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  • Exclude PHP from output from WYSIWYG in CMS

    - by bytewalls
    I'm writing a basic CMS for one of my sites and have run into an issue where some pages need to dynamically serve PHP and JS, where as others are plain HTMl. I want there to be a setting which will allow this for the pages that need it and will load ACE editor instead of a different wysiwyg editor. The challenge here is that on the pages which I do not explicitly tell it there will be code, I want to reject any inputs that code. I can set it up to insert a for all pages without JS, but how can I keep php code from running?

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  • Output the total number of String Characters [migrated]

    - by Programmerwannabe
    My Question is what method should I use if I wanted to get the total number of characters a user inputs? without using arrays, i tried using .length() but it did not return all characters say from the first and lastname, it only returned the first name. Here's an example of my code. (Please dont laugh im really new in programming :) ) System.out.print("Enter your first and last name: "); String yourName = keyboard.next(); System.out.println("Your name has a total of " + yourName.length() + " numbers"); what happened was if i enter say "Neo Matrix" it would only return 3. I appreciate any help. thank you!

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  • How to change the "record external input" in Fraps?

    - by CyanPrime
    I'm using a TV to USB capture thingy called Hauppauge USB-Live2 (http://www.hauppauge.com/site/products/data_usblive2.html) and I'm using Media Player Classic Home Cinema to view my device's output, and finally I'm using Fraps to record the output off of MPC. It all works nicely except I can't get my mic to record, or even show up in the "Record External Input" area of Fraps while my Hauppauge is plugged in. My question is: How can I select my mic as the "record external input" in fraps?

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  • Audio recording and playback using NAudio

    - by Egon
    When I try recording audio following this here, and using the related source code from here in the (voicerecorder.audio project), I face the problem that the recording stops within moments of starting and so does the playback. the recorded file is 46 bytes, and playback is there for less than a second, basically, the thread jumps to the next statement immediately. If I try to sleep the thread, it doesn't help. What can I do to keep it in the recording mode or playback mode until user interrupt ?

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  • C# XP Sound QuickFix

    - by ikurtz
    I have this: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); and FireAttackProc: private void FireAttackProc(Object stateInfo) { // Process Attack/Fire (local) lock (_procLock) { // build status message String status = "(Away vs. Home)"; // get Fire Result state info FireResult fireResult = (FireResult)stateInfo; // update home grid with attack information GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Lock); this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); status = status + "(Attack Coordinate: (" + GameModel.alphaCoords(fireResult.FireGridLocation.Column) + "," + fireResult.FireGridLocation.Row + "))(Result: "; // play audio data if true if (audio) { String Letters; Stream stream; SoundPlayer player; Letters = GameModel.alphaCoords(fireResult.FireGridLocation.Column); stream = Properties.Resources.ResourceManager.GetStream("_" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); Letters = fireResult.FireGridLocation.Row.ToString(); stream = Properties.Resources.ResourceManager.GetStream("__" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); stream.Dispose(); player.Dispose(); } if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // deal with hit/miss switch (fireResult.Hit) { case true: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Hit); status = status + "(Hit)"; })); if (audio) { SoundPlayer hit = new SoundPlayer(Properties.Resources.firehit); hit.PlaySync(); hit.Dispose(); } break; case false: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Miss); status = status + "(Miss)"; })); GameModel.PlayerNextTurn = NietzscheBattleshipsGameModel.GamePlayers.Home; if (audio) { SoundPlayer miss = new SoundPlayer(Properties.Resources.firemiss); miss.PlaySync(); miss.Dispose(); } break; } // refresh home grid with updated data this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); GameToolStripStatusLabel.Text = status + ")"; // deal with ship destroyed if (fireResult.ShipDestroyed) { status = status + "(Destroyed: " + GameModel.getShipDescription(fireResult.DestroyedShipType) + ")"; if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); } } // deal with win condition if (fireResult.Win) { if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_loses"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } GameModel.gameContracts = new GameContracts(); } // update status message if (fireResult.Hit) { if (!fireResult.Win) { status = status + "(Turn: Away)"; LockGUIControls(); } } // deal with turn logic if (GameModel.PlayerNextTurn == NietzscheBattleshipsGameModel.GamePlayers.Home) { this.Invoke(new Action(delegate() { if (!fireResult.Win) { status = status + "(Turn: Home)"; AwayTableLayoutPanel.Enabled = true; } })); } // deal with win condition if (fireResult.Win) { this.Invoke(new Action(delegate() { status = status + "(Game: Home Loses)"; CancelToolStripMenuItem.Enabled = false; NewToolStripMenuItem.Enabled = true; LockGUIControls(); })); } // display completed status message GameToolStripStatusLabel.Text = status + ")"; } } The issue is this: Under Vista/win7 the sound clips in the FireAttackProc plays. But under XP the logic contained within FireAttackProc gets executed but none of the sound clips play. Is there a quick solution to this so the sound will play under XP? I ask for a quick solution because i am happy being able to execute fully in Vista/Win7 but would be great if there was a quick solution so it would be XP compitable also. Thank you.

