Search Results

Search found 15255 results on 611 pages for 'michael little'.

Page 507/611 | < Previous Page | 503 504 505 506 507 508 509 510 511 512 513 514  | Next Page >

  • Are UTF16 (as used by for example wide-winapi functions) characters always 2 byte long?

    - by Cray
    Please clarify for me, how does UTF16 work? I am a little confused, considering these points: There is a static type in C++, WCHAR, which is 2 bytes long. (always 2 bytes long obvisouly) Most of msdn and some other documentation seem to have the assumptions that the characters are always 2 bytes long. This can just be my imagination, I can't come up with any particular examples, but it just seems that way. There are no "extra wide" functions or characters types widely used in C++ or windows, so I would assume that UTF16 is all that is ever needed. To my uncertain knowledge, unicode has a lot more characters than 65535, so they obvisouly don't have enough space in 2 bytes. UTF16 seems to be a bigger version of UTF8, and UTF8 characters can be of different lengths. So if a UTF16 character not always 2 bytes long, how long else could it be? 3 bytes? or only multiples of 2? And then for example if there is a winapi function that wants to know the size of a wide string in characters, and the string contains 2 characters which are each 4 bytes long, how is the size of that string in characters calculated? Is it 2 chars long or 4 chars long? (since it is 8 bytes long, and each WCHAR is 2 bytes)

    Read the article

  • SIMPLE PHP MVC Framework [closed]

    - by Allen
    I need a simple and basic MVC example to get me started. I don't want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code igniter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, I'm stuck. Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I don't want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

    Read the article

  • Error handling in C++, constructors vs. regular methods

    - by Dennis Ritchie
    I have a cheesesales.txt CSV file with all of my recent cheese sales. I want to create a class CheeseSales that can do things like these: CheeseSales sales("cheesesales.txt"); //has no default constructor cout << sales.totalSales() << endl; sales.outputPieChart("piechart.pdf"); The above code assumes that no failures will happen. In reality, failures will take place. In this case, two kinds of failures could occur: Failure in the constructor: The file may not exist, may not have read-permissions, contain invalid/unparsable data, etc. Failure in the regular method: The file may already exist, there may not be write access, too little sales data available to create a pie chart, etc. My question is simply: How would you design this code to handle failures? One idea: Return a bool from the regular method indicating failure. Not sure how to deal with the constructor. How would seasoned C++ coders do these kinds of things?

    Read the article

  • Rails original release source code

    - by user547057
    Hi, I've been looking to read some ruby code(specifically Rails) but I don't want to start with the current version of Rails since it has a lot of stuff I don't need and even more stuff that I wouldn't probably understand. I want to read only the core of Rails and supposedly the early versions were small and kind of easy to wrap one's head around(even for a neophyte like me). I have tried searching for the original release of rails, but have not been able to find it. The github repo consists of thousands of commits and I don't want to wade through those. What I want is to know whether there is any place I can get a zip or tar file with the original rails source or even the other early versions. Pointers to links will be very much appreciated. Thanks. p.s I'm new to ruby programming but not programming in general(I know a little python and scheme) and I understand blocks, lambdas and OO stuff, so I think I can tackle the rails source code. If anyone knows of other ruby projects that make for good code reading, i'd love to know of those too.

    Read the article

  • Decompiling an old Program

    - by Pedro Laranjeiro
    Hi. I have been asked to update a program written in 1987 in Delphi (I guess). I have no documentation about this program only a few side notes the programmer took that don't make too much sense to make. The cd show this files: Size | Filename - 19956 VP.DTA - 142300 VP.LEX - 404 VP.NDX - 126502 VP.RCS - 131016 VP.SCR - 150067 VP.XEL - 101791 vp.exe Is anyone of this files a database? If so can I access it's data? I tried several code decompilers but they show a message saying it was not a Win32 compatible application. The program run in MS-DOS. Is it possible to obtain the source code? Can I use this code in any way to build a new application? Thanks Update01: I can run the program in MSDOS. The program conjugate verbs and shows an example sentence where the verb can be used. The GUI is a little bit confusing and there is no help menu so I can't see all the capabilities of the program.

