Search Results

Search found 36013 results on 1441 pages for 'public fields'.

Page 945/1441 | < Previous Page | 941 942 943 944 945 946 947 948 949 950 951 952  | Next Page >

  • Calling a method with an array value in PHP

    - by Saif Bechan
    I have a class like this class someclass{ public function somemethod(){} } Now I have an array: $somearray['someclass'] = new someclass(); $somearray['somemethod'] = 'somemethod'; How can I fire them, I tried the following: $somearray['someclass']->$somearray['somemethod'](); usign this I get the following error: Fatal error: Method name must be a string in ...................... Anyone have an idea on how to do this?

    Read the article

  • Use of const in a method

    - by kouPhax
    In the following method, public void InspectList(IList<int> values) { if(values != null) { const string format = "Element At {0}"; foreach(int i in values) { Log(string.Format(format, i)); } } } Does the use of const provide any benefit over just declaring the string as a string? Woudl it not be interned anyway?

    Read the article

  • C++ vector pointer/reference problem

    - by sub
    Please take a look at this example: #include <iostream> #include <vector> #include <string> using namespace std; class mySubContainer { public: string val; }; class myMainContainer { public: mySubContainer sub; }; void doSomethingWith( myMainContainer &container ) { container.sub.val = "I was modified"; } int main( ) { vector<myMainContainer> vec; /** * Add test data */ myMainContainer tempInst; tempInst.sub.val = "foo"; vec.push_back( tempInst ); tempInst.sub.val = "bar"; vec.push_back( tempInst ); // 1000 lines of random code here int i; int size = vec.size( ); myMainContainer current; for( i = 0; i < size; i ++ ) { cout << i << ": Value before='" << vec.at( i ).sub.val << "'" << endl; current = vec.at( i ); doSomethingWith( current ); cout << i << ": Value after='" << vec.at( i ).sub.val << "'" << endl; } system("pause");//i suck } A hell lot of code for an example, I know. Now so you don't have to spend years thinking about what this [should] do[es]: I have a class myMainContainer which has as its only member an instance of mySubContainer. mySubContainer only has a string val as member. So I create a vector and fill it with some sample data. Now, what I want to do is: Iterate through the vector and make a separate function able to modify the current myMainContainer in the vector. However, the vector remains unchanged as the output tells: 0: Value before='foo' 0: Value after='foo' 1: Value before='bar' 1: Value after='bar' What am I doing wrong? doSomethingWith has to return void, I can't let it return the modified myMainContainer and then just overwrite it in the vector, that's why I tried to pass it by reference as seen in the doSomethingWith definition above.

    Read the article

  • Why does this compile?

    - by akf
    I was taken aback earlier today when debugging some code to find that something like the following does not throw a compile-time exception: public Test () { HashMap map = (HashMap) getList(); } private List getList(){ return new ArrayList(); } As you can imagine, a ClassCastException is thrown at runtime, but can someone explain why the casting of a List to a HashMap is considered legal at compile time?

    Read the article

  • C++ abstract class template + type-specific subclass = trouble with linker

    - by user333279
    Hi there, The project in question is about different endpoints communicating with each other. An endpoint sends events (beyond the scope of the current problem) and can process incoming events. Each event is represented in a generic object as follows: #pragma interface ... // some includes template<typename T> class Event { public: Event(int senderId, Type type, T payload); // Type is an enum Event(int senderId, Type type, int priority, T payload); virtual ~Event(); virtual int getSenderId(); virtual int getPriority(); virtual T getPayload(); void setPriority(const int priority); protected: const int senderId; const Type type; const T payload; int priority; }; It has its implementing class with #pragma implementation tag. An endpoint is defined as follows: #pragma interface #include "Event.h" template<typename T> class AbstractEndPoint { public: AbstractEndPoint(int id); virtual ~AbstractEndPoint(); virtual int getId(); virtual void processEvent(Event<T> event) = 0; protected: const int id; }; It has its implementing class too, but only the constructor, destructor and getId() are defined. The idea is to create concrete endpoints for each different payload type. Therefore I have different payload objects and specific event classes for each type, e.g. Event<TelegramFormatA>, Event<TelegramFormatB> and ConcreteEndPoint for TelegramFormatA, ConcreteEndPoint for TelegramFormatB respectively. The latter classes are defined as class ConcreteEndPoint : AbstractEndPoint<TelegramFormatA> { ... } I'm using g++ 4.4.3 and ld 2.19. Everything compiles nicely, but the linker complaints about undefined references to type-specific event classes, like Event<TelegramFormatA>::Event(....) . I tried explicit instantiation using template class AbstractEndPoint<TelegramFormatA>; but couldn't get past the aforementioned linker errors. Any ideas would be appreciated.

