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  • how to clear the the activity stack in android.

    - by Sam
    Hi, im having following application flow in my android app, Login-Home-screen1-screen2-screen3-screen4- logout In the screen4 i've a log out button,which allow user to logout from the application and re login.when i re-logn to the app previous data still be shown,is there way to start the application in fresh when user log out from the app NOTE: all the above activities launch mode set to "single task", regards, Sam.

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  • What server log file(with Centos5) must I check to locate specific IP activity?

    - by makmour
    Hi! I leasing a dedi server under Centos5, just recently I ve setup a blog website that grabs feeds from other news websites and presents them on my blog. Some days after I see high server loads that cant be coming just from the cron jobs that I run every now and then to grab feeds from other websites for my blog website. Thats why I m trying to pico some log files in order to have a better look the whole problem. These last days I noticed(from statscounter service) the same IP address visiting my blog website many times per day so I want to find out what us trying to do. I tried looking in all /var/log log files and httpd too but no luck. Is there any other log file I should open or any other procedure to track this IP acivity on server?

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  • Android's listview. Update view within of of the cells just after invalidating Activity's view

    - by davs
    I have ListViewActivity public class SelectActivity extends ListActivity { protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.select_one_of); SimpleAdapter adapter = new SimpleAdapter( this, createChildList(), R.layout.select_one_of_childrow, new String[] { KEY_VALUE }, new int[] { R.id.selectoneof_add_new_item}); setListAdapter(adapter); } // ... } after setListAdapter() calls I would like to execute the following code: ((TextView) getListView().getChildAt(0).findViewById(R.id.selectoneof_add_new_item)).setCompoundDrawablesWithIntrinsicBounds(0, 0, R.drawable.ticked, 0); but getListView().getChildAt(xxx) returns null and I catch NullPointerException. Where should I put mentioned above code-snippet?

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  • MS Access - Keeping track (transacation) of all activity while form is open...

    - by Ron Mac
    Hi and thanks for reading. I am not a database/vba guy and my experience is strictly in the JAVA world. However, I need to have an ACCESS form open. While it is open and new data is entered into it (via the underlying query OR any other data changes in other tables based on sql updates attached to buttons on this form), is there a way that I can initiate a transaction so that at the bottom of the form I could have a button that says "Exit and committ changes" or "Cancel and Rollback changes". I guess I thought of a situation where I could do something like: On Form OPEN, START TRANSACTION On "CLICK OK", COMMIT TRANSACTION or ON "CLICK CANCEL" ROLLBACK. I'm aware how to do the Workspace.BeginTransaction but I'm not sure if that will apply if I do it on FORM OPEN and then on FORM CLOSE do the COMMIT/ROLLBACK locgin? Any insight would be great.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Any reason why I shouldn't use couchdb for message passing or realtime activity streams?

    - by Up
    While using ampq or xmpp (rabbitmq or ejabbered that could have couchdb as backends) seems like a good fit to deliver real time updates about friend state in a social gaming platform where updates are small but frequent, I can't help but think why wouldn't couchdb be a good platform to deliver such updates? The main advantage I could think of is its ability to filter updates based on friends and availability of changes api, which makes developing such an application and managing it (including replication) quite easy compared to ampq or xmpp where you have to think about how to manage the pubsub nodes and who is subscribed to them at any point in time. However, I can't help but think this is too good to be true, I can't find information on what couchdb's shortcomings are. Somehow, it feels like using MySQL for message passing which is why I am hesitant to using it. Anyone have any experience in using couchdb for such applications? would you recommend another platform to use?

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  • how to close the activity chooser dialog from progremmatically?

    - by sojan
    Hi, Help needed. I am developing an application which need to show a chooser dialogue .(Am using a SEND_INTENT) .I need to close the chooser dialog after a particular amount of time,say 15 sec. how can i close the chooser dialog? is it possible? Is there any way to get the first item in the chooser? is there a way to filter the items appearing in the chooser dialog.. Any one pls help me am in big trouble. Any Help greatly appreciated.

