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  • How to avoid null pointer error

    - by Jessy
    I trying to find whether the elements of 2 arrayLists are match or not. But this code give me error Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException since some of the elements are null. How can I solved this problem? String level []={"High","High","High","High","High","High"}; ArrayList<Object> n = new ArrayList<Object>(Arrays.asList(level)); String choice []={null,"High","Low","High",null,"Medium"}; ArrayList<Object> m = new ArrayList<Object>(Arrays.asList(choice)); //Check if the two arrayList are identical for(int i=0; i<m.size(); i++){ if(!(m.get(i).equals(n.get(i)))){ result= true; break; } } return result; }

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  • setting library include paths in c++

    - by Drew
    Hi all, I just installed gd2 using mac ports (sudo install gd2), which installed libraries in the following places: /opt/local/include/gd.h /opt/local/lib/libgd.dylib (link) /opt/local/lib/libgd.la /opt/local/lib/libgd.a So when I create my c++ app I add '#include "gd.h"', which throws: main.cpp:4:16: error: gd.h: No such file or directory If I set gd.h as an absolute path (as above)(not a solution, but was curious), I am thrown: g++ -L/opt/local/include -L/opt/local/lib main.o Heatmap_Map.o Heatmap_Point.o -o heatmap Undefined symbols: "_gdImagePng", referenced from: _main in main.o "_gdImageLine", referenced from: _main in main.o "_gdImageColorAllocate", referenced from: _main in main.o _main in main.o "_gdImageDestroy", referenced from: _main in main.o "_gdImageCreate", referenced from: _main in main.o "_gdImageJpeg", referenced from: _main in main.o ld: symbol(s) not found So, I understand this means that ld can not find the libraries it needs (hence trying to give it hints with the "-L" values). So after giving g++ the -L hints and the absolute path in #include, I can get it to work, but I don't think I have to do this, how can I make g++/ld search int eh right places for the libraries? Drew J. Sonne.

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  • how to properly free a char **table in C

    - by Samantha
    Hello, I need your advice on this piece of code: the table fields options[0], options[1] etc... don't seem to be freed correctly. Thanks for your answers int main() { .... char **options; options = generate_fields(user_input); for(i = 0; i < sizeof(options) / sizeof(options[0]); i++) { free(options[i]); options[i] = NULL; } free(options); } char ** generate_fields(char *) { char ** options = malloc(256*sizeof(char *)); ... return options; }

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  • Convert methods from Java-actionscript to ObjectiveC

    - by eco_bach
    Hi I'm tring to convert the following 3 methods from java-actionscript to Objective C. Part of my confusion I think is not knowing what Number types, primitives I should be using. ie in actionscript you have only Number, int, and uint. These are the 3 functions I am trying to convert public function normalize(value:Number, minimum:Number, maximum:Number):Number { return (value - minimum) / (maximum - minimum); } public function interpolate(normValue:Number, minimum:Number, maximum:Number):Number { return minimum + (maximum - minimum) * normValue; } public function map(value:Number, min1:Number, max1:Number, min2:Number, max2:Number):Number { return interpolate( normalize(value, min1, max1), min2, max2); } This is what I have so far -(float) normalize:(float*)value withMinimumValue:(float*)minimum withMaximumValue:(float*)maximum { return (value - minimum) / (maximum - minimum); } -(float) interpolate:(float*)normValue withMinimumValue:(float*)minimum withMaximumValue:(float*)maximum { return minimum + (maximum - minimum) * normValue; } -(float) map:(float*)value withMinimumValue1:(float*)min1 withMaximumValue1:(float*)max1 withMinimumValue2:(float*)min2 withMaximumValue2:(float*)max2 { return interpolate( normalize(value, min1, max1), min2, max2); }

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  • .NET SortedDictionary But Sorted By Values

    - by Michael Covelli
    I need a data structure that acts like a SortedDictionary<int, double> but is sorted based on the values rather than the keys. I need it to take about 1-2 microseconds to add and remove items when we have about 3000 items in the dictionary. My first thought was simply to switch the keys and values in my code. This very nearly works. I can add and remove elements in about 1.2 microseconds in my testing by doing this. But the keys have to be unique in a SortedDictionary so that means that values in my inverse dictionary would have to be unique. And there are some cases where they may not be. Any ideas of something in the .NET libraries already that would work for me?

