Search Results

Search found 61635 results on 2466 pages for 'iphone app development'.

Page 493/2466 | < Previous Page | 489 490 491 492 493 494 495 496 497 498 499 500  | Next Page >

  • App will not launch from drawer after phone is removed from car dock

    - by BigFwoosh
    I am creating a replacement Car Home app for Android 2.0+ devices. The app needs to launch when the phone is inserted into the car dock, as well as terminate when it is removed from the dock. It also needs to be able to be launched from the app drawer. I'm having a problem right now where once the phone is inserted and removed from the dock, I can no longer launch the app from the app drawer because every time I launch the app my BroadcastReceiver picks up a DOCK_EVENT action for some reason. I created a test project that only registers my BroadcastReceiver, and the same thing happens. Here's the code for the BroadcastReceiver: public class CarDockBroadcastReceiver extends BroadcastReceiver { /** * @see android.content.BroadcastReceiver#onReceive(Context,Intent) */ @Override public void onReceive(Context context, Intent intent) { // TODO Put your code here if(intent.getExtras().containsKey("android.intent.extra.DOCK_STATE")){ int state = intent.getExtras().getInt("android.intent.extra.DOCK_STATE",1); if(state == 0){ Log.i("Dock", "Removed from dock!"); ((Activity)context).finish(); } } } } My main Activity is as follows: public class MainActivity extends Activity { /** Called when the activity is first created. */ CarDockBroadcastReceiver receiver; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); IntentFilter filter = new IntentFilter("android.intent.action.DOCK_EVENT"); receiver = new CarDockBroadcastReceiver(); registerReceiver(receiver, filter); } @Override protected void onDestroy() { // TODO Auto-generated method stub unregisterReceiver(receiver); super.onDestroy(); } } The main Activity has an intent filter for action.MAIN, category.LAUNCHER, category.DEFAULT, and category.CAR_DOCK. Any ideas on why this is happening?

    Read the article

  • Trouble bringing a Blackberry App to Foreground

    - by Luis Armando
    I have an app that is listening in background and when the user clicks "send" it displays a dialogue. However I need to bring my app to foreground so the user answers some questions before letting the message go. but I haven't been able to do this, this is the code in my SendListener: SendListener sl = new SendListener(){ public boolean sendMessage(Message msg){ Dialog myDialog = new Dialog(Dialog.D_OK, "message from within SendListener", Dialog.OK,Bitmap.getPredefinedBitmap(Bitmap.EXCLAMATION), Dialog.GLOBAL_STATUS) { //Override inHolster to prevent the Dialog from being dismissed //when a user holsters their BlackBerry. This can //cause a deadlock situation as the Messages //application tries to save a draft of the message //while the SendListener is waiting for the user to //dismiss the Dialog. public void inHolster() { } }; //Obtain the application triggering the SendListener. Application currentApp = Application.getApplication(); //Detect if the application is a UiApplication (has a GUI). if( currentApp instanceof UiApplication ) { //The sendMessage method is being triggered from //within a UiApplication. //Display the dialog using is show method. myDialog.show(); App.requestForeground(); } else { //The sendMessage method is being triggered from // within an application (background application). Ui.getUiEngine().pushGlobalScreen( myDialog, 1, UiEngine.GLOBAL_MODAL ); } return true; } }; store.addSendListener(sl); App is an object I created above: Application App = Application.getApplication(); I have also tried to invoke the App to foreground using its processID but so far no luck.

    Read the article

  • Cannot connect to SQL Server from ASP.NET MVC app

    - by Dan Fergus
    I have an ASP.NET MVC app that has on a hosted server for over a year, connecting to SQL Server. I've had to change hosting services, the new one supports MVC 1.0. I've also moved a non MVC ASP app to the same hosting service. Now, MY MVC based app retturnes this error when I try to validate a user login. A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server) Now, the non-MVC app can access the exact same database and authenticate users just fine. The MVC app, when run from my dev box connects fine. It also run/connects/authenticates without problem when I install and run the site from an internal SQL 2008 server running IIS 7. I, along with the hosting support techs, am at a loss how the exact same connect string works every where except on the hosted server, and only when run from inside an ASP.NET MVC web app. Any ideas would be greatly appreciated.

