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  • Java: Detecting image formate - resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • SAX parser does not resolve filename

    - by phantom-99w
    Another day, another strange error with SAX, Java, and friends. I need to iterate over a list of File objects and pass them to a SAX parser. However, the parser fails because of an IOException. However, the various File object methods confirm that the file does indeed exist. The output which I get: 11:53:57.838 [MainThread] DEBUG DefaultReactionFinder - C:\project\trunk\application\config\reactions\TestReactions.xml 11:53:57.841 [MainThread] ERROR DefaultReactionFinder - C:\project\trunk\application\config\reactions\null (The system cannot find the file specified) So the problem is obviously that null in the second line. I've tried nearly all variations of passing the file as a parameter to the parser, including as a String (both from getAbsolutePath() and entered by hand), as a URI and, even more weirdly, as a FileInputStream (for this I get the same error, except that the entire relative path gets reported as null, so C:\project\trunk\null). All that I can think of is that the SAXParserFactory is incorrectly configured. I have no idea what is wrong, though. Here is the code concerned: SAXParserFactory factory = SAXParserFactory.newInstance(); factory.setValidating(true); try { parser = factory.newSAXParser(); } catch (ParserConfigurationException e) { throw new InstantiationException("Error configuring an XML parser. Given error message: \"" + e.getMessage() + "\"."); } catch (SAXException e) { throw new InstantiationException("Error creating a SAX parser. Given error message: \"" + e.getMessage() + "\"."); } ... for (File f : fileLister.getFileList()) { logger.debug(f.getAbsolutePath()); try { parser.parse(f, new ReactionHandler(input)); //FileInputStream fs = new FileInputStream(f); //parser.parse(fs, new ReactionHandler(input)); //fs.close(); } catch (IOException e) { logger.error(e.getMessage()); throw new ReactionNotFoundException("An error occurred processing file \"" + f + "\"."); } ... } I have made no special provisions to provide a custom SAX parser implementation: I use the system default. Any help would be greatly appreciated!

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  • write a batch file to copy files from one folder to another folder

    - by user73628
    I am having a storage folder on network in which all users will store their active data on a server now that server is going to be replaced by new one due to place problem so I need to copy sub folders files from the old server storage folder to new server storage folder. I have below ex: from \Oldeserver\storage\data & files to \New server\storage\data & files.

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  • Why must I rewind IteratorIterator

    - by chris
    $arrayIter = new ArrayIterator( array(1, 2) ); $iterIter = new IteratorIterator($arrayIter); var_dump($iterIter->valid()); //false var_dump($arrayIter->valid()); //true If I first call $iterIter-rewind(), then $iterIter-valid() is true. I'm curious why it requires that rewind() be called. I imagine there's good reason for it, but I would have expected it to simply start iteration at whatever state it's inner iterator is in, and leave it as an option to rewind before beginning iteration. calling next() also seems to put it in a "valid" state(although it advances to the next position, suggesting it was previously at the first position). $arrayIter = new ArrayIterator(array(1,2)); $iterIter = new IteratorIterator($arrayIter); $iterIter->next(); var_dump($iterIter->valid()); Again, I'm curious why I need to call rewind(), despite the inner iterator being in a valid state.

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  • how to call the method in thread with aruguments and return some value

    - by ratty
    i like to call the method in thread with aruguments and return some value here example class Program { static void Main() { Stopwatch stop = new Stopwatch(); stop.Start(); Thread FirstThread = new Thread(new ThreadStart(Fun1)); Thread SecondThread = new Thread(new ThreadStart(Fun2)); FirstThread.Start(); SecondThread.Start(); } public static void Fun1() { for (int i = 1; i <= 1000; i++) { Console.WriteLine("Fun1 writes:{0}", i); } } public static void Fun2() { for (int i = 1000; i >= 6; i--) { Console.WriteLine("Fun2 writes:{0}", i); } } } i know this above example run successfully but if method fun1 like this public int fun1(int i) { for (int n = i; n >= i+10; n++) { Console.WriteLine("Fun2 writes:{0}", i); } } then how can i call this in thread. Is it possible .Any body Help for me

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  • How to define and use a local variable in aspx page?

