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  • Does heavy JavaScript use adversely impact Googleability?

    - by A T
    I've been developing the client-side for my web-app in JavaScript. The JavaScript can communicate with my server over REST (HTTP)[JSON, XML, CSV] or RPC (XML, JSON). I'm writing writing this decoupled client in order to use the same code for both my main website and my PhoneGap mobile apps. However recently I've been worrying that writing the website with almost no static content would prevent search-engines (like Google) from indexing my web-page. I was taught about this restriction about 4 years ago, which is why I'm asking here, to see if this restriction is still in-place. Does heavy JavaScript use adversely impact Googleability?

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  • Python not Working in Vim

    - by jdg
    I have a new install of VIM from the automatic windows installer: gvim73_46.exe I have Python 2.7 (32 bit) installed. If I open gvim, and type: :set python? I get E518: Unknown option. If I try typing: :python 'hello' Vim crashes. What could be wrong? Here are the contents of :version in case they are helpful, although python is installed, and it is using Python 2.7. I also checked, and C:\Windows\System32\python27.dll is where it should be... I am really lost here. Does anyone have any ideas as to what is going wrong? VIM - Vi IMproved 7.3 (2010 Aug 15, compiled Oct 27 2010 17:59:02) MS-Windows 32-bit GUI version with OLE support Included patches: 1-46 Compiled by Bram@KIBAALE Big version with GUI. Features included (+) or not (-): +arabic +autocmd +balloon_eval +browse ++builtin_terms +byte_offset +cindent +clientserver +clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments +conceal +cryptv +cscope +cursorbind +cursorshape +dialog_con_gui +diff +digraphs -dnd -ebcdic +emacs_tags +eval +ex_extra +extra_search +farsi +file_in_path +find_in_path +float +folding -footer +gettext/dyn -hangul_input +iconv/dyn +insert_expand +jumplist +keymap +langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse +mouseshape +multi_byte_ime/dyn +multi_lang -mzscheme +netbeans_intg +ole -osfiletype +path_extra +perl/dyn +persistent_undo -postscript +printer -profile +python/dyn +python3/dyn +quickfix +reltime +rightleft +ruby/dyn +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white +tcl/dyn -tgetent -termresponse +textobjects +title +toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -xfontset -xim -xterm_save +xpm_w32 system vimrc file: "$VIM\vimrc" user vimrc file: "$HOME_vimrc" 2nd user vimrc file: "$VIM_vimrc" user exrc file: "$HOME_exrc" 2nd user exrc file: "$VIM_exrc" system gvimrc file: "$VIM\gvimrc" user gvimrc file: "$HOME_gvimrc" 2nd user gvimrc file: "$VIM_gvimrc" system menu file: "$VIMRUNTIME\menu.vim" Compilation: cl -c /W3 /nologo -I. -Iproto -DHAVE_PATHDEF -DWIN32 -DFEAT_CSCOPE -DFEAT_NETBEANS_INTG -DFEAT_XPM_W32 -DWINVER=0x0400 -D_WIN32_WINNT=0x0400 /Fo.\ObjGOLYHTR/ /Ox /GL -DNDEBUG /Zl /MT -DFEAT_OLE -DFEAT_MBYTE_IME -DDYNAMIC_IME -DFEAT_GUI_W32 -DDYNAMIC_ICONV -DDYNAMIC_GETTEXT -DFEAT_TCL -DDYNAMIC_TCL -DDYNAMIC_TCL_DLL=\"tcl83.dll\" -DDYNAMIC_TCL_VER=\"8.3\" -DFEAT_PYTHON -DDYNAMIC_PYTHON -DDYNAMIC_PYTHON_DLL=\"python27.dll\" -DFEAT_PYTHON3 -DDYNAMIC_PYTHON3 -DDYNAMIC_PYTHON3_DLL=\"python31.dll\" -DFEAT_PERL -DDYNAMIC_PERL -DDYNAMIC_PERL_DLL=\"perl512.dll\" -DFEAT_RUBY -DDYNAMIC_RUBY -DDYNAMIC_RUBY_VER=191 -DDYNAMIC_RUBY_DLL=\"msvcrt-ruby191.dll\" -DFEAT_BIG /Fd.\ObjGOLYHTR/ /Zi Linking: link /RELEASE /nologo /subsystem:windows /LTCG:STATUS oldnames.lib kernel32.lib advapi32.lib shell32.lib gdi32.lib comdlg32.lib ole32.lib uuid.lib /machine:i386 /nodefaultlib gdi32.lib version.lib winspool.lib comctl32.lib advapi32.lib shell32.lib /machine:i386 /nodefaultlib libcmt.lib oleaut32.lib user32.lib /nodefaultlib:python27.lib /nodefaultlib:python31.lib e:\tcl\lib\tclstub83.lib WSock32.lib e:\xpm\lib\libXpm.lib /PDB:gvim.pdb -debug