    Read the article

  • Using CompareTo() on different .NET types (e.g. int vs. double)

    - by Yossin
    Hi, I've got a static method that accepts two object type variables and runs the CompareTo() method: public static int Compare(Object objA, Object objB) { return (((IComparable)objA).CompareTo(objB)); } Problem is that CompareTo() throws an exception when trying to compare between different types (e.g. int and double). Does any one know of a better way in C#, to compare between two different types? Or a workaround to this problem? Thanks

    Read the article

  • Log files legal aspect?

    - by relwarc
    I like data. That is why I add a standalone PHP script which logs all relevant HTTP variables like: Date of visit IP User-agent Request URI Referer Am I allowed to store all this in non-public text files? Am I allowed to evaluate the data? What am I allowed to do with the log files? Do I have to delete them after some time?

    Read the article

  • Is 1-to-n multicast on the open internet reliable?

    - by Jeremy Dunck
    I'm a newbie at networking. I understand the concept of multicast, but was wondering if it's reliable on the open/public internet? It seems like sort of an edge case that different backbones or ISPs might intentionally break to reduce router load or generally segment the network for practical high-use applications. Is my fear reasonable? P.S. Follow-up question here: http://stackoverflow.com/questions/256125/best-tutorial-for-application-multicasting

    Read the article

  • Where is the error in my code?

    - by Lulu Larson
    /** Yields: a String that contains each capital Letter (in 'A'..'Z') whose representation is prime */ public static String primeChars() { String s = ""; // inv: s contains each capital in "A'..c-1 whose representation is prime for (char c = 'A'; c <= 'Z'; c=(char)(c+1)) { if (Loops.isPrime((int)c) == true) { s= s+1; } } // s contains each capital in 'A' ..'Z' whose rep is a prime return s; }

    Read the article

  • Sound Complete Not Firing (AS3)

    - by JasonMc92
    I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly. Here is the relevent code from my external class, Sonus. public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid(); var SFXPRfishend3:Sound = new sfxpr_fishend3(); var SFXPRfishend4:Sound = new sfxpr_fishend4() public function PlayPrompt(promptname:String):void { var sound:String = "SFXPR" + promptname; SFXPRChannel = this[sound].play(); } This is called via an import in the document class "osr", thus I access it in my project via "osr.Sonus.---" In my project, I have the following line of code. osr.Sonus.SFXPRChannel.addEventListener(Event.SOUND_COMPLETE, promptIsFinished); function prompt():void { var level = osr.Gradua.Fetch("fish", "arr_con_level"); Wait(true); switch(level) { case 1: osr.Sonus.PlayPrompt("fishbeg"); break; case 2: osr.Sonus.PlayPrompt("fishmid"); break; case 3: osr.Sonus.PlayPrompt("fishend3"); break; case 4: osr.Sonus.PlayPrompt("fishend4"); break; } } function Wait(yesno):void { gui.Wait(yesno); } function promptIsFinished(evt:Event):void { Wait(false); } osr.Sonus.PlayPrompt(...) and gui.Wait(...) both work perfectly, as I use them in other contexts in this part of the project without error. Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus. Help?

    Read the article

  • Error in OnClientClick in C#?

    - by Champ
    I want a popup to be populated to user before deleting the record I have tried OnClientClick and class to handle it with JavaScript/jQuery but with no success ERROR Type 'System.Web.UI.WebControls.HyperLinkField' does not have a public property named 'OnClientClick'. Control <asp:HyperLinkField OnClientClick="return confirm('Are you sure you would like to delete the selected landing page?')" datanavigateurlfields="id" datanavigateurlformatstring="ViewLandingPages.aspx?id={0}&delete=yes" HeaderText="Delete" Text="Delete" /> EDIT : also tried adding a class (for handling it with jquery ) but with no success

    Read the article

  • Visual Studio code generated when choosing to explicitly implement interface

    - by fearofawhackplanet
    Sorry for the vague title, but I'm not sure what this is called. Say I add IDisposable to my class, Visual Studio can create the method stub for me. But it creates the stub like: void IDisposable.Dispose() I don't follow what this syntax is doing. Why do it like this instead of public void Dispose()? And with the first syntax, I couldn't work out how to call Dispose() from within my class (in my destructor).

