Search Results

Search found 16349 results on 654 pages for 'false'.

Page 306/654 | < Previous Page | 302 303 304 305 306 307 308 309 310 311 312 313  | Next Page >

  • The Shift: how Orchard painlessly shifted to document storage, and how it’ll affect you

    - by Bertrand Le Roy
    We’ve known it all along. The storage for Orchard content items would be much more efficient using a document database than a relational one. Orchard content items are composed of parts that serialize naturally into infoset kinds of documents. Storing them as relational data like we’ve done so far was unnatural and requires the data for a single item to span multiple tables, related through 1-1 relationships. This means lots of joins in queries, and a great potential for Select N+1 problems. Document databases, unfortunately, are still a tough sell in many places that prefer the more familiar relational model. Being able to x-copy Orchard to hosters has also been a basic constraint in the design of Orchard. Combine those with the necessity at the time to run in medium trust, and with license compatibility issues, and you’ll find yourself with very few reasonable choices. So we went, a little reluctantly, for relational SQL stores, with the dream of one day transitioning to document storage. We have played for a while with the idea of building our own document storage on top of SQL databases, and Sébastien implemented something more than decent along those lines, but we had a better way all along that we didn’t notice until recently… In Orchard, there are fields, which are named properties that you can add dynamically to a content part. Because they are so dynamic, we have been storing them as XML into a column on the main content item table. This infoset storage and its associated API are fairly generic, but were only used for fields. The breakthrough was when Sébastien realized how this existing storage could give us the advantages of document storage with minimal changes, while continuing to use relational databases as the substrate. public bool CommercialPrices { get { return this.Retrieve(p => p.CommercialPrices); } set { this.Store(p => p.CommercialPrices, value); } } This code is very compact and efficient because the API can infer from the expression what the type and name of the property are. It is then able to do the proper conversions for you. For this code to work in a content part, there is no need for a record at all. This is particularly nice for site settings: one query on one table and you get everything you need. This shows how the existing infoset solves the data storage problem, but you still need to query. Well, for those properties that need to be filtered and sorted on, you can still use the current record-based relational system. This of course continues to work. We do however provide APIs that make it trivial to store into both record properties and the infoset storage in one operation: public double Price { get { return Retrieve(r => r.Price); } set { Store(r => r.Price, value); } } This code looks strikingly similar to the non-record case above. The difference is that it will manage both the infoset and the record-based storages. The call to the Store method will send the data in both places, keeping them in sync. The call to the Retrieve method does something even cooler: if the property you’re looking for exists in the infoset, it will return it, but if it doesn’t, it will automatically look into the record for it. And if that wasn’t cool enough, it will take that value from the record and store it into the infoset for the next time it’s required. This means that your data will start automagically migrating to infoset storage just by virtue of using the code above instead of the usual: public double Price { get { return Record.Price; } set { Record.Price = value; } } As your users browse the site, it will get faster and faster as Select N+1 issues will optimize themselves away. If you preferred, you could still have explicit migration code, but it really shouldn’t be necessary most of the time. If you do already have code using QueryHints to mitigate Select N+1 issues, you might want to reconsider those, as with the new system, you’ll want to avoid joins that you don’t need for filtering or sorting, further optimizing your queries. There are some rare cases where the storage of the property must be handled differently. Check out this string[] property on SearchSettingsPart for example: public string[] SearchedFields { get { return (Retrieve<string>("SearchedFields") ?? "") .Split(new[] {',', ' '}, StringSplitOptions.RemoveEmptyEntries); } set { Store("SearchedFields", String.Join(", ", value)); } } The array of strings is transformed by the property accessors into and from a comma-separated list stored in a string. The Retrieve and Store overloads used in this case are lower-level versions that explicitly specify the type and name of the attribute to retrieve or store. You may be wondering what this means for code or operations that look directly at the database tables instead of going through the new infoset APIs. Even if there is a record, the infoset version of the property will win if it exists, so it is necessary to keep the infoset up-to-date. It’s not very complicated, but definitely something to keep in mind. Here is what a product record looks like in Nwazet.Commerce for example: And here is the same data in the infoset: The infoset is stored in Orchard_Framework_ContentItemRecord or Orchard_Framework_ContentItemVersionRecord, depending on whether the content type is versionable or not. A good way to find what you’re looking for is to inspect the record table first, as it’s usually easier to read, and then get the item record of the same id. Here is the detailed XML document for this product: <Data> <ProductPart Inventory="40" Price="18" Sku="pi-camera-box" OutOfStockMessage="" AllowBackOrder="false" Weight="0.2" Size="" ShippingCost="null" IsDigital="false" /> <ProductAttributesPart Attributes="" /> <AutoroutePart DisplayAlias="camera-box" /> <TitlePart Title="Nwazet Pi Camera Box" /> <BodyPart Text="[...]" /> <CommonPart CreatedUtc="2013-09-10T00:39:00Z" PublishedUtc="2013-09-14T01:07:47Z" /> </Data> The data is neatly organized under each part. It is easy to see how that document is all you need to know about that content item, all in one table. If you want to modify that data directly in the database, you should be careful to do it in both the record table and the infoset in the content item record. In this configuration, the record is now nothing more than an index, and will only be used for sorting and filtering. Of course, it’s perfectly fine to mix record-backed properties and record-less properties on the same part. It really depends what you think must be sorted and filtered on. In turn, this potentially simplifies migrations considerably. So here it is, the great shift of Orchard to document storage, something that Orchard has been designed for all along, and that we were able to implement with a satisfying and surprising economy of resources. Expect this code to make its way into the 1.8 version of Orchard when that’s available.

    Read the article

  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

    Read the article

  • ASP.NET WebAPI Security 5: JavaScript Clients

    - by Your DisplayName here!
    All samples I showed in my last post were in C#. Christian contributed another client sample in some strange language that is supposed to work well in browsers ;) JavaScript client scenarios There are two fundamental scenarios when it comes to JavaScript clients. The most common is probably that the JS code is originating from the same web application that also contains the web APIs. Think a web page that does some AJAX style callbacks to an API that belongs to that web app – Validation, data access etc. come to mind. Single page apps often fall in that category. The good news here is that this scenario just works. The typical course of events is that the user first logs on to the web application – which will result in an authentication cookie of some sort. That cookie will get round-tripped with your AJAX calls and ASP.NET does its magic to establish a client identity context. Since WebAPI inherits the security context from its (web) host, the client identity is also available here. The other fundamental scenario is JavaScript code *not* running in the context of the WebAPI hosting application. This is more or less just like a normal desktop client – either running in the browser, or if you think of Windows 8 Metro style apps as “real” desktop apps. In that scenario we do exactly the same as the samples did in my last post – obtain a token, then use it to call the service. Obtaining a token from IdentityServer’s resource owner credential OAuth2 endpoint could look like this: thinktectureIdentityModel.BrokeredAuthentication = function (stsEndpointAddress, scope) {     this.stsEndpointAddress = stsEndpointAddress;     this.scope = scope; }; thinktectureIdentityModel.BrokeredAuthentication.prototype = function () {     getIdpToken = function (un, pw, callback) {         $.ajax({             type: 'POST',             cache: false,             url: this.stsEndpointAddress,             data: { grant_type: "password", username: un, password: pw, scope: this.scope },             success: function (result) {                 callback(result.access_token);             },             error: function (error) {                 if (error.status == 401) {                     alert('Unauthorized');                 }                 else {                     alert('Error calling STS: ' + error.responseText);                 }             }         });     };     createAuthenticationHeader = function (token) {         var tok = 'IdSrv ' + token;         return tok;     };     return {         getIdpToken: getIdpToken,         createAuthenticationHeader: createAuthenticationHeader     }; } (); Calling the service with the requested token could look like this: function getIdentityClaimsFromService() {     authHeader = authN.createAuthenticationHeader(token);     $.ajax({         type: 'GET',         cache: false,         url: serviceEndpoint,         beforeSend: function (req) {             req.setRequestHeader('Authorization', authHeader);         },         success: function (result) {              $.each(result.Claims, function (key, val) {                 $('#claims').append($('<li>' + val.Value + '</li>'))             });         },         error: function (error) {             alert('Error: ' + error.responseText);         }     }); I updated the github repository, you can can play around with the code yourself.

    Read the article

  • My raycaster is putting out strange results, how do I fix it?

    - by JamesK89
    I'm working on a raycaster in ActionScript 3.0 for the fun of it, and as a learning experience. I've got it up and running and its displaying me output as expected however I'm getting this strange bug where rays go through corners of blocks and the edges of blocks appear through walls. Maybe somebody with more experience can point out what I'm doing wrong or maybe a fresh pair of eyes can spot a tiny bug I haven't noticed. Thank you so much for your help! Screenshots: http://i55.tinypic.com/25koebm.jpg http://i51.tinypic.com/zx5jq9.jpg Relevant code: function drawScene() { rays.graphics.clear(); rays.graphics.lineStyle(1, rgba(0x00,0x66,0x00)); var halfFov = (player.fov/2); var numRays:int = ( stage.stageWidth / COLUMN_SIZE ); var prjDist = ( stage.stageWidth / 2 ) / Math.tan(toRad( halfFov )); var angStep = ( player.fov / numRays ); for( var i:int = 0; i < numRays; i++ ) { var rAng = ( ( player.angle - halfFov ) + ( angStep * i ) ) % 360; if( rAng < 0 ) rAng += 360; var ray:Object = castRay(player.position, rAng); drawRaySlice(i*COLUMN_SIZE, prjDist, player.angle, ray); } } function drawRaySlice(sx:int, prjDist, angle, ray:Object) { if( ray.distance >= MAX_DIST ) return; var height:int = int(( TILE_SIZE / (ray.distance * Math.cos(toRad(angle-ray.angle))) ) * prjDist); if( !height ) return; var yTop = int(( stage.stageHeight / 2 ) - ( height / 2 )); if( yTop < 0 ) yTop = 0; var yBot = int(( stage.stageHeight / 2 ) + ( height / 2 )); if( yBot > stage.stageHeight ) yBot = stage.stageHeight; rays.graphics.moveTo( (ray.origin.x / TILE_SIZE) * MINI_SIZE, (ray.origin.y / TILE_SIZE) * MINI_SIZE ); rays.graphics.lineTo( (ray.hit.x / TILE_SIZE) * MINI_SIZE, (ray.hit.y / TILE_SIZE) * MINI_SIZE ); for( var x:int = 0; x < COLUMN_SIZE; x++ ) { for( var y:int = yTop; y < yBot; y++ ) { buffer.setPixel(sx+x, y, clrTable[ray.tile-1] >> ( ray.horz ? 1 : 0 )); } } } function castRay(origin:Point, angle):Object { // Return values var rTexel = 0; var rHorz = false; var rTile = 0; var rDist = MAX_DIST + 1; var rMap:Point = new Point(); var rHit:Point = new Point(); // Ray angle and slope var ra = toRad(angle) % ANGLE_360; if( ra < ANGLE_0 ) ra += ANGLE_360; var rs = Math.tan(ra); var rUp = ( ra > ANGLE_0 && ra < ANGLE_180 ); var rRight = ( ra < ANGLE_90 || ra > ANGLE_270 ); // Ray position var rx = 0; var ry = 0; // Ray step values var xa = 0; var ya = 0; // Ray position, in map coordinates var mx:int = 0; var my:int = 0; var mt:int = 0; // Distance var dx = 0; var dy = 0; var ds = MAX_DIST + 1; // Horizontal intersection if( ra != ANGLE_180 && ra != ANGLE_0 && ra != ANGLE_360 ) { ya = ( rUp ? TILE_SIZE : -TILE_SIZE ); xa = ya / rs; ry = int( origin.y / TILE_SIZE ) * ( TILE_SIZE ) + ( rUp ? TILE_SIZE : -1 ); rx = origin.x + ( ry - origin.y ) / rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = true; rTexel = int(rx % TILE_SIZE) } break; } rx += xa; ry += ya; } } // Vertical intersection if( ra != ANGLE_90 && ra != ANGLE_270 ) { xa = ( rRight ? TILE_SIZE : -TILE_SIZE ); ya = xa * rs; rx = int( origin.x / TILE_SIZE ) * ( TILE_SIZE ) + ( rRight ? TILE_SIZE : -1 ); ry = origin.y + ( rx - origin.x ) * rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = false; rTexel = int(ry % TILE_SIZE); } break; } rx += xa; ry += ya; } } return { angle: angle, distance: Math.sqrt(rDist), hit: rHit, map: rMap, tile: rTile, horz: rHorz, origin: origin, texel: rTexel }; }

    Read the article

  • FAQ: GridView Calculation with JavaScript - Editable Price Field

    - by Vincent Maverick Durano
    Recently I wrote a series of blog posts that demonstrates how to do calculation in GridView using JavaScripts. You can check the series of posts below: FAQ: GridView Calculation with JavaScript FAQ: GridView Calculation with JavaScript - Formatting and Validation FAQ: GridView Calculation with JavaScript - Displaying Quantity Total Recently a user in the forums is asking how to calculate the total quantity, sub-totals and total amout in GridView  when a user enters the price and quantity in the TextBox field. Obviously the series of post  that I wrote will not work in this case because the price field in those examples are Label (read-only) and not TextBox fields. In this post I'm going to demonstrate how to accomplish this using the same method used in my previous examples. Basically I'm just going to modify the GridView declaration and replace the Label price field with a TextBox so that users can type on it. And finally modify the CalculateTotals() javascript function. Here are the code blocks below: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; var qty = 0; var totalQty = 0; var tbCount = tb.length / 2; for (var i = 0; i < tbCount; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i + indexQ]); sub = parseFloat(tb[i + indexP].value) * parseFloat(tb[i + indexQ].value); if (isNaN(sub)) { lb[i].innerHTML = "0.00"; sub = 0; } else { lb[i].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } if (isNaN(tb[i + indexQ].value) || tb[i + indexQ].value == "") { qty = 0; } else { qty = tb[i + indexQ].value; } totalQty += parseInt(qty); total += parseFloat(sub); indexQ++; indexP++; } } lb[lb.length - 2].innerHTML = totalQty; lb[lb.length -1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:TextBox ID="TXTPrice" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <b>Total Qty:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLQtyTotal" runat="server" Font-Bold="true" ForeColor="Blue" Text="0" ></asp:Label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html>   That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,GridView,JavaScript

    Read the article

  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

    Read the article

  • Bouncing off a circular Boundary with multiple balls?