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  • Alternative to "inheritance v composition??"

    - by Frank
    I have colleagues at work who claim that "Inheritance is an anti-pattern" and want to use composition systematically instead, except in (rare, according to them) cases where inheritance is really the best way to go. I want to suggest an alternative where we continue using inheritance, but it is strictly forbidden (enforced by code reviews) to use anything but public members of base classes in derived classes. For a case where we don't need to swap components of a class at runtime (static inheritance), would that be equivalent enough to composition? Or am I forgetting some other important aspect of composition?

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  • Hard Copies VS Soft Copies

    - by Garet Claborn
    Where do you draw the line and say, "OK, I'm actually going to print out this piece of code, spec, formula, or other info and carry it around but these pieces can stay on disk." Well, more importantly why do you draw the line there? I've encountered this a number of times and have some sort of vague conceptions beyond "oh now I'm REALLY stuck, better print this out." I've also found some quicksheets of basic specs to be handy. Really though, I have no particular logic behind what is useful to physically have available in the design and development process. I have a great pile of 'stuff' papers that seemed at least partially relevant at the time, but I only really use about a third of them ever and often end up wishing I had different info on hand. Edit: So this is what I'm hearing in a nutshell: Major parts of the design pattern Common, fairly static and prominently useful code (reference or specs) Some representation of data useful in collaborating or sharing with team Extreme cases of tough problem solving Overwhelmingly,almost never print anything.

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  • Picking up radio station when connecting monitor on latop

    - by Goddard
    I have a laptop Asus G73JW ROG-A3B7M Intel Core i7 || 16GB RAM || 802.11n+BT || 2 x 500GB Hybrid Drives || Nvidia GTX 460M and I am picking up some staticy radio station when connecting my monitor over RGB connector. My radio system is connected via my laptops headphone jack. If I disconnect my extra monitor the radio station static disappears. I am not sure what this is related to or even how to debug such an issue. Any help is appreciated. The monitor is a Acer P216HL and the stero is a TeAC nxt

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  • vim coloring for git

    - by kelloti
    I'm on Windows and my vim loads with a terrible colorscheme with vim. The message is blue on black (so I can't see what I'm typing). I need to change the colorscheme, but :colorscheme slate doesn't do anything. :version vim - vi improved 7.3 (2010 aug 15, compiled oct 27 2010 17:51:38) ms-windows 32-bit console version included patches: 1-46 compiled by bram@kibaale big version without gui. features included (+) or not (-): +arabic +autocmd -balloon_eval -browse ++builtin_terms +byte_offset +cindent +clientserver +clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments +conceal +cryptv +cscope +cursorbind +cursorshape +dialog_con +diff +digraphs -dnd -ebcdic +emacs_tags +eval +ex_extra +extra_search +farsi +file_in_path +find_in_path +float +folding -footer +gettext/dyn -hangul_input +iconv/dyn +insert_expand +jumplist +keymap +langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse -mouseshape +multi_byte +multi_lang -mzscheme -netbeans_intg -osfiletype +path_extra -perl +persistent_undo -postscript +printer -profile -python -python3 +quickfix +reltime +rightleft -ruby +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white -tcl -tgetent -termresponse +textobjects +title -toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -xfontset -xim -xterm_save -xpm_w32 system vimrc file: "$vim\vimrc" user vimrc file: "$home\_vimrc" 2nd user vimrc file: "$vim\_vimrc" user exrc file: "$home\_exrc" 2nd user exrc file: "$vim\_exrc" compilation: cl -c /w3 /nologo -i. -iproto -dhave_pathdef -dwin32 -dfeat_cscope -dwinver=0x0400 -d_win32_winnt=0x0400 /fo.\objc/ /ox /gl -dndebug /zl /mt -ddynamic_iconv -ddynamic_gettext -dfeat_big /fd.\objc/ /zi linking: link /release /nologo /subsystem:console /ltcg:status oldnames.lib kernel32.lib advapi32.lib shell32.lib gdi32.lib comdlg32.lib ole32.lib uuid.lib /machine:i386 /nodefaultlib libcmt.lib user32.lib /pdb:vim.pdb -debug My $HOME\_vimrc looks like colorscheme slate syn on set shiftwidth=2 set tabstop=2 and my $VIM\vimrc is the stock vimrc that comes with the Windows Vim distribution. How do I change my console Vim colorscheme? Especially for Git commits.