    Read the article

  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

    Read the article

  • Populating and Using Dynamic Classes in C#/.NET 4.0

    - by Bob
    In our application we're considering using dynamically generated classes to hold a lot of our data. The reason for doing this is that we have customers with tables that have different structures. So you could have a customer table called "DOG" (just making this up) that contains the columns "DOGID", "DOGNAME", "DOGTYPE", etc. Customer #2 could have the same table "DOG" with the columns "DOGID", "DOG_FIRST_NAME", "DOG_LAST_NAME", "DOG_BREED", and so on. We can't create classes for these at compile time as the customer can change the table schema at any time. At the moment I have code that can generate a "DOG" class at run-time using reflection. What I'm trying to figure out is how to populate this class from a DataTable (or some other .NET mechanism) without extreme performance penalties. We have one table that contains ~20 columns and ~50k rows. Doing a foreach over all of the rows and columns to create the collection take about 1 minute, which is a little too long. Am I trying to come up with a solution that's too complex or am I on the right track? Has anyone else experienced a problem like this? Create dynamic classes was the solution that a developer at Microsoft proposed. If we can just populate this collection and use it efficiently I think it could work.

    Read the article

  • A C# Refactoring Question...

    - by james lewis
    I came accross the following code today and I didn't like it. It's fairly obvious what it's doing but I'll add a little explanation here anyway: Basically it reads all the settings for an app from the DB and the iterates through all of them looking for the DB Version and the APP Version then sets some variables to the values in the DB (to be used later). I looked at it and thought it was a bit ugly - I don't like switch statements and I hate things that carry on iterating through a list once they're finished. So I decided to refactor it. My question to all of you is how would you refactor it? Or do you think it even needs refactoring at all? Here's the code: using (var sqlConnection = new SqlConnection(Lfepa.Itrs.Framework.Configuration.ConnectionString)) { sqlConnection.Open(); var dataTable = new DataTable("Settings"); var selectCommand = new SqlCommand(Lfepa.Itrs.Data.Database.Commands.dbo.SettingsSelAll, sqlConnection); var reader = selectCommand.ExecuteReader(); while (reader.Read()) { switch (reader[SettingKeyColumnName].ToString().ToUpper()) { case DatabaseVersionKey: DatabaseVersion = new Version(reader[SettingValueColumneName].ToString()); break; case ApplicationVersionKey: ApplicationVersion = new Version(reader[SettingValueColumneName].ToString()); break; default: break; } } if (DatabaseVersion == null) throw new ApplicationException("Colud not load Database Version Setting from the database."); if (ApplicationVersion == null) throw new ApplicationException("Colud not load Application Version Setting from the database."); }

    Read the article

  • Getting a UIImage from MySQL using PHP and jSON

    - by Daniel
    I'm developing a little news reader that retrieves the info from a website by doing a POST request to a URL. The response is a jSON object with the unread-news. E.g. the last news on the App has a timeStamp of "2013-03-01". When the user refreshes the table, it POSTS "domain.com/api/api.php?newer-than=2013-03-01". The api.php script goes to the MySQL database and fetches all the news posted after 2013-03-01 and prints them json_encoded. This is // do something to get the data in an array echo $array_of_fetched_data; for example the response would be [{"title": "new app is coming to the market", "text": "lorem ipsum dolor sit amet...", image: XXX}] the App then gets the response and parses it, obtaining an NSDictionary and adds it to a Core Data db. NSDictionary* obtainedNews = [NSJSONSerialization JSONObjectWithData:responseData options:kNilOptions error:&error]; My question is: How can I add an image to the MySQL database, store it, pass it using jSON trough a POST HTTP Request and then interpret it as an UIImage. It's clear that to store an UIImage in CoreData, they must be transform into/from NSData. How can I pass the NSData back and forth to a MySQL db using php and jSON? How should I upload the image to the db? (Serialized, as a BLOB, etc)

