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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Jscript help? What is the main purpose of this Javascript?

    - by user577363
    Dear All, I don't know Javascript, can you please show me the main purpose of this Javascript? Many Thanks!! <script> var QunarUtil=new function(){var prefix='/scripts/';var suffix='';var host='';if(location.host.indexOf('src.')!=-1){prefix='/scripts/src/';host='http://hstatic.qunar.com';suffix='.js';}else if(location.host.indexOf('enc.')!=-1){prefix='/scripts/';host='http://hstatic.qunar.com';suffix='.js';}else if(location.host.substring(0,10)=='sdev-'){prefix=location.host.substring(5,location.host.indexOf('.'));prefix='/'+prefix.replace(/\-/ig,'/');host='http://hstatic.qunar.com';suffix='.js';}else if(location.host.indexOf("h.qunar.com")!=-1){host='http://hstatic.qunar.com';suffix='';} this.getScriptURL=function(name,isList){if(name.charAt(0)!='/') return this.getScript(prefix+name,isList);else return this.getScript(name,isList);} this.getScript=function(src,isList){return'<'+'script type="text/javascript" src="'+host+src+(isList?suffix:'.js')+'?'+__QUNARVER__+'"></'+'script>';} this.writeScript=function(name,isList){document.write(this.getScriptURL(name,isList));} this.writeScriptList=function(list){for(var i=0;i<list.length;i++) document.write(this.getScriptURL(list[i]));} var cssRoot='/styles/';this.writeCSS=function(cssList){for(var i=0;i<cssList.length;i++){document.write('<link rel="stylesheet" href="'+cssRoot+cssList[i]+'?'+__QUNARVER__+'">');}} this.writeStaticScript=function(src){document.write('<scr'+'ipt type="text/javascript" src="'+src+'"></'+'scr'+'ipt>');} this.writeStaticList=function(src){document.write('<scr'+'ipt type="text/javascript" src="'+src+suffix+'?'+__QUNARVER__+'"></'+'scr'+'ipt>');}} $include=function(){for(var i=0;i<arguments.length;i++){QunarUtil.writeScript(arguments[i],true);}} </script> Uncompressed version: <script> var QunarUtil = new function() { var prefix = '/scripts/'; var suffix = ''; var host = ''; if (location.host.indexOf('src.') != -1) { prefix = '/scripts/src/'; host = 'http://hstatic.qunar.com'; suffix = '.js'; } else if (location.host.indexOf('enc.') != -1) { prefix = '/scripts/'; host = 'http://hstatic.qunar.com'; suffix = '.js'; } else if (location.host.substring(0, 10) == 'sdev-') { prefix = location.host.substring(5, location.host.indexOf('.')); prefix = '/' + prefix.replace(/\-/ig, '/'); host = 'http://hstatic.qunar.com'; suffix = '.js'; } else if (location.host.indexOf("h.qunar.com") != -1) { host = 'http://hstatic.qunar.com'; suffix = ''; } this.getScriptURL = function(name, isList) { if (name.charAt(0) != '/') return this.getScript(prefix + name, isList); else return this.getScript(name, isList); } this.getScript = function(src, isList) { return '<' + 'script type="text/javascript" src="' + host + src + (isList ? suffix : '.js') + '?' + __QUNARVER__ + '"></' + 'script>'; } this.writeScript = function(name, isList) { document.write(this.getScriptURL(name, isList)); } this.writeScriptList = function(list) { for (var i = 0; i < list.length; i++) document.write(this.getScriptURL(list[i])); } var cssRoot = '/styles/'; this.writeCSS = function(cssList) { for (var i = 0; i < cssList.length; i++) { document.write('<link rel="stylesheet" href="' + cssRoot + cssList[i] + '?' + __QUNARVER__ + '">'); } } this.writeStaticScript = function(src) { document.write('<scr' + 'ipt type="text/javascript" src="' + src + '"></' + 'scr' + 'ipt>'); } this.writeStaticList = function(src) { document.write('<scr' + 'ipt type="text/javascript" src="' + src + suffix + '?' + __QUNARVER__ + '"></' + 'scr' + 'ipt>'); } } $include = function() { for (var i = 0; i < arguments.length; i++) { QunarUtil.writeScript(arguments[i], true); } } </script>

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  • C++ Compound Interest Exercise

    - by Lameste
    I'm a beginner trying to learn C++ using "C++ Primer Plus Sixth Edition". I'm on Chapter 5, going over loops. Anyways I was doing this programming exercise from the book, the problem is: Daphne invests $100 at 10% simple interest.That is, every year, the investment earns 10% of the original investment, or $10 each and every year: interest = 0.10 × original balance At the same time, Cleo invests $100 at 5% compound interest.That is, interest is 5% of the current balance, including previous additions of interest: interest = 0.05 × current balance Cleo earns 5% of $100 the first year, giving her $105.The next year she earns 5% of $105, or $5.25, and so on.Write a program that finds how many years it takes for the value of Cleo’s investment to exceed the value of Daphne’s investment and then displays the value of both investments at that time. Here is the code I have written for this exercise, I'm not getting good results though. #include <iostream> #include <array> double Daphne(int, double, double); double Chleo(double, double); int main() { using namespace std; int p = 100; //Principle double i1 = 0.1; // 10% interest rate double i2 = 0.05; // 5% interest rate double dInv = 0; //Daphnes investment double cInv = 0; // Chleos investment int t=1; //Starting at year 1 double s1 = 0; //Sum 1 for Daphne double s2 = 0; // Sum 2 for Chleo s1 = p + 10; //Initial interest (base case after year 1) for Daphne s2 = p + (i2*p); //Initial interest (base case after year 1) for Chleo /*cout << s1 << endl; cout << s2 << endl;*/ while (cInv < dInv) { dInv = Daphne(p, i1, s1); cInv = Chleo(i2, s2); t++; } cout << "The time taken for Chleos investment to exceed Daphnes was: " << t << endl; cout << "Daphnes investment at " << t << " years is: " << dInv << endl; cout << "Chleos invesment at " << t << " years is: " << cInv << endl; system("pause"); return 0; } double Daphne(int p, double i, double s1) { s1 = s1 + (p*i); return s1; } double Chleo(double i, double s2){ s2 = s2 + (s2*i); return s2; } Output from console: The time taken for Chleos investment to exceed Daphnes was: 1 Daphnes investment at 1 years is: 0 Chleos invesment at 1 years is: 0 Press any key to continue . . . Can anyone explain why I'm getting this current result? The while loop is supposed to continue executing statements until Chleo's investment exceeds Daphnes.

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • PHP $_GET and $_POST are returning empty arrays--trying to paginate SQL data

    - by George88
    I have set up the following: Database class ($db) Pagination class ($paginator) I am attempting to write a basic system to let me administrate pages. I have a page "page_manager.php" in which I include both my database class (database.php) and my pagination class (paginate.php). In my pagination class I have a function which echoes my SQL data. I've come up with a way to echo an HTML < select element with the necessary IDs, which allows me to successfully echo the corresponding results (10 per page), based on the value of the < select element. So, "1" will echo the first 10 results in the database, "2" will echo from 11-20, "3" will echo from 21-30, etc., etc.. I have added an onChange event to the < select element which will copy its value (using "this.value") to a hidden form field. I then submit this form using document.getElementById().submit(); This will then add the $_GET variable to the URL, so the URL becomes ".../?pagenumber_form=X". However, when I try to grab this value back from the URL, the $_GET['pagenumber_form'] is empty. Some code: <span style='font-family: tahoma; font-size: 10pt;'>Page #</span> <select id="page_number_selection" onchange='javascript: document.getElementById("pagenumber_form").value = this.value; document.getElementById("pagenumber").submit();'> <?php for($i = 1; $i <= $this->num_pages; $i++) echo"<option id='" . $i . "'>" . $i . "</option>"; ?> </select> <form name="pagenumber" id="pagenumber" action="" method="get"> <input type="text" name="pagenumber_form" id="pagenumber_form" /> </form> So, I've tried using $_POST as well, but the same thing happens. I want to use $_GET, for a couple of reasons: it's easier to see what is happening with my values and the data I'm using doesn't need to be secure. To recap: the $_GET variable is being added to the URL when I change the < select element, and the corresponding value gets added to the URL as: ".../?pagenumber_form=X", but when I try to use the value in PHP, for example... $page_number = $_GET['pagenumber_form']; ... I get a NULL value. :-( Can anybody help me out please? Thank you. EDIT: I've just made a discovery. If I move my print_r($_GET) to my main index page, then the superglobals are returning as expected. My site structure is like this: index.php - JavaScript buttons use AJAX HTTP requests to include the "responseText" as the .innerHTML of my main < div . The "responseText" is the contents the page itself, in this case page_manager.php, which in turn includes pagination.php. So in other words, my site is built from PHP includes, which doesn't seem to be compatible with HTTP superglobals. Any idea how I can get around this problem? Thank you :-).

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  • I keep getting a no match for call to error!!??