    - by Anarkie
    I am making a game like this : Yellow Smiley has to escape from red smileys, when yellow smiley hits the boundary game is over, when red smileys hit the boundary they should bounce back with the same angle they came, like shown below: Every 10 seconds a new red smiley comes in the big circle, when red smiley hits yellow, game is over, speed and starting angle of red smileys should be random. I control the yellow smiley with arrow keys. The biggest problem I have reflecting the red smileys from the boundary with the angle they came. I don't know how I can give a starting angle to a red smiley and bouncing it with the angle it came. I would be glad for any tips! My js source code : var canvas = document.getElementById("mycanvas"); var ctx = canvas.getContext("2d"); // Object containing some global Smiley properties. var SmileyApp = { radius: 15, xspeed: 0, yspeed: 0, xpos:200, // x-position of smiley ypos: 200 // y-position of smiley }; var SmileyRed = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 65 // y-position of smiley }; var SmileyReds = new Array(); for (var i=0; i<5; i++){ SmileyReds[i] = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 67 // y-position of smiley }; SmileyReds[i].xspeed = Math.floor((Math.random()*50)+1); SmileyReds[i].yspeed = Math.floor((Math.random()*50)+1); } function drawBigCircle() { var centerX = canvas.width / 2; var centerY = canvas.height / 2; var radiusBig = 300; ctx.beginPath(); ctx.arc(centerX, centerY, radiusBig, 0, 2 * Math.PI, false); // context.fillStyle = 'green'; // context.fill(); ctx.lineWidth = 5; // context.strokeStyle = '#003300'; // green ctx.stroke(); } function lineDistance( positionx, positiony ) { var xs = 0; var ys = 0; xs = positionx - 350; xs = xs * xs; ys = positiony - 350; ys = ys * ys; return Math.sqrt( xs + ys ); } function drawSmiley(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.7*r, y); ctx.arc(x,y,0.7*r, 0, Math.PI, false); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } function drawSmileyRed(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; //yellow ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.4*r, y+10); ctx.arc(x,y+10,0.4*r, 0, Math.PI, true); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } // --- Animation of smiley moving with constant speed and bounce back at edges of canvas --- var tprev = 0; // this is used to calculate the time step between two successive calls of run function run(t) { requestAnimationFrame(run); if (t === undefined) { t=0; } var h = t - tprev; // time step tprev = t; SmileyApp.xpos += SmileyApp.xspeed * h/1000; // update position according to constant speed SmileyApp.ypos += SmileyApp.yspeed * h/1000; // update position according to constant speed for (var i=0; i<SmileyReds.length; i++){ SmileyReds[i].xpos += SmileyReds[i].xspeed * h/1000; // update position according to constant speed SmileyReds[i].ypos += SmileyReds[i].yspeed * h/1000; // update position according to constant speed } // change speed direction if smiley hits canvas edges if (lineDistance(SmileyApp.xpos, SmileyApp.ypos) + SmileyApp.radius > 300) { alert("Game Over"); } // redraw smiley at new position ctx.clearRect(0,0,canvas.height, canvas.width); drawBigCircle(); drawSmiley(SmileyApp.xpos, SmileyApp.ypos, SmileyApp.radius); for (var i=0; i<SmileyReds.length; i++){ drawSmileyRed(SmileyReds[i].xpos, SmileyReds[i].ypos, SmileyReds[i].radius); } } // uncomment these two lines to get every going // SmileyApp.speed = 100; run(); // --- Control smiley motion with left/right arrow keys function arrowkeyCB(event) { event.preventDefault(); if (event.keyCode === 37) { // left arrow SmileyApp.xspeed = -100; SmileyApp.yspeed = 0; } else if (event.keyCode === 39) { // right arrow SmileyApp.xspeed = 100; SmileyApp.yspeed = 0; } else if (event.keyCode === 38) { // up arrow SmileyApp.yspeed = -100; SmileyApp.xspeed = 0; } else if (event.keyCode === 40) { // right arrow SmileyApp.yspeed = 100; SmileyApp.xspeed = 0; } } document.addEventListener('keydown', arrowkeyCB, true); JSFiddle : http://jsfiddle.net/gj4Q7/

    Read the article

  • Applications: The Mathematics of Movement, Part 2

    - by TechTwaddle
    In part 1 of this series we saw how we can make the marble move towards the click point, with a fixed speed. In this post we’ll see, first, how to get rid of Atan2(), sine() and cosine() in our calculations, and, second, reducing the speed of the marble as it approaches the destination, so it looks like the marble is easing into it’s final position. As I mentioned in one of the previous posts, this is achieved by making the speed of the marble a function of the distance between the marble and the destination point. Getting rid of Atan2(), sine() and cosine() Ok, to be fair we are not exactly getting rid of these trigonometric functions, rather, replacing one form with another. So instead of writing sin(?), we write y/length. You see the point. So instead of using the trig functions as below, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and current position, before updating marble position distanceSqrd = x * x + y * y; double angle = Math.Atan2(y, x); //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction incrX = speed * Math.Cos(angle); incrY = speed * Math.Sin(angle); marble1.x += incrX; marble1.y += incrY; we use the following, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and marble (before updating marble position) lengthSqrd = x * x + y * y; length = Math.Sqrt(lengthSqrd); //unit vector along the same direction as vector(x, y) unitX = x / length; unitY = y / length; //update marble position incrX = speed * unitX; incrY = speed * unitY; marble1.x += incrX; marble1.y += incrY; so we replaced cos(?) with x/length and sin(?) with y/length. The result is the same.   Adding oomph to the way it moves In the last post we had the speed of the marble fixed at 6, double speed = 6; to make the marble decelerate as it moves, we have to keep updating the speed of the marble in every frame such that the speed is calculated as a function of the length. So we may have, speed = length/12; ‘length’ keeps decreasing as the marble moves and so does speed. The Form1_MouseUp() function remains the same as before, here is the UpdatePosition() method, private void UpdatePosition() {     double incrX = 0, incrY = 0;     double lengthSqrd = 0, length = 0, lengthSqrdNew = 0;     double unitX = 0, unitY = 0;     double speed = 0;     double x = destX - marble1.x;     double y = destY - marble1.y;     //distance between destination and marble (before updating marble position)     lengthSqrd = x * x + y * y;     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     //speed as a function of length     speed = length / 12;     //update marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and marble (after updating marble position)     x = destX - (marble1.x);     y = destY - (marble1.y);     lengthSqrdNew = x * x + y * y;     /*      * End Condition:      * 1. If there is not much difference between lengthSqrd and lengthSqrdNew      * 2. If the marble has moved more than or equal to a distance of totLenToTravel (see Form1_MouseUp)      */     x = startPosX - marble1.x;     y = startPosY - marble1.y;     double totLenTraveledSqrd = x * x + y * y;     if ((int)totLenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because Total Len has been traveled");         timer1.Enabled = false;     }     else if (Math.Abs((int)lengthSqrd - (int)lengthSqrdNew) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New");         timer1.Enabled = false;     } } A point to note here is that, in this implementation, the marble never stops because it travelled a distance of totLenToTravelSqrd (first if condition). This happens because speed is a function of the length. During the final few frames length becomes very small and so does speed; and so the amount by which the marble shifts is quite small, and the second if condition always hits true first. I’ll end this series with a third post. In part 3 we will cover two things, one, when the user clicks, the marble keeps moving in that direction, rebounding off the screen edges and keeps moving forever. Two, when the user clicks on the screen, the marble moves towards it, with it’s speed reducing by every frame. It doesn’t come to a halt when the destination point is reached, instead, it continues to move, rebounds off the screen edges and slowly comes to halt. The amount of time that the marble keeps moving depends on how far the user clicks from the marble. I had mentioned this second situation here. Finally, here’s a video of this program running,

    Read the article

  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

    Read the article

  • GLSL compiler messages from different vendors [on hold]

    - by revers
    I'm writing a GLSL shader editor and I want to parse GLSL compiler messages to make hyperlinks to invalid lines in a shader code. I know that these messages are vendor specific but currently I have access only to AMD's video cards. I want to handle at least NVidia's and Intel's hardware, apart from AMD's. If you have video card from different vendor than AMD, could you please give me the output of following C++ program: #include <GL/glew.h> #include <GL/freeglut.h> #include <iostream> using namespace std; #define STRINGIFY(X) #X static const char* fs = STRINGIFY( out vec4 out_Color; mat4 m; void main() { vec3 v3 = vec3(1.0); vec2 v2 = v3; out_Color = vec4(5.0 * v2.x, 1.0); vec3 k = 3.0; float = 5; } ); static const char* vs = STRINGIFY( in vec3 in_Position; void main() { vec3 v(5); gl_Position = vec4(in_Position, 1.0); } ); void printShaderInfoLog(GLint shader) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetShaderInfoLog(shader, infoLogLen, &charsWritten, infoLog); cout << "Log:\n" << infoLog << endl; delete [] infoLog; } } void printProgramInfoLog(GLint program) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetProgramInfoLog(program, infoLogLen, &charsWritten, infoLog); cout << "Program log:\n" << infoLog << endl; delete [] infoLog; } } void initShaders() { GLuint v = glCreateShader(GL_VERTEX_SHADER); GLuint f = glCreateShader(GL_FRAGMENT_SHADER); GLint vlen = strlen(vs); GLint flen = strlen(fs); glShaderSource(v, 1, &vs, &vlen); glShaderSource(f, 1, &fs, &flen); GLint compiled; glCompileShader(v); bool succ = true; glGetShaderiv(v, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Vertex shader not compiled." << endl; succ = false; } printShaderInfoLog(v); glCompileShader(f); glGetShaderiv(f, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Fragment shader not compiled." << endl; succ = false; } printShaderInfoLog(f); GLuint p = glCreateProgram(); glAttachShader(p, v); glAttachShader(p, f); glLinkProgram(p); glUseProgram(p); printProgramInfoLog(p); if (!succ) { exit(-1); } delete [] vs; delete [] fs; } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(600, 600); glutCreateWindow("Triangle Test"); glewInit(); GLenum err = glewInit(); if (GLEW_OK != err) { cout << "glewInit failed, aborting." << endl; exit(1); } cout << "Using GLEW " << glewGetString(GLEW_VERSION) << endl; const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* version = glGetString(GL_VERSION); const GLubyte* glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); cout << "GL Vendor : " << vendor << endl; cout << "GL Renderer : " << renderer << endl; cout << "GL Version : " << version << endl; cout << "GL Version : " << major << "." << minor << endl; cout << "GLSL Version : " << glslVersion << endl; initShaders(); return 0; } On my video card it gives: Status: Using GLEW 1.7.0 GL Vendor : ATI Technologies Inc. GL Renderer : ATI Radeon HD 4250 GL Version : 3.3.11631 Compatibility Profile Context GL Version : 3.3 GLSL Version : 3.30 Vertex shader not compiled. Log: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#132) Syntax error: '5' parse error ERROR: error(#273) 1 compilation errors. No code generated Fragment shader not compiled. Log: Fragment shader failed to compile with the following errors: WARNING: 0:1: warning(#402) Implicit truncation of vector from size 3 to size 2. ERROR: 0:1: error(#174) Not enough data provided for construction constructor WARNING: 0:1: warning(#402) Implicit truncation of vector from size 1 to size 3. ERROR: 0:1: error(#132) Syntax error: '=' parse error ERROR: error(#273) 2 compilation errors. No code generated Program log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. Or if you like, you could give me other compiler messages than proposed by me. To summarize, the question is: What are GLSL compiler messages formats (INFOs, WARNINGs, ERRORs) for different vendors? Please give me examples or pattern explanation. EDIT: Ok, it seems that this question is too broad, then shortly: How does NVidia's and Intel's GLSL compilers present ERROR and WARNING messages? AMD/ATI uses patterns like this: ERROR: <position>:<line_number>: <message> WARNING: <position>:<line_number>: <message> (examples are above).

    Read the article

  • Consuming ASP.NET Web API services from PHP script

    - by DigiMortal
    I introduced ASP.NET Web API in some of my previous posts. Although Web API is easy to use in ASP.NET web applications you can use Web API also from other platforms. This post shows you how to consume ASP.NET Web API from PHP scripts. Here are my previous posts about Web API: How content negotiation works? ASP.NET Web API: Extending content negotiation with new formats Query string based content formatting Although these posts cover content negotiation they give you some idea about how Web API works. Test application On Web API side I use the same sample application as in previous Web API posts – very primitive web application to manage contacts. Listing contacts On the other machine I will run the following PHP script that works against my Web API application: <?php   // request list of contacts from Web API $json = file_get_contents('http://vs2010dev:3613/api/contacts/'); // deserialize data from JSON $contacts = json_decode($json); ?> <html> <head>     <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body>     <table>     <?php      foreach($contacts as $contact)     {         ?>         <tr>             <td valign="top">                 <?php echo $contact->FirstName ?>             </td>             <td valign="top">                 <?php echo $contact->LastName ?>             </td>             <td valign="middle">                 <form method="POST">                     <input type="hidden" name="id"                          value="<?php echo $contact-/>Id ?>" />                     <input type="submit" name="cmd"                          value="Delete"/>                 </form>             </td>         </tr>         <?php     }     ?>     </table> </body> </html> Notice how easy it is to handle JSON data in PHP! My PHP script produces the following output: Looks like data is here as it should be. Deleting contacts Now let’s write code to delete contacts. Add this block of code before any other code in PHP script. if(@$_POST['cmd'] == 'Delete') {     $errno = 0;     $errstr = '';     $id = @$_POST['id'];          $params = array('http' => array(               'method' => 'DELETE',               'content' => ""             ));     $url = 'http://vs2010dev:3613/api/contacts/'.$id;     $ctx = stream_context_create($params);     $fp = fopen($url, 'rb', false, $ctx);       if (!$fp) {         $res = false;       } else {         $res = stream_get_contents($fp);       }     fclose($fp);     header('Location: /json.php');     exit; } Again simple code. If we write also insert and update methods we may want to bundle those operations to single class. Conclusion ASP.NET Web API is not only ASP.NET fun. It is available also for all other platforms. In this posting we wrote simple PHP client that is able to communicate with our Web API application. We wrote only some simple code, nothing complex. Same way we can use also platforms like Java, PERL and Ruby.

