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  • Not able to play videos (from youtube) in WebView

    - by user1205193
    I am using a webview to display a video (could be from youtube or vimeo) in my app. In order to not load the video webpages in the default Android Browser, I am also extending the WebViewClient so I can override the shouldOverrideUrlLoading method. This way the video webpage loads successfully in the WebView. However, when I click on the embedded video on the WebView, it does not play. If I do not override the shouldOverrideUrlLoading method, and let the video webpages load in the default Android browser, the videos work just fine. Any ideas why the videos are not working in the WebView? Also, the main reason why I overrode the shouldOverrideUrlLoading method is because if I do not do that, then when I exit the Android browser to come back to my activity (by hitting the back button on the phone), I see a white screen. Upon hitting the back button twice, I am able to get back to my Activity. I am using the emulator to do this test. Here is my code: public class YoutubeLink extends Activity { WebView myWebView; String video_url; private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.youtubelink); //Retrieving data from ListSample.java Bundle extras = getIntent().getExtras(); if(extras !=null) { video_url = extras.getString("video_url"); Log.d("inside YoutubeLink.java", video_url); } myWebView = (WebView) findViewById(R.id.web); myWebView.getSettings().setJavaScriptEnabled(true); myWebView.setWebViewClient(new HelloWebViewClient()); myWebView.loadUrl(video_url); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && myWebView.canGoBack()) { myWebView.goBack(); return true; } return super.onKeyDown(keyCode, event); }}

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • How does one make the camera on the iphone appear from the app delegate? Is it possible?

    - by K-RAN
    I'm just playing around with a simple program that opens the camera. That's literally all that I want to do. I'm a beginner and I believe that I have the basics down in terms of UI management for the iPhone so I decided to give this one a whirl. What I'm trying to do right now is... - (BOOL) application:(UIApplication*) application didFinishLaunchingWithOptions:(NSDictionary*) launchOptions { UIImagePickerController * camera = [[UIImagePickerController alloc] init]; camera.delegate = self; camera.sourceType = UIImagePickerControllerSourceTypeCamera; camera.allowsEditing = NO; camera.showsCameraControls = NO; [viewController presentModalViewController:camera animated:NO]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES: } So basically, initialize the camera, set some things and show it in the main view. I set the camera's delegate to self because this code is placed in the delegate class (and yes, the delegate class is conforming to UIImagePickerControllerDelegate && UINavigationControllerDelegate). Main problem right now is that nothing is appearing on the screen. I have absolutely no idea what I'm doing wrong, especially since the program is building correctly with no errors or warnings... Any help is appreciated! Thanks a lot :D

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  • LicenseChecker checkAccess leaks ServiceConnection

    - by Bill The Ape
    I am receiving this exception in LogCat every time I press the Back button in my app: Activity has leaked ServiceConnection com.android.vending.licensing.LicenseChecker@471cc039 that was originally bound here The code responsible for this leak in onCreate() is: mLicenseCheckerCallback = new MyLicenseCheckerCallback(); mChecker.checkAccess(mLicenseCheckerCallback); How do I get rid of this leak? I tried not assigning MyLicenseCheckerCallback to a member, thinking perhaps when the activity goes onPause() the reference to the callback is responsible for the leak: mChecker.checkAccess(new MyLicenseCheckerCallback()); But that didn't get rid of the leak. Update: Thanks to @zapl's comment below, I looked at Google's LicenseChecker.java: /** Unbinds service if necessary and removes reference to it. */ private void cleanupService() { if (mService != null) { try { mContext.unbindService(this); } catch (IllegalArgumentException e) { // Somehow we've already been unbound. This is a non-fatal error. Log.e(TAG, "Unable to unbind from licensing service (already unbound)"); } mService = null; } } At first I thought that I may be neglecting to call it, but I double-checked and I am calling mChecker.onDestroy(); in my activity's onDestroy(). I also checked onDestroy() in LicenseChecker.java and it is calling unbindService: /** * Inform the library that the context is about to be destroyed, so that * any open connections can be cleaned up. * <p> * Failure to call this method can result in a crash under certain * circumstances, such as during screen rotation if an Activity requests * the license check or when the user exits the application. */ public synchronized void onDestroy() { cleanupService(); mHandler.getLooper().quit(); } So, what is really going on? Is this a bug in LVL?

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  • iphone - why is this flip animation using layers not working?