    - by Timothy Poseley
    #include <iostream> #include <string> using namespace std; // Turns a digit between 1 and 9 into its english name // Turn a number into its english name string int_name(int n) { string digit_name; { if (n == 1) return "one"; else if (n == 2) return "two"; else if (n == 3) return "three"; else if (n == 4) return "four"; else if (n == 5) return "five"; else if (n == 6) return "six"; else if (n == 7) return "seven"; else if (n == 8) return "eight"; else if (n == 9) return "nine"; return ""; } string teen_name; { if (n == 10) return "ten"; else if (n == 11) return "eleven"; else if (n == 12) return "twelve"; else if (n == 13) return "thirteen"; else if (n == 14) return "fourteen"; else if (n == 14) return "fourteen"; else if (n == 15) return "fifteen"; else if (n == 16) return "sixteen"; else if (n == 17) return "seventeen"; else if (n == 18) return "eighteen"; else if (n == 19) return "nineteen"; return ""; } string tens_name; { if (n == 2) return "twenty"; else if (n == 3) return "thirty"; else if (n == 4) return "forty"; else if (n == 5) return "fifty"; else if (n == 6) return "sixty"; else if (n == 7) return "seventy"; else if (n == 8) return "eighty"; else if (n == 9) return "ninety"; return ""; } int c = n; // the part that still needs to be converted string r; // the return value if (c >= 1000) { r = int_name(c / 1000) + " thousand"; c = c % 1000; } if (c >= 100) { r = r + " " + digit_name(c / 100) + " hundred"; c = c % 100; } if (c >= 20) { r = r + " " + tens_name(c /10); c = c % 10; } if (c >= 10) { r = r + " " + teen_name(c); c = 0; } if (c > 0) r = r + " " + digit_name(c); return r; } int main() { int n; cout << endl << endl; cout << "Please enter a positive integer: "; cin >> n; cout << endl; cout << int_name(n); cout << endl << endl; return 0; } I Keep getting this Error code: intname2.cpp: In function âstd::string int_name(int)â: intname2.cpp:74: error: no match for call to â(std::string) (int)â intname2.cpp:80: error: no match for call to â(std::string) (int)â intname2.cpp:86: error: no match for call to â(std::string) (int&)â intname2.cpp:91: error: no match for call to â(std::string) (int&)â

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  • Rewrite C++ code into Objective C

    - by Phil_M
    Hello I got some C++ Sourcecode that I would like to rewrite into Objective C. It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode. It would be very nice if someone could help me please. Thanks I will poste the sourcecode here: #include <stdlib.h> #include <iostream.h> #define STATES 5 int transitionTable[STATES][STATES]; // function declarations: double randfloat (void); int chooseNextEventFromTable (int current, int table[STATES][STATES]); int chooseNextEventFromTransitionTablee (int currentState); void setTable (int value, int table[STATES][STATES]); ////////////////////////////////////////////////////////////////////////// int main(void) { int i; // for demo purposes: transitionTable[0][0] = 0; transitionTable[0][1] = 20; transitionTable[0][2] = 30; transitionTable[0][3] = 50; transitionTable[0][4] = 0; transitionTable[1][0] = 35; transitionTable[1][1] = 25; transitionTable[1][2] = 20; transitionTable[1][3] = 30; transitionTable[1][4] = 0; transitionTable[2][0] = 70; transitionTable[2][1] = 0; transitionTable[2][2] = 15; transitionTable[2][3] = 0; transitionTable[2][4] = 15; transitionTable[3][0] = 0; transitionTable[3][1] = 25; transitionTable[3][2] = 25; transitionTable[3][3] = 0; transitionTable[3][4] = 50; transitionTable[4][0] = 13; transitionTable[4][1] = 17; transitionTable[4][2] = 22; transitionTable[4][3] = 48; transitionTable[4][4] = 0; int currentState = 0; for (i=0; i<10; i++) { std::cout << currentState << " "; currentState = chooseNextEventFromTransitionTablee(currentState); } return 0; }; ////////////////////////////////////////////////////////////////////////// ////////////////////////////// // // chooseNextEventFromTransitionTable -- choose the next note. // int chooseNextEventFromTransitionTablee(int currentState) { int targetSum = 0; int sum = 0; int targetNote = 0; int totalevents = 0; int i; currentState = currentState % STATES; // remove any octave value for (i=0; i<STATES; i++) { totalevents += transitionTable[currentState][i]; } targetSum = (int)(randfloat() * totalevents + 0.5); while (targetNote < STATES && sum+transitionTable[currentState][targetNote] < targetSum) { sum += transitionTable[currentState][targetNote]; targetNote++; } return targetNote; } ////////////////////////////// // // randfloat -- returns a random number between 0.0 and 1.0. // double randfloat(void) { return (double)rand()/RAND_MAX; } ////////////////////////////// // // setTable -- set all values in the transition table to the given value. // void setTable(int value, int table[STATES][STATES]) { int i, j; for (i=0; i<STATES; i++) { for (j=0; j<STATES; j++) { table[i][j] = value; } } }

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  • How to Load In Content with jQuery?

    - by ClarkSKent
    Hello, I am trying to add ajax functionality to my pagination so the content loads in the same page instead of the user having to navigate to another page when clicking the page links. I should mention that I am using this php pagination class. Being new to jquery, I am unsure of how to properly do this with the pagination class. This is what the main page looks like: <?php $categoryId=$_GET['category']; echo $categoryId; ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_page.js"></script> <?php //Include the PS_Pagination class include('ps_pagination.php'); //Connect to mysql db $conn = mysql_connect('localhost', 'root', 'root'); mysql_select_db('ajax_demo',$conn); $sql = "select * from explore where category='$categoryId'"; //Create a PS_Pagination object $pager = new PS_Pagination($conn, $sql, 3, 11, 'param1=value1&param2=value2'); //The paginate() function returns a mysql //result set for the current page $rs = $pager->paginate(); //Loop through the result set echo "<table width='800px'>"; while($row = mysql_fetch_assoc($rs)) { echo "<tr>"; echo"<td>"; echo $row['id']; echo"</td>"; echo"<td>"; echo $row['site_description']; echo"</td>"; echo"<td>"; echo $row['site_price']; echo"</td>"; echo "</tr>"; } echo "</table>"; echo "<ul id='pagination'>"; echo "<li>"; //Display the navigation echo $pager->renderFullNav(); echo "</li>"; echo "</ul>"; ?> <div id="loading" ></div> <div id="content" ></div> <a href="#" class="category" id="marketing">Marketing</a> <a href="#" class="category" id="automotive">Automotive</a> <a href="#" class="category" id="sports">Sports</a> Any help on this would be great. Thanks.

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  • invalid input by the user

    - by TJL
    hey guys so this is my program, I need to notify the user that if hhe/she enters a letter other than w d b or w that is an invalid request. what ive done so far does this, but when i input a number to the dollars_withdraw or dollars_deposit or account_balance the program will do the transaction but also add the "invalid request" before going back to main loop. how do i change it so the program wont do that for numerical inputs for the withdraw deposit and balance?: // Atm machine.cpp : Defines the entry point for the console application. #include <iostream> #include <string> using namespace std; int main () { char user_request; string user_string; double account_balance, dollars_withdraw, dollars_deposit; account_balance = 5000; while(account_balance >0) { cout << "Would you like to [W]ithdraw, [D]eposit, Check your [b]alance or [Q]uit?" << endl; cin >> user_string; user_request= user_string[0]; if(user_request == 'w' || user_request== 'W') { cout << "How much would you like to withdraw?" << endl; cin >> dollars_withdraw; if (dollars_withdraw > account_balance || dollars_withdraw <0) cout << "Invalid transaction" << endl; else account_balance = account_balance - dollars_withdraw; cout << "Your new balance is $" << account_balance << endl; } if (user_request == 'd' || user_request== 'D') { cout << "How much would you like to deposit?" << endl; cin >> dollars_deposit; if (dollars_deposit <0) cout << "Invalid transaction" << endl; else account_balance= account_balance + dollars_deposit; cout << "Your new balance is $" << account_balance << endl; } if(user_request == 'b' || user_request == 'B') { account_balance= account_balance; cout << "Your available balance is $" << account_balance << endl; } if(user_request == 'q' || user_request == 'Q') break; else cout << "Invalid request " << endl; } cout << "Goodbye" << endl; return 0; }

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  • C++ Unions bit fields task

    - by learningtolive
    Can somebody clear me out why would I use union and with what purpose the same address for the cin'ed variable and bit field (task from the Schildts C++ book)? In other words why would I use union for : char ch; struct byte bit; // Display the ASCII code in binary for characters. #include <iostream> #include <conio.h> using namespace std; // a bit field that will be decoded struct byte { unsigned a : 1; unsigned b : 1; unsigned c : 1; unsigned d : 1; unsigned e : 1; unsigned f : 1; unsigned g : 1; unsigned h : 1; }; union bits { char ch; struct byte bit; } ascii ; void disp_bits(bits b); int main() { do { cin >> ascii.ch; cout << ": "; disp_bits(ascii); } while(ascii.ch!='q'); // quit if q typed return 0; } // Display the bit pattern for each character. void disp_bits(bits b) { if(b.bit.h) cout << "1 "; else cout << "0 "; if(b.bit.g) cout << "1 "; else cout << "0 "; if(b.bit.f) cout << "1 "; else cout << "0 "; if(b.bit.e) cout << "1 "; else cout << "0 "; if(b.bit.d) cout << "1 "; else cout << "0 "; if(b.bit.c) cout << "1 "; else cout << "0 "; if(b.bit.b) cout << "1 "; else cout << "0 "; if(b.bit.a) cout << "1 "; else cout << "0 "; cout << "\n"; }

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  • can't find what's wrong with my code :(