    Read the article

  • Silverlight IConvertible TypeConverter

    - by codingbloke
    I recently answered the following question on stackoverflow:  Silverlight 3 custom control: only ‘int’ as numeric type for a property? [e.g. long or int64 seems to break] I quickly knocked up the class ConvertibleTypeConverter<T> that I posted in the question (listed later here as well). Afterward I fully expected to find that of the usual clever “bods who blog” to have covered this probably with a better solution than I.  So far though I’ve not found one so I thought I’d blog it myself. The Problem Here is a classic gotcha I’ve seen asked more than once on stackoverflow :- public class MyClass {     public float SomeValue { get; set; } } <local:MyClass SomeValue="45.15" /> This fails with the error  “Failed to create a 'System.Single' from the text '45.15'”  and results in much premature hair loss.  Fortunately this is SL4, in SL3 the error message is almost meaningless.  So what gives, how can it be that this fails when we can see other very similar values parsing happily all over the place? It comes down the fact that the Xaml parser only handles a few of the primitive data types namely: bool, int, string and double.  Since the parser has no idea how to convert a string to a float we get the above error. The Solution The sensible solution is “use double not float” but lets not dwell on that, there has to be occasions where such an answer isn’t acceptable. In order to achieve parsing of other types we need an implementation of TypeConverter for the type of the property and then we need to use the TypeConverterAttribute to decorate the property .  As an example the Silverlight SDK provides one for DateTime the DateTimeTypeConverter (yes I know DateTime isn’t really a primitive). The following class will parse in Xaml:- public class MyClass {     [TypeConverter(typeof(DateTimeTypeConverter))]     public DateTime SomeValue {get; set; } } So far though we would need to create a TypeConverter for each primitive type we are using, what if I had the following mad class to support in Xaml:- public class StrangePrimitives {     public Boolean BooleanProp { get; set; }     public Byte ByteProp { get; set; }     public Char CharProp { get; set; }     public DateTime DateTimeProp { get; set; }     public Decimal DecimalProp { get; set; }     public Double DoubleProp { get; set; }     public Int16 Int16Prop { get; set; }     public Int32 Int32Prop { get; set; }     public Int64 Int64Prop { get; set; }     public SByte SByteProp { get; set; }     public Single SingleProp { get; set; }     public String StringProp { get; set; }     public UInt16 UInt16Prop { get; set; }     public UInt32 UInt32Prop { get; set; }     public UInt64 UInt64Prop { get; set; } } Then I want to fill an instance of StrangePrimitives with the following Xaml which of course fails. <local:StrangePrimitives x:Key="MyStrangePrimitives"                          BooleanProp="True"                          ByteProp="156"                          CharProp="A"                          DateTimeProp="06 Jun 2010"                          DecimalProp="123.56"                          DoubleProp="8372.937803"                          Int16Prop="16532"                          Int32Prop="73738248"                          Int64Prop="12345678909298"                          SByteProp="-123"                          SingleProp="39.0"                          StringProp="Hello, World!"                          UInt16Prop="40000"                          UInt32Prop="4294967295"                          UInt64Prop="18446744073709551615"      /> I got to thinking, though, one thing all these primitive types have in common is that they all implement IConvertible so it should be possible to write just one converter to handle them all.  Here it is:- The ConvertibleTypeConverter public class ConvertibleTypeConverter<T> : TypeConverter where T : IConvertible {     public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)     {         return sourceType.GetInterface("IConvertible", false) != null;     }     public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)     {         return destinationType.GetInterface("IConvertible", false) != null;     }     public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)     {         return ((IConvertible)value).ToType(typeof(T), culture);     }     public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)     {         return ((IConvertible)value).ToType(destinationType, culture);     } } I won’t bore you with an explanation of how it works, it simply adapts one existing interface (the IConvertible) and exposes it as another (the TypeConverter).   With that in place the previous strange primitives class can be modified as:- public class StrangePrimitives {     public Boolean BooleanProp { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<Byte>))]     public Byte ByteProp { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<Char>))]     public Char CharProp { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<DateTime>))]     public DateTime DateTimeProp { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<Decimal>))]     public Decimal DecimalProp { get; set; }     public Double DoubleProp {get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<Int16>))]     public Int16 Int16Prop { get; set; }     public Int32 Int32Prop { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<Int64>))]     public Int64 Int64Prop { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<SByte>))]     public SByte SByteProp { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<Single>))]     public Single SingleProp { get; set; }     public String StringProp { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<UInt16>))]     public UInt16 UInt16Prop { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<UInt32>))]     public UInt32 UInt32Prop { get; set; }     [TypeConverter(typeof(ConvertibleTypeConverter<UInt64>))]     public UInt64 UInt64Prop { get; set; } } This results in the previous Xaml parsing happily.  Now it seems such an obvious thing to do that one may wonder why such a class doesn’t already existing in Silverlight or at least in the SDK.   I would not be surprised if there were some very good reasons hence use the ConvertibleTypeConverter with caution.  It does seem to me to be a useful little class to have lying around in the toolbox for the odd occasion where it may be needed.

    Read the article

  • Making Those PanelBoxes Behave

    - by Duncan Mills
    I have a little problem to solve earlier this week - misbehaving <af:panelBox> components... What do I mean by that? Well here's the scenario, I have a page fragment containing a set of panelBoxes arranged vertically. As it happens, they are stamped out in a loop but that does not really matter. What I want to be able to do is to provide the user with a simple UI to close and open all of the panelBoxes in concert. This could also apply to showDetailHeader and similar items with a disclosed attrubute, but in this case it's good old panelBoxes.  Ok, so the basic solution to this should be self evident. I can set up a suitable scoped managed bean that the panelBoxes all refer to for their disclosed attribute state. Then the open all / close commandButtons in the UI can simply set the state of that bean for all the panelBoxes to pick up via EL on their disclosed attribute. Sound OK? Well that works basically without a hitch, but turns out that there is a slight problem and this is where the framework is attempting to be a little too helpful. The issue is that is the user manually discloses or hides a panelBox then that will override the value that the EL is setting. So for example. I start the page with all panelBoxes collapsed, all set by the EL state I'm storing on the session I manually disclose panelBox no 1. I press the Expand All button - all works as you would hope and all the panelBoxes are now disclosed, including of course panelBox 1 which I just expanded manually. Finally I press the Collapse All button and everything collapses except that first panelBox that I manually disclosed.  The problem is that the component remembers this manual disclosure and that overrides the value provided by the expression. If I change the viewId (navigate away and back) then the panelBox will start to behave again, until of course I touch it again! Now, the more astute amoungst you would think (as I did) Ah, sound like the MDS personalizaton stuff is getting in the way and the solution should simply be to set the dontPersist attribute to disclosed | ALL. Alas this does not fix the issue.  After a little noodling on the best way to approach this I came up with a solution that works well, although if you think of an alternative way do let me know. The principle is simple. In the disclosureListener for the panelBox I take a note of the clientID of the panelBox component that has been touched by the user along with the state. This all gets stored in a Map of Booleans in ViewScope which is keyed by clientID and stores the current disclosed state in the Boolean value.  The listener looks like this (it's held in a request scope backing bean for the page): public void handlePBDisclosureEvent(DisclosureEvent disclosureEvent) { String clientId = disclosureEvent.getComponent().getClientId(FacesContext.getCurrentInstance()); boolean state = disclosureEvent.isExpanded(); pbState.addTouchedPanelBox(clientId, state); } The pbState variable referenced here is a reference to the bean which will hold the state of the panelBoxes that lives in viewScope (recall that everything is re-set when the viewid is changed so keeping this in viewScope is just fine and cleans things up automatically). The addTouchedPanelBox() method looks like this: public void addTouchedPanelBox(String clientId, boolean state) { //create the cache if needed this is just a Map<String,Boolean> if (_touchedPanelBoxState == null) { _touchedPanelBoxState = new HashMap<String, Boolean>(); } // Simply put / replace _touchedPanelBoxState.put(clientId, state); } So that's the first part, we now have a record of every panelBox that the user has touched. So what do we do when the Collapse All or Expand All buttons are pressed? Here we do some JavaScript magic. Basically for each clientID that we have stored away, we issue a client side disclosure event from JavaScript - just as if the user had gone back and changed it manually. So here's the Collapse All button action: public String CloseAllAction() { submitDiscloseOverride(pbState.getTouchedClientIds(true), false); _uiManager.closeAllBoxes(); return null; }  The _uiManager.closeAllBoxes() method is just manipulating the master-state that all of the panelBoxes are bound to using EL. The interesting bit though is the line:  submitDiscloseOverride(pbState.getTouchedClientIds(true), false); To break that down, the first part is a call to that viewScoped state holder to ask for a list of clientIDs that need to be "tweaked": public String getTouchedClientIds(boolean targetState) { StringBuilder sb = new StringBuilder(); if (_touchedPanelBoxState != null && _touchedPanelBoxState.size() > 0) { for (Map.Entry<String, Boolean> entry : _touchedPanelBoxState.entrySet()) { if (entry.getValue() == targetState) { if (sb.length() > 0) { sb.append(','); } sb.append(entry.getKey()); } } } return sb.toString(); } You'll notice that this method only processes those panelBoxes that will be in the wrong state and returns those as a comma separated list. This is then processed by the submitDiscloseOverride() method: private void submitDiscloseOverride(String clientIdList, boolean targetDisclosureState) { if (clientIdList != null && clientIdList.length() > 0) { FacesContext fctx = FacesContext.getCurrentInstance(); StringBuilder script = new StringBuilder(); script.append("overrideDiscloseHandler('"); script.append(clientIdList); script.append("',"); script.append(targetDisclosureState); script.append(");"); Service.getRenderKitService(fctx, ExtendedRenderKitService.class).addScript(fctx, script.toString()); } } This method constructs a JavaScript command to call a routine called overrideDiscloseHandler() in a script attached to the page (using the standard <af:resource> tag). That method parses out the list of clientIDs and sends the correct message to each one: function overrideDiscloseHandler(clientIdList, newState) { AdfLogger.LOGGER.logMessage(AdfLogger.INFO, "Disclosure Hander newState " + newState + " Called with: " + clientIdList); //Parse out the list of clientIds var clientIdArray = clientIdList.split(','); for (var i = 0; i < clientIdArray.length; i++){ var panelBox = flipPanel = AdfPage.PAGE.findComponentByAbsoluteId(clientIdArray[i]); if (panelBox.getComponentType() == "oracle.adf.RichPanelBox"){ panelBox.broadcast(new AdfDisclosureEvent(panelBox, newState)); } }  }  So there you go. You can see how, with a few tweaks the same code could be used for other components with disclosure that might suffer from the same problem, although I'd point out that the behavior I'm working around here us usually desirable. You can download the running example (11.1.2.2) from here. 