    Read the article

  • What are the tools, programming languages and development processes of AAA games?

    - by Pan.student
    Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages were used. As well as tools for creating models, music, animations and other media. Further, were the team team organisations and so on for a certain game (or game series). Is this information even available to the public?

    Read the article

  • Which JavaScript Libraries do not rely on a document and navigator object?

    - by Julian Weimer
    I'm currently looking for some libraries which might help me during iPhone Development using Appcelerator Titanium. I've heard that since version 1.0 it isn't dependant on webkit anymore and it makes app-development more exiting of course, please correct me if i'm wrong. As many people out there i love Javascript Frameworks such as JQuery and Mootools much, but they were build specifically to do a great job within a browser and most of the functionality is not needed within the environment Titanium now provides (DOM-Manipulation etc). Is there any other small library of useful functions i can use for development? Thx in advance.

    Read the article

  • How much does game development mathematics change over time?

    - by FlightOfGrey
    This question is mainly aimed at this book, Essential Mathematics for Games and Interactive Applications, Second Edition which I have seen highly recommended all around the internet, so I'm sure there are people on here who own a copy. What I want to know specifically is if any of the information would be out dated since the book was released on June 2, 2008? Also interested to see how the mathematics behind game development has changed over time.

    Read the article

  • Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

    - by ssb
    I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of graphics files make it a pain while other frameworks do these things with no problem. I like XNA because it's robust and has a lot of support, but what are the specific benefits that I'd get developing exclusively for PC, if there are any at all?

    Read the article

  • Creating a OS X Cocoa App Web View in Xcode 5.0.1

    - by user1822824
    I created a HTML5 web app that I’m trying to wrap in a web view and submit to the Mac App Store. I’ve done the following: 1) Opened Xcode 5.0.1 and selected “Create a new Xcode project” 2) Under “OS X” I selected “Application” then I selected “Cocoa Application” then “Next” 3) I entered a “Product Name” and a “Company Identifier” then selected “Next” (I left all the other settings untouched) then “Create” 4) Under “General” “Deployment Info” “Deployment Target” I selected 10.6 — because I want the app to be compatible with all versions of OS X that support the Mac App Store 5) I clicked “MainMenu.xib” and selected “Window - My App” 6) From the “Object library” I drug the “Web View” object into my window and made it fill the window size 7) I saved my project and click the Play button in the upper left corner of Xcode The app tries to open but freezes. I don’t get an error in Xcode but it does open “main.m” and highlight “return NSApplicationMain(argc, argv);” in green and says “Thread 1: signal SIGABRT” I was hoping that someone could clarify why this isn’t working? And provide me with the last step to link the web view object? I searched Google and found tutorials for iOS and a few for OS X but for different versions of Xcode.

    Read the article

  • Expressjs route param as variable in main app

    - by MoDFoX
    For my app I have two route set up, app.get('/', routes.index); app.get('/:name', routes.index); I would like it to be so that if I don't specify a param, say just go to appurl.com (localhost:3000), it would load a default user, but if I do specify a param(localhost:3000/user), use that as the variable "username" in the following function (placed after my routes). (function getUser(){ var body = '', username = 'WillsonSM', options = { host: 'ws.audioscrobbler.com', port: 80, path: '/2.0/?method=user.gettopartists&user=' + username + '&format=json&limit=20&api_key=APIKEYGOESHERE' }; require('http').request(options, function(res) { res.setEncoding('utf8'); res.on('data', function(chunk) { body += chunk; }); res.on('end', function() { body = JSON.parse(body); artists = body.topartists.artist; }); }).end(); })(); Along with this I have my route set up like so: exports.index = function(req, res){ res.render('index', { title: 'LasTube' }); username = req.params.name; console.log(username); }; unfortunately setting username there to req.params.name does not seem to be accessible from the main app function. My question is: How can I set expressjs/nodejs to use the parameter set via /name when available, and just use a default - in this example "WillsonSM" if not available. I've tried taking "username" out of the main app, and just leaving it in the function, but username becomes undefined, as it is inaccessible from the route, and the app will not run. I can spit out "username" via the routes console.log, so assigning it there is not an issue, but as I am new to expressjs, I am unaware of how I should go about doing this. I have tried all I can think of and find from looking around the internet. Also, if there is a better way of doing this, or I am doing something wrong, please let me know. If I've left out any information, just throw in a comment and I'll try to address it.

