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  • how to open a page in another browser instance by clicking on a link

    - by CoffeeCode
    i have a link <a id="DownloadLink" href='controller/action' target="_blank">Download File</a> that has to open a image in another tab or page. but it offers me to download the file. my action looks like this public FileContentResult GetSurveyFile(int Id) { if (Id == 0) return null; Survey survey = Repository.GetItem(Id); if (survey.File == null) return null; return File(survey.File.FileContent.ToArray(), survey.File.ContentType,survey.File.Name); } where the content type is an image/jpeg whats wrong?

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  • Smartest way to draw 100+ images on screen

    - by Henrik
    Hello all, First of all I'm a newbie when it comes to Android programming. So if this question is totally stupid please delete it ASAP :-). Question: I'm going to draw a grid of 10x10 PNG images. Each image is 32x32 px. All of the images are unique. I'm thinking that the easiest way seems to be to put each image in an ImageView. If adding all ImageView's to the layout would this give me some kind of performance hit? Would there be any smarter way to draw these images? Thanks. / Henrik

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  • B-Tree Revision

    - by stan
    Hi, If we are looking for line intersections (horizontal and vertical lines only) and we have n lines with half of them vertical and no intersections then Sorting the list of line end points on y value will take N log N using mergesort Each insert delete and search of our data structue (assuming its a b-tree) will be < log n so the total search time will be N log N What am i missing here, if the time to sort using mergesort takes a time of N log N and insert and delete takes a time of < log n are we dropping the constant factor to give an overal time of N log N. If not then how comes < log n goes missing in total ONotation run time? Thanks

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  • iPhone - Get a pointer to the data behind CGDataProvider?

    - by jtrim
    I'm trying to take a CGImage and copy its data into a buffer for later processing. The code below is what I have so far, but there's one thing I don't like about it - it's copying the image data twice. Once for CGDataProviderCopyData() and once for the :getBytes:length call on imgData. I haven't been able to find a way to copy the image data directly into my buffer and cut out the CGDataProviderCopyData() step, but there has to be a way...any pointers? (...pun ftw) NSData *imgData = (NSData *)(CGDataProviderCopyData(CGImageGetDataProvider(myCGImageRef))); CGImageRelease(myCGImageRef); // i've got a previously-defined pointer to an available buffer called "mybuff" [imgData getBytes:mybuff length:[imgData length]];

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  • [LDAP] The distinguished name contains invalid syntax ERROR!!

    - by handle0088
    I'm trying using LDAP to authenticate user, but I have a problem with LDAP. This is my code string hostOrDomainName = "MrHand-PC"; string targetOu = "cn=Huy Pham,ou=people,dc=example,dc=com"; // create a search filter to find all objects string ldapSearchFilter = "uid=pdhuy"; // establish a connection to the directory LdapConnection connection = new LdapConnection(hostOrDomainName); Console.WriteLine("\r\nPerforming a simple search ..."); SearchRequest searchRequest = new SearchRequest(targetOu, ldapSearchFilter, System.DirectoryServices.Protocols.SearchScope.OneLevel, null); // cast the returned directory response as a SearchResponse object SearchResponse searchResponse = (SearchResponse)connection.SendRequest(searchRequest); << **Throw exception: The distinguished name contains invalid syntax.** Can anyone help my solve this problem. Thank you so much.

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • How to implement "circular side-scrolling" in my game?

    - by Mr.Gando
    I'm developing a game, a big part of this game, is about scrolling a "circular" background ( the right end of the Background Image can connect with the left start of the Background image ). Should be something like this: ( Entity moving and arrow to show where the background should start to repeat ) This happens in order to allow to have an Entity walking, and the background repeating itself over and over again. I'm not working with tile-maps, the background is a simple Texture (400x300 px). Could anyone point me to a link , or tell me the best way I could accomplish this ? Thanks a lot.

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  • UINavigationController (drawRect:)

    - by ludo
    Hi, I created an application with a TabBarController, 4 TabBarItems and every TabBarItem have is own NavigationController file (everything created in IB). I'm using the drawRect function to design my navigationBar: @implementation UINavigationBar (customImage) -(void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed:@"MyImage.png"]; [image drawInRect:CGRectMake(0,0, self.frame.size.width,self.frame.size.height)]; } @end The problem is that the NavigationBar change for every ViewController inside my app, what I want is only draw the NavigationBar for one TabBarItem only and use the default navigationBar for other controller. How to do that? Thanks,

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  • Custom Rails actions: I have issues every time

    - by normalocity
    Every time I go to add a custom action to a controller, I completely screw it up somehow. I'm trying to add a route "listings/buyer_listings", that will display all of my listings where someone is a buyer (rather than a seller). With the routes.rb file below, when I go to "listings/buyer_listings", I get routed instead to "users" WTF? In the past, I've had to define my routes using "map.", but this seems like a very verbose way to do something that should work with the :collection specification. You can see that I've done this with many routes as specified toward the end of the file, such as "edit_my_profile", etc. If I put the ":collection" part last my browser routes to the "show" action, which is not the correct action, and which also doesn't make sense to me why it would even do this. If I do "rake routes", my routes look correctly mapped. If I go into a Ruby console and have it recognize the url, it maps to the correct action, so what am I missing? ActionController::Routing::Routes.draw do |map| map.resources :locations map.resources :browse_boxes map.resources :tags map.resources :ratings map.resources :listings, :collection => { :buyer_listings => :get }, :has_many => :bids, :has_many => :comments map.resources :users map.resources :invite_requests map.resource :user_session map.resource :account, :controller => "users" map.root :controller => "listings", :action => "index" # optional, this just sets the root route map.login "login", :controller => "user_sessions", :action => "new" map.logout "logout", :controller => "user_sessions", :action => "destroy" map.search "search", :controller => "listings", :action => "search" map.edit_my_profile "edit_my_profile", :controller => "users", :action => "edit_my_profile" map.all_listings "all_listings", :controller => "listings", :action => "all_listings" map.my_listings "my_listings", :controller => "listings", :action => "my_listings" map.posting_guidelines "posting_guidelines", :controller => "listings", :action => "posting_guidelines" map.filter_on "filter_on", :controller => "listings", :action => "filter_on" map.top_25_tags "top_25_tags", :controller => "tagging_search", :action => "top_25_tags" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end

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  • ruby memory leak Gdk::PixbufLoader

    - by Reed Debaets
    So I'm beginning to wonder how leaky the gnome2 libraries for ruby1.8.6 are. #!/usr/bin/env ruby require 'gtk2' while true sleep 0.1 pixbuf = Gdk::PixbufLoader.new pixbuf = nil end this leaks about 16kb/sec according to watch -n 1 ps -o rss -p <process id> This is compounded if you start trying to write a chunk of large chunks of image data to it using pixbuf.last_write img_data Any ideas how to get around this (and the second issue)? I need to update image data within my code but it seems like anything that ends up using a pixbuf leaks like a sieve.

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  • How to use a DHT for a social trading environment

    - by Lirik
    I'm trying to understand if a DHT can be used to solve a problem I'm working on: I have a trading environment where professional option traders can get an increase in their risk limit by requesting that fellow traders lend them some of their risk limit. The lending trader will can either search for traders with certain risk parameters which are part of every trader's profile, i.e. Greeks, or the lending trader can subscribe to requests from certain traders. I want this environment to be scalable and decentralized, but I don't know how traders can search for specific profile parameters when the data is contained in a DHT. Could anybody explain how this can be done?

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  • How to rectify InvalidActiveXStateException in WPF?

    - by Gagan
    I am trying to make a WPF Application and using the Visio Controls. I have a dll named AxInterop.Microsoft.Office.Interop.VisOcx and I refer it to instantiate an object of the type AxDrawingControl(). Now as soon as I write this code: AxDrawingControl objDrawControl=new AxDrawingControl(); and check the attributes of this object objDrawControl in the debug mode, I see this message: Exception of type 'System.Windows.Forms.AxHost+InvalidActiveXStateException' was thrown. Here is how it looks like: Please help me to get this thing resolved! Please! I just realized the image isn't visible. So here is the link of the image showing the error message: http://www.freeimagehosting.net/uploads/fed103f4d3.jpg