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  • Issue with a point coordinates, which creates an unwanted triangle

    - by Paul
    I would like to connect the points from the red path, to the y-axis in blue. I figured out that the problem with my triangles came from the first point (V0) : it is not located where it should be. In the console, it says its location is at 0,0, but in the emulator, it is not. The code : for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } The output : _polyVertices[i-1].x : 0.000000, _polyVertices[i-1].y : 0.000000 _polyVertices[i].x : 50.000000, _polyVertices[i].y : 0.000000 And the result : (the layer goes up, i could not take the screenshot before the layer started to go up, but the first red point starts at y=0) : Then it creates an unwanted triangle when the code continues : Would you have any idea about this? (So to force the first blue point to start at 0,0, and not at 50,0 as it seems to be now) Here is the code : - (void)generatePath{ float x = 50; //first red point float y = 0; for(int i = 0; i < kMaxKeyPoints+1; i++) { if (i<3){ _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<20){ //going right _hillKeyPoints[i] = CGPointMake(x, y); x += (random() % (int) 30); y += -40; } else if(i<25){ //stabilize _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<30){ //going left _hillKeyPoints[i] = CGPointMake(x, y); //x -= (random() % (int) 10); x = 150 + (random() % (int) 30); y += -40; } else { //back to normal _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } } } -(void)generatePolygons{ static int prevFromKeyPointI = -1; static int prevToKeyPointI = -1; // key points interval for drawing while (_hillKeyPoints[_fromKeyPointI].y > -_offsetY+winSizeTop) { _fromKeyPointI++; } while (_hillKeyPoints[_toKeyPointI].y > -_offsetY-winSizeBottom) { _toKeyPointI++; } if (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI) { _nPolyVertices = 0; float x1 = 0; int keyPoints = _fromKeyPointI; for (int i=_fromKeyPointI; i<_toKeyPointI; i++){ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); //first blue point _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //CCLOG(@"_nPolyVertices V2 again : %i", _nPolyVertices); //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } prevFromKeyPointI = _fromKeyPointI; prevToKeyPointI = _toKeyPointI; } } - (void) draw { //RED glColor4f(1, 1, 1, 1); for(int i = MAX(_fromKeyPointI, 1); i <= _toKeyPointI; ++i) { glColor4f(1.0, 0, 0, 1.0); ccDrawLine(_hillKeyPoints[i-1], _hillKeyPoints[i]); } //BLUE glColor4f(0, 0, 1, 1); for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } } Thanks

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  • What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

    - by myWallJSON
    I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan looks like this: I create prefabs Place them onto my scene (into Hierarchy) (say create 20 buffolows and some hourses and some buildings) Create empty prefab and drag all my scene objects from hierarchy onto it Export prefab So generally I put all my scene objects into one large prefab and export it but it seems that all objects that were marked as static get this property turned off when loading them at runtime and so no Frustrum Culling, and no Occlusion culling happens. So I wonder what is a correct way of exporting Sceen + Objecrts + Occlusion (and onther culing) data for future load of such scene at runtime? I wonder about current 3.5.2 Pro and future 4 Pro versions of U3D.

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  • Markup format or script for data files?

