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  • Is it possible to use Boehm garbage collector only for the part of the program?

    - by bialix
    I've read article in LinuxJournal about Boehm-Demers-Weiser garbage collector library. I'm interesting to use it in my library instead of my own reference counting implementation. I have only one question: is it possible to use gc only for my shared library and still use malloc/free in the main application? I'm not quite understand how gc checks the heap so I'm worrying about performance of gc in that case and possible side effects.

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  • Is it possible to pass a structure of delegates from managed to native?

    - by Veiva
    I am writing a wrapper for the game programming library "Allegro" and its less stable 4.9 branch. Now, I have done good insofar, except for when it comes to wrapping a structure of function pointers. Basically, I can't change the original code, despite having access to it, because that would require me to fork it in some manner. I need to know how I can somehow pass a structure of delegates from managed to native without causing an AccessViolationException that has occurred so far. Now, for the code. Here is the Allegro definition of the structure: typedef struct ALLEGRO_FILE_INTERFACE { AL_METHOD(ALLEGRO_FILE*, fi_fopen, (const char *path, const char *mode)); AL_METHOD(void, fi_fclose, (ALLEGRO_FILE *handle)); AL_METHOD(size_t, fi_fread, (ALLEGRO_FILE *f, void *ptr, size_t size)); AL_METHOD(size_t, fi_fwrite, (ALLEGRO_FILE *f, const void *ptr, size_t size)); AL_METHOD(bool, fi_fflush, (ALLEGRO_FILE *f)); AL_METHOD(int64_t, fi_ftell, (ALLEGRO_FILE *f)); AL_METHOD(bool, fi_fseek, (ALLEGRO_FILE *f, int64_t offset, int whence)); AL_METHOD(bool, fi_feof, (ALLEGRO_FILE *f)); AL_METHOD(bool, fi_ferror, (ALLEGRO_FILE *f)); AL_METHOD(int, fi_fungetc, (ALLEGRO_FILE *f, int c)); AL_METHOD(off_t, fi_fsize, (ALLEGRO_FILE *f)); } ALLEGRO_FILE_INTERFACE; My simple attempt at wrapping it: public delegate IntPtr AllegroInternalOpenFileDelegate(string path, string mode); public delegate void AllegroInternalCloseFileDelegate(IntPtr file); public delegate int AllegroInternalReadFileDelegate(IntPtr file, IntPtr data, int size); public delegate int AllegroInternalWriteFileDelegate(IntPtr file, IntPtr data, int size); public delegate bool AllegroInternalFlushFileDelegate(IntPtr file); public delegate long AllegroInternalTellFileDelegate(IntPtr file); public delegate bool AllegroInternalSeekFileDelegate(IntPtr file, long offset, int where); public delegate bool AllegroInternalIsEndOfFileDelegate(IntPtr file); public delegate bool AllegroInternalIsErrorFileDelegate(IntPtr file); public delegate int AllegroInternalUngetCharFileDelegate(IntPtr file, int c); public delegate long AllegroInternalFileSizeDelegate(IntPtr file); [StructLayout(LayoutKind.Sequential, Pack = 0)] public struct AllegroInternalFileInterface { [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalOpenFileDelegate fi_fopen; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalCloseFileDelegate fi_fclose; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalReadFileDelegate fi_fread; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalWriteFileDelegate fi_fwrite; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalFlushFileDelegate fi_fflush; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalTellFileDelegate fi_ftell; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalSeekFileDelegate fi_fseek; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalIsEndOfFileDelegate fi_feof; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalIsErrorFileDelegate fi_ferror; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalUngetCharFileDelegate fi_fungetc; [MarshalAs(UnmanagedType.FunctionPtr)] public AllegroInternalFileSizeDelegate fi_fsize; } I have a simple auxiliary wrapper that turns an ALLEGRO_FILE_INTERFACE into an ALLEGRO_FILE, like so: #define ALLEGRO_NO_MAGIC_MAIN #include <allegro5/allegro5.h> #include <stdlib.h> #include <string.h> #include <assert.h> __declspec(dllexport) ALLEGRO_FILE * al_aux_create_file(ALLEGRO_FILE_INTERFACE * fi) { ALLEGRO_FILE * file; assert(fi && "`fi' null"); file = (ALLEGRO_FILE *)malloc(sizeof(ALLEGRO_FILE)); if (!file) return NULL; file->vtable = (ALLEGRO_FILE_INTERFACE *)malloc(sizeof(ALLEGRO_FILE_INTERFACE)); if (!