Search Results

Search found 30785 results on 1232 pages for 'solution explorer'.

Page 671/1232 | < Previous Page | 667 668 669 670 671 672 673 674 675 676 677 678  | Next Page >

  • PostSharp deployment to build machine- use Setup installation, not NuGet package.

    - by Michael Freidgeim
    PostSharp has well documented different methods of installation. I've chosen installing NuGet packages, because according to  Deploying PostSharp into a Source Repository NuGet is the easiest way to add PostSharp to a project without installing the product on every machine. However it didn't work well for me. I've added PostSharp NuGet package to one project in the solution.  When I wanted to use PostSharp in other project, Visual Studio tab showed that PostSharp is not enabled for this project I've added the NuGet package to the new project, which installed a new version of the package in the new Packages subfolder. When I wanted to refer PostSharp from the third project, I've ended up with another version of PostSharp installed. Additionally multiple versions of Diagnostics were created. It definitely causes confusion and errors.   More problems we experienced on build server. According to Using PostSharp on a Build Server "If you chose to deploy PostSharp in the source repository, it does not need to be installed specifically on the build server. " It didn't work on our build server. I kept getting errors "The "AddIns" parameter is not supported by the "PostSharp21" task." and "The "DisableSystemBindingPolicies" parameter is not supported by the "PostSharp21" task."   From my experience the only way to have the latest version of PostSharp working on the build server is to install it using Setup as described in Deploying PostSharp with the Setup Program     Gael acknowledged the issues with possible version conflicts. see http://support.sharpcrafters.com/discussions/problems/388-the-postsharp21-task-failed-unexpectedly

    Read the article

  • Amazon EC2 performance vs desktop

    - by flashnik
    I'm wondering how to compare performance of EC2 instances with standard dedicated servers and desktop. I've found only comparance of defferent clouds. I need to find a solution to perform some computations which require CPU and memory (disc IO is not used). The choice is to use: EC2 (High-CPU) or Xeon 5620/5630 with DDR3 or Core i7-960/980 with DDR3 Can anybody help, how to compare their performance? I'm not speaking about reliability of alternatives, I want to understand pros and cons from the point of just performance.

    Read the article

  • Export a single layer as an image in Photoshop

    - by wrburgess
    I have a lot of designers send me layered PSDs of their designs and I need to break out the pieces of the designs to place on web pages. I can do a decent number of things in Photoshop, but I'm hardly efficient with it. My old way of just copying the image that's in a layer and pasting into a new image seems to take forever as I screw around with cropping and such. I've got Photoshop CS5, so I don't need external software to do anything, but I just need to figure out how to take a single layer, that may hold something small like an icon, and export it as a PNG or JPG. I am aware of the script called "Export Layers to Files" but it took about an hour and exported ALL of my layers to a huge number of files. I wasn't looking for a solution that broad. Is there an easy way to do this?

    Read the article

  • Send an Email at a future date

    - by Ryan
    I'd like to write up an email that gets sent out in a few days. I'd prefer to use Gmail, but I could use some other client if necessary. It doesn't look like Gmail has this feature in their labs anywhere, but it could just be hiding somewhere. Any ideas? EDIT: a bit more backstory on my particular situation. My wife is out of town for three weeks, and I've decided to email her every day while she's out. Unfortunately, I myself am going camping this weekend, so I wanted to pre-record a message that gets sent while I'm out. Unfortunately, FutureMail and FutureMe both are for sending email to yourself, probably for anti-spam reasons. I guess the best solution is to use thunderbird on my laptop (so it's shielded from power outages). Seems a little excessive to keep a computer running just to send a few emails, but whatever gets the job done :).