    - by blood
    the point of my code is for me to press f1 and it will scan 500 pixels down and 500 pixels and put them in a array (it just takes a box that is 500 by 500 of the screen). then after that when i hit end it will click on only on the color black or... what i set it to. anyway it has been doing odd stuff and i can't find why: #include <iostream> #include <windows.h> using namespace std; COLORREF rgb[499][499]; HDC hDC = GetDC(HWND_DESKTOP); POINT main_coner; BYTE rVal; BYTE gVal; BYTE bVal; int red; int green; int blue; int ff = 0; int main() { for(;;) { if(GetAsyncKeyState(VK_F1)) { cout << "started"; int a1 = 0; int a2 = 0; GetCursorPos(&main_coner); int x = main_coner.x; int y = main_coner.y; for(;;) { //cout << a1 << "___" << a2 << "\n"; rgb[a1][a2] = GetPixel(hDC, x, y); a1++; x++; if(x > main_coner.x + 499) { y++; x = main_coner.x; a1 = 0; a2++; } if(y > main_coner.y + 499) { ff = 1; break; } } cout << "done"; break; } if(ff == 1) break; } for(;;) { if(GetAsyncKeyState(VK_END)) { GetCursorPos(&main_coner); int x = main_coner.x; int y = main_coner.y; int a1 = -1; int a2 = -1; for(;;) { x++; a1++; rVal = GetRValue(rgb[a1][a2]); gVal = GetGValue(rgb[a1][a2]); bVal = GetBValue(rgb[a1][a2]); red = (int)rVal; // get the colors into __int8 green = (int)gVal; // get the colors into __int8 blue = (int)bVal; // get the colors into __int8 if(red == 0 && green == 0 && blue == 0) { SetCursorPos(main_coner.x + x, main_coner.y + y); mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); Sleep(10); mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); Sleep(100); } if(x > main_coner.x + 499) { a1 = 0; a2++; } if(y > main_coner.y + 499) { Sleep(100000000000); break; } if(GetAsyncKeyState(VK_CONTROL)) { Sleep(100000); break; } } } } for(;;) { if(GetAsyncKeyState(VK_END)) { break; } } return 0; } anyone see what's wrong with my code :( (feel free to add tags)

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  • Purpose of overloading operators in C++?

    - by Geo Drawkcab
    What is the main purpose of overloading operators in C++? In the code below, << and >> are overloaded; what is the advantage to doing so? #include <iostream> #include <string> using namespace std; class book { string name,gvari; double cost; int year; public: book(){}; book(string a, string b, double c, int d) { a=name;b=gvari;c=cost;d=year; } ~book() {} double setprice(double a) { return a=cost; } friend ostream& operator <<(ostream& , book&); void printbook(){ cout<<"wignis saxeli "<<name<<endl; cout<<"wignis avtori "<<gvari<<endl; cout<<"girebuleba "<<cost<<endl; cout<<"weli "<<year<<endl; } }; ostream& operator <<(ostream& out, book& a){ out<<"wignis saxeli "<<a.name<<endl; out<<"wignis avtori "<<a.gvari<<endl; out<<"girebuleba "<<a.cost<<endl; out<<"weli "<<a.year<<endl; return out; } class library_card : public book { string nomeri; int raod; public: library_card(){}; library_card( string a, int b){a=nomeri;b=raod;} ~library_card() {}; void printcard(){ cout<<"katalogis nomeri "<<nomeri<<endl; cout<<"gacemis raodenoba "<<raod<<endl; } friend ostream& operator <<(ostream& , library_card&); }; ostream& operator <<(ostream& out, library_card& b) { out<<"katalogis nomeri "<<b.nomeri<<endl; out<<"gacemis raodenoba "<<b.raod<<endl; return out; } int main() { book A("robizon kruno","giorgi",15,1992); library_card B("910CPP",123); A.printbook(); B.printbook(); A.setprice(15); B.printbook(); system("pause"); return 0; }

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  • segmentation fault using scanf

    - by agarrow
    noob question here: I'm trying to write a simple menu interface, but I keep getting a segmentation fault error and I can't figure out why. #include <stdlib.h> #include <stdio.h> int flush(); int add(char *name, char *password, char *type); int delete(char *name); int edit(char *name, char *password, char *type, char *newName, char *newPassword, char *newType); int verify(char *name, char *password); int menu(){ int input; char *name, *password, *type, *newName, *newPassword, *newType; printf("MAIN MENU \n ============\n"); printf("1. ADD\n"); printf("2. DELETE\n"); printf("3. EDIT\n"); printf("4. VERIFY\n"); printf("5. Exit\n"); printf("Selection:"); scanf("%d", &input); flush(); switch (input){ case 1: printf("%s\n", "Enter Name:"); scanf("%s", name); flush(); printf("%s\n", "enter password" ); scanf("%s", password); flush(); printf("%s\n","enter type" ); scanf("%s",type); add(name, password, type); menu(); break; case 2: printf("Enter Name:" ); scanf("%s",name); flush(); delete(name); menu(); break; case 3: printf("Enter Name:\n"); scanf("%s",name); flush(); printf("Enter Password\n"); scanf("%s", password); flush(); printf("enter type:\n"); scanf("%s", type); flush(); printf("enter your new username:\n"); scanf("%s",newName); flush(); printf("enter your new password\n"); scanf("%s", newPassword); flush(); printf("enter your new type\n"); scanf("%s",newType); flush(); edit(name, password, type, newName, newPassword, newType); menu(); break; case 4: printf("Enter Name\n"); scanf("%s",name); flush(); printf("Enter Password\n"); scanf("%s",password); flush(); verify(name, password); menu(); break; case 5: return 0; default: printf("invalid input, please select from the following:\n"); menu(); } return 0; } int flush(){ int ch; while ((ch = getchar()) != EOF && ch != '\n') ; return 0; } I get the segmentation fault after entering two fields, in any menu option

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  • linked list problem (with insert)

    - by JohnWong
    The problem appears with the insert function that I wrote. 3 conditions must work, I tested b/w 1 and 2, b/w 2 and 3 and as last element, they worked. But b/w 3 and 4, it did not work. It only display up to the new added record, and did not show the fourth element. Efficiency is not my concern here (not yet). Please guide me through this debug process. Thank you very much. #include<iostream> #include<string> using namespace std; struct List // we create a structure called List { string name; string tele; List *nextAddr; }; void populate(List *); void display(List *); void insert(List *); int main() { const int MAXINPUT = 3; char ans; List * data, * current, * point; // create two pointers data = new List; current = data; for (int i = 0; i < (MAXINPUT - 1); i++) { populate(current); current->nextAddr = new List; current = current->nextAddr; } // last record we want to do it sepeartely populate(current); current->nextAddr = NULL; cout << "The current list consists of the following data records: " << endl; display(data); // now ask whether user wants to insert new record or not cout << "Do you want to add a new record (Y/N)?"; cin >> ans; if (ans == 'Y' || ans == 'y') { /* To insert b/w first and second, use point as parameter between second and third uses point->nextAddr between third and fourth uses point->nextAddr->nextAddr and insert as last element, uses current instead */ point = data; insert(()); display(data); } return 0; } void populate(List *data) { cout << "Enter a name: "; cin >> data->name; cout << "Enter a phone number: "; cin >> data->tele; return; } void display(List *content) { while (content != NULL) { cout << content->name << " " << content->tele; content = content->nextAddr; cout << endl; // we skip to next line } return; } void insert(List *last) { List * temp = last->nextAddr; //save the next address to temp last->nextAddr = new List; // now modify the address pointed to new allocation last = last->nextAddr; populate(last); last->nextAddr = temp; // now link all three together, eg 1-NEW-2 return; }

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  • Nested loop traversing arrays

    - by alecco
    There are 2 very big series of elements, the second 100 times bigger than the first. For each element of the first series, there are 0 or more elements on the second series. This can be traversed and processed with 2 nested loops. But the unpredictability of the amount of matching elements for each member of the first array makes things very, very slow. The actual processing of the 2nd series of elements involves logical and (&) and a population count. I couldn't find good optimizations using C but I am considering doing inline asm, doing rep* mov* or similar for each element of the first series and then doing the batch processing of the matching bytes of the second series, perhaps in buffers of 1MB or something. But the code would be get quite messy. Does anybody know of a better way? C preferred but x86 ASM OK too. Many thanks! Sample/demo code with simplified problem, first series are "people" and second series are "events", for clarity's sake. (the original problem is actually 100m and 10,000m entries!) #include <stdio.h> #include <stdint.h> #define PEOPLE 1000000 // 1m struct Person { uint8_t age; // Filtering condition uint8_t cnt; // Number of events for this person in E } P[PEOPLE]; // Each has 0 or more bytes with bit flags #define EVENTS 100000000 // 100m uint8_t P1[EVENTS]; // Property 1 flags uint8_t P2[EVENTS]; // Property 2 flags void init_arrays() { for (int i = 0; i < PEOPLE; i++) { // just some stuff P[i].age = i & 0x07; P[i].cnt = i % 220; // assert( sum < EVENTS ); } for (int i = 0; i < EVENTS; i++) { P1[i] = i % 7; // just some stuff P2[i] = i % 9; // just some other stuff } } int main(int argc, char *argv[]) { uint64_t sum = 0, fcur = 0; int age_filter = 7; // just some init_arrays(); // Init P, P1, P2 for (int64_t p = 0; p < PEOPLE ; p++) if (P[p].age < age_filter) for (int64_t e = 0; e < P[p].cnt ; e++, fcur++) sum += __builtin_popcount( P1[fcur] & P2[fcur] ); else fcur += P[p].cnt; // skip this person's events printf("(dummy %ld %ld)\n", sum, fcur ); return 0; } gcc -O5 -march=native -std=c99 test.c -o test

