Search Results

Search found 1238 results on 50 pages for 'emulator'.

Page 9/50 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • GUI options for emulator c++

    - by dbomb101
    I want to create a Gameboy emulator which runs directly from the exe file, in a similar fashion to visualboy advance. I was wondering in terms of creating a GUI interface for the emulator what would be the best option to accomplish this ?

    Read the article

  • Can't start the Windows Phone Emulator

    - by Louis
    When I try run/debug an app in the emulator I get this error: And in Visual Studio's Error List console it simply says: 0x80131500 I haven't worked on this project for about a week, but it was working then. I checked the BIOS and everything is enabled (as it was last week). I don't think this is related, but yesterday, I did upgrade my system SSD and used the Samsung Data Migration Tool to clone my drive. I've tried repairing the Windows Phone SDK 8.0, but that didn't help. Are there any other things I can try? I really don't think it's related to the SSD. Hyper-V related services: I can't start any of these either.

    Read the article

  • Looking for a free or open-source burner emulator [closed]

    - by Jared Harley
    Possible Duplicate: Virtual CDR driver I am looking for a free or open-source virtual CD/DVD emulator to run in a Windows environment. What I want is similar to what SlySoft's Virtual Clone Drive or Daemon Tools provides, but the emulated drive needs to be a burner of some type. The burner should be able to save disc images (.iso, .ccd, etc) to my harddrive - basically, the same as if I burned the files to a CD-R, and then ripped them back to a disc image. I have already looked around some and come across 2 - DVD neXt COPY iTurns and NoteBurner M4P. Both of these programs create a virtual CD-RW drive, but they are integrated into their product (for burning from iTunes to create mp3 files) and cannot create disc images. I am currently writing a piece of software that will have the capability to burn disc images onto CDs/DVDs, and I don't want to end up with a 100 coasters while I'm testing my software. Anyone have any ideas? Related ServerFault queston: Create netbook recovery image without DVD burner (virtual burner?)

    Read the article

  • Android RestTemplate Ok on emulator but fails on real device

    - by Hossein
    I'm using spring RestTemplate and it works perfect on emulator but if I run my app on real device I get HttpMessageNotWritableException ............ nested exception is java.net.SocketException: Broken pipe Here is some lines of my code(keep in mind my app works perfect on emulator) ............ LoggerUtil.logToFile(TAG, "url is [" + url + "]"); LoggerUtil.logToFile(TAG, "NetworkInfo - " + connectivityManager.getActiveNetworkInfo()); ResponseEntity<T> responseEntity = restTemplate.exchange(url, HttpMethod.POST, requestEntity, clazz); ............. I know my device's network works perfect because all other applications on my device are working and also using device browser I'm able to connect to my server so my server is available. My server is up and running and my device is able to connect to my server so why I get java.net.SocketException: Broken pipe ?!!!!!!! Before I call restTemplate.exchange() I log NetworkInfo and it looks ok -type: WIFI -status: CONNECTED/CONNECTED -isAvailable: true Thanks in advance. Update: It is really weird Even if I use HttpURLConnection, it works perfectly on emulator but on real device I get 400 Bad Request Here is my code HttpURLConnection con = null; try { String url = ....; LoggerUtil.logToFile(TAG, "url [" + url + "]" ); con = (HttpURLConnection) new URL(url).openConnection(); con.setRequestMethod("POST"); con.setRequestProperty("Connection", "Keep-Alive"); con.setDoInput(true); con.setDoOutput(true); con.setUseCaches(false); con.connect(); LoggerUtil.logToFile(TAG, "con.getResponseCode is " + con.getResponseCode()); LoggerUtil.logToFile(TAG, "con.getResponseMessage is " + con.getResponseMessage()); } catch(Throwable t){ LoggerUtil.logToFile(TAG, "*** failed [" + t + "]" ); } in log file I see con.getResponseCode is 400 con.getResponseMessage is Bad Request

    Read the article

  • replacing the default console emulator under Windows XP

    - by Gilles
    How can I replace the default program providing console windows under Windows XP? I know of alternative programs, and I have a shortcut to start cmd.exe in Console2. But now I want console applications to start in Console2 rather than the default console program, even when I have no control over the program that starts the console application. (I.e. a non-console program starts consoleapp.exe, and I can't change it to start Console2 instead, but I still want the application to be started inside a new instance of Console2.) (Note that I want to replace the console itself, that is, the window in which console (i.e. text mode) applications run. And I must be able to run arbitrary, unmodified console applications: a substitute for a specific console program such as Cmd won't do me any good.) EDIT: So what I'm after is a CSRSS replacement, which leads to OT: I want to know when Microsoft is going to make a decent CSRSS replacement. Not being able to adjust the width of a "terminal" by resizing the window is a complete joke. Go download the ISE already. (It's included in Win7/2008R2.) But as far as I understand this ISE is an environment for Powershell, not a general console emulator.