    - by Digital Robot
    I would like to make an animation that goes like this: imagine a picture sitting on a shelve. It drops from the shelve and as it falls it rotates along the horizontal axis and translates along the vertical axis. I would like to do this with perspective and the back side should be the image reversed, like the picture is a kind of slide. I have done this: CALayer* layer = myImageView.layer; layer.doubleSided = YES; CAKeyframeAnimation* animationTransform = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; CATransform3D startTransform = CATransform3DIdentity; CATransform3D endTransform = CATransform3DTranslate (layer.transform, 0.0f, 200.0f, 0.0f); endTransform = CATransform3DRotate (endTransform, degreesToRadian(350.0f), 1.0f, 0.0f, 0.0f); endTransform.m34 = 1.0 / -500; NSArray *values = [NSArray arrayWithObjects: [NSValue valueWithCATransform3D:startTransform], [NSValue valueWithCATransform3D:endTransform], nil]; [animationTransform setValues:values]; NSArray *tempos = [NSArray arrayWithObjects: [NSNumber numberWithFloat:0.0f], [NSNumber numberWithFloat:0.7f], nil]; [animationTransform setKeyTimes:tempos]; NSArray *timing = [NSArray arrayWithObjects: [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]; [animationTransform setTimingFunctions:timing]; animationTransform.fillMode = kCAFillModeRemoved; animationTransform.removedOnCompletion = YES; animationTransform.repeatCount = 1; animationTransform.duration = 3.7f; animationTransform.cumulative = YES; the result of this has nothing to do with anything. The result is: the image translates down an inch on the screen and then up half inch. Then it disappears and appears at its starting position again. What am I missing? thanks

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  • Javascript can't find element by id?

    - by Bluemagica
    <html> <head> <title>Test javascript</title> <script type="text/javascript"> var e = document.getElementById("db_info"); e.innerHTML='Found you'; </script> </head> <body> <div id="content"> <div id="tables"> </div> <div id="db_info"> </div> </div> </body> </html> If I use alert(e); it turns up null.... and obviously I don't get any "found you" on screen. What am I doing wrong?

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  • iPhone development - app design patterns

    - by occulus
    There are tons of resources concerning coding on the iPhone. Most of them concern "how do I do X", e.g. "setup a navigation controller", or "download text from a URL". All good and fine. What I'm more interested in now are the questions that follow the simpler stuff - how to best structure your complex UI, or your app, or the common problems that arise. To illustrate: a book like "Beginning iPhone 3 Development" tells you how to set up a multi viewcontroller app with an top 'switcher' viewcontroller that switches between views owned by other view controllers. Fine, but you're only told how to do that, and nothing about the problems that can follow: for example, if I use their paradigm to switch to a UINavigationViewController, the Navigation bar ends up too low on the screen, because UINavigationViewController expects to be the topmost UIViewController (apparently). Also, delegate methods (e.g. relating to orientation changes) go to the top switcher view controller, not the actual controller responsible for the current view. I have fixes for these things but they feel like hacks which makes me unhappy and makes me feel like I'm missing something. One productive thing might be to look at some open source iPhone projects (see this question). But aside from that?

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  • How to make command-line options mandatory with GLib?

    - by ahe
    I use GLib to parse some command-line options. The problem is that I want to make two of those options mandatory so that the program terminates with the help screen if the user omits them. My code looks like this: static gint line = -1; static gint column = -1; static GOptionEntry options[] = { {"line", 'l', 0, G_OPTION_ARG_INT, &line, "The line", "L"}, {"column", 'c', 0, G_OPTION_ARG_INT, &column, "The column", "C"}, {NULL} }; ... int main(int argc, char** argv) { GError *error = NULL; GOptionContext *context; context = g_option_context_new ("- test"); g_option_context_add_main_entries (context, options, NULL); if (!g_option_context_parse(context, &argc, &argv, &error)) { usage(error->message, context); } ... return 0; } If I omit one of those parameters or both on the command-line g_option_context_parse() still succeeds and the values in question (line and or column) are still -1. How can I tell GLib to fail parsing if the user doesn't pass both options on the command-line? Maybe I'm just blind but I couldn't find a flag I can put into my GOptionEntry data structure to tell it to make those fields mandatory. Of course I could check if one of those variables is still -1 but then the user could just have passed this value on the command-line and I want to print a separate error message if the values are out of range.

