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  • How to update a control outside of an updatepanel?

    - by Matin Habibi
    Dear all, I am going to show some text in a TextBox, which is located outside of an updatepanel, after checking a CheckBox but I cannot make it work. please help me out ? Here is my code: <asp:UpdatePanel runat="server" ID="uplMaster"> <ContentTemplate> <asp:CheckBox ID="cbShowText" runat="server" Text="Show Some Text" AutoPostBack="true" OnCheckedChanged="cbShowText_CheckedChanged" /> </ContentTemplate> </asp:UpdatePanel> <asp:TextBox ID="txtBox" Text="Empty" runat="server" /> Code Behind: protected void cbShowText_CheckedChanged(object sender, EventArgs e) { txtBox.Text = "Some Text"; } Thanks in advance :D P.S. As you might have guessed, I have resembled my problem and that is why I don't want to put the TextBox in the UpdatePanel

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  • How to programatically read native DLL imports in C#?

    - by Eric
    The large hunk of C# code below is intended to print the imports of a native DLL. I copied it from from this link and modified it very slightly, just to use LoadLibraryEx as Mike Woodring does here. I find that when I call the Foo.Test method with the original example's target, MSCOREE.DLL, it prints all the imports fine. But when I use other dlls like GDI32.DLL or WSOCK32.DLL the imports do not get printed. What's missing from this code that would let it print all the imports as, for example, DUMPBIN.EXE does? (Is there a hint I'm not grokking in the original comment that says, "using mscoree.dll as an example as it doesnt export any thing"?) Here's the extract that just shows how it's being invoked: public static void Test() { // WORKS: var path = @"c:\windows\system32\mscoree.dll"; // NO ERRORS, BUT NO IMPORTS PRINTED EITHER: //var path = @"c:\windows\system32\gdi32.dll"; //var path = @"c:\windows\system32\wsock32.dll"; var hLib = LoadLibraryEx(path, 0, DONT_RESOLVE_DLL_REFERENCES | LOAD_IGNORE_CODE_AUTHZ_LEVEL); TestImports(hLib, true); } And here is the whole code example: namespace PETest2 { [StructLayout(LayoutKind.Explicit)] public unsafe struct IMAGE_IMPORT_BY_NAME { [FieldOffset(0)] public ushort Hint; [FieldOffset(2)] public fixed char Name[1]; } [StructLayout(LayoutKind.Explicit)] public struct IMAGE_IMPORT_DESCRIPTOR { #region union /// <summary> /// CSharp doesnt really support unions, but they can be emulated by a field offset 0 /// </summary> [FieldOffset(0)] public uint Characteristics; // 0 for terminating null import descriptor [FieldOffset(0)] public uint OriginalFirstThunk; // RVA to original unbound IAT (PIMAGE_THUNK_DATA) #endregion [FieldOffset(4)] public uint TimeDateStamp; [FieldOffset(8)] public uint ForwarderChain; [FieldOffset(12)] public uint Name; [FieldOffset(16)] public uint FirstThunk; } [StructLayout(LayoutKind.Explicit)] public struct THUNK_DATA { [FieldOffset(0)] public uint ForwarderString; // PBYTE [FieldOffset(4)] public uint Function; // PDWORD [FieldOffset(8)] public uint Ordinal; [FieldOffset(12)] public uint AddressOfData; // PIMAGE_IMPORT_BY_NAME } public unsafe class Interop { #region Public Constants public static readonly ushort IMAGE_DIRECTORY_ENTRY_IMPORT = 1; #endregion #region Private Constants #region CallingConvention CALLING_CONVENTION /// <summary> /// Specifies the calling convention. /// </summary> /// <remarks> /// Specifies <see cref="CallingConvention.Winapi" /> for Windows to /// indicate that the default should be used. /// </remarks> private const CallingConvention CALLING_CONVENTION = CallingConvention.Winapi; #endregion CallingConvention CALLING_CONVENTION #region IMPORT DLL FUNCTIONS private