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  • StyleCop 4.7.33.0 has been released

    - by TATWORTH
    StyleCop 4.7.33.0 was released, today, 29/June at http://stylecop.codeplex.com/releases/view/79972This version is compatible with the Visual Studio 2012 RC (11.0.50522).Install order should be : VS2008VS2010VS2012 RCR#6.1.1 msi (for VS2010)R#7.0 (tested with daily build 7.0.70.189)StyleCop  This version is now compatible with R# 5.1 (5.1.3000.12), R# 6.0 (6.0.2202.688), R# 6.1 (6.1.37.86), R# 6.1.1 (6.1.1000.82) and R# 7.0 (7.0.70.189).Fixes for this release are:Updated docs for SA1103.Fix to not throw 1101 when is a nested interface. Added new tests.Fixes to install the ReSharper plugins back in the main directories for all users.Styling fixes.7291. Create indexer documentation better. Port fixes for 7289 and 7223 to 7.0.0 plugin.Fix for 7289. Create interface documentation better.Fix for 7223. Better text for inserted property text.Ensure WebSites and other folders containing aspx.cs files get analysed.Add re-analyse Project option to context menus (I asked for this one!)

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  • What Scripting Program would you choose to recover deleted and missing files?

    - by Steven Graf
    For a private project I'm looking for a command line tool to scan and recover files. I'm working on Gnome 3 (but I could also change my OS if it helps reaching my goal) and must be able to find and recover files on attached devices with formats such as NTFS, Fat32, MAC OS Extended and ext3. Is there a command line script to cover all of them or do I need to use different programs to reach my goal? can you recommend command line tools for these kind of tasks? is one of you willing and able to show me some examples and teach me further?

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Is it better to concentrate on one or two research projects throughout undergrad?

    - by AruniRC
    Currently in the 4th semester of engineering in an Indian university. The thing is - is it better to do as many short-lived projects/research work on diverse topics of computer science or stick to one/two projects consistently throughout my undergraduate years? Case in point: currently working on an image-processing project that promises to carry on for a year or so (as per the prof). Does this seem like being over-specialized at too early a level? Although taking on too many things will spread me out thin and in all probability not end up getting any meaningful work done. Especially as I hope to apply for grad school in the US. Would really appreciate any views and suggestions on this.

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  • The sign of a true manager is delegation (C# style)

    - by MarkPearl
    Today I thought I would write a bit about delegates in C#. Up till recently I have managed to side step any real understanding of what delegates do and why they are useful – I mean, I know roughly what they do and have used them a lot, but I have never really got down dirty with them and mucked about. Recently however with my renewed interest in Silverlight delegates came up again as a possible solution to a particular problem, and suddenly I found myself opening a bland little console application to just see exactly how far I could take delegates with my limited knowledge. So, let’s first look at the MSDN definition of delegates… A delegate declaration defines a reference type that can be used to encapsulate a method with a specific signature. A delegate instance encapsulates a static or an instance method. Delegates are roughly similar to function pointers in C++; however, delegates are type-safe and secure. Well, don’t you love MSDN for such a useful definition. I must give it credit though… later on it really explains it a bit better by saying “A delegate lets you pass a function as a parameter. The type safety of delegates requires the function you pass as a delegate to have the same signature as the delegate declaration.” A little more reading up on delegates mentions that delegates are similar to interfaces in that they enable the separation of specification and implementation. A delegate declares a single method, while an interface declares a group of methods. So enough reading - lets look at some code and see a basic example of a delegate… Let’s assume we have a console application with a simple delegate declared called AdjustValue like below… class Program { private delegate int AdjustValue(int val); static void Main(string[] args) { } } In a sense, all we have said is that we will be creating one or more methods that follow the same pattern as AdjustValue – i.e. they will take one input value of type int and return an integer. We could then expand our code to have various methods that match the structure of our delegate AdjustValue (remember the structure is int xxx (int xxx)) class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { } }  Above I have expanded my project to have two methods, one called Dbl and the other AlwaysOne. Dbl always returns double the input val and AlwaysOne always returns 1. I could now declare a variable and assign it to be one of those functions, like the following… class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } } In this instance I have declared an instance of the AdjustValue delegate called myDelegate; I have then told myDelegate to point to the method Dbl, and then called myDelegate(1). What would the result be? Yes, in this instance it would be exactly the same as me calling the following code… static void Main(string[] args) { Console.WriteLine(Dbl(1).ToString()); Console.ReadLine(); }   So why all the extra work for delegates when we could just do what we did above and call the method directly? Well… that separation of specification to implementation comes to mind. So, this all seems pretty simple. Let’s take a slightly more complicated variation to the console application. Assume that my project is the same as the one previously except that my main method is adjusted as follows… static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; myDelegate = AlwaysOne; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } What would happen in this scenario? Quite simply “1” would be written to the console, the reason being that myDelegate was last pointing to the AlwaysOne method before it was called. Make sense? In a way, the myDelegate is a variable method that can be swapped and changed when needed. Let’s make the code a little more confusing by using a delegate in the declaration of another delegate as shown below… class Program { private delegate int AdjustValue(InputValue val); private delegate int InputValue(); private static int Dbl(InputValue val) { return val()*2; } private static int GetInputVal() { Console.WriteLine("Enter a whole number : "); return Convert.ToInt32(Console.ReadLine()); } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(GetInputVal).ToString()); Console.ReadLine(); } }   Now it gets really interesting because it looks like we have passed a method into a function in the main method by declaring… Console.WriteLine(myDelegate(GetInputVal).ToString()); So, what it the output? Well, try take a guess on what will happen – then copy the code and see if you got it right. Well that brings me to the end of this short explanation of Delegates. Hopefully it made sense!