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  • Help with create action in a different show page

    - by Andrew
    Hi, I'm a Rails newbie and want to do something but keep messing something up. I'd love some help. I have a simple app that has three tables. Users, Robots, and Recipients. Robots belong_to users and Recipients belong_to robots. On the robot show page, I want to be able to create recipients for that robot right within the robot show page. I have the following code in the robot show page which lists current recipients: <table> <% @robot.recipients.each do |recipient| %> <tr> <td><b><%=h recipient.chat_screen_name %></b> via <%=h recipient.protocol_name</td> <td><%= link_to 'Edit', edit_recipient_path(recipient) %>&nbsp;</td> <td><%= link_to 'Delete', recipient, :confirm => 'Are you sure?', :method => :delete %></td> </tr> <% end %> </table> What I'd like to do is have an empty field in which the user can add a new recipient, and have tried the following: I added this to the Robots Show view: <% form_for(@robot.recipient) do |f| %> Enter the screen name<br> <%= f.text_field :chat_screen_name %> <p> <%= f.submit 'Update' %> </p> <% end %> and then this to the Robot controller in the show action: @recipient = Recipient.new @recipients = Recipient.all Alas, I'm still getting a NoMethod error that says: "undefined method `recipient' for #" I'm not sure what I'm missing. Any help would be greatly appreciated. Thank you.

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  • Parse error: syntax error, unexpected T_STRING with index.php?

    - by janoChen
    It works perfectly in local host but when I upload it intothe server it has the following error: Parse error: syntax error, unexpected T_STRING in D:\Hosting\4923367\html\beta\index.php on line 4 index.php: <?php include_once 'localization.php'; ?> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <!--Start Kampyle Exit-Popup Code--> <script type="text/javascript"> var k_push_vars = { "view_percentage": 10, "popup_font_color": "#000000", "popup_background": "#D4E2F0", "header": "Your feedback is important to us!", "question": "Would you be willing to give us a short (1 minute) feedback?", "footer": "Thank you for helping us improve our website", "yes": "Yes", "no": "No", "text_direction": "ltr", "images_dir": "http://cf.kampyle.com/", "yes_background": "#76AC78", "no_background": "#8D9B86", "site_code": 9662374 } </script> <script type="text/javascript" src="http://cf.kampyle.com/k_push.js"></script> <!--End Kampyle Exit-Popup Code--> <!-- Start Kampyle Css --> <link rel="stylesheet" type="text/css" media="screen" href="http://cf.kampyle.com/k_button.css" /> <!-- End Kampyle Css --> (continues)

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  • Is there a way to have the equivalent of multiple :before and :after pseudo-elements in CSS?

    - by Sergey Basharov
    Currently I have this markup that represents an icon container and some elements styled with CSS inside it that in the end show as graphic icon. <div class="icon"> <div class="icon-element1"></div> <div class="icon-element2"></div> <div class="icon-element3"></div> </div> The number of the child elements can be different depending on the complexity of the icon. What I want is to somehow move as much as possible to CSS stylesheet, so that ideally I would have only <div class="icon"></div> and the rest would just render from CSS styles, something close in concept to :before/:after, a kind of virtual divs. I don't want to use JavaScript to add the elements dynamically. It would be possible to do this if we had multiple :before/:after. Here is an example of an icon I get by using the markup from above: As you can see, there are 3 child elements representing gray case, white screen and turquoise button. Please advise, how I can simplify this markup so that not to have to put all the divs each time I want this icon to be shown.

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  • emacs: How to intelligently handle buffer-modified when setting text properties?

    - by Cheeso
    The documentation on Text Properties says: Since text properties are considered part of the contents of the buffer (or string), and can affect how a buffer looks on the screen, any change in buffer text properties marks the buffer as modified. First, I don't understand that policy. Can anyone explain? The text props are not actually saved in the file, when the buffer is saved. So why mark the buffer as modified? For me, buffer-modified indicates "some changes have not yet been saved." but understanding the policy is just for my own amusement. More importantly, is there an already-established way that, in code, I can change syntax text properties on the text in a buffer, while keeping the buffer-modified flag set to whatever it was, prior to those changes? I'm thinking of something like save-excursion. It would be pretty easy to write, but this seems like a common case and I'd like to use the standard function, if possible. For more on the scenario - I have a mode that does a full text scan and sets syntax-tabe properties on the text. After opening a buffer, the scan runs, but it results in a buffer with buffer-modified set to t . As always, thanks.