const string KERNEL_DLL = "kernel32"; private const string DBGHELP_DLL = "Dbghelp"; #endregion #endregion Private Constants [DllImport(KERNEL_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "GetModuleHandleA"), SuppressUnmanagedCodeSecurity] public static extern void* GetModuleHandleA(/*IN*/ char* lpModuleName); [DllImport(KERNEL_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "GetModuleHandleW"), SuppressUnmanagedCodeSecurity] public static extern void* GetModuleHandleW(/*IN*/ char* lpModuleName); [DllImport(KERNEL_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "IsBadReadPtr"), SuppressUnmanagedCodeSecurity] public static extern bool IsBadReadPtr(void* lpBase, uint ucb); [DllImport(DBGHELP_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "ImageDirectoryEntryToData"), SuppressUnmanagedCodeSecurity] public static extern void* ImageDirectoryEntryToData(void* Base, bool MappedAsImage, ushort DirectoryEntry, out uint Size); } static class Foo { // From winbase.h in the Win32 platform SDK. // const uint DONT_RESOLVE_DLL_REFERENCES = 0x00000001; const uint LOAD_IGNORE_CODE_AUTHZ_LEVEL = 0x00000010; [DllImport("kernel32.dll"), SuppressUnmanagedCodeSecurity] static extern uint LoadLibraryEx(string fileName, uint notUsedMustBeZero, uint flags); public static void Test() { //var path = @"c:\windows\system32\mscoree.dll"; //var path = @"c:\windows\system32\gdi32.dll"; var path = @"c:\windows\system32\wsock32.dll"; var hLib = LoadLibraryEx(path, 0, DONT_RESOLVE_DLL_REFERENCES | LOAD_IGNORE_CODE_AUTHZ_LEVEL); TestImports(hLib, true); } // using mscoree.dll as an example as it doesnt export any thing // so nothing shows up if you use your own module. // and the only none delayload in mscoree.dll is the Kernel32.dll private static void TestImports( uint hLib, bool mappedAsImage ) { unsafe { //fixed (char* pszModule = "mscoree.dll") { //void* hMod = Interop.GetModuleHandleW(pszModule); void* hMod = (void*)hLib; uint size = 0; uint BaseAddress = (uint)hMod; if (hMod != null) { Console.WriteLine("Got handle"); IMAGE_IMPORT_DESCRIPTOR* pIID = (IMAGE_IMPORT_DESCRIPTOR*)Interop.ImageDirectoryEntryToData((void*)hMod, mappedAsImage, Interop.IMAGE_DIRECTORY_ENTRY_IMPORT, out size); if (pIID != null) { Console.WriteLine("Got Image Import Descriptor"); while (!Interop.IsBadReadPtr((void*)pIID->OriginalFirstThunk, (uint)size)) { try { char* szName = (char*)(BaseAddress + pIID->Name); string name = Marshal.PtrToStringAnsi((IntPtr)szName); Console.WriteLine("pIID->Name = {0} BaseAddress - {1}", name, (uint)BaseAddress); THUNK_DATA* pThunkOrg = (THUNK_DATA*)(BaseAddress + pIID->OriginalFirstThunk); while (!Interop.IsBadReadPtr((void*)pThunkOrg->AddressOfData, 4U)) { char* szImportName; uint Ord; if ((pThunkOrg->Ordinal & 0x80000000) > 0) { Ord = pThunkOrg->Ordinal & 0xffff; Console.WriteLine("imports ({0}).Ordinal{1} - Address: {2}", name, Ord, pThunkOrg->Function); } else { IMAGE_IMPORT_BY_NAME* pIBN = (IMAGE_IMPORT_BY_NAME*)(BaseAddress + pThunkOrg->AddressOfData); if (!Interop.IsBadReadPtr((void*)pIBN, (uint)sizeof(IMAGE_IMPORT_BY_NAME))) { Ord = pIBN->Hint; szImportName = (char*)pIBN->Name; string sImportName = Marshal.PtrToStringAnsi((IntPtr)szImportName); // yes i know i am a lazy ass Console.WriteLine("imports ({0}).{1}@{2} - Address: {3}", name, sImportName, Ord, pThunkOrg->Function); } else { Console.WriteLine("Bad ReadPtr Detected or EOF on Imports"); break; } } pThunkOrg++; } } catch (AccessViolationException e) { Console.WriteLine("An Access violation occured\n" + "this seems to suggest the end of the imports section\n"); Console.WriteLine(e); } pIID++; } } } } } Console.WriteLine("Press Any Key To Continue......"); Console.ReadKey(); } }