    Read the article

  • Adventures in Windows 8: Working around the navigation animation issues in LayoutAwarePage

    - by Laurent Bugnion
    LayoutAwarePage is a pretty cool add-on to Windows 8 apps, which facilitates greatly the implementation of orientation-aware (portrait, landscape) as well as state-aware (snapped, filled, fullscreen) apps. It has however a few issues that are obvious when you use transformed elements on your page. Adding a LayoutAwarePage to your application If you start with a blank app, the MainPage is a vanilla Page, with no such feature. In order to have a LayoutAwarePage into your app, you need to add this class (and a few helpers) with the following operation: Right click on the Solution and select Add, New Item from the context menu. From the dialog, select a Basic Page (not a Blank Page, which is another vanilla page). If you prefer, you can also use Split Page, Items Page, Item Detail Page, Grouped Items Page or Group Detail Page which are all LayoutAwarePages. Personally I like to start with a Basic Page, which gives me more creative freedom. Adding this new page will cause Visual Studio to show a prompt asking you for permission to add additional helper files to the Common folder. One of these helpers in the LayoutAwarePage class, which is where the magic happens. LayoutAwarePage offers some help for the detection of orientation and state (which makes it a pleasure to design for all these scenarios in Blend, by the way) as well as storage for the navigation state (more about that in a future article). Issue with LayoutAwarePage When you use UI elements such as a background picture, a watermark label, logos, etc, it is quite common to do a few things with those: Making them partially transparent (this is especially true for background pictures; for instance I really like a black Page background with a half transparent picture placed on top of it). Transforming them, for instance rotating them a bit, scaling them, etc. Here is an example with a picture of my two beautiful daughters in the Bird Park in Kuala Lumpur, as well as a transformed TextBlock. The image has an opacity of 40% and the TextBlock a simple RotateTransform. If I create an application with a MainPage that navigates to this LayoutAwarePage, however, I will have a very annoying effect: The background picture appears with an Opacity of 100%. The TextBlock is not rotated. This lasts only for less than a second (during the navigation animation) before the elements “snap into place” and get their desired effect. Here is the XAML that cause the annoying effect: <common:LayoutAwarePage x:Name="pageRoot" x:Class="App13.BasicPage1" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:common="using:App13.Common" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" Grid.RowSpan="2" /> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" Grid.Row="1" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> <VisualStateManager.VisualStateGroups> [...] </VisualStateManager.VisualStateGroups> </Grid> </common:LayoutAwarePage> Solving the issue In order to solve this “snapping” issue, the solution is to wrap the elements that are transformed into an empty Grid. Honestly, to me it sounds like a bug in the LayoutAwarePage navigation animation, but thankfully the workaround is not that difficult: Simple change the main Grid as follows: <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Grid Grid.RowSpan="2"> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" /> </Grid> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <Grid Grid.Row="1"> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> </Grid> <VisualStateManager.VisualStateGroups> [...] </Grid> Hopefully this will help a few people, I banged my head on the wall for a while before someone at Microsoft pointed me to the solution ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • Query optimization using composite indexes

    - by xmarch
    Many times, during the process of creating a new Coherence application, developers do not pay attention to the way cache queries are constructed; they only check that these queries comply with functional specs. Later, performance testing shows that these perform poorly and it is then when developers start working on improvements until the non-functional performance requirements are met. This post describes the optimization process of a real-life scenario, where using a composite attribute index has brought a radical improvement in query execution times.  The execution times went down from 4 seconds to 2 milliseconds! E-commerce solution based on Oracle ATG – Endeca In the context of a new e-commerce solution based on Oracle ATG – Endeca, Oracle Coherence has been used to calculate and store SKU prices. In this architecture, a Coherence cache stores the final SKU prices used for Endeca baseline indexing. Each SKU price is calculated from a base SKU price and a series of calculations based on information from corporate global discounts. Corporate global discounts information is stored in an auxiliary Coherence cache with over 800.000 entries. In particular, to obtain each price the process needs to execute six queries over the global discount cache. After the implementation was finished, we discovered that the most expensive steps in the price calculation discount process were the global discounts cache query. This query has 10 parameters and is executed 6 times for each SKU price calculation. The steps taken to optimise this query are described below; Starting point Initial query was: String filter = "levelId = :iLevelId AND  salesCompanyId = :iSalesCompanyId AND salesChannelId = :iSalesChannelId "+ "AND departmentId = :iDepartmentId AND familyId = :iFamilyId AND brand = :iBrand AND manufacturer = :iManufacturer "+ "AND areaId = :iAreaId AND endDate >=  :iEndDate AND startDate <= :iStartDate"; Map<String, Object> params = new HashMap<String, Object>(10); // Fill all parameters. params.put("iLevelId", xxxx); // Executing filter. Filter globalDiscountsFilter = QueryHelper.createFilter(filter, params); NamedCache globalDiscountsCache = CacheFactory.getCache(CacheConstants.GLOBAL_DISCOUNTS_CACHE_NAME); Set applicableDiscounts = globalDiscountsCache.entrySet(globalDiscountsFilter); With the small dataset used for development the cache queries performed very well. However, when carrying out performance testing with a real-world sample size of 800,000 entries, each query execution was taking more than 4 seconds. First round of optimizations The first optimisation step was the creation of separate Coherence index for each of the 10 attributes used by the filter. This avoided object deserialization while executing the query. Each index was created as follows: globalDiscountsCache.addIndex(new ReflectionExtractor("getXXX" ) , false, null); After adding these indexes the query execution time was reduced to between 450 ms and 1s. However, these execution times were still not good enough.  Second round of optimizations In this optimisation phase a Coherence query explain plan was used to identify how many entires each index reduced the results set by, along with the cost in ms of executing that part of the query. Though the explain plan showed that all the indexes for the query were being used, it also showed that the ordering of the query parameters was "sub-optimal".  Parameters associated to object attributes with high-cardinality should appear at the beginning of the filter, or more specifically, the attributes that filters out the highest of number records should be placed at the beginning. But examining corporate global discount data we realized that depending on the values of the parameters used in the query the “good” order for the attributes was different. In particular, if the attributes brand and family had specific values it was more optimal to have a different query changing the order of the attributes. Ultimately, we ended up with three different optimal variants of the query that were used in its relevant cases: String filter = "brand = :iBrand AND familyId = :iFamilyId AND departmentId = :iDepartmentId AND levelId = :iLevelId "+ "AND manufacturer = :iManufacturer AND endDate >= :iEndDate AND salesCompanyId = :iSalesCompanyId "+ "AND areaId = :iAreaId AND salesChannelId = :iSalesChannelId AND startDate <= :iStartDate"; String filter = "familyId = :iFamilyId AND departmentId = :iDepartmentId AND levelId = :iLevelId AND brand = :iBrand "+ "AND manufacturer = :iManufacturer AND endDate >=  :iEndDate AND salesCompanyId = :iSalesCompanyId "+ "AND areaId = :iAreaId  AND salesChannelId = :iSalesChannelId AND startDate <= :iStartDate"; String filter = "brand = :iBrand AND departmentId = :iDepartmentId AND familyId = :iFamilyId AND levelId = :iLevelId "+ "AND manufacturer = :iManufacturer AND endDate >= :iEndDate AND salesCompanyId = :iSalesCompanyId "+ "AND areaId = :iAreaId AND salesChannelId = :iSalesChannelId AND startDate <= :iStartDate"; Using the appropriate query depending on the value of brand and family parameters the query execution time dropped to between 100 ms and 150 ms. But these these execution times were still not good enough and the solution was cumbersome. Third and last round of optimizations The third and final optimization was to introduce a composite index. However, this did mean that it was not possible to use the Coherence Query Language (CohQL), as composite indexes are not currently supporte in CohQL. As the original query had 8 parameters using EqualsFilter, 1 using GreaterEqualsFilter and 1 using LessEqualsFilter, the composite index was built for the 8 attributes using EqualsFilter. The final query had an EqualsFilter for the multiple extractor, a GreaterEqualsFilter and a LessEqualsFilter for the 2 remaining attributes.  All individual indexes were dropped except the ones being used for LessEqualsFilter and GreaterEqualsFilter. We were now running in an scenario with an 8-attributes composite filter and 2 single attribute filters. The composite index created was as follows: ValueExtractor[] ve = { new ReflectionExtractor("getSalesChannelId" ), new ReflectionExtractor("getLevelId" ),    new ReflectionExtractor("getAreaId" ), new ReflectionExtractor("getDepartmentId" ),    new ReflectionExtractor("getFamilyId" ), new ReflectionExtractor("getManufacturer" ),    new ReflectionExtractor("getBrand" ), new ReflectionExtractor("getSalesCompanyId" )}; MultiExtractor me = new MultiExtractor(ve); NamedCache globalDiscountsCache = CacheFactory.getCache(CacheConstants.GLOBAL_DISCOUNTS_CACHE_NAME); globalDiscountsCache.addIndex(me, false, null); And the final query was: ValueExtractor[] ve = { new ReflectionExtractor("getSalesChannelId" ), new ReflectionExtractor("getLevelId" ),    new ReflectionExtractor("getAreaId" ), new ReflectionExtractor("getDepartmentId" ),    new ReflectionExtractor("getFamilyId" ), new ReflectionExtractor("getManufacturer" ),    new ReflectionExtractor("getBrand" ), new ReflectionExtractor("getSalesCompanyId" )}; MultiExtractor me = new MultiExtractor(ve); // Fill composite parameters.String SalesCompanyId = xxxx;...AndFilter composite = new AndFilter(new EqualsFilter(me,                   Arrays.asList(iSalesChannelId, iLevelId, iAreaId, iDepartmentId, iFamilyId, iManufacturer, iBrand, SalesCompanyId)),                                     new GreaterEqualsFilter(new ReflectionExtractor("getEndDate" ), iEndDate)); AndFilter finalFilter = new AndFilter(composite, new LessEqualsFilter(new ReflectionExtractor("getStartDate" ), iStartDate)); NamedCache globalDiscountsCache = CacheFactory.getCache(CacheConstants.GLOBAL_DISCOUNTS_CACHE_NAME); Set applicableDiscounts = globalDiscountsCache.entrySet(finalFilter);      Using this composite index the query improved dramatically and the execution time dropped to between 2 ms and  4 ms.  These execution times completely met the non-functional performance requirements . It should be noticed than when using the composite index the order of the attributes inside the ValueExtractor was not relevant.

    Read the article

  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

    Read the article

  • ASP.NET MVC - dropdown list post handling problem

    - by ile
    I've had troubles for a few days already with handling form that contains dropdown list. I tried all that I've learned so far but nothing helps. This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Web; using CMS; using CMS.Model; using System.ComponentModel.DataAnnotations; namespace Portal.Models { public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } public class HomePageViewModel { public HomePageViewModel(IEnumerable<ArticleDisplay> summaries, Article article) { this.ArticleSummaries = summaries; this.NewArticle = article; } public IEnumerable<ArticleDisplay> ArticleSummaries { get; private set; } public Article NewArticle { get; private set; } } public class ArticleRepository { private DB db = new DB(); // // Query Methods public IQueryable<ArticleDisplay> FindAllArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID orderby article.Date descending select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public IQueryable<ArticleDisplay> FindTodayArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where article.Date == DateTime.Today select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public Article GetArticle(int id) { return db.Articles.SingleOrDefault(d => d.ArticleID == id); } public IQueryable<ArticleDisplay> DetailsArticle(int id) { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where id == article.ArticleID select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } // // Insert/Delete Methods public void Add(Article article) { db.Articles.InsertOnSubmit(article); } public void Delete(Article article) { db.Articles.DeleteOnSubmit(article); } // // Persistence public void Save() { db.SubmitChanges(); } } } using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Portal.Models; using CMS.Model; namespace Portal.Areas.CMS.Controllers { public class ArticleController : Controller { ArticleRepository articleRepository = new ArticleRepository(); ArticleCategoryRepository articleCategoryRepository = new ArticleCategoryRepository(); // // GET: /Article/ public ActionResult Index() { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); Article article = new Article() { Date = DateTime.Now, CategoryID = 1 }; HomePageViewModel homeData = new HomePageViewModel(articleRepository.FindAllArticles().ToList(), article); return View(homeData); } // // GET: /Article/Details/5 public ActionResult Details(int id) { var article = articleRepository.DetailsArticle(id).Single(); if (article == null) return View("NotFound"); return View(article); } // // GET: /Article/Create //public ActionResult Create() //{ // ViewData["categories"] = new SelectList // ( // articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" // ); // Article article = new Article() // { // Date = DateTime.Now, // CategoryID = 1 // }; // return View(article); //} // // POST: /Article/Create [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Article article) { if (ModelState.IsValid) { try { // TODO: Add insert logic here articleRepository.Add(article); articleRepository.Save(); return RedirectToAction("Index"); } catch { return View(article); } } else { return View(article); } } // // GET: /Article/Edit/5 public ActionResult Edit(int id) { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); var article = articleRepository.GetArticle(id); return View(article); } // // POST: /Article/Edit/5 [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection collection) { Article article = articleRepository.GetArticle(id); try { // TODO: Add update logic here UpdateModel(article, collection.ToValueProvider()); articleRepository.Save(); return RedirectToAction("Details", new { id = article.ArticleID }); } catch { return View(article); } } // // HTTP GET: /Article/Delete/1 public ActionResult Delete(int id) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); else return View(article); } // // HTTP POST: /Article/Delete/1 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id, string confirmButton) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); articleRepository.Delete(article); articleRepository.Save(); return View("Deleted"); } [ValidateInput(false)] public ActionResult UpdateSettings(int id, string value, string field) { // This highly-specific example is from the original coder's blog system, // but you can substitute your own code here. I assume you can pick out // which text field it is from the id. Article article = articleRepository.GetArticle(id); if (article == null) return Content("Error"); if (field == "Title") { article.Title = value; UpdateModel(article, new[] { "Title" }); articleRepository.Save(); } if (field == "Content") { article.Content = value; UpdateModel(article, new[] { "Content" }); articleRepository.Save(); } if (field == "Date") { article.Date = Convert.ToDateTime(value); UpdateModel(article, new[] { "Date" }); articleRepository.Save(); } return Content(value); } } } and view: <%@ Page Title="" Language="C#" MasterPageFile="~/Areas/CMS/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Portal.Models.HomePageViewModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div class="naslov_poglavlja_main">Articles Administration</div> <%= Html.ValidationSummary("Create was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm("Create","Article")) {%> <div class="news_forma"> <label for="Title" class="news">Title:</label> <%= Html.TextBox("Title", "", new { @class = "news" })%> <%= Html.ValidationMessage("Title", "*") %> <label for="Content" class="news">Content:</label> <div class="textarea_okvir"> <%= Html.TextArea("Content", "", new { @class = "news" })%> <%= Html.ValidationMessage("Content", "*")%> </div> <label for="CategoryID" class="news">Category:</label> <%= Html.DropDownList("CategoryId", (IEnumerable<SelectListItem>)ViewData["categories"], new { @class = "news" })%> <p> <input type="submit" value="Publish" class="form_submit" /> </p> </div> <% } %> <div class="naslov_poglavlja_main"><%= Html.ActionLink("Write new article...", "Create") %></div> <div id="articles"> <% foreach (var item in Model.ArticleSummaries) { %> <div> <div class="naslov_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(item.ArticleTitle) %></div> <div class="okvir_vijesti"> <div class="sadrzaj_vijesti" id="<%= item.ArticleID %>"><%= item.ArticleContent %></div> <div class="datum_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(String.Format("{0:g}", item.ArticleDate)) %></div> <a class="news_delete" href="#" id="<%= item.ArticleID %>">Delete</a> </div> <div class="dno"></div> </div> <% } %> </div> </asp:Content> When trying to post new article I get following error: System.InvalidOperationException: The ViewData item that has the key 'CategoryId' is of type 'System.Int32' but must be of type 'IEnumerable'. I really don't know what to do cause I'm pretty new to .net and mvc Any help appreciated! Ile EDIT: I found where I made mistake. I didn't include date. If in view form I add this line I'm able to add article: <%=Html.Hidden("Date", String.Format("{0:g}", Model.NewArticle.Date)) %> But, if I enter wrong datetype or leave title and content empty then I get the same error. In this eample there is no need for date edit, but I will need it for some other forms and validation will be necessary. EDIT 2: Error happens when posting! Call stack: App_Web_of9beco9.dll!ASP.areas_cms_views_article_create_aspx.__RenderContent2(System.Web.UI.HtmlTextWriter __w = {System.Web.UI.HtmlTextWriter}, System.Web.UI.Control parameterContainer = {System.Web.UI.WebControls.ContentPlaceHolder}) Line 31 + 0x9f bytes C#

