Search Results

Search found 22499 results on 900 pages for 'game level'.

Page 796/900 | < Previous Page | 792 793 794 795 796 797 798 799 800 801 802 803  | Next Page >

  • Fix hard-coded display setting without source (24-bit, need 32-bit)

    - by FerretallicA
    I wrote a program about 10 years ago in Visual Basic 6 which was basically a full-screen game similar to Breakout / Arkanoid but had 'demoscene'-style backgrounds. I found the program, but not the source code. Back then I hard-coded the display mode to 800x600x24, and the program crashes whenever I try to run it as a result. No virtual machine seems to support 24-bit display when the host display mode is 16/32-bit. It uses DirectX 7 so DOSBox is no use. I've tried all sorts of decompiler and at best they give me the form names and a bunch of assembly calls which mean nothing to me. The display mode setting was a DirectX 7 call but there's no clear reference to it in the decompilation. In this situation, is there any pointers on how I can: pin-point the function call in the program which is setting the display mode to 800x600x24 (ResHacker maybe?) and change the value being passed to it so it sets 800x600x32 view/intercept DirectX calls being made while it's running or if that's not possible, at least run the program in an environment that emulates a 24-bit display I don't need to recover the source code (as nice as it would be) so much as just want to get it running.

    Read the article

  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

    Read the article

  • Getting my head around object oriented programing

    - by nLL
    I am entry level .Net developer and using it to develop web sites. I started with classic asp and last year jumped on the ship with a short C# book. As I developed I learned more and started to see that coming from classic asp I always used C# like scripting language. For example in my last project I needed to encode video on the webserver and wrote a code like public class Encoder { Public static bool Encode(string videopath) { ...snip... return true; } } While searching samples related to my project I’ve seen people doing this public class Encoder { Public static Encode(string videopath) { EncodedVideo encoded = new EncodedVideo(); ...snip... encoded.EncodedVideoPath = outputFile; encoded.Success = true; ...snip... } } public class EncodedVideo { public string EncodedVideoPath { get; set; } public bool Success { get; set; } } As I understand second example is more object oriented but I don’t see the point of using EncodedVideo object. Am I doing something wrong? Does it really necessary to use this sort of code in a web app?

    Read the article

  • Linq to sql Repository pattern , Some doubts

    - by MindlessProgrammer
    I am using repository pattern with linq to sql, I am using a repository class per table. I want to know , am i doing at good/standard way, ContactRepository Contact GetByID() Contact GetAll() COntactTagRepository List<ContactTag> Get(long contactID) List<ContactTag> GetAll() List<ContactTagDetail> GetAllDetails() class ContactTagDetail { public Contact Contact {get;set;} public ContactTag COntactTag {get;set;} } When i need a contact i call method in contactrepository, same for contacttag but when i need contact and tags together i call GetDetais() in ContactTag repository its not returning the COntactTag entity generated by the orm insted its returning ContactTagDetail entity conatining both COntact and COntactTag generated by the orm, i know i can simple call GetAll in COntactTag repository and can access Contact.ContactTag but as its linq to sql it will there is no option to Deferred Load in query level, so whenever i need a entity with a related entity i create a projection class Another doubt is where i really need to right the method i can do it in both contact & ContactTag repostitory like In contact repository GetALlWithTags() or something but i am doing it in in COntactTag repository Whats your suggestions ?

    Read the article

  • TSQL Help (SQL Server 2005)