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  • Alignment of View Elements within a LinearLayout

    - by Adam
    I hate to ask this question; for some reason I can't figure it out on my own. I have a vertical LinearLayout that contains a custom View that I've defined in my app and and a TextView. I'd like my custom View to be aligned on the top of the screen and the TextView to be aligned at the bottom of the screen. Unfortunately, no matter what changes I make to the attributes of the XML file, my custom View always seems to be centered vertically when I run the emulator. The xml is like the following: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top"> <CustomView android:id="@+id/customID" android:layout_width="wrap_content" android:layout_height="wrap_content" tileSize="24" android:focusableInTouchMode="true" android:layout_gravity="top"/> <TextView android:id="@+id/text" android:text="@string/droidtactoe_layout_text" android:visibility="visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:textSize="24sp" android:textColor="#00000000" android:layout_gravity="bottom"/> </LinearLayout>

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  • Grails: Querying Associations causes groovy.lang.MissingMethodException

    - by Paul
    Hi, I've got an issue with Grails where I have a test app with: class Artist { static constraints = { name() } static hasMany = [albums:Album] String name } class Album { static constraints = { name() } static hasMany = [ tracks : Track ] static belongsTo = [artist: Artist] String name } class Track { static constraints = { name() lyrics(nullable: true) } Lyrics lyrics static belongsTo = [album: Album] String name } The following query (and a more advanced, nested association query) works in the Grails Console but fails with a groovy.lang.MissingMethodException when running the app with 'run-app': def albumCriteria = tunehub.Album.createCriteria() def albumResults = albumCriteria.list { like("name", receivedAlbum) artist { like("name", receivedArtist) } // Fails here maxResults(1) } Stacktrace: groovy.lang.MissingMethodException: No signature of method: java.lang.String.call() is applicable for argument types: (tunehub.LyricsService$_getLyrics_closure1_closure2) values: [tunehub.LyricsService$_getLyrics_closure1_closure2@604106] Possible solutions: wait(), any(), wait(long), each(groovy.lang.Closure), any(groovy.lang.Closure), trim() at tunehub.LyricsService$_getLyrics_closure1.doCall(LyricsService.groovy:61) at tunehub.LyricsService$_getLyrics_closure1.doCall(LyricsService.groovy) (...truncated...) Any pointers?

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  • Flex: Rendering a bound TileList - when does it finish rendering?

    - by python_noob
    Hi, I have an mx:TileList which is bound to an ArrayCollection. I have some code that displays a "Loading..." message before modifying the ArracyCollection and some code after that hides the loading message. For small data sets, it works fine. However, I noticed with an array size of about 50~ and larger, flex will hide my loading message before the TileList is finished rendering the new data and I'm left with a blank screen for an odd second. Is there an event I can listen to that is called after the TileList is finished re-rendering? Code looks something like this: loading_message.visible = true; for each (var x:Object in new_data) { tile_list_data.append(x); // bound to my_tile_list component } my_tile_list.validateNow(); loading_message.visible = false; In this example, loading_message appear, disappear, and then the flex app will lag before finally revealing the updated TileList. Any ideas? Thanks!

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  • Android how to make ImageView with a minWidth have a border?

    - by Kman
    I want to diplay an image so that it takes up a minmum width of the screen and should scale in its aspect ratio (the image width might be smaller or larger than the minimun width) I also want to have a fixed size border around this image. This is my xml section for it: <ImageView android:id="@+id/detailed_view_boxArt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:minWidth="150dp" android:layout_alignParentLeft="true" android:layout_below="@id/detailed_view_heading" android:padding="10dp" android:layout_marginLeft="5dp" android:scaleType="centerInside" android:background="#000"/> This however does not produce what I want...the problem is that it does not scale the image horizontally far enough (ie. the 10px padding that I have seems a lot more on the right and left) How would I produce the result that I want?