    - by Aaron
    The game I'm designing will be mainly written in a high level scripting language (leaning towards either Lua or Squirrel) with a C++ core. In addition to scripts I'm also going to need different data files. Many data files will be for static information such as graphical assets and monster types. I'd also want to create and update data files at runtime for user information like option settings and game saves. Can I get away with using plain script files (i.e. .lua or .nut files) for my data files, or is it better to use dedicated markup formats like XML or YAML? If I use script files, loaded separately from my true scripts, then I wouldn't need an extra library to read those files. Scripting languages like Lua also have table syntax that lend themselves towards data definition. On the other hand I'd have to write my own schema check code. These languages also don't seem to support serialization "out of the box" like the markup format libraries do.

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  • Is there a quasi-standard set of attributes to annotate thread safety, immutability etc.?

    - by Eugene Beresovksy
    Except for a blog post here and there, describing the custom attributes someone created, but that do not seem to get any traction - like one describing how to enforce immutability, another one on Documenting Thread Safety, modeling the attributes after JCIP annotations - is there any standard emerging? Anything MS might be planning for the future? This is something that should be standard, if there's to be any chance of interoperability between libraries concurrency-wise. Both for documentation purposes, and also to feed static / dynamic test tools. If MS isn't doing anything in that direction, it could be done on CodePlex - but I couldn't find anything there, either. <opinion>Concurrency and thread safety are really hard in imperative and object-languages like C# and Java, we should try to tame it, until we hopefully switch to more appropriate languages.</opinion>

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • (help help!!!) Easy_install the wrong version of python modules (Mac OS)

    - by user71415
    I installed Python 2.7 in my mac. When typing "python" in terminal, it shows: Ma-Xiaolongs-MacBook-Pro-2:~ MaXiaolong$ python Python 2.7 (r27:82508, Jul 3 2010, 20:17:05) [GCC 4.0.1 (Apple Inc. build 5493)] on darwin Type "help", "copyright", "credits" or "license" for more information. The Python version is correct here. But when I try to easy_install some modules. The system will install the modules with python version 2.6 which are not able be imported to Python 2.7. And of course I can not do the functions I need in my code. Here's an example of easy_install graphy: Ma-Xiaolongs-MacBook-Pro-2:~ MaXiaolong$ easy_install graphy Searching for graphy Reading pypi.python.org/simple/graphy/ Reading http://code.google.com/p/graphy/ Best match: Graphy 1.0.0 Downloading http://pypi.python.org/packages/source/G/Graphy/Graphy- 1.0.0.tar.gz#md5=390b4f9194d81d0590abac90c8b717e0 Processing Graphy-1.0.0.tar.gz Running Graphy-1.0.0/setup.py -q bdist_egg --dist-dir /var/folders/fH/fHwdy4WtHZOBytkg1nOv9E+++TI/-Tmp-/easy_install-cFL53r/Graphy-1.0.0/egg-dist-tmp-YtDCZU warning: no files found matching '.tmpl' under directory 'graphy' warning: no files found matching '.txt' under directory 'graphy' warning: no files found matching '.h' under directory 'graphy' warning: no previously-included files matching '.pyc' found under directory '.' warning: no previously-included files matching '~' found under directory '.' warning: no previously-included files matching '.aux' found under directory '.' zip_safe flag not set; analyzing archive contents... graphy.all_tests: module references file Adding Graphy 1.0.0 to easy-install.pth file Installed /Library/Python/2.6/site-packages/Graphy-1.0.0-py2.6.egg Processing dependencies for graphy Finished processing dependencies for graphy So it installs graphy for python 2.6. Can someone help me with it? I just want to set my default easy_install version as 2.7... Thank you very much!!!!!!

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  • Website hosting and deployment

    - by squixy
    I'm relatively new to Web Development especially when it comes to infrastructure. I have AngularJS application build and served by brunch.io locally. It uses rails-api JSON data. I'd like to deploy my angular application separately from rails server. For now, JS app is placde inside public directory of backend server and deployed together. It isn't elegant nor effective so I want to use some other hosting service. I was thinking about VPS where I could place both Angular and Ruby applications. I read about NodeJS or Nginx that can serve static files, but I don't have any knowledge or experience with these technologies. How is the best way to provide separate frontend and backend applications communicating with each other?