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  • Handling multiple media queries in Sass with Twitter Bootstrap

    - by Keith
    I have a Sass mixin for my media queries based on Twitter Bootstrap's responsive media queries: @mixin respond-to($media) { @if $media == handhelds { /* Landscape phones and down */ @media (max-width: 480px) { @content; } } @else if $media == small { /* Landscape phone to portrait tablet */ @media (max-width: 767px) {@content; } } @else if $media == medium { /* Portrait tablet to landscape and desktop */ @media (min-width: 768px) and (max-width: 979px) { @content; } } @else if $media == large { /* Large desktop */ @media (min-width: 1200px) { @content; } } @else { @media only screen and (max-width: #{$media}px) { @content; } } } And I call them throughout my SCSS file like so: .link { color:blue; @include respond-to(medium) { color: red; } } However, sometimes I want to style multiple queries with the same styles. Right now I'm doing them like this: .link { color:blue; /* this is fine for handheld and small sizes*/ /*now I want to change the styles that are cascading to medium and large*/ @include respond-to(medium) { color: red; } @include respond-to(large) { color: red; } } but I'm repeating code so I'm wondering if there is a more concise way to write it so I can target multiple queries. Something like this so I don't need to repeat my code (I know this doesn't work): @include respond-to(medium, large) { color: red; } Any suggestions on the best way to handle this?

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  • Task Queue stopped working

    - by pocoa
    I was playing with Goole App Engine Task Queue API to learn how to use it. But I couldn't make it trigger locally. My application is working like a charm when I upload to Google servers. But it doesn't trigger locally. All I see from the admin is the list of the tasks. But when their ETA comes, they just pass it. It's like they runs but they fails and waiting for the retries. But I can't see these events on command line. When I try to click "Run" on admin panel, it runs successfuly and I can see these requests from the command line. I'm using App Engine SDK 1.3.4 on Linux with google-app-engine-django. I'm trying to find the problem from 3 hours now and I couldn't find it. It's also very hard to debug GAE applications. Because debug messages do not appear on console screen. Thanks.

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  • Why isn't this company contacting me? [closed]

    - by Alan
    I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

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  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

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  • [C#] Dynamic user-interface, WPF or not?

    - by pieter.lowie
    Hi, I'm currently working at a application that helps people understand how to do there job. You can see it as a personal coach that guides them trough all the steps they need to do that no normal person could keep remembering. In my previous application we had the ability to show the user up to 4 pictures (what proves to be more then enough). The application would load the data and see how many pictures where in every instruction and then sort out the picture in the best fitting way without messing up the scale and resolution of the pictures. This all was done with GDI+ and worked very well. Ofc, change is something that always happens, my bosses came up with some great ideas. So they want to be able to see movies on the screen, animated gif's, 3D models that can rotate or animate. So I think we had pushed GDI+ to it's limits and it's time to look for something different. I have heard and readed about WPF but have no experience with it. Is it even possible to do all what I ask in WPF? And what about the old picture-merging thing I wrote, can we also get it done in wpf? I tried to make some things working but I didn't went as smooth as I hoped. I'm also concerned about the fact that the interface needs to be dynamic, the one moment it should be showing picture with some text above it, the other moment it should be showing another text with a video under it. I would love to hear some opinions here and if you got some other suggestions I should look into pls tell me. Thnx in advance PS: If WPF is the choice, should I convince my boss to change to .net 4.0?

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  • Opencv video frame not showing Sobel output

    - by user1016950
    This is a continuation question from Opencv video frame giving me an error I think I closed it off, Im new to Stackoverflow. I have code below that Im trying to see its Sobel edge image. However the program runs but the output is just a grey screen where if I mouseover the cursor disappears. Does anyone see the error? or is it a misunderstanding about the data structures Im using IplImage *frame, *frame_copy = 0; // capture frames from video CvCapture *capture = cvCaptureFromFile( "lightinbox1.avi"); //Allows Access to video propertys cvQueryFrame(capture); //Get the number of frames int nframe=(int) cvGetCaptureProperty(capture,CV_CAP_PROP_FRAME_COUNT); //Name window cvNamedWindow( "video:", 1 ); //start loop for(int i=0;i<nframe;i++){ //prepare capture frame extraction cvGrabFrame(capture); cout<<"We are on frame "<<i<<"\n"; //Get this frame frame = cvRetrieveFrame( capture ); con2txt(frame); frame_copy = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_8U,frame->nChannels ); //show and destroy frame cvCvtColor( frame,frame,CV_RGB2GRAY); //Create Sobel output frame_copy1 = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_16S,1 ); cvSobel(frame_copy,frame_copy1,2,2,3); cvShowImage("video:",frame_copy1); cvWaitKey(33);} cvReleaseCapture(&capture);