    Read the article

  • android app doesn't show on the emulator

    - by Anna Finela Constantino
    I made an android application using eclipse and it is working fine when I started developing my app. But then as I continue to develop the app the emulator seems to be not updating the application prior to the changes I have made on the code. So I tried deleting my avd and create a new one every time I run my app, and that seems to have worked. Now my problem is that my emulator doesn't show my app. It says "Failed to install *.apk on device 'emulator-5554': An established connection was aborted by the software in your host machine". I searched for ways to solved it but none of it seems to have worked. I tried killing the adb process (as most my searches would say) on the task manager but still my app doesn't show on the emulator. The emulator is running and all but my icon is nowhere to be found. Am I misssing out something? Is the problem connected to the first problem i had before? As I said, I started developing android app recently, so please bear with me. :) I appreciate all your help.Thanks in advance.

    Read the article

  • Where might a newbie programmer begin with game development? [closed]

    - by Ginnjii
    I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games in particular for now. I have googled it up and such but I'm honestly lost what with so much related to the subject so a pointer in the right direction would be immensely helpful. As such any site or resource for the subject would be great.

    Read the article

  • Symfony2 app in subdirectory nginx

    - by Frido
    I'm trying to setup a symfony2 app in a subdirectory of our Server Webserver: nginx 1.1.6 + php fpm OS: gentoo my target is to get the app working from a subdirectory subdomain.xy.domain.tld/tool my nginx config looks like that server { listen 80; server_name subdomain.xy.domain.tld; error_log /var/log/nginx/subdomain.xy.error.log info; access_log /var/log/nginx/subdomain.xy.access.log main; location /tool { root /var/www/vhosts/subdomain.xy/tool/web; index app.php; location ~ \.php($|/) { include fastcgi_params; set $script $uri; set $path_info ""; if ($uri ~ "^(.+\.php)($|/)") { set $script $1; } if ($uri ~ "^(.+\.php)(/.+)") { set $script $1; set $path_info $2; } fastcgi_param SCRIPT_FILENAME /var/www/vhosts/subdomain.xy/tool/web$fastcgi_script_name; #fastcgi_intercept_errors on; fastcgi_pass 127.0.0.1:9000; fastcgi_param SCRIPT_NAME $script; fastcgi_param PATH_INFO $path_info; } } } I have really no clue how to do this... I've searched the web for hours and tried dozens of different configs but nothing worked. I hope someone has an idea =)