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  • Wired connection stops working suddenly

    - by user90950
    I have Ubuntu 12.04.I was downloading something via aria..and then it suddenly stopped..no connection to Internet. I tried to ping the host but no reply..also tried to ping the route 192.168.250.1 but no reply got a message saying 'Ubuntu 12.04 has experienced internal error'. I restarted system but nothing is sorted out. The wired connection 'establishes' but I am not able to use Internet or ping either to host/route/8.8.8.8. The wireless is working fine and it does connect to Internet. I have a static IP address for wired connection and it does connect to Internet on Windows OS installed on this same Laptop with same IP settings.. please suggest how do i get my wired connection start working properly again..

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  • how could application installations/configurations be easier in linux?

    - by ajsie
    although you can do anything in linux it tends to require a lot of tweaking in config files and reading a lot of manuals/tutorials before you can have it running in your way. i know that it gets a lot easier by time, and the apt-get installations with ubuntu/debian is heading the right way. but how can linux be more userfriendly for us in the future? i thought that if more is automated like an IDE environment, eg. typing svn will give us all the commands and description about each command when you move between commands with your keyboard. that would be great. but that's just one example. another is the navigation in the terminal between folders. now you have to type a lot just to jump from/to different folders. would be great with some more automatization here too. i know that these extra features will slow down the server, but its 2010 now, and these features are not that heavy for the cpu, but makes it more userfriendly and encourage maintainance of a server, not frighten u off. what do you think about this? should/could we have more user friendly linux environment in servers, something that has annoyed you a lot? a lot of things are done in the unix way, but maybe we should reinvent the wheel in some areas, cause apparently, its so...repeatingly today and difficult to do easy tasks. it should be easier i think..

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  • Word 2003 will not show up in Windows 7

    - by invadersil
    I just installed Windows 7 over the holiday and it went swimmingly well. Today I finished up a few things like installed MS Office 2003. That went well too, until I tried to open up Word. When I try to open up Word on its own, it comes up in the application bar but the application window does not show. I use Word as the editor in Outlook which does work. I also discovered that I can start it up in safe mode and it will work normally. But normal startup just doesn't show me anything. Oddly, if I start typing stuff while the app is selected in the app bar and then try to close it, it pops up a message asking if I want to save it. I tried running the compatibility utility within Windows 7 but still no dice. Has anybody seen this issue yet? The other Office apps start normally. Edit: More info: Windows 7 Pro 64-bit. Office is patched up to SP3. And last time I checked, there were no updates either (and fully updated with KBs after SP3) And I did a fresh install of Windows 7.

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  • Connman not connecting to internet

    - by sagarchalise
    I wanted to try connman as I heard it will be replacing network manager. I kinda liked its looks and feel but the problem is I donot get connected to internet. I am using ADSL and it connects to my adsl router but doesnot ping google or any other sites. I tried to change the default gateway as well as use static ips but to no avail. It displays I am wired but doesnot open any sites or ping to any external sites except for 198.168.1.1 which is my router ip. Can anyone help ? Basically it is doing alright with network-manager as well as wicd

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  • How to debug a server that crashes once in a few days?

    - by Nir
    One of my servers crashes once in a few days. It does low traffic static web serving + low trafic dynamic web serving (PHP, local MYSQL with small data, APC, MEMCACHE) + some background jobs like XML file processing. The only clue I have is that a few hours before the server dies it starts swapping (see screenshot http://awesomescreenshot.com/075xmd24 ) The server has a lot of free memory. Server details: Ubuntu 11.10 oneiric i386 scalarizr (0.7.185) python 2.7.2, chef 0.10.8, mysql 5.1.58, apache 2.2.20, php 5.3.6, memcached 1.4.7 Amazon EC2 (us-west-1) How can I detect the reason for the server crashes ? When it crashes its no longer accessible from the outside world.

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  • What's the correct MAAS DHCP configuration?

