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  • Active RDP session over VPN getting disconnected

    - by Wandering Penguin
    I am having seemingly random disconnects of active RDP sessions (I am actively typing or otherwise interacting with the desktop) when connected over the VPN connection. The attempted to reconnect 1/20 pops up and proceeds all the way through 20 then drops. Once the session drops I can open a new session and connect again. This started happening about a week ago, The VPN connection is an IPSec VPN connection from a SonicWall NSA 2400. The NIC drivers are up to date. The VPN client is up to date. The firmware on the SonicWall is up to date (both regular and the early-release versions work the same). I have attempted to connect over three ISPs all with the same behavior. Two different workstations were used to test the VPN connection. The same behavior occurs when connecting to a domain workstation or server. If I am within the firewall I can connect to the same workstations and servers with the disconnect. The VPN connection has "enable fragmented packet handling" and "ignore DF (don't fragment) bit" set. Is there something I am missing in where I am looking for the problem?

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  • Getting the innermost .NET Exception

    - by Rick Strahl
    Here's a trivial but quite useful function that I frequently need in dynamic execution of code: Finding the innermost exception when an exception occurs, because for many operations (for example Reflection invocations or Web Service calls) the top level errors returned can be rather generic. A good example - common with errors in Reflection making a method invocation - is this generic error: Exception has been thrown by the target of an invocation In the debugger it looks like this: In this case this is an AJAX callback, which dynamically executes a method (ExecuteMethod code) which in turn calls into an Amazon Web Service using the old Amazon WSE101 Web service extensions for .NET. An error occurs in the Web Service call and the innermost exception holds the useful error information which in this case points at an invalid web.config key value related to the System.Net connection APIs. The "Exception has been thrown by the target of an invocation" error is the Reflection APIs generic error message that gets fired when you execute a method dynamically and that method fails internally. The messages basically says: "Your code blew up in my face when I tried to run it!". Which of course is not very useful to tell you what actually happened. If you drill down the InnerExceptions eventually you'll get a more detailed exception that points at the original error and code that caused the exception. In the code above the actually useful exception is two innerExceptions down. In most (but not all) cases when inner exceptions are returned, it's the innermost exception that has the information that is really useful. It's of course a fairly trivial task to do this in code, but I do it so frequently that I use a small helper method for this: /// <summary> /// Returns the innermost Exception for an object /// </summary> /// <param name="ex"></param> /// <returns></returns> public static Exception GetInnerMostException(Exception ex) { Exception currentEx = ex; while (currentEx.InnerException != null) { currentEx = currentEx.InnerException; } return currentEx; } This code just loops through all the inner exceptions (if any) and assigns them to a temporary variable until there are no more inner exceptions. The end result is that you get the innermost exception returned from the original exception. It's easy to use this code then in a try/catch handler like this (from the example above) to retrieve the more important innermost exception: object result = null; string stringResult = null; try { if (parameterList != null) // use the supplied parameter list result = helper.ExecuteMethod(methodToCall,target, parameterList.ToArray(), CallbackMethodParameterType.Json,ref attr); else // grab the info out of QueryString Values or POST buffer during parameter parsing // for optimization result = helper.ExecuteMethod(methodToCall, target, null, CallbackMethodParameterType.Json, ref attr); } catch (Exception ex) { Exception activeException = DebugUtils.GetInnerMostException(ex); WriteErrorResponse(activeException.Message, ( HttpContext.Current.IsDebuggingEnabled ? ex.StackTrace : null ) ); return; } Another function that is useful to me from time to time is one that returns all inner exceptions and the original exception as an array: /// <summary> /// Returns an array of the entire exception list in reverse order /// (innermost to outermost exception) /// </summary> /// <param name="ex">The original exception to work off</param> /// <returns>Array of Exceptions from innermost to outermost</returns> public static Exception[] GetInnerExceptions(Exception ex) {     List<Exception> exceptions = new List<Exception>();     exceptions.Add(ex);       Exception currentEx = ex;     while (currentEx.InnerException != null)     {         exceptions.Add(ex);     }       // Reverse the order to the innermost is first     exceptions.Reverse();       return exceptions.ToArray(); } This function loops through all the InnerExceptions and returns them and then reverses the order of the array returning the innermost exception first. This can be useful in certain error scenarios where exceptions stack and you need to display information from more than one of the exceptions in order to create a useful error message. This is rare but certain database exceptions bury their exception info in mutliple inner exceptions and it's easier to parse through them in an array then to manually walk the exception stack. It's also useful if you need to log errors and want to see the all of the error detail from all exceptions. None of this is rocket science, but it's useful to have some helpers that make retrieval of the critical exception info trivial. Resources DebugUtils.cs utility class in the West Wind Web Toolkit© Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  .NET  

