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  • @Path and regular expression (Jersey/REST)

    - by Castanho
    Hi there! I'm using Jersey in a REST project and I'm needing to use regular expression. Digging about it is simple like: @Path("/resources) public class MyResource { @GET @Path("{subResources:.*}/bar") public String get() {...} } But, I'm only capable of using regex if in my @Path contains a variable or text value, example: @Path("{SubResource1}/{subResources:.*}/bar") Or @Path("hardCodeString/{subResources:.*}/bar") Today I could run with this solution of a variable, but is not oK for my perspective. Question Does anyone have worked with something related? I'm doing something wrong? I think that this could be a bug, when working with more then one @Path, one in the Class and other in the Method. Any tips is appreciated! Regards

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  • How to boot Windows XP using the image file(not the extracted image file)

    - by Nrew
    Is it possible to boot from an iso image file itself. Because when you burn it, it gets extracted. Because in linux you can just place the .iso file in a removable media and boot from it without extracting. Is it possible to make something like that in windows? What I'm saying is related to this: http://wintoflash.com/forum/viewtopic.php?f=5&t=312 Something like creating a flash drive which has the ability to install multiple os. They have something like this in pendrivelinux but I can't find it anymore. But that boot manager can only install linux. And other live cd's used in cleaning the system. That's why I'm asking if its possible to make a custom windows xp or windows 7 installer so that the image file alone can boot.

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  • Convert swf file to mp4 file using FFMPEG

    - by user1624004
    I now want to show an html5 video on a html page. Now I have an sample.swf file, I want to convert it to .mp4 or .ogg or .webm file. I have tried: ffmpeg -i sample.swf sample.mp4 But I got this error: [swf @ 0000000001feef40] Could not find codec parameters for stream 0 (Audio: pcm_s16le, 5512 Hz, 1 channels, 88 kb/s): unspecified sample format Consider increasing the value for the 'analyzeduration' and 'probesize' options [swf @ 0000000001feef40] Estimating duration from bitrate, this may be inaccurate Guessed Channel Layout for Input Stream #0.0 : mono Input #0, swf, from 'sample.swf': Duration: N/A, bitrate: N/A Stream #0:0: Audio: pcm_s16le, 5512 Hz, mono, 88 kb/s Stream #0:1: Video: mjpeg, yuvj444p, 1024x768 [SAR 100:100 DAR 4:3], 16 fps, 16 tbr, 16 tbn File 'sample.mp4' already exists. Overwrite ? [y/N] y Invalid sample format '(null)' Error opening filters!

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  • "No such file or directory" when the file is there

    - by Arlaud Agbe Pierre
    I'm trying to run XPDF on a linux (probably red hat) OVH shared server. I've managed to have ftp ssh access and put the 64 bits binaries onto a folder. The problem is : even though the files are there with the right permissions, if I try running it I'm getting a file not found problem (I'm thinking about a missing link..) Long story short : jurisedi@ssh1:~/xpdf$ file pdftotext pdftotext: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), stripped jurisedi@ssh1:~/xpdf$ ./pdftotext -ovh: jurisedi@ssh1:~/xpdf$: No such file or directory Any ideas ?

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  • Is there a plugin for [Path] Finder to browse zip-archives as folders?

    - by Andrei
    Hi, I am migrating from Windows to OS X and looking for a good way to browse zip, rar etc. archives. Ideally, I need a plugin for Finder which will allow me to open archives as folders. Is there one, or any other suitable solution? Preferably free Update As I understand, most of Mac users are using Path Finder app for file management. It is an awesome program, however surprisingly it also doesn't have such functionality. I guess, the problem is in the way of thinking – my Windows-thinking is not applicable to Mac. Here are some threads for other former Windows users to push Cocoatech in a right direction: http://forum.cocoatech.com/showthread.php?t=2883 http://forum.cocoatech.com/showthread.php?t=5167

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  • What would prevent a .BAT file from being run on a mapped drive?

    - by JBurace
    In WinXP SP3, I have a .BAT file on a mapped drive. When I try to run this .BAT file (or even right click-edit) it gives me: --------------------------- Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. --------------------------- OK --------------------------- This happens with any .BAT file, no matter what is within the file. If the file is on my local computer (like C:) it will run just fine. If someone else runs it from another computer (on the same mapped drive), it runs just fine. I have full permissions on the drive; I can edit/delete/save/write/create in that folder and/or .BAT file and I've ruled out permissions being the issue. It seems like a security prevention, but I can't tell what it would be. It would have to be something on my PC, but I don't use any 3rd party software. What would cause this error?