    - by Mick Walker
    I have been playing around with a quite complex SQL Statement for a few days, and have gotten most of it working correctly. I am having trouble with one last part, and was wondering if anyone could shed some light on the issue, as I have no idea why it isnt working: INSERT INTO ExistingClientsAccounts_IMPORT SELECT DISTINCT cca.AccountID, cca.SKBranch, cca.SKAccount, cca.SKName, cca.SKBase, cca.SyncStatus, cca.SKCCY, cca.ClientType, cca.GFCID, cca.GFPID, cca.SyncInput, cca.SyncUpdate, cca.LastUpdatedBy, cca.Deleted, cca.Branch_Account, cca.AccountTypeID FROM ClientsAccounts AS cca INNER JOIN (SELECT DISTINCT ClientAccount, SKAccount, SKDesc, SKBase, SKBranch, ClientType, SKStatus, GFCID, GFPID, Account_Open_Date, Account_Update FROM ClientsAccounts_IMPORT) AS ccai ON cca.Branch_Account = ccai.ClientAccount Table definitions follow: CREATE TABLE [dbo].[ExistingClientsAccounts_IMPORT]( [AccountID] [int] NOT NULL, [SKBranch] [varchar](2) NOT NULL, [SKAccount] [varchar](12) NOT NULL, [SKName] [varchar](255) NULL, [SKBase] [varchar](16) NULL, [SyncStatus] [varchar](50) NULL, [SKCCY] [varchar](5) NULL, [ClientType] [varchar](50) NULL, [GFCID] [varchar](10) NULL, [GFPID] [varchar](10) NULL, [SyncInput] [smalldatetime] NULL, [SyncUpdate] [smalldatetime] NULL, [LastUpdatedBy] [varchar](50) NOT NULL, [Deleted] [tinyint] NOT NULL, [Branch_Account] [varchar](16) NOT NULL, [AccountTypeID] [int] NOT NULL ) ON [PRIMARY] CREATE TABLE [dbo].[ClientsAccounts_IMPORT]( [NEWClientIndex] [bigint] NOT NULL, [ClientGroup] [varchar](255) NOT NULL, [ClientAccount] [varchar](255) NOT NULL, [SKAccount] [varchar](255) NOT NULL, [SKDesc] [varchar](255) NOT NULL, [SKBase] [varchar](10) NULL, [SKBranch] [varchar](2) NOT NULL, [ClientType] [varchar](255) NOT NULL, [SKStatus] [varchar](255) NOT NULL, [GFCID] [varchar](255) NULL, [GFPID] [varchar](255) NULL, [Account_Open_Date] [smalldatetime] NULL, [Account_Update] [smalldatetime] NULL, [SKType] [varchar](255) NOT NULL ) ON [PRIMARY] The error message I get is: Msg 8152, Level 16, State 14, Line 1 String or binary data would be truncated. The statement has been terminated.

    Read the article

  • How to structure an index for type ahead for extremely large dataset using Lucene or similar?

    - by Pete
    I have a dataset of 200million+ records and am looking to build a dedicated backend to power a type ahead solution. Lucene is of interest given its popularity and license type, but I'm open to other open source suggestions as well. I am looking for advice, tales from the trenches, or even better direct instruction on what I will need as far as amount of hardware and structure of software. Requirements: Must have: The ability to do starts with substring matching (I type in 'st' and it should match 'Stephen') The ability to return results very quickly, I'd say 500ms is an upper bound. Nice to have: The ability to feed relevance information into the indexing process, so that, for example, more popular terms would be returned ahead of others and not just alphabetical, aka Google style. In-word substring matching, so for example ('st' would match 'bestseller') Note: This index will purely be used for type ahead, and does not need to serve standard search queries. I am not worried about getting advice on how to set up the front end or AJAX, as long as the index can be queried as a service or directly via Java code. Up votes for any useful information that allows me to get closer to an enterprise level type ahead solution

    Read the article

  • How do you get the viewport scale after pinch/zoom on an iPhone web app?

    - by Loktar
    Does anyone know how to get the size in pixels or scale value of the viewport after a user has pinched or double tapped to zoom in/out on a page in JavaScript? I've tried using window.innerWidth but I've had mixed results. Sometimes it seems to accurately give the number of pixels the viewport is showing, however, if I zoom way in on a page and then do a large pinch to zoom back out, window.innerWidth will be around 600-700 even though it is only showing ~200px of the page. The page is only 400px wide and it didn't show the checkered "you've gone too far" background you see when you zoom out beyond the page size. If I do small pinches to zoom in and out, window.innerWidth appears to work just fine. Unfortunately I can't rely on a user only making small pinch gestures :) I've also tried to use the scale property on the gesture event object, but I've found that unreliable because you don't always know the initial scale when you reload the page or use back/forward buttons to navigate to it even when using the meta tag to specify it. Ultimately, I'm trying to make an app that is aware of when a user is trying to zoom out beyond the maximum zoom level so if there is another way to do this I'm interested in hearing about it :) Here's the code I'm using to get the innerWidth: document.body.addEventListener('gestureend', function (evt) { console.log(window.innerWidth); // inaccurate when doing large pinch gestures }, false); Thanks!

    Read the article

  • Looking for all-in-one drm/installer/CD creation kit.