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  • How can I get HTTPD to serve the html/php files and not list/index them when they are in folder for virtual host. Using Centos 6.0

    - by LaserBeak
    My virtual hosts are configured as below, initally I could not even get to the /public_html/ directory when typing example.com and apache would just serve me up the default welcome page, I would also get the error: Directory index forbidden by Options directive: /var/www/html/example.com/public_html/ in the log . After editing the welcome.conf page (- Index) so it does not show again when I now type example.com the/public_html/ contents (Index.php) are indexed in the browser. Where as I want it to actually execute and diplay the index.php page. vhost.conf , located in etc/httpd/vhost.d/ NameVirtualHost *:80 <VirtualHost *:80> ServerAdmin [email protected] ServerName localhost ServerAlias localhost.example.com DocumentRoot /var/www/html/example.com/public_html/ ErrorLog /var/www/html/example.com/logs/error.log CustomLog /var/www/html/example.com/logs/access.log combined </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] ServerName example.org ServerAlias www.example.org DocumentRoot /var/www/html/example.org/public_html/ ErrorLog /var/www/html/example.org/logs/error.log CustomLog /var/www/html/example.org/logs/access.log combined </VirtualHost> httpd.conf, settings on default, added onto end: Include /etc/httpd/vhosts.d/*.conf Root directories: DocumentRoot "/var/www/html"

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  • Determine arc-length of a Catmull-Rom spline

    - by Wouter
    I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1. Not every spline in this path has the same length. This causes speed differences if I let the weight go at a constant speed for every spline while proceeding along the path. I can remedy this by letting the speed of the weight be dependent on the length of the spline. How can I determine the length of such a spline? Should I just approximate by cutting the spline into 10 straight lines and sum their lengths? I'm using this for dynamic texture mapping on a generated mesh defined by splines.

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  • Programmatically use a server as the Build Server for multiple Project Collections

    Important: With this post you create an unsupported scenario by Microsoft. It will break your support for this server with Microsoft. So handle with care. I am the administrator an a TFS environment with a lot of Project Collections. In the supported configuration of Microsoft 2010 you need one Build Controller per Project Collection, and it is not supported to have multiple Build Controllers installed. Jim Lamb created a post how you can modify your system to change this behaviour. But since I have so many Project Collections, I automated this with the API of TFS. When you install a new build server via the UI, you do the following steps Register the build service (with this you hook the windows server into the build server environment) Add a new build controller Add a new build agent So in pseudo code, the code would look like foreach (projectCollection in GetAllProjectCollections) {       CreateNewWindowsService();       RegisterService();       AddNewController();       AddNewAgent(); } The following code fragements show you the most important parts of the method implementations. Attached is the full project. CreateNewWindowsService We create a new windows service with the SC command via the Diagnostics.Process class:             var pi = new ProcessStartInfo("sc.exe")                         {                             Arguments =                                 string.Format(                                     "create \"{0}\" start= auto binpath= \"C:\\Program Files\\Microsoft Team Foundation Server 2010\\Tools\\TfsBuildServiceHost.exe              /NamedInstance:{0}\" DisplayName= \"Visual Studio Team Foundation Build Service Host ({1})\"",                                     serviceHostName, tpcName)                         };            Process.Start(pi);             pi.Arguments = string.Format("failure {0} reset= 86400 actions= restart/60000", serviceHostName);            Process.Start(pi); RegisterService The trick in this method is that we set the NamedInstance static property. This property is Internal, so we need to set it through reflection. To get information on these you need nice Microsoft friends and the .Net reflector .             // Indicate which build service host instance we are using            typeof(BuildServiceHostUtilities).Assembly.GetType("Microsoft.TeamFoundation.Build.Config.BuildServiceHostProcess").InvokeMember("NamedInstance",              System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.SetProperty | System.Reflection.BindingFlags.Static, null, null, new object[] { serviceName });             // Create the build service host            serviceHost = buildServer.CreateBuildServiceHost(serviceName, endPoint);            serviceHost.Save();             // Register the build service host            BuildServiceHostUtilities.Register(serviceHost, user, password); AddNewController and AddNewAgent Once you have the BuildServerHost, the rest is pretty straightforward. There are methods on the BuildServerHost to modify the controllers and the agents                 controller = serviceHost.CreateBuildController(controllerName);                 agent = controller.ServiceHost.CreateBuildAgent(agentName, buildDirectory, controller);                controller.AddBuildAgent(agent); You have now seen the highlights of the application. If you need it and want to have sample information when you work in this area, download the app TFS2010_RegisterBuildServerToTPCs