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  • how to call 2 webmethods from a single webservice in a single activity in android?

    - by Jassi
    hello, I am new in android. i am able to called single webmethod from a .net webservice. i am usuing ksoap2 to implement soap. But in my .net webservice there are many web methods. I want to call more than one web methods. So please give some idea on this matter. Even i have tried by taking 2 soap_action and 2 method_name with single namespace then it works in first request but in 2nd request it gives xmlpullparserException error. thanx in advance,

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  • Android - Can display a single Activity using two layout.xml files?

    - by Avadhani
    I had developed Android app having some screens with common UI format. The format in top-down approach is: Title Header (Two buttons, ImageView) Content Area- It will differ among Activities (contains ListView, Tabs, Buttons, TextView, WebView....) Footer Layout (Relative Layout with three Imagebuttons) I want to reformat the code in such a way that one xml contains Title Header and Footer Layout and other xml contains ListView,Tabs, Buttons.. based on the usage. Can i acheive this? Please help me with sample code/links....

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  • How to create a separate thread to do some operation periodically and update UI in WPF?I'm stack

    - by black sensei
    Hello Experts! I'm trying to do a periodic separated thread operation let's say check for internet connection or check for user's info via web service and update the user interface. i've tried with quartz.net to implement that.So i created an inner class for the window i need to update.That inner class does what is meant for but the problem is that i don't know how to access parent's(window class) members form the child(inner class). for example public partial class Window2 : Window { private int i; public Window2() { InitializeComponent(); } public string doMyOperation() { //code here return result; } public class Myclass :IJob { public void Execute(JobExecutionContext context) { string result = doMyOperation(); //Now here i could be able to call a label of name lblNotif //lblNotif.Content = result; } } } Well the whole idea works but i'm stacked at here i need to access a controls of Window2 Since i'm stacked i tried Spring.Net way of implementing Quartz hoping that i could use MethodInvokingJobDetailFactoryObject and rather have the Operation done on Window2 itself.But for some reason i'm having an exception Cannot resolve type [System.Windows.Window2,System.Windows];, could not load type from string value System.Windows.Window2,System.Windows and the wiring is done so <object name="UpdateLabelJob" type="System.Windows.Window2,System.Windows"/> What i'm i doing wrong here?Is that a way round? thanks for reading and for helping out

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  • Is there a way to determine the current Outlook activity level?

    - by dlittau
    I am working on an Outlook 2007 Add-in in C# (VS2008) and we want to send some background email items only when Outlook is not busy doing something else. Is there a .net way to see if Outlook is busy doing other things (perhaps due to other add-ins or the like taking up CPU cycles)? Alternately, is there a way to send emails such that they never appear in the Outbox? We need a method that would not require any additional software be installed. Thanks for any input.

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  • Problem monitoring directory for file activity in VB.net 2010...

    - by Mike Cialowicz
    I'm trying to write a simple program to monitor a folder for new files in VB.NET 2010, and am having some trouble. Here's a simplified version of what my program looks like: Imports System.IO Public Class Main Public fileWatcher As FileSystemWatcher Sub btnGo_Click(sender As System.Object, e As System.EventArgs) Handles btnGo.Click '//# initialize my FileSystemWatcher to monitor a particular directory for new files fileWatcher = New FileSystemWatcher() fileWatcher.Path = thisIsAValidPath.ToString() fileWatcher.NotifyFilter = NotifyFilters.FileName AddHandler fileWatcher.Created, AddressOf fileCreated fileWatcher.EnableRaisingEvents = True End Sub Private Sub fileCreated(sender As Object, e As FileSystemEventArgs) '//# program does not exit when I comment the line below out txtLatestAddedFilePath.Text = e.FullPath '//# e.FullPath is valid when I set a breakpoint here, but when I step into the next line, the program abruptly halts with no error code that I can see End Sub End Class As you can see, I have a button which will initialize a FileSystemWatcher when clicked. The initialization works, and when I place a new file in the monitored directory, the program reaches the fileCreated sub. I can even see that e.FullPath is set correctly. However, it exits abruptly right after that with no error code (none that I can see, anyways). If I comment everything in the fileCreated sub out, the program continues running as expected. Any ideas as to why it's dying on me? Any help would be greatly appreciated. I'm fairly new to VS/VB.NET, so maybe I'm just making a silly mistake. Thanks!

