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  • Any software to remove $NtUninstallxxxxx

    - by Michael
    Any commercial or free software to give me a list and descriptions of patch uninstalls and let me remove selected ones? I've tried Windows XP Update Remover, but seems it doesn't provide any information for majority of items and I have to delete one by one... I also know I can do it manually, but just wondering if there is more professional software to make it more accurate and quick.

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  • batch file to strip numbers from filename and pad to two digits

    - by ss2k
    I have a text file with a list of server names (servers.txt) that looks something like this: server1 server2 server3 I have a feeling this can be done with the FOR command as I use that to perform an action on each name in the file, but I'm not quite sure how to use the delimiters to accomplish this. for /F "tokens=*" %%G in (servers.txt) do ( SET machinenum = <magic here> ECHO %machinenum% ) expected output 01 02 03

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  • How to set start screen tiles' language in Windows 8

    - by Robert Koritnik
    I've installed English Windows 8 x64 on my notebook and selected Slovenian as locale during installation. The problem I'm having now is that my tiles on start screen display in Slovenian even though my installation is English. I've also edited languages, adding English (British) on the list and putting it on top of Slovenian, but tiles still use Slovenian... All previous Windows versions were able to have English UI with a particular locale for input, time, dates, currency etc. How can I do the same in Windows 8?

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  • Undo clicking chrome never save password on the mac

    - by IlDan
    Sometimes you may want to undo your choice of "Never for this site" when Chrome asks if you want to save a password. But on the mac clicking on the "Show saved passwords" in the Preferences opens the Keychain Access app and you have no way to remove that site from the exceptions list. This is obviously a bug. I suppose that deleting all saved passwords will do but I don't want to delete them all. Is there any other workaround? (Chrome 6.0.472.63)

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  • How do I remove the selected tag filter when searching for Unanswered questions on Superuser?

    - by orangechicken
    I've been looking for unanswered questions trying to build some reputation here. Once I select a tag filter in the sidebar, I'm shown all of the questions with that tag. Choosing more tags makes the filter more specific and choosing one of the tags from the set I've already chosen replaces the whole set with that one tag. But, how do I remove that lone tag so that I can return to the full list of Unanswered questions?

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  • Proper set up shared folders for users

    - by user221486
    First I would like to say thanks for helping, and I have huge problem with proper set up permission for shared folders. I have Windows 7 x64 ent. - name: backupfb - added to domain with shared folder on drive e: (e:\backup) 50 clients/laptops with TSM Tivoli fastback for workstations who save files on shared folder And I need to configure proper permission for my shared folders that only owner of folder can access to their folders. Folder structure is: e:\backup <- shared as a "backup" folder \\backupfb\backup\ e:\backup\BackupAdmin <-- directory is used by the Tivoli Storage Manager FastBack for Workstations client to download revisions and configurations. Nodes require read-only access to these directories e:\backup\RealTimeBackup <-- enable client accounts to create directories that are only accessible by the account that created them. As a result, the directory that contains data for a node is not created until that node connects to the server. So permission should look like that (take from instructions): Inheritable permissions from object`s parents are DISABLE Permission entries: \\backupfb\backup\BackupAdmin Allow Users Read, Execute This folder, subfolders, and files Traverse Folder / Execute Allow List Folder / Read Data Allow Read Attributes Allow Read Extended Attributes Allow Delete subfolders and files Allow Delete Allow Read Permission’s Allow Allow Administrators Full Control This folder, subfolders, and files Both folders have enabled option "apply these permissions to objects and/or containers within this container only" Here everything works fine \\backupfb\backup\RealTimeBackup <<-- Allow Administrators Full Control This folder, subfolders, and files Allow CREATOR OWNER Full Control This folder, subfolders, and files (from domain) Allow Users Special This folder only Traverse Folder / Execute Allow List Folder / Read Data Allow Read Attributes Allow Read Extended Attributes Allow Create Files / Write Data Allow Create Folders / Append Data Allow Delete subfolders and files Allow Read Permission’s Allow Allow OWNER RIGHTS* Full Control This folder, subfolders, and files Here I have huge problem with CREATOR OWNER Im able to set FULL CONTROL but I can only apply "Subfolders and files only". When I change props. to "This folder, subfolders and files" and save its change to "Subfolders and files only" So I try use icacls to set up permissions @echo off takeown /F E:\backup\ /R /A for /D %%i IN (E:\backup\RealTimeBackup*) DO icacls E:\backup\RealTimeBackup\%%~nxi /grant:r cloud\%%~nxi:F /T /C pause but after that user are able to create just one folder in \backupfb\backup\RealTimeBackup\userfolder but problem is with subfolders In log i have: FBW5022E Unable to access the specified file Explanation: The file specified is unable to be accessed. Possibly spelled incorrectly, or bad path, or permissions. User response: Ensure the user has the proper permissions for the file and directories involved andthat the file and directory exist Any idea ?? pls help ;-) thanks

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  • Get changes to local config files with apt

    - by tstenner
    When I'm updating a package and a new configuration file is shipped, I'm asked whether I want to keep my version, install the new one or view the differences. As I have to document an older server, I'd like to start by explaining what I did (and why), how can I get a list of changes to local config files?