    - by user30997
    The company I work for has a download manager in place that handles distribution, DRM, installation of our products - when a user gets them off our website. However, we're using an clunky system for packaging and protecting our products when we do press releases or make retail CDs. Part of the antiquation problem is the fact that the automated system that works with the installer- and DRM-creation software we have is a disaster that needs to be put out of my misery. The list of products that we currently produce, that I would like a new system MUST be capable of producing: Retail CDs, with a certain level of obfuscation to make copying difficult. Downloadable installers that time out after a few hours of use of the product. After the time has expired, removing and reinstalling the product will leave you still blocked from use. Installers that will fail to work after a certain date. I'd love to be able to just feed a tool the directory where a complete product resides and have the installer generated with a couple command-line operations. (The command-line issue is non-negotiable this well be called by an automated tool.) A single-solution package would be far preferable. Software with royalty-based or per-unit based licensing is not an option.

    Read the article

  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

    Read the article

  • Oracle DBMS_PROFILER only shows Anonymous in the results tables

    - by Greg Reynolds
    I am new to DBMS_PROFILER. All the examples I have seen use a simple top-level procedure to demonstrate the use of the profiler, and from there get all the line numbers etc. I deploy all code in packages, and I am having great difficulty getting my profile session to populate the plsql_profiler_units with useful data. Most of my runs look like this: RUNID RUN_COMMENT UNIT_OWNER UNIT_NAME SECS PERCEN ----- ----------- ----------- -------------- ------- ------ 5 Test <anonymous> <anonymous> .00 2.1 Profiler 5 Test <anonymous> <anonymous> .00 2.1 Profiler 5 Test <anonymous> <anonymous> .00 2.1 Profiler I have just embedded the calls to the dbms_profiler.start_profiler, flush_data and stop_profiler as per all the examples. The main difference is that my code is in a package, and calls in to other package. Do you have to profile every single stored procedure in your call stack? If so that makes this tool a little useless! I have checked http://www.dba-oracle.com/t_plsql_dbms_profiler.htm for hints, among other similar sites.

    Read the article

  • Performance: float to int cast and clipping result to range

    - by durandai
    I'm doing some audio processing with float. The result needs to be converted back to PCM samples, and I noticed that the cast from float to int is surprisingly expensive. Whats furthermore frustrating that I need to clip the result to the range of a short (-32768 to 32767). While I would normally instictively assume that this could be assured by simply casting float to short, this fails miserably in Java, since on the bytecode level it results in F2I followed by I2S. So instead of a simple: int sample = (short) flotVal; I needed to resort to this ugly sequence: int sample = (int) floatVal; if (sample > 32767) { sample = 32767; } else if (sample < -32768) { sample = -32768; } Is there a faster way to do this? (about ~6% of the total runtime seems to be spent on casting, while 6% seem to be not that much at first glance, its astounding when I consider that the processing part involves a good chunk of matrix multiplications and IDCT) EDIT The cast/clipping code above is (not surprisingly) in the body of a loop that reads float values from a float[] and puts them into a byte[]. I have a test suite that measures total runtime on several test cases (processing about 200MB of raw audio data). The 6% were concluded from the runtime difference when the cast assignment "int sample = (int) floatVal" was replaced by assigning the loop index to sample. EDIT @leopoldkot: I'm aware of the truncation in Java, as stated in the original question (F2I, I2S bytecode sequence). I only tried the cast to short because I assumed that Java had an F2S bytecode, which it unfortunately does not (comming originally from an 68K assembly background, where a simple "fmove.w FP0, D0" would have done exactly what I wanted).

    Read the article

  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

    Read the article

  • ExpertPDF and Caching of URLs

    - by Josh
    We are using ExpertPDF to take URLs and turn them into PDFs. Everything we do is through memory, so we build up the request and then read the stream into ExpertPDF and then write the bits to file. All the files we have been requesting so far are just plain HTML documents. Our designers update CSS files or change the HTML and rerequest the documents as PDFs, but often times, things are getting cached. Take, for example, if I rename the only CSS file and view the HTML page through a web browser, the page looks broke because the CSS doesn't exist. But if I request that page through the PDF Generator, it still looks ok, which means somewhere the CSS is cached. Here's the relevant PDF creation code: // Create a request HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); request.UserAgent = "IE 8.0"; request.ContentType = "application/x-www-form-urlencoded"; request.Method = "GET"; // Send the request HttpWebResponse resp = (HttpWebResponse)request.GetResponse(); if (resp.IsFromCache) { System.Web.HttpContext.Current.Trace.Write("FROM THE CACHE!!!"); } else { System.Web.HttpContext.Current.Trace.Write("not from cache"); } // Read the response pdf.SavePdfFromHtmlStream(resp.GetResponseStream(), System.Text.Encoding.UTF8, "Output.pdf"); When I check the trace file, nothing is being loaded from cache. I checked the IIS log file and found a 200 response coming from the request, even after a file had been updated (I would expect a 302). We've tried putting the No-Cache attribute on all HTML pages, but still no luck. I even turned off all caching at the IIS level. Is there anything in ExpertPDF that might be caching somewhere or something I can do to the request object to do a hard refresh of all resources? UPDATE I put ?foo at the end of my style href links and this updates the CSS everytime. Is there a setting someplace that can prevent stylesheets from being cached so I don't have to do this inelegant solution?