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  • Good error flagging | PHP

    - by Wayne
    For everyone that was thinking of the error_reporting() function, then it isn't, what I need is whenever a MySQL query has been done, and the statement has like if($result) { echo "Yes, it was fine... bla bla"; } else { echo "Obviously, the echo'ing will show in a white page with the text ONLY..."; } Whenever statements have been true or false, I want the error to be appeared when redirected with the header() function and echo the error reporting in a div somewhere on the page. Basically something like this: $error = ''; This part appears inside the div tags <div><?php echo $error; ?></div> So the error part will be echoed when redirected with the header() if($result) { $error = "Yes, it was fine... bla bla"; header("Location: url"); } else { $error = "Something wrong happened..."; header("Location: url"); } But that just doesn't work :(

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  • How do I redirect stdin/stdout when I have a sequence of commands in Bash?

    - by Tom
    I've currently got a Bash command being executed (via Python's subprocess::Popen) which is reading from stdin, doing something and outputing to stdout. Something along the lines of: pid = subprocess.Popen( ["-c", "cmd1 | cmd2"], stdin = subprocess.PIPE, stdout = subprocess.PIPE, shell =True ) output_data = pid.communicate( "input data\n" ) Now, what I want to do is to change that to execute another command in that same subshell that will alter the state before the next commands execute, so my shell command line will now (conceptually) be: cmd0; cmd1 | cmd2 Is there any way to have the input sent to cmd1 instead of cmd0 in this scenario? I'm assuming the output will include cmd0's output (which will be empty) followed by cmd2's output. cmd0 shouldn't actually read anything from stdin, does that make a difference in this situation? I know this is probably just a dumb way of doing this, I'm trying to patch in cmd0 without altering the other code too significantly. That said, I'm open to suggestions if there's a much cleaner way to approach this.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Unix: millionth number in the serie 2 3 4 6 9 13 19 28 42 63 ... ?

    - by HH
    It takes about minute to achieve 3000 in my comp but I need to know the millionth number in the serie. The definition is recursive so I cannot see any shortcuts except to calculate everything before the millionth number. How can you fast calculate millionth number in the serie? Serie Def n_{i+1} = \floor{ 3/2 * n_{i} } and n_{0}=2. Interestingly, only one site list the serie according to Goolge: this one. Too slow Bash code #!/bin/bash function serie { n=$( echo "3/2*$n" | bc -l | tr '\n' ' ' | sed -e 's@\\@@g' -e 's@ @@g' ); # bc gives \ at very large numbers, sed-tr for it n=$( echo $n/1 | bc ) #DUMMY FLOOR func } n=2 nth=1 while [ true ]; #$nth -lt 500 ]; do serie $n # n gets new value in the function throught global value echo $nth $n nth=$( echo $nth + 1 | bc ) #n++ done

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  • Question about AJAX

    - by Doug
    function showHint(str) { if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("games").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","hw9.database.php?name="+str,true); xmlhttp.send(); } I'm learning AJAX at the moment. The code here basically receives the echo from the PHP and then puts it in element id games. My question is, if I wanted to have AJAX send 3 different http requests to 3 different PHP scripts and if I wanted to retrieve data from each one and then put it in 3 different element id's then would I make 3 copies of this same function? I would imagine that there should be a more efficient way. Thanks!

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  • Inserting rows while fetching(from another table) in SQLite

    - by Samuel
    I'm getting this error no matter what with python and sqlite. File "addbooks.py", line 77, in saveBook conn.commit() sqlite3.OperationalError: cannot commit transaction - SQL statements in progress The code looks like this: conn = sqlite3.connect(fname) cread = conn.cursor() cread.execute('''select book_text from table''') while True: row = cread.fetchone() if row is None: break .... for entry in getEntries(doc): saveBook(entry, conn) Can't do a fetchall() because table and column size are big, and the memory is scarce. What can be done without resorting to dirty tricks(as getting the rowids in memory, which would probably fit, and then selecting the rows one by one)?.

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  • Use relative Path in Microsoft Surface application?

    - by Roflcoptr
    I convert my wave file into a mp3 file by the following code: internal bool convertToMp3() { string lameEXE = @"C:\Users\Roflcoptr\Documents\Visual Studio 2008\Projects\Prototype_Concept_2\Prototype_Concept_2\lame\lame.exe"; string lameArgs = "-V2"; string wavFile = fileName; string mp3File = fileName.Replace("wav", "mp3"); Process process = new Process(); process.StartInfo = new ProcessStartInfo(); process.StartInfo.FileName = lameEXE; process.StartInfo.Arguments = string.Format("{0} {1} {2}", lameArgs, wavFile, mp3File); process.Start(); process.WaitForExit(); int exitCode = process.ExitCode; if (exitCode == 0) { return true; } else { return false; } } This works, but now I'd like to not use the absolut path to the lame.exe but a relative path. I included a lame.exe in the folder /lame/ on the root of the project. How can I reference it?