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  • Windows GPO default mapped drives

    - by SteB
    Is there a way, using Windows GPO, to set up a list of "default" mapped drives that can be applied to a group of users? I runs small network and would like to make sure that certain groups of users (like Sales or Support) have the same network shares mapped to the same drive letters irrespective of which PC they log onto. This would make the setup of new users easier and allow the centralised administration of the network locations shared. Any links to examples and/or step-by-step guides would be greatly appreciated.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Find out what program is using mirror drivers

    - by Frantumn
    I can't get access to Aero transparency themes in Windows 7. The troubleshooter says that I need to close programs that are using mirror drivers in order for that to work. I've looked through my task manager list of running applications and I can't see any that jump out as the culprit. Is there a program that will tell me what the app causing this issue is? MS Troubleshooter doesn't give me the details.

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  • Is there a keyboard shortcut to close windows from the Windows 7 taskbar window selector?

    - by Richard Szalay
    If, for example, Windows Explorer is in the first position of the taskbar and there are multiple explorer windows open, holding START and pressing 1 will cycle through the available windows and display an x on the top-right of the selected item that can be clicked to close the window. Is there a keyboard shortcut to close the selected window while still keeping the window list around (moving to the next item)?

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  • Is there a USB 3.0 memory stick / thumb drive?

    - by jasondavis
    The new PC I just finished building has USB 3.0 support. I use a USB stick/thumb drive all the time on my PC for stuff, is there an equivalent available anywhere for USB 3.0? Please list one product per post, and provide a link to the manufacturer's product page. Also see the eSATA version of this question.

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  • Query exchange for sent item count by folder

    - by Rich
    I have a large Exchange server with many hundreds of thousands of emails in thousands of folders. I would like to generate a list of how many emails have been sent, by user, for a subset of the public folders. If I could run SQL against the server (can I?), I would like to run a query along the lines of: SELECT from, count(*) FROM emails WHERE email_is_in_folder_or_descendents('Public Folders/Customers/XYZ') GROUP BY from Is this possible? I have full administrator access to the server.

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  • What does the float number indicate when using varnishtop?

    - by Abs
    I have Varnish running and I wanted to see what http response codes commonly occur. I used: varnishtop -i TxStatus However, I am struggling to work out what the numbers on the right mean? Is it number of requests? list length 7 1322.16 TxStatus 200 60.43 TxStatus 302 8.67 TxStatus 304 3.14 TxStatus 500 2.96 TxStatus 404 0.80 TxStatus 301 0.56 TxStatus 403

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  • Windows 7 startup MUCH slower after reinstall (on an SSD)

    - by user326639
    I installed Windows 7 Prof 64 bits OEM (Spanish) on my new machine. As I wanted my Windows to be in English, the web shop where I bought the DVD recomended me to download an ISO file with the same Windows version (but in English), burn it on a DVD and install it. And that I should be able to use my registration code. Location ISO: http://msft-dnl.digitalrivercontent.net/msvista/pub/X15-65805/X15-65805.iso I've done this and everything works (I have not activated my Windows yet but I expect no problem there). Just one thing: its startup is MUCH slower now! Have a look at my PC specs (bottom). On my first install (Spanish), it was like: - motherboard splash screen -- shows for a second or two - list of found drives -- a few seconds - the text "Windows starting" -- about a second before the dots appear - four collored dots form the Windows logo -- a few seconds after the logo is fully formed it moves on to the login screen. On my second install (English): - motherboard splash screen -- shows for 15 seconds - list of found drives -- a few seconds - the text "Windows starting" -- shows for 40 seconds before the dots appear - four collored dots form the Windows logo -- now it moves on to the login screen about equally fast as before. Ones it's up and running it seems to be as responsive as before, although it's possible that I'm not noticing the difference. I did the first install on the virgin SSD drive straight from the box. The second time I let the Windows installation program format the drive first to get rid of the old installation. I noticed that there were two partitions on my SSD: partition 1, 100 Mb, "reserved for the system" and partition 2, 111.7 Gb. I only formated the big partition, and I left the system partition untouched. Between the two installs, I didn't open the computer so everything is connected to the same port. I did not change anything in BIOS. Has Windows not recognized my SSD as an SSD but as a normal HDD. I suspect that Windows has not done the neccesary automatic configuration settings that it should do for SSD's (but that's just a hunch). How do I get my SSD back into its virgin state, as if it came right from the box, so I can go for a 3rd attempt to install windows. Should I use DISKPART? Other ideas are welcome. Specifications: mobo: Gigabyte GA-Z68X-UD3H-B3 CPU: i7-2600K SSD: OCZ Agility3 2,5" HDD: Samsung Spinpoint F4 mem: Kingston HyperX DIMM 8 Gb DDR3-1600

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  • What are the Best Virtual Desktop Managers for Windows 7 excluding Dexpot? [closed]

    - by user233641
    My question is different to others as my list of important features is completely different and I believe unique. Necessary Features Are: Dual-monitor support 6 desktops minimum Different icons can be created on different desktops Reliable and does not delete or remove icons without input from me Ability to save profiles and reload them if necessary Ability to change the home desktop to a different one Reasonably easy to use Keyboard Support Good email support

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  • What all is there to know about ping while troubleshooting an internet connection?

    - by tMJ
    What all is there to know about ping and the IP address to ping while troubleshooting/diagnosing a problem in the internet connection? For example: I run the command ping 192.168.1.1 -t in the command prompt, and if there is no reply I get something is odd, but I don't understand what is and where it is. I am looking for a complete list (okay, as many as you got), of IP address to ping while troubleshooting my network connection, and an insight into what the status message returned by them implies.

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