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  • How can I create a button with a UIActivityIndicator in my navigation bar with the same style as nor

    - by Jarin Udom
    All of the examples I've seen on here and other sites involved creating a UIActivityIndicatorView and loading it with something like: self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithCustomView:myActivityIndicatorView target:nil action:nil] autorelease]; However, that just creates a plain activity indicator in the navigation bar. What I want to do is have a button that looks just like the normal UIBarButtonSystemItem buttons but with an activity indicator instead of one of the default images. I've tried doing initWithImage and initWithTitle with nil images or titles and then adding the activity indicator as a subview, but that doesn't work. Any ideas?

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  • Table View Controller Problems

    - by happyCoding25
    Hello, I added a table view into a view in interface builder and now I need to wire it up to some pre-made classes that you can generate in xcode. I set the tableview controller's class to the class in xcode and wired the dataSource and delegate to my table view but the app just crashes. Im not sure how to get data to properly load into my table view when using a tableview in a different view. If anyone knows how to do this any help is appreciated. Thanks

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  • Producer Consumer Issue with Core Data

    - by Mugunth Kumar
    I've a Core Data application. In the producer thread, I pull data from a web service and store it in my object and call save. My consumer object is a table view controller that displays the same. However, the app crashes and I get NSFetchedResultsController Error: expected to find object (entity: FeedEntry; id: 0xf46f40 ; data: ) in section (null) for deletion on the console. When I debug it, everything works fine. So I understood that it's like a race issue. How is these kind of problem solved? What's the best way to design a producer-consumer app with core-data?

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  • Who should call viewDidLoad on progammatically loaded views?

    - by Remus Rusanu
    When I need to load a view programatically I do the following: MyController* myController = [[MyController alloc] init]; [[NSBundle mainBundle] loadNibNamed:@"myNib" owner:myController options:nil]; // use my controller here, eg. push it in the nav controller This works fine, but my controller's viewDidLoad is never called. So I resorted to manually calling it after the loadNibNamed call, but it doesn't seem correct. I was expecting the framework to call the viewDidLoad on my behalf. Is this the right way or I'm missing something?

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  • Assigning a selector via SEL type?

    - by fuzzygoat
    I just spotted the following in an online tutorial. It showed 001 as a method for assigning a selector, however I could not get this to work. Am I right in thinking that 001 is not right and 002 is the correct way, or am I doing something wrong with 001? // 001 SEL mySel = [self something]; // 002 SEL mySel = @selector(something); . -(void)something { NSLog(@"YAY"); } Gary

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  • why retain of delegate is wrong what are all alternatives...?

    - by jeeva
    Hi, I have one problem let assume A and B are 2 view controller from A user push to B view controller,In B user starts some download by creating object C(which is NSObject class) and sets B as delegate to C(assign),now user want go back to A then dealloc of B calls object releases, C delegate fails to give call back(crashes).I want to get call and allow user to move to other view controller thats way i am retain the delegate in C class but retain of delegate is wrong ... what are all solutions ... Thanks in Advance.

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Changing UINavigationBar font in Swift

    - by dcgoss
    I have a UINavigationBar with a title in the middle. I have added a custom font ("Comic_Andy.ttf") to my app (I have checked info.plist to make sure it's listed, and I have checked the Copy Bundle Resources to make sure it has been added), and I would like the title of the UINavigationBar to be displayed in that font. From what I can gather it seems as though I'm supposed to use this in my ViewController: myNavigationBar.titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I placed that method in the viewDidLoad function of the ViewController. I have also tried this in the didFinishLaunchingWithOptions function of the AppDelegate: UINavigationBar.appearance().titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I am programming in Swift, in XCode 6 Beta 6. Many resources regarding this task have mentioned using a method called setTitleTextAttributes, which is nowhere to be seen. I can't figure it out for the life of me - I've probably spent close to 3 hours on it by now - I have checked every StackOverflow answer, every website, so please do not mark this as a duplicate. Many thanks in advance!

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  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

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  • Need guidelines for optimizing WebGL performance by minimizing shader changes

    - by brainjam
    I'm trying to get an idea of the practicality of WebGL for rendering large architectural interior scenes, consisting of 100K's of triangles. These triangles are distributed over many objects, and there are many materials in the scene. On the other hand, there are no moving parts. And the materials tend to be fairly simple, mostly based on texture maps. There is a lot of texture map sharing .. for example all the chairs in scene will share a common map. There is also some multitexturing - up to three textures overlaid in a material. I've been doing a little experimentation and reading, and gather that frequently switching materials during a rendering pass will slow things down. For example, a scene with 200K triangles will have significant performance differences, depending on whether there are 10 or 1000 objects, assuming that each time an object is displayed a new material is set up. So it seems that if performance is important the scene should be sorted by materials so as to minimize material switching. What I'm looking for is guidelines on how to think of the overhead of various state changes, and where do I get the biggest bang for the buck. For example, what are the relative performance costs of, say, gl.useProgram(), gl.uniformMatrix4fv(), gl.drawElements() should I try to write ubershaders to minimize shader switching? should I try to aggregate geometry to minimize the number of gl.drawElements() calls I realize that mileage may vary depending on browser, OS, and graphics hardware. And I'm also not looking for heroic measures. Just some guidelines from people who have already had some experience in making scenes fast. I'll add that while I've had some experience with fixed-pipeline OpenGL programming in the past, I'm rather new to the WebGL/OpenGL ES 2.0 way of doing things.