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  • Problem transferring file to FTP server - 503 Could not create file

    - by blntechie
    I try to transfer a file from SSIS package to a FTP server provided by my client. When I try connecting and transfer using a FTP tool (WinSCP) manually it works fine and file was transferred. But when i use the ftp command in command prompt and try to transfer using "send" command i get an error "553 could not create file". This also happens from SSIS package. I'm not in control of the FTP server but if anyone can provide a solution I can pass it to the admin or anything to be done from my end?

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  • Why isn't pyinstaller making me an .exe file?

    - by Matt Miller
    I am attempting to follow this guide to make a simple Hello World script into an .exe file. I have Windows Vista with an AMD 64-bit processor I have installed Python 2.6.5 (Windows AMD64 version) I have set the PATH (if that's the right word) so that the command line recognizes Python I have installed UPX (there only seems to be a 32-bit version for Windows) and pasted a copy of upx.exe into the Python26 folder as instructed. I have installed Pywin (Windows AMD 64 Python 2.6 version) I have run Pyinstaller's Configure.py. It gives some error messages but seems to complete. I don't know if this is what's causing the problem, so the following is what it says when I run it: C:\Python26\Pyinstaller\branches\py26winConfigure.py I: read old config from C:\Python26\Pyinstaller\branches\py26win\config.dat I: computing EXE_dependencies I: Finding TCL/TK... I: Analyzing C:\Python26\DLLs_tkinter.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs_tkinter.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs_ctypes.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs_ctypes.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs\select.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs\select.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs\unicodedata.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs\unicodedata.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs\bz2.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs\bz2.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\python.exe I: Dependent assemblies of C:\Python26\python.exe: I: amd64_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_none I: Searching for assembly amd64_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_ none... I: Found manifest C:\Windows\WinSxS\Manifests\amd64_microsoft.vc90.crt_1fc8b3b9a 1e18e3b_9.0.21022.8_none_750b37ff97f4f68b.manifest I: Searching for file msvcr90.dll I: Found file C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21 022.8_none_750b37ff97f4f68b\msvcr90.dll I: Searching for file msvcp90.dll I: Found file C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21 022.8_none_750b37ff97f4f68b\msvcp90.dll I: Searching for file msvcm90.dll I: Found file C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21 022.8_none_750b37ff97f4f68b\msvcm90.dll I: Adding Microsoft.VC90.CRT\Microsoft.VC90.CRT.manifest I: Adding Microsoft.VC90.CRT\msvcr90.dll I: Adding Microsoft.VC90.CRT\msvcp90.dll I: Adding Microsoft.VC90.CRT\msvcm90.dll W: Cannot get binary dependencies for file: W: C:\Python26\python.exe W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Windows\WinSxS\Manifests\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e 3b_9.0.21022.8_none_750b37ff97f4f68b.manifest I: Analyzing C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.210 22.8_none_750b37ff97f4f68b\msvcr90.dll W: Cannot get binary dependencies for file: W: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21022.8_none_ 750b37ff97f4f68b\msvcr90.dll W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.210 22.8_none_750b37ff97f4f68b\msvcp90.dll W: Cannot get binary dependencies for file: W: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21022.8_none_ 750b37ff97f4f68b\msvcp90.dll W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.210 22.8_none_750b37ff97f4f68b\msvcm90.dll W: Cannot get binary dependencies for file: W: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21022.8_none_ 750b37ff97f4f68b\msvcm90.dll W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: could not find TCL/TK I: testing for Zlib... I: ... Zlib available I: Testing for ability to set icons, version resources... I: ... resource update available I: Testing for Unicode support... I: ... Unicode available I: testing for UPX... I: ...UPX available I: computing PYZ dependencies... I: done generating C:\Python26\Pyinstaller\branches\py26win\config.dat My Python script (named Hello.py) is the same as the example: #!/usr/bin/env python for i in xrange(10000): print "Hello, World!" This is my BAT file, in the same directory: set PIP=C:\Python26\Pyinstaller\branches\py26win\ python %PIP%Makespec.py --onefile --console --upx --tk Hello.py python %PIP%Build.py Hello.spec When I run Hello.bat in the command prompt several files are made, none of which are an .exe file, and the following is displayed: C:\My Filesset PIP=C:\Python26\Pyinstaller\branches\py26win\ C:\My Filespython C:\Python26\Pyinstaller\branches\py26win\Makespec.py --onefil e --console --upx --tk Hello.py wrote C:\My Files\Hello.spec now run Build.py to build the executable C:\My Filespython C:\Python26\Pyinstaller\branches\py26win\Build.py Hello.spec I: Dependent assemblies of C:\Python26\python.exe: I: amd64_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_none Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 1359, in main(args[0], configfilename=opts.configfile) File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 1337, in main build(specfile) File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 1297, in build execfile(spec) File "Hello.spec", line 3, in pathex=['C:\My Files']) File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 292, in _init _ raise ValueError, "script '%s' not found" % script ValueError: script 'C:\Python26\Pyinstaller\branches\py26win\support\useTK.py' n ot found I have limited knowledge with the command prompt, so please take baby steps with me if I need to do something there.