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  • jQuery Validate - Require at least one from group, plus additional items.

    - by Kevin Pullin
    I'm attempting to use 'jQuery Validate' on a form that requires an email address plus either all items of a shipping address completed or none at all. Using the sample provided by the solution to this question: jQuery Validate - “Either skip these fields, or fill at least X of them”, I have been able to successfully solve the validation of the address group. The problem, however, is that the logic for validating the email address field does not work. From debugging the Validate scripts, the "re-entrant" validation code triggered by calling 'fields.data('being_validated', true).valid();' in the linked example results in a reset of all previously validated errors (i.e. the email validation error is cleared). I have modified some existing samples, the first in which removes the offending line and the second with it included. Email Validation Working Email Validation Fails Any tips or suggestions on how to properly solve this or work around the failure?

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  • Problem using Javascript to redirect to a URL with a query string

    - by Jordan Pagaduan
    Javascript <script type="text/javascript"> function Edit(id) { if(confirm("Are you sure to edit?")==true) { location.href='employee_set.php&edit='+id; } } </script> PHP <?php if(isset($_GET["edit"])==false) { echo "no response"; } else { echo "link success"; } ?> My problem is the Javascript is OK. The location href example. http://localhost/employee_set.php&edit=30 ... The PHP code is not working. Error is not found.

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  • Rails Habtm with a field

    - by moshimoshi
    Hello, Is that possible to have a field in a has and belongs to many table? Just like favorite: create_table :messages_users, :id => false, :force => true do |t| t.integer :message_id, :null => false t.integer :user_id, :null => false t.boolean :favorite, :null => false t.timestamps end I saw timestamps works well, thanks to ActiveRecord. But when I try to add favorite into the table and then I try: Message.first.users << User.first Then I get this error message: ActiveRecord::StatementInvalid: SQLite3::SQLException: messages_users.favorite may not be NULL: INSERT INTO "messages_users" ("created_at", "message_id", "updated_at", "user_id") VALUES ('''2010-05-27 06:07 :50.721512''', 1, '''2010-05-27 06:07:50.721512''', 1) I would like to use a habtm, I don't like has_many foo though bar association :) Is that possible? Thanks a lot.

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  • ActionScript: Determine wether superclass implements a particular interface?

    - by David Wolever
    Is there any non-hacky way to determine wether a class' superclass implements a particular interface? For example, assume I've got: class A extends EventDispatcher implements StuffHolder { private var myStuff = someKindOfStuff; public function getStuff():Array { if (super is StuffHolder) // <<< this doesn't work return super['getStuff']().concat([myStuf]); return [myStuff]; } class B extends A { private var myStuff = anotherKindOfStuff; } How could I perform that super is StuffHolder test in a way that, well, works? In this case, it always returns true.

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  • What is the best way of retrieving a specific post in Wordpress?

    - by Steven
    I need to retrieve a specific post to display on my websites front page. To avoid hard coding the post ID, I've added a custom property where I add the post ID. The following code displays the wanted post: (The code is within the LOOP) // Get content from specific post (in this case, Åpningstider post)) $openingHoursID = get_post_meta($post->ID, "apningstider", true); if (!empty($openingHoursID)) { $openingHoursPost = get_post($openingHoursID); $openingHours = $openingHoursPost->post_content; } else $openingHours = "Åpningstid ikke angitt"; <div class="openinghours"><?php echo $openingHours; ?></div> Is there a better / easier way? The output is striped for HTML. How can I maintain HTML?

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  • jquery cookie - hoursToLive

    - by mathiregister
    Hi guys, i'm using the jquery cookie plugin. Everything works fine except the fact that I have no idea how to set an expiration-time for the cookie? $.cookie('opt_visible', 'true'); the jquery-cookie documentation says: hoursToLive (DEPRECATED for expiresAt) NUMBER For how many hours should the cookie be valid? (Passing 0 means to delete the cookie at the end of the browser session--this is default. Negative values will delete the cookie, but you should use the del() method instead.) That's exactly what I'd like to have. The cookie should be available as long as i'm browsing the site. As soon as i close the window or browsertab, the cookie should be deleted. How can i implement this hoursToLive thingy to my mentioned line above? Thank you

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  • ASP control event handler not firing on postback?

