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  • Image 8-connectivity without excessive branching?

    - by shoosh
    I'm writing a low level image processing algorithm which needs to do alot of 8-connectivity checks for pixels. For every pixel I often need to check the pixels above it, below it and on its sides and diagonals. On the edges of the image there are special cases where there are only 5 or 3 neighbors instead of 8 neighbors for a pixels. The naive way to do it is for every access to check if the coordinates are in the right range and if not, return some default value. I'm looking for a way to avoid all these checks since they introduce a large overhead to the algorithm. Are there any tricks to avoid it altogether?

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  • How to access pixels of an NSBitmapImageRep?

    - by Paperflyer
    I have an NSBitmapImageRep that is created like this: NSBitmapImageRep *imageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:waveformSize.width pixelsHigh:waveformSize.height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0]; Now I want to access the pixel data so I get a pointer to the pixel planes using unsigned char *bitmapData; [imageRep getBitmapDataPlanes:&bitmapData]; According to the Documentation this returns a C array of five character pointers. But how can it do that? since the type of the argument is unsigned char **, it can only return an array of chars, but not an array of char pointers. So, this leaves me wondering how to access the individual pixels. Do you have an idea how to do that? (I know there is the method – setColor:atX:y:, but it seems to be pretty slow if invoked for every single pixel of a big bitmap.)

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  • how to flip Image in wpf

    - by shashank
    Hello! I recently learned how to rotate a BitmapImage using the 'TransformedBitmap' and 'RotateTransformed' classes. Now I am able to perform clockwise rotations on my images. But how do I FLIP an image? I can't find the class(es) to perform horizontal and vertical flips of a BitmapImage. Please help me figure out how to do it. For instance, if my image was a drawing that looked like a 'd', then a vertical flip would result in something like a 'q', and a horizontal flip would result in something lika a 'b'. I hope this is clear enough. Thanks in advance! Best regards, shashank

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  • Paint java GUI component to image file

    - by Simon
    Let's say I have JButton test = new JButton("Test Button"); and I want to draw the button into an image object and save it to a file. I tried this: BufferedImage b = new BufferedImage(500, 500, BufferedImage.TYPE_INT_ARGB); test.paint(b.createGraphics()); File output = new File("C:\\screenie.png"); try { ImageIO.write(b, "png", output); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } This code produced an empty 500x500 PNG-file. Does anyone know how I can draw the GUI component to an image file?

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  • When is a 'core' library a bad idea?

    - by Alex Angas
    When developing software, I often have a centralised 'core' library containing handy code that can be shared and referenced by different projects. Examples: a set of functions to manipulate strings commonly used regular expressions common deployment code However some of my colleagues seem to be turning away from this approach. They have concerns such as the maintenance overhead of retesting code used by many projects once a bug is fixed. Now I'm reconsidering when I should be doing this. What are the issues that make using a 'core' library a bad idea?

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  • Failing to upgrade to linux-image-3.0.0-26-generic

    - by Dan Lee
    When I try to upgrade linux-image-3.0.0-26-generic I get following problems: dpkg-deb (subprocess): data: internal bzip2 read error: 'DATA_ERROR' dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg: error processing /var/cache/apt/archives/linux-image-3.0.0-26-generic_3.0.0-26.42_amd64.deb (--unpack): short read on buffer copy for backend dpkg-deb during `./lib/modules/3.0.0-26-generic/kernel/drivers/scsi/fnic/fnic.ko' No apport report written because MaxReports is reached already Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.0.0-26-generic /boot/vmlinuz-3.0.0-26-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.0.0-26-generic /boot/vmlinuz-3.0.0-26-generic Errors were encountered while processing: /var/cache/apt/archives/linux-image-3.0.0-26-generic_3.0.0-26.42_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.0.0-26-generic; however: Package linux-image-3.0.0-26-generic is not installed. I don't know why this happens to me; earlier upgrades always worked without problems. Does anybody know how to fix this?

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  • CoreData : store images to DB or not?

