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  • Webmaster Tools word count

    - by Henrik Erlandsson
    Is there a way to somehow verify that the googlebot finds the headings and the content, for example by word count? I'm asking this because I tried a program called Screaming Frog, which fails to even fetch the first h1 on a validated page - for about 1/3 of all the pages(!) - and got insecure. Even though the site looks hunky dory in Webmaster Tools, I'd like to know what a googlebot-like content crawler finds on my page and in what order. Any tips on such tools is appreciated. This is not about keyword count.

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  • Workaround the flip queue (AKA pre-rendered frames) in OpenGL?

    - by user41500
    It appears that some drivers implement a "flip queue" such that, even with vsync enabled, the first few calls to swap buffers return immediately (queuing those frames for later use). It is only after this queue is filled that buffer swaps will block to synchronize with vblank. This behavior is detrimental to my application. It creates latency. Does anyone know of a way to disable it or a workaround for dealing with it? The OpenGL Wiki on Swap Interval suggests a call to glFinish after the swap but I've had no such luck with that trick.

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  • How to Estimate Needed Bandwidth for New Web Application?

    - by Noah Goodrich
    I am working on a brand new SaaS web application and need to estimate the initial bandwidth usage. Since the site doesn't exist yet, and since this is my first endeavor of this sort, I'm not really sure how much bandwidth to estimate to begin with. We will be using Linux, Apache, PHP and Mysql. The content will be generated dynamically. There will be images as part of the site design but user's will also upload images that will be displayed and documents that will be stored for download at later times. We'd like to be able to support 500,000 page loads per month with estimated image loads being about two to three times that.

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  • Ubuntu live session crashes and boots to a black screen

    - by Bsc
    I heard about Ubuntu from a friend and wanted to test it out. I made a Pendrive Ubuntu 12.04 with a persistent file using Universal USB Installer. The first time I booted Ubuntu from the USB everything went like usual. I was just a bit exploring Ubuntu and had installed a few apps nothing more. Today after using Windows 7 for while again, I wanted to boot Ubuntu again. When I boot it, the usual loading screen comes up but after that it crashes and gave me a black screen. Is there a possibility to check the USB on errors or do I need to reinstall Ubuntu on the USB?

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  • Resizing my linux partition

    - by de1337ed
    So, I was getting rid of my openSUSE to install lubuntu. In the process, I didn't manage my hard drive partitions well enough and as a result, I lost my windows 7 partition. I got over the loss, and formatted my entire hard drive by install lubuntu over all the space. (I tried first installing windows 7, but I kept getting some weird errors during the partitioning process). I was wondering now if I could resize my lubuntu partition so I can install windows 7 again. Here is a gparted screenshot: Can anyone help me out? I have all my Linux disks and my windows disks. Thank you.

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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  • A plan to study ASP.NET + C# + SQL + SQL Server [closed]

    - by ali saleem
    Possible Duplicates: Should I be a professional in C# programming in order to build good web applications using ASP.NET? Is there a combination of language and database that is both great to use and free/cheap? C# for web development? or C# as general purpose programming? ASP.NET MVC book for absolute beginners Will it cost me a lot if I chose ASP.NET and IIS? Is it possible to use MySQL in ASP.NET? Best books to start with ASP.NET MVC / C# and Visual Studio Is it enough for me to learn the above technologies to become a professional web developer? If so then how can I learn them? together or to start with C# for example at first? If there is another thing I should learn please tell me about it.

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  • Changed username. Now I cannot log on or view my previous files

    - by Lauren
    I want to change my username and followed the instructions from How do I change my username? by creating a temp user with admin privileges. While logged in as temp, I did : sudo usermod -l newname oldname sudo usermod -d /home/newname -m newname Now I cannot log in under newname and /home only lists newname and temp Reading through other sites now, it seems I should have used usermod -d /home/newname -m oldname Based on this, I think I may have deleted the contents of my previous home folder?? I'm sure I'm not the first person to do some stupid while changing username, but any help is greatly appreciated. Thank you!

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  • Maintainability of Boolean logic - Is nesting if statements needed?

    - by Vaccano
    Which of these is better for maintainability? if (byteArrayVariable != null) if (byteArrayVariable .Length != 0) //Do something with byteArrayVariable OR if ((byteArrayVariable != null) && (byteArrayVariable.Length != 0)) //Do something with byteArrayVariable I prefer reading and writing the second, but I recall reading in code complete that doing things like that is bad for maintainability. This is because you are relying on the language to not evaluate the second part of the if if the first part is false and not all languages do that. (The second part will throw an exception if evaluated with a null byteArrayVariable.) I don't know if that is really something to worry about or not, and I would like general feedback on the question. Thanks.