    Read the article

  • get_post_meta return empty string

    - by Jean-philippe Emond
    I guest it is a little issues but I running a SQL to get some post id. $result = $wpdb->get_results("SELECT wppm.post_id FROM wp_postmeta wppm INNER JOIN wp_posts wpp ON wppm.post_id=wpp.ID WHERE wppm.meta_key LIKE 'activity'"); (count: 302) After that, I get all id and I run get_post_meta like that: foreach($result as $id){ $activity = get_post_meta($id); var_dump($activity); foreach($activity as $key=>$value){ if(is_array($value) && $key=="age"){ var_dump($value); } } } (var_dump result: string "") samething if I run with: $activity = get_post_meta($id,'activity',true); Where we need to get a result. What is wrong? Thank you for your help!!! [Bonus Question] If the "activity" meta_key as an array Value. and I get directly like: $result = $wpdb->get_results("SELECT wppm.meta_value FROM wp_postmeta wppm INNER JOIN wp_posts wpp ON wppm.post_id=wpp.ID WHERE wppm.meta_key LIKE 'activity'"); How I parse it? Thanks again!

    Read the article

  • Visual Studio / Blend... how you organize that?

    - by TomTom
    Virst time more complex stuff in WPF. I am a little lost on the split betwen VS and Blend. It seems I am VERY limited with editors in Visual Studio for editing controls - when customizing, for example, it seems I Can enter astyle in XML... but in blend I Can tell it to make a copy of the CURRENT style and use that as a starter, definitely more convenient. I understand the "difference in focus", but it seems to me that i Really need both tools to work, especially if the controls I Do are: More complex Not user controls "on purpose" (to allow more customization by programmes using the application). THis means when I do a control, my approach would be: Work on the backend as good as it gets without front end (i.e. implement all methods needed etc., but can be dummies) Switch over to Blend (closing visual studio - as the projcet must be closed) Put in the initial templating Switch over to VIsual Studio (closing blend) Put logic in and debug. This seems pretty counterintuitively. Am I missing something obvious here?

    Read the article

  • Problems with string parameter insertion into prepared statement

    - by c0d3x
    Hi, I have a database running on an MS SQL Server. My application communicates via JDBC and ODBC with it. Now I try to use prepared statements. When I insert a numeric (Long) parameter everything works fine. When I insert a string parameter it does not work. There is no error message, but an empty result set. WHERE column LIKE ('%' + ? + '%') --inserted "test" -> empty result set WHERE column LIKE ? --inserted "%test%" -> empty result set WHERE column = ? --inserted "test" -> works But I need the LIKE functionality. When I insert the same string directly into the query string (not as a prepared statement parameter) it runs fine. WHERE column LIKE '%test%' It looks a little bit like double quoting for me, but I never used quotes inside a string. I use preparedStatement.setString(int index, String x) for insertion. What is causing this problem? How can I fix it? Thanks in advance.

    Read the article

  • Using the Queue class in Python 2.6

    - by voipme
    Let's assume I'm stuck using Python 2.6, and can't upgrade (even if that would help). I've written a program that uses the Queue class. My producer is a simple directory listing. My consumer threads pull a file from the queue, and do stuff with it. If the file has already been processed, I skip it. The processed list is generated before all of the threads are started, so it isn't empty. Here's some pseudo-code. import Queue, sys, threading processed = [] def consumer(): while True: file = dirlist.get(block=True) if file in processed: print "Ignoring %s" % file else: # do stuff here dirlist.task_done() dirlist = Queue.Queue() for f in os.listdir("/some/dir"): dirlist.put(f) max_threads = 8 for i in range(max_threads): thr = Thread(target=consumer) thr.start() dirlist.join() The strange behavior I'm getting is that if a thread encounters a file that's already been processed, the thread stalls out and waits until the entire program ends. I've done a little bit of testing, and the first 7 threads (assuming 8 is the max) stop, while the 8th thread keeps processing, one file at a time. But, by doing that, I'm losing the entire reason for threading the application. Am I doing something wrong, or is this the expected behavior of the Queue/threading classes in Python 2.6?