    Read the article

  • Incorrect deployment of WSGI app to AWS using Elastic Beanstalk

    - by Dzmitry Zhaleznichenka
    cross-link to AWS forums I have developed a simple Python web service using WSGI and would like to deploy it to AWS cloud using Elastic Beanstalk. My problem is I cannot make all the options I specify in Elastic Beanstalk configuration to be correctly configured in the cloud. For deployment, I use Elastic Beanstalk CLI utility. I have run eb init command and set up the required parameters. After this, a directory named .elasticbeanstalk was created in my source tree. It has two config files that are used for deployment, namely config and optionsettings. The latter one among the other options contains the WSGI configuration that has to update /etc/httpd/conf.d/wsgi.conf at the instances. After some of my adjustments the file has the following settings: [aws:elasticbeanstalk:application:environment] DJANGO_SETTINGS_MODULE = PARAM1 = PARAM2 = PARAM4 = PARAM3 = PARAM5 = [aws:elasticbeanstalk:container:python] WSGIPath = handler.py NumProcesses = 2 StaticFiles = /static= NumThreads = 10 [aws:elasticbeanstalk:container:python:staticfiles] /static = static/ [aws:elasticbeanstalk:hostmanager] LogPublicationControl = false [aws:autoscaling:launchconfiguration] InstanceType = t1.micro EC2KeyName = zmicier-aws [aws:elasticbeanstalk:application] Application Healthcheck URL = [aws:autoscaling:asg] MaxSize = 10 MinSize = 1 Custom Availability Zones = [aws:elasticbeanstalk:monitoring] Automatically Terminate Unhealthy Instances = true [aws:elasticbeanstalk:sns:topics] Notification Endpoint = Notification Protocol = email It turns out that not all of these options are considered when I start the environment or update it. Thus, when I update NumThreads or NumProcesses, the respective parameters get changed in wsgi.conf as expected. But whatever I write to the WSGIPath and StaticFiles parameters, I'm not able to automatically change the respective values of wsgi.conf, they remain Alias /static /opt/python/current/app/ WSGIScriptAlias / /opt/python/current/app/application.py which drives me nuts. Moreover, when I deploy my application using git aws.push and having the following contents of .ebextensions/python.config file, neither of options I specify in it affects the deployment. option_settings: - namespace: aws:elasticbeanstalk:container:python option_name: WSGIPath value: mysite/wsgi.py - namespace: aws:elasticbeanstalk:container:python option_name: NumProcesses value: 5 - namespace: aws:elasticbeanstalk:container:python option_name: NumThreads value: 25 - namespace: aws:elasticbeanstalk:container:python:staticfiles option_name: /static/ value: app/static/ I wonder what I should do to force AWS use all the parameters I specify in the configuration, namely the WSGI Path and path to my static data.

    Read the article

  • Twitterbot/0.1,gzip(gfe),gzip(gfe)

    - by Pete
    I see a lot of this on my google app engine error log: 05-18 06:44AM 00.897 /NTp9 405 17ms 0cpu_ms 0kb Twitterbot/0.1,gzip(gfe),gzip(gfe) 128.242.241.133 - - [18/May/2010:06:44:00 -0700] "HEAD /NTp9 HTTP/1.1" 405 124 - "Twitterbot/0.1,gzip(gfe),gzip(gfe)" Should I do something for it??

    Read the article

  • iPod OS version, Xcode version and Mac OS X version

    - by user36089
    Hello everyone My Mac OS X version is 10.5.8 Xocde 3.1.4 I hope to debug my app on the iPod Touch iPod OS version 3.1.3(7E18) Organizer told me that I need newest Xcode. I downloaded and try to install the newest Xcode, but it told me I need new Mac Os X. So I clicked my Mac mini's software update to check if there is new version. It told me my softwares are newest. Welcome any comment Thanks interdev

    Read the article

  • Mac OS X Terminal not logging in

    - by Mr. Man
    I am running Mac OS X version 10.6.3 and when I open the terminal (with terminal.app or iterm) it just hangs on the login process. I've tried restarting, changing the startup command to /bin/bash, and deleting the terminal preference file. All to no avail.

    Read the article

  • How to remove "not yet installed" apps from MacBook (screenshot)

    - by Lachtan
    I downloaded garageband from mac app store but something happend with my internet connection - probably connection crashed - and downloading (or installing) stopped. When apps instalation didnt start, then I cklicked on install button at Mac AppStore. In Launchpad was created new icon of garageband which was downloaded again and internet connection crashed again. How can I delete this "icons"? Thanks. Sorry for my english - I hope its clear :) Link to image (icloud)

    Read the article

  • How to force reload all vendor/plugins in rails 2.3 (development mode)

    - by tsdbrown
    We have an application with a app/model that references another model stored in a plugin. When the app/model level is reloaded on the second and further requests and that relies on our model in vendor/plugins/... (which stays loaded) it fails (can't dup nil class). We've tried setting config.reload_plugins = true in the development.rb but this doesn't seem to do it. Does anybody know a way to handle this?

    Read the article

  • Too Many Public Methods Forced by Test Driven Development

    - by RoryG
    A very specific question from a novice to TDD: I seperate my tests and my app into different packages. Thus, most of my app methods have to be public for tests to access them. As I progress, it becomes obvious that some methods could become private, but if I make that change, the tests that access them won't work. Am I missing a step, or doing something wrong, or is this just one downfall of TDD?