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  • Opengl glVertexAttrib4fv doesn't work?

    - by Naor
    This is my vertex shader: static const GLchar * vertex_shader_source[] = { "#version 430 core \n" "layout (location = 0) in vec4 offset; \n" "void main(void) \n" "{ \n" " const vec4 vertices[3] = vec4[3](vec4( 0.25, -0.25, 0.5, 1.0),\n" " vec4(-0.25, -0.25, 0.5, 1.0), \n" " vec4( 0.25, 0.25, 0.5, 1.0)); \n" " gl_Position = vertices[gl_VertexID] + offset; \n" "} \n" }; and this is what im trying to do: glUseProgram(rendering_program); GLfloat attrib[] = { (float)sin(currentTime) * 0.5f, (float)cos(currentTime) * 0.6f, 0.0f, 0.0f }; glVertexAttrib4fv(0, attrib); glDrawArrays(GL_TRIANGLES, 0, 3); currentTime - The number in seconds since the program has started. Expected result - Triangle moving around the window. Its from the SuperBible book (sixth edition), this is the full code:http://pastebin.com/xA3eCKz1 The triangle should move across the screen but it doesn't.

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  • 3D Huge mesh rendering

    - by Keyhan Asghari
    I am writing a program, that as input, I have a huge 3d mesh (with mostly structured and cubic shaped elements), and I want to realtime render it, but not as real-time as a game. But speed of rendering is somehow important. The most important point is, I don't need any special lighting nor any shadows. Also, the objects to render are static, and they do not move. I've read about ray tracing methods, but I don't know if there is any good libraries for this purpose, or I have to implement everything by myself. Thanks a lot.

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  • FluentPath: a fluent wrapper around System.IO

    .NET is now more than eight years old, and some of its APIs got old with more grace than others. System.IO in particular has always been a little awkward. Its mostly static method calls (Path.*, Directory.*, etc.) and some stateful classes (DirectoryInfo, FileInfo). In these APIs, paths are plain strings. Since .NET v1, lots of good things happened to C#: lambda expressions, extension methods, optional parameters to name just a few. Outside of .NET, other interesting things happened as well. For...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • JPA - insert and retrieve clob and blob types