    Read the article

  • Blackberry Eclispe plugin and emulator

    - by gmcalab
    So I installed the following installation packages to develop Blackberry apps using the included emulators. I first installed them on a macbook pro, virtualizing windows 7 x86 with vmware. Everything worked fine, I created a quick HelloWorld app and it compiled and fully ran in the emulator. I did no other configuration. So I went to install this on my desktop PC with Windows 7 x64. I installed the exact same items. When I choose to run with the Blackberry Emulator, nothing happens. Any ideas? Here's the file list: BlackBerry_JDE_PluginFull_1.0.0.67 (This includes Eclispe) jdk-6u18-windows-i586

    Read the article

  • Remove Registry Keys for Windows Phone 7 Emulator

    - by Jake Pearson
    I am trying to get the updated Windows Phone 7 tools installed, but can't get rid of the old ones. The uninstaller wouldn't run, so I had to try more extreme means. I got everything removed except for "Microsoft Windows Phone Emulator x64". Does anyone know what vm_web.exe (the tool installer) is checking for (registry, file, etc.) that prevents the installer from running. I tried Aaron Stebner's clean up tool, and it helped a lot, but couldn't get rid of the emulator.

    Read the article

  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

    Read the article

  • Issue connecting to SQL Compact Edition on Windows Mobile 6 Emulator

    - by Chad
    I am developing an application for Windows Mobile 6 using an emulator. When I try to open the database connection to the SDF file it is throwing an exception that it is not able to connect or find the file. My questions are: Where on the mobile device is the SDF file supposed to be deployed? Does the SDF file get automatically deployed to the emulator when I build the project (like in then windows forms app) or do I have to do that manually? Any help would be appreciated.

    Read the article

  • Design Pattern for Server Emulator

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

    Read the article

  • Server Emulator Design Pattern

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

    Read the article

  • How to use Device Emulator to debug my WinCE application

    - by ame
    I am working with an MFC application built on a WinCE platform in Visual Studio. I need to debug this application and I cannot do it using KITL and the hardware. I tried to use Device Emulator for this: I started a new Platform Builder Project (PDA Device, enterprise webpad). I built it after ensureing that KITL was enabled and so was kernel debugger. Once built, i set the target connectivity options as ce device, download and transport set to Device Emulator and Debugger is KdStub. Once I hit Attach to Device, the doload to target window pops up and then the RelDir window also does. However nothing happens after this and in the output window it says: PB Debugger The Kernel Debugger is waiting to connect with target. Please guide me on what I need to do to debug my application. Thankyou!

    Read the article

  • The emulator isn't showing the XML contents

    - by Roni Copul
    I have been reading Google's android tutorial (link added in the first comment) and I got a problem... In the tutorial they explain the XML elements (EditText and Button) and in the end they say how to tun the program to see the button + the text field. The problem is, that the emulator doesn't show them.. just a black screen. I even tried adding this line to the onCreate function - System.out.println("Hello World!"); but still the emulator is showing only black screen.. Here's the .java main file - http://pastebin.com/G5J9YjNe And the XML files (I mentioned what code is what file) - http://pastebin.com/VnRwAfMW What should I do? Thanks a lot for everyone who will help!

    Read the article

  • slow android emulator

    - by Andrie
    I have a 2.67GHz Celeron Processor, 1.21GBs of RAM on a x86 Windows XP Pro machine. My understanding is that the emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I if possible fix this problem. Even if it starts and loads home screen it is very sluggish. Any help would be appreciated guys thanks. I have tried the Eclipse IDE in Galileos, and Ganymede.

    Read the article

  • Weird parsing date string error in Android 2.0 emulator

    - by kknight
    I have a simple test code for testing SimpleDateFormat. This code works well on Eclipse and Android 1.5 emulator, but it failed at Android 2.0 emulator. Does anyone know why? Thanks. public class TemplateActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText(R.string.hello); setContentView(tv); SimpleDateFormat format = new SimpleDateFormat("EEE, dd MMM yyyy HH:mm:ss zzz"); String dateStr = "Mon, 17 May 2010 01:45:41 GMT"; try { Date parsed = format.parse(dateStr); Log.v("Test", parsed.toString()); } catch (ParseException pe) { Log.v("Test", "ERROR: Cannot parse \"" + dateStr + "\""); } } } Log message: V/Test( 400): ERROR: Cannot parse "Mon, 17 May 2010 01:45:41 GMT"

    Read the article

  • Passing GPS speed via the Eclipse Emulator Control

    - by Nick
    Hi, my app queries the GPS-speed using .getSpeed() on a LocationListener. Is there a way to set this speed using the Eclipse Emulator Control or the command line? I tried to feed multiple sets of coordinates to the emulator via the manual GPS-control, but it didn't pick up a speed from that. Also, using a pre-defined GPX-file and playing it doesn't work for me. I would like to test my app without having to take it on a test-drive in my car every time ;)! Thanks!

    Read the article

  • Generic/Text Printer on Windows 7 not prompting for file name

    - by FantaFan
    Guys & gals, Hope someone can shed some light on this. I am downloading reports from an AIX-based system by directing them to a TT printer which the terminal emulator (MultiView 2000) intercepts and directs to the default printer on the local system. This local printer is configured as a vanilla Generic/Text printer attached to a FILE port. When I print from AIX, the output is spooled down and the local printer prompts for a file name into which to save the file...but not under Windows 7. This has worked fine for many years, on both Win2K and WinXP. However, on Windows 7 the output gets spooled as a file into spool\PRINTERS (and looks as expected) but the print job then hangs with a status of "Error - Printing" and never prompts for a file name. I have to cancel the job. The Generic/Text printer works as expected with other applications. I have tried setting the printer to print directly rather than spooling but this only serves to hang the terminal session too. I've also tried to run the emulator in Windows 2000 Compatibility Mode and as Administrator in case it was something like that but with no luck. As you might expect, it does work fine in XP Mode (as long as I print to a printer defined therein and not the host's printer) but operationally this isn't going to be an option. Obviously this emulation software is a decade old (at least) and I could just cross/upgrade all the users (at a cost) but, before I do so, has anyone seen this sort of behaviour before and found some sort of fix? Remote OS: AIX 5 Client OS: Windows 7 Pro (32-bit) Printer: Generic/Text on a FILE port TE Software: MultiView 2000 (32-bit) Thanks in advance.

    Read the article

  • Generic/Text Printer on Windows 7 not prompting for file name

    - by Trevor Tippins
    Hope someone can shed some light on this. I am downloading reports from an AIX-based system by directing them to a TT printer which the terminal emulator (MultiView 2000) intercepts and directs to the default printer on the local system. This local printer is configured as a vanilla Generic/Text printer attached to a FILE port. When I print from AIX, the output is spooled down and the local printer prompts for a file name into which to save the file...but not under Windows 7. This has worked fine for many years, on both Win2K and WinXP. However, on Windows 7 the output gets spooled as a file into spool\PRINTERS (and looks as expected) but the print job then hangs with a status of "Error - Printing" and never prompts for a file name. I have to cancel the job. The Generic/Text printer works as expected with other applications. I have tried setting the printer to print directly rather than spooling but this only serves to hang the terminal session too. I've also tried to run the emulator in Windows 2000 Compatibility Mode and as Administrator in case it was something like that but with no luck. As you might expect, it does work fine in XP Mode (as long as I print to a printer defined therein and not the host's printer) but operationally this isn't going to be an option. Obviously this emulation software is a decade old (at least) and I could just cross/upgrade all the users (at a cost) but, before I do so, has anyone seen this sort of behaviour before and found some sort of fix? Remote OS: AIX 5 Client OS: Windows 7 Pro (32-bit) Printer: Generic/Text on a FILE port TE Software: MultiView 2000 (32-bit) Thanks in advance.

    Read the article

  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

    Read the article

  • Getting my app to work on my phone

    - by user237259
    Hello I wrote an app android sdk version 1.5 using it's built in emulator in eclipse. I created a database outside of eclipse populated it with data and push it to the emulator folder data/data/project name/database and could access it fine from the my app, everything was working great. My final step was to test the apk file on an actual phone. When I did that the program would not work. After looking into it I found that the database file was not being uploaded into the phone. Is there a special way to install the apk file on the actual phone to get the embedded database to work? Or can I assume that since everything worked fine on the sdk 1.5 emulator that everything will work when I upload it to the market. Thanks in advance.

    Read the article

  • What resources are there for creating a dedicated NES emulator box?

    - by normalocity
    Where do I start, and what communities should I get involved in, in order to achieve the following? Ideally, I'd like to have a box that does the following (doesn't have to do this out of the box, I'm just looking to be able to achieve these goals through configs and necessary dependencies): Either bypasses login, or auto login Auto-start FCEUX with options that will (a) automatically start a ROM of my choosing, and (b) go into full-screen mode. You can assume that before I get that far, I've already configured the input devices and video options. I'd like to create (or install, if it exists) a full-screen app that takes a list of ROMs, allows me to select one with a gamepad/arcade stick, and press a button to open that game Be able to map a button on a gamepad/arcade stick to the "Power off" or exit function of the emulator, such that it will take me back to the ROM selection screen. I've already successfully installed FCEUX and tested it with an arcade stick I own, so I'm not looking for an emulator installer guide. I don't know if the ROM selector app exists already, but I'm a Java developer, and could probably create one (so long as it's not too difficult to support controllers - I was thinking of using Slick2D for this - a gaming library that I'm already pretty familiar with). The goal would be a dedicated box that I have connected to my TV. I power it on. It boots up and starts the ROM selection app, which passes the proper parameters to FCEUX (or another emulator that I might switch to at a later time), and I'm ready to go. Basically an NES emulator as a real, living room console. Also, as far as mapping a controller button to functions in the app, well, I've also played around with hardware, and it would be pretty trivial for me to modify a gamepad to trigger key presses. I just don't want to go to that length if it's not necessary.

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >