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  • What is wrong with my logic for the divide and conquer algorithm for Closest pair problem?

    - by Programming Noob
    I have been following Coursera's course on Algorithms and came up with a thought about the divide/conquer algorithm for the closest pair problem, that I want clarified. As per Prof Roughgarden's algorithm (which you can see here if you're interested): For a given set of points P, of which we have two copies - sorted in X and Y direction - Px and Py, the algorithm can be given as closestPair(Px,Py): Divide points into left half - Q, and right half - R, and form sorted copies of both halves along x and y directions - Qx,Qy,Rx,Ry Let closestPair(Qx,Qy) be points p1 and q1 Let closestPair(Rx,Ry) be p2,q2 Let delta be minimum of dist(p1,q1) and dist(p2,q2) This is the unfortunate case, let p3,q3 be the closestSplitPair(Px,Py,delta) Return the best result Now, the clarification that I want is related to step 5. I should say this beforehand, that what I'm suggesting, is barely any improvement at all, but if you're still interested, read ahead. Prof R says that since the points are already sorted in X and Y directions, to find the best pair in step 5, we need to iterate over points in the strip of width 2*delta, starting from bottom to up, and in the inner loop we need only 7 comparisions. Can this be bettered to just one? How I think is possible seemed a little difficult to explain in plain text, so I drew a diagram and wrote it on paper and uploaded it here: Since no one else came up with is, I'm pretty sure there's some error in my line of thought. But I have literally been thinking about this for HOURS now, and I just HAD to post this. It's all that is in my head. Can someone point out where I'm going wrong?

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  • To sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

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  • For an inexperienced VPS administrator, is Nginx a suitable alternative to Apache?

    - by James
    I couldn't think of the best way to set the title, so if somebody wants to edit it to something more appropriate, I'd be grateful ;) I'm what I would consider to be an inexperienced user/ administrator when it comes to running my VPS. I can get by with a few CLI commands, I can set up Webmin and I can set up Yum repos, but beyond the very basic stuff, I'm out of my depth. So far, I'm running Apache. I don't know it particularly well, but I can get by with editing httpd.conf if I'm told what to edit. I've heard good things about Nginx and that it's not as resource-hungry as Apache. I'd like to give it a go, but I can't find any information about its suitability for administrators like me, with little experience of sysadmin or web server config. Webmin now has support for Nginx, so getting it installed and running probably won't be too much of a problem. What I'm wondering is, from a site adminstrator perspective, is running Nginx as transparent as running Apache? IE, at the moment, I can just throw up Wordpress and Drupal sites without having much to worry about or having to make any config changes to Apache. Would Nginx be as transparent?

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  • functional requirements - use wording based on verbs?

    - by yas
    Question: Should the functional requirements in a requirements doc use wording based on verbs? Context: School assignment, working in a team, working through the SDLC. The requirements doc has been done and we are now into design. Problem: The requirements doc has an enumerated list of what I'd call features of the app - the functional requirements. In that list are things that I'd think of as "how's" rather than "what's" and now, trying to work on design, I feel like a part of design has been prematurely dictated. I've not done this before! To me, I should be dealing strictly with things that describe "what." Example of current: Pretend that the job is to make an omelet. Listing: crack the egg, break into bowl, scramble, etc.; crosses over the line into the territory of how. Along that track, so does wording like: create, generate, list, calculate, determine, validate, etc. - verbs, basically. Right now, I have a list of requirements that are partially rooted in verbs. My idea of a requirements doc for an omelet would be more like: has two eggs, x ounces of ham, x ounces of bacon, x ounces of montery-jack cheese, x ounces of cilantro, etc. - nothing but what (nouns). I might have, and could have, spoken up before finalizing the requirements doc if I'd had any experience.