    - by k to the z
    I've set up a MAAS controller by following this documentation: http://maas.ubuntu.com/docs1.4/cluster-configuration.html However, when I got to the DHCP configurations I was a little puzzled. The controller I created is at 172.16.142.61. It looks like that's the address for the "IP" text field. Going down the rest of the list I'm unsure of though. Should I just put in the subnet/broadcast/router (is that the gateway?) that the MAAS server resides in or am I suppost to just list the static address of the MAAS server and then define my own "virtual" subnet in the fields below?

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  • Unable to access the server via SSH?

    - by Rishee
    when I am trying to access the server through ssh it says: ssh: connect to host xx.yyy.zzz.x port 22: Connection refused and on the server in auth.log it shows following log entry: Address xx.yyy.zzz.x maps to xx.yyy.zzz.x.static-pune-vsnl.net.in, but this does not map back to the address - POSSIBLE BREAK-IN ATTEMPT! I have created a user account for that user and it is also in enabled status. Requested info It is Ubuntu 11.10 It is configured as SSH Server using openssh-server I am trying to connect to this server using Putty from Windows 7 i.e. My Desktop I have also asked this in superuser as per the request of @zpletan and link to that question is given below. http://superuser.com/questions/408080/unable-to-access-the-server-via-ssh Thanks in advance.

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • DNS to \\Server\ wrong - \\Server.company.local\ works fine

    - by JimmyClif
    I had a little network glitch and since then one of my servers shows up wrong at some workstations when typing in \\server\. Example: On workstationA I go to Explorer and and type \\server\ and it brings me to our copier at 192.168.2.101. \\server.company.local\ gets me to the right place at 192.168.2.252. Ping with server pings 192.168.2.252 - same correct result with ping server.company.com nslookup also shows correct result with both. reverse lookup by ip is correct also. I flush the DNS on the workstation and the error still occurs. reboot same result. At that point I give up and start remapping the shares to \\server.company.local\share just to get the user back working... DNS Server has correct entries for that server. Can access the server via \\server\ on dns server, all looks fine. Eventually the workstation figures it out by itself and \\server\ works again but my life wouldn't be as stressful if I had a clue what happened or how to fix it myself. Thanks for your time looking and answering.

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  • How URL Redirection affects SEO?

    - by Costa
    The following paragraph is from SEO Google Guide Google is good at crawling all types of URL structures, even if they're quite complex, but spending the time to make your URLs as simple as possible for both users and search engines can help. Some webmasters try to achieve this by rewriting their dynamic URLs to static ones; while Google is fine with this, we'd like to note that this is an advanced procedure and if done incorrectly, could cause crawling issues with your site. What makes URL re-writing implementation incorrect for GoogleBot? I am using Asp.net 3.5 framework. Thanks

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  • SSH session becomes unresponsive when logged into Ubuntu Server virtual machine using VirtualBox

    - by nickbart
    Hi everyone, I'm really at my wits end here, so I'm hoping someone here can help me. I have a virtual machine running Ubuntu Server 9.10. It's just a small development environment so I can keep my code separate from the test and production environments. I am running it through VirtualBox 3.1.6 on a laptop running Ubuntu Desktop 9.10. I have it set up with a bridged network connection and it is bridged to my laptop's wireless adapter. We have no wired connections in this office. I boot up the VM and everything is fine. I can SSH into it using gnome-terminal and for a while everything is Kosher. Then seemingly randomly, the SSH terminal session with hang. No error message, nothing; it just becomes unresponsive. If I go to the VirtualBox terminal I find the VM itself is perfectly fine. It can ping and I can SSH out with it. If I restart the networking on the VM the SSH session in my gnome-terminal will most of the time become responsive again. Here's an interesting point, the SSH session will sometimes die right in the middle of me typing something (this points to it not being an idle session issue) and if I go to the VirtualBox terminal and restart the networking and then return to my gnome-terminal SSH session I find that it will come back to life and what I typed when the session hung originally will magically type itself in to the buffer. So, my input is getting stored somewhere and just can't make its way to the VM until the networking on the VM is restarted. I've tried different versions of VirtualBox and used vmdk images and vdi images and nothing seems to work. I can't tell if the problem is with my laptop, VirtualBox, or the Ubuntu Server VDI. Is there anyway to debug this issue? Or has anyone out there seen anything similar? Your help is much appreciated. Nick

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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