    Read the article

  • Get entities ids from two similar collections using one method

    - by Patryk Roszczyniala
    I've got two lists: List<Integer, ZooEntity> zoos; List<Integer, List<ZooEntity>> groupOfZoos; These operations will return collections of values: Collection<ZooEntity> cz = zoos.values(); Collection<List<ZooEntity>> czList = groupOfZoos.values(); What I want to achieve is to get list of all zoo ids. List<Integer> zooIds = cz ids + czList ids; Of course I can create two methods to do what I want: public List<Integer> getIdsFromFlatList(Collection<ZooEntity> list) { List<Integer> ids = new ArrayList<Integer>(); for (ZooEntity z : list) { ids.add(z.getId()); } return ids; } public List<Integer> getIdsFromNestedList(Collection<List<ZooEntity>> list) { List<Integer> ids = new ArrayList<Integer>(); for (List<ZooEntity> zList : list) { for (ZooEntity z : zList) { ids.add(z.getId()); } } return ids; } As you can see those two methods are very similar and here is my question: Is it good to create one method (for example using generics) which will get ids from those two lists (zoos and groupOfZoos). If yes how it should look like? If no what is the best solution? BTW. This is only the example. I've got very similar problem at job and I want to do it in preety way (I can't change enities, I can change only getIds...() methods).

    Read the article

  • Using Sandcastle to build code contracts documentation

    - by DigiMortal
    In my last posting about code contracts I showed how code contracts are documented in XML-documents. In this posting I will show you how to get code contracts documented with Sandcastle and Sandcastle Help File Builder. Before we start, let’s download Sandcastle tools we need: Sandcastle Sandcastle Help File Builder Install Sandcastle first and then Sandcastle Help File Builder. Because we are generating only HTML based documentation we upload to server we don’t need any other tools. Of course, we need Cassini or IIS, but I expect it to be already there in your machine. Open your project and turn on XML-documentation for project and contracts. Now let’s run Sandcastle Help File Builder. We have to create new project and add our Visual Studio solution to this project. Now set the HelpFileFormat parameter value to be Website and let builder build the help. You have to wait about two or three minutes until help is ready. Take a look at your documentation that Sandcastle generated – you see not much information there about code contracts and their rules. Enabling code contracts documentation Now let’s include code contracts to documentation. Follow these steps: Open Sandcastle folder and make copy of vs2005 folder. Open CodeContracts folder (c:\program files\microsoft\contracts\) and unzip the archive from sandcastle folder. Copy all unzipped files to Sandcastle folder. Create (yes, create new) and build your Sandcastle Help File Builder documentation project again. Open help. In my case I see something like this now. As you can see then contracts are documented pretty well. We can easily turn on code contracts XML-documentation generation and all our contracts are documented automatically. To get documentation work we had to use Sandcastle help file fixes that are installed with code contracts and if we had previously Sandcastle Help File Builder project we had to create it from start to get new rules accepted. Once the documentation support for contracts works we have to do nothing more to get contracts documented.

    Read the article

  • calling perl script from mysql trigger

    - by Bahareh
    I want to call a perl script inside a mysql after insert trigger. but my trigger does not work.I find this solution from google. here is my code: DROP TRIGGER IF EXISTS 'tr1'// CREATE TRIGGER 'tr1' AFTER INSERT ON 'username' FOR EACH ROW begin SET @result=sys_exec(CONCAT('/usr/bin/perl /etc/p1.pl')); end // and my p1.pl code: #!/usr/bin/perl open(MYFILE,'>>/etc/data.txt'); print MYFILE "BOB\n"; close MYFILE; thanks.