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  • Unresolved External symbol

    - by jay
    Hello, I am getting a linking error, and I'm not sure what its referring to. Here is the error 1Main.obj : error LNK2019: unresolved external symbol "public: void __thiscall BinaryHeap,class std::allocator ,class Comp,class std::allocator ::insert(class Item,class std::allocator const &)" (?insert@?$BinaryHeap@V?$Item@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@V?$Comp@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@@@QAEXABV?$Item@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@@Z) referenced in function "public: void __thiscall PriorityQueue,class std::allocator ::insertItem(int,class std::basic_string,class std::allocator const &)" (?insertItem@?$PriorityQueue@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@QAEXHABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) The code is rather long, however if you want me to post it I will. thanks

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  • Middel East XML Currency Conversion

    - by Tim
    Hi, Using the following script to do currency conversion which relies on an xml feed. http://www.white-hat-web-design.co.uk/articles/php-currency-conversion.php It grabs the data from the following feed... var $xml_file = "www.ecb.int/stats/eurofxref/eurofxref-daily.xml"; However this xml feed has limited currencies and i require currencies for the middle east. Does anyone know where i can find an xml file with middle east currencies or have any better suggestions? Any help would be appreciated.

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  • "Tool tip" covered by ToolStripItems if they have dropdown items?

    - by Theis
    In Windows Forms - if the dropdown items of a MenuStrip has tooltips and dropdown items themselves the tooltip will have about a 50% chance of showing up below the ToolStripItems. What is the workaround? To repro you can create the MenuStrip in Visual Studio or just add the following code to a form and then try to hover your mouse over the menu items to get a tooltip: //Make a menu strip MenuStrip menu = new MenuStrip(); this.Controls.Add(menu); //Add category "File" ToolStripMenuItem fileItem = new ToolStripMenuItem("File"); menu.Items.Add(fileItem); //Add items for (int i = 0; i < 10; i++) { ToolStripMenuItem item = new ToolStripMenuItem("item"); item.ToolTipText = "item tooltip"; item.DropDownItems.Add("sub item"); fileItem.DropDownItems.Add(item); } I am using .NET 3.5

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  • Getting filtered results with subquery

    - by josepv
    I have a table with something like the following: ID Name Color 1 Bob Blue 2 John Yellow 1 Bob Green 3 Sara Red 3 Sara Green What I would like to do is return a filtered list of results whereby the following data is returned: ID Name Color 1 Bob Blue 2 John Yellow 3 Sara Red i.e. I would like to return 1 row per user. (I do not mind which row is returned for the particular user - I just need that the [ID] is unique.) I have something already that works but is really slow where I create a temp table adding all the ID's and then using a "OUTER APPLY" selecting the top 1 from the same table, i.e. CREATE TABLE #tb ( [ID] [int] ) INSERT INTO #tb select distinct [ID] from MyTable select T1.[ID], T2.[Name], T2.Color from #tb T1 OUTER APPLY ( SELECT TOP 1 * FROM MyTable T2 WHERE T2.[ID] = T1.[ID] ) AS V2 DROP TABLE #tb Can somebody suggest how I may improve it? Thanks

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  • How to define an Integer bean in Struts 1.x

    - by ian_scho_es
    Hi. How do you instantiate an Integer bean, assigning a value, in the Struts 1.x framework? <bean:define id="index" type="java.lang.Integer" value="0"/> or <bean:define id="index" type="java.lang.Integer" value="${0}"/> Results in a: java.lang.ClassCastException: java.lang.String <bean:define id="index" type="java.lang.Integer" value="<%=0%>"/> Results in: The method setValue(String) in the type DefineTag is not applicable for the arguments (int) <% java.lang.Integer index = new java.lang.Integer(0); %> Works, but makes my eyes bleed. Note that I had to refactor iterating over a list but am now applying a filter within the iteration. This was the cleanest solution of all! <logic:equal name="aplicacion" property="generico" value="false" indexId="index"> Maybe I need to go about this completely differently. Many thanks.