    - by Meko
    Hi.I am making an app that it takes photos from web site for some Username and shows it on UITable with username then when clicking user name it shows photos for this user and then clicking to name of photo it shows full screen photo. My question is I am using NSData to get photos from internet.Am I have to save also those data to CoreDAta? I am using like when pressing name of user it again creates NSData and downloads photos from internet and shows them on UTable. And it takes time. What is good approach? and How can save this images to CoreDAta? I am using this method NSData *imageData=[flickr dataForPhotoID:firstPhoto.id fromFarm:firstPhoto.farm onServer:firstPhoto.server withSecret:firstPhoto.secret inFormat: FlickrFetcherPhotoFormatSquare]; and here definition of dataForPtohoID method - (NSData *)dataForPhotoID:(NSString *)photoID fromFarm:(NSString *)farm onServer:(NSString *)server withSecret:(NSString *)secret inFormat:(FlickrFetcherPhotoFormat)format { #if TEST_HIGH_NETWORK_LATENCY sleep(1); #endif NSString *formatString; switch (format) { case FlickrFetcherPhotoFormatSquare: formatString = @"s"; break; case FlickrFetcherPhotoFormatLarge: formatString = @"b"; break; } NSString *photoURLString = [NSString stringWithFormat:@"http://farm%@.static.flickr.com/%@/%@_%@_%@.jpg", farm, server, photoID, secret, formatString]; NSURL *url = [NSURL URLWithString:photoURLString]; return [NSData dataWithContentsOfURL:url]; }

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  • image upload problem.

    - by Bluemagica
    I wrote a function to resize and upload images...it works, but only for one image. So if I call the function three times, I end up with 3 copies of the last image..... function uploadImage($name,$width,$height,$size,$path='content/user_avatars/') { //=================================================== //Handle image upload $upload_error=0; //Picture $img = $_FILES[$name]['name']; if($img) { $file = stripslashes($_FILES[$name]['name']); $ext = strtolower(getExt($file)); if($ext!='jpg' && $ext!='jpeg' && $ext!='png' && $ext!='gif') { $error_msg = "Unknown extension"; $upload_error = 1; return array($upload_error,$error_msg); } if(filesize($_FILES[$name]['tmp_name'])>$size*1024) { $error_msg = "Max file size of ".($size*1024)."kb exceeded"; $upload_error = 2; return array($upload_error,$error_msg); } $newFile = time().'.'.$ext; resizeImg($_FILES[$name]['tmp_name'],$ext,$width,$height); $store = copy($_FILES[$name]['tmp_name'],$path.$newFile); if(!$store) { $error_msg = "Uploading failed"; $upload_error = 3; return array($upload_error,$error_msg); } else { return array($upload_error,$newFile); } } } //========================================================================================= //Helper Functions function getExt($str) { $i = strpos($str,"."); if(!$i) { return ""; } $l = strlen($str)-$i; $ext = substr($str,$i+1,$l); return $ext; } function resizeImg($file,$ext,$width,$height) { list($aw,$ah) = getimagesize($file); $scaleX = $aw/$width; $scaleY = $ah/$height; if($scaleX>$scaleY) { $nw = round($aw*(1/$scaleX)); $nh = round($ah*(1/$scaleX)); } else { $nw = round($aw*(1/$scaleY)); $nh = round($ah*(1/$scaleY)); } $new_image = imagecreatetruecolor($nw,$nh); imagefill($new_image,0,0,imagecolorallocatealpha($new_image,255,255,255,127)); if($ext=='jpg'||$ext=='jpeg') { $src_image = imagecreatefromjpeg($file); } else if($ext=='gif') { $src_image = imagecreatefromgif($file); } else if($ext=='png') { $src_image = imagecreatefrompng($file); } imagecopyresampled($new_image,$src_image,0,0,0,0,$nw,$nh,$aw,$ah); if($ext=='jpg'||$ext=='jpeg') { imagejpeg($new_image,$file,100); } else if($ext=='gif') { imagegif($new_image,$file); } else if($ext=='png') { imagepng($new_image,$file,9); } imagedestroy($src_image); imagedestroy($new_image); } I have a form with two upload fields, 'face_pic' and 'body_pic', and I want to upload these two to the server and resize them before storing. Any ideas?

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  • Image coding library

    - by Dmitry
    Is there any good library for lossless image encoding/decoding that has compression rate more or less similar to PNG but decoding to raw RGB bitmap data would be much faster than PNG? Also alpha transparency is needed, but not essential because, alpha channel could be taken from separate image. Original problem lies in slowness of reading and decoding PNG files on iPhone using standard libraries. Obvious and the simples solution would have been storing raw RGB bitmap data, but then size of unpacked ipa is too large - 4 times larger than PNG files. So, I am trying to find some compromise solution.

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  • How to Use Calculated Color Values with ColorMatrix?