    Read the article

  • jQuery for dynamic Add/Remove row function, it's clone() objcet cannot modify element name

    - by wcy0942
    I'm try jQuery for dynamic Add/Remove row function, but I meet some question in IE8 , it's clone() objcet cannot modify element name and cannot use javascript form (prhIndexed[i].prhSrc).functionKey, but in FF it works very well, source code as attachment, please give me a favor to solve the problem. <html> $(document).ready(function() { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Define some variables - edit to suit your needs //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // table id var _table = jQuery("#prh"); // modify here // tbody tbody var _tableBody = jQuery("tbody",_table); // buttons var _addRowBtn = jQuery("#controls #addRow"); var _insertRowBtn= jQuery("#controls #insertRow"); var _removeRowBtn= jQuery("#controls #removeRow"); //check box all var _cbAll= jQuery(".checkBoxAll", _table ); // add how many rows var _addRowsNumber= jQuery("#controls #add_rows_number"); var _hiddenControls = jQuery("#controls .hiddenControls"); var blankRowID = "blankRow"; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //click the add row button //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _addRowBtn.click(function(){ // when input not isNaN do add row if (! isNaN(_addRowsNumber.attr('value')) ){ for (var i = 0 ; i < _addRowsNumber.attr('value') ;i++){ var newRow = jQuery("#"+blankRowID).clone(true).appendTo(_tableBody) .attr("style", "display: ''") .addClass("rowData") .removeAttr("id"); } refreshTable(_table); } return false; //kill the browser default action }); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //checkbox select all //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _cbAll.click(function(){ var checked_status = this.checked; var prefixName = _cbAll.attr('name'); // find name prefix match check box (group of table) jQuery("input[name^='"+prefixName+"']").each(function() { this.checked = checked_status; }); }); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Click the remove all button //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _removeRowBtn.click(function(){ var prefixName = _cbAll.attr('name'); // find name prefix match check box (group of table) jQuery("input[name^='"+prefixName+"']").not(_cbAll).each(function() { if (this.checked){ // remove tr row , ckbox name the same with rowid jQuery("#"+this.name).remove(); } }); refreshTable(_table); return false; }); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Click the insert row button //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _insertRowBtn.click(function(){ var prefixName = _cbAll.attr('name'); jQuery("input[name^='"+prefixName+"']").each(function(){ var currentRow = this.name;// ckbox name the same with rowid if (this.checked == true){ newRow = jQuery("#"+blankRowID).clone(true).insertAfter(jQuery("#"+currentRow)) .attr("style", "display: ''") .addClass("rowData") .removeAttr("id"); } }); refreshTable(_table); return false; }); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Function to refresh new row //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function refreshTable(_table){ var tableId = _table.attr('id'); var count =1; // ignore hidden column // update tr rowid jQuery ( "#"+tableId ).find(".rowData").each(function(){ jQuery(this).attr('id', tableId + "_" + count ); count ++; }); count =0; jQuery ( "#"+tableId ).find("input[type='checkbox'][name^='"+tableId+"']").not(".checkBoxAll").each(function(){ // update check box id and name (not check all) jQuery(this).attr('id', tableId + "_ckbox" + count ); jQuery(this).attr('name', tableId + "_" + count ); count ++; }); // write customize code here customerRow(_table); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Function to customer new row : modify here //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function customerRow(_table){ var form = document.myform; var pageColumns = ["prhSeq", "prhChannelproperty", "prhSrc"]; //modify here var tableId = _table.attr('id'); var count =1; // ignore hidden column // update tr rowid jQuery ( "#"+tableId ).find(".rowData").each(function(){ for(var i = 0; i < pageColumns.length; i++){ jQuery ( this ).find("input[name$='"+pageColumns[i]+"']").each(function(){ jQuery(this).attr('name', 'prhIndexed['+count+'].'+pageColumns[i] ); // update prhSeq Value if (pageColumns[i] == "prhSeq") { jQuery(this).attr('value', count ); } if (pageColumns[i] == "prhSrc") { // clear default onfocus //jQuery(this).attr("onfocus", ""); jQuery(this).focus(function() { // doSomething }); } }); jQuery ( this ).find("select[name$='"+pageColumns[i]+"']").each(function(){ jQuery(this).attr('name', 'prhIndexed['+count+'].'+pageColumns[i] ); }); }// end of for count ++; }); jQuery ( "#"+tableId ).find(".rowData").each(function(){ // only for debug alert ( jQuery(this).html() ) }); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ }); <div id="controls"> <table width="350px" border="0"> <tr><td> <input id="addRow" type="button" name="addRows" value="Add Row" /> <input id="add_rows_number" type="text" name="add_rows_number" value="1" style="width:20px;" maxlength="2" /> <input id="insertRow" type="button" name="insert" value="Insert Row" /> <input id="removeRow" type="button" name="deleteRows" value="Delete Row" /> </td></tr> </table></div> <table id="prh" width="350px" border="1"> <thead> <tr class="listheader"> <td nowrap width="21"><input type="checkbox" name="prh_" class="checkBoxAll"/></td> <td nowrap width="32">Sequence</td> <td nowrap width="153" align="center">Channel</td> <td nowrap width="200">Source</td> </tr> </thead> <tbody> <!-- dummy row --> <tr id='blankRow' style="display:none" > <td><input type="checkbox" id='prh_ckbox0' name='prh_0' value=""/></td> <td align="right"><input type="text" name="prhIndexed[0].prhSeq" maxlength="10" value="" onkeydown="" onblur="" onfocus="" readonly="readonly" style="width:30px;background-color:transparent;border:0;line-height:13pt;color: #993300;background-color:transparent;border:0;line-height:13pt;color: #993300;"></td> <td><select name="prhIndexed[0].prhChannelproperty"><option value=""></option> <option value="A01">A01</option> <option value="A02">A02</option> <option value="A03">A03</option> <option value="A04">A04</option> </select></td> <td><input type="text" name="prhIndexed[0].prhSrc" maxlength="6" value="new" style="width:80px;background-color:#FFFFD7;"> <div id='displayPrhSrcName0'></div> </td> </tr> <!-- row data --> <tr id='prh_1' class="rowData"> <td><input type="checkbox" id='prh_ckbox1' name='prh_1' value=""/></td> <td align="right"><input type="text" name="prhIndexed[1].prhSeq" maxlength="10" value="1" onkeydown="" onblur="" onfocus="" readonly="readonly" style="width:30px;background-color:transparent;border:0;line-height:13pt;color: #993300;background-color:transparent;border:0;line-height:13pt;color: #993300;"></td> <td><select name="prhIndexed[1].prhChannelproperty"><option value=""></option> <option value="A01">A01</option> <option value="A02">A02</option> <option value="A03">A03</option> <option value="A04">A04</option> </select></td> <td><input type="text" name="prhIndexed[1].prhSrc" maxlength="6" value="new" style="width:80px;background-color:#FFFFD7;"> <div id='displayPrhSrcName0'></div> </td> </tr> <tr id='prh_2' class="rowData"> <td><input type="checkbox" id='prh_ckbox2' name='prh_2' value=""/></td> <td align="right"><input type="text" name="prhIndexed[2].prhSeq" maxlength="10" value="2" onkeydown="" onblur="" onfocus="" readonly="readonly" style="width:30px;background-color:transparent;border:0;line-height:13pt;color: #993300;background-color:transparent;border:0;line-height:13pt;color: #993300;"></td> <td><select name="prhIndexed[2].prhChannelproperty"><option value=""></option> <option value="A01">A01</option> <option value="A02">A02</option> <option value="A03">A03</option> <option value="A04">A04</option> </select></td> <td><input type="text" name="prhIndexed[2].prhSrc" maxlength="6" value="new" style="width:80px;background-color:#FFFFD7;"> <div id='displayPrhSrcName0'></div> </td> </tr> </tbody> </table>