    Read the article

  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

    Read the article

  • Any info about book "Unix Internals: The New Frontiers" by Uresh Vahalia 2nd edition (Jan 2010)

    - by claws
    This summer I'm getting into UNIX (mostly *BSD) development. I've graduate level knowledge about operating systems. I can also understand the code & read from here and there but the thing is I want to make most of my time. Reading books are best for this. From my search I found that these two books The Design and Implementation of the 4.4 BSD Operating System "Unix Internals: The New Frontiers" by Uresh Vahalia are like established books on UNIX OS internals. But the thing is these books are pretty much outdated. yay!! Lucky me. "Unix Internals: The New Frontiers" by Uresh Vahalia 2 edition (Jan 2010) is released. I've been search for information on this book. Sadly, Amazon says "Out of Print--Limited Availability" & I couldn't find any info regarding this book. This is the information I'm looking for: Table of Contents Whats new in this edition? Where the hell can I buy soft-copy of this book? I really cannot afford buying a hardcopy. How can I contact the author? I've lot of hopes & expectations on this book. I've been waiting for its release for a long time. I've sent random mails to & & requesting to have a proper website for this book. I even contacted publisher for any further information but no replies from any one. If you have any other books that you think will help me. I again repeat, I want to get max possible out of these 2.5 months summer.

    Read the article

  • How do you refactor a large messy codebase?

    - by Ricket
    I have a big mess of code. Admittedly, I wrote it myself - a year ago. It's not well commented but it's not very complicated either, so I can understand it -- just not well enough to know where to start as far as refactoring it. I violated every rule that I have read about over the past year. There are classes with multiple responsibilities, there are indirect accesses (I forget the technical term - something like foo.bar.doSomething()), and like I said it is not well commented. On top of that, it's the beginnings of a game, so the graphics is coupled with the data, or the places where I tried to decouple graphics and data, I made the data public in order for the graphics to be able to access the data it needs... It's a huge mess! Where do I start? How would you start on something like this? My current approach is to take variables and switch them to private and then refactor the pieces that break, but that doesn't seem to be enough. Please suggest other strategies for wading through this mess and turning it into something clean so that I can continue where I left off!

    Read the article

  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

    Read the article

  • Mac OS X Status Bar Application - Hiding it from Cmd/Alt menu?

    - by Moddy
    I'm trying to whip up a simple little Status Bar Application in Obj-C/Cocoa. So I have done it pragmatically - declaring an NSStatusItem, adding it to the NSStatusBar and then giving it a NSMenu object. A bit like this... NSStatusBar *bar = [NSStatusBar systemStatusBar]; theItem = [bar statusItemWithLength:NSVariableStatusItemLength]; [theItem retain]; [theItem setTitle: NSLocalizedString(@"Tablet",@"")]; [theItem setHighlightMode:YES]; [theItem setMenu:theMenu]; (Example taken from "Status Bar Programming Topics", Apple Documentation) Now ideally, I'd like this application to run and not be accessible from the CMD/ALT window changing "menu" (for lack of a better word), I've seen applications do it before and would like that really. The idea is I just want it to be accessible from every window, whilst not having its own NSMenu on the status bar, and whilst not being able to have it as the active application ( - so its not able to take over the whole Status Bar, and its not able to be seen through CMD/ALT) Additionally, I was wondering if the StatusBarItem supports the ability to drag-n-drop an item onto it? I'm not sure if thats a limitation of the NSStatusBar though. I've read up on deamons and agents, but that seems far too low level/over kill for such a simplistic app! Cheers in advance!