    - by Otaku
    I am changing color values of each pixel in an image based on a calculation. The problem is that this takes over 5 seconds on my machine with a 1000x1333 image and I'm looking for a way to optimize it to be much faster. I think ColorMatrix may be an option, but I'm having a difficult time figure out how I would get a set of pixel RGB values, use that to calculate and then set the new pixel value. I can see how this can be done if I was just modifying (multiplying, subtracting, etc.) the original value with ColorMatrix, but now how I can use the pixels returned value to use it to calculate and new value. For example: Sub DarkenPicture() Dim clrTestFolderPath = "C:\Users\Me\Desktop\ColorTest\" Dim originalPicture = "original.jpg" Dim Luminance As Single Dim bitmapOriginal As Bitmap = Image.FromFile(clrTestFolderPath + originalPicture) Dim Clr As Color Dim newR As Byte Dim newG As Byte Dim newB As Byte For x = 0 To bitmapOriginal.Width - 1 For y = 0 To bitmapOriginal.Height - 1 Clr = bitmapOriginal.GetPixel(x, y) Luminance = ((0.21 * (Clr.R) + (0.72 * (Clr.G)) + (0.07 * (Clr.B))/ 255 newR = Clr.R * Luminance newG = Clr.G * Luminance newB = Clr.B * Luminance bitmapOriginal.SetPixel(x, y, Color.FromArgb(newR, newG, newB)) Next Next bitmapOriginal.Save(clrTestFolderPath + "colorized.jpg", ImageFormat.Jpeg) End Sub The Luminance value is the calculated one. I know I can set ColorMatrix's M00, M11, M22 to 0, 0, 0 respectively and then put a new value in M40, M41, M42, but that new value is calculated based of a value multiplication and addition of that pixel's components (((0.21 * (Clr.R) + (0.72 * (Clr.G)) + (0.07 * (Clr.B)) and the result of that - Luminance - is multiplied by the color component). Is this even possible with ColorMatrix?

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  • Resizing image with Python with locked aspect ratio

    - by David Vinklar
    How should I resize an image with Python script so that it would automatically adjust the Height ratio to the Width used? I'm using the following code: def Do(Environment): # Resize App.Do( Environment, 'Resize', { 'AspectRatio': 1.33333, 'CurrentDimensionUnits': App.Constants.UnitsOfMeasure.Pixels, 'CurrentResolutionUnits': App.Constants.ResolutionUnits.PixelsPerIn, 'Height': 1440, 'MaintainAspectRatio': True, 'Resample': True, 'ResampleType': App.Constants.ResampleType.SmartSize, 'ResizeAllLayers': True, 'Resolution': 72, 'Width': 1920, }) Using this code works perfectly if the aspect ratio of an image is the same as the one defined in the code - i.e. 1.33333. But how should I make it work with images that do not have this ratio? For me, what is important is that the new Width is 1920; Height has to be able to adjust automatically. Any ideas which part of my code should be altered and how?

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  • Best Image Replacement Technique

    - by Josh Stodola
    What is the best (as in cross-browser) technique to do image replacement in CSS? I am using sprites to do my navigation, but I want the markup to remain SEO friendly. Given the following HTML structure... <div id="menu"> <ul> <li><a href="#">Test</a></li> <li><a href="#">Tester</a></li> <li><a href="#">Testing Testing</a></li> </ul> </div> What is the best way to replace the text with a background image using CSS only? I am currently using this... text-indent: -9999px; But, it fails with CSS on, and images off.

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  • How to get QWebKit to display image?

    - by George Edison
    Okay, I have a Qt executable in the same directory as a file logo.png. I call the following: QString msg("<html><body><img src='logo.png' /></body></html>"); webView->setHtml(msg); where webview is the QWebKit pointer However, when I execute the program, the image does not display. I am executing the program from the directory that the image is in... why won't it display?

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  • 12.04 on Pentium Dual Core with 1GB or ram running slow

    - by Alex
    hey i have a Lenovo Thinkpad Laptop with Ubuntu 12.04 installed. It runs slow. I tried "System profiler and Benchmark" to test the computer. but the application quits and closes after the first few benchmark test. before it even gets to the other tests. So i tried "Hardinfo" that installed on the Puppy Linux live cd. that did the same thing (the apps look just a like). the memory usage isnt the problem on this pc. its the cpu processes. just running the "system profiler" app that comes with ubuntu uses about 34% on each core, default with nothing running its 5-10% on each core. i cant really find what the deal is other than that ubuntu is a cpu hog. so im testing unity2D at the moment to see how it goes. if you have any other suggestions, feel free to answer this question. thanks

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  • Pull image of rendered HTML from a specific browser

    - by Geo Ego
    I am working on an app that will be able to pull an image of rendered HTML from a specific browser. I would like the user to be able to select a specific browser to render an HTML file in, and capture the rendered output in an image file. I am starting with IE8, and I'm not sure where to begin to get the actual rendered output. I can easily open the file in that browser with Process.Start(), but I don't know how to return the rendered output. I have looked a little bit at sinking events, but I don't understand how that works or if that's the right way to go. I would just like some direction, and perhaps some resources to send me on the right path.