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  • Worthless Anti-Spam (What can we learn)

    - by smehaffie
    I recently can across a site that had a “anti-spam” field at the bottom of the entry from.  The first issue I had with it was that at 1280X800 you could not read the value you were suppose to enter (see below).  You tell me, should you enter div, dlv, piv, or plv. But even worse than not being readable at high resolutions is the fact that the programmer who coded it really did not understand what this was used for.  An anti-spam (aka: catpcha) entry field should not be able to be read by looking at the HTML DOM object (so entry of value cannot be scripted).  In this case the value is simply a disabled text input filed that has the value you need to type.  So a hacker would simply need to search for text input field named “spam2” and then they could flood the site with spam. 1: <td> 2: <label> 3: <input name="spam1" type="text" class="small" id="spam1" size="6" maxlength="3" /> 4: <input name="spam2" type="text" class="small" id="spam2" value="plv" 5: disabled="disabled" size="6" maxlength="3" /> 6: * <span class="small">- Anti-SPAM key - please enter matching value</span> 7: </label> 8: </td>   There are some things to learn from this example: 1) Always make sure you understand why you are coding a feature/function for any program you write.  Just following the requirements without realizing the “why” will sooner or later come back to bite you.  I think the above example appears to be an example of this. 2) Always check how the screen appears in different resolutions.  In this case it was pretty much unreadable in 1280x800, but you could read it in 800X600 (but most people I know do not have their resolution set that low).  Lucky for me I could “View Source” and get the value I needed to enter.

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  • How to stay creative when going through tough emotional times (divorce, family death, etc)? [closed]

    - by gaearon
    Hi everyone. I believe this is not a duplicate of motivation question because I want to especially emphasize the emotional breakdown. You may conquer lack of motivation by working harder and getting through the dip, however this was not the case when I was separating with my girlfriend. I actually liked the project, it was (and it still is!) my first programming job at an amazing workplace and I wasn't being pressured in any way but I found myself absolutely unable to code, blankly staring at the screen, my thoughts disorganized, the feeling of emptiness all in my chest. I could perform some straightforward coding but anything that involves creative thinking, designing abstractions, solving new problems and, worst of all, fixing bugs in legacy code, completely wiped out my brain to the point I started avoiding work, which I never have done before. Coffee only used to make it worse. Eventually I got over that, and I remember the happy day I solved a problem elegantly and thought—hell, first time in a month! Thankfully the project wasn't top priority and I had the time to catch up. I wonder now, was there any other way to boost my productivity back then? I bet people would say I should've taken a break—and I think I really should have—but what if I needed the money? Didn't want to lose my job? Are there any ways to trick your brain into being creative despite emotional losses? From your experience, would it be worth talking to my boss, collegues?

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  • Dreaded SQLs

    - by lavanyadeepak
    Dreaded SQLs We used to think that a SQL statement without a where clause is only dangerous right since running that on a server TSQL is just going to impact the entire table like waving the magic wand. For that reason we should cultivate the habit first to write the statement as select and then to modify the select portion as update. Within the T-SQL Window, I would normally prefer the following first: select * from employee where empid in (4,5) and then once I am satisfied with the results, I would go ahead with the following change: --select * delete from employee where empid in (4,5) Today I just discovered another coding horror. This would typically be applicable in a stored procedure and with respect to variable nomenclature. It is always desirable to have a suitable nomenclature for parameters distinct from the column names and internal variables. This would help quicker debugging of the stored procedures besides enhancing the readability. Else in a quick bout of enthusiasm a statement like   if (@CustomerID = @CustomerID) [when the latter is intended to denote the column name and there is a superflous @ prepended], zeroing in on the problem would be little tricky. Had there been a still powerful nomenclature rules then debugging would have been more straight-forward and simpler right?

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  • 2D Image Creator for a video game

    - by user1276078
    I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the game won't get enough attention. It's a pain to have to change each coordinate for the drawing, as the drawings are fairly complex. I'd like to use images. I feel they could solve my problem. They would look better than the drawings, and it would only have an x and a y coordinate, rather than the many coordinates I need for each drawing. So, in a sense, I have two questions. Would images actually help? Would they solve my 2 problems? I just want to clarify. How would I make these images. I don't think I can copy them off of the internet because I plan on publishing this game. So, is there any software where you can make your own images? (It has to be in an image type that Java can support. I'm working with java). It also, as stated by the header, needs to be a 2D image; not 3D