    Read the article

  • Sqlite iPhone data insertion problem

    - by Asad Khan
    Hi I have a function which basically tries to insert some data returned from a REST call. - (void)syncLocalDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; NSMutableString *query = [[NSMutableString alloc] initWithFormat:@""]; sqlite3 *database = NULL; char *errorMsg = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { for(PickUpLine *pickupline in pickUpLines){ [query appendFormat:@"INSERT INTO pickuplines VALUES(%d,%d,%d,'%@','YES')", pickupline.line_id, pickupline.thumbsUps, pickupline.thumbsDowns, [pickupline.line stringByReplacingOccurrencesOfString:@"'" withString:@"`"]]; NSLog(query); int result = sqlite3_exec(database, [query UTF8String], NULL, NULL, &errorMsg); if (result!=SQLITE_OK) { printf("\n%s",errorMsg); sqlite3_free(errorMsg); } //sqlite3_step([query UTF8String]); [query setString:@""]; }//end for }//end if [query release]; sqlite3_close(database); } everything seems fine query string in log statement is also fine but the data does not gets inserted. Where as a counterpart of this function for select statement works well. Here is the counter part - (void)loadLinesFromDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, "SELECT * FROM pickuplines", MyCallback, linesFromDatabase, NULL); } sqlite3_close(database); } I have implemented callback & it works fine. I am a little new to Sqlite can someone please point out what am I doing wrong. Thanx

    Read the article

  • Does a Postgresql dump create sequences that start with - or after - the last key?

    - by bennylope
    I recently created a SQL dump of a database behind a Django project, and after cleaning the SQL up a little bit was able to restore the DB and all of the data. The problem was the sequences were all mucked up. I tried adding a new user and generated the Python error IntegrityError: duplicate key violates unique constraint. Naturally I figured my SQL dump didn't restart the sequence. But it did: DROP SEQUENCE "auth_user_id_seq" CASCADE; CREATE SEQUENCE "auth_user_id_seq" INCREMENT 1 START 446 MAXVALUE 9223372036854775807 MINVALUE 1 CACHE 1; ALTER TABLE "auth_user_id_seq" OWNER TO "db_user"; I figured out that a repeated attempt at creating a user (or any new row in any table with existing data and such a sequence) allowed for successful object/row creation. That solved the pressing problem. But given that the last user ID in that table was 446 - the same start value in the sequence creation above - it looks like Postgresql was simply trying to start creating rows with that key. Does the SQL dump provide the wrong start key by 1? Or should I invoke some other command to start sequences after the given start ID? Keenly curious.

    Read the article

  • C++: Efficiently adding integers to strings

    - by Shinka
    I know how to add integers to strings, but I'm not sure I'm doing it in an efficient matters. I have a class where I often have to return a string plus an integer (a different integer each time), in Java I would do something like public class MyClass { final static String S = "MYSTRING"; private int id = 0; public String getString() { return S + (id++); } } But in C++ I have to do; class MyClass { private: std::string S; // For some reason I can't do const std::string S = "MYSTRING"; int id; public: MyClass() { S = "MYSTRING"; id = 0; } std::string getString() { std::ostringstream oss; oss << S << id++; return oss.str(); } } An additional constraint: I don't want (in fact, in can't) use Boost or any other librairies, I'll have to work with the standard library. So the thing is; the code works, but in C++ I have to create a bunch of ostringstream objects, so it seems inefficient. To be fair, perhaps Java do the same and I just don't notice it, I say it's inefficient mostly because I know very little about strings. Is there a more efficient way to do this ?

    Read the article

  • Why can't RB-Tree be a list?