    - by pachunoori.vinay.kumar(at)oracle.com
    This article describes about the JPA feature for handling clob and blob data types.You will learn the following in this article. @Lob annotation Client code to insert and retrieve the clob/blob types End to End ADFaces application to retrieve the image from database table and display it in web page. Use Case Description Persisting and reading the image from database using JPA clob/blob type. @Lob annotation By default, TopLink JPA assumes that all persistent data can be represented as typical database data types. Use the @Lob annotation with a basic mapping to specify that a persistent property or field should be persisted as a large object to a database-supported large object type. A Lob may be either a binary or character type. TopLink JPA infers the Lob type from the type of the persistent field or property. For string and character-based types, the default is Clob. In all other cases, the default is Blob. Example Below code shows how to use this annotation to specify that persistent field picture should be persisted as a Blob. public class Person implements Serializable {    @Id    @Column(nullable = false, length = 20)    private String name;    @Column(nullable = false)    @Lob    private byte[] picture;    @Column(nullable = false, length = 20) } Client code to insert and retrieve the clob/blob types Reading a image file and inserting to Database table Below client code will read the image from a file and persist to Person table in database.                       Person p=new Person();                      p.setName("Tom");                      p.setSex("male");                      p.setPicture(writtingImage("Image location"));// - c:\images\test.jpg                       sessionEJB.persistPerson(p); //Retrieving the image from Database table and writing to a file                       List<Person> plist=sessionEJB.getPersonFindAll();//                      Person person=(Person)plist.get(0);//get a person object                      retrieveImage(person.getPicture());   //get picture retrieved from Table //Private method to create byte[] from image file  private static byte[] writtingImage(String fileLocation) {      System.out.println("file lication is"+fileLocation);     IOManager manager=new IOManager();        try {           return manager.getBytesFromFile(fileLocation);                    } catch (IOException e) {        }        return null;    } //Private method to read byte[] from database and write to a image file    private static void retrieveImage(byte[] b) {    IOManager manager=new IOManager();        try {            manager.putBytesInFile("c:\\webtest.jpg",b);        } catch (IOException e) {        }    } End to End ADFaces application to retrieve the image from database table and display it in web page. Please find the application in this link. Following are the j2ee components used in the sample application. ADFFaces(jspx page) HttpServlet Class - Will make a call to EJB and retrieve the person object from person table.Read the byte[] and write to response using Outputstream. SessionEJBBean - This is a session facade to make a local call to JPA entities JPA Entity(Person.java) - Person java class with setter and getter method annotated with @Lob representing the clob/blob types for picture field.

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  • Mapping an amazon server to a domain name registered with name.com

    - by S4M
    I have an amazon S3 web server and a domain name registered in name.com (the name is sam-experiments.com). I am trying to have a static page hosted on the amazon web server to be displayed on http://www.sam-experiments.com On the web server side, my bucket name is 'www.sam-experiments.com', and it links to here: http://www.sam-experiments.com.s3-website-eu-west-1.amazonaws.com/ On name.com, I added a new record with the followin characteristics: Record Type: CNAME Record Host: www.sam-experiments.com Record Answer: www.sam-experiments.com.s3.amazonaws.com. (as specified in the documentation here: http://docs.amazonwebservices.com/AmazonS3/latest/dev/VirtualHosting.html#VirtualHostingCustomURLs) TTL: 300 However, nothing gets displayed on www.sam-experiments.com, and I am not able to find what I am doing wrong. I really would appreciate some tip. Thanks! Note: I already posted this question in stackoverflow, but didnt get any answer, so I thought posting here may be more appropriate.

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  • Cygwin - Repo with Separate Git/Working Dir Doesn't Work

    - by Kyle Lacy
    Since I've switched to OS X and Vim, I've found it easiest to manage all of my 'dotfiles' (all of my configuration files and miscellaneous scripts) with Git. Having already set up my dotfiles in a repo following this tutorial, I figured it would also be easy enough to migrate all of my settings into my Cygwin setup on my Windows partition. Already having the repo setup on Github, I simply clone'd the repo, and moved all of the files over to my home directory, making it a mirror of my OS X home directory. Unfortunately, I cannot seem to use the actual repo any further within Cygwin. The problem is that I cannot use my dotfiles repo with git within Cygwin. The setup is unique from most normal git repos, in that the working directory and the git directory are in different locations. Specifically, the working directory is $HOME (/Users/kyle on OS X, /home/kyle in Cygwin), and the git repo is $HOME/.dotfiles.git. So, if I wanted to get the status of the repo, for example, I would type the following command (which I alias to reduce typing, of course): git --work-tree=$HOME --git-dir=$HOME/.dotfiles.git status -uno While this works fine on OS X, this refuses to work within Cygwin. Regardless of whether or not I use my alias, or whether or not I substitute $HOME by hand, I get the following git error: fatal: Not a git repository: /home/Kyle/dotfiles/.git/modules/.build/git I don't understand where this error comes from, but the path /home/Kyle/dotfiles was the original location of the git repo when I initially cloned it. Additionally, it's important to note that the repo relies heavily on submodules. If specifics are necessary, the repo in question can be found on GitHub. The commands I ran to setup the repo in Cygwin can also be found within the Readme file.