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  • Programmatic authentication in JEE 6

    - by Kevin
    Hello, is it possible to authenticate programmatically a user in J2ee 6? Let me explain with some more details: I've got an existing Java SE project with Servlets and hibernate; where I manage manually all the authentication and access control: class Authenticator { int Id string username } Authenticator login(string username, string password) ; void doListData(Authenticator auth) { if (isLoggedIn(auth)) listData(); else doListError } void doUpdateData (Authenticator auth) { if (isLoggedAsAdmin(auth)) updateData() ; else doListError(); } void doListError () { listError() ; } And Im integrating J2ee/jpa/servlet 3/... (Glassfish 3) in this project. I've seen anotations like : @RolesAllowed ("viewer") void doListdata (...) { istData() ; } @RolesAllowed("admin") void doUpdateData (...) { updateData() ; } @PermotAll void dolisterror () { listerror() ; } but how can I manually state, in login(), that my user is in the admin and/or viewer role?

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  • iOS: FilterUsingPredicate on custom objects

    - by AppleDeveloper
    I have a custom class extending NSObject. I am maintaining NSMutableArray of this class objects. Here is the situation, customObject { NSString *name; int ID; .....and many other properties; } customObjectsArray { customObject1, customObject2, ...etc } Now I am trying to use filterUsingPredicate to remove objects that has nil names, like below but it returns very few or none objects while I know that there are hundreds of objects that has name not nil or empty. Could someone please tell me what could be wrong here. [customObjectsArray filterUsingPredicate:[NSPredicate predicateWithFormat:@"name != nil]];

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  • Reusing Object does not work properly

    - by balexandre
    Hi guys, I'm reusing a created Object just to change a Date and the ordinal value, but at the end I get 6 objects exactly as the last. in other words, I'm adding the object as a Reference and I should add as a Value What should I inherit my Object to have the Copy() method ? RecurringPayment rp, copy; rp = new RecurringPayment { ... } payments.Add(rp); // add first object copy = rp; // Copy the original element for (int i = 1; i <= 5; i++) { copy.NextPaymentDate = copy.NextPaymentDate.AddDays(copy.RecurringTime * 7); copy.OrderOrdinal = copy.OrderOrdinal + 1; payments.Add(copy); // add 5 more with X weeks ahead } Thank you

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  • Java variadic function parameters

    - by Amir Rachum
    Hi, I have a function that accepts a variable number of parameters: foo (Class... types); In which I get a certain number of class types. Next, I want to have a function bar( ?? ) That will accepts a variable number of parameters as well, and be able to verify that the variables are the same number (that's easy) and of the same types (the hard part) as was specified in foo. How can I do that? Edit: to clarify, a call could be: foo (String.class, Int.class); bar ("aaa", 32); // OK! bar (3); // ERROR! bar ("aa" , "bb"); //ERROR! Also, foo and bar are methods of the same class.

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  • iBatis get executed sql

    - by qaxi
    Hi all. Is there any way where I can get the executed query of iBatis? I want to reuse the query for an UNION query. For example: <sqlMap namespace="userSQLMap"> <select id="getUser" resultClass="UserPackage.User"> SELECT username, password FROM table WHERE id=#value# </select> </sqlMap> And when I execute the query through int id = 1 List<User> userList = queryDAO.executeForObjectList("userSQLMap.getUser",id) I want to get SELECT username, password FROM table WHERE id=1 Is there any way I could get the query? Thanks.

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  • need thoughts on my interview question - .net, c#

    - by uno
    One of the questions I was asked was that I have a database table with following columns pid - unique identifier orderid - varchar(20) documentid - int documentpath - varchar(250) currentLocation - varchar(250) newlocation - varchar(250) status - varchar(15) I have to write a c# app to move the files from currentlocation to newlocation and update status column as either 'SUCCESS' or 'FAILURE'. This was my answer Create a List of all the records using linq Create a command object which would be perform moving files using foreach, invoke a delegate to move the files - use endinvoke to capture any exception and update the db accordingly I was told that command pattern and delegate did not fit the bill here - i was aksed to think and implement a more favorable GoF pattern. Not sure what they were looking for - In this day and age, do candidates keep a lot of info on head as one always has google to find any answer and come up with solution.