    Read the article

  • new operator overwriting an existing object

    - by dvpdiner2
    I have a custom FastStack class, implemented as a fixed size array and an index into that array. In my copy constructor, I allocate the array and then assign each object from the copy's array into the new array. There's some refcounting in the objects on the stack, hence assignment is used rather than a simple copy. The problem is that when allocating the array, it sometimes overwrites part of the other stack's array. As can be expected, this leads to eventual segmentation faults when that data is dereferenced. class FastStack { private: int m_size, m_ptr; ObjectRef* m_stack; public: FastStack(int size) : m_size(size), m_ptr(-1) { m_stack = new ObjectRef[m_size]; } FastStack(const FastStack& copy) : m_size(copy.m_size), m_ptr(copy.m_ptr) { long a = (long)copy.m_stack[0]; m_stack = new ObjectRef[m_size]; if ((long)copy.m_stack[0] != a) fprintf(stderr, "\nWe have a serious problem!\n\n"); for (int i = 0; i <= m_ptr; i++) m_stack[i] = copy.m_stack[i]; } ~FastStack() { delete[] m_stack; } }; class ObjectRef { private: DataObj* m_obj; public: ObjectRef() : m_obj(0) { } ObjectRef(DataObj* obj) : m_obj(obj) { if (m_obj) m_obj->addRef(); } ObjectRef(const ObjectRef& obj) : m_obj(obj.m_obj) { if (m_obj) m_obj->addRef(); } ~ObjectRef() { if (m_obj) m_obj->delRef(); } ObjectRef& operator=(DataObj* obj) { if (obj) obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj; return *this; } ObjectRef& operator=(const ObjectRef& obj) { if (obj.m_obj) obj.m_obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj.m_obj; return *this; } }; I see that "We have a serious problem!" line shortly before a segfault, and stepping through it with gdb I can see that one of the ObjectRefs created by new has the same address as the other stack's array. My first instinct is to say that new should never be allocating memory that is already in use, but that clearly seems to be the case here and I am at a complete loss as to what can be done. Added: At the time that I see this happen, m_size = 2 and m_ptr = 0.

    Read the article

  • Recursive insert-method for a linked list

    - by user3726477
    I'm learning C# and I've made a recursive insert-method for a linked list: public static int recursiveInsert(ref int value, ref MyLinkedList list) { if (list == null) return new MyLinkedList(value, null); else { list.next = recursiveInsert(ref int value, ref list.next); return list; } } How would you modify this method to make the recursive call look like this: recursiveInsert(value, ref list.next) instead of: list.next = recursiveInsert(ref int value, ref list.next);

    Read the article

  • Can't get the new 2009 XAML primitives working, why?

    - by Will
    What I'd like to use: 2009 XAML primitives How it would be nice to use them: <sapv:ExpressionTextBox xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ExpressionType="x:String" /> What actually happens: "Type reference cannot find the public type named String" The examples I see don't have updated namespaces. I tried 2009 and 2010, but to no avail. This is in VS 2010 RTM. What am I doing wrong?

    Read the article

  • what would be the output?

    - by Abhishek Jain
    Please explain me below situation What would be the output? interface A{} class B implements A{} class C extends B{} Class D extends C{} class E extends D{ public static void main(String args[]){ C c = new C(); B b = c; A a = (E)c; A a = (B)c; C c = (C)(B)c; } }

    Read the article

  • Template class + virtual function = must implement?

    - by sold
    This code: template <typename T> struct A { T t; void DoSomething() { t.SomeFunction(); } }; struct B { }; A<B> a; is easily compiled without any complaints, as long as I never call a.DoSomething(). However, if I define DoSomething as a virtual function, I will get a compile error saying that B doesn't declare SomeFunction. I can somewhat see why it happens (DoSomething should now have an entry in the vtable), but I can't help feeling that it's not really obligated. Plus it sucks. Is there any way to overcome this? EDIT 2: Okay. I hope this time it makes sence: Let's say I am doing intrusive ref count, so all entities must inherit from base class Object. How can I suuport primitive types too? I can define: template <typename T> class Primitive : public Object { T value; public: Primitive(const T &value=T()); operator T() const; Primitive<T> &operator =(const T &value); Primitive<T> &operator +=(const T &value); Primitive<T> &operator %=(const T &value); // And so on... }; so I can use Primitive<int>, Primitive<char>... But how about Primitive<float>? It seems like a problem, because floats don't have a %= operator. But actually, it isn't, since I'll never call operator %= on Primitive<float>. That's one of the deliberate features of templates. If, for some reason, I would define operator %= as virtual. Or, if i'll pre-export Primitive<float> from a dll to avoid link errors, the compiler will complain even if I never call operator %= on a Primitive<float>. If it would just have fill in a dummy value for operator %= in Primitive<float>'s vtable (that raises an exception?), everything would have been fine.