    Read the article

  • datagrid binding

    - by abcdd007
    using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.SqlClient; public partial class OrderMaster : System.Web.UI.Page { BLLOrderMaster objMaster = new BLLOrderMaster(); protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { SetInitialRow(); string OrderNumber = objMaster.SelectDetails().ToString(); if (OrderNumber != "") { txtOrderNo.Text = OrderNumber.ToString(); txtOrderDate.Focus(); } } } private void InsertEmptyRow() { DataTable dt = new DataTable(); DataRow dr = null; dt.Columns.Add(new DataColumn("ItemCode", typeof(string))); dt.Columns.Add(new DataColumn("Description", typeof(string))); dt.Columns.Add(new DataColumn("Unit", typeof(string))); dt.Columns.Add(new DataColumn("Qty", typeof(string))); dt.Columns.Add(new DataColumn("Rate", typeof(string))); dt.Columns.Add(new DataColumn("Disc", typeof(string))); dt.Columns.Add(new DataColumn("Amount", typeof(string))); for (int i = 0; i < 5; i++) { dr = dt.NewRow(); dr["ItemCode"] = string.Empty; dr["Description"] = string.Empty; dr["Unit"] = string.Empty; dr["Qty"] = string.Empty; dr["Rate"] = string.Empty; dr["Disc"] = string.Empty; dr["Amount"] = string.Empty; dt.Rows.Add(dr); } //GridView1.DataSource = dt; //GridView1.DataBind(); } private void SetInitialRow() { DataTable dt = new DataTable(); DataRow dr = null; dt.Columns.Add(new DataColumn("RowNumber", typeof(string))); dt.Columns.Add(new DataColumn("ItemCode", typeof(string))); dt.Columns.Add(new DataColumn("Description", typeof(string))); dt.Columns.Add(new DataColumn("Unit", typeof(string))); dt.Columns.Add(new DataColumn("Qty", typeof(string))); dt.Columns.Add(new DataColumn("Rate", typeof(string))); dt.Columns.Add(new DataColumn("Disc", typeof(string))); dt.Columns.Add(new DataColumn("Amount", typeof(string))); dr = dt.NewRow(); dr["RowNumber"] = 1; dr["ItemCode"] = string.Empty; dr["Description"] = string.Empty; dr["Unit"] = string.Empty; dr["Qty"] = string.Empty; dr["Rate"] = string.Empty; dr["Disc"] = string.Empty; dr["Amount"] = string.Empty; dt.Rows.Add(dr); //Store DataTable ViewState["OrderDetails"] = dt; Gridview1.DataSource = dt; Gridview1.DataBind(); } protected void AddNewRowToGrid() { int rowIndex = 0; if (ViewState["OrderDetails"] != null) { DataTable dtCurrentTable = (DataTable)ViewState["OrderDetails"]; DataRow drCurrentRow = null; if (dtCurrentTable.Rows.Count > 0) { for (int i = 1; i <= dtCurrentTable.Rows.Count; i++) { //extract the TextBox values TextBox box1 = (TextBox)Gridview1.Rows[rowIndex].Cells[1].FindControl("txtItemCode"); TextBox box2 = (TextBox)Gridview1.Rows[rowIndex].Cells[2].FindControl("txtdescription"); TextBox box3 = (TextBox)Gridview1.Rows[rowIndex].Cells[3].FindControl("txtunit"); TextBox box4 = (TextBox)Gridview1.Rows[rowIndex].Cells[4].FindControl("txtqty"); TextBox box5 = (TextBox)Gridview1.Rows[rowIndex].Cells[5].FindControl("txtRate"); TextBox box6 = (TextBox)Gridview1.Rows[rowIndex].Cells[6].FindControl("txtdisc"); TextBox box7 = (TextBox)Gridview1.Rows[rowIndex].Cells[7].FindControl("txtamount"); drCurrentRow = dtCurrentTable.NewRow(); drCurrentRow["RowNumber"] = i + 1; drCurrentRow["ItemCode"] = box1.Text; drCurrentRow["Description"] = box2.Text; drCurrentRow["Unit"] = box3.Text; drCurrentRow["Qty"] = box4.Text; drCurrentRow["Rate"] = box5.Text; drCurrentRow["Disc"] = box6.Text; drCurrentRow["Amount"] = box7.Text; rowIndex++; } //add new row to DataTable dtCurrentTable.Rows.Add(drCurrentRow); //Store the current data to ViewState ViewState["OrderDetails"] = dtCurrentTable; //Rebind the Grid with the current data Gridview1.DataSource = dtCurrentTable; Gridview1.DataBind(); } } else { // } //Set Previous Data on Postbacks SetPreviousData(); } private void SetPreviousData() { int rowIndex = 0; if (ViewState["OrderDetails"] != null) { DataTable dt = (DataTable)ViewState["OrderDetails"]; if (dt.Rows.Count > 0) { for (int i = 1; i < dt.Rows.Count; i++) { TextBox box1 = (TextBox)Gridview1.Rows[rowIndex].Cells[1].FindControl("txtItemCode"); TextBox box2 = (TextBox)Gridview1.Rows[rowIndex].Cells[2].FindControl("txtdescription"); TextBox box3 = (TextBox)Gridview1.Rows[rowIndex].Cells[3].FindControl("txtunit"); TextBox box4 = (TextBox)Gridview1.Rows[rowIndex].Cells[4].FindControl("txtqty"); TextBox box5 = (TextBox)Gridview1.Rows[rowIndex].Cells[5].FindControl("txtRate"); TextBox box6 = (TextBox)Gridview1.Rows[rowIndex].Cells[6].FindControl("txtdisc"); TextBox box7 = (TextBox)Gridview1.Rows[rowIndex].Cells[7].FindControl("txtamount"); box1.Text = dt.Rows[i]["ItemCode"].ToString(); box2.Text = dt.Rows[i]["Description"].ToString(); box3.Text = dt.Rows[i]["Unit"].ToString(); box4.Text = dt.Rows[i]["Qty"].ToString(); box5.Text = dt.Rows[i]["Rate"].ToString(); box6.Text = dt.Rows[i]["Disc"].ToString(); box7.Text = dt.Rows[i]["Amount"].ToString(); rowIndex++; } dt.AcceptChanges(); } ViewState["OrderDetails"] = dt; } } protected void BindOrderDetails() { DataTable dtOrderDetails = new DataTable(); if (ViewState["OrderDetails"] != null) { dtOrderDetails = (DataTable)ViewState["OrderDetails"]; } else { dtOrderDetails.Columns.Add(""); dtOrderDetails.Columns.Add(""); dtOrderDetails.Columns.Add(""); dtOrderDetails.Columns.Add(""); dtOrderDetails.Columns.Add(""); dtOrderDetails.Columns.Add(""); dtOrderDetails.AcceptChanges(); DataRow dr = dtOrderDetails.NewRow(); dtOrderDetails.Rows.Add(dr); ViewState["OrderDetails"] = dtOrderDetails; } if (dtOrderDetails != null) { Gridview1.DataSource = dtOrderDetails; Gridview1.DataBind(); if (Gridview1.Rows.Count > 0) { ((LinkButton)Gridview1.Rows[Gridview1.Rows.Count - 1].FindControl("btnDelete")).Visible = false; } } } protected void btnSave_Click(object sender, EventArgs e) { if (txtOrderDate.Text != "" && txtOrderNo.Text != "" && txtPartyName.Text != "" && txttotalAmount.Text !="") { BLLOrderMaster bllobj = new BLLOrderMaster(); DataTable dtdetails = new DataTable(); UpdateItemDetailRow(); dtdetails = (DataTable)ViewState["OrderDetails"]; SetValues(bllobj); int k = 0; k = bllobj.Insert_Update_Delete(1, bllobj, dtdetails); if (k > 0) { ScriptManager.RegisterStartupScript(this, this.GetType(), "Login Denied", "<Script>alert('Order Code Alraddy Exist');</Script>", false); } else { ScriptManager.RegisterStartupScript(this, this.GetType(), "Login Denied", "<Script>alert('Record Saved Successfully');</Script>", false); } dtdetails.Clear(); SetInitialRow(); txttotalAmount.Text = ""; txtOrderNo.Text = ""; txtPartyName.Text = ""; txtOrderDate.Text = ""; txttotalQty.Text = ""; string OrderNumber = objMaster.SelectDetails().ToString(); if (OrderNumber != "") { txtOrderNo.Text = OrderNumber.ToString(); txtOrderDate.Focus(); } } else { txtOrderNo.Text = ""; } } public void SetValues(BLLOrderMaster bllobj) { if (txtOrderNo.Text != null && txtOrderNo.Text.ToString() != "") { bllobj.OrNumber = Convert.ToInt16(txtOrderNo.Text); } if (txtOrderDate.Text != null && txtOrderDate.Text.ToString() != "") { bllobj.Date = DateTime.Parse(txtOrderDate.Text.ToString()).ToString("dd/MM/yyyy"); } if (txtPartyName.Text != null && txtPartyName.Text.ToString() != "") { bllobj.PartyName = txtPartyName.Text; } bllobj.TotalBillAmount = txttotalAmount.Text == "" ? 0 : int.Parse(txttotalAmount.Text); bllobj.TotalQty = txttotalQty.Text == "" ? 0 : int.Parse(txttotalQty.Text); } protected void txtdisc_TextChanged(object sender, EventArgs e) { double total = 0; double totalqty = 0; foreach (GridViewRow dgvr in Gridview1.Rows) { TextBox tb = (TextBox)dgvr.Cells[7].FindControl("txtamount"); double sum; if (double.TryParse(tb.Text.Trim(), out sum)) { total += sum; } TextBox tb1 = (TextBox)dgvr.Cells[4].FindControl("txtqty"); double qtysum; if (double.TryParse(tb1.Text.Trim(), out qtysum)) { totalqty += qtysum; } } txttotalAmount.Text = total.ToString(); txttotalQty.Text = totalqty.ToString(); AddNewRowToGrid(); Gridview1.TabIndex = 1; } public void UpdateItemDetailRow() { DataTable dt = new DataTable(); if (ViewState["OrderDetails"] != null) { dt = (DataTable)ViewState["OrderDetails"]; } if (dt.Rows.Count > 0) { for (int i = 0; i < Gridview1.Rows.Count; i++) { dt.Rows[i]["ItemCode"] = (Gridview1.Rows[i].FindControl("txtItemCode") as TextBox).Text.ToString(); if (dt.Rows[i]["ItemCode"].ToString() == "") { dt.Rows[i].Delete(); break; } else { dt.Rows[i]["Description"] = (Gridview1.Rows[i].FindControl("txtdescription") as TextBox).Text.ToString(); dt.Rows[i]["Unit"] = (Gridview1.Rows[i].FindControl("txtunit") as TextBox).Text.ToString(); dt.Rows[i]["Qty"] = (Gridview1.Rows[i].FindControl("txtqty") as TextBox).Text.ToString(); dt.Rows[i]["Rate"] = (Gridview1.Rows[i].FindControl("txtRate") as TextBox).Text.ToString(); dt.Rows[i]["Disc"] = (Gridview1.Rows[i].FindControl("txtdisc") as TextBox).Text.ToString(); dt.Rows[i]["Amount"] = (Gridview1.Rows[i].FindControl("txtamount") as TextBox).Text.ToString(); } } dt.AcceptChanges(); } ViewState["OrderDetails"] = dt; } }

    Read the article

  • Circular reference with entity manager factory

    - by CodesLikeA_Mokey
    Every time I try and start my app, I get this error on startup: SEVERE: Exception sending context initialized event to listener instance of class org.springframework.web.context.ContextLoaderListener org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor#0': Initialization of bean failed; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'identityAccessAppConfig': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: com.package.identityaccess.identity.UserRepository com.package.identityaccess.IdentityAccessAppConfig.userRepository; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:529) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:198) at org.springframework.context.support.AbstractApplicationContext.registerBeanPostProcessors(AbstractApplicationContext.java:741) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:464) at org.springframework.web.context.ContextLoader.configureAndRefreshWebApplicationContext(ContextLoader.java:389) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:294) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:112) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:4797) at org.apache.catalina.core.StandardContext.startInternal(StandardContext.java:5291) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1559) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1549) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) at java.util.concurrent.FutureTask.run(FutureTask.java:166) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at java.lang.Thread.run(Thread.java:722) Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'identityAccessAppConfig': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: com.package.identityaccess.identity.UserRepository com.package.identityaccess.IdentityAccessAppConfig.userRepository; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:288) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1116) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.ConstructorResolver.instantiateUsingFactoryMethod(ConstructorResolver.java:353) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateUsingFactoryMethod(AbstractAutowireCapableBeanFactory.java:1025) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:921) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:487) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:198) at org.springframework.beans.factory.support.DefaultListableBeanFactory.getBeansOfType(DefaultListableBeanFactory.java:438) at org.springframework.beans.factory.BeanFactoryUtils.beansOfTypeIncludingAncestors(BeanFactoryUtils.java:277) at org.springframework.dao.support.PersistenceExceptionTranslationInterceptor.detectPersistenceExceptionTranslators(PersistenceExceptionTranslationInterceptor.java:139) at org.springframework.dao.support.PersistenceExceptionTranslationInterceptor.<init>(PersistenceExceptionTranslationInterceptor.java:79) at org.springframework.dao.annotation.PersistenceExceptionTranslationAdvisor.<init>(PersistenceExceptionTranslationAdvisor.java:71) at org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor.setBeanFactory(PersistenceExceptionTranslationPostProcessor.java:85) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeAwareMethods(AbstractAutowireCapableBeanFactory.java:1502) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1470) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:521) ... 20 more Caused by: org.springframework.beans.factory.BeanCreationException: Could not autowire field: com.package.identityaccess.identity.UserRepository com.package.identityaccess.IdentityAccessAppConfig.userRepository; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:514) at org.springframework.beans.factory.annotation.InjectionMetadata.inject(InjectionMetadata.java:87) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:285) ... 45 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveInnerBean(BeanDefinitionValueResolver.java:282) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:126) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1387) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1128) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.DefaultListableBeanFactory.findAutowireCandidates(DefaultListableBeanFactory.java:912) at org.springframework.beans.factory.support.DefaultListableBeanFactory.doResolveDependency(DefaultListableBeanFactory.java:855) at org.springframework.beans.factory.support.DefaultListableBeanFactory.resolveDependency(DefaultListableBeanFactory.java:770) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:486) ... 47 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:329) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:107) at org.springframework.beans.factory.support.ConstructorResolver.resolveConstructorArguments(ConstructorResolver.java:615) at org.springframework.beans.factory.support.ConstructorResolver.instantiateUsingFactoryMethod(ConstructorResolver.java:441) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateUsingFactoryMethod(AbstractAutowireCapableBeanFactory.java:1025) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:921) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:487) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveInnerBean(BeanDefinitionValueResolver.java:271) ... 60 more Caused by: org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.beforeSingletonCreation(DefaultSingletonBeanRegistry.java:327) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:217) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:323) I am new to configuring spring through java and have been spinning circles for days. I have my application which includes 2 separate modules. The identity-access module will handle user and access information and will have a datasource to an older database. The other module module2 will eventually have its own database. Here are the config files: application: @Configuration @EnableWebMvc @ComponentScan(basePackages = "com.package.myapp.web") @ImportResource({"classpath:com/package/appbase/appbase-context.xml"}) @Import(com.package.identityaccess.IdentityAccessAppConfig.class) public class IMSAppConfig extends WebMvcConfigurerAdapter { @Override public void addResourceHandlers(ResourceHandlerRegistry registry) { registry.addResourceHandler("/resources/**").addResourceLocations("ims/resources/"); } } identity-access: @Configuration @ComponentScan(basePackages = "com.package.identityaccess") @EnableJpaRepositories(entityManagerFactoryRef = "identityAccessEntityManagerFactory", value = "com.package.identityaccess") @EnableTransactionManagement public class IdentityAccessAppConfig { @Autowired UserRepository userRepository; @Bean public DataSource identityAccessDataSource() throws IOException, SQLException { return new SelfConfiguringBasicDataSource(System.getProperty("db_properties_path") + "/dev.oracle.properties", ""); } @Bean public Map<String, Object> identityAccessJpaProperties() { Map<String, Object> props = new HashMap<>(); props.put("eclipselink.weaving", "false"); props.put("eclipselink.target-database", OraclePlatform.class.getName()); return props; } @Bean public JpaVendorAdapter identityAccessJpaVendorAdapter() { EclipseLinkJpaVendorAdapter eclipseLinkJpaVendorAdapter = new EclipseLinkJpaVendorAdapter(); eclipseLinkJpaVendorAdapter.setDatabasePlatform(OraclePlatform.class.getName()); eclipseLinkJpaVendorAdapter.setGenerateDdl(false); eclipseLinkJpaVendorAdapter.setShowSql(true); return eclipseLinkJpaVendorAdapter; } @Bean public PlatformTransactionManager identityAccessTransactionManager() throws IOException, SQLException { JpaTransactionManager txManager = new JpaTransactionManager(); txManager.setEntityManagerFactory(identityAccessEntityManagerFactory().getObject()); return txManager; } @Bean public LocalContainerEntityManagerFactoryBean identityAccessEntityManagerFactory() throws IOException, SQLException { LocalContainerEntityManagerFactoryBean lef = new LocalContainerEntityManagerFactoryBean(); lef.setDataSource(identityAccessDataSource()); lef.setJpaPropertyMap(identityAccessJpaProperties()); lef.setJpaVendorAdapter(identityAccessJpaVendorAdapter()); lef.setPackagesToScan("com.package.identityaccess"); return lef; } @Bean public AuthenticationService authenticationService() { return new AuthenticationServiceImpl(userRepository); } } module2: @Configuration @ComponentScan(basePackages = "com.package.myapp.core") @EnableJpaRepositories("com.package.myapp.core.domain") @EnableTransactionManagement public class ModuleTwoAppConfig { @Bean public DataSource dataSource() { EmbeddedDatabaseBuilder embeddedDatabaseBuilder = new EmbeddedDatabaseBuilder(); embeddedDatabaseBuilder.setType(EmbeddedDatabaseType.HSQL); embeddedDatabaseBuilder.addScript("setup.sql"); return embeddedDatabaseBuilder.build(); } @Bean public Map<String, Object> jpaProperties() { Map<String, Object> props = new HashMap<>(); props.put("eclipselink.weaving", "false"); props.put("eclipselink.ddl-generation", "create-tables"); props.put("eclipselink.target-database", HSQLPlatform.class.getName()); return props; } @Bean public JpaVendorAdapter jpaVendorAdapter() { EclipseLinkJpaVendorAdapter eclipseLinkJpaVendorAdapter = new EclipseLinkJpaVendorAdapter(); eclipseLinkJpaVendorAdapter.setDatabasePlatform(HSQLPlatform.class.getName()); eclipseLinkJpaVendorAdapter.setGenerateDdl(true); eclipseLinkJpaVendorAdapter.setShowSql(true); return eclipseLinkJpaVendorAdapter; } @Bean public PlatformTransactionManager transactionManager() { JpaTransactionManager txManager = new JpaTransactionManager(); txManager.setEntityManagerFactory(entityManagerFactory().getObject()); return txManager; } @Bean public LocalContainerEntityManagerFactoryBean entityManagerFactory() { LocalContainerEntityManagerFactoryBean lef = new LocalContainerEntityManagerFactoryBean(); lef.setDataSource(dataSource()); lef.setJpaPropertyMap(jpaProperties()); lef.setJpaVendorAdapter(jpaVendorAdapter()); lef.setPackagesToScan("com.package.myapp.core.domain"); return lef; } } UserRepository (uses spring-data): public interface UserRepository extends JpaRepository<User, Long> { @Query("select u from User u where u.user_id = ?1") User findByUserId(String userId); } Can you see any problems with what I've done?