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  • Improving the state of the art in API documentation sites

    - by Daniel Cazzulino
    Go straight to the site if you want: http://nudoq.org. You can then come back and continue reading :) Compare some of the most popular NuGet packages API documentation sites: Json.NET EntityFramework NLog Autofac You see the pattern? Huge navigation tree views, static content with no comments/community content, very hard (if not impossible) to search/filter, etc. These are the product of automated tools that have been developed years ago, in a time where CHM help files were common and even expected from libraries. Nowadays, most of the top packages in NuGet.org don’t even provide an online documentation site at all: it’s such a hassle for such a crappy user experience in the end! Good news is that it doesn’t have to be that way. Introducing NuDoq A lot has changed since those early days of .NET. We now have NuGet packages and the awesome channel that is ...Read full article

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  • Oracle 11gR2: NLS_CHARACTERSET accidentally removed with an UPDATE-Query

    - by Marco Nätlitz
    Hi folks, I have a fresh installation of Oracle 11gr2_x64 on CentOS. After the installation I wanted to get productive and started to import my dumps. One of the dumps caused characterset error so I tried to change the systems character-set to the one specified in the dump. I ran a statement like this: UPDATE nls_database_parameters SET parameter='WS....' WHERE parameter=’NLS_CHARACTERSET’; As you can see: I have written the value of the character-set in the parameter column instead of the value column. I guess I was just too much thinking about the problem instead of checking what I am typing there. After the query the parameter "NLS_CHARACTERSET" is gone and the server reports that the characterset is "(null)". I want to put the "NLS_CHARACTERSET" paramater back in the table but don't know how. If I try to do something like this INSERT INTO nls_database_parameters (PARAMETERS, VALUE) VALUES ("NLS_CHARACTERSET", "AL32UTF8"); I get the error: Fehler bei Befehlszeile:1 Spalte:84 Fehlerbericht: *Cause: SQL-Fehler: ORA-00984: Spalte hier nicht zulässig *Action: 00984. 00000 - "column not allowed here" Sorry that the error message is in German but it contains the Oracle error code. Do you have any idea how I can fix that? Thanks and best regards Marco

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Running a Silverlight application in the Google App Engine platform