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  • What happens between sprints?

    - by Steve Bennett
    I'm working on a project loosely following the scrum model. We're doing two week sprints. Something I'm not clear on (and don't have a book to consult) is exactly what is supposed to happen between sprints: there should be some "wrap" process, where the product gets built and delivered, but: how long does this typically take? should the whole team be involved? does it strictly have to finish before developers start working on the next sprint items? is this when code review and testing take place? There are three developers, adding up to about 1 FTE. So the sprints are indeed very short.

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  • Ask the Readers: How Do You Give an Old Laptop a New Life?

    - by Jason Fitzpatrick
    That powerhouse laptop you bought back in 2006 can’t compete with the sleek ultrabook you just unboxed–but that doesn’t mean you should ship it to the dump. How do you give an old laptop a new lease on life? Whether you tear it apart and rebuild it into something brand new, put it on night duty as a backup station, or install a lightweight Linux distro before passing it on to your relatives, we want to hear all about your tools and methods for keeping old laptops out of the junk bin. However big or small your repurposing project, sound off in the comments below with your tips, tricks, and tools. Make sure to check back in on Friday for the What You Said roundup to see how your fellow readers revitalize their old laptops. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Debian package libmarkdown-php, how can I use it? [closed]

    - by JamesM-SiteGen
    Hello all, I am just wondering how do you implement libmarkdown-php in a php script? By this, I mean: What code do I run to use the markdown library? Does it simply just add one function? Does it allows me to encode markdown2html and vise versa? Where is a doc for this package, I can't find one? :( Okay, so it terns out that I found the docs, just did not match them up, the project-page did not contain any info on it being the Squeeze package libmarkdown-php, Said to know it is not in Lenny. Thanks @palhmbus for matching them. :)

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  • Is there a way to continue a partially finished MinGW build?

    - by vsz
    I am just trying to become familiar with MinGW (and with more complex command-line compiler tools) I have a really giant project to build, I successfully managed to generate the makefile with CMake, and started mingw. After more than an hour of hard work, and building dozens of libraries successfully, the build ended in an error. It seems I added an option in CMake which is not supported in my system. My problem is, I cannot figure out a way to just skip that library and continue with the build process. If I remove the option in CMake and start mingw again, it starts from the beginning and rebuilds everything, even those libraries which are already built.

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  • How do I optimize searching for the nearest point?