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  • UITableView via NSFetchedResultsControllerDelegate, select first record by default?

    - by deafgreatdane
    I have a UITableView that gets populated from CoreData via a controller that implements NSFetchedResultsControllerDelegate. How can I have it automatically select the first row (and fire the tableView:didSelectRowAtIndexPath message)? The tableview is used for a variety of predicate queries, so I'm suspicious of solutions that work on the UIViewController lifecycle (viewDidLoad, etc), but I'm new to the platform, so I'm open. I've tried a variety of things, but I'm not sure where in the call stack to put it. I've tried calling cell.selected = true inside tableView:cellForRowAtIndex: method, but that just ends up turning the cell black (and doesn't fire the selected callback method) A tagent question, with all the delegating and core data protocols, does it imply asynchronous data fetch (multiple threads)? Or is the NSFetchedResultsController calling all its related methods in the same thread? Maybe I'm just scared that if it is async, there would be race conditions that would be tough to troubleshoot later.

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  • setContentOffset only works if animated is set to YES

    - by Sheehan Alam
    I have a UITableView which I would like to be displayed 100px down. For some reason this only works when animated is set to YES. Why is this? - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathWithIndex:1] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ [self.tableView setContentOffset:CGPointMake(0,100) animated:YES]; }

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  • Using images and css file for a generated HTML UIWebView

    - by Tom
    Hi! I'm generating an HTML file for an app, and in this HTML file there's a link to a stylesheet and one to an image. Here's what I tried so far: NSMutableString *toReturn = [NSMutableString stringWithCapacity:100]; NSString *cssPath = [[NSBundle mainBundle] pathForResource:@"etapes.css" ofType:nil]; [toReturn appendFormat:@"<html><head><title></title><link href=\"%@\" media=\"all\" rel=\"stylesheet\" type=\"text/css\" /></head><body>", cssPath]; It generates the right full path to the right file, this is okay if I want to access it on my mac, but on the simulator or my iPhone it doesn't point to the right place at all... Do you have any idea of how could I make this? Thanks

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  • How to Key-Value-Observe the rotation of a CALayer?

    - by HelloMoon
    I can access the value like this: NSNumber* rotationZ = [myLayer valueForKeyPath:@"transform.rotation.z"]; But for some reason, if I try to KV-observe that key path, I get a compiler error. First, this is how I try to do it: [myLayer addObserver:self forKeyPath:@"transform.rotation.z" options:0 context:nil]; The compiler tells me: *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ addObserver: forKeyPath:@"rotation.z" options:0x0 context:0x528890] was sent to an object that is not KVC-compliant for the "rotation" property.' what I don't get is, why I can access that z value by KVC key path, but not add an observer to it. Does this make sense? How else could I observe the z value of that matrix? I don't care about the other values of the matrix. Only the z rotation. Any other way to access and observe it?

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  • UISplitViewController: how to get toolbar if details controller is UITableView?

    - by Krumelur
    Hi, I checked out Apple's example on how to exchange detail views in the UISplitViewController (http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40009775) and it seems that they put the UIToolbar in every detail controller. Then, if the device is rotated, they hide the toolbar or show it and add a popover button which will show the root controller. I'd like to adopt this pattern to show my root controller in a popover using a button in the toolbar, but unfortunately, my detail controllers are all UITableViewControllers and they do not allow adding other UI elements than a table view. So how do I deal with that? Is there an example around? René

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  • Open a PDF file in an external app on iPad

    - by Yuji
    I'd like to make my app to open a specified PDF by an external app of the user's choice on the iPad. How can I do that? Or, is there any open-source PDF reader framework available so that I can put it into my app? My situation in more detail: I'm thinking of porting to the iPad from OS X / rewriting from scratch for the iPad an app which manages lots of PDFs (journal articles, etc.), but I don't want to write the PDF reader part, because there are many good ones already out there; I don't want to reinvent the wheels. (You might say you shouldn't reinvent pdf management apps, but I'd like to make one as a front end to SPIRES, and there isn't one so far.) As the app would be a front end to a serious reading activity, UIWebView's pdf capability is not enough. Also, users of my app would have various preferences which app to use. That's the background behind my question. Thanks in advance!

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  • UIDisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by UIDisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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