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  • __spin_lock while writing the bytes in NSOutputStream

    - by Mohammed Sadiq
    HI all, I have a issue that when I try to write some bytes in the outputstream, I am getting the bad access. The code is as follows : int writtenBytes = [_os write:[packetInBytes bytes] maxLength:lengthOfPacket]; where the "packetInBytes" points to NSData and "lengthOfPacket" corresponds to the data length, and _os represents the NSOutputStream. The call stack from the debugger is as follows : 0 0xffff0269 in __spin_lock 1 0x302a6098 in CFSocketDisableCallBacks 2 0x003b46d0 in SocketStream::write 3 0x302402c3 in CFWriteStreamWrite 4 0x0001b423 in -[Writer write:] at Writer.m:96 5 0x0001b5ef in -[Writer run] at Writer.m:111 6 0x3050a79d in -[NSThread main] 7 0x3050a338 in NSThread__main 8 0x91a27fe1 in _pthread_start 9 0x91a27e66 in thread_start** I am not getting this issue always. I get this issue execute my code for some 5 or more times ... I have checked all the params that i pass to the write function have its values and not nil. Any help would be greatly appreciated Best Regards, MOhammed Sadiq.

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  • Retrieve checkbox values in viewmodel

    - by Dean Ouellette
    This question has been asked many times but none that I really understand. I have a checkbox list in a generated table. I want to submit the form and retrieve the checkbox values and capture the checked boxes. In the view: <% foreach (var item in Model.Results) { % <%= Html.CheckBox("selectedItem", new { value = item.ItemId })% <% } % In the viewmodel, how should I declare "selectedItem"? as a Inumerable, Int[], .... In the controller I want the viewmodel to contain the list of objects that are selected,so I can submit to the database. Thanks, Dean

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  • Making a DateTime field in a database automatic?

    - by Mike
    I'm putting together a simple test database to learn MVC with. I want to add a DateTime field to show when the record was CREATED. ID = int Name = Char DateCreated = (dateTime, DateTime2..?) I have a feeling that this type of DateTime capture can be done automatically - but that's all I have, a feeling. Can it be done? And if so how? While we're on the subject: if I wanted to include another field that captured the DateTime of when the record was LAST UPDATED how would I do that. I'm hoping to not do this manually. Many thanks Mike

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  • lazy loading images in UIScrollView

    - by idober
    I have an application the requires scrolling of many images. because I can not load all the images, and save it in the memory, I am lazy loading them. The problem is if I scroll too quickly, there are "black images" showing (images that did not manage to load). this is the lazy loading code: int currentImageToLoad = [self calculateWhichImageShowing] + imageBufferZone; [(UIView*)[[theScrollView subviews] objectAtIndex:0]removeFromSuperview]; PictureObject *pic = (PictureObject *)[imageList objectAtIndex:currentImageToLoad]; MyImageView *iv = [[MyImageView alloc] initWithFrame:CGRectMake(currentImageToLoad * 320.0f, 20.0f, 320.0f, 460)]; NSData *imageData = [NSData dataWithContentsOfFile:[pic imageName]]; [iv setupView:[UIImage imageWithData: imageData] :[pic imageDescription]]; [theScrollView insertSubview:iv atIndex:5]; [iv release]; this is the code inside scrollViewWillBeginDecelerating: [NSThread detachNewThreadSelector:@selector(lazyLoadImages) toTarget:self withObject:nil];

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • Java generic return type

    - by Colby77
    Hi, I'd like to write a method that can accept a type param (or whatever the method can figure out the type from) and return a value of this type so I don't have to cast the return type. Here is a method: public Object doIt(Object param){ if(param instanceof String){ return "string"; }else if(param instanceof Integer){ return 1; }else{ return null; } } When I call this method, and pass in it a String, even if I know the return type will be a String I have to cast the return Object. This is similar to the int param. How shall I write this method to accept a type param, and return this type?

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  • Can not read and save a number from/into an .plist

    - by Flocked
    Hello, I created a property list with the name propertys.plist. Then I wrote this: NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"speicherung.plist"]; NSMutableArray *plistData = [[NSMutableArray arrayWithContentsOfFile:finalPath] retain]; int a = [plistData objectAtIndex:1]; NSLog(@"%i", a); // returns 41386032, but the right number is 0 a = a + 1; NSNumber *ff = [NSNumber numberWithInt:a]; [plistData insertObject:ff atIndex:1]; NSLog(@"%@", [plistData objectAtIndex:1]); // returns 41386033 [plistData writeToFile:finalPath atomically:YES]; My app always get the wrong number. Why?