    - by Bruskvilla
    Hello how can I define a local variable in aspx page. I just did the below code it gives errors. I'm new please help. Thanks. <% Devamsizlik.Models.DevamDurumu obj; % <% foreach (var item in Model){ %> .....blabla <% obj = item; %> <%} %>//end of foreach < p <%: Html.ActionLink("Create New", "DevamsizEkle", new { ogrId = obj.devamOgrenciID }, new { subeId = obj.devamsizlikSubeID })% < / p > ....< /p cause a compilation error Compiler Error Message: CS0165: Use of unassigned local variable 'obj'

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • object construct a class of objects in java

    - by Mgccl
    There is a super class, A, and there are many subclasses, B,C,D... people can write more subclasses. Each of the class have the method dostuff(), each is different in some way. I want an object that constructs any object that belong to A or any of it's subclass. For example I can pass the name of the subclass, or a object of that class, and it will construct another object of the class. Of course I can write A construct(A var){ stuff = var.dostuff(); domorestuff(stuff) return new A(stuff); } B construct(B var){ stuff = var.dostuff(); domorestuff(stuff) return new B(stuff); } C construct(C var){ stuff = var.dostuff(); domorestuff(stuff) return new C(stuff); } but this is not efficient. I have to write a few new lines every time I make a new subclass. It seems I can't use generics either. Because I can't use dostuff() on objects not in any of the subclass of A. What should I do in this situation?

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  • How to proceed jpeg Image file size after read--rotate-write operations in Java?

    - by zamska
    Im trying to read a JPEG image as BufferedImage, rotate and save it as another jpeg image from file system. But there is a problem : after these operations I cannot proceed same file size. Here the code //read Image BufferedImage img = ImageIO.read(new File(path)); //rotate Image BufferedImage rotatedImage = new BufferedImage(image.getHeight(), image.getWidth(), BufferedImage.TYPE_3BYTE_BGR); Graphics2D g2d = (Graphics2D) rotatedImage.getGraphics(); g2d.rotate(Math.toRadians(PhotoConstants.ROTATE_LEFT)); int height=-rotatedImage.getHeight(null); g2d.drawImage(image, height, 0, null); g2d.dispose(); //Write Image Iterator iter = ImageIO.getImageWritersByFormatName("jpeg"); ImageWriter writer = (ImageWriter)iter.next(); // instantiate an ImageWriteParam object with default compression options ImageWriteParam iwp = writer.getDefaultWriteParam(); try { FileImageOutputStream output = null; iwp.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); iwp.setCompressionQuality(0.98f); // an integer between 0 and 1 // 1 specifies minimum compression and maximum quality File file = new File(path); output = new FileImageOutputStream(file); writer.setOutput(output); IIOImage iioImage = new IIOImage(image, null, null); writer.write(null, iioImage, iwp); output.flush(); output.close(); writer.dispose(); Is it possible to access compressionQuality parameter of original jpeg image in the beginning. when I set 1 to compression quality, the image gets bigger size. Otherwise I set 0.9 or less the image gets smaller size. How can i proceed the image size after these operations? Thank you,

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  • inheritance problem OOP extend

    - by hsmit
    If a Father is a Parent and a Parent is a Person and a Person has a Father I create the following: class Person{ Father father; } class Parent extends Person{} class Father extends Parent{} Instances: Person p1 = new Person(); Person p2 = new Person(); p1.father = p2; //father is of the type Father This doesn't work... Now try casting:: Person p1 = new Person(); Person p2 = new Person(); p1.father = (Father)p2; This doesn't work either. What does work for this case?

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  • How to validate the following

    - by user281180
    I have the following code <% using(Ajax.BeginForm("UpdatePassword", new AjaxOptions{UpdateTargetId="Password"})) { %> <div id="Password"> <table> <tr> <td>New password</td><td><%=Html.Password("newPassword") %></td> </tr> <tr> <td>Confirm new password</td> <td><%=Html.Password("confirmPassword")%><%= Html.ValidationMessage("confirmPassword") %> </td> </tr> </table> <% } % Can someone help me how to proceed to validating that the confirmPassword is equal the new password, and if not the message is displayed in the html.validationMessage()...