    Read the article

  • Bad 3D Performance in Ubuntu 12.04

    - by Pandem
    I already posted a question before but I didn't really get any advice/help. I'll be a bit more brief/general in hope it'll help. I have an MSI HD 7850 with the Catalyst 12.4 drivers installed. I've found that I'm having bad 3D performance for some reason but I'm not entirely sure what. I suspect it may just that the graphics card is new and AMD just need to work on their drivers but it would be nice to get advice and narrow the problem down so that I can be sure rather than wait for driver updates that may not even help. I ran gxlgears to give some general idea of how bad the performance is. At default size it is averaging around 2000 FPS. The command glxinfo confirms the renderer is using AMD Radeon HD 7800 Series with OpenGL version 4.2. Edits below: As asked for others: lspci -v output is here. fglrxinfo output is here xvinfo output is here glxinfo | grep rendering says yes for direct rendering. These confirmed that everything was configured correctly. Within Unity and Gnome Classic: glxgears had an FPS of around 2000 FPS fgl_glxgears had an FPS of around 544 FPS Within LDXE: glxgears had an FPS of around 4600 FPS fgl_glxgears had an FPS of around 1600 FPS In the end it was discovered that Compiz was causing a large performance decrease and solution was simply to change window manager for the time being. Thanks to TechZilla for all his help!

    Read the article

  • What to use as a file server with a web interface and user management on MAMP

    - by Timo
    I want to set up file/photo sharing for a largish group of friends and family. Flickr, Picasa etc. are not optimal solutions because setting up accounts, sharing albums and navigating privacy settings is going to be overwhelming for some of the people. I just want to be able to give people a URL, a username, and password and have it be easy peasy. I want something very simple and easy to use (for the user) like MyTunesRSS. I've looked at a complete "social" solution like Elgg but that feels like using a cadillac to kill a fly. I only need: User management Simple upload / download of files Plug-into-MAMP ease of setup is a bonus Search / metadata / tags / commenting not necessary but also earns bonus points Free / cheap licence What would you recommend?

    Read the article

  • EC2 instance store cloning or to ebs via guy management console

    - by devnull
    I have found similar questions here but the answer are either outdated or are from the command line. The case is this. I have an EC2 instance using instance store (this was the only AMI available for Debian 6 in Ireland). Now through the AWS GUI I can do a snapshot of the instance volume and/or even create a volume. But an image made from the snapshot doesn't boot. What is the best solution to either clone an EC2 instance that uses instance store OR from the created snapshot of the instance store to launch a new EBS instance (identical clone) FROM the gui aws management console and not command line ? Before turning this down consider that there is not similar question on how to do it via the aws management console. hint can't be done is not an appropriate answer. As you can create a snapshot of the instance store backed instance and/or a volume and create an AMI from that snapshot.

    Read the article

  • SQLAuthority News – NuoDB MeetUp on Nov 8, 2012 in Seattle

    - by pinaldave
    I am pleased to let you know that I will be attending again this year’s SQLPASS conference in Seattle and look forward to meeting all of you while at the conference. In the next two weeks, I will provide you with a full agenda of where I will be during PASS. During the week, I will also be stopping by at the NuoDB MeetUp, which will be held close by at the Edge Grill at 1522 6th Ave in Seattle on Thursday, November 8th. This will be an excellent opportunity for you to learn more about their brand new distributed, peer-to-peer database solution, which I believe will revolutionize SQL cloud database technology in the 21th century.  I have been personally following NuoDB for months now and am very excited about the architecture and capabilities of this innovative product. Wiqar Chaudry, NuoDB technology evangelist, will give a presentation and demonstration of their elastically scalable SQL cloud database in this Meetup event.  Prior to joining NuoDB, Wiqar was a Senior Architect at Epsilon, the data intelligence company with big brand name customers in insurance, consumer goods, etc.  He’s also going to discuss how NuoDB compares with Azure, the hometown favorite, and why cloud-based SQL deployment will pave the way for the future. I will be at the NuoDB MeetUp to briefly talk about my own experiences with NuoDB and will be giving away some signed copies of my latest book as well will have some interesting goodies. So please join me and the NuoDB team at their Meetup event. RSVP here. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