    Read the article

  • ant ftp doesn't download files in subdirectories

    - by Kristof Neirynck
    Hello, I'm trying to download files in subdirectories from an ftp server with ant. The exact set of files is known. Some of them are in subdirectories. Ant only seems to download the ones in the root directory. It does work if I download all files without listing them. The first ftp action should do the exact same thing as the second. Instead it complains about "Hidden files" and seems to prefix the paths with "\\". Does anyone know what's wrong here? Is this a bug in commons-net? build.xml <?xml version="1.0" encoding="utf-8"?> <project name="example" default="example" basedir="."> <taskdef name="ftp" classname="org.apache.tools.ant.taskdefs.optional.net.FTP" /> <target name="example"> <!-- 2 files retrieved --> <ftp action="get" verbose="true" server="localhost" userid="example" password="example"> <fileset dir="downloads" casesensitive="false" includes="root1.txt,root2.txt,a/a.txt,a/b/ab.txt,c/c.txt" /> </ftp> <!-- 5 files retrieved --> <ftp action="get" verbose="true" server="localhost" userid="example" password="example"> <fileset dir="downloads" casesensitive="false" includes="**/*" /> </ftp> </target> </project> run_ant.bat @ECHO OFF PUSHD %~dp0 SET CLASSPATH= SET ANT_HOME=C:\apache-ant-1.8.0 SET ant=%ANT_HOME%\bin\ant.bat SET antoptions=-nouserlib -noclasspath -d SET ftpjars=^ -lib lib\jakarta-oro-2.0.8.jar ^ -lib lib\commons-net-2.0.jar CALL %ant% %antoptions% %ftpjars% > output.txt POPD output.txt Unable to locate tools.jar. Expected to find it in C:\PROGRA~1\Java\jre6\lib\tools.jar Apache Ant version 1.8.0 compiled on February 1 2010 Trying the default build file: build.xml Buildfile: G:\ftp\build.xml Adding reference: ant.PropertyHelper Detected Java version: 1.6 in: C:\PROGRA~1\Java\jre6 Detected OS: Windows 7 Adding reference: ant.ComponentHelper Setting ro project property: ant.file -> G:\ftp\build.xml Setting ro project property: ant.file.type -> file Adding reference: ant.projectHelper Adding reference: ant.parsing.context Adding reference: ant.targets parsing buildfile G:\ftp\build.xml with URI = file:/G:/ftp/build.xml Setting ro project property: ant.project.name -> example Adding reference: example Setting ro project property: ant.project.default-target -> example Setting ro project property: ant.file.example -> G:\ftp\build.xml Setting ro project property: ant.file.type.example -> file Project base dir set to: G:\ftp +Target: +Target: example Adding reference: ant.LocalProperties parsing buildfile jar:file:/C:/apache-ant-1.8.0/lib/ant.jar!/org/apache/tools/ant/antlib.xml with URI = jar:file:/C:/apache-ant-1.8.0/lib/ant.jar!/org/apache/tools/ant/antlib.xml from a zip file Class org.apache.tools.ant.taskdefs.optional.net.FTP loaded from parent loader (parentFirst) Setting ro project property: ant.project.invoked-targets -> example Attempting to create object of type org.apache.tools.ant.helper.DefaultExecutor Adding reference: ant.executor Build sequence for target(s) `example' is [example] Complete build sequence is [example, ] example: [ftp] Opening FTP connection to localhost [ftp] connected [ftp] logging in to FTP server [ftp] login succeeded [ftp] getting files fileset: Setup scanner in dir G:\ftp\downloads with patternSet{ includes: [root1.txt, root2.txt, a/a.txt, a/b/ab.txt] excludes: [] } will try to cd to A where a directory called a exists testing case sensitivity, attempting to cd to A remote system is case sensitive : false [ftp] Hidden file \\a\b\ assumed to not be a symlink. filelist map used in listing files filelist map used in listing files [ftp] Hidden file \\a\b\ assumed to not be a symlink. filelist map used in listing files filelist map used in listing files filelist map used in listing files filelist map used in listing files filelist map used in listing files [ftp] Hidden file \\a\a.txt assumed to not be a symlink. filelist map used in listing files [ftp] Hidden file \\a\a.txt assumed to not be a symlink. filelist map used in listing files filelist map used in listing files filelist map used in listing files [ftp] transferring root1.txt to G:\ftp\downloads\root1.txt [ftp] File G:\ftp\downloads\root1.txt copied from localhost [ftp] transferring root2.txt to G:\ftp\downloads\root2.txt [ftp] File G:\ftp\downloads\root2.txt copied from localhost [ftp] 2 files retrieved [ftp] disconnecting [ftp] Opening FTP connection to localhost [ftp] connected [ftp] logging in to FTP server [ftp] login succeeded [ftp] getting files fileset: Setup scanner in dir G:\ftp\downloads with patternSet{ includes: [**/*] excludes: [] } will try to cd to A where a directory called a exists testing case sensitivity, attempting to cd to A remote system is case sensitive : false [ftp] transferring a\a.txt to G:\ftp\downloads\a\a.txt [ftp] File G:\ftp\downloads\a\a.txt copied from localhost [ftp] transferring a\b\ab.txt to G:\ftp\downloads\a\b\ab.txt [ftp] File G:\ftp\downloads\a\b\ab.txt copied from localhost [ftp] transferring c\c.txt to G:\ftp\downloads\c\c.txt [ftp] File G:\ftp\downloads\c\c.txt copied from localhost [ftp] transferring root1.txt to G:\ftp\downloads\root1.txt [ftp] File G:\ftp\downloads\root1.txt copied from localhost [ftp] transferring root2.txt to G:\ftp\downloads\root2.txt [ftp] File G:\ftp\downloads\root2.txt copied from localhost [ftp] 5 files retrieved [ftp] disconnecting BUILD SUCCESSFUL Total time: 0 seconds server log (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> Connected, sending welcome message... (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-FileZilla Server version 0.9.34 beta (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-written by Tim Kosse ([email protected]) (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220 Please visit http://sourceforge.net/projects/filezilla/ (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> USER example (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 331 Password required for example (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> PASS ******* (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 230 Logged on (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> TYPE I (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Type set to I (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> SYST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 215 UNIX emulated by FileZilla (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,232 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD A (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/A" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD a (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD b (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //a/b (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,233 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,234 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //\\a\b\ (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //\\a\b\ (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD a (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //a (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,235 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,236 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> RETR root1.txt (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,237 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> RETR root2.txt (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> QUIT (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 221 Goodbye (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> disconnected. (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> Connected, sending welcome message... (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-FileZilla Server version 0.9.34 beta (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-written by Tim Kosse ([email protected]) (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220 Please visit http://sourceforge.net/projects/filezilla/ (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> USER example (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 331 Password required for example (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> PASS ******* (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 230 Logged on (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> TYPE I (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Type set to I (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> SYST (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 215 UNIX emulated by FileZilla (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,239 (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD A (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/A" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,240 (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD a (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,241 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD //a/ (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD b (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,242 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/a" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD c (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/c" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,243 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,244 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR a/a.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,245 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR a/b/ab.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,246 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR c/c.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,247 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR root1.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,248 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR root2.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> QUIT (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 221 Goodbye (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> disconnected.

    Read the article

  • Keyboard navigation for jQuery Tabs

    - by Binyamin
    How to make Keyboard navigation left/up/right/down (like for photo gallery) feature for jQury Tabs with History? Demo without Keyboard feature in http://dl.dropbox.com/u/6594481/tabs/index.html Needed functions: 1. on keyboardtop/down make select and CSS showactivenested ajax tabs from 1-st to last level 2. on keyboardleft/right changeback/forwardcontent ofactivenested ajax tabs tab 3. an extra option, makeactivenested ajax tab on 'cursor-on' on concrete nested ajax tabs level Read more detailed question with example pictures in http://stackoverflow.com/questions/2975003/jquery-tools-to-make-keyboard-and-cookies-feature-for-ajaxed-tabs-with-history /** * @license * jQuery Tools @VERSION Tabs- The basics of UI design. * * NO COPYRIGHTS OR LICENSES. DO WHAT YOU LIKE. * * http://flowplayer.org/tools/tabs/ * * Since: November 2008 * Date: @DATE */ (function($) { // static constructs $.tools = $.tools || {version: '@VERSION'}; $.tools.tabs = { conf: { tabs: 'a', current: 'current', onBeforeClick: null, onClick: null, effect: 'default', initialIndex: 0, event: 'click', rotate: false, // 1.2 history: false }, addEffect: function(name, fn) { effects[name] = fn; } }; var effects = { // simple "toggle" effect 'default': function(i, done) { this.getPanes().hide().eq(i).show(); done.call(); }, /* configuration: - fadeOutSpeed (positive value does "crossfading") - fadeInSpeed */ fade: function(i, done) { var conf = this.getConf(), speed = conf.fadeOutSpeed, panes = this.getPanes(); if (speed) { panes.fadeOut(speed); } else { panes.hide(); } panes.eq(i).fadeIn(conf.fadeInSpeed, done); }, // for basic accordions slide: function(i, done) { this.getPanes().slideUp(200); this.getPanes().eq(i).slideDown(400, done); }, /** * AJAX effect */ ajax: function(i, done) { this.getPanes().eq(0).load(this.getTabs().eq(i).attr("href"), done); } }; var w; /** * Horizontal accordion * * @deprecated will be replaced with a more robust implementation */ $.tools.tabs.addEffect("horizontal", function(i, done) { // store original width of a pane into memory if (!w) { w = this.getPanes().eq(0).width(); } // set current pane's width to zero this.getCurrentPane().animate({width: 0}, function() { $(this).hide(); }); // grow opened pane to it's original width this.getPanes().eq(i).animate({width: w}, function() { $(this).show(); done.call(); }); }); function Tabs(root, paneSelector, conf) { var self = this, trigger = root.add(this), tabs = root.find(conf.tabs), panes = paneSelector.jquery ? paneSelector : root.children(paneSelector), current; // make sure tabs and panes are found if (!tabs.length) { tabs = root.children(); } if (!panes.length) { panes = root.parent().find(paneSelector); } if (!panes.length) { panes = $(paneSelector); } // public methods $.extend(this, { click: function(i, e) { var tab = tabs.eq(i); if (typeof i == 'string' && i.replace("#", "")) { tab = tabs.filter("[href*=" + i.replace("#", "") + "]"); i = Math.max(tabs.index(tab), 0); } if (conf.rotate) { var last = tabs.length -1; if (i < 0) { return self.click(last, e); } if (i > last) { return self.click(0, e); } } if (!tab.length) { if (current >= 0) { return self; } i = conf.initialIndex; tab = tabs.eq(i); } // current tab is being clicked if (i === current) { return self; } // possibility to cancel click action e = e || $.Event(); e.type = "onBeforeClick"; trigger.trigger(e, [i]); if (e.isDefaultPrevented()) { return; } // call the effect effects[conf.effect].call(self, i, function() { // onClick callback e.type = "onClick"; trigger.trigger(e, [i]); }); // default behaviour current = i; tabs.removeClass(conf.current); tab.addClass(conf.current); return self; }, getConf: function() { return conf; }, getTabs: function() { return tabs; }, getPanes: function() { return panes; }, getCurrentPane: function() { return panes.eq(current); }, getCurrentTab: function() { return tabs.eq(current); }, getIndex: function() { return current; }, next: function() { return self.click(current + 1); }, prev: function() { return self.click(current - 1); } }); // callbacks $.each("onBeforeClick,onClick".split(","), function(i, name) { // configuration if ($.isFunction(conf[name])) { $(self).bind(name, conf[name]); } // API self[name] = function(fn) { $(self).bind(name, fn); return self; }; }); if (conf.history && $.fn.history) { $.tools.history.init(tabs); conf.event = 'history'; } // setup click actions for each tab tabs.each(function(i) { $(this).bind(conf.event, function(e) { self.click(i, e); return e.preventDefault(); }); }); // cross tab anchor link panes.find("a[href^=#]").click(function(e) { self.click($(this).attr("href"), e); }); // open initial tab if (location.hash) { self.click(location.hash); } else { if (conf.initialIndex === 0 || conf.initialIndex > 0) { self.click(conf.initialIndex); } } } // jQuery plugin implementation $.fn.tabs = function(paneSelector, conf) { // return existing instance var el = this.data("tabs"); if (el) { return el; } if ($.isFunction(conf)) { conf = {onBeforeClick: conf}; } // setup conf conf = $.extend({}, $.tools.tabs.conf, conf); this.each(function() { el = new Tabs($(this), paneSelector, conf); $(this).data("tabs", el); }); return conf.api ? el: this; }; }) (jQuery); /** * @license * jQuery Tools @VERSION History "Back button for AJAX apps" * * NO COPYRIGHTS OR LICENSES. DO WHAT YOU LIKE. * * http://flowplayer.org/tools/toolbox/history.html * * Since: Mar 2010 * Date: @DATE */ (function($) { var hash, iframe, links, inited; $.tools = $.tools || {version: '@VERSION'}; $.tools.history = { init: function(els) { if (inited) { return; } // IE if ($.browser.msie && $.browser.version < '8') { // create iframe that is constantly checked for hash changes if (!iframe) { iframe = $("<iframe/>").attr("src", "javascript:false;").hide().get(0); $("body").append(iframe); setInterval(function() { var idoc = iframe.contentWindow.document, h = idoc.location.hash; if (hash !== h) { $.event.trigger("hash", h); } }, 100); setIframeLocation(location.hash || '#'); } // other browsers scans for location.hash changes directly without iframe hack } else { setInterval(function() { var h = location.hash; if (h !== hash) { $.event.trigger("hash", h); } }, 100); } links = !links ? els : links.add(els); els.click(function(e) { var href = $(this).attr("href"); if (iframe) { setIframeLocation(href); } // handle non-anchor links if (href.slice(0, 1) != "#") { location.href = "#" + href; return e.preventDefault(); } }); inited = true; } }; function setIframeLocation(h) { if (h) { var doc = iframe.contentWindow.document; doc.open().close(); doc.location.hash = h; } } // global histroy change listener $(window).bind("hash", function(e, h) { if (h) { links.filter(function() { var href = $(this).attr("href"); return href == h || href == h.replace("#", ""); }).trigger("history", [h]); } else { links.eq(0).trigger("history", [h]); } hash = h; window.location.hash = hash; }); // jQuery plugin implementation $.fn.history = function(fn) { $.tools.history.init(this); // return jQuery return this.bind("history", fn); }; })(jQuery); $(function() { $("#list").tabs("#content > div", {effect: 'ajax', history: true}); });

