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer. Bonus for a description of what is involved in the process... EDIT Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion @coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome. @Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

    Read the article

  • Wireless Network Connection gets dropped at times under Windows 7

    - by n179911
    I have running Windows 7 on my hp laptop with 802.11n wifi adapter. Some times, I lost wireless internet connection. Under the 'Wireless Connection' when I click the notification area, it said 'my home network is 'connected'... But in the header 'currently Connected to' it said 'no internet access' instead of 'internet access' I can 'fix' my problem by going to the 'wireless connection' my home network, click 'disconnect' and then click 'connect'. And when it comes back up, it gets connected again. any idea how can i fix this problem? Thank you.

    Read the article

  • ArchBeat Link-o-Rama for 2012-06-12

    - by Bob Rhubart
    Exalogic Elastic Cloud v2.0.1 sneak preview | Jos Nijhoff Jos Nijhoff lifts the hood and kicks the tires. Podcast with Oracle Cloud experts | William Vambenepe ow.ly William Vambenepe plugs the latest OTN ArchBeat podcast—in which he participates—but gets my name wrong. Networking in VirtualBox | The Fat Bloke The Fat Bloke shares "a quick overview of the different ways you can setup networking in VirtualBox." If you aren't among those finding bugs you might be among those complaining about them later | Markus Eisele Oracle ACE Director Markus Eisele offers some thoughts on JavaEE. ADF Tutorial Chapter 1: Introduction | Yannick Ongena Yannick Ongena's tutorial provides back-end functionality for a VIE portal. The truth is out there… | Arjan Kramer Capgemini's Arjan Kramer shares his opinion on the Vitrue acquisition and Oracle's Cloud strategy. Oracle and Cloud - The Truckin' Continues | Floyd Teter Oracle ACE Director Floyd Teter weighs in on the recent Oracle Cloud announcement. Thought for the Day "No amount of elegant programming or technology will solve a problem if it is improperly specified or understood to begin with." — Milt Bryce (1925 - 2005) Source: softwarequotes.com

    Read the article

  • how to fix asyncmac.sys infection

    - by Jay
    AVG anti-virus tells me that there is a virus in my asyncmac.sys. I tried to overwrite it with a copy of asyncmac.sys from another computer (making sure that it was the same version of Windows XP, but I was still nervous that I was going to break something), but when I reboot, I get the same virus warning. If I try to delete the file Windows (or somebody) automatically and immediately puts it back. I get a blue-screen death if I try to boot in safe mode. I tried to do a system restore to before I had the virus, but it tells me that it can't restore because nothing has changed. Any suggestions on how to fix this?

    Read the article

  • Running IIS command on remote server via Powershell

    - by Paul Hunt
    I am trying to check if an IIS application pool exists on a remote server using a PowerShell script. The command I am running is: test-path "IIS:\AppPools\DefaultAppPool" If I run this script directly on the IIS server in question I get a response back of "True" so this tells me that I have IIS management correctly configure in PowerShell. However when I run the following script from a remote server I get a response of "False" invoke-command -ComputerName IISSERVER -ScriptBlock { test-path "IIS:\AppPools\DefaultAppPool" } I know that PowerShell remoting is correctly configured because I can run the following command and get a list of files invoke-command -ComputerName IISSERVER -ScriptBlock { get-childitems "c:\" } So why am I getting the wrong response about the existence of the application pool?

    Read the article

  • Perl program not getting executed in xampp

    - by user1867151
    I am very new to CGI programming in Perl. In order to learn it i installed xampp 2 days back. But I am unable to execute my perl code . The code goes as folows: #!/usr/bin/perl use CGI; $co = new CGI; print $co->header, $co->start_html(title=>'CGI Example'), $co->center($co->hi('Subhayan welcome to CGI')), $co->end_html; Have saved the code in a text file named : Subhayan1.cgi and kept it in the folder cgi-bin under xampp folder in C drive. When i try to execute this through my web browser typing : "http://localhost/cgi-bin/Subhayan1.cgi" it comes up with a "Object not found page". I checked the apache configuration file under : xampp/apache/conf/httpd.conf. I checked the entry : ScriptAlias /cgi-bin/ "C:/xampp/cgi-bin/" It looks like pointing to the correct directory. What is the issue here can anyone help please???

    Read the article

  • Find out ESXi host from VM? [duplicate]

    - by Kyle Brandt
    This question already has an answer here: Determining the name of the VMware host of a VM guest - from the guest 3 answers I have a monitor that is running on all guests, Windows and Linux. I'd like to send back the Parent host of the guest with this monitor, How can I found out the VM host from within a ESXi VM? Ideally I'm looking for a universal way to do this from both Windows and Linux, but if they are separate paths that okay. Using something from VMWare tools would be fine, but I'm not currently using anything running the vSphere API.