    - by Alex
    Hey everyone. I have a problem with the rb-trees. according to wikipedia, rb-tree needs to follow the following: A node is either red or black. The root is black. (This rule is used in some definitions and not others. Since the root can always be changed from red to black but not necessarily vice-versa this rule has little effect on analysis.) All leaves are black. Both children of every red node are black. Every simple path from a given node to any of its descendant leaves contains the same number of black nodes. As we know, an rb-tree needs to be balanced and has the height of O(log(n)). But, if we insert an increasing series of numbers (1,2,3,4,5...) and theoretically we will get a tree that will look like a list and will have the height of O(n) with all its nodes black, which doesn't contradict the rb-tree properties mentioned above. So, where am I wrong?? thanks.

    Read the article

  • [C#] Three System.Drawing methods manifest slow drawing or flickery: Solutions? or Other Options?

    - by Luke Mcneice
    Hi all, I am doing a little graphing via the System.Drawing and im having a few problems. I'm holding data in a Queue and i'm drawing(graphing) out that data onto three picture boxes this method fills the picture box then scrolls the graph across. so not to draw on top of the previous drawings (and graduly looking messier) i found 2 solutions to draw the graph. Call plot.Clear(BACKGOUNDCOLOR) before the draw loop [block commented] although this causes a flicker to appear from the time it takes to do the actual drawing loop. call plot.DrawLine(channelPen[5], j, 140, j, 0); just before each drawline [commented] although this causes the drawing to start ok then slow down very quickly to a crawl as if a wait command had been placed before the draw command. Here is the Code for reference: /*plotx.Clear(BACKGOUNDCOLOR) ploty.Clear(BACKGOUNDCOLOR) plotz.Clear(BACKGOUNDCOLOR)*/ for (int j = 1; j < 599; j++) { if (j > RealTimeBuffer.Count - 1) break; QueueEntity past = RealTimeBuffer.ElementAt(j - 1); QueueEntity current = RealTimeBuffer.ElementAt(j); if (j == 1) { //plotx.DrawLine(channelPen[5], 0, 140, 0, 0); //ploty.DrawLine(channelPen[5], 0, 140, 0, 0); //plotz.DrawLine(channelPen[5], 0, 140, 0, 0); } //plotx.DrawLine(channelPen[5], j, 140, j, 0); plotx.DrawLine(channelPen[0], j - 1, (((past.accdata.X - 0x7FFF) / 256) + 64), j, (((current.accdata.X - 0x7FFF) / 256) + 64)); //ploty.DrawLine(channelPen[5], j, 140, j, 0); ploty.DrawLine(channelPen[1], j - 1, (((past.accdata.Y - 0x7FFF) / 256) + 64), j, (((current.accdata.Y - 0x7FFF) / 256) + 64)); //plotz.DrawLine(markerPen, j, 140, j, 0); plotz.DrawLine(channelPen[2], j - 1, (((past.accdata.Z - 0x7FFF) / 256) + 94), j, (((current.accdata.Z - 0x7FFF) / 256) + 94)); } Is there any tricks to avoid these overheads? If not would there be any other/better solutions?

    Read the article

  • Create a real time web application using .net framework and azure - very confused

    - by test
    Let us say I would like a simple (yet complex) web application where there is continuous READING AND WRITING to the sql azure database. Let us say I am tracking a location, and I would like it to be updated very frequently (lets take the worst case: 1 second). From the little knowledge I have, I think that this involves the use of the database to continuously write the location to the database, and continuously read from the database to update another person through a website. Do you please have any suggestion which technologies can I use? Is there a simple way? I heard about node.js, signalR. I have no idea how to use them, if they are really what I need. the last tutorial I checked out simply uses a while(true) loop..but I don't think that that's something good to keep a thread continuously busy... Do I have to create some background task? Do I have to create some web service? This is a school project and I wish not to go for the most difficult option, but if there is some sort of solution, challenge accepted :) Can you please help me? Since I have asked many questions here and yet I have no solution in mind