    - by rajbk
    This post shows you how to host a Silverlight application in the Google App Engine (GAE) platform. You deploy and host your Silverlight application on Google’s infrastructure by creating a configuration file and uploading it along with your application files. I tested this by uploading an old demo of mine - the four stroke engine silverlight demo. It is currently being served by the GAE over here: http://fourstrokeengine.appspot.com/ The steps to run your Silverlight application in GAE are as follows: Account Creation Create an account at http://appengine.google.com/. You are allocated a free quota at signup. Select “Create an Application”   Verify your account by SMS   Create your application by clicking on “Create an Application”   Pick an application identifier on the next screen. The identifier has to be unique. You will use this identifier when uploading your application. The application you create will by default be accessible at [applicationidentifier].appspot.com. You can also use custom domains if needed (refer to the docs).   Save your application. Download SDK  We will use the  Windows Launcher for Google App Engine tool to upload our apps (it is possible to do the same through command line). This is a GUI for creating, running and deploying applications. The launcher lets you test the app locally before deploying it to the GAE. This tool is available in the Google App Engine SDK. The GUI is written in Python and therefore needs an installation of Python to run. Download and install the Python Binaries from here: http://www.python.org/download/ Download and install the Google App Engine SDK from here: http://code.google.com/appengine/downloads.html Run the GAE Launcher. Select Create New Application.   On the next dialog, give your application a name (this must match the identifier we created earlier) For Parent Directory, point to the directory containing your Silverlight files. Change the port if you want to. The port is used by the GAE local web server. The server is started if you choose to run the application locally for testing purposes. Hit Save. Configure, Test and Upload As shown below, the files I am interested in uploading for my Silverlight demo app are The html page used to host the Silverlight control The xap file containing the compiled Silverlight application A favicon.ico file.   We now create a configuration file for our application called app.yaml. The app.yaml file specifies how URL paths correspond to request handlers and static files.  We edit the file by selecting our app in the GUI and clicking “Edit” The contents of file after editing is shown below (note that the contents of the file should be in plain text): application: fourstrokeengine version: 1 runtime: python api_version: 1 handlers: - url: /   static_files: Default.html   upload: Default.html - url: /favicon.ico   static_files: favicon.ico   upload: favicon.ico - url: /FourStrokeEngine.xap   static_files: FourStrokeEngine.xap   upload: FourStrokeEngine.xap   mime_type: application/x-silverlight-app - url: /.*   static_files: Default.html   upload: Default.html We have listed URL patterns for our files, specified them as static files and specified a mime type for our xap file. The wild card URL at the end will match all URLs that are not found to our default page (you would normally include a html file that displays a 404 message).  To understand more about app.yaml, refer to this page. Save the file. Run the application locally by selecting “Browse” in the GUI. A web server listening on the port you specified is started (8080 in my case). The app is loaded in your default web browser pointing to http://localhost:8080/. Make sure the application works as expected. We are now ready to deploy. Click the “Deploy” icon. You will be prompted for your username and password. Hit OK. The files will get uploaded and you should get a dialog telling you to “close the window”. We are done uploading our Silverlight application. Go to http://appengine.google.com/ and launch the application by clicking on the link in the “Current Version” column.   You should be taken to a URL which points to your application running in Google’s infrastructure : http://fourstrokeengine.appspot.com/. We are done deploying our application! Clicking on the link in the Application column will take you to the Admin console where you can see stats related to system usage.  To learn more about the Google Application Engine, go here: http://code.google.com/appengine/docs/whatisgoogleappengine.html

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  • mysql.proc has gone corrupt. How can I fix it?

    - by Metalcoder
    I have a server running Debian 5.0, and MySQL. Suddendly, MySQL stopped working, and after many attempts to fix it, I decided to reinstall it. I installed MySQL 5.1.63, and when started it goes to safe mode. I made some typing, and when I executed mysql_upgrade as root, it complained: ... Running 'mysql_fix_privilege_tables'... ERROR 1548 (HY000) at line 1111: Cannot load from mysql.proc. The table is probably corrupted ERROR 1064 (42000) at line 1112: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'sqlstate 'HY000' set message_text='Unexpected content found in the performance_s' at line 1 ERROR 1548 (HY000) at line 1125: Cannot load from mysql.proc. The table is probably corrupted FATAL ERROR: Upgrade failed I checked the mysql.proc table, and it's comment column was slightly different from my backup. -- My backup says: `comment` char(64) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL DEFAULT '', -- But it were: `comment` text CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, So, I restored my mysql database backup, and now they all match, but mysql_upgrade still trigger the same errors. I also tried do check and repair the mysql.proc table, but got no success.

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  • External DNS and IIS Webserver requirement for Outlook Anywhere 2007 ?