    Read the article

  • Wireless not working on desktop with Asus USB-N13 (B1) wireless adapter

    - by user900749
    I am trying to connect my desktop to a wireless network. I have purchased an ASUS USB-N13 B1 adapter. I have followed instructions for installing drivers and disabling conflicting drivers. I have thoroughly searched and could not find a solution. The adapter is recognized and powered on. I have entered the ssid and password information into the wireless network configuration. Other machines can connect to this wireless network, and the machine can connect online via ethernet without issue. Here is the output of some commands which summarize my configuration, and might give some clues : ~$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" ~$ uname -a Linux petra 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux ~$ lsusb Bus 001 Device 006: ID 0b05:17ab ASUSTek Computer, Inc. ~$ dmesg [ 1883.823150] wlan0: authenticate with 48:5b:39:e7:25:5e (try 1) [ 1884.020027] wlan0: authenticate with 48:5b:39:e7:25:5e (try 2) [ 1884.220025] wlan0: authenticate with 48:5b:39:e7:25:5e (try 3) [ 1884.420023] wlan0: authentication with 48:5b:39:e7:25:5e timed out Any assistance would be appreciated as I have been trying to get this machine online for several weeks now to no avail. Sincerely, Michael.

    Read the article

  • Port Forwarding a Specific Port (e.g. 22)

    - by Jerry Blair
    I'm still confused about establishing an SSH connection (port 22) between two computers on different internal networks. For example: I am on my computer with internal IP address IIP-1, connected to my router RT-1. There are 10 IIPs connected to RT-1. I want to establish an SSH connection to IIP-3 which is connected to router RT-2. There are 10 IIPs connected to RT-2. At any time, there can be multiple SSH connections between IIPs on RT-1 and RT-2. Since I only have port 22 available, I don't know which SSH session is talking between which IIPs. I looked at a couple of similar questions but am still unclear on the solution. Thanks much, Jerry

    Read the article

  • An SQLite/STDIN Conundrum, Specific to AIX

    - by mikfreedman
    Hi there! I'm been playing around with SQlite at work, specifically with trying to get the sqlite3 command line tool to accept stdin instead of a file. Sounds easy enough, on linux you can execute a command like: echo 'test' | sqlite3 test.db '.import /dev/stdin test' unfortunately - our machines at work run AIX (5 & 6) and as far as I can tell, there is no equivalent to the virtual file /dev/stdin. I managed to hack together an equivalent command that works on AIX using a temporary file. echo 'test' | cat - > /tmp/blah ; sqlite3 test.db '.import /dev/stdin test' ; rm /tmp/blah Now, does it need to use STDIN? isn't this temporary file thing enough? Probably, but I was hoping someone with better unix-fu had a more elegant solution. note: the data I would like to import is only provided via STDOUT, so that's what the echo 'test' command is all about

    Read the article

  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

    Read the article

  • Stuck on EULA screen when installing netflix-desktop

    - by Jim
    I am trying to install netflix-desktop on my laptop running 13.10. I followed the instructions here: sudo apt-add-repository ppa:ehoover/compolio sudo apt-get update sudo apt-get install netflix-destop After a while, there is a EULA in my xterm that says I must agree to it to get the software. At the bottom of the screen there is ' I have hit , 'A', , typed 'OK' in that xterm but it never gets past that. The application is not available because if I try to launch netflix-desktop in another xterm, it doesn't know what I'm talking about and netflix isn't found on my system when I search search. Can anybody tell me what I'm supposed to do next or what I should have done so that I'm not in this situation next time? Thanks! Solution: I found out that I had to hit the down arrow several times till the lit up. Then I could hit to go to the next step. Then by using the arrow keys to highlight the proper respose(s), I was able to complete the installation. I haven't actually brought up Netflix yet, but it appears to be installing things as expected.

    Read the article

  • May I'm infected?