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  • JFrame the same shape as an Image / Program running in background

    - by Jan Weber
    My question is simple, the solution surely not. I am looking for a way to shape a JFrame the same as an Image it will be displaying. By shape I mean the shape of the pixels that have an alpha != 0. I've already found a working example using a GeneralPath object, but it created ~110000 "nodes" for an Image of about 500*400, so starting the JFrame took more than 2 minutes, which is definitely not the desired effect, the startup should be in under 2 seconds. Thanks for your time.

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  • Problem getting the background image of a form

    - by Deumber
    I'm creating a datagridview transparent //I got the parent background image Bitmap parentBackGround = new Bitmap(this.Parent.BackgroundImage); //Set the area i want to create equal to the size of my grid Rectangle rect = new Rectangle(this.Location.X, this.Location.Y, this.Width, this.Height); //And draw in the entire grid the area of the background image that is cover with my grid, making a "transparent" effect. graphics.DrawImage(parentBackGround.Clone(rect, PixelFormat.Format32bppRgb), gridBounds); When the backgroundimage of the grid's parent is show in an normal layout all work ok, but if the layout is stretch, center or any other, the transparency effent gone, have you any idea to fix it?

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  • Image Hover-HTML CSS

    - by LostSchemer
    I am having trouble creating a different image to appear when you place your curser over the original image. Heres my code without the rest of my listed buttons: <nav class="buttons"> <ul> <li class="left"> <a class="home" href="www.google.com"> <img src="img/Home_2.png"></a></li> </ul> </nav> Css: .buttons img{width: 190px; margin:0px; padding:0px; margin:0 auto; margin-top:55px;} .buttons ul{list-style-type: none; margin:0px; padding:0px} .left{float:left} .home:hover {background: url(../img/Home_crack.PNG)} Any suggestions? EDIT: Okay great suggestions, however when I hover over the "home button" now the stuff in the float tweeks out. Heres the code with the full float properties: HTML: <nav class="buttons"> <ul> <li class="left"> <a class="home" href="www.google.com"> <img src="img/Home_2.png"></a></li> <li class="left"> <a href="www.google.com" class="menu"> <img src="img/Menu_2.png"></a></li> <li class="right"> <a href="www.google.com" class="about"> <img src="img/About_2.png"></a></li> <li class="right"> <a href="www.google.com" class="contact"> <img src="img/Contact_2.png"></a></li> </ul> </nav> CSS: .buttons img{width: 190px; margin:0px; padding:0px; margin:0 auto; margin-top:55px;} .buttons ul{list-style-type: none; margin:0px; padding:0px} .left{float:left} .home:hover img{display:none} .home:hover {background: url(../img/Home_crack.PNG);} .right{float:right} Basically i wanted to separate 4 buttons.... one in the left float and one in the right float, then on the hover, the buttons would change to a different image....With the new img{display:none} the left float rapidly flashes.

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  • Android: scaling a button with a background image.

    - by jkhouw1
    I'm probably just being daft but my Google searches are not working out well. I have a bunch of buttons i add in code that all have dynamic text. I've set a background image for each of these buttons since the default greybutton doesn't work well for my application. This works perfectly and when the text size (or content) changes, the button automatically grows to accommodate the expanded text. What doesn't work is that I'd like the button to scale proportionally - i.e. if the background image is round, i'd like it to stay round rather than oval as the button gets bigger. With an imagebutton, there is a property "Adjust view bounds" that does exactly this but I cant put text on an imagebutton. Is there something equivalent for a regular button? or am I going about this wrong? i also tried setting the width of the button in code, but I can't seem to determine the new height (button.getHeight() returns 0)

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  • Is this a "valid" css image replacement technique?

    - by user278457
    I just came up with this, it seems to work in all modern browsers, I just tested it then on (IE8/compatibility, Chrome, Safari, Moz) HTML <img id="my_image" alt="my text" src="images/small_transparent.gif" /> CSS #my_image{ background-image:url('images/my_image.png'); width:100px; height:100px;} Pro's: image alt text is best-practice for accessibility/seo no extra HTML markup, and the css is pretty minimal too gets around the css on/images off issue where "text-indent" techniques hide text from low bandwidth users The biggest disadvantage that I can think of is the css off/images on situation, because you'll only send a transparent gif. I'd like to know, who uses images without stylesheets? some kind of mobile phone or something? I'm making some sites for clients in regional Australia (hundreds of km from the nearest city), where many users will be suffering from dial-up connections, and often outdated browsers too, so the "images off" issue is an important consideration. are there any other side effects with this technique that I haven't considered?

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