    Read the article

  • JasperReport Issue using with struts2 - getting null in final PDF file

    - by Nirmal
    Hello, i am writing my jasper report problem with struts2. Following is the code that i am trying to execute : struts.xml contains : <action name="myJasperTest1" class="temp.JasperAction1"> <result name="success" type="jasper"> <param name="location">/jasper/our_compiled_template.jasper</param> <param name="dataSource">myList</param> <param name="format">PDF</param> </result> </action> My JasperAction1 contains : import java.util.ArrayList; import java.util.List; import com.sufalam.business.model.util.LegacyJasperInputStream; import net.sf.jasperreports.engine.JasperCompileManager; import com.opensymphony.xwork2.ActionSupport; import com.sufalam.business.finance.model.bean.Account; import java.io.FileInputStream; import net.sf.jasperreports.engine.design.JasperDesign; import net.sf.jasperreports.engine.xml.JRXmlLoader; public class JasperAction1 extends ActionSupport { /** List to use as our JasperReports dataSource. */ private List<Account> myList; public String execute() throws Exception { // Create some imaginary persons. Account a1 = new Account(); Account a2 = new Account(); a1.setId(77); a1.setName("aaa"); a2.setId(88); a2.setName("bbb"); // Store people in our dataSource list (normally would come from database). myList = new ArrayList<Account>(); myList.add(a1); myList.add(a2); // Normally we would provide a pre-compiled .jrxml file // or check to make sure we don't compile on every request. try { JasperDesign design = JRXmlLoader.load( new LegacyJasperInputStream(new FileInputStream("F://backup//backup 26-5(final acegi)//SufalamERP//build//web//jasper//report2.jrxml"))); JasperCompileManager.compileReportToFile(design,"F://backup//backup 26-5(final acegi)//SufalamERP//build//web//jasper//our_compiled_template1.jasper"); } catch (Exception e) { e.printStackTrace(); return ERROR; } return SUCCESS; } public List<Account> getMyList() { return myList; } } I am using ireport plugin of Netbeans for generation .jrxml file. After Designing my page using IReport wizard my our_jasper_template.jrxml file contains following code : <?xml version="1.0" encoding="UTF-8"?> <jasperReport xmlns="http://jasperreports.sourceforge.net/jasperreports" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://jasperreports.sourceforge.net/jasperreports http://jasperreports.sourceforge.net/xsd/jasperreport.xsd" name="null" pageWidth="595" pageHeight="842" columnWidth="535" leftMargin="20" rightMargin="20" topMargin="20" bottomMargin="20"> <queryString language="SQL"> <![CDATA[SELECT account_master."name" AS account_master_name, account_master."id" AS account_master_id FROM "public"."account_master" account_master]]> </queryString> <field name="account_master_name" class="java.lang.String"> <fieldDescription><![CDATA[]]></fieldDescription> </field> <field name="account_master_id" class="java.lang.Integer"> <fieldDescription><![CDATA[]]></fieldDescription> </field> <background> <band/> </background> <title> <band height="58"> <line> <reportElement x="0" y="8" width="555" height="1"/> </line> <line> <reportElement positionType="FixRelativeToBottom" x="0" y="51" width="555" height="1"/> </line> <staticText> <reportElement x="65" y="13" width="424" height="35"/> <textElement textAlignment="Center"> <font size="26" isBold="true"/> </textElement> <text><![CDATA[Classic template]]></text> </staticText> </band> </title> <pageHeader> <band/> </pageHeader> <columnHeader> <band/> </columnHeader> <detail> <band height="40"> <staticText> <reportElement x="0" y="0" width="139" height="20"/> <textElement> <font size="12"/> </textElement> <text><![CDATA[account_master_name]]></text> </staticText> <textField> <reportElement x="139" y="0" width="416" height="20"/> <textElement> <font size="12"/> </textElement> <textFieldExpression class="java.lang.String"><![CDATA[$F{account_master_name}]]></textFieldExpression> </textField> <staticText> <reportElement x="0" y="20" width="139" height="20"/> <textElement> <font size="12"/> </textElement> <text><![CDATA[account_master_id]]></text> </staticText> <textField> <reportElement x="139" y="20" width="416" height="20"/> <textElement> <font size="12"/> </textElement> <textFieldExpression class="java.lang.Integer"><![CDATA[$F{account_master_id}]]></textFieldExpression> </textField> </band> </detail> <columnFooter> <band/> </columnFooter> <pageFooter> <band height="26"> <textField evaluationTime="Report" pattern="" isBlankWhenNull="false"> <reportElement key="textField" x="516" y="6" width="36" height="19" forecolor="#000000" backcolor="#FFFFFF"/> <box> <topPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <leftPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <bottomPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <rightPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> </box> <textElement> <font size="10"/> </textElement> <textFieldExpression class="java.lang.String"><![CDATA["" + $V{PAGE_NUMBER}]]></textFieldExpression> </textField> <textField pattern="" isBlankWhenNull="false"> <reportElement key="textField" x="342" y="6" width="170" height="19" forecolor="#000000" backcolor="#FFFFFF"/> <box> <topPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <leftPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <bottomPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <rightPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> </box> <textElement textAlignment="Right"> <font size="10"/> </textElement> <textFieldExpression class="java.lang.String"><![CDATA["Page " + $V{PAGE_NUMBER} + " of "]]></textFieldExpression> </textField> <textField pattern="" isBlankWhenNull="false"> <reportElement key="textField" x="1" y="6" width="209" height="19" forecolor="#000000" backcolor="#FFFFFF"/> <box> <topPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <leftPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <bottomPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> <rightPen lineWidth="0.0" lineStyle="Solid" lineColor="#000000"/> </box> <textElement> <font size="10"/> </textElement> <textFieldExpression class="java.util.Date"><![CDATA[new Date()]]></textFieldExpression> </textField> </band> </pageFooter> <summary> <band/> </summary> </jasperReport> Now the problem i am facing is when i execute this action class it gives me following output as pdf format :

    Read the article

  • testing Clojure in Maven

    - by Ralph
    I am new at Maven and even newer at Clojure. As an exercise to learn the language, I am writing a spider solitaire player program. I also plan on writing a similar program in Scala to compare the implementations (see my post http://stackoverflow.com/questions/2571267/modern-java-alternatives-closed). I have configured a Maven directory structure containing the usual src/main/clojure and src/test/clojure directories. My pom.xml file includes the clojure-maven-plugin. When I run "mvn test", it displays "No tests to run", despite my having test code in the src/test/clojure directory. As I misnaming something? Here is my pom.xml file: <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>SpiderPlayer</groupId> <artifactId>SpiderPlayer</artifactId> <version>1.0.0-SNAPSHOT</version> <inceptionYear>2010</inceptionYear> <packaging>jar</packaging> <properties> <maven.build.timestamp.format>yyMMdd.HHmm</maven.build.timestamp.format> <main.dir>org/dogdaze/spider_player</main.dir> <main.package>org.dogdaze.spider_player</main.package> <main.class>${main.package}.Main</main.class> </properties> <build> <sourceDirectory>src/main/clojure</sourceDirectory> <testSourceDirectory>src/main/clojure</testSourceDirectory> <plugins> <plugin> <groupId>com.theoryinpractise</groupId> <artifactId>clojure-maven-plugin</artifactId> <version>1.3.1</version> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <version>1.3</version> <executions> <execution> <goals> <goal>run</goal> </goals> <phase>generate-sources</phase> <configuration> <tasks> <echo file="${project.build.sourceDirectory}/${main.dir}/Version.clj" message="(ns ${main.package})${line.separator}"/> <echo file="${project.build.sourceDirectory}/${main.dir}/Version.clj" append="true" message="(def version &quot;${maven.build.timestamp}&quot;)${line.separator}"/> </tasks> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.1</version> <executions> <execution> <goals> <goal>single</goal> </goals> <phase>package</phase> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <mainClass>${main.class}</mainClass> </manifest> </archive> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <configuration> <redirectTestOutputToFile>true</redirectTestOutputToFile> <skipTests>false</skipTests> <skip>false</skip> </configuration> <executions> <execution> <id>surefire-it</id> <phase>integration-test</phase> <goals> <goal>test</goal> </goals> <configuration> <skip>false</skip> </configuration> </execution> </executions> </plugin> </plugins> </build> <dependencies> <dependency> <groupId>commons-cli</groupId> <artifactId>commons-cli</artifactId> <version>1.2</version> <scope>compile</scope> </dependency> </dependencies> </project> Here is my Clojure source file (src/main/clojure/org/dogdaze/spider_player/Deck.clj): ; Copyright 2010 Dogdaze (ns org.dogdaze.spider_player.Deck (:use [clojure.contrib.seq-utils :only (shuffle)])) (def suits [:clubs :diamonds :hearts :spades]) (def ranks [:ace :two :three :four :five :six :seven :eight :nine :ten :jack :queen :king]) (defn suit-seq "Return 4 suits: if number-of-suits == 1: :clubs :clubs :clubs :clubs if number-of-suits == 2: :clubs :diamonds :clubs :diamonds if number-of-suits == 4: :clubs :diamonds :hearts :spades." [number-of-suits] (take 4 (cycle (take number-of-suits suits)))) (defstruct card :rank :suit) (defn unshuffled-deck "Create an unshuffled deck containing all cards from the number of suits specified." [number-of-suits] (for [rank ranks suit (suit-seq number-of-suits)] (struct card rank suit))) (defn deck "Create a shuffled deck containing all cards from the number of suits specified." [number-of-suits] (shuffle (unshuffled-deck number-of-suits))) Here is my test case (src/test/clojure/org/dogdaze/spider_player/TestDeck.clj): ; Copyright 2010 Dogdaze (ns org.dogdaze.spider_player (:use clojure.set clojure.test org.dogdaze.spider_player.Deck)) (deftest test-suit-seq (is (= (suit-seq 1) [:clubs :clubs :clubs :clubs])) (is (= (suit-seq 2) [:clubs :diamonds :clubs :diamonds])) (is (= (suit-seq 4) [:clubs :diamonds :hearts :spades]))) (def one-suit-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs}]) (def two-suits-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds}]) (def four-suits-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :ace, :suit :hearts} {:rank :ace, :suit :spades} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :two, :suit :hearts} {:rank :two, :suit :spades} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :three, :suit :hearts} {:rank :three, :suit :spades} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :four, :suit :hearts} {:rank :four, :suit :spades} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :five, :suit :hearts} {:rank :five, :suit :spades} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :six, :suit :hearts} {:rank :six, :suit :spades} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :seven, :suit :hearts} {:rank :seven, :suit :spades} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :eight, :suit :hearts} {:rank :eight, :suit :spades} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :nine, :suit :hearts} {:rank :nine, :suit :spades} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :ten, :suit :hearts} {:rank :ten, :suit :spades} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :jack, :suit :hearts} {:rank :jack, :suit :spades} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :queen, :suit :hearts} {:rank :queen, :suit :spades} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds} {:rank :king, :suit :hearts} {:rank :king, :suit :spades}]) (deftest test-unshuffled-deck (is (= (unshuffled-deck 1) one-suit-deck)) (is (= (unshuffled-deck 2) two-suits-deck)) (is (= (unshuffled-deck 4) four-suits-deck))) (deftest test-shuffled-deck (is (= (set (deck 1)) (set one-suit-deck))) (is (= (set (deck 2)) (set two-suits-deck))) (is (= (set (deck 4)) (set four-suits-deck)))) (run-tests) Any idea why the test is not running? BTW, feel free to suggest improvements to the Clojure code. Thanks, Ralph

    Read the article

  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

    Read the article

< Previous Page | 302 303 304 305 306 307 308 309 310 311 312 313  | Next Page >