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  • Comet with multiple channels

    - by mark_dj
    Hello, I am writing an web app which needs to subscribe to multiple channels via javascript. I am using Atmosphere and Jersey as backend. However the jQuery plugin they work with only supports 1 channel. I've start buidling my own implementation. Now it works oke, but when i try to subscribe to 2 channels only 1 channel gets notified. Is the XMLHttpRequest blocking the rest of the XMLHttpRequests? Here's my code: function AtmosphereComet(url) { this.Connected = new signals.Signal(); this.Disconnected = new signals.Signal(); this.NewMessage = new signals.Signal(); var xhr = null; var self = this; var gotWelcomeMessage = false; var readPosition; var url = url; var onIncomingXhr = function() { if (xhr.readyState == 3) { if (xhr.status==200) // Received a message { var message = xhr.responseText; console.log(message); if(!gotWelcomeMessage && message.indexOf("") -1) { gotWelcomeMessage = true; self.Connected.dispatch(sprintf("Connected to %s", url)); } else { self.NewMessage.dispatch(message.substr(readPosition)); } readPosition = this.responseText.length; } } else if (this.readyState == 4) { self.disconnect(); } } var getXhr = function() { if ( window.location.protocol !== "file:" ) { try { return new window.XMLHttpRequest(); } catch(xhrError) {} } try { return new window.ActiveXObject("Microsoft.XMLHTTP"); } catch(activeError) {} } this.connect = function() { xhr = getXhr(); xhr.onreadystatechange = onIncomingXhr; xhr.open("GET", url, true); xhr.send(null); } this.disconnect = function() { xhr.onreadystatechange = null; xhr.abort(); } this.send = function(message) { } } And the test code: var connection1 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/2", AtmosphereComet); var connection2 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/1", AtmosphereComet); var output = function(msg) { alert(output); }; connection1.NewMessage.add(output); connection2.NewMessage.add(output); connection1.connect(); In AtmosphereConnection I instantiate the given AtmosphereComet with "new". I iterate over the object to check if it has to methods: "send", "connect", "disconnect". The reason for this is that i can switch the implementation later on when i complete the websocket implementation :) However I think the problem rests with the XmlHttpRequest object, or am i mistaken? P.S.: signals.Signal is a js observer/notifier library: http://millermedeiros.github.com/js-signals/ Testing: Firefox 3.6.1.3

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  • How should I return different types in a method based on the value of a string in Java?

    - by Siracuse
    I'm new to Java and I have come to having the following problem: I have created several classes which all implement the interface "Parser". I have a JavaParser, PythonParser, CParser and finally a TextParser. I'm trying to write a method so it will take either a File or a String (representing a filename) and return the appropriate parser given the extension of the file. Here is some psuedo-code of what I'm basically attempting to do: public Parser getParser(String filename) { String extension = filename.substring(filename.lastIndexOf(".")); switch(extension) { case "py": return new PythonParser(); case "java": return new JavaParser(); case "c": return new CParser(); default: return new TextParser(); } } In general, is this the right way to handle this situation? Also, how should I handle the fact that Java doesn't allow switching on strings? Should I use the .hashcode() value of the strings? I feel like there is some design pattern or something for handling this but it eludes me. Is this how you would do it?

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  • How to use JAXB APIs to generate classes from xsd?

    - by Simran
    I need to generate bean classes from .xsd without using xjc command or ant. i have found the implementation in Apache Axis2 but i am unable to generate the artifacts. i have written the following code but i get NullPointerException : SchemaCompiler sc = XJC.createSchemaCompiler(); URL url = new URL("file://E:\\JAXB\\books.xsd"); sc.parseSchema(new InputSource(url.toExternalForm())); S2JJAXBModel model = sc.bind(); JCodeModel cm = model.generateCode(null, null); cm.build(new FileCodeWriter(new File("E:\\JAXBTest"))); Can anyone help me / provide some links???

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  • Storing a jpa entity where only the timestamp changes results in updates rather than inserts (desire