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • Unreachable code detected by using const variables

    - by Anton Roth
    I have following code: private const FlyCapture2Managed.PixelFormat f7PF = FlyCapture2Managed.PixelFormat.PixelFormatMono16; public PGRCamera(ExamForm input, bool red, int flags, int drawWidth, int drawHeight) { if (f7PF == FlyCapture2Managed.PixelFormat.PixelFormatMono8) { bpp = 8; // unreachable warning } else if (f7PF == FlyCapture2Managed.PixelFormat.PixelFormatMono16){ bpp = 16; } else { MessageBox.Show("Camera misconfigured"); // unreachable warning } } I understand that this code is unreachable, but I don't want that message to appear, since it's a configuration on compilation which just needs a change in the constant to test different settings, and the bits per pixel (bpp) change depending on the pixel format. Is there a good way to have just one variable being constant, deriving the other from it, but not resulting in an unreachable code warning? Note that I need both values, on start of the camera it needs to be configured to the proper Pixel Format, and my image understanding code needs to know how many bits the image is in. So, is there a good workaround, or do I just live with this warning?

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  • jQuery: Sort div's according to content of different sub divs

    - by rayne
    I'm trying to create a somewhat complex sorting feature which neither uses divs nor lists. Unfortunately two hours of googling didn't help me. Here is the basic setup of my HTML: <div id="all_elements"> <!-- one element --> <div class="element"> <div class="wrapper"> <a href="/" title="links"> <img src="/img/image.jpg" border="0" alt="image" class="image" /></a> <div class="details"> <h3><a href="/" title="title">Name (Sort Argument 1)</a></h3> <div class="title"><a href="/" title="title">Title (Sort Argument 2)</a></div> <div class="year">2010 (Sort Argumentt 3)</div> <div class="country">Great Britain (Sort Argument 4)</div> </div><!-- details --> </div><!-- wrapper --> </div><!-- element --> </div> <!--all_elements--> The setup is a bit complex, but basically .element is the element that needs to be sorted alphabetically according to either the contents of h3, div.title, div.year or div.country. So the user will be able to view the contents of the site either sorted by name, by year, by country or by title. I have this jQuery snippet from a website, but all my attempts on trying to tell it to use the contents of e.g. h3 to sort have failed. Right now it sorts pretty much randomly. jQuery.fn.sort = function() { return this.pushStack([].sort.apply(this, arguments), []); }; function sortAscending(a, b) { return a.innerHTML > b.innerHTML ? 1 : -1; }; function sortDescending(a, b) { return a.innerHTML < b.innerHTML ? 1 : -1; }; $(document).ready(function() { $("#sort").toggle( function() { $('#all_elements .element').sort(sortDescending).appendTo('#all_elements'); $(this).text("Sort Asc"); }, function() { $('#all_elements .element').sort(sortAscending).appendTo('#all_elements'); $(this).text("Sort Desc"); }); }); How can I customize the function to sort the contents of my h3 or divs?

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  • A generic error occurred in GDI+.

    - by Pinu
    A generic error occurred in GDI+ [ExternalException (0x80004005): A generic error occurred in GDI+.] System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams) +615257 I have a webpage in which a pdf is converted to png, and using the response.outputstream it is displayed. when i run this on my local machine is works fine. but when i run the same code on server is throws this exception. my question is , where i could look in for error. as there is no inner exception or any other information provided. only clue is that it's happening on Image.Save , but the same code works perfectly fine on my local machine , then y is it not working on production???

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  • Call asp.net web service from php

    - by SamB09
    Hi im calling an aps.net web service from a php service. The service searches both databases with a search parameter. Im not sure how to pass a search parameter to the asp.net service. Code is below. ( there is no search paramter currently but im just interested in how it would be passed to the asp.net service) $link = mysql_connect($host, $user, $passwd); mysql_select_db($dbName); $query = 'SELECT firstname, surname, phone, location FROM staff ORDER BY surname'; $result = mysql_query($query,$link); // if there is a result if ( mysql_num_rows($result) > 0 ) { // set up a DOM object $xmlDom1 = new DOMDocument(); $xmlDom1->appendChild($xmlDom1->createElement('directory')); $xmlRoot = $xmlDom1->documentElement; // loop over the rows in the result while ( $row = mysql_fetch_row($result) ) { $xmlPerson = $xmlDom1->createElement('staff'); $xmlFname = $xmlDom1->createElement('fname'); $xmlText = $xmlDom1->createTextNode($row[0]); $xmlFname->appendChild($xmlText); $xmlPerson->appendChild($xmlFname); $xmlSname = $xmlDom1->createElement('sname'); $xmlText = $xmlDom1->createTextNode($row[1]); $xmlSname->appendChild($xmlText); $xmlPerson->appendChild($xmlSname); $xmlTel = $xmlDom1->createElement('phone'); $xmlText = $xmlDom1->createTextNode($row[2]); $xmlTel->appendChild($xmlText); $xmlPerson->appendChild($xmlTel); $xmlLoc = $xmlDom1->createElement('loc'); $xmlText = $xmlDom1->createTextNode($row[3]); $xmlLoc->appendChild($xmlText); $xmlPerson->appendChild($xmlLoc); $xmlRoot->appendChild($xmlPerson); } } // // instance a SOAP client to the dotnet web service and read it into a DOM object // (this really should have an exception handler) // $client = new SoapClient('http://stuiis.cms.gre.ac.uk/mk05/dotnet/dataBind01/phoneBook.asmx?WSDL'); $xmlString = $client->getDirectoryDom()->getDirectoryDomResult->any; $xmlDom2 = new DOMDocument(); $xmlDom2->loadXML($xmlString); // merge the second DOM object into the first foreach ( $xmlDom2->documentElement->childNodes as $staffNode ) { $xmlPerson = $xmlDom1->createElement($staffNode->nodeName); foreach ( $staffNode->childNodes as $xmlNode ) { $xmlElement = $xmlDom1->createElement($xmlNode->nodeName); $xmlText = $xmlDom1->createTextNode($xmlNode->nodeValue); $xmlElement->appendChild($xmlText); $xmlPerson->appendChild($xmlElement); } $xmlRoot->appendChild($xmlPerson); } // return result echo $xmlDom

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  • Passing big multi-dimensional array to function in C

    - by kirbuchi
    Hi, I'm having trouble passing a big array to a function in C. I declare: int image[height][width][3]={}; where height and width can be as big as 1500. And when I call: foo((void *)image,height,width); which is declared as follows: int *foo(const int *inputImage, int h, int w); I get segmentation fault error. What's strange is that if my values are: height=1200; width=290; theres no problem, but when they're: height=1200; width=291; i get the mentioned error. At 4 bytes per integer with both height and width of 1500 (absolute worst case) the array size would be of 27MB which imo isn't that big and shouldn't really matter because I'm only passing a pointer to the first element of the array. Any advice?

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  • try...else...except syntax error

    - by iform
    I can't understand this... Cannot get this code to run and I've no idea why it is a syntax error. try: newT.read() #existingArtist = newT['Exif.Image.Artist'].value #existingKeywords = newT['Xmp.dc.subject'].value except KeyError: print "KeyError" else: #Program will NOT remove existing values newT.read() if existingArtist != "" : newT['Exif.Image.Artist'] = artistString print existingKeywords keywords = os.path.normpath(relativePath).split(os.sep) print keywords newT['Xmp.dc.subject'] = existingKeywords + keywords newT.write() except: print "Cannot write tags to ",filePath Syntax error occurs on the last "except:". Again...I have no idea why python is throwing a syntax error (spent ~3hrs on this problem).

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  • How can you extend the Bitmap class

    - by vrish88
    Hello, I am trying to extend the Bitmap class so that I can apply my own effects to an image. When I use this code: namespace ImageEditor { public class Effects : System.Drawing.Bitmap { public void toBlackAndWhite() { System.Drawing.Bitmap image = (Bitmap)this; AForge.Imaging.Filters.Grayscale filter = new AForge.Imaging.Filters.Grayscale(); this = filter.Apply(this); } } } I get the following error: 'ImageEditor.Effects': cannot derive from sealed type 'System.Drawing.Bitmap' So is there a way to get around this or is it simply not possible to extend the class? Thanks.

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  • Packaging one or two plugins as a standalone RCP application?

    - by Martin Cowie
    I have a handful of Eclipse plugins that I maintain. They are proving useful enough that non Eclipse users have asked for them without the overhead of a full eclipse install. I am certain this is possible, but uncertain how to make this possible. My attempts at creating a standalone RCP app and then including my plugins as dependencies have given me mixed results. More specifically, my perspective tries to instantiate a view from a plugin and fails (silently)... public void createInitialLayout(IPageLayout layout) { layout.addStandaloneView( "myPlugin.ID", false, IPageLayout.LEFT, 0.25f, editorArea); } ... but as the same plugin implements a search extension, it does show up in the standard Eclipse search dialog. Are there any resources that hardened Eclipse tars can point me to, that will help overcome this hurdle? M.

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  • Bogus WPF / XAML errors in Visual Studio 2010

    - by epalm
    There are bogus errors hanging around, but at runtime everything works. Right now, I'm getting Cannot locate resource 'img/icons/silk/arrow_refresh.png'. I've got a simple UserControl called ImageButton (doesn't everyone?): <UserControl x:Class="WinDispatchClientWpf.src.controls.ImageButton" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d"> <Button Name="btnButton" Click="btnButton_Click"> <StackPanel Orientation="Horizontal"> <Image Name="btnImage" Stretch="None" /> <TextBlock Name="btnText" /> </StackPanel> </Button> </UserControl> Which does what you'd expect: [ContentProperty("Text")] public partial class ImageButton : UserControl { public String Image { set { btnImage.Source = GuiUtil.CreateBitmapImage(value); } } public String Text { set { btnText.Text = value; } } public double Gap { set { btnImage.Margin = new Thickness(0, 0, value, 0); } } public bool ToolBarStyle { set { if (value) { btnButton.Style = (Style)FindResource(ToolBar.ButtonStyleKey); } } } public bool IsCancel { set { btnButton.IsCancel = value; } } public bool IsDefault { set { btnButton.IsDefault = value; } } public event RoutedEventHandler Click; public ImageButton() { InitializeComponent(); } private void btnButton_Click(object sender, RoutedEventArgs e) { if (Click != null) { Click(sender, e); } } } Where CreateBitmapImage is the following: public static BitmapImage CreateBitmapImage(string imagePath) { BitmapImage icon = new BitmapImage(); icon.BeginInit(); icon.UriSource = new Uri(String.Format("pack://application:,,,/{0}", imagePath)); icon.EndInit(); return icon; } I can't see the design view of any xaml file that uses an ImageButton like such: <Window foo="bar" xmlns:wpfControl="clr-namespace:MyProj.src.controls"> <Grid> <wpfControl:ImageButton ToolBarStyle="True" Gap="3" Click="btnRefresh_Click" Text="Refresh" Image="img/icons/silk/arrow_refresh.png" /> </Grid> </Window> Why is VS complaining?

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  • PHP urlize function

    - by Maxime
    Hello guys, I'm using this function on my website to transform user input into acceptable URL: function urlize($url) { $search = array('/[^a-z0-9]/', '/--+/', '/^-+/', '/-+$/' ); $replace = array( '-', '-', '', ''); return preg_replace($search, $replace, utf2ascii($url)); } function utf2ascii($string) { $iso88591 = "\\xE0\\xE1\\xE2\\xE3\\xE4\\xE5\\xE6\\xE7"; $iso88591 .= "\\xE8\\xE9\\xEA\\xEB\\xEC\\xED\\xEE\\xEF"; $iso88591 .= "\\xF0\\xF1\\xF2\\xF3\\xF4\\xF5\\xF6\\xF7"; $iso88591 .= "\\xF8\\xF9\\xFA\\xFB\\xFC\\xFD\\xFE\\xFF"; $ascii = "aaaaaaaceeeeiiiidnooooooouuuuyyy"; return strtr(mb_strtolower(utf8_decode($string), 'ISO-8859-1'),$iso88591,$ascii); } I'm having a problem with it though, with numbers. For some reason when I try: echo urlize("test 23342"); I get "test-eiioe". Why is that and how can I fix it? Thank you very much!

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