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  • Collision with half of a semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: Pixel-perfect collision (Microsoft has a sample) , but then I wouldn't know how to change the meteor angle after the collision 3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • Rails: The Law of Demeter [duplicate]

    - by user2158382
    This question already has an answer here: Rails: Law of Demeter Confusion 4 answers I am reading a book called Rails AntiPatterns and they talk about using delegation to to avoid breaking the Law of Demeter. Here is their prime example: They believe that calling something like this in the controller is bad (and I agree) @street = @invoice.customer.address.street Their proposed solution is to do the following: class Customer has_one :address belongs_to :invoice def street address.street end end class Invoice has_one :customer def customer_street customer.street end end @street = @invoice.customer_street They are stating that since you only use one dot, you are not breaking the Law of Demeter here. I think this is incorrect, because you are still going through customer to go through address to get the invoice's street. I primarily got this idea from a blog post I read: http://www.dan-manges.com/blog/37 In the blog post the prime example is class Wallet attr_accessor :cash end class Customer has_one :wallet # attribute delegation def cash @wallet.cash end end class Paperboy def collect_money(customer, due_amount) if customer.cash < due_ammount raise InsufficientFundsError else customer.cash -= due_amount @collected_amount += due_amount end end end The blog post states that although there is only one dot customer.cash instead of customer.wallet.cash, this code still violates the Law of Demeter. Now in the Paperboy collect_money method, we don't have two dots, we just have one in "customer.cash". Has this delegation solved our problem? Not at all. If we look at the behavior, a paperboy is still reaching directly into a customer's wallet to get cash out. EDIT I completely understand and agree that this is still a violation and I need to create a method in Wallet called withdraw that handles the payment for me and that I should call that method inside the Customer class. What I don't get is that according to this process, my first example still violates the Law of Demeter because Invoice is still reaching directly into Customer to get the street. Can somebody help me clear the confusion. I have been searching for the past 2 days trying to let this topic sink in, but it is still confusing.

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  • Is there any simple game that involves psychological factors?

    - by Roman
    I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players did). Because of the last reason, the video games are not appropriate for my purposes. I am thinking of a simple, schematic, strategic game where people can make a limited set of simple moves. Moreover, the moves of the game should be conditioned not only by a pure logic (like in chess or go). The behavior in the game should depend on psychological factors, on relations between people. In more details, I think it should be a cooperation game where people make their decisions based on mutual trust. It would be nice if players can express punishment and forgiveness in the game. Does anybody knows a game that is close to what I have described above? ADDED I need to add that I need a game where actions of players are simple and easy to formalize. Because of that I cannot use verbal games (where communication between players is important). By simple actions I understand, for example, moves on the board from one position to another one, or passing chips from one player to another one and so on.

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  • What is the value of workflow tools?

    - by user16549
    I'm new to Workflow developement, and I don't think I'm really getting the "big picture". Or perhaps to put it differently, these tools don't currently "click" in my head. So it seems that companies like to create business drawings to describe processes, and at some point someone decided that they could use a state machine like program to actually control processes from a line and boxes like diagram. Ten years later, these tools are huge, extremely complicated (my company is currently playing around with WebSphere, and I've attended some of the training, its a monster, even the so called "minimalist" versions of these workflow tools like Activiti are huge and complicated although not nearly as complicated as the beast that is WebSphere afaict). What is the great benefit in doing it this way? I can kind of understand the simple lines and boxes diagrams being useful, but these things, as far as I can tell, are visual programming languages at this point, complete with conditionals and loops. Programmers here appear to be doing a significant amount of work in the lines and boxes layer, which to me just looks like a really crappy, really basic visual programming language. If you're going to go that far, why not just use some sort of scripting language? Have people thrown the baby out with the bathwater on this? Has the lines and boxes thing been taken to an absurd level, or am I just not understanding the value in all this? I'd really like to see arguments in defense of this by people that have worked with this technology and understand why its useful. I don't see the value in it, but I recognize that I'm new to this as well and may not quite get it yet.

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  • Is Wordpress more appropriate than Magento/Opencart for site like this?