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  • C++ file input/output search

    - by Brian J
    Hi I took the following code from a program I'm writing to check a user generated string against a dictionary as well as other validation. My problem is that although my dictionary file is referenced correctly,the program gives the default "no dictionary found".I can't see clearly what I'm doing in error here,if anyone has any tips or pointers it would be appreciated, Thanks. //variables for checkWordInFile #define gC_FOUND 99 #define gC_NOT_FOUND -99 // static bool certifyThat(bool condition, const char* error) { if(!condition) printf("%s", error); return !condition; } //method to validate a user generated password following password guidelines. void validatePass() { FILE *fptr; char password[MAX+1]; int iChar,iUpper,iLower,iSymbol,iNumber,iTotal,iResult,iCount; //shows user password guidelines printf("\n\n\t\tPassword rules: "); printf("\n\n\t\t 1. Passwords must be at least 9 characters long and less than 15 characters. "); printf("\n\n\t\t 2. Passwords must have at least 2 numbers in them."); printf("\n\n\t\t 3. Passwords must have at least 2 uppercase letters and 2 lowercase letters in them."); printf("\n\n\t\t 4. Passwords must have at least 1 symbol in them (eg ?, $, £, %)."); printf("\n\n\t\t 5. Passwords may not have small, common words in them eg hat, pow or ate."); //gets user password input get_user_password: printf("\n\n\t\tEnter your password following password rules: "); scanf("%s", &password); iChar = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iUpper = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iLower =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iSymbol =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iNumber = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iTotal = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); if(certifyThat(iUpper >= 2, "Not enough uppercase letters!!!\n") || certifyThat(iLower >= 2, "Not enough lowercase letters!!!\n") || certifyThat(iSymbol >= 1, "Not enough symbols!!!\n") || certifyThat(iNumber >= 2, "Not enough numbers!!!\n") || certifyThat(iTotal >= 9, "Not enough characters!!!\n") || certifyThat(iTotal <= 15, "Too many characters!!!\n")) goto get_user_password; iResult = checkWordInFile("dictionary.txt", password); if(certifyThat(iResult != gC_FOUND, "Password contains small common 3 letter word/s.")) goto get_user_password; iResult = checkWordInFile("passHistory.txt",password); if(certifyThat(iResult != gC_FOUND, "Password contains previously used password.")) goto get_user_password; printf("\n\n\n Your new password is verified "); printf(password); //writing password to passHistroy file. fptr = fopen("passHistory.txt", "w"); // create or open the file for( iCount = 0; iCount < 8; iCount++) { fprintf(fptr, "%s\n", password[iCount]); } fclose(fptr); printf("\n\n\n"); system("pause"); }//end validatePass method int checkWordInFile(char * fileName,char * theWord){ FILE * fptr; char fileString[MAX + 1]; int iFound = -99; //open the file fptr = fopen(fileName, "r"); if (fptr == NULL) { printf("\nNo dictionary file\n"); printf("\n\n\n"); system("pause"); return (0); // just exit the program } /* read the contents of the file */ while( fgets(fileString, MAX, fptr) ) { if( 0 == strcmp(theWord, fileString) ) { iFound = -99; } } fclose(fptr); return(0); }//end of checkwORDiNFile

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  • Create File Speedily From Individual Column