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  • Having trouble with multiple Jquery libraries

    - by user3716971
    I've seen the posts about the no conflict but I'm not very code savvy and can't figure it out alone. I'm having trouble making two libraries work together. At the top I have the 1.9.1 library which controls a news ticker, and a carousel. Near the bottom there is a library 1.6.1, which controls a Dribbble feed. If I remove 1.6.1 everything but the dribbble feed works, and if I remove the 1.9.1 the dribbble feed is the only thing that works. I uploaded the website for you guys to check out. If you could edit my code to make it work that would be amazing, I don't have much knowledge of jquery. This version has a working dribbble feed at the very bottom http://michaelcullenbenson.com/MichaelCullenBenson.com/index.html and this version has a broken feed and everything else works. http://michaelcullenbenson.com/MichaelCullenBenson.com/index2.html Help would be AMAZING as the dribbble feed is the last element I'm trying to finish on my homepage and I'll be able to move on. <script type="text/javascript" src="js/jquery-1.9.1.min.js"></script> <script type="text/javascript" src="js/jquery.innerfade.js"></script> <script type="text/javascript"> $(document).ready( function(){ $('#news').innerfade({ animationtype: 'slide', speed: 600, timeout: 6000, type: 'random', containerheight: '1em' }); }); </script> <!-- Include all compiled plugins (below), or include individual files as needed --> <script src="utilcarousel-files/utilcarousel/jquery.utilcarousel.min.js"></script> <script src="utilcarousel-files/magnific-popup/jquery.magnific-popup.js"></script> <script src="js/responsive-nav.js"></script> <script> $(function() { $('#fullwidth').utilCarousel({ breakPoints : [[600, 1], [800, 2], [1000, 3], [1300, 4],], mouseWheel : false, rewind : true, autoPlay : true, pagination : false }); $('#fullwidth2').utilCarousel({ breakPoints : [[600, 1], [800, 2], [1000, 3], [1300, 4],], mouseWheel : false, rewind : true, autoPlay : true, pagination : false }); }); </script> <script> $(document).ready(function() { var movementStrength = 25; var height = movementStrength / $(window).height(); var width = movementStrength / $(window).width(); $("#aboutarea").mousemove(function(e){ var pageX = e.pageX - ($(window).width() / 2); var pageY = e.pageY - ($(window).height() / 2); var newvalueX = width * pageX * -1 - 25; var newvalueY = height * pageY * -1 - 50; $('#aboutarea').css("background-position", newvalueX+"px "+newvalueY+"px"); }); }); </script> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js" type="text/javascript"></script> <script type="text/javascript" src="dribbble.js"></script> <script type="text/javascript"> $(function () { $('#user').dribbble({ player: 'MCBDesign', total: 1 }); }); </script>

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  • Sending typedef struct containing void* by creating MPI drived datatype.

    - by hankol
    what I understand studying MPI specification is that an MPI send primitive refer to a memory location (or a send buffer) pointed by the data to be sent and take the data in that location which then passed as a message to the another Process. Though it is true that virtual address of a give process will be meaningless in another process memory address; It is ok to send data pointed by pointer such as void pointer as MPI will any way pass the data itself as a message For example the following works correctly: // Sender Side. int x = 100; void* snd; MPI_Send(snd,4,MPI_BYTE,1,0,MPI_COMM_WORLD); // Receiver Side. void* rcv; MPI_Recv(rcv, 4,MPI_BYTE,0,0,MPI_COMM_WORLD); but when I add void* snd in a struct and try to send the struct this will no succeed. I don't understand why the previous example work correctly but not the following. Here, I have defined a typedef struct and then create an MPI_DataType from it. With the same explanation of the above the following should also have succeed, unfortunately it is not working. here is the code: #include "mpi.h" #include<stdio.h> int main(int args, char *argv[]) { int rank, source =0, tag=1, dest=1; int bloackCount[2]; MPI_Init(&args, &argv); typedef struct { void* data; int tag; } data; data myData; MPI_Datatype structType, oldType[2]; MPI_Status stat; /* MPI_Aint type used to idetify byte displacement of each block (array)*/ MPI_Aint offsets[2], extent; MPI_Comm_rank(MPI_COMM_WORLD, &rank); offsets[0] = 0; oldType[0] = MPI_BYTE; bloackCount[0] = 1; MPI_Type_extent(MPI_INT, &extent); offsets[1] = 4 * extent; /*let say the MPI_BYTE will contain ineteger : size of int * extent */ oldType[1] = MPI_INT; bloackCount[1] = 1; MPI_Type_create_struct(2, bloackCount,offsets,oldType, &structType); MPI_Type_commit(&structType); if(rank == 0){ int x = 100; myData.data = &x; myData.tag = 99; MPI_Send(&myData,1,structType, dest, tag, MPI_COMM_WORLD); } if(rank == 1 ){ MPI_Recv(&myData, 1, structType, source, tag, MPI_COMM_WORLD, &stat); // with out this the following printf() will properly print the value 99 for // myData.tag int x = *(int *) myData.data; printf(" \n Process %d, Received : %d , %d \n\n", rank , myData.tag, x); } MPI_Type_free(&structType); MPI_Finalize(); } Error message running the code: [Looks like I am trying to access an invalid memory address space in the second process] [ubuntu:04123] *** Process received signal *** [ubuntu:04123] Signal: Segmentation fault (11) [ubuntu:04123] Signal code: Address not mapped (1) [ubuntu:04123] Failing at address: 0xbfe008bc [ubuntu:04123] [ 0] [0xb778240c] [ubuntu:04123] [ 1] GenericstructType(main+0x161) [0x8048935] [ubuntu:04123] [ 2] /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xb750f4d3] [ubuntu:04123] [ 3] GenericstructType() [0x8048741] [ubuntu:04123] *** End of error message *** Can some please explain to me why it is not working. any advice will also be appreciated thanks,

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  • Reversing a number in c++

    - by Marcel Bujnowski
    I created a program to show the sum and show the reversed number a person has typed. The sum function works but the revers function is not. Can anyone give me any tips on how to fix it. I created a program to show the sum and show the reversed number a person has typed. The sum function works but the revers function is not. Can anyone give me any tips on how to fix it. #include<iostream> #include<iomanip> using namespace std; void printSum(int n, bool reverse); int sm(int n); int reverseInt(int n); void printAddTable(int n); int main() { int reverse; int sum=0; int n; cout<<"Enter N value:"<<endl; cin>>n; if(n>0) { reverse = true; printSum( n, reverse); // calls the printSum Method } else { //cout<<"enter positive Number only:"<<endl; } sum = sm(n); //err // calls the sum Method reverse = reverseInt(n); // calls the reverseInt Method cout<<"The reverse value is:"<<reverse; printAddTable(n); // calls the printAddTable Method //getch() } //end of main() void printSum(int n, bool reverse) { int sum=0; // print sum of reverse numbers for(int i=n; i>=1; i--) { sum=sum+i; cout<<i<< " "<<"+"<<" "; } cout<<sum; } int sm(int n) {int sum =0; for(int i=1; i<=n; i++) { sum = sum + i ; cout << endl; cout<<i<<" "<<"+"<<" "<<endl; // print n positive integers cout << endl; } cout<< "Are " <<n<< " positive integers"<<endl; cout<< "Sum is "<<sum <<endl; return sum; } int reverseInt(int n) { int reminder=0; int sum =0; while(n<=0) { reminder = n/10; sum = (sum * 10) + reminder; // it returns the reverse number n = n % 10; } return sum; } void printAddTable(int n) { for(int i=1; i<=n; i++) { cout<<i<<endl; for(int j=1; j<=n; j++) // print n X n add table { cout<<i+j<<endl; } } } {

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  • Unable to display images through media queries form stylesheet

    - by kNair
    I'm trying to create a responsive homepage with max-width of 1024 first. However the images are not displaying when I called from the css file. I did include the stylesheet inside the home page and the current viewport is 1024. I can't find my mistake, please help. Thanks. homepage <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <title>Responsive design</title> <link rel="stylesheet" href="res-style.css" type="text/css" media="screen and (max-width:1024px)"/> </head> <body> <table class="ct"> <tr> <td class="1"> <?php include 'menu.php'; ?> </td> </tr> <tr> <td class="2"> </td> </tr> <tr> <td class='3'> <img src="NewLogo1.png"></td> </tr> <tr> <td class='4'> </td> </tr> <tr> <td class='5'> wefhuiweabhfuia</td> </tr> </table> </body> </html> stylesheet @charset "utf-8"; /* CSS Document */ @media screen and (max-width:1024px) { .ct{min-width:1000px;height:898px;border:0;} .1{background-image:url('images/text-5_02.png');min-width:1000px;height:43px;margin-left:10px;background-repeat:no-repeat;display:inherit;} .2{background-image:url('images/text-5_04.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .3{background-image:url('images/text-5_05.png');min-width:1000px;height:288px;padding-left:25%;background-repeat:no-repeat;} .4{background-image:url('images/text-5_06.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .5{background-image:url('images/text-5_07.png');min-width:1000px;height:55px;background-repeat:no-repeat;} }

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  • How to manually patch Blogger template to use Disqus