    Read the article

  • dealing cards in Clojure

    - by Ralph
    I am trying to write a Spider Solitaire player as an exercise in learning Clojure. I am trying to figure out how to deal the cards. I have created (with the help of stackoverflow), a shuffled sequence of 104 cards from two standard decks. Each card is represented as a (defstruct card :rank :suit :face-up) The tableau for Spider will be represented as follows: (defstruct tableau :stacks :complete) where :stacks is a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of which contain 4 cards face down and 1 card face up, for a total of 54 cards, and :complete is an (initially) empty vector of completed sets of ace-king (represented as, for example, king-hearts, for printing purposes). The remainder of the undealt deck should be saved in a ref (def deck (ref seq)) During the game, a tableau may contain, for example: (struct-map tableau :stacks [[AH 2C KS ...] [6D QH JS ...] ... ] :complete [KC KS]) where "AH" is a card containing {:rank :ace :suit :hearts :face-up false}, etc. How can I write a function to deal the stacks and then save the remainder in the ref?

    Read the article

  • Simple encryption - Sum of Hashes in C

    - by Dogbert
    I am attempting to demonstrate a simple proof of concept with respect to a vulnerability in a piece of code in a game written in C. Let's say that we want to validate a character login. The login is handled by the user choosing n items, (let's just assume n=5 for now) from a graphical menu. The items are all medieval themed: eg: _______________________________ | | | | | Bow | Sword | Staff | |-----------|-----------|-------| | Shield | Potion | Gold | |___________|___________|_______| The user must click on each item, then choose a number for each item. The validation algorithm then does the following: Determines which items were selected Drops each string to lowercase (ie: Bow becomes bow, etc) Calculates a simple string hash for each string (ie: `bow = b=2, o=15, w=23, sum = (2+15+23=40) Multiplies the hash by the value the user selected for the corresponding item; This new value is called the key Sums together the keys for each of the selected items; this is the final validation hash IMPORTANT: The validator will accept this hash, along with non-zero multiples of it (ie: if the final hash equals 1111, then 2222, 3333, 8888, etc are also valid). So, for example, let's say I select: Bow (1) Sword (2) Staff (10) Shield (1) Potion (6) The algorithm drops each of these strings to lowercase, calculates their string hashes, multiplies that hash by the number selected for each string, then sums these keys together. eg: Final_Validation_Hash = 1*HASH(Bow) + 2*HASH(Sword) + 10*HASH(Staff) + 1*HASH(Shield) + 6*HASH(Potion) By application of Euler's Method, I plan to demonstrate that these hashes are not unique, and want to devise a simple application to prove it. in my case, for 5 items, I would essentially be trying to calculate: (B)(y) = (A_1)(x_1) + (A_2)(x_2) + (A_3)(x_3) + (A_4)(x_4) + (A_5)(x_5) Where: B is arbitrary A_j are the selected coefficients/values for each string/category x_j are the hash values for each string/category y is the final validation hash (eg: 1111 above) B,y,A_j,x_j are all discrete-valued, positive, and non-zero (ie: natural numbers) Can someone either assist me in solving this problem or point me to a similar example (ie: code, worked out equations, etc)? I just need to solve the final step (ie: (B)(Y) = ...). Thank you all in advance.

    Read the article

  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

    Read the article

  • The uncatchable exception, pt 2

    - by chaiguy
    Ok I've done some testing and I've reduced the problem to something very simple: i. Create a method in a new class that throws an exception: public class Class1 { public void CallMe() { string blah = null; blah.ToLower(); } } ii. Create a MethodInfo that points to this method somewhere else: Type class1 = typeof( Class1 ); Class1 obj = new Class1(); MethodInfo method = class1.GetMethod( "CallMe" ); iii. Wrap a call to Invoke() in a try/catch block: try { method.Invoke( obj, null ); // exception is not being caught! } catch { } iv. Run the program without the debugger (works fine). v. Now run the program with the debugger. The debugger will halt the program when the exception occurs, even though it's wrapped in a catch handler that tries to ignore it. (Even if you put a breakpoint in the catch block it will halt before it reaches it!) In fact, the exception is happening when you run it without the debugger too. In a simple test project it's getting ignored at some other level, but if your app has any kind of global exception handling, it will get triggered there as well. This is causing me a real headache because it keeps triggering my app's crash-handler, not to mention the pain it is to attempt to debug.