    - by neversaint
    I have a data that looks like this: -1 1:-0.394668 2:-0.794872 3:-1 4:-0.871341 5:0.9365 6:0.75597 1 1:-0.463641 2:-0.897436 3:-1 4:-0.871341 5:0.44378 6:0.121824 1 1:-0.469432 2:-0.897436 3:-1 4:-0.871341 5:0.32668 6:0.302529 -1 1:-0.241547 2:-0.538462 3:-1 4:-0.871341 5:0.9994 6:0.987166 1 1:-0.757233 2:-0.948718 3:-1 4:-0.871341 5:-0.33904 6:0.915401 1 1:-0.167147 2:-0.589744 3:-1 4:-0.871341 5:0.95078 6:0.991566 The first column is class, and next 6 columns are features. I want to create 6 files for individual features. For example feat1_file.txt will contain -1 1:-0.394668 1 1:-0.463641 ... 1 1:-0.757233 1 1:-0.167147 feat2_file.txt will contain -1 2:-0.794872 ... 1 2:-0.589744 and so on. I have a Perl code that does this but it is horribly slow. Is there a way to do it faster? Typically the input files will contain 100K lines. use strict; use Data::Dumper; use Carp; my $input = $ARGV[0] || "myinput.txt"; my $INFILE_file_name = $input; # input file name open ( INFILE, '<', $INFILE_file_name ) or croak "$0 : failed to open input file $INFILE_file_name : $!\n"; my $out1 = $input."_feat_1.txt"; my $out2 = $input."_feat_2.txt"; my $out3 = $input."_feat_3.txt"; my $out4 = $input."_feat_4.txt"; my $out5 = $input."_feat_5.txt"; my $out6 = $input."_feat_6.txt"; unlink($out1); unlink($out2); unlink($out3); unlink($out4); unlink($out5); unlink($out6); print "$out1\n"; while ( <INFILE> ) { chomp; my @els = split(/\s+/,$_); my $lbl = $els[0]; my $OUTFILE1_file_name = $out1; # output file name open ( OUTFILE1, '>>', $OUTFILE1_file_name ) or croak "$0 : failed to open output file $OUTFILE1_file_name : $!\n"; print OUTFILE1 "$lbl $els[1]\n"; close ( OUTFILE1 ); # close output file my $OUTFILE2_file_name = $out2; # output file name open ( OUTFILE2, '>>', $OUTFILE2_file_name ) or croak "$0 : failed to open output file $OUTFILE2_file_name : $!\n"; print OUTFILE2 "$lbl $els[2]\n"; close ( OUTFILE2 ); # close output file # Etc.. until OUTFILE 6 } close (INFILE);

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  • Why is Reinforcement Learning so rarely used in pathfinding?

    - by doug
    The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development. Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space. And yet I'm not aware of a single game developer who has implemented a Reinforcement Learning-based pathfinding engine. (I don't infer from this that the application of RL in pathfinding is 0, just that it's very small relative to A* and friends.) Whatever the reason, it's not because these developers are unaware of RL, as evidenced by the fact that RL is frequently used elsewhere in the game engine. This question is not a pretext for offering an opinion on RL in pathfinding; in fact, i am assuming that the tacit preference for A* et al. over RL is correct--but that preference is not obviously to me and i'm very curious about the reason for it, particularly from anyone who has tried to use RL for pathfinding.

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  • ASP 3.0 Folder/File Permissions Settings (ASP Classic)

    - by ASP Pee-Wee
    Dear Stack Exchange, Hi, I have built a form input page in HTML that has an action to post to an ASP handler/processor .asp file. The form handler/processor .asp file contains only <% Insert VBScript Here % and no HTML output whatsoever. The .asp file was never intended to be a "web viewable" .asp file like an .asp home page file or html file would. It's supposed to be for my eyes only- not the public's however it does need to take info posted by the public and do something with it on it's end. I have used VBScript/ASP3.0 to build the form handler/processor file and would like to know how to keep someone from viewing the actual VBScript in the handler/processor .asp file. I am aware of obfuscation but I would like to know how to keep prying eyes from even being able to take a look at the obfuscated code in the handler/processor file. I realize that the server executes the .asp file first before outputting anything to the browser so I guess that my main concern is mostly that someone may could "download" the form handler/processor .asp file, then view it's contents on their machine. Assuming the form handler .asp file is where it is, behind the root, and is on a windows server (no htaccess approach) how could one protect it so that it could never be viewed or simply pulled down via anonymous ftp or something like that? Is there something like "script only" permissions that the system administrator could set up for a particular folder? Remember, with shared hosting I can't go above the root. If so, would the form still be able to post? How would any of you guys go about protecting the asp file in addition to obfuscation? Any help would be greatly appreciated. Thanks, ASP Pee-Wee

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  • Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?

    - by Patryk
    I am about to implement A* pathfinding algorithm and I wonder how should I implement this - from the point of view of architecture. I have the pathfinder as a class - I think I will instantiate only one object of this class (or maybe make it a Singleton - this is not so important). The hardest part for me is whether the closedSet and openedSet should be attached to objects that can find the path for them or should be stored in pathfinder class ? I am opened to any hints and critique whatsoever. What is the best practice considering pathfinding in terms of design ?