    - by Alex
    The premise of the site is that a user pays a small fee to advertise an item that they want to sell. Therefore the user is responsible for adding the "products", not the administrator. The product upload will create a product page for that item. This is a rather common framework that I'm sure you're familiar with. My initial thought was that it would be best suited using Magento - mainly because it needs to accept payments - and the products will grow to form a catalog of categorized products. However - there is no concept of a shopping cart. A buyer does not buy the item online, or go to a checkout. They simply look at the product, and contact the seller if they like it. The buyer and seller then take it from there. For this reason, I then begin to suspect that Magento is perhaps too overkill, or just simply not the right CMS if there is on checkout procedure (other than the uploader making a payment) So then I begin to think Wordpress....Hmmm Feature requirements: User's can add content via a form process User's can be directed to a payment gateway For each product listing - a series of photographs shall be displayed, in thumbnail form Zoom capabilities/rotate on the images would be a welcome feature In short - e-commerce CMS, or something more simple?

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  • Checking for collisions on a 3D heightmap

    - by Piku
    I have a 3D heightmap drawn using OpenGL (which isn't important). It's represented by a 2D array of height data. To draw this I go through the array using each point as a vertex. Three vertices are wound together to form a triangle, two triangles to make a quad. To stop the whole mesh being tiny I scale this by a certain amount called 'gridsize'. This produces a fairly nice and lumpy, angular terrain kind of similar to something you'd see in old Atari/Amiga or DOS '3D' games (think Virus/Zarch on the Atari ST). I'm now trying to work out how to do collision with the terrain, testing to see if the player is about to collide with a piece of scenery sticking upwards or fall into a hole. At the moment I am simply dividing the player's co-ordinates by the gridsize to find which vertex the player is on top of and it works well when the player is exactly over the corner of a triangle piece of terrain. However... How can I make it more accurate for the bits between the vertices? I get confused since they don't exist in my heightmap data, they're a product of the GPU trying to draw a triangle between three points. I can calculate the height of the point closest to the player, but not the space between them. I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.

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  • .htaccess rules to rewrite URLs to front end page?

    - by Dizzley
    I am adding a new application to my site at example.com/app. I want views at that URL to always open myapp.php. E.g. example.com/app -> example.com/app/myapp.php and example.com/app/ -> example.com/app/myapp.php What's the correct form of rewrite rules in the .htaccess file? I've got: <IfModule mod_rewrite.c> RewriteEngine On RewriteBase /app/ RewriteRule ^myapp\.php$ - [L] RewriteRule ^myapp.php$ - [L] RewriteRule . - [L] </IfModule> ...based on what the Wordpress front-end does. But all I see at example.com/app is a directory of files. :( (I put those rewrites at the top of my .htaccess file). Any ideas? Update What actually worked: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_URI} ^/app(/.*)?$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule . /app/myapp.php [L] This is good because: Explicit or implicit calls to app/myapp.php work. example.com/app redirects to app/myapp.php example.com/app/ redirects to app/myapp.php example.com/app/subfunction redirects to app/myapp.php All other calls to example.com/otherstuff are untouched. Item 4 is Wordpress-like Front Controller pattern behaviour. I think that rule RewriteCond %{REQUEST_URI} ^/app.*$ [NC] needs refining as it allows /app-oh-my-goodness etc. through too. Thanks for the answers.

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  • How do you apply to a company way out of your league?

    - by emcb
    First, my background: I'm in the market for a new job I have ~2 years experience under my belt Nothing on my resume would JUMP out at you Thus far in my career I've been able to become productive quickly and have been continually praised by managers and coworkers for my abilities to learn and produce. I don't mean to be bragging here, but I want to get across that (at least in my mind) I could be categorized as "very promising young developer" I've been job hunting for a little while now and like most job seekers I've found a handful of companies that are basically "dream" jobs (think Fog Creek or 37Signals). If I were to apply to a company like that in the normal recruitment channels, my resume would probably not make it past the first set of filters. Now, I accept that I'm a longshot for a job at the hottest companies out there, but in my job search I've had a little success in applying for positions I'm not qualified for simply by doing something a little different: sending an email outlining how I don't meet the qualifications but stating why I would do well in the job anyways. In other cases, I've outright asked for a small project/problem that would be representative of the work to prove I can do the job, since I didn't have the specific skills on my resume yet. What I'm wondering is: If I'm not qualified on paper for a particular job, what creative/unique/impressive methods have you thought of or seen work to at least get an interview? For the sake of argument, assume I really am a "very promising young developer". I would love to hear from people who are responsible for hiring - I'd like to hear examples of techniques that got someone noticed when they otherwise wouldn't have. Clarification: I know that I need to continue building my resume to continue advancing. But I'm in the job search NOW, so I'm looking for other approaches