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  • Google SMTP relay sending limits

    - by Gavin
    I'm considering using Google Apps for email with my company domain and for sending emails to customers from my website using SMTP. On Google's website it says the following: Limits for registered Google Apps users A registered Google Apps user cannot relay messages to more than 2,000 recipients per day. Limits per domain Per-domain sending limits are determined by the number of users in your Google Apps account. There are two per-domain limits: The maximum number of recipients allowed per domain per day is approximately 130 times the number of users in your Google Apps account. The maximum number of recipients allowed per domain in a 10 minute window is approximately 9 times the number of users in your Google Apps account. Additionally, the maximum number of recipients allowed per domain per day for accounts not yet paid for during the first month of service is 100. If I'm a single user, with a single domain, then does that mean I can only email 130 people a day using SMTP? That limit seems low.

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  • Interacting with scene from controller/app delegate cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • AspNetCompatibility in WCF Services &ndash; easy to trip up

    This isnt the first time Ive hit this particular wall: Im creating a WCF REST service for AJAX callbacks and using the WebScriptServiceHostFactory host factory in the service: <%@ ServiceHost Language="C#" Service="WcfAjax.BasicWcfService" CodeBehind="BasicWcfService.cs" Factory="System.ServiceModel.Activation.WebScriptServiceHostFactory" %>   to avoid all configuration. Because of the Factory...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How forgiving do you need to be on new employees?

    - by Arcturus
    Recently we have a new developer in our team. We are getting him up to speed and he is picking it all up quite fast, but a new developer means new (foreign) coding styles and ways to solve things. It feels kinda petty to start whining about coding styles at the first three classes he codes, but how forgiving are you guys when dealing with new developers? Do you let them muddle on, and point it out later? Or do you wield the scepter of intolerance immediately? When do you draw the line, or if not, why not? P.S. New guy, if you read this: you are doing great, keep up the good work ;) Edit: I've accepted the most up-voted answer, as most answers share the same message: Be nice, but tell them asap! Thanks all for the nice answers! Really appreciated it!

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  • Speaking at SQLSaturday #44 in Huntington Beach, CA (Los Angeles Area)

    - by Ben Nevarez
      I'll be presenting a session at SQLSaturday #44 in Huntington Beach, the first SQLSaturday on Southern California. The event takes place on Saturday, April 24 at the Golden West College on 15744 Goldenwest St, Huntington Beach, CA 92647.. For more information visit the following link   http://sqlsaturday.com/44/eventhome.aspx   My session is “How the Query Optimizer Works”. I hope to see you there. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Valentine's Day in sunny Ottawa, Ontario

    - by Roy F. Swonger
    Birds may fly south for the winter, but I will be heading to Ottawa, Ontario next week for a workshop on 15-FEB. I'm pretty used to winter because I grew up in the snow belt southeast of Buffalo, NY -- and this winter in New England is helping me get prepared as well. For reference, the big lump is my gas grill. Anyway, I'm looking forward to a good workshop and to visiting Ottawa for my first time. If you're in the Ottawa/Gatineau area and would like to attend, please contact your account team for more information.

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • How can I downgrade my version of Evolution to the one used in Ubuntu 11.04?

    - by Johnny
    I just upgraded, and like a few other users I had issues with Evolution email after the upgrade from 11.04 to 11.10 and then 12.04. I know to make backups, but in this case I stupidly didn't think that the program would be changed (Firefox wasn't modified at all), and so I failed to make a backup. Three days later I am still having issues, and recovering the emails is proving to be difficult with only partial recovery or it not working at all. My question is, can I add in some source to use the 11.04 version of Evolution, since that version was working fine and would know what to do with the current files (Inbox, Outbox, etc.) I also noticed that Evolution's restore feature said it changed the way emails are handled, so it seems like a downgrade could put everything back to normal. Worst case scenario, I start over, but I wanted to try everything first. Thanks in advance! I'm also open to any suggestions for restoring the old emails files to the current version of Evolution.

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  • How to manage product backlog/user stories

    - by Andrew Stephens
    We're about to start a new project using Agile (using TFS), and I have a couple of "good practice" questions regarding the product backlog:- When we first start adding users stories, is it a good idea to put them in (say) a "Backlog" iteration, or just leave their iteration blank? Obviously when the time comes to start work on a US it would be moved into the appropriate iteration backlog. When breaking an epic down into smaller USs, would I simply close the original epic, as it's no longer required? Or should I create the new USs as children of the epic? (it's then someone's responsibility to close the epic once all child USs have been completed). Lastly, should the product backlog list all USs regardless of status, or only those that have not been started (i.e in my proposed "Backlog" iteration)? I realise these questions aren't life-or-death, but it would be nice to know how other people manage their product backlogs so we can organise things properly from the start.