    Read the article

  • Android - Retrieve all data from a SQLite table row

    - by Paul
    I have searched and cannot find an answer to my issue so i hope i am not completely barking up the wrong tree (so to speak). I am new to android and have started to create an app. My app on one screen creates and adds entries to a SQLite database using public class DatabaseHandler extends SQLiteOpenHelper and this all appears to work. I retrieve all the data and populate it into a grid, again this now works. My issue is I am unable to retrieve one complete line from the grid. I populate/display the grid with the following code. I have cut a lot out as the grid is made in stages, header, blank lines etc but the grid does display as I want. The id’s work as when I touch a line it displays its unique id. The onClick is right at the end and when I use getText() instead of getID() all it returns is the data in the labelDate. How do I retrieve all the labels as listed below? TextView labelDATE = new TextView(this); TextView labelCP = new TextView(this); TextView labelBG = new TextView(this); TextView labelQA = new TextView(this); TextView labelCN = new TextView(this); TextView labelKT = new TextView(this); TextView[] tvArray = {labelDATE, labelCP, labelBG, labelQA, labelCN, labelKT}; labelDATE.setText(re.getTime()); labelCP.setText(re.getCP()); labelBG.setText(re.getBG()); labelQA.setText(re.getQA()); labelCN.setText(re.getCN()); labelKT.setText(re.getKT()); for (TextView tv : tvArray) { tv.setTextColor(Color.WHITE); tv.setId(200+count); tr.setOnClickListener(this); tr.addView(tv); } //add this to the table row tl.addView(tr, new TableLayout.LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.WRAP_CONTENT)); public void onClick(View v) { if (v instanceof TableRow) { TableRow row = (TableRow) v; TextView child = (TextView) row.getChildAt(0); Toast toast = Toast.makeText(this, String.valueOf(child.getId()), Toast.LENGTH_SHORT); toast.show(); } } I can supply all the code for the grid creation if required. Thanks for any help.

    Read the article

  • How to get ImageButton size within Android GridView?

    - by wufoo
    I'm subclassing ImageButton in order to draw lines on it and trying to figure out where the actual button coordinates are within my gridview. I am using onGlobalLayout to setup Top, Bottom, Right and Left, but these seem to be for the actual "square" within the grid, and not the actual button (see image). The purple lines are drawn in myImageButton.onDraw() using coords gathered from myImageButton.onGlobalLayout(). I thought these would be for the button, but they seem to be from something else. Not sure what. I'd like the purple lines to match the outline of the button so the lines I draw appear on the button and not just floating out in the LinearLayout somewhere. The light blue is the background color of the vertical LinearLayout holding the Textview (for the number) and myImageButton. Any way to get the actual button size? XML Layout: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/lay_cellframe" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="fill_vertical|fill_horizontal" android:orientation="vertical" > <TextView android:id="@+id/tv_cell" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:gravity="center" android:text="TextView" android:textSize="10sp" /> <com.example.icaltest2.myImageButton android:id="@+id/imageButton1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" android:layout_margin="0dp" android:adjustViewBounds="false" android:background="@android:drawable/btn_default" android:scaleType="fitXY" android:src="@android:color/transparent" /> </LinearLayout> </FrameLayout> myImageButton.java public myImageButton (Context context, AttributeSet attrs) { super (context, attrs); mBounds = new Rect(); ViewTreeObserver vto = this.getViewTreeObserver (); vto.addOnGlobalLayoutListener (ogl); Log.d (TAG, "myImageButton"); } ... OnGlobalLayoutListener ogl = new OnGlobalLayoutListener() { @Override public void onGlobalLayout () { Rect b = getDrawable ().getBounds (); mBtnTop = b.centerY () - (b.height () / 2); mBtnBot = b.centerY () + (b.height () / 2); mBtnLeft = b.centerX () - (b.width () / 2); mBtnRight = b.centerX () + (b.width () / 2); } }; ... @Override protected void onDraw (Canvas canvas) { super.onDraw (canvas); Paint p = new Paint (); p.setStyle (Paint.Style.STROKE); p.setStrokeWidth (1); p.setColor (Color.MAGENTA); canvas.drawCircle (mBtnLeft, mBtnTop, 2, p); canvas.drawCircle (mBtnLeft, mBtnBot, 2, p); canvas.drawCircle (mBtnRight, mBtnTop, 2, p); canvas.drawCircle (mBtnRight, mBtnBot, 2, p); canvas.drawRect (mBtnLeft, mBtnTop, mBtnRight, mBtnBot, p); }