    - by aiacet
    Hello again to everyone and many thanks to all the expert that will read this post and proupose a solution to my problem. In the last tw week, when i saw with MPC-HC (media player classic home cinema) some "justyfied" episodes, my F-Secure Client Security antivirus software alert-me that there is a threat in A0027132.exe file (the number still chanhe and increase each time, 3, that the antivir found a new threat). All this three threat are now quaratined and the file are: 1) C:/System Volume Information/_restore/{72AACB12-6526-40F2-81D7-69DF5809DD8A}\A0027132.exe 2) D:/System Volume Information/_restore/{72AACB12-6526-40F2-81D7-69DF5809DD8A}\A0027133.exe 3) D:/System Volume Information/_restore/{72AACB12-6526-40F2-81D7-69DF5809DD8A}\A0027134.exe the three threat are recognized like: 1) Backdoor.Generic.360086 2) Trojan.Packed.8707 2) Trojan.Packed.8807 The F-secure and the OS are both udpated at the last release/virus definition. Waiting for an answer, thanks in advance

    Read the article

  • Critical Patch Update For Oracle Fusion Middleware - CPU October 2012

    - by Daniel Mortimer
    The latest Critical Patch Update (CPU) has been released for Oracle products. Start your reading hereCritical Patch Updates, Security Alerts and Third Party Bulletin  This is the home page containing links to all "Critical Patch Updates" released to date, along with sections detailing  Security Alerts  Third Party Bulletin Public Vulnerabilities Fixed Policies Reporting Security Vulnerabilities  On this page you will find the link to the Oracle Critical Patch Update Advisory - October 2012 The advisory lists the support documents that cover the patch availability for all Oracle products. From an Oracle Fusion Middleware perspective, you can cut to the chase by using the links below which take you to the appropriate sections inPatch Set Update and Critical Patch Update October 2012 Availability Document [ID 1477727.1] Oracle Fusion Middleware 11g Release 2  11.1.2.0 Oracle Fusion Middleware 11g Release 1 11.1.1.4 (Portal,Forms,Reports and Discoverer) 11.1.1.5 11.1.1.6 Oracle Application Server 10g Release 3 10.1.3.5 The #anchor links above should work in Firefox and IE provided you have already logged into My Oracle Support within the same browser session. For some reason, Chrome always takes you to the top of the document :-/ Tip: Error Correction Support for Oracle Identity Management 10g, version 10.1.4.x ended in December 2011. For this reason, there is no section which is specific to this version. However, Error Correction Support remains in place, until end of this year, for the Oracle Identity Management 10.1.4.x components Single Sign On (SSO) Delegated Administration Services (OIDDAS) provided you are using them as part of a Single Sign-On solution (OID 11g + SSO / OIDDAS 10.1.4.3) for a Portal / Forms / Reports and Discoverer 11.1.1.x architecture.    As such there are security related patches available for Fusion Middleware Single Sign On. You will find the patch numbers listed in the sections for 11.1.1.4, 11.1.1.5 and 11.1.1.6 And finally, if you are hit any unexpected errors when applying the CPU patches, check out the known issues documented in these two support documents. Critical Patch Update October 2012 Oracle Fusion Middleware Known Issues (Doc ID 1455408.1) Critical Patch Update October 2012 Database Known Issues (Doc ID 1477865.1)

    Read the article

  • Switching to open folders on a Mac

    - by Charles
    How do I easily switch to an open folder on a Mac? In Windows, which I'm used to using, I can see all my opened folders in my vertical taskbar, all I need to do to switch to another window is click on the folder in the task bar. There's no taskbar on a Mac, and when I have a lot of folders opened, ie. lots of Finder windows, how can I switch between them? The way I'm doing it is, I put expose on an active corner and switch that way. However that's still damn hard, because first I have to bring up expose, and then find my window. The folders are placed in a random position between opened apps, the folders are not in a list, and on a big screen I have to scan the whole screen in order to find the one I want... etc. Is it really this hard just to switch to a different folder on a Mac? Is there a taskbar solution on a Mac?