    - by Rootosaurus
    For a little project of mine I'm trying to implement a space colonization algorithm in order to grow trees. The current implementation of this algorithm works fine. But I have to optimize the whole thing in order to make it generate faster. I work with 1 to 300K of random attraction points to generate one tree, and it takes a lot of time to compute and compare distances between attraction points and tree node in order to keep only the closest treenode for an attraction point. So I was wondering if some solutions exist (I know they must exist) in order to avoid the time loss looping on each tree node for each attraction point to find the closest... and so on until the tree is finished.

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  • How to access / query Team Foundation Server 2012 with Odata?

    - by cseder
    I've tried to find a solution for this for hours now, and I'm getting the same results in the end, asking me to install a lot of Azure and other stuff, plus running some example project .sln that I can't open with my 2012 version of Visual Studio. So, I'm pretty much stuck, and have some pretty straight forward questions regarding this: Does TFS 2012 include the Odata service in any way, so that I don't have to install it? If not, how can I install a NATIVE 2012 version of the Odata service for TFS 2012? Is it possible that I'm aiming for the wrong target here? I'm looking for a solution to the following: I have a TFS 2012 Server that I need to be able to create Work Items on programatically, based on data from our Help Desk system. Then I need to query these Work Items for changed status since its creation, and update the Help Desk Database. Am I better off using the "regular" TFS API? I was kinda thinking that the Odata way was more "future proof", but I'm not sure...

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  • What issues are there for doing freelance work?

    - by Telos
    I'm considering doing some contract work on the side of my normal job. I know that it will kill my free time, but I figure I can control when I'm doing projects and then get a little extra money or even eventually make it my full time job. But as I've never done this before, I'm wondering what issues people face to do this kind of work. For instance: how do you find customers? What difficulties do you normally face on a project? How do you deal with projects that are too large for one programmer to effectively complete? What about projects that need other skill sets (for instance web design for a web app?)

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  • Official Ubuntu 10.10 Manual Now Available [Free PDF Download]

    - by Asian Angel
    Do you know someone who is still learning about Ubuntu or is considering trying it out for the first time? Then here is the perfect book to help get them on their way. The Ubuntu Manual Team has recently completed and made available for download their comprehensive 158 page guide on the Ubuntu 10.10 release. If you would like to purchase a regular print copy of the manual click on the left side of the screen (Star Button). For the free PDF version use the right side of the screen (Download Now Button). Download the Getting Started With Ubuntu 10.10 PDF Manual [via Softpedia] Bonus You can also download PDF copies of the manual for Ubuntu 10.04 (First and Second Editions) on the alternate downloads page! Ubuntu Manual Project Alternate Downloads How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Are C or C++ The Only Viable Languages for a GC

    - by user95312
    Background I have just finished writing a compiler for a functional language compiling to the JVM as a learning project. However, since I'm just doing this to learn, I thought it might be interesting to write a native backend and a RTS for it. As I've been planning out what this new backend will look like, the one point I'm stumbling on is the garbage collector. I've implemented the compiler in Haskell. But I have no desire to write the GC in Haskell since, while it may be possible, it'd suck. Question I've looked at several FOSS garbage collectors prior to posting and most of them were implemented in good old ANSI C. Is this still the most accepted choice for writing a GC nowadays? I've seen that this site tends to frown upon questions with multiple answers so I hope this will make it more specific: If some startup was writing a professional grade gc today, are the only viable choice for them C or C++? It's my first question here so please comment and let me know if this question is ill-suited for for programmers.

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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  • Anti-depressant and programming: does it reduce your thinking and focusing abilities ?

    - by user12358
    I wanted to ask your opinion on anti-depressants, since I took them daily for 3 years now, but I can't be sure if I'm less perfomant with them or without, since I never withdrawed. I'm still at school at the age of 25, still having some motivation problems (for example I can't get used to do something at school if I don't think it will teach me something), but I'm quite motivated to work in the video-game field, since I have some personnal projects in mind. I know C++ programming etc, I'm still learning techniques, but do you think I should try more to do my project instead of just following the work I'm assigned to ? Have you had experience with depression or anti-depressants ? How did it affect your work ? Do you think that being depressed or half-depressed can improve creativity ? Do you feel it has affected the way you end up writing your algorithms ? EDITED

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  • How to Organize Subdirectories? [closed]

    - by Gary Iverson
    I am working on my first major (several hundred pages) website design and development project. I want to create subdirectories for each of the website's categories, which in turn have their own subdirectories for easy user navigation. Example: website.com/directory. I am aware that by placing an index.html file within each directory, the browser automatically detects and navigates to that page, but that seems like a messy solution (having multiple index.html files, albeit in distinct folders), and I cannot imagine everyone does that. So my question is...how do you properly organize and use subdirectories?