    - by user317944
    I'm trying to add disqus to my blog and I tried following this guide to do so: http://disqus.com/docs/patch-blogger/ However their instructions are completely off with what I have on my custom template. Here is the template: <b:skin><![CDATA[/*----------------------------------------------- Blogger Template Style Name: Picture Window Designer: Josh Peterson URL: www.noaesthetic.com ----------------------------------------------- */ /* Variable definitions ==================== */ /* Content ----------------------------------------------- */ body { font: $(body.font); color: $(body.text.color); } html body .region-inner { min-width: 0; max-width: 100%; width: auto; } .content-outer { font-size: 90%; } a:link { text-decoration:none; color: $(link.color); } a:visited { text-decoration:none; color: $(link.visited.color); } a:hover { text-decoration:underline; color: $(link.hover.color); } .body-fauxcolumn-outer { background: $(body.background); } .content-outer { background: $(content.background); -moz-border-radius: $(content.border.radius); -webkit-border-radius: $(content.border.radius); -goog-ms-border-radius: $(content.border.radius); border-radius: $(content.border.radius); -moz-box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); margin: $(content.margin) auto; } .content-inner { padding: $(content.padding); } /* Header ----------------------------------------------- */ .header-outer { background: $(header.background.color) $(header.background.gradient) repeat-x scroll top left; _background-image: none; color: $(header.text.color); -moz-border-radius: $(header.border.radius); -webkit-border-radius: $(header.border.radius); -goog-ms-border-radius: $(header.border.radius); border-radius: $(header.border.radius); } .Header img, .Header #header-inner { -moz-border-radius: $(header.border.radius); -webkit-border-radius: $(header.border.radius); -goog-ms-border-radius: $(header.border.radius); border-radius: $(header.border.radius); } .header-inner .Header .titlewrapper, .header-inner .Header .descriptionwrapper { padding-left: $(header.padding); padding-right: $(header.padding); } .Header h1 { font: $(header.font); text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.3); } .Header h1 a { color: $(header.text.color); } .Header .description { font-size: 130%; } /* Tabs ----------------------------------------------- */ .tabs-inner { margin: .5em $(tabs.margin.sides) $(tabs.margin.bottom); padding: 0; } .tabs-inner .section { margin: 0; } .tabs-inner .widget ul { padding: 0; background: $(tabs.background.color) $(tabs.background.gradient) repeat scroll bottom; -moz-border-radius: $(tabs.border.radius); -webkit-border-radius: $(tabs.border.radius); -goog-ms-border-radius: $(tabs.border.radius); border-radius: $(tabs.border.radius); } .tabs-inner .widget li { border: none; } .tabs-inner .widget li a { display: block; padding: .5em 1em; margin-$endSide: $(tabs.spacing); color: $(tabs.text.color); font: $(tabs.font); -moz-border-radius: $(tab.border.radius) $(tab.border.radius) 0 0; -webkit-border-top-left-radius: $(tab.border.radius); -webkit-border-top-right-radius: $(tab.border.radius); -goog-ms-border-radius: $(tab.border.radius) $(tab.border.radius) 0 0; border-radius: $(tab.border.radius) $(tab.border.radius) 0 0; background: $(tab.background); border-$endSide: 1px solid $(tabs.separator.color); } .tabs-inner .widget li:first-child a { padding-$startSide: 1.25em; -moz-border-radius-top$startSide: $(tab.first.border.radius); -moz-border-radius-bottom$startSide: $(tabs.border.radius); -webkit-border-top-$startSide-radius: $(tab.first.border.radius); -webkit-border-bottom-$startSide-radius: $(tabs.border.radius); -goog-ms-border-top-$startSide-radius: $(tab.first.border.radius); -goog-ms-border-bottom-$startSide-radius: $(tabs.border.radius); border-top-$startSide-radius: $(tab.first.border.radius); border-bottom-$startSide-radius: $(tabs.border.radius); } .tabs-inner .widget li.selected a, .tabs-inner .widget li a:hover { position: relative; z-index: 1; background: $(tabs.selected.background.color) $(tab.selected.background.gradient) repeat scroll bottom; color: $(tabs.selected.text.color); -moz-box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); } /* Headings ----------------------------------------------- */ h2 { font: $(widget.title.font); text-transform: $(widget.title.text.transform); color: $(widget.title.text.color); margin: .5em 0; } /* Main ----------------------------------------------- */ .main-outer { background: $(main.background); -moz-border-radius: $(main.border.radius.top) $(main.border.radius.top) 0 0; -webkit-border-top-left-radius: $(main.border.radius.top); -webkit-border-top-right-radius: $(main.border.radius.top); -webkit-border-bottom-left-radius: 0; -webkit-border-bottom-right-radius: 0; -goog-ms-border-radius: $(main.border.radius.top) $(main.border.radius.top) 0 0; border-radius: $(main.border.radius.top) $(main.border.radius.top) 0 0; -moz-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); } .main-inner { padding: 15px $(main.padding.sides) 20px; } .main-inner .column-center-inner { padding: 0 0; } .main-inner .column-left-inner { padding-left: 0; } .main-inner .column-right-inner { padding-right: 0; } /* Posts ----------------------------------------------- */ h3.post-title { margin: 0; font: $(post.title.font); } .comments h4 { margin: 1em 0 0; font: $(post.title.font); } .post-outer { background-color: $(post.background.color); border: solid 1px $(post.border.color); -moz-border-radius: $(post.border.radius); -webkit-border-radius: $(post.border.radius); border-radius: $(post.border.radius); -goog-ms-border-radius: $(post.border.radius); padding: 15px 20px; margin: 0 $(post.margin.sides) 20px; } .post-body { line-height: 1.4; font-size: 110%; } .post-header { margin: 0 0 1.5em; color: $(post.footer.text.color); line-height: 1.6; } .post-footer { margin: .5em 0 0; color: $(post.footer.text.color); line-height: 1.6; } blog-pager { font-size: 140% } comments .comment-author { padding-top: 1.5em; border-top: dashed 1px #ccc; border-top: dashed 1px rgba(128, 128, 128, .5); background-position: 0 1.5em; } comments .comment-author:first-child { padding-top: 0; border-top: none; } .avatar-image-container { margin: .2em 0 0; } /* Widgets ----------------------------------------------- */ .widget ul, .widget #ArchiveList ul.flat { padding: 0; list-style: none; } .widget ul li, .widget #ArchiveList ul.flat li { border-top: dashed 1px #ccc; border-top: dashed 1px rgba(128, 128, 128, .5); } .widget ul li:first-child, .widget #ArchiveList ul.flat li:first-child { border-top: none; } .widget .post-body ul { list-style: disc; } .widget .post-body ul li { border: none; } /* Footer ----------------------------------------------- */ .footer-outer { color:$(footer.text.color); background: $(footer.background); -moz-border-radius: $(footer.border.radius.top) $(footer.border.radius.top) $(footer.border.radius.bottom) $(footer.border.radius.bottom); -webkit-border-top-left-radius: $(footer.border.radius.top); -webkit-border-top-right-radius: $(footer.border.radius.top); -webkit-border-bottom-left-radius: $(footer.border.radius.bottom); -webkit-border-bottom-right-radius: $(footer.border.radius.bottom); -goog-ms-border-radius: $(footer.border.radius.top) $(footer.border.radius.top) $(footer.border.radius.bottom) $(footer.border.radius.bottom); border-radius: $(footer.border.radius.top) $(footer.border.radius.top) $(footer.border.radius.bottom) $(footer.border.radius.bottom); -moz-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); } .footer-inner { padding: 10px $(main.padding.sides) 20px; } .footer-outer a { color: $(footer.link.color); } .footer-outer a:visited { color: $(footer.link.visited.color); } .footer-outer a:hover { color: $(footer.link.hover.color); } .footer-outer .widget h2 { color: $(footer.widget.title.text.color); } ]] <b:template-skin> <b:variable default='930px' name='content.width' type='length' value='930px'/> <b:variable default='0' name='main.column.left.width' type='length' value='180px'/> <b:variable default='360px' name='main.column.right.width' type='length' value='180px'/> <![CDATA[ body { min-width: $(content.width); } .content-outer, .region-inner { min-width: $(content.width); max-width: $(content.width); _width: $(content.width); } .main-inner .columns { padding-left: $(main.column.left.width); padding-right: $(main.column.right.width); } .main-inner .fauxcolumn-center-outer { left: $(main.column.left.width); right: $(main.column.right.width); /* IE6 does not respect left and right together */ _width: expression(this.parentNode.offsetWidth - parseInt("$(main.column.left.width)") - parseInt("$(main.column.right.width)") + 'px'); } .main-inner .fauxcolumn-left-outer { width: $(main.column.left.width); } .main-inner .fauxcolumn-right-outer { width: $(main.column.right.width); } .main-inner .column-left-outer { width: $(main.column.left.width); right: $(main.column.left.width); margin-right: -$(main.column.left.width); } .main-inner .column-right-outer { width: $(main.column.right.width); margin-right: -$(main.column.right.width); } #layout { min-width: 0; } #layout .content-outer { min-width: 0; width: 800px; } #layout .region-inner { min-width: 0; width: auto; } ]]> </b:template-skin> <div class='main-cap-bottom cap-bottom'> <div class='cap-left'/> <div class='cap-right'/> </div> </div> <footer> <div class='footer-outer'> <div class='footer-cap-top cap-top'> <div class='cap-left'/> <div class='cap-right'/> </div> <div class='fauxborder-left footer-fauxborder-left'> <div class='fauxborder-right footer-fauxborder-right'/> <div class='region-inner footer-inner'> <macro:include id='footer-sections' name='sections'> <macro:param default='2' name='num' value='3'/> <macro:param default='footer' name='idPrefix'/> <macro:param default='foot' name='class'/> <macro:param default='false' name='includeBottom'/> </macro:include> <!-- outside of the include in order to lock Attribution widget --> <b:section class='foot' id='footer-3' showaddelement='no'> document.body.className = document.body.className.replace('loading', ''); <macro:if cond='data:col.num &gt;= 2'> <table border='0' cellpadding='0' cellspacing='0' mexpr:class='&quot;section-columns columns-&quot; + data:col.num'> <tbody> <tr> <td class='first columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-1&quot;'/> </td> <td class='columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-2&quot;'/> </td> <macro:if cond='data:col.num &gt;= 3'> <td class='columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-3&quot;'/> </td> </macro:if> <macro:if cond='data:col.num &gt;= 4'> <td class='columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-4&quot;'/> </td> </macro:if> </tr> </tbody> </table> <macro:if cond='data:col.includeBottom'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-3&quot;' showaddelement='no'/> </macro:if> </macro