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  • ArchBeat Link-o-Rama for 2012-09-26

    - by Bob Rhubart
    Oracle Introduces Free Version of Oracle Application Development Framework Several community bloggers have already written about Oracle Application Development Framework (ADF) Essentials, the free version of Oracle ADF. Here's the official press release. ADF Essentials - Quick Technical Review | Andrejus Baranovskis "This post is just a quick review for ADF Essentials on Glassfish," says Oracle ACE Director Andrejus Baranovskis. "I will do a proper performance test soon to compare ADF performance on 5 ways to think like a cloud architect | ZDNet "Is enterprise architecture ready for the cloud? Is the cloud ready for EA?" Joe McKendrick asks. "Cloud represents a different way of thinking. But we've been here before." Configuring trace file size and number in WebCenter Content 11g | Kyle Hatlestad A quick tip from Oracle Fusion Middleware A-Team member Kyle Hatlestad. Thought for the Day "Elegance is not a dispensable luxury but a factor that decides between success and failure." — Edsger W. Dijkstra (May 11, 1930 – August 6, 2002) Source: SoftwareQuotes.com

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix

    - by Fraser
    In trying to solve this problem, I tracked down the problem to the conversion of the rotation matrix to quaternion. In particular, consider the following matrix: -0.02099178 0.9997436 -0.008475631 0 0.995325 0.02009799 -0.09446743 0 0.09427284 0.01041905 0.9954919 0 0 0 0 1 SlimDX.Quaternion.RotationMatrix (which calls D3DXQuaternionRotationMatrix gives a different answer than SlimDX.Matrix.Decompose (which uses D3DXMatrixDecompose). The answers they give (after being normalized) are: X Y Z W Quaternion.RotationMatrix -0.05244324 0.05137424 0.002209336 0.9972991 Matrix.Decompose 0.6989997 0.7135442 -0.03674842 -0.03006023 Which are totally different (note the signs of X, Z, and W are different). Note that these aren't q/-q (two quaternions that represent the same rotation); they face completely different directions. I've noticed that with matrices for rotations very close to that one (successive frames in the animation) that the Matrix.Decompose version gives a solution that flips around wildly and occasionally goes into the desired position, while the Quaternion.RotationMatrix version gives solutions that are stable but go in the wrong direction. This is only for the right arm in my animation -- for the left arm, both functions give the correct solution, which is the same quaternion within error tolerances. This makes me think that there's some sort of numeric instability or weird stuff with signs going on. I tried implementing this and then this, but both gave me a completely incorrect solution (even for the matricies where the SlimDX ones were working correctly) -- maybe the rows and columns are flipped?

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  • SEO & Multilingual: would be this a good practise?

    - by Younès
    I am currently making a bilingual website and I'd like to get nice SEO results of course. Here's my idea: The internal links would be composed of the "www" subdomain so that people can share links regardless of their language. Anyway, their language is determined by the HTTP_ACCEPT_LANGUAGE PHP variable. So, they would see http:// www.site.com/mydocument/123 in their adress bar and never see any links like "http:// fr.site.com/mydocument/123" or "http://en.site.com/mydocument/123" The user can always switch the page's language thanks to links in the footer. The switching language link would be : http:// fr.site.com/mydocument/123 , and clicking on it would change his language session and redirects the user to http:// www.site.com/mydocument/123 In case of a crawling bot: I read that if the HTTP_USER_LANGUAGE variable was missing then it's a crawling bot. So, in that case, we set the defaut language as English. Each page, as I mentionned earlier, has a link for another language: On the page: http:// www.site.com/document/1323, the link http:// fr.site.com/document/1323 can be seen by the bot and be crawled. What do you think about this practise ? Would I get good SEO results for each language ?