(file->vtable)) { free(file); return NULL; } memcpy(file->vtable, fi, sizeof(ALLEGRO_FILE_INTERFACE)); return file; } __declspec(dllexport) void al_aux_destroy_file(ALLEGRO_FILE * f) { assert(f && "`f' null"); assert(f->vtable && "`f->vtable' null"); free(f->vtable); free(f); } Lastly, I have a class that accepts a Stream and provides the proper methods to interact with the stream. Just to make sure, here it is: /// <summary> /// A semi-opaque data type that allows one to load fonts, etc from a stream. /// </summary> public class AllegroFile : AllegroResource, IDisposable { AllegroInternalFileInterface fileInterface; Stream fileStream; /// <summary> /// Gets the file interface. /// </summary> internal AllegroInternalFileInterface FileInterface { get { return fileInterface; } } /// <summary> /// Constructs an Allegro file from the stream provided. /// </summary> /// <param name="stream">The stream to use.</param> public AllegroFile(Stream stream) { fileStream = stream; fileInterface = new AllegroInternalFileInterface(); fileInterface.fi_fopen = Open; fileInterface.fi_fclose = Close; fileInterface.fi_fread = Read; fileInterface.fi_fwrite = Write; fileInterface.fi_fflush = Flush; fileInterface.fi_ftell = GetPosition; fileInterface.fi_fseek = Seek; fileInterface.fi_feof = GetIsEndOfFile; fileInterface.fi_ferror = GetIsError; fileInterface.fi_fungetc = UngetCharacter; fileInterface.fi_fsize = GetLength; Resource = AllegroFunctions.al_aux_create_file(ref fileInterface); if (!IsValid) throw new AllegroException("Unable to create file"); } /// <summary> /// Disposes of all resources. /// </summary> ~AllegroFile() { Dispose(); } /// <summary> /// Disposes of all resources used. /// </summary> public void Dispose() { if (IsValid) { Resource = IntPtr.Zero; // Should call AllegroFunctions.al_aux_destroy_file fileStream.Dispose(); } } IntPtr Open(string path, string mode) { return IntPtr.Zero; } void Close(IntPtr file) { fileStream.Close(); } int Read(IntPtr file, IntPtr data, int size) { byte[] d = new byte[size]; int read = fileStream.Read(d, 0, size); Marshal.Copy(d, 0, data, size); return read; } int Write(IntPtr file, IntPtr data, int size) { byte[] d = new byte[size]; Marshal.Copy(data, d, 0, size); fileStream.Write(d, 0, size); return size; } bool Flush(IntPtr file) { fileStream.Flush(); return true; } long GetPosition(IntPtr file) { return fileStream.Position; } bool Seek(IntPtr file, long offset, int whence) { SeekOrigin origin = SeekOrigin.Begin; if (whence == 1) origin = SeekOrigin.Current; else if (whence == 2) origin = SeekOrigin.End; fileStream.Seek(offset, origin); return true; } bool GetIsEndOfFile(IntPtr file) { return fileStream.Position == fileStream.Length; } bool GetIsError(IntPtr file) { return false; } int UngetCharacter(IntPtr file, int character) { return -1; } long GetLength(IntPtr file) { return fileStream.Length; } } Now, when I do something like this: AllegroFile file = new AllegroFile(new FileStream("Test.bmp", FileMode.Create, FileAccess.ReadWrite)); bitmap.SaveToFile(file, ".bmp"); ...I get an AccessViolationException. I think I understand why (the garbage collector can relocate structs and classes whenever), but I'd think that the method stub that is created by the framework would take this into consideration and route the calls to the valid classes. However, it seems obviously so that I'm wrong. So basically, is there any way I can successfully wrap that structure? (And I'm sorry for all the code! Hope it's not too much...)