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  • This code is working properly in Dev C++ .But on Linux platform it is giving problem with the moveme

    - by srinija
    #include<stdio.h> #include<GL/glut.h> #include<stdlib.h> GLfloat v[3][24]={{100.0,300.0,350.0,50.0,100.0,120.0,120.0,100.0,260.0,280.0, 280.0,260.0,140.0,160.0,160.0,140.0,180.0,200.0,200.0,180.0, 220.0,240.0,240.0,220.0},{100.0,100.0,200.0,200.0,160.0, 160.0,180.0,180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0, 180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0,180.0}, {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat v1[3][16]={{50.0,350.0,350.0,50.0,100.0,300.0,300.0,100.0,125.0,175.0, 175.0,125.0,225.0,275.0,275.0,225.0},{200.0,200.0,210.0, 210.0,210.0,210.0,240.0,240.0,240.0,240.0,310.0,310.0,240.0, 240.0,310.0,310.0},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat colors[4][3]={{0.0,0.0,1.0},{0.9961,0.9961,0.65625},{1.0,0.0,1.0}, {1.0,.0,1.0}}; static float q,w,e; static float fq,fw,fe; static GLfloat wa=0,wb=0,wc=0,ba,bb,bc; int flag; void myinit(void) { glClearColor(0.506,.7,1,0.0); glPointSize(2.0); glLoadIdentity(); glOrtho(0.0,499.0,0.0,499.0,-300.0,300.0); } void draw_top_boxes(GLint i,GLint j) { glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glColor3fv(colors[j]); // to draw the boat glVertex2f(v1[0][i+0],v1[1][i+0]); glColor3fv(colors[j+1]); glVertex2f(v1[0][i+1],v1[1][i+1]); glColor3fv(colors[j+2]); glVertex2f(v1[0][i+2],v1[1][i+2]); glColor3fv(colors[j+3]); glVertex2f(v1[0][i+3],v1[1][i+3]); glEnd(); } void draw_polygon(GLint i) { glBegin(GL_POLYGON); // to draw the boat glColor3f(0.0,0.0,0.0); glColor3fv(colors[0]); glVertex2f(v[0][i+0],v[1][i+0]); glColor3fv(colors[1]); glVertex2f(v[0][i+1],v[1][i+1]); glColor3fv(colors[2]); glVertex2f(v[0][i+2],v[1][i+2]); glColor3fv(colors[3]); glVertex2f(v[0][i+3],v[1][i+3]); glEnd(); } void draw_boat() { draw_polygon(0); draw_polygon(4); draw_polygon(8); draw_polygon(12); draw_polygon(16); draw_polygon(20); draw_top_boxes(0,0); draw_top_boxes(4,0); draw_top_boxes(8,0); draw_top_boxes(12,0); glFlush(); glPopMatrix(); glPopMatrix(); } void draw_water() { GLfloat i; GLfloat x=0,y=103,j=0; GLfloat k; glPushMatrix(); glTranslatef(wa,wb,wc); glPushMatrix(); glColor3f(0,0,1); for(k=y;k>0;k-=6) { for(i=1;i<30;i++) { glBegin(GL_LINES); glVertex2f(j,k); glVertex2f(j+10,k); glEnd(); j=j+20; } j=0; } glPopMatrix(); glPopMatrix(); } void draw_fishes() { glPushMatrix(); glTranslatef(fq,12.0,fe); glPushMatrix(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,80); glVertex2f(100,60); glVertex2f(85,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,70); glVertex2f(110,75); glVertex2f(110,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(90,71); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,80); glVertex2f(200,60); glVertex2f(185,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,70); glVertex2f(210,75); glVertex2f(210,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(190,71); glEnd(); glPopMatrix(); glPopMatrix(); glFlush(); } void draw_cloud() { GLfloat m=100,n=400,o=10; for(int i=0;i<7;i++) { glPushMatrix(); glColor3f(1.0,1.0,1.0); if(i==1) glTranslated(125,415,10); else if(i==3||i==5) glTranslated(m,n+5,o); else glTranslated(m,n,o); glutSolidSphere(20.0,5000,150); glPopMatrix(); m+=10; } } void draw_square() { glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,300); glVertex2f(1000,300); glEnd(); glFlush(); } void draw_brotate() { glPushMatrix(); glColor3f(0.96,0.5,0.25); //to draw body of the bird glTranslated(300,400,10); glScalef(3,1,1); glutSolidSphere(6,50000,15); glPopMatrix(); glPushMatrix(); glTranslated(323,400,10); glutSolidSphere(5,50000,15); glPopMatrix(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(325,401); glEnd(); glColor3f(0.96,0.5,0.25); //to draw wings glBegin(GL_LINES); glVertex2f(294,394); glVertex2f(286,389); glEnd(); glBegin(GL_LINES); glVertex2f(286,389); glVertex2f(295,391); glEnd(); glBegin(GL_LINES); glVertex2f(295,391); glVertex2f(285,385); glEnd(); glBegin(GL_LINES); glVertex2f(285,385); glVertex2f(309,395); glEnd(); glBegin(GL_LINES); glVertex2f(294,406); glVertex2f(286,411); glEnd(); glBegin(GL_LINES); glVertex2f(286,411); glVertex2f(295,409); glEnd(); glBegin(GL_LINES); glVertex2f(295,409); glVertex2f(285,415); glEnd(); glBegin(GL_LINES); glVertex2f(285,415); glVertex2f(309,406); glEnd(); glColor3f(0.96,0.5,0.25); } void draw_bird() { GLfloat x=200,y=400,z=10; draw_brotate(); glBegin(GL_LINES); //draw legs of the bird glVertex2f(285,402); glVertex2f(275,402); glEnd(); glBegin(GL_LINES); glVertex2f(285,398); glVertex2f(275,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,405); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(273,400); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(270,395); glEnd(); glBegin(GL_LINES); glVertex2f(323,405); glVertex2f(323,407); glEnd(); glPushMatrix(); glTranslatef(323,409,10); glutSolidSphere(2,200,20); glPopMatrix(); glBegin(GL_TRIANGLES); glVertex2f(328,400); glVertex2f(331,397); glVertex2f(327,398.5); glEnd(); glFlush(); } void drawstars() { glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glVertex3f(200,400.0,10.0); glVertex3f(150,450.0,10.0); glVertex3f(100,470.0,10.0); glVertex3f(50,450.0,10.0); glVertex3f(50,350.0,10.0); glVertex3f(90,365.0,10.0); glVertex3f(350,450.0,10.0); glVertex3f(275,470.0,10.0); glVertex3f(280,430.0,10.0); glVertex3f(250,400.0,10.0); glVertex3f(450,450.0,10.0); glVertex3f(430,430.0,10.0); glVertex3f(430,470.0,10.0); glVertex3f(300,450.0,10.0); glVertex3f(265,380.0,10.0); glVertex3f(235,450.0,10.0); glEnd(); } void draw_all() { glClear(GL_COLOR_BUFFER_BIT); if(flag==0) { glDisable(GL_LIGHTING); //immp one draw_square(); draw_cloud(); glClearColor(0.506,.7,1,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,5000,150); glPopMatrix(); } if(flag==1) { glDisable(GL_LIGHTING); //imp one draw_square(); draw_cloud(); glClearColor(0.9960,0.7070,0.3164,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); } if(flag==2) { // just try and change values in these arrays, specially the position array drawstars(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); // GLfloat emission[]={0.1,0.1,0.1,0.0}; GLfloat diffuse[] = { 0.40, 0.40,0.40, 1.0 }; GLfloat ambiance[] = { 0.5, 0.5,0.5, 1.0 }; GLfloat specular[] = { 1.3, 1.3,.3, 1.0 }; GLfloat intensity[]={500.0}; GLfloat position[] = { 10,30,-30,1.0 }; glLightfv (GL_LIGHT0, GL_POSITION, position); glLightfv (GL_LIGHT0, GL_DIFFUSE,diffuse); glLightfv (GL_LIGHT0, GL_AMBIENT,ambiance); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE); glLightfv (GL_LIGHT0, GL_SPECULAR,specular); glLightfv (GL_LIGHT0, GL_INTENSITY,intensity); glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,150); glVertex2f(1000,150); glEnd(); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); draw_cloud(); glClearColor(0.0,0.0,0.0,0.0); glPushMatrix(); glColor3f(1.0,1.0,1.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glEnd(); } glPushMatrix(); glTranslatef(ba,bb,bc); glPushMatrix(); draw_bird(); glPopMatrix(); glPopMatrix(); GLfloat i; glPushMatrix(); GLfloat x=0,y=100,j=0; int k; //draw_water(); q+=25; fq-=3.5; if(q>=440.0) //470 q=-390.0; //400 if(fq<=-300) //500 fq=400.0; //400 wa-=1; if(wa<=(-20)) wa=-0.5; ba+=6; if(ba>=500) ba=-400; glFlush(); glutSwapBuffers(); } void display(void) { draw_all(); } void color_menu(int id) { switch(id) { case 1: flag=0;break; case 2: flag=1;break; case 3: flag=2;break; case 4: exit(0); break; } glutPostRedisplay(); } void main_menu(int id) { switch(id) { case 1: break; case 2:exit(0);break; glutPostRedisplay(); } } int main(int argc,char **argv) { int sub_menu; glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowSize(1000,1000); glutInitWindowPosition(0,0); glutCreateWindow("Ship"); sub_menu=glutCreateMenu(color_menu); glutAddMenuEntry("Morning",1); glutAddMenuEntry("Evening",2); glutAddMenuEntry("Night",3); glutAddMenuEntry("Quit",4); glutCreateMenu(main_menu); glutAddSubMenu("View",sub_menu); glutAddMenuEntry("Quit",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutIdleFunc(display); myinit(); glutMainLoop(); glFlush(); }