    Read the article

  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

    Read the article

  • Static Vs Non-Static Method Performance C#

    - by dotnetguts
    Hello All, I have few global methods declared in public class in my asp.net web application. I have habbit of declaring all global methods in public class in following format public static string MethodName(parameters) { } I want to know how it would impact on performance point of view? 1) Which one is Better? Static Method or Non-Static Method? 2) Reason why it is better? Following link shows Non-Static methods are good because, static methods are using locks to be Thread-safe. The always do internally a Monitor.Enter() and Monitor.exit() to ensure Thread-safety. http://bytes.com/topic/c-sharp/answers/231701-static-vs-non-static-function-performance And Following link shows Static Methods are good static methods are normally faster to invoke on the call stack than instance methods. There are several reasons for this in the C# programming language. Instance methods actually use the 'this' instance pointer as the first parameter, so an instance method will always have that overhead. Instance methods are also implemented with the callvirt instruction in the intermediate language, which imposes a slight overhead. Please note that changing your methods to static methods is unlikely to help much on ambitious performance goals, but it can help a tiny bit and possibly lead to further reductions. http://dotnetperls.com/static-method I am little confuse which one to use? Thanks

    Read the article

  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

    Read the article

  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

    Read the article

  • What's a good way to provide additional decoration/metadata for Python function parameters?

    - by Will Dean
    We're considering using Python (IronPython, but I don't think that's relevant) to provide a sort of 'macro' support for another application, which controls a piece of equipment. We'd like to write fairly simple functions in Python, which take a few arguments - these would be things like times and temperatures and positions. Different functions would take different arguments, and the main application would contain user interface (something like a property grid) which allows the users to provide values for the Python function arguments. So, for example function1 might take a time and a temperature, and function2 might take a position and a couple of times. We'd like to be able to dynamically build the user interface from the Python code. Things which are easy to do are to find a list of functions in a module, and (using inspect.getargspec) to get a list of arguments to each function. However, just a list of argument names is not really enough - ideally we'd like to be able to include some more information about each argument - for instance, it's 'type' (high-level type - time, temperature, etc, not language-level type), and perhaps a 'friendly name' or description. So, the question is, what are good 'pythonic' ways of adding this sort of information to a function. The two possibilities I have thought of are: Use a strict naming convention for arguments, and then infer stuff about them from their names (fetched using getargspec) Invent our own docstring meta-language (could be little more than CSV) and use the docstring for our metadata. Because Python seems pretty popular for building scripting into large apps, I imagine this is a solved problem with some common conventions, but I haven't been able to find them.

    Read the article

  • Is there a Scala version of .irbrc or another way to define some default libraries for REPL use?

    - by Tom Morris
    I've written a little library that uses implicits to add functionality that one only needs when using the REPL in Scala. Ruby has libraries like this - for things like pretty printing, firing up text editors (like the interactive_editor gem which invokes Vim from irb - see this post), debuggers and the like. The library I am trying to write adds some methods to java.lang.Class and java.lang.reflect classes using the 'pimp my library' implicit conversion process to help you go and find documentation (initially, with Google, then later possibly with a JavaDoc/ScalaDoc viewer, and maybe the StackOverflow API eventually!). It's an itch-scratching library: I spend so much time copying and pasting classnames into Google that I figured I may as well automate the process. It is the sort of functionality that developers will want to add to their system for use only in the REPL - they shouldn't really be adding it to projects (partly because it may not be something that their fellow developers want, but also because if you are doing some exploratory development, it may be with just a Scala REPL that's not being invoked by an IDE or build tool). In my case, I want to include a few classes and set up some implicits - include a .jar on the CLASSPATH and import it, basically. In Ruby, this is the sort of thing that you'd add to your .irbrc file. Other REPLs have similar ways of setting options and importing libraries. Is there a similar file or way of doing this for the Scala REPL?

    Read the article

< Previous Page | 503 504 505 506 507 508 509 510 511 512 513 514  | Next Page >