    - by Polaris878
    Hello, I have a control which has an ImageButton which is tied to an OnClick event... Upon clicking this control, a postback is performed and the event handler is not called. AutoEventWireup is set to true, and I've double checked spelling etc.... We haven't touched this control in over a year and it has been working fine until a couple of weeks ago. We have made changes to controls which load this control... so I'm wondering, what kind of changes could we have made to stop this event handler from being called? There is quite a bit of Javascript going on, so this could be the culprit too... Thanks

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  • Ant deploy WAR file to tomcat server failure

    - by spowers
    I am having a little trouble getting my deployment task in ant to function. I have a war file that is generated as part of the build process, and I am now trying to autodeploy that to my test server. In ant I have defined a deployment task as seen below. When I try to run it I get a file not found error on the server in the catalina.out log file. Does anyone have any idea what I am doing wrong that is causing this deploy to not function? I have checked the path, and it is correct and the WAR file exists. Thanks username="${lamp.user}" password="${lamp.password}" update="true" path="/beam" localWar="file:${module.beam.basedir}\out\war\beam.war" /

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  • IIS7 Overrides customErrors when setting Response.StatusCode?

    - by Nicholas H
    Having a weird problem here. Everybody knows that if you use web.config's customErrors section to make a custom error page, that you should set your Response.StatusCode to whatever is appropriate. For example, if I make a custom 404 page and name it 404.aspx, I could put <% Response.StatusCode = 404 % in the contents in order to make it have a true 404 status header. Follow me so far? Good. Now try to do this on IIS7. I cannot get it to work, period. If Response.StatusCode is set in the custom error page, IIS7 seems to override the custom error page completely, and shows it's own status page (if you have one configured.) Has anyone else seen this behavior and also maybe know how to work around it? It was working under IIS6, so I don't know why things changed. Update: This is not the same as the issue in http://stackoverflow.com/questions/347281/asp-net-custom-404-returning-200-ok-instead-of-404-not-found

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  • How to force restart a Windows box using VBScript?

    - by tloach
    I'm trying to find a way to force Windows to reboot, and I am running into issues. I've tried Set OpSysSet = GetObject("winmgmts:{authenticationlevel=Pkt," _ & "(Shutdown)}").ExecQuery("select * from Win32_OperatingSystem where "_ & "Primary=true") for each OpSys in OpSysSet retVal = OpSys.Reboot() next I've also tried using the shutdown -f -r command, and in both cases I sometimes get no response, and if I try again I get an error saying "Action could not complete because the system is shutting down" even though no matter how long I leave it it doesn't shut down, it still allows me to start new programs, and doing a shutdown -a gives the same error. How can a script be used to force Windows to reboot?

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  • twitter basic authorisation not working?

    - by Bunny Rabbit
    URL url = new URL("http://twitter.com/statuses/update.xml"); HttpURLConnection conn = (HttpURLConnection) url.openConnection(); conn.setDoOutput(true); String cridentials = new sun.misc.BASE64Encoder().encode((username + ":" + password).getBytes()); conn.setRequestProperty ("Authorization", "Basic " + cridentials); OutputStreamWriter wr = new OutputStreamWriter(conn.getOutputStream()); wr.write(status); wr.flush(); wr.close(); why the above code for updating twitter status is not working ? i am running it on google app engine.

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  • Use Regular expression with fileinput

    - by chrissygormley
    Hello, I am trying to replace a variable stored in another file using regular expression. The code I have tried is: r = re.compile(r"self\.uid\s*=\s*('\w{12})'") for line in fileinput.input(['file.py'], inplace=True): print line.replace(r.match(line), sys.argv[1]), The format of the variable in the file is: self.uid = '027FC8EBC2D1' I am trying to pass in a parameter in this format and use regular expression to verify that the sys.argv[1] is correct format and to find the variable stored in this file and replace it with the new variable. Can anyone help. Thanks for the help.

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