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  • Using custom DataContractResolver in WCF, to transport inheritance trees involving generics

    - by Benson
    I've got a WCF service, in which there are operations which accept a non-generic base class as parameter. [DataContract] class Foo { ... } This base class is in turn inherited, by such generics classes as [DataContract] class Bar : Foo { ... } To get this to work, I'd previously have to register KnownTypes for the Foo class, and have these include all possible variations of Bar (such as Bar, Bar and even Bar). With the DataContractResolver in .NET 4, however, I should be able to build a resolver which properly stores (and restores) the classes. My questions: Are DataContractResolvers typically only used on the service side, and not by the client? If so, how would that be useful in this scenario? Am I wrong to write a DataContractResolver which serializes the fully qualified type name of a generic type, such as Bar1[List1[string, mscorlib], mscorlib] ? Couldn't the same DataContractResolver on the client side restore these types?

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  • jQuery Globalization Plugin from Microsoft

    - by ScottGu
    Last month I blogged about how Microsoft is starting to make code contributions to jQuery, and about some of the first code contributions we were working on: jQuery Templates and Data Linking support. Today, we released a prototype of a new jQuery Globalization Plugin that enables you to add globalization support to your JavaScript applications. This plugin includes globalization information for over 350 cultures ranging from Scottish Gaelic, Frisian, Hungarian, Japanese, to Canadian English.  We will be releasing this plugin to the community as open-source. You can download our prototype for the jQuery Globalization plugin from our Github repository: http://github.com/nje/jquery-glob You can also download a set of samples that demonstrate some simple use-cases with it here. Understanding Globalization The jQuery Globalization plugin enables you to easily parse and format numbers, currencies, and dates for different cultures in JavaScript. For example, you can use the Globalization plugin to display the proper currency symbol for a culture: You also can use the Globalization plugin to format dates so that the day and month appear in the right order and the day and month names are correctly translated: Notice above how the Arabic year is displayed as 1431. This is because the year has been converted to use the Arabic calendar. Some cultural differences, such as different currency or different month names, are obvious. Other cultural differences are surprising and subtle. For example, in some cultures, the grouping of numbers is done unevenly. In the "te-IN" culture (Telugu in India), groups have 3 digits and then 2 digits. The number 1000000 (one million) is written as "10,00,000". Some cultures do not group numbers at all. All of these subtle cultural differences are handled by the jQuery Globalization plugin automatically. Getting dates right can be especially tricky. Different cultures have different calendars such as the Gregorian and UmAlQura calendars. A single culture can even have multiple calendars. For example, the Japanese culture uses both the Gregorian calendar and a Japanese calendar that has eras named after Japanese emperors. The Globalization Plugin includes methods for converting dates between all of these different calendars. Using Language Tags The jQuery Globalization plugin uses the language tags defined in the RFC 4646 and RFC 5646 standards to identity cultures (see http://tools.ietf.org/html/rfc5646). A language tag is composed out of one or more subtags separated by hyphens. For example: Language Tag Language Name (in English) en-AU English (Australia) en-BZ English (Belize) en-CA English (Canada) Id Indonesian zh-CHS Chinese (Simplified) Legacy Zu isiZulu Notice that a single language, such as English, can have several language tags. Speakers of English in Canada format numbers, currencies, and dates using different conventions than speakers of English in Australia or the United States. You can find the language tag for a particular culture by using the Language Subtag Lookup tool located here:  http://rishida.net/utils/subtags/ The jQuery Globalization plugin download includes a folder named globinfo that contains the information for each of the 350 cultures. Actually, this folder contains more than 700 files because the folder includes both minified and un-minified versions of each file. For example, the globinfo folder includes JavaScript files named jQuery.glob.en-AU.js for English Australia, jQuery.glob.id.js for Indonesia, and jQuery.glob.zh-CHS for Chinese (Simplified) Legacy. Example: Setting a Particular Culture Imagine that you have been asked to create a German website and want to format all of the dates, currencies, and numbers using German formatting conventions correctly in JavaScript on the client. The HTML for the page might look like this: Notice the span tags above. They mark the areas of the page that we want to format with the Globalization plugin. We want to format the product price, the date the product is available, and the units of the product in stock. To use the jQuery Globalization plugin, we’ll add three JavaScript files to the page: the jQuery library, the jQuery Globalization plugin, and the culture information for a particular language: In this case, I’ve statically added the jQuery.glob.de-DE.js JavaScript file that contains the culture information for German. The language tag “de-DE” is used for German as spoken in Germany. Now that I have all of the necessary scripts, I can use the Globalization plugin to format the product price, date available, and units in stock values using the following client-side JavaScript: The jQuery Globalization plugin extends the jQuery library with new methods - including new methods named preferCulture() and format(). The preferCulture() method enables you to set the default culture used by the jQuery Globalization plugin methods. Notice that the preferCulture() method accepts a language tag. The method will find the closest culture that matches the language tag. The $.format() method is used to actually format the currencies, dates, and numbers. The second parameter passed to the $.format() method is a format specifier. For example, passing “c” causes the value to be formatted as a currency. The ReadMe file at github details the meaning of all of the various format specifiers: http://github.com/nje/jquery-glob When we open the page in a browser, everything is formatted correctly according to German language conventions. A euro symbol is used for the currency symbol. The date is formatted using German day and month names. Finally, a period instead of a comma is used a number separator: You can see a running example of the above approach with the 3_GermanSite.htm file in this samples download. Example: Enabling a User to Dynamically Select a Culture In the previous example we explicitly said that we wanted to globalize in German (by referencing the jQuery.glob.de-DE.js file). Let’s now look at the first of a few examples that demonstrate how to dynamically set the globalization culture to use. Imagine that you want to display a dropdown list of all of the 350 cultures in a page. When someone selects a culture from the dropdown list, you want all of the dates in the page to be formatted using the selected culture. Here’s the HTML for the page: Notice that all of the dates are contained in a <span> tag with a data-date attribute (data-* attributes are a new feature of HTML 5 that conveniently also still work with older browsers). We’ll format the date represented by the data-date attribute when a user selects a culture from the dropdown list. In order to display dates for any possible culture, we’ll include the jQuery.glob.all.js file like this: The jQuery Globalization plugin includes a JavaScript file named jQuery.glob.all.js. This file contains globalization information for all of the more than 350 cultures supported by the Globalization plugin.  At 367KB minified, this file is not small. Because of the size of this file, unless you really need to use all of these cultures at the same time, we recommend that you add the individual JavaScript files for particular cultures that you intend to support instead of the combined jQuery.glob.all.js to a page. In the next sample I’ll show how to dynamically load just the language files you need. Next, we’ll populate the dropdown list with all of the available cultures. We can use the $.cultures property to get all of the loaded cultures: Finally, we’ll write jQuery code that grabs every span element with a data-date attribute and format the date: The jQuery Globalization plugin’s parseDate() method is used to convert a string representation of a date into a JavaScript date. The plugin’s format() method is used to format the date. The “D” format specifier causes the date to be formatted using the long date format. And now the content will be globalized correctly regardless of which of the 350 languages a user visiting the page selects.  You can see a running example of the above approach with the 4_SelectCulture.htm file in this samples download. Example: Loading Globalization Files Dynamically As mentioned in the previous section, you should avoid adding the jQuery.glob.all.js file to a page whenever possible because the file is so large. A better alternative is to load the globalization information that you need dynamically. For example, imagine that you have created a dropdown list that displays a list of languages: The following jQuery code executes whenever a user selects a new language from the dropdown list. The code checks whether the globalization file associated with the selected language has already been loaded. If the globalization file has not been loaded then the globalization file is loaded dynamically by taking advantage of the jQuery $.getScript() method. The globalizePage() method is called after the requested globalization file has been loaded, and contains the client-side code to perform the globalization. The advantage of this approach is that it enables you to avoid loading the entire jQuery.glob.all.js file. Instead you only need to load the files that you need and you don’t need to load the files more than once. The 5_Dynamic.htm file in this samples download demonstrates how to implement this approach. Example: Setting the User Preferred Language Automatically Many websites detect a user’s preferred language from their browser settings and automatically use it when globalizing content. A user can set a preferred language for their browser. Then, whenever the user requests a page, this language preference is included in the request in the Accept-Language header. When using Microsoft Internet Explorer, you can set your preferred language by following these steps: Select the menu option Tools, Internet Options. Select the General tab. Click the Languages button in the Appearance section. Click the Add button to add a new language to the list of languages. Move your preferred language to the top of the list. Notice that you can list multiple languages in the Language Preference dialog. All of these languages are sent in the order that you listed them in the Accept-Language header: Accept-Language: fr-FR,id-ID;q=0.7,en-US;q=0.3 Strangely, you cannot retrieve the value of the Accept-Language header from client JavaScript. Microsoft Internet Explorer and Mozilla Firefox support a bevy of language related properties exposed by the window.navigator object, such as windows.navigator.browserLanguage and window.navigator.language, but these properties represent either the language set for the operating system or the language edition of the browser. These properties don’t enable you to retrieve the language that the user set as his or her preferred language. The only reliable way to get a user’s preferred language (the value of the Accept-Language header) is to write server code. For example, the following ASP.NET page takes advantage of the server Request.UserLanguages property to assign the user’s preferred language to a client JavaScript variable named acceptLanguage (which then allows you to access the value using client-side JavaScript): In order for this code to work, the culture information associated with the value of acceptLanguage must be included in the page. For example, if someone’s preferred culture is fr-FR (French in France) then you need to include either the jQuery.glob.fr-FR.js or the jQuery.glob.all.js JavaScript file in the page or the culture information won’t be available.  The “6_AcceptLanguages.aspx” sample in this samples download demonstrates how to implement this approach. If the culture information for the user’s preferred language is not included in the page then the $.preferCulture() method will fall back to using the neutral culture (for example, using jQuery.glob.fr.js instead of jQuery.glob.fr-FR.js). If the neutral culture information is not available then the $.preferCulture() method falls back to the default culture (English). Example: Using the Globalization Plugin with the jQuery UI DatePicker One of the goals of the Globalization plugin is to make it easier to build jQuery widgets that can be used with different cultures. We wanted to make sure that the jQuery Globalization plugin could work with existing jQuery UI plugins such as the DatePicker plugin. To that end, we created a patched version of the DatePicker plugin that can take advantage of the Globalization plugin when rendering a calendar. For example, the following figure illustrates what happens when you add the jQuery Globalization and the patched jQuery UI DatePicker plugin to a page and select Indonesian as the preferred culture: Notice that the headers for the days of the week are displayed using Indonesian day name abbreviations. Furthermore, the month names are displayed in Indonesian. You can download the patched version of the jQuery UI DatePicker from our github website. Or you can use the version included in this samples download and used by the 7_DatePicker.htm sample file. Summary I’m excited about our continuing participation in the jQuery community. This Globalization plugin is the third jQuery plugin that we’ve released. We’ve really appreciated all of the great feedback and design suggestions on the jQuery templating and data-linking prototypes that we released earlier this year.  We also want to thank the jQuery and jQuery UI teams for working with us to create these plugins. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. You can follow me at: twitter.com/scottgu