    - by Albert Widjaja
    Hi, I just would like some clarification about which External hostname / DNS entries that I need to publish in my external facing DNS server to enable Outlook Anywhere on my Exchange Server 2007 for external user: ExCAS01.domain.com - Exchange CAS A Record Autodiscover.domain.com - Autodiscover CNAME to the CAS Server above _autodiscover._tcp.domain.com - SRV type record and do I have to expect anything by typing this address in bowser "https://autodiscover.domain.com/AutoDiscover/AutoDiscover.xml" ? because i get request time out at the moment. here are the error log from https://testexchangeconnectivity.com: Host Excas01.domain.com couldn't be resolved in DNS Exception details: Message: The requested name is valid, but no data of the requested type was found Type: System.Net.Sockets.SocketException Stack trace: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at Microsoft.Exchange.Tools.ExRca.Tests.ResolveHostTest.PerformTestReally() Host autodiscover.domain.com couldn't be resolved in DNS Exception details: Message: The requested name is valid, but no data of the requested type was found Type: System.Net.Sockets.SocketException Stack trace: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at Microsoft.Exchange.Tools.ExRca.Tests.ResolveHostTest.PerformTestReally() Attempting to locate SRV record _autodiscover._tcp.domain.com in DNS. The Autodiscover SRV record wasn't found in DNS.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Generate HTML pages from some template

    - by Appu
    I have an open-source project for which I have to generate HTML pages to put on the web. I wanted to keep everything as simple HTML pages. The problem with this approach is if I need to change the design, I have to goto all the pages and change it. This will be tough as I have lot of pages. Is there some kind of HTML generators which can process simple annotated text files? This way, I can maintain the documentation and website contents as plain text files and run it through this program to generate static HTML pages. This also helps in keeping the design consistent. Any help would be great!

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  • SELECT * FROM Sql tweeters WHERE location = ‘UK’

    - by blakmk
    Alright this is actually a follow up post from Gethyn Ellis post SELECT * FROM SQLBLOGGERS WHERE LOCATION = ‘UK’ . Where he composed a list of UK bloggers so I thought id summarize a list of Sql folk that tweet, but rather than make the list static I will just point you towards the list which I will keep up to date: http://twitter.com/#!/blakmk/sqlserver-uk It actually summarises people titles pretty well when viewed through DABR http://dabr.co.uk/lists/blakmk/sqlserver-uk I will keep this list updated so you are welcome to follow if you find it useful. If anyone feels left out, contact me and I will happily add you to the list.

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  • Specifying a file name for the FTP and File based transports in OSB

    - by [email protected]
    A common question I receive is how to incorporate a variable value into a file name when using the FTP, SFTP, or File transports in Oracle Service Bus.  For example, if one of the fields in a message being put down to a file by the File transport is an order number variable, then how can you make the order number become part of the file name?  Another example might be if you want to specify the date in the file name.  The transport configuration wizard in OSB does not have an option to allow for this, other than allowing you to specify a static prefix of suffix variable.

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  • 426 Connection closed; transfer aborted.

    - by Jiaoziren
    Hi, I have an IIS FTP set up on Windows 2003 SP2 (S1). Everyday in the early morning, a script on another server (S2) will run and initiate FTP transfer of pulling log files from S1 to S2. The FTP client we're using is built-in FTP.exe in Windows 2000 on S2. Recently we replaced S1 with a new server however we kept the IP address. There are multiple IP addresses on new S1. Ever since the new S1 was in place, the '426 Connection closed; transfer aborted.' errors haven been occuring randomly. The log indicated that the transfer started ok however the file cannot be transferred completely, as per log below: mget access*.log 200 Type set to A. 200 PORT command successful. 150 Opening ASCII mode data connection for access02232010.log(205777167 bytes). 426 Connection closed; transfer aborted. ftp: 20454832 bytes received in 283.95Seconds 72.04Kbytes/sec. The firewall monitor suggested that the connection was setup in passive mode however I've been told that MS FTP.exe doesn't support passive mode. Though I can see the response of 'entering passive mode' from server when typing in 'quote pasv'. My network admin has told me to try the transfer in active mode however I don't know how to open active mode on client side. It's getting really frustrating. Wish someone here has the right knowledge/experience could shed me a light. Cheers.