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  • Html.BeginForm() not rendering properly

    - by Taskos George
    While searching in stackoverflow the other questions didn't exactly helped in my situation. How it would be possible to debug such an error like the one that the Html.BeginForm does not properly rendered to the page. I use this code @model ExtremeProduction.Models.SelectUserGroupsViewModel @{ ViewBag.Title = "User Groups"; } <h2>Groups for user @Html.DisplayFor(model => model.UserName)</h2> <hr /> @using (Html.BeginForm("UserGroups", "Account", FormMethod.Post, new { encType = "multipart/form-data", id = "userGroupsForm" })) { @Html.AntiForgeryToken() <div class="form-horizontal"> @Html.ValidationSummary(true) <div class="form-group"> <div class="col-md-10"> @Html.HiddenFor(model => model.UserName) </div> </div> <h4>Select Group Assignments</h4> <br /> <hr /> <table> <tr> <th> Select </th> <th> Group </th> </tr> @Html.EditorFor(model => model.Groups) </table> <br /> <hr /> <div class="form-group"> <div class="col-md-offset-2 col-md-10"> <input type="submit" value="Save" class="btn btn-default" /> </div> </div> </div> } <div> @Html.ActionLink("Back to List", "Index") </div> EDIT: Added the Model // Wrapper for SelectGroupEditorViewModel to select user group membership: public class SelectUserGroupsViewModel { public string UserName { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public List<SelectGroupEditorViewModel> Groups { get; set; } public SelectUserGroupsViewModel() { this.Groups = new List<SelectGroupEditorViewModel>(); } public SelectUserGroupsViewModel(ApplicationUser user) : this() { this.UserName = user.UserName; this.FirstName = user.FirstName; this.LastName = user.LastName; var Db = new ApplicationDbContext(); // Add all available groups to the public list: var allGroups = Db.Groups; foreach (var role in allGroups) { // An EditorViewModel will be used by Editor Template: var rvm = new SelectGroupEditorViewModel(role); this.Groups.Add(rvm); } // Set the Selected property to true where user is already a member: foreach (var group in user.Groups) { var checkUserRole = this.Groups.Find(r => r.GroupName == group.Group.Name); checkUserRole.Selected = true; } } } // Used to display a single role group with a checkbox, within a list structure: public class SelectGroupEditorViewModel { public SelectGroupEditorViewModel() { } public SelectGroupEditorViewModel(Group group) { this.GroupName = group.Name; this.GroupId = group.Id; } public bool Selected { get; set; } [Required] public int GroupId { get; set; } public string GroupName { get; set; } } public class Group { public Group() { } public Group(string name) : this() { Roles = new List<ApplicationRoleGroup>(); Name = name; } [Key] [Required] public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual ICollection<ApplicationRoleGroup> Roles { get; set; } } ** EDIT ** And I get this form http://i834.photobucket.com/albums/zz268/gtas/formmine_zpsf6470e02.png I should receive a form like the one that I copied the code like this http://i834.photobucket.com/albums/zz268/gtas/formcopied_zpsdb2f129e.png Any ideas where or how to look the source of evil that makes my life hard for some time now?

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  • UDP Socket Client in .NET

    - by Betamoo
    I use UDP Sokckts in my client application. Here are some code snippets: SendIP = new IPEndPoint(IPAddress.Parse(IP), port); ReceiveIP = (EndPoint)(new IPEndPoint(IPAddress.Any, 0)); socket = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket.Bind(ReceiveIP); And to Receive (while(true)): byte[] data = new byte[BUFFERSIZE]; int receivedDataLength = socket.ReceiveFrom(data, ref ReceiveIP); string s= Encoding.ASCII.GetString(data, 0, receivedDataLength); I am doing an infinite while on the receive, there are other things to be done in the while, even if nothing is received.. I want to check if there are actually available data then receive else do not wait.. (Note the current receive method waits until the server sends a message)

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