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  • Differences Between NHibernate and Entity Framework

    - by Ricardo Peres
    Introduction NHibernate and Entity Framework are two of the most popular O/RM frameworks on the .NET world. Although they share some functionality, there are some aspects on which they are quite different. This post will describe this differences and will hopefully help you get started with the one you know less. Mind you, this is a personal selection of features to compare, it is by no way an exhaustive list. History First, a bit of history. NHibernate is an open-source project that was first ported from Java’s venerable Hibernate framework, one of the first O/RM frameworks, but nowadays it is not tied to it, for example, it has .NET specific features, and has evolved in different ways from those of its Java counterpart. Current version is 3.3, with 3.4 on the horizon. It currently targets .NET 3.5, but can be used as well in .NET 4, it only makes no use of any of its specific functionality. You can find its home page at NHForge. Entity Framework 1 came out with .NET 3.5 and is now on its second major version, despite being version 4. Code First sits on top of it and but came separately and will also continue to be released out of line with major .NET distributions. It is currently on version 4.3.1 and version 5 will be released together with .NET Framework 4.5. All versions will target the current version of .NET, at the time of their release. Its home location is located at MSDN. Architecture In NHibernate, there is a separation between the Unit of Work and the configuration and model instances. You start off by creating a Configuration object, where you specify all global NHibernate settings such as the database and dialect to use, the batch sizes, the mappings, etc, then you build an ISessionFactory from it. The ISessionFactory holds model and metadata that is tied to a particular database and to the settings that came from the Configuration object, and, there will typically be only one instance of each in a process. Finally, you create instances of ISession from the ISessionFactory, which is the NHibernate representation of the Unit of Work and Identity Map. This is a lightweight object, it basically opens and closes a database connection as required and keeps track of the entities associated with it. ISession objects are cheap to create and dispose, because all of the model complexity is stored in the ISessionFactory and Configuration objects. As for Entity Framework, the ObjectContext/DbContext holds the configuration, model and acts as the Unit of Work, holding references to all of the known entity instances. This class is therefore not lightweight as its NHibernate counterpart and it is not uncommon to see examples where an instance is cached on a field. Mappings Both NHibernate and Entity Framework (Code First) support the use of POCOs to represent entities, no base classes are required (or even possible, in the case of NHibernate). As for mapping to and from the database, NHibernate supports three types of mappings: XML-based, which have the advantage of not tying the entity classes to a particular O/RM; the XML files can be deployed as files on the file system or as embedded resources in an assembly; Attribute-based, for keeping both the entities and database details on the same place at the expense of polluting the entity classes with NHibernate-specific attributes; Strongly-typed code-based, which allows dynamic creation of the model and strongly typing it, so that if, for example, a property name changes, the mapping will also be updated. Entity Framework can use: Attribute-based (although attributes cannot express all of the available possibilities – for example, cascading); Strongly-typed code mappings. Database Support With NHibernate you can use mostly any database you want, including: SQL Server; SQL Server Compact; SQL Server Azure; Oracle; DB2; PostgreSQL; MySQL; Sybase Adaptive Server/SQL Anywhere; Firebird; SQLLite; Informix; Any through OLE DB; Any through ODBC. Out of the box, Entity Framework only supports SQL Server, but a number of providers exist, both free and commercial, for some of the most used databases, such as Oracle and MySQL. See a list here. Inheritance Strategies Both NHibernate and Entity Framework support the three canonical inheritance strategies: Table Per Type Hierarchy (Single Table Inheritance), Table Per Type (Class Table Inheritance) and Table Per Concrete Type (Concrete Table Inheritance). Associations Regarding associations, both support one to one, one to many and many to many. However, NHibernate offers far more collection types: Bags of entities or values: unordered, possibly with duplicates; Lists of entities or values: ordered, indexed by a number column; Maps of entities or values: indexed by either an entity or any value; Sets of entities or values: unordered, no duplicates; Arrays of entities or values: indexed, immutable. Querying NHibernate exposes several querying APIs: LINQ is probably the most used nowadays, and really does not need to be introduced; Hibernate Query Language (HQL) is a database-agnostic, object-oriented SQL-alike language that exists since NHibernate’s creation and still offers the most advanced querying possibilities; well suited for dynamic queries, even if using string concatenation; Criteria API is an implementation of the Query Object pattern where you create a semi-abstract conceptual representation of the query you wish to execute by means of a class model; also a good choice for dynamic querying; Query Over offers a similar API to Criteria, but using strongly-typed LINQ expressions instead of strings; for this, although more refactor-friendlier that Criteria, it is also less suited for dynamic queries; SQL, including stored procedures, can also be used; Integration with Lucene.NET indexer is available. As for Entity Framework: LINQ to Entities is fully supported, and its implementation is considered very complete; it is the API of choice for most developers; Entity-SQL, HQL’s counterpart, is also an object-oriented, database-independent querying language that can be used for dynamic queries; SQL, of course, is also supported. Caching Both NHibernate and Entity Framework, of course, feature first-level cache. NHibernate also supports a second-level cache, that can be used among multiple ISessionFactorys, even in different processes/machines: Hashtable (in-memory); SysCache (uses ASP.NET as the cache provider); SysCache2 (same as above but with support for SQL Server SQL Dependencies); Prevalence; SharedCache; Memcached; Redis; NCache; Appfabric Caching. Out of the box, Entity Framework does not have any second-level cache mechanism, however, there are some public samples that show how we can add this. ID Generators NHibernate supports different ID generation strategies, coming from the database and otherwise: Identity (for SQL Server, MySQL, and databases who support identity columns); Sequence (for Oracle, PostgreSQL, and others who support sequences); Trigger-based; HiLo; Sequence HiLo (for databases that support sequences); Several GUID flavors, both in GUID as well as in string format; Increment (for single-user uses); Assigned (must know what you’re doing); Sequence-style (either uses an actual sequence or a single-column table); Table of ids; Pooled (similar to HiLo but stores high values in a table); Native (uses whatever mechanism the current database supports, identity or sequence). Entity Framework only supports: Identity generation; GUIDs; Assigned values. Properties NHibernate supports properties of entity types (one to one or many to one), collections (one to many or many to many) as well