    Read the article

  • .NET 2.0 Process Elevation for App Installation

    - by Brian Gillespie
    We have an application written in both C++ and .NET that installs for all users in the Program Files folder. This application downloads new versions of itself (as MSI installers) and spawns the new installer process to replace itself. The install process as it exists today: Copy an install manager app (C#, .NET 2.0) to the temp directory. Call this 'Manager' Manager is executed with elevated privs per this article. The original application exits. Manager spawns the MSI installer (with elevated privs, since the copy is elevated) Manager spawns the new version of the app. The bug: The newly installed app is running in an elevated state. This causes problems I won't enumerate here. Ideally, the launch of the newly installed app would be run with the permissions of the original user. I can't figure out how to demote the app back to being the standard user after elevation. An inelegant hack: (yeah, yeah, this whole process is inelegant anyway) Copy the install manager to the temp directory Run the install manager with standard user privs. Lets call this instance 'LowlyManager'. Original application exits. LowlyManager spawns the app again, this time with elevated privs. Let's name this instance 'UpperManagement' UpperManagement spawns the installer UpperManagement exits gracefully, returning the exit code of the installer. LowlyManager interprets the error code from UpperManagement, and spawns the newly installed application. This time as the original invoker. Is there a better way to do this? (I've left out a bunch of other details before and after these steps that make the process smoother for the user, but this should be enough to understand the core of the problem I'm trying to solve.) Other requirements: We can't install as a per-user app The user shouldn't be presented with an authentication dialog box if UAC would have simply asked "are you sure you want to allow this?". I think this might kill a solution using WindowsImpersonationContext, but I'm not sure. The system needs to work on XP, Vista, and Windows 7 (even if there is a separate process for XP).

    Read the article

  • Data files from development machine to iOS device

    - by StoneBreaker
    My app has created a bunch of data files as development has progressed through the simulator. Their location is obtained by this function: NSString *pathInDocumentDirectory(NSString *fileName) { NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentDirectory = [documentDirectories objectAtIndex: 0]; return [documentDirectory stringByAppendingPathComponent: fileName]; } The files are now required on the device as testing of the app is moving from the simulator to actual devices. How do I transfer the data files from my current working environment to the devices?

    Read the article

  • Unfortunately App stopped when destroying SupportMapFragment

    - by user1408341
    I have the following problem. I have three fragments which are hosted in a TabHost. When I'm working with the app everything works fine. Now I like to end the app when the user hits the back button. Instead of terminating without errors I get the message Unfortunately App stopped. Then I said to myself something is wrong with the onDestroy() method of the FragmentActivity or with the onDestroyView method() of the Fragment. The problem is I cannot debug the point where the app crash. I get only the error:Fatal signal 11 (SIGSEGV). I then removed one by one each Fragment to identify which fragment causes the error. I could identify the fragment that I named BasicMapFragment. Something is wrong there. The code: public class BasicMapFragment extends SupportMapFragment implements LocationListener { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = super.onCreateView(inflater, container, savedInstanceState); //removeAllMarkers(); //setupGps(); //setupMap(); //setupMarkersFromModel(); //registerListeners(); return view; } } I commented out all my self written code to isolate the place where the error occurs. @Override public void onDestroy() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy called"); super.onDestroy(); } public void onDestroyView() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy view called"); super.onDestroyView(); } When I press the back button now the onDestroy() method of my FragmentActivity is first called like expected. Then the onDestroyView method is called on my BasicMapFragment class. At the end the onDestroy method is called - and then the application crash. Here is my layout file: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <fragment android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" class="com.google.android.gms.maps.SupportMapFragment"/> </FrameLayout> Resume: - Map is showed - I can work with the app. - When I leave out the BasicMapFragment the app finish without error. - When I add the BasicMapFragment the app returns an error when I press the back button Is there something that I have forgot to implement? Have somebody had the same trouble?

    Read the article

< Previous Page | 489 490 491 492 493 494 495 496 497 498 499 500  | Next Page >