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  • Implementing a FSM with ActionScript 2 without using classes?

    - by Up2u
    I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target. It's an FPS game and played via mouse. I have created the A.I. successfully, but I want to convert it to FSM method... My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the function ChaseState(), there I insert the Hit() function to destroy the enemy, The 3 functions that I created are being called in AI_cursor.onEnterframe. Is there any chance to implement an FSM without the need to create a class? From what I've read before, you have to create a class. I prefer to write the code on frames in flash and I still don't understand how to have external classes.

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  • How to fix corrupted desktop icons and fonts?

    - by David Harvey
    I love Linux, but am a real novice. I installed Ubuntu 12.04 LTS 32bit alongside Windows XP. The installation seems to work just fine except for the desktop. The icons & font becomes corrupted to the point that it looks like Chinese. After surfing with Mozilla Firefox for a long time, the same problem begins with the web pages. I want to be free of Windows, but must solve this problem first. Can you help? Thank you.

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  • A Trio of Presentations: Little Wonders, StyleCop, and LINQ/Lambdas

    - by James Michael Hare
    This week is a busy week for me.  First of all I’m giving another presentation on a LINQ/Lambda primer for the rest of the developers in my company.  Of Lambdas and LINQ View more presentations from BlackRabbitCoder Then this Saturday the 25th of June I’ll be reprising my Little Wonders presentation for the Kansas City Developers Camp.  If you are in the area I highly recommend attending and seeing the other great presentations as well.  Their link is here. Little Wonders View more presentations from BlackRabbitCoder Finally, this Monday the 27th I’ll be speaking at the Saint Louis .NET Users group, giving my Automating Code Standards Using StyleCop and FxCop presentation.  If you are in the Saint Louis area stop by!  There’s two other simultaneous presentations as well if they’re more suited to your interests.  The link for the SLDNUG is here. Automating C# Coding Standards using StyleCop and FxCop View more presentations from BlackRabbitCoder Tweet Technorati Tags: C#,.NET,LINQ,Lambda,StyleCop,FxCop,Little Wonders

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  • Payments for Android through Checkout/AdSense

    - by David Cesarino
    To those that don't know, Android developers in some countries recently transitioned from AdSense to Checkout for Play Store payments. This is told to existing seller accounts: Q: What happens if I have funds in my AdSense account but am not eligible for a payout yet? A: AdSense accounts have minimum thresholds for payouts. If you’re not eligible for a payout through AdSense for [month of migration], the funds will be automatically transferred back to your Google Checkout account. Once you enter bank account information through your Checkout account and have accrued at least $100 USD, your first wire transfer will be issued during the next monthly payout cycle. However, AdSense is still holding my funds, and since Checkout already paid me directly, following the new directives, I'm afraid the funds will be held in AdSense forever (I used AdSense only for Play Store payments, as required). Obviously, this is no replacement for Google support (a crusade to reach them, but nevermind...), I'm just asking if someone experienced this problem during the transition and how it was fixed.

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  • Palm take-over watch

    This is just in: HTC is said to be considering taking over Palm. That would be an interesting development, since HTC is one of the few parties we can trust not messing up webOS but actually using it as it’s supposed to work.Palm has an absolutely first-rate product in webOS, especially its user interface. As far as I’m concerned the Palm Pre is the only phone that’s (almost?) on a par with the iPhone when it comes to UI, although the system is completely different (and has supported multitasking...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Add Reference with Search

    - by Daniel Cazzulino
    If you have been using VS2010 for any significant amount of time, you surely came across the awkward, slow and hard to use Add Reference dialog. Despite some (apparent) improvements over the VS2008 behavior, in its current form it's even LESS usable than before. A brief non-exhaustive summary of the typical grief with this dialog is: Scrolling a list of *hundreds* of entries? (300+ typically) No partial matching when typing: yes, you can type in the list to get to the desired entry, but the matching is performed in an exact manner, from the beginning of the assembly name. So, to get to the (say) "Microsoft.VisualStudio.Settings" assembly, you actually have to type the first two segments in their entirety before starting to type "Settings"....Read full article

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  • How to make Unit Tests to make sure stored procedure is deleting row from the database?

    - by aspdotnetuser
    I'm new to unit testing and I need some help with the following. I have created a small project to help me learn how to make Unit Tests. The functionality for one of the forms in my application deletes a user from the User table (and other rows in mapping tables). Currently, the unit test I have created to test this sets up the required objects and then calls the business rules method (passing in the user id) which calls the data access method to execute the stored procedure that deletes the rows in the tables. Is this the correct method to test whether something is being deleted successfully? Should the unit test / setup method first insert some test data which the unit test then deletes?

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