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  • Animations not accepted in animator

    - by Lautaro
    In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment with that comes with animations. I added a custom made animation as well. These all work well in my demo project. But when i add a animator to the assets and try to drag and drop animations onto it it doesnt work. I get a forbidden-sign as a mouse pointer. I try to add animations through the inspector but that does not work either. The tutorials makes it seem so easy and does not talk anything about what animations can be used. What am i doing wrong?

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  • How to solve cyclic dependencies in a visitor pattern

    - by Benjamin Rogge
    When programming at work we now and then face a problem with visitors and module/project dependencies. Say you have a class A in a module X. And there are subclasses B and C in module Y. That means that module Y is dependent on module X. If we want to implement a visitor pattern to the class hierarchy, thus introducing an interface with the handle Operations and an abstract accept method in A, we get a dependency from module Y to module X, which we cannot allow for architectural reasons. What we do is, use a direct comparison of the types (i.e. instanceof, since we program in Java), which is not satisfying. My question(s) would be: Do you encounter this kind of problem in your daily work (or do we make poor architectural choices) and if so, how is your approach to solve this?

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  • Best database setup for one click games

    - by ewizard
    I am building a one click game website/mobile app, and I am debating between using MySQL and MongoDB for the backend. The way I have been exploring it is with a NodeJS/Express/Angular/Passport/MongoDB stack - I have also implemented Socket.io. I have gotten to the point where I am sending data from the flash game to the server (NodeJS). The only data that needs to be sent is basic user information, the players score at the end of each game, and some x,y positions for each players game (for anti-cheating). It seems like MySQL would work fine, but as I am already using MongoDB - are there any major drawbacks to continuing to work with MongoDB on this project?

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  • What is the benefit of not using Hungarian notation?

    - by user29981
    One of the things I struggle with is not using Hungarian notation. I don't want to have to go to the variable definition just to see what type it is. When a project gets extensive, it's nice to be able to look at a variable prefixed by 'bool' and know that it's looking for true/false instead of a 0/1 value. I also do a lot of work in SQL Server. I prefix my stored procedures with 'sp' and my tables with 'tbl', not to mention all of my variables in the database respectively. I see everywhere that nobody really wants to use Hungarian notation, to the point where they avoid it. My question is, what is the benefit of not using Hungarian notation, and why does the majority of developers avoid it like the plague?

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  • Design difficulty for multiple panel forms [closed]

    - by petre
    I have form that consists of multiple panel on the right, a treeview on the left and a terminal richtextbox on the bottom. When i click on a node of the treeview i bring up the panel that is attached with the node. For example i have 10 nodes on the treeview, i have 10 panels that are attached to this nodes. On every panel, i have many textboxes, labels, comboboxes etc. I don't dynamically construct and dispose the items on the panels, i create the items in the designer file of the project. In that case, there is a problem. I really find it difficult to align or place items on the panel because there seems a lot of aligning lines on the screen. What should be done to make the design of the panels easy? I don't want to construct items dynamically. Do i have to do that dynamically or is there a design procedure that make this process easy?

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  • Best choice for 3D Physics Engine for C#/XNA

    - by Nic Foster
    Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features. What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX? EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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  • Where to contribute a Mozilla Persona example?

    - by Serg
    I found out about Mozilla Persona today and fell in love with it completely. It really does feel like the future of account management. For the first time ever, I actually want to contribute to open source because I believe in this tech. I wrote a simple ASP.Net MVC3 demo web application showing how to login and logout users using Persona. I want devs in my language ecosystem to have a simple time learning about this by reading example code. Here is the repository: https://github.com/sergiotapia/ASP.Net-MVC3-Persona-Demo Where do I contribute this link to my repository so it's easily found? Any suggestions? It's my first time releasing code for a "big project" so to speak.

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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