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  • Good looking programs that use wxPython for their UI

    - by ChrisC
    I need inspiration and motivation so I'm trying to find examples of different programs that have interesting and attractive UI's created free using wxPython. My searches have been slow to find results. I'm hoping you guys know of some of the best ones out there. btw, I've seen these: http://www.wxpython.org/screenshots.php and the list under "Applications Developed with wxPython" on the wxPython Wikipedia page. Update: only need Windows examples

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  • Google Maps: Map Type (Roadmap, Terrain)

    - by VictorH
    I just came across the following web site and noticed they had 2 map types I'm not certain on how to activitate from the Google Maps JavaScript API. http://www.maps-for-free.com/index.html It's the "Relief" and "OSM" Map Type as found on the link above. Any ideas what the API call is to display "Relief" and "OSM" from a Google Map?

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  • What good tiny or basic SVG editors are there?

    - by Sander Versluys
    I'm in need for a good SVG editor which can produce valid xml according to spec of the Tiny SVG profile. I would prefer if the tool was open-source or free but good commercial tools are welcome as well. Note: I have used some online tools and Inkscape, but those do not allow specifying the spec they must adhere to.

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  • popups in asp.net

    - by Surya sasidhar
    hi, i want to display the pop ups in asp.net page like how the stack over flow show the pop ups on the top of the site (you get the new answer for the question like that in a orange color) how can i write the code is there any free source code or any reference. thank you

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  • Good looking programs that are built using wxPython for their UI

    - by ChrisC
    I need inspiration and motivation so I'm trying to find examples of different programs that have interesting and attractive UI's created free using wxPython. My searches have been slow to find results. I'm hoping you guys know of some of the best ones out there. btw, I've seen these: http://www.wxpython.org/screenshots.php and the list under "Applications Developed with wxPython" on the wxPython Wikipedia page. Update: only need Windows examples

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  • Hidden limitations of Google App Engine?

    - by Kyle Cronin
    I've been looking into writing a web app that will run on Google App Engine, but before I commit myself to the platform I'd like to know what, if any, limitations there are. I'm aware of the basic CPU/bandwidth restrictions that Google places on the free service, but I'm wondering more about development restrictions like how BigTable compares to a standard relational database and what Python libraries aren't available on the GAE platform (and what alternatives Google provides). Basically I'm looking for any hidden roadblocks before I commit to the platform. Thanks for your help!

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  • Mod_rewrite and redirects with training forward slash not working

    - by john williams
    I'm using the following lines of code in my .htaccess file to create redirects. The problem is, whenever I go to example.com/register/ it cant find the css files because it's looking for example.com/register/mycss.css instead of example.com/mycss.css. Redirect 301 register.php http://example.com/register RewriteRule ^register/?$ register.php How can I correct this? I'm new to any kind of htaccess/mod_rewrite functions so feel free to point me in the right direction if there are any other flaws.

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  • What alternatives do I have if I want a distributed multi-master database?

    - by Jonas
    I will build a system where I want to reduce single-point-of-failures, and I need a database. Is there any (free) relational database systems that can handle multi-master setups good (i.e where it is easy to add and remove nodes) or is it better to go with a NoSQL-database? As what I have understood, a key-value store will handle this better. What database system do you recommend for a multi-master (cluster) setup?

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  • Why should GoTos be bad?

    - by lisn
    I'm using gotos and a lot of them. C++, PHP or COBOL - I use them on nearly all occasions where everybody else would use functions or even classes. Yet my code is Clear Maintainable Bug-free Fast So why does everybody I meet tell me about how bad gotos are? Are there any facts that show that they are "bad"?

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  • Android Force Recycle Large Bitmap?

    - by GuyNoir
    From another stackoverflow question, it seems that Android handles large bitmaps differently than other memory. It also seems like there is a way to force Android to recycle the bitmaps to free up memory. Can anyone enlighten me on how to do this. My application uses 2-6 huge bitmaps at all times, so it nearly kills the phone's memory when running, and I want to clear it up when the user quits.

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  • Using a comma seperated data in MYSQL "IN" clause

    - by Sashi Kant
    I have a column in one of my table where I store multiple ids seperated by comma's. Is there a way in which I can use this column's value in the "IN" clause of a query. The column(city) has values like 6,7,8,16,21,2 I need to use as Select * from table where e_ID in (Select city from locations where e_Id=?) I am satisfied with Crozin's answer, but I am open to suggestions, views and options. Feel free to share your views.

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  • Tool to recursively search all files in a directory for a string [closed]

    - by routeNpingme
    Possible Duplicate: Tools to search for strings inside files without indexing Before I make one, any good tools out there for free/cheap that will recurse through all files in a directory and search for a text string in them? Need to find an instance of a string in any configuration files laying around. Kind of like a Windows Search "find files that contain..." on steroids? Oops - This is pretty much a duplicate question, sorry, didn't find the other one before

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  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

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  • Is it against best practice to throw Exception on most JUnit tests?

    - by Chris Knight
    Almost all of my JUnit tests are written with the following signature: public void testSomething() throws Exception My reasoning is that I can focus on what I'm testing rather than exception handling which JUnit appears to give me for free. But am I missing anything by doing this? Is it against best practice? Would I gain anything by explicitly catching specific exceptions in my test and then fail()'ing on them?