    - by David Schlenk
    I have a JPA entity that stores a fk id, a boolean and a timestamp: @Entity public class ChannelInUse implements Serializable { @Id @GeneratedValue private Long id; @ManyToOne @JoinColumn(nullable = false) private Channel channel; private boolean inUse = false; @Temporal(TemporalType.TIMESTAMP) private Date inUseAt = new Date(); ... } I want every new instance of this entity to result in a new row in the table. For whatever reason no matter what I do it always results in the row getting updated with a new timestamp value rather than creating a new row. Even tried to just use a native query to run an insert but channel's ID wasn't populated yet so I gave up on that. I've tried using an embedded id class consisting of channel.getId and inUseAt. My equals and hashcode for are: public boolean equals(Object obj){ if(this == obj) return true; if(!(obj instanceof ChannelInUse)) return false; ChannelInUse ciu = (ChannelInUse) obj; return ( (this.inUseAt == null ? ciu.inUseAt == null : this.inUseAt.equals(ciu.inUseAt)) && (this.inUse == ciu.inUse) && (this.channel == null ? ciu.channel == null : this.channel.equals(ciu.channel)) ); } /** * hashcode generated from at, channel and inUse properties. */ public int hashCode(){ int hash = 1; hash = hash * 31 + (this.inUseAt == null ? 0 : this.inUseAt.hashCode()); hash = hash * 31 + (this.channel == null ? 0 : this.channel.hashCode()); if(inUse) hash = hash * 31 + 1; else hash = hash * 31 + 0; return hash; } } I've tried using hibernate's Entity annotation with mutable=false. I'm probably just not understanding what makes an entity unique or something. Hit the google pretty hard but can't figure this one out.

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  • What is the best strategy for populating a TableView from a service?

    - by alrutherford
    I have an application which has a potentially long running background process. I want this process to populate a TableView as results objects are generated. The results objects are added to an observableList and have properties which are bound to the columns in the usual fashion for JavaFX. As an example of this consider the following sample code Main Application import java.util.LinkedList; import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TableColumn; import javafx.scene.control.TableView; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.VBox; import javafx.stage.Stage; public class DataViewTest extends Application { private TableView<ServiceResult> dataTable = new TableView<ServiceResult>(); private ObservableList<ServiceResult> observableList; private ResultService resultService; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { observableList = FXCollections.observableArrayList(new LinkedList<ServiceResult>()); resultService = new ResultService(observableList); Button refreshBtn = new Button("Update"); refreshBtn.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent arg0) { observableList.clear(); resultService.reset(); resultService.start(); } }); TableColumn<ServiceResult, String> nameCol = new TableColumn<ServiceResult, String>("Value"); nameCol.setCellValueFactory(new PropertyValueFactory<ServiceResult, String>("value")); nameCol.setPrefWidth(200); dataTable.getColumns().setAll(nameCol); // productTable.getItems().addAll(products); dataTable.setItems(observableList); Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(300); stage.setHeight(500); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.setPadding(new Insets(10, 0, 0, 10)); vbox.getChildren().addAll(refreshBtn, dataTable); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } } Service public class ResultService extends Service<Void> { public static final int ITEM_COUNT = 100; private ObservableList<ServiceResult> observableList; /** * Construct service. * */ public ResultService(ObservableList<ServiceResult> observableList) { this.observableList = observableList; } @Override protected Task<Void> createTask() { return new Task<Void>() { @Override protected Void call() throws Exception { process(); return null; } }; } public void process() { for (int i = 0; i < ITEM_COUNT; i++) { observableList.add(new ServiceResult(i)); } } } Data public class ServiceResult { private IntegerProperty valueProperty; /** * Construct property object. * */ public ServiceResult(int value) { valueProperty = new SimpleIntegerProperty(); setValue(value); } public int getValue() { return valueProperty.get(); } public void setValue(int value) { this.valueProperty.set(value); } public IntegerProperty valueProperty() { return valueProperty; } } Both the service and the TableView share a reference to the observable list? Is this good practise in JavaFx and if not what is the correct strategy? If you hit the the 'Update' button the list will not always refresh to the ITEM_COUNT length. I believe this is because the observableList.clear() is interfering with the update which is running in the background thread. Can anyone shed some light on this?

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  • Javascript private member on prototype...

    - by Wilq32
    Well I tried to figure out is this possible in any way. Here is code: a=function(text) { var b=text; if (!arguments.callee.prototype.get) arguments.callee.prototype.get=function() { return b; } else alert('already created!'); } var c=new a("test"); // creates prototype instance of getter var d=new a("ojoj"); // alerts already created alert(c.get()) // alerts test alert(d.get()) // alerts test from context of creating prototype function :( As you see I tried to create prototype getter. For what? Well if you write something like this: a=function(text) { var b=text; this.getText=function(){ return b} } ... everything should be fine.. but in fact every time I create object - i create getText function that uses memory. I would like to have one prototypical function lying in memory that would do the same... Any ideas? EDIT: I tried solution given by Christoph, and it seems that its only known solution for now. It need to remember id information to retrieve value from context, but whole idea is nice for me :) Id is only one thing to remember, everything else can be stored once in memory. In fact you could store a lot of private members this way, and use anytime only one id. Actually this is satisfying me :) (unless someone got better idea). someFunc = function() { var store = new Array(); var guid=0; var someFunc = function(text) { this.__guid=guid; store[guid++]=text; } someFunc.prototype.getValue=function() { return store[this.__guid]; } return someFunc; }() a=new someFunc("test"); b=new someFunc("test2"); alert(a.getValue()); alert(b.getValue());

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  • Why this java application print "true"?