    Read the article

  • Bash - Program is writing directly to terminal

    - by Salis
    Valve's dedicated server for the Source Engine (srcds_run) on Linux writes directly to the terminal, not stdout. I want to run it as an /etc/init.d daemon on Debian 6, and I'd like to redirect/capture the output to a file. How can I do that? And better yet, why would they output directly to the terminal, is there any benefit in doing that? I suppose I could start another bash instance just for srcds_run, but that seems like a dirty solution, and I still don't know how to redirect the output.

    Read the article

  • How many users are "many users"?

    - by kemp
    I need to find a solution for a website which is struggling under load. The site gets ~500 simultaneous connections during peak time, and counts around 42k hits per day. It's a wordpress based site bridged with a vbulletin forum with a lot of contents and a fairly complex structure which makes intensive use of the database. I already implemented code level full page caching (without this the server just crashes), and configured all other caching directives as well as combining css files and the like to limit http requests as much as possible. I need to understand if there is more that can be done via software or if the load is just too much for the server to handle and it needs to be upgraded, because the server goes down occasionally during peak times. Can't access the server now, but it's a dedicated CentOS machine (I think 4GB ram, can't say what CPU) running apache/mysql. So back to the main question: how can I know when the users are just too many?

    Read the article

  • Easily recreate a server's "state" [closed]

    - by Brandon Wamboldt
    I want the ability to setup new servers for dev/testing/prod very easily. The reasons for being able to setup a new dev VM is obvious, but for prod my concern is adding a new production server/migrating to a new server. I assume a traditional backup solution won't work as hardware may be different so the binaries/config might be different. I want to get experience with puppet anyways, so I was thinking about creating a manifest that would setup my users, install Postgres, Nginx, PHP-FPM, etc, and configure them the way I specify. Then I could install puppet on a new server, copy down my manifest and apply it locally. This would make keeping my server configs in sync easier too. Is there a better approach I'm not aware of, and does my approach have any pitfalls?

    Read the article

  • NFS or GFS for LVS 10 Server Setup

    - by Michael Robinson
    Currently we have a 10 servers LVS hosting setup. The people we hired to set it up did not anything about GFS which was our preferred Central Storage File System Solution. As we have tight time constraint, we just told them to use whatever they were familiar with which is NFS. I have since done some research and it seems that NFS is not ideal for the type of high traffic site we are hoping to build. I couldn't find much info online about the signaficance differences between the 2. As we to setup all servers again right now, should we stick with NFS or find someone who knows how to setup GFS amd go with that. We need a setup that is highly reliable and scalable as we intend. As after initial setup is done, we expect high increases in traffic and load.

    Read the article

  • Should I upgrade my VPS to a dedicated host?

    - by Mr. Hedgehog
    I've been running a website for 4 months now and in that time, it has grown from a few hundred unique visits/day to about 30,000 unique visits/day. I have been on Linode the whole time and have steadily upgraded to a 4GB node. Unfortunately, my app is very MySQL heavy and even with caching, the server is frequently ceasing to respond in peak times. During these times, all 4 cores are maxed on the machine (though Linode 4GB only provides a 1/5 share of the CPU). The only way to get it running again is to restart MySQL. I don't really know what to do. I have tried optimising the InnoDB settings and it seems to not be helping. Would moving to a Dedicated host be a good solution? I can get 4-5x the power of my node for a similar price - and with decent providers too.

    Read the article

  • Can I run mysqld on top of glusterfs?

    - by Richard Holloway
    I have been playing with glusterfs recently. What I want to try is to run mysqld on top of the glusterfs in a similar way as it is possible to run MySQL on top of DRBD. I am familiar with MySQL replication and the advantages of using that instead of this approach and I am also aware of MongoDB and other NoSQL solutions. However, it would be an easy solution to a few specific projects I have coming up if I could leave MySQL as it is and replicate the underlying file system. Is this possible and if it is where can I find out how?

    Read the article

< Previous Page | 667 668 669 670 671 672 673 674 675 676 677 678  | Next Page >