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  • BufferedReader no longer buffering after a while?

    - by BobTurbo
    Sorry I can't post code but I have a bufferedreader with 50000000 bytes set as the buffer size. It works as you would expect for half an hour, the HDD light flashing every two minutes or so, reading in the big chunk of data, and then going quiet again as the CPU processes it. But after about half an hour (this is a very big file), the HDD starts thrashing as if it is reading one byte at a time. It is still in the same loop and I think I checked free ram to rule out swapping (heap size is default). Probably won't get any helpful answers, but worth a try. OK I have changed heap size to 768mb and still nothing. There is plenty of free memory and java.exe is only using about 300mb. Now I have profiled it and heap stays at about 200MB, well below what is available. CPU stays at 50%. Yet the HDD starts thrashing like crazy. I have.. no idea. I am going to rewrite the whole thing in c#, that is my solution. Here is the code (it is just a throw-away script, not pretty): BufferedReader s = null; HashMap<String, Integer> allWords = new HashMap<String, Integer>(); HashSet<String> pageWords = new HashSet<String>(); long[] pageCount = new long[78592]; long pages = 0; Scanner wordFile = new Scanner(new BufferedReader(new FileReader("allWords.txt"))); while (wordFile.hasNext()) { allWords.put(wordFile.next(), Integer.parseInt(wordFile.next())); } s = new BufferedReader(new FileReader("wikipedia/enwiki-latest-pages-articles.xml"), 50000000); StringBuilder words = new StringBuilder(); String nextLine = null; while ((nextLine = s.readLine()) != null) { if (a.matcher(nextLine).matches()) { continue; } else if (b.matcher(nextLine).matches()) { continue; } else if (c.matcher(nextLine).matches()) { continue; } else if (d.matcher(nextLine).matches()) { nextLine = s.readLine(); if (e.matcher(nextLine).matches()) { if (f.matcher(s.readLine()).matches()) { pageWords.addAll(Arrays.asList(words.toString().toLowerCase().split("[^a-zA-Z]"))); words.setLength(0); pages++; for (String word : pageWords) { if (allWords.containsKey(word)) { pageCount[allWords.get(word)]++; } else if (!word.isEmpty() && allWords.containsKey(word.substring(0, word.length() - 1))) { pageCount[allWords.get(word.substring(0, word.length() - 1))]++; } } pageWords.clear(); } } } else if (g.matcher(nextLine).matches()) { continue; } words.append(nextLine); words.append(" "); }

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  • iPhone Debugger Message -- Weird

    - by Bill Shiff
    Hello, I have an iPhone app that I've been working on and have recently upgraded my version of XCode. Since the upgrade, I can build and debug in the iPhone Simulator just fine, but when I try to debug on an attached device I get the following messages: From Xcode4: GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Fri Oct 22 04:12:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 sharedlibrary apply-load-rules all warning: Unable to read symbols from "dyld" (prefix __dyld_) (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MessageUI.framework/MessageUI (file not found). warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MapKit.framework/MapKit (file not found). warning: Unable to read symbols from "MapKit" (not yet mapped into memory). warning: Unable to read symbols from "Foundation" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/UIKit.framework/UIKit (file not found). warning: Unable to read symbols from "UIKit" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/CoreGraphics.framework/CoreGraphics (file not found). warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). warning: Unable to read symbols from "QuartzCore" (not yet mapped into memory). warning: Unable to read symbols from "libgcc_s.1.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libSystem.B.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libobjc.A.dylib" (not yet mapped into memory). warning: Unable to read symbols from "CoreFoundation" (not yet mapped into memory). target remote-mobile /tmp/.XcodeGDBRemote-3836-28 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to thread 11523] [Switching to thread 11523] gdb stack crawl at point of internal error: 0 gdb-arm-apple-darwin 0x0013216e internal_vproblem + 316

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  • C automatically assign port

    - by Gary
    Hi, I just wanted to know how to use C to automatically assign a free port (and see what was used) if a specific port number is not provided. For example, i'm using this: struct sockaddr_in address; address->sin_family = AF_INET; address->sin_addr.s_addr = INADDR_ANY; address->sin_port = htons( port ); But how can I replace the sin_port assignment and let C automatically assign for me? Thanks!

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  • Java for a C programmer?

    - by Brian
    Hi, I have a lot of experience in C and Python, but I'd like to pick up some Java. I was curious if there was a "quick and dirty" guide tailored for people with previous CS background. I'd prefer free online resources but appreciate any suggestion. Thanks, Brian

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