    Read the article

  • Postgres error with Sinatra/Haml/DataMapper on Heroku

    - by sevennineteen
    I'm trying to move a simple Sinatra app over to Heroku. Migration of the Ruby app code and existing MySQL database using Taps went smoothly, but I'm getting the following Postgres error: PostgresError - ERROR: operator does not exist: text = integer LINE 1: ...d_at", "post_id" FROM "comments" WHERE ("post_id" IN (4, 17,... ^ HINT: No operator matches the given name and argument type(s). You might need to add explicit type casts. It's evident that the problem is related to a type mismatch in the query, but this is being issued from a Haml template by the DataMapper ORM at a very high level of abstraction, so I'm not sure how I'd go about controlling this... Specifically, this seems to be throwing up on a call of p.comments from my Haml template, where p represents a given post. The Datamapper models are related as follows: class Post property :id, Serial ... has n, :comments end class Comment property :id, Serial ... belongs_to :post end This works fine on my local and current hosted environment using MySQL, but Postgres is clearly more strict. There must be hundreds of Datamapper & Haml apps running on Postgres DBs, and this model relationship is super-conventional, so hopefully someone has seen (and determined how to fix) this. Thanks!

    Read the article

  • Null Pointer Exception in Primavera P6 8.1

    - by gwrichard
    I am getting a null pointer exception in a Primavera P6 8.1 installation. The exception only occurs in one section of the web-client: Application settings.P6 web and the P6 API are deployed on the same WebLogic (10.3.5) node running on a Windows Server 2008 R2 installation. I have done this installation using this same software stack a dozen times and don't have this issue on any of the other installs. Exact error below: Match: beginTraversal Match: digest selected JREDesc: JREDesc[version 1.6.0_20+, heap=-1--1, args=null, href=http://java.sun.com/products/autodl/j2se, sel=false, null, null], JREInfo: JREInfo for index 0: platform is: 1.7 product is: 1.7.0_17 location is: http://java.sun.com/products/autodl/j2se path is: C:\Program Files (x86)\Java\jre7\bin\javaw.exe args is: null native platform is: Windows, x86 [ x86, 32bit ] JavaFX runtime is: JavaFX 2.2.7 found at C:\Program Files (x86)\Java\jre7\ enabled is: true registered is: true system is: true Match: ignoring maxHeap: -1 Match: ignoring InitHeap: -1 Match: digesting vmargs: null Match: digested vmargs: [JVMParameters: isSecure: true, args: ] Match: JVM args after accumulation: [JVMParameters: isSecure: true, args: ] Match: digest LaunchDesc: http://localhost:7001/p6/action/jnlp/appletsjnlp.jnlp?mainClass=com.primavera.pvapplets.adminpreferences.AdminPreferencesApplet&classPath=adminpreferences.jar,prm-applets-common.jar,forms-1.0.7.jar,prm-guisupport.jar,prm-to.jar,jide.jar,tablesupport.jar,formsupport.jar,applets-bo.jar,commons-lang.jar,prm-common.jar,resource_strings.jar,prm-img.jar,commons-logging.jar&name=AdminPreferences&version=8.1.2.0.0602 Match: digest properties: [] Match: JVM args: [JVMParameters: isSecure: true, args: ] Match: endTraversal .. Match: JVM args final: Match: Running JREInfo Version match: 1.7.0.17 == 1.7.0.17 Match: Running JVM args match: have:<> satisfy want:<> Java Plug-in 10.17.2.02 Using JRE version 1.7.0_17-b02 Java HotSpot(TM) Client VM User home directory = C:\Users\gwrichard ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to <n> ----------------------------------------------------

    Read the article

  • [C++] Multiple inclusion in multiple files

    - by Amumu
    Hi everyone, I am making a small game. In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTER_H_ #include "Character.h" #endif class BattleRecord { public: Character Attacker; Character Defender; Status status; int DamageDealt; int GoldEarned; int ExpGained; }; In Character.h: #ifndef _EQUIPMENT_H_ #define _EQUIPMENT_H_ #include "Equipment.h" #endif class BattleRecord; class Character { BattleRecord AttackEnemy(Character &Enemy); } In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTEr_H_ #include "Character.h" #endif #ifndef _BATLE_RECORD_H_ #define _BATLE_RECORD_H_ #include "BattleRecord.h" #endif class GUI { public: //GUI Methods, and two of these: void ViewStats(Character &Player); void Report(BattleRecord Record) } The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding: class BattleRecord; The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.

    Read the article

< Previous Page | 792 793 794 795 796 797 798 799 800 801 802 803  | Next Page >