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  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

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  • How should I replan A*?

    - by Gregory Weir
    I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over long distances. If the player was stationary, I could just search once, but at the moment I'm searching every frame. This takes long enough that my framerate is suffering. What's the usual solution to this? Is there a way to "replan" A* without redoing the entire search? Should I just search a little less often (every half-second or second) and accept that there will be a little inaccuracy in the path?

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  • What kind of steering behaviour or logic can I use to get mobiles to surround another?

    - by Vaughan Hilts
    I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking the penultimate node works fine). However, when multiple mobs are pursuing the mobile they sometimes "stack on top of each other". What's the best way to avoid this? I don't want to treat the mobs as opaque and blocked (because they're not, you can walk through them) but I want the mobs to have some sense of structure. Example: Imagine that each snake guided itself to me and should surround "Setsuna". Notice how both snakes have chosen to prong me? This is not a strict requirement; even being slightly offset is okay. But they should "surround" Setsuna.

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • How do I Set PATH in /etc/profile.d?

    - by Rodrigo Sasaki
    I'm using zsh as my shell, and I'm trying to configure my environment. I usually define my $JAVA_HOME variable by creating a file: /etc/profile.d/java.sh with the following content export JAVA_HOME=/path/to/jdk export PATH=$JAVA_HOME/bin:$PATH then I logout and back in, and it all works, but for some reason the PATH variable is not set. It recognizes JAVA_HOME, but not the new PATH, see this terminal snippet: ~ echo $JAVA_HOME /usr/lib/jvm/jdk1.8.0_05 ~ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games and I confirmed it by trying to run a command form the jvm ~ java -version zsh: command not found: java the PATH doesn't include the $JAVA_HOME as it should. is there something else I should check? EDIT I have checked that if I run source /etc/profile.d/java.sh it all runs correctly and my variables get set as they should, but shouldn't the scripts in /etc/profile.d run automatically?

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  • Seek Steering Behavior with Target Direction for Group of Fighters

    - by SebastianStehle
    I am implementing steering algorithms with group management for spaceships (fighters). I select a leader and assign the target positions for the other spaceships based on the target position of the leader and an offset. This works well. But when my spaceships arrive they all have a different direction. I want them to keep to look in the same direction (target - start). I also want to combine this behavior with a minimum turning radius that is based on the speed. The only idea I have is to calculate a path for each spaceship with an point before the target position, so the ships have some time left to turn into the right position. But I dont know if this is a good idea. I guess there will be a lot of rare cases where this can cause a problem. So the question is, if anybody knows how to solve this problem and has some (simple code) or pseudocode for me or at least some good explanation.

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  • How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

    - by user827992
    I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: left hand, right hand, right foot, head, ears, ... and you got the idea; so i can have a single 3D model that i can explode in various parts if needed. If there is a better technique about how to mark vertex groups in a 3D file please share your solution. As 3D editor i use Blender.

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • How can set up a file sharing server to allow remote access over a WAN?

    - by pst007x
    I want to set up a server to allow remote access over a WAN. The purpose is to allow people to remote connect and download specific files from a specified folder hosted on the server. Is there software available to achieve this, preferably with an interface so I can easily add and remove users, plus monitor who is connected at any time? I have looked around and only found terminal references, and not very clear how to set up. I have a service running on my Win server, but I am hoping to move from that to Ubuntu for my file sharing. I do not want people who access the server to have any local accounts or any access to any folder/files apart from authorised folders/files. Thanks

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  • Which 3D file formats support multiple animations? [on hold]

    - by Justin
    I'm working on a 3D application that uses Assimp to import 3D models with animations. Personally, I use Blender to create the models and animations. I'm having trouble exporting multiple animations, however. For example, I'd like to have an idle animation, a walk animation, a run animation, etc. So far I've tried COLLADA and DirectX without much success. The COLLADA export will include the first animation, but not any of the others. The DirectX doesn't include any animation. Which 3D file formats support multiple animations? (Preferably one that Assimp can import. Also, the Assimp website says that it doesn't support .blend files with animation, otherwise I'd just do that.)

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  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

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  • listFiles() of File not working on symbolic links?

    - by Joset
    I have the following File object pointing to a directory via symbolic link, File directory = new File("/path/symlink/foo/bar"); String[] files = directory.listFiles(); listFiles() returns null, is this because of the symlink? if yes, how will I go about this if I really want to list the files in bar using the path that contains a symlink?

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