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  • Interesting Blog Stats&ndash;What Sells

    - by Tim Murphy
    Just out of curiosity I decided to find out what the most frequently post were on my blog.  I knew what number one would be just from checking daily stats from time to time.  The main theme that I found in the data is that either pain or humor can really bring people to find your posts.  My most viewed post is on turning off Toshiba Flashcards at over 54K views (I think Toshiba should take notice of this massive fail).  The second highest is on Interesting Blog titles.  This was nothing more than a post that I had put up on a whim of humorous blog titles I had run across.  This post earned over 26K views.  Going down from there the theme stays the same either people looking for something humorous or people with a problem that you have an answer for are the posts that are most likely to get attention.  Remember that blogging can be a great service to your readers.  Keep it interesting and they will come. del.icio.us Tags: Blogging,Blog Topics,Blog Stats

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  • Single-Click Checkbox in RadGridView

    - by Anthony Trudeau
    Originally posted on: http://geekswithblogs.net/tonyt/archive/2014/06/05/156809.aspxThe Telerik RadGridView for WPF is a flexible visual control for displaying and manipulating tables of data. It’s not without it’s quirks though. I ran into one of those quirks recently. The behavior of the RadGridView requires that you first activate the cell for editing. That enables the editing controls underneath. Although that provides better editing capabilities, it also can be unintuitive. In my case I don’t want my users to have to click a checkbox value twice in order to change the value. This can be solved easily by setting the EditTriggers and AutoSelectOnEdit properties to CellClick and True respectively. Unfortunately, the story doesn’t end there. You would think you could set those properties in a style with a TargetType of GridViewCheckBoxColumn. You’d be wrong. <!-- This works --> <telerik:GridViewCheckBoxColumn Header="Flag #1"       DataMemberBinding="{Binding Flag1}"       EditTriggers="CellClick" AutoSelectOnEdit="True"/> <!-- This doesn’t work --> <Style TargetType="{x:Type telerik:GridViewCheckBoxColumn}">       <Setter Property="EditTriggers" Value="CellClick" />       <Setter Property="AutoSelectOnEdit" Value="True" /> </Style> Telerik told me that is the correct, expected behavior, because the columns in the RadGridView are not visual elements. Their explanation is that the Style property comes from the base class FrameworkContentElement, but the column objects aren’t visual elements. That may be an implementation truth, but that doesn’t make the behavior correct or expected. It’s unintuitive that the GridViewCheckBoxColumn exposes a Style property that cannot be used properly, but there it is. At least there’s a way to get the desired effect.

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • License validation and calling home

    - by VitalyB
    I am developing an application that, when bought, can be activated using a license. Currently I am doing offline validation which is a bit troubling to me. I am aware there is nothing to do against cracks (i.e modified binaries), however, I am thinking to trying to discourage license-key pirating. Here is my current plan: When the user activates the software and after offline validation is successful, it tries to call home and validate the license. If home approves of the license or if home is unreachable, or if the user is offline, the license gets approved. If home is reached and tells the license is invalid, validation fails. Licensed application calls home the same way every time during startup (in background). If license is revoked (i.e pirated license or generated via keygen), the license get deactivated. This should help with piracy of licenses - An invalid license will be disabled and a valid license that was pirated can be revoked (and its legal owner supplied with new license). Pirate-users will be forced to use cracked version which are usually version specific and harder to reach. While it generally sounds good to me, I have some concerns: Users tend to not like home-calling and online validation. Would that kind of validation bother you? Even though in case of offline/failure the application stays licensed? It is clear that the whole scheme can be thwarted by going offline/firewall/etc. I think that the bother to do one of these is great enough to discourage casual license sharing, but I am not sure. As it goes in general with licensing and DRM variations, I am not sure the time I spend on that kind of protection isn't better spent by improving my product. I'd appreciate your input and thoughts. Thanks!

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