    Read the article

  • OVM Server for SPARC Enhancements

    - by Owen Allen
    Oracle VM Servers for SPARC saw a few improvements in Ops Center 12.2. In addition to brownfield support, we've made a number of enhancements to let you add OVM Servers for SPARC to a Server Pool and enable migration of their guests. -When you discover an OVMSS Control Domain and manage it with an Ops Center Agent, its guests are automatically discovered as well. The guest metadata is initially put in the local metadata library in the /guests directory, but you can move it from one library to another to enable migration.-Once you've discovered an OVMSS control domain, you can add it to a server pool, even if it's already configured and running logical domains. Even if live migration between OVMSS systems isn't possible due to CPU incompatibilities, you can still put them in a server pool together and enable guest recovery by configuring the CPU architecture of the guest domain as generic. -You can mark a guest's storage as shared to indicate that it's available to other managed OVM Server systems with the same back-end name. This lets you use storage not fully managed in an Ops Center library as part of guest migration. Put together, these enhancements make it much easier to manage and maintain OVMSS guests.

    Read the article

  • Is span monitoring on Cisco ASA 5520 possible?

    - by Brent
    From what I have read, you can use the switchport monitor command on ASA 5505's to setup a Span port due to the back of the ASA actually being a switch. On my 5520, I do not see the switchport command listed when issuing a ? via the CLI. How do people monitor traffic on non-5505's? My goal is to connect our IDS/IPS device that is running is promiscuous mode to a Ethernet port on the 5520 to monitor WAN traffic. I do not want to have to pass the WAN traffic through a switch as it would require me to get two (for redundancy) STP/switchport capable switches. Guide to setting up switchport access on a 5505: http://www.wr-mem.com/?p=66

    Read the article

  • Oracle OpenWorld 2011 Call For Papers is Now Open

    - by ruth.donohue
    What is Call for Papers? First, let’s take a small step back. Oracle OpenWorld is the world's largest event dedicated to helping enterprises understand and harness the power of information and the best place to see that technology in action. Oracle OpenWorld showcases the customers and partners whose innovation with Oracle translates to better business results. In addition, there are many opportunities to network with Oracle employees, partners and customers. Oracle OpenWorld 2011 will be held October 2-6 in San Francisco. (Note: Oracle hosts other OpenWorld conferences in China and South America, usually in December) Call for Papers is your opportunity to submit a topic to present at Oracle OpenWorld. When submitting your topic, be sure to describe what you plan to discuss and the value of the presentation to other attendees. So think about the interesting and exciting things you have done with Siebel CRM or Oracle CRM On Demand (or any Oracle product), and submit your topic. The deadline is Sunday, March 27th, so think fast. By the way, if you are selected to present at Oracle OpenWorld, you’ll receive a complimentary full conference pass! And stay tuned in the coming months, we’ll keep you posted on all of the exciting things happening with Oracle CRM at Oracle OpenWorld 2011. Start making your plans to attend now… You won’t want to miss it!   Technorati Tags: Oracle OpenWorld,OOW11,openworld

    Read the article

  • VS 11 Beta merge tool is awesome, except for resovling conflicts

    - by deadlydog
    If you've downloaded the new VS 11 Beta and done any merging, then you've probably seen the new diff and merge tools built into VS 11.  They are awesome, and by far a vast improvement over the ones included in VS 2010.  There is one problem with the merge tool though, and in my opinion it is huge.Basically the problem with the new VS 11 Beta merge tool is that when you are resolving conflicts after performing a merge, you cannot tell what changes were made in each file where the code is conflicting.  Was the conflicting code added, deleted, or modified in the source and target branches?  I don't know (without explicitly opening up the history of both the source and target files), and the merge tool doesn't tell me.  In my opinion this is a huge fail on the part of the designers/developers of the merge tool, as it actually forces me to either spend an extra minute for every conflict to view the source and target file history, or to go back to use the merge tool in VS 2010 to properly assess which changes I should take.I submitted this as a bug to Microsoft, but they say that this is intentional by design. WHAT?! So they purposely crippled their tool in order to make it pretty and keep the look consistent with the new diff tool?  That's like purposely putting a little hole in the bottom of your cup for design reasons to make it look cool.  Sure, the cup looks cool, but I'm not going to use it if it leaks all over the place and doesn't do the job that it is intended for. Bah! but I digress.Because this bug is apparently a feature, they asked me to open up a "feature request" to have the problem fixed. Please go vote up both my bug submission and the feature request so that this tool will actually be useful by the time the final VS 11 product is released.

    Read the article

  • Does Unity have existing support for Timelines?

    - by Raven Dreamer
    I am planning the development of a game in Unity3D, and trying to come to terms with what the engine has already provided, and what I must code myself. The game itself is going to be a rhythm game, which means synching audio and graphical events so that they always play when they're supposed to. What I'm looking to avoid is a potential scenario of lag where either the audio or the graphics starts to progress faster than the other. When we discussed this type of coordinating system in my game design class back at university, my professor called this type of design a "Timeline" class. The idea being that you can instantiate one or more of these to progress at different rates, schedule things to happen in the future, and synch up periodic events. However, calling this a "Timeline" class seems to have been limited to my professor himself, as googling for whether a certain API features "Timeline" functionality has been a fruitless endeavor. Is there some more common name for this kind of functionality? Does Unity have any pre-existing methods to coordinate the scheduling of events like this, or is this the kind of thing that needs to be built onto the engine? And if it does, I'd appreciate being pointed towards some tutorials!

    Read the article

< Previous Page | 467 468 469 470 471 472 473 474 475 476 477 478  | Next Page >