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  • The way I think about Diagnostic tools

    - by Daniel Moth
    Every software has issues, or as we like to call them "bugs". That is not a discussion point, just a mere fact. It follows that an important skill for developers is to be able to diagnose issues in their code. Of course we need to advance our tools and techniques so we can prevent bugs getting into the code (e.g. unit testing), but beyond designing great software, diagnosing bugs is an equally important skill. To diagnose issues, the most important assets are good techniques, skill, experience, and maybe talent. What also helps is having good diagnostic tools and what helps further is knowing all the features that they offer and how to use them. The following classification is how I like to think of diagnostics. Note that like with any attempt to bucketize anything, you run into overlapping areas and blurry lines. Nevertheless, I will continue sharing my generalizations ;-) It is important to identify at the outset if you are dealing with a performance or a correctness issue. If you have a performance issue, use a profiler. I hear people saying "I am using the debugger to debug a performance issue", and that is fine, but do know that a dedicated profiler is the tool for that job. Just because you don't need them all the time and typically they cost more plus you are not as familiar with them as you are with the debugger, doesn't mean you shouldn't invest in one and instead try to exclusively use the wrong tool for the job. Visual Studio has a profiler and a concurrency visualizer (for profiling multi-threaded apps). If you have a correctness issue, then you have several options - that's next :-) This is how I think of identifying a correctness issue Do you want a tool to find the issue for you at design time? The compiler is such a tool - it gives you an exact list of errors. Compilers now also offer warnings, which is their way of saying "this may be an error, but I am not smart enough to know for sure". There are also static analysis tools, which go a step further than the compiler in identifying issues in your code, sometimes with the aid of code annotations and other times just by pointing them at your raw source. An example is FxCop and much more in Visual Studio 11 Code Analysis. Do you want a tool to find the issue for you with code execution? Just like static tools, there are also dynamic analysis tools that instead of statically analyzing your code, they analyze what your code does dynamically at runtime. Whether you have to setup some unit tests to invoke your code at runtime, or have to manually run your app (and interact with it) under the tool, or have to use a script to execute your binary under the tool… that varies. The result is still a list of issues for you to address after the analysis is complete or a pause of the execution when the first issue is encountered. If a code path was not taken, no analysis for it will exist, obviously. An example is the GPU Race detection tool that I'll be talking about on the C++ AMP team blog. Another example is the MSR concurrency CHESS tool. Do you want you to find the issue at design time using a tool? Perform a code walkthrough on your own or with colleagues. There are code review tools that go beyond just diffing sources, and they help you with that aspect too. For example, there is a new one in Visual Studio 11 and searching with my favorite search engine yielded this article based on the Developer Preview. Do you want you to find the issue with code execution? Use a debugger - let’s break this down further next. This is how I think of debugging: There is post mortem debugging. That means your code has executed and you did something in order to examine what happened during its execution. This can vary from manual printf and other tracing statements to trace events (e.g. ETW) to taking dumps. In all cases, you are left with some artifact that you examine after the fact (after code execution) to discern what took place hoping it will help you find the bug. Learn how to debug dump files in Visual Studio. There is live debugging. I will elaborate on this in a separate post, but this is where you inspect the state of your program during its execution, and try to find what the problem is. More from me in a separate post on live debugging. There is a hybrid of live plus post-mortem debugging. This is for example what tools like IntelliTrace offer. If you are a tools vendor interested in the diagnostics space, it helps to understand where in the above classification your tool excels, where its primary strength is, so you can market it as such. Then it helps to see which of the other areas above your tool touches on, and how you can make it even better there. Finally, see what areas your tool doesn't help at all with, and evaluate whether it should or continue to stay clear. Even though the classification helps us think about this space, the reality is that the best tools are either extremely excellent in only one of this areas, or more often very good across a number of them. Another approach is to offer a toolset covering all areas, with appropriate integration and hand off points from one to the other. Anyway, with that brain dump out of the way, in follow-up posts I will dive into live debugging, and specifically live debugging in Visual Studio - stay tuned if that interests you. Comments about this post by Daniel Moth welcome at the original blog.

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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