    - by user292084
    This is my first Class Hello.java public class Hello { String name = ""; } This is my second Class Test1.java public class Test1 { public static void main(String[] args) { Hello h = new Hello(); Test1 t = new Test1(); t.build(h); System.out.println((h.name)); } void build(Hello h){ h.name = "me"; } } When I run Test1.java, it prints "me". I think I understand, because of "reference transfer". This is my third Class Test2.java public class Test2 { public static void main(String[] args) { Hello h = null; Test2 t = new Test2(); t.build(h); System.out.println(((h == null))); } void build(Hello h){ h = new Hello(); } } When I run Test2.java, it prints "true", why ? Is it "reference transfer" no longer? I am confused.

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  • non contiguous String object C#.net

    - by Kazoom
    By what i understand String and StringBuilder objects both allocate contiguous memory underneath. My program runs for days buffering several output in a String object. This sometimes cause outofmemoryexception which i think is because of non availability of contiguous memory. my string size can go upto 100MBs and i m concatenating new string frequently this causes new string object being allocated. i can reduce new string object creation by using Stringbuilder but that would not solve my problem entirely Is there an alternative to a contiguous string object?

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  • retrieve image from gallery in android

    - by smsys
    I have created an Activity where i have a Button. By pressing the button an android Gallery opens. When i choose an image from the gallery it is shows it in an ImageView of my Activity but after choosing second time the following error occuring 01-13 17:55:25.323: ERROR/AndroidRuntime(14899): java.lang.OutOfMemoryError: bitmap size exceeds VM budget Here is the source code i am using: public class MyImage extends Activity { /** Called when the activity is first created. */ Gallery gallery; private Uri[] mUrls; String[] mFiles=null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File images = Environment.getDataDirectory(); File[] imagelist = images.listFiles(); mFiles = new String[imagelist.length]; for(int i= 0 ; i< imagelist.length; i++) { mFiles[i] = imagelist[i].getAbsolutePath(); } mUrls = new Uri[mFiles.length]; for(int i=0; i < mFiles.length; i++) { mUrls[i] = Uri.parse(mFiles[i]); } Gallery g = (Gallery) findViewById(R.id.Gallery01); g.setAdapter(new ImageAdapter(this)); g.setFadingEdgeLength(40); } public class ImageAdapter extends BaseAdapter{ int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; } public int getCount(){ return mUrls.length; } public Object getItem(int position){ return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent){ ImageView i = new ImageView(mContext); i.setImageURI(mUrls[position]); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(260, 210)); return i; } private Context mContext; } }

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  • UploadFileAsync not asynchronous?

    - by a2h
    Aight, did a bit of Googling and searching here, the only question I found related was this, although the only answer it had wasn't marked as accepted, is old and is confusing. My problem is basically what I've said in the title. What happens is that the GUI freezes while the upload is in progress. My code: // stuff above snipped public partial class Form1 : Form { WebClient wcUploader = new WebClient(); public Form1() { InitializeComponent(); wcUploader.UploadFileCompleted += new UploadFileCompletedEventHandler(UploadFileCompletedCallback); wcUploader.UploadProgressChanged += new UploadProgressChangedEventHandler(UploadProgressCallback); } private void button1_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { string toUpload = openFileDialog1.FileName; wcUploader.UploadFileAsync(new Uri("http://anyhub.net/api/upload"), "POST", toUpload); } } void UploadFileCompletedCallback(object sender, UploadFileCompletedEventArgs e) { textBox1.Text = System.Text.Encoding.UTF8.GetString(e.Result); } void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e) { textBox1.Text = (string)e.UserState + "\n\n" + "Uploaded " + e.BytesSent + "/" + e.TotalBytesToSend + "b (" + e.ProgressPercentage + "%)"; } }

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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