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  • Display one div if nothing is selected

    - by Levani
    I use this javascript to display different div classes upon selection. I need to display one div class if nothing is selected, for example when page is loaded, and that replace it with one of the divs according to the selection... <script type="text/javascript"><!-- var lastDiv = ""; function showDiv(divName) { // hide last div if (lastDiv) { document.getElementById(lastDiv).className = "hiddenDiv"; } //if value of the box is not nothing and an object with that name exists, then change the class if (divName && document.getElementById(divName)) { document.getElementById(divName).className = "visibleDiv"; lastDiv = divName; } } //--> </script> css: <style type="text/css" media="screen"><!-- .hiddenDiv { display: none; } .visibleDiv { display: block; border: 1px grey solid; } --></style> HTML: <form id="FormName" action="blah.php" method="get" name="FormName"> <select name="selectName" size="1" onChange="showDiv(this.value);"> <option value="">Choose One...</option> <option value="one">first</option> <option value="two">second</option> <option value="three">third</option> </select> </form> <p id="one" class="hiddenDiv">This is paragraph 1.</p> <p id="two" class="hiddenDiv">This is paragraph 2.</p> <p id="three" class="hiddenDiv">This is paragraph 3.</p> Can anyone please help?

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  • MouseListener fired without checking JCheckBox

    - by Morinar
    This one is pretty crazy: I've got an AppSight recording (for those not familiar, it's a recording of what they did including keyboard/mouse input + network traffic, etc) of a customer reproducing a bug. Basically, we've got a series of items listed on the screen with JCheckBox-es down the left side. We've got a MouseListener set for the JPanel that looks something like this: private MouseAdapter createMouseListener() { return new MouseAdapter(){ public void mousePressed( MouseEvent e ) { if( e.getComponent() instanceof JCheckBox ) { // Do stuff } } }; } Based on the recording, it appears very strongly that they click just above one of the checkboxes. After that, it's my belief that this listener fired and the "Do stuff" block happened. However, it did NOT check the box. The user then saw that the box was unchecked, so they clicked on it. This caused the "Do stuff" block to fire again, thus undoing what it had done the first time. This time, the box was checked. Therefore, the user thinks that the box is checked, and it looks like it is, but our client thinks that the box is unchecked as it was clicked twice. Is this possible at all? For the life of me, I can't reproduce it or see how it could be possible, but based on the recording and the data the client sent to the server, I can't see any other logical explanation. Any help, thoughts, and or ideas would be much appreciated.

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  • Java Swing rendering bug on Windows 7 look-and-feel?

    - by John B.
    The knob on vertical JSlider's on my Windows 7 machine (with native look-and-feel) is really, really tiny in both directions. Not just skinny but short as well. Can anyone confirm this? Should I report it? If so, where? Thanks! Here is the code for the sample program (in the screen shot): import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JSlider; import javax.swing.SwingConstants; import javax.swing.UIManager; public class SliderTest { public static void main( String[] args ) { // Set the look and feel to that of the system try { UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName() ); } catch ( Exception e ) { System.err.println( e ); } // Launch the GUI from the event dispatch thread javax.swing.SwingUtilities.invokeLater( new Runnable() { public void run () { JFrame window = new JFrame(); window.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); JPanel contentPane = new JPanel(); contentPane.add( new JSlider(SwingConstants.HORIZONTAL) ); contentPane.add( new JSlider(SwingConstants.VERTICAL) ); window.setContentPane( contentPane ); window.pack(); window.setLocationRelativeTo( null ); // Center window window.setVisible( true ); } }); } }

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  • Images in IFRAME no longer showing after I log out of Flickr?

    - by contact-kram
    I have a iframe window which displays user's flickr images. I use the flickr.photos.search api to download the user's image from flickr. This works great when the user is logged into flickr. But when I explicitly log off the user from flickr and the yahoo network and then attempt to download the flickr images, I get redirected to www.yahoo.com in a full browser window (not in my iframe). If I remember correctly, I did not have this issue when I was not using iframes and I was being redirected to the yahoo login screen. Any suggestions? To elaborate, this URI - http://www.flickr.com/services/api/auth.howto.web.html, lists the below step - Create an auth handler When users follow your login url, they are directed to a page on flickr.com which asks them if they want to authorize your application. This page displays your application title and description along with the logo, if you uploaded one. When the user accepts the request, they are sent back to the Callback URL you defined in step 2. The URL will have a frob parameter added to it. For example, if your Callback URL was http://test.com/auth.php then the user might be redirected to http://test.com/auth.php?frob=185-837403740 (The frob value in this example is '185-837403740'). This does not happen when I am in my iframe window but it does happen in my full browser window.