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  • Codeigniter: how to track activity w/o using multiple db rows?

    - by Kevin Brown
    I need to track the completion of tasks for users. I started by having a row called "first_login", "profile_complete", "other_thing_complete", etc... I'd like to combine these all into one row "activity_state". I just don't know how to properly store data in this field, and how to retrieve it. What kind of field should it be, and how should I read/write to it?

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  • insertvalue function in stack class is not calling when pointing by smartpointer class? please expai

    - by user323422
    template< class Type > class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); cStack(const Type&); cStack(const cStack<Type> &); bool Is_Full(); bool Is_Empty(); void InsertValue(const Type&); void RemeoveValue(); ~cStack(); }; template< class Type > class Smartpointer { cStack<Type> *sPtr; public: Smartpointer(); Smartpointer(const Type&); Type* operator->(); Type& operator*(); }; int main() { Smartpointer<int> sptr(1); sptr->InsertValue(2);//its not calling insertvalue } }

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  • What does 'Highest active time' for disk activity in Windows resource monitor mean?

    - by Nick R
    I know what the disk io, disk queue length and other measures are, but what does 'Highest active time' mean? Is it the amount of time it is busy handling requests, or something else? When it is high, does it mean the CPU is busy doing some IO work, or is it just indicating that the disk is busy handling requests? I'm trying to work out if 50% active time means that 50% of the time the disk is either seeking, reading or writing, rather than the kernel is spending 50% of it's time servicing IO requests. Edit Another quick data point here. If you look at the difference between an SSD and a physical disk, the SSD has significantly less activity, so I guess this really means the amount of time the operating system is waiting for the disk to respond and returning data.

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  • how to set up ubuntu LAMP stack /var/www similar to the xampp htdocs for http://localhost

    - by kimsia
    In xampp, all anyone has to do is to place a folder inside htdocs and http://localhost/folder_name will automatically work. If i set up a LAMP stack using sudo tasksel in ubuntu, how do i do it such that if i put a folder inside /var/www the same thing would happen as in localhost/folder_name would work? update sorry all, i have chosen to do things in a different way hence this question is no longer relevant to me. I apologise. I have awarded upticks to all answers here. Thanks for the suggestion.

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  • Grep /var/log for hacker/script kiddy activity and e-mail?

    - by Jason
    CentOS 6 Apache Server version: Apache/2.2.15 (Unix) Thinking about how to automatically, once a day, grep all the logs in /var/log/httpd for hacker, phishing, etc activity and e-mail it to myself so I can evaluate what I might need to do. But what are the patterns I can look for? IE, we dont run Wordpress and we see a lot of attempts to access Wordpress related content, obviously for an exploit. Same with PHPMyAdmin. I could do something like repeatedly, matching common patterns we see. # grep -r -i wp-content /var/log/httpd/ # grep -r -i php-my-admin /var/log/httpd/ How do I e-mail myself this the results of each grep command or better yet all Grep results in a single e-mail?

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  • When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Respo

    - by reachmanoj74
    When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Responding". The iPhone indicates that it is being charged, and otherwise seems normal. When I disconnect the iPhone, iTunes immediately returns to normal operation. Connect again, and instant freeze again. I have rebooted the PC, uninstalled iTunes and reinstalled it and have reset the iPhone. No help. Everything worked fine yesterday. I haven't installed software or changed anything since the last time I synced. iPhone 3GS is running version 3.1.2(7D11). It is jailbroken.

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