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  • Window Media Player issues two requests for the audio on web page

    - by Ron Harlev
    I'm using Windows Media Player in a web page. I have version 11 installed so that is the version I'm testing with right now. The player is embedded on the page with this HTML: <OBJECT id='MS_mediaPlayer' width="400" height="45" classid='CLSID:6BF52A52-394A-11D3-B153-00C04F79FAA6' codebase='http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701' standby='Loading Microsoft Windows Media Player components...' type='application/x-oleobject'> <param name='autoStart' value="false"> <param name='uiMode' value="invisible"> <param name='loop' value="false"> </OBJECT> I'm calling in JavaScript: MS_mediaPlayer.URL = "SomeAudioFile.mp3" MS_mediaPlayer.controls.play(); When I look at Fiddler I can see that the player actually downloads "SomeAudioFile.mp3" twice. Is there some setting I have wrong? I was trying to set the "autoPlay" to true and avoid calling "play()". Got the same result - two downloads. UPDATE: The first request's user-agent is "Windows-Media-Player/11.0.5721.5268". The second has "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; GTB6; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729)". Looks like the browser is running the same request the second time. No Idea why Any ideas? UPDATE (4/1/10): Still no solution. I debugged the JS thoroughly and there is only one call to MediaPlayer.URL='.....' to set the audio file. Nothing else triggers the media player to load the file and there is no other place referencing the audio file on the page. One other interesting fact is that this doesn't happen (the double loading of the audio) when I run the browser locally on my development web server. But other remote requests to the same web server generate the double audio loading. I believe I eliminated any correlation with specific IE version or media player version. This happens with IE6-8 and WM9-12

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  • how to implement video and audio merger program ?

    - by egebilmuh
    Hi guys I want to make a program which takes video and audio and merges them. Video Type or audio type is not important for me. I just want to make so- called program. How can i make this ? does any library exist for this ? (I know there are many program about this topic but i want to learn how to implement such a program.) Help me please about this topic.

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  • Flash computeSpectrum() unsynchronized with audio

    - by sold
    I am using Flash's (CS4, AS3) SoundMixer.computeSpectrum to visualize a DFT of what supposed to be, according to the docs, whatever is currently being played. However, there is a considerable delay between the audio and the visualization (audio comes later). It seems that computeSpectrum captures whatever is on it's way to the buffer, and not to the speakers. Any cure for this?

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  • Unit Test json output in Zend Framework

    - by lyle
    The Zend Tutorial lists many assertions to check the output generated by a request. http://framework.zend.com/manual/en/zend.test.phpunit.html But they all seem to assume that the output is html. I need to test json output instead. Are there any assertions helpful to check json, or is there at least a generic way to make assertions against the output? Anything that doesn't rely on the request outputting html?

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  • No Audio from Windows XP after formatting.

    - by karthik
    Hello folks, I have reinstalled in my Windows XP machine. After it is re-isntalled the audio in my machine has failed. I have installed all the device drivers in my mother board. The Realtek Sound driver is also installed. Note: Sound is working when I test the surround settings test in my RealTek program, but unable to play any audio, tried playing both in my local machine and from the internet.

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  • iPhone SDK Question with Audio/Mic

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, nothing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

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  • Use the output of a command as input of the next command

    - by r2b2
    so i call this php script from the command line : /usr/bin/php /var/www/bims/index.php "projects/output" and it's output is : file1 file2 file3 What I would like to do is get this output and feed to the "rm" command but i think im not doing it right : /usr/bin/php /var/www/bims/index.php "projects/output" | rm My goal is to delete whatever file names the php script outputs. What should be the proper way to do this? Thanks!

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  • Get info for remote audio files

    - by Yola
    to get metadata for audio file i can use: NSDictionary *aMetadata = [aPath MDIAttributes:[aPath allMDIAttributesNames]]; but it doesn't work with remote files, in case of images i solved this problem with CGImageSourceRef and so on functions. Does anybody know something like this for audio files?

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  • Recommendations for technical (programming) podcasts or audio books?

    - by David Pfeffer
    I'd like to do some professional development during my commute, but I find that reading programming texts on the bus and train cause nausia because of how much I have to focus on them. I'd like to find some good technical programming audio books, either free or for purchase/download and some good technical podcasts. What are the best programming audio books or podcasts out there, and where can they be found?

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  • Fake output stream type

    - by Jeenu
    By default certain programs format their output according to the type of the stream they write to. For example, the output of ls and ls > file looks differently. I'd like to know how this is achieved by a program. Additionally, is there a way by which we can trick such programs as if the output stream is a terminal where it actually is a file (especially when they don't have any options that affect output formatting)?

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