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  • How to automatically show Title of the Entries/Articles in the Browser Title Bar in ExpressionEngine 2?

    - by Ibn Saeed
    How would I output the title of an entry in ExpressionEngine and display it in the browser's title bar? Here is the content of my page's header: <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Test Site</title> <link rel="stylesheet" href="{stylesheet=site/site_css}" type="text/css" media="screen" /> </head> What I need is for each page to display the title of the entry in my browser's title bar — how can I achieve that? Part of UPDATED Code: Here is how i have done it : {exp:channel:entries channel="news_articles" status="open|Featured Top Story|Top Story" limit="1" disable="member_data|trackbacks|pagination"} {embed="includes/document_header" page_title=" | {title}"} <body class="home"> <div id="layoutWrapper"> {embed="includes/masthead_navigation"} <div id="content"> <div id="article"> <img src="{article_image}" alt="News Article Image" /> <h4>{title}</h4> <h5><span class="by">By</span> {article_author}</h5> <p>{entry_date format="%M %d, %Y"} -- Updated {gmt_edit_date format="%M %d, %Y"}</p> {article_body} {/exp:channel:entries} </div> What do you think?

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  • Whats wrong with this video embed code?

    - by jamietelin
    Following embed code is from http://hd.se/landskrona/2010/04/09/kunglig-glans-pa-idrottsgalan/ but it doesn't work in Internet Explorer 8. Firefox no problems. Any recommendations for improvements? Thanks for your time! <object width="480px" height="294px" id="_36313041" data="http://hd.se/static/media/html/flash/video-3/flowplayer.swf" type="application/x-shockwave-flash"> <param name="movie" value="http://hd.se/static/media/html/flash/video-3/flowplayer.swf" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="flashvars" value='config={"key":"$3fff7448b28a8cffc85","contextMenu":["hd.se videospelare 1.0"],"plugins":{"rtmp":{"url":"http://hd.se/static/media/html/flash/video-3/flowplayer.rtmp.swf"},"controls":{"height":24,"opacity":1,"all":false,"play":true,"time":true,"scrubber":true,"playlist":false,"mute":true,"volume":true,"fullscreen":true,"backgroundColor":"#222222","backgroundGradient":"none","buttonColor":"#7c7c7c","buttonOverColor":"#36558b","progressColor":"#7c7c7c","bufferColor":"#7c7c7c","timeColor":"#ffffff","durationColor":"#ffffff","timeBgColor":"#222222","scrubberHeightRatio":0.5,"scrubberBarHeightRatio":0.5,"volumeSliderHeightRatio":0.5,"volumeBarHeightRatio":0.5,"autoHide":"fullscreen","hideDelay":1800,"tooltips":{"buttons":true,"play":"Spela","pause":"Paus","next":"Nästa","previous":"Föregående","mute":"Ljud av","unmute":"Ljud på","fullscreen":"Fullskärmsläge","fullscreenExit":"Lämna fullskärmsläge"},"tooltipColor":"#153872","tooltipTextColor":"#ffffff"},"contentIntro":{"url":"http://hd.se/static/media/html/flash/video-3/flowplayer.content.swf","top":0,"width":736,"border":"none","backgroundColor":"#202020","backgroundGradient":"none","borderRadius":"none","opacity":"85pct","display":"none","closeButton":true}},"canvas":{"backgroundColor":"#000000","backgroundGradient":"none"},"play":{"replayLabel":"Spela igen"},"screen":{"bottom":24},"clip":{"scaling":"fit","autoPlay":true},"playlist":[{"provider":"rtmp","netConnectionUrl":"rtmp://fl0.c06062.cdn.qbrick.com/06062","url":"ncode/hdstart","autoPlay":false,"scaling":"fit"},{"url":"http://hd.se/multimedia/archive/00425/_kunligglans_HD_VP6_425359a.flv","scaling":"fit","autoPlay":true},{"provider":"rtmp","netConnectionUrl":"rtmp://fl0.c06062.cdn.qbrick.com/06062","url":"ncode/hdstopp","autoPlay":true,"scaling":"fit"}]}' /> </object>

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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