    Read the article

  • how to pass an integeter array from a asp.net mvc controller action back to javascript using jquery

    - by oo
    Here is my jQuery code: $.get('/Home/GetList', function(data) { debugger; $('#myMultiSelect').val(data); }); Here is my controller code: public ActionResult GetList(int id) { int[] bodyParts = _repository.GetList(id); //how do i return this as an array back to javascript ?? } if I have the GetList function return an array of integers, how do I return this to the jQuery function?

    Read the article

  • Hibernate find by criteria get single result

    - by GigaPr
    Hi, i am experimenting using Hibernate. I am trying to get a User by id this is what i do public User get(DetachedCriteria dc){ List<User> users = getHibernateTemplate().findByCriteria(dc); if(users != null) { return users.get(0); } else return null; } but it fails when the user is not in the database. Could you help me to understand how to achieve this? Thanks

    Read the article

  • C++: Why does gcc prefer non-const over const when accessing operator[]?

    - by JonasW
    This question might be more appropriately asked regarding C++ in general, but as I am using gcc on linux that's the context. Consider the following program: #include <iostream> #include <map> #include <string> using namespace std; template <typename TKey, typename TValue> class Dictionary{ public: map<TKey, TValue> internal; TValue & operator[](TKey const & key) { cout << "operator[] with key " << key << " called " << endl; return internal[key]; } TValue const & operator[](TKey const & key) const { cout << "operator[] const with key " << key << " called " << endl; return internal.at(key); } }; int main(int argc, char* argv[]) { Dictionary<string, string> dict; dict["1"] = "one"; cout << "first one: " << dict["1"] << endl; return 0; } When executing the program, the output is: operator[] with key 1 called operator[] with key 1 called first one: one What I would like is to have the compiler choose the operator[]const method instead in the second call. The reason is that without having used dict["1"] before, the call to operator[] causes the internal map to create the data that does not exist, even if the only thing I wanted was to do some debugging output, which of course is a fatal application error. The behaviour I am looking for would be something like the C# index operator which has a get and a set operation and where you could throw an exception if the getter tries to access something that doesn't exist: class MyDictionary<TKey, TVal> { private Dictionary<TKey, TVal> dict = new Dictionary<TKey, TVal>(); public TVal this[TKey idx] { get { if(!dict.ContainsKey(idx)) throw KeyNotFoundException("..."); return dict[idx]; } set { dict[idx] = value; } } } Thus, I wonder why the gcc prefers the non-const call over the const call when non-const access is not required.

    Read the article

  • Debug the StackOverFlow exception

    - by BDotA
    When I run my C# program it throws an Stack Overflow exception in one of the methods on a DLL that I have a reference to it in my solution. but no debugging info is available to me because it says it is an stack overflow exception and no info is available. what are the next debugging steps that I should follow to understand what is going on and why ? thanks Edit: here is the code that stops at: static public Collection SortCollection(Collection oCollection, string sPropertyName, string sKeyPropertyName) { return SortCollection(oCollection, sPropertyName, sKeyPropertyName); }

    Read the article

  • Query having 2 Where Clause

    - by Harsha M V
    i am trying to login and want to validate username and password against the records in the database. I am not sure how to pass two Where clause public Boolean login(String username, String password) throws SQLException { Cursor mCursor = db.query(TABLE_USERS, new String[] { ID, KEY_NAME, KEY_USERNAME}, KEY_USERNAME + "=" + "'"+username+"'", KEY_PASSWORD + "=" + "'"+password+"'", null, null, null, null, null); if (mCursor.moveToFirst()) { return true; } return false; } Am getting a Syntax Error.

    Read the article

< Previous Page | 941 942 943 944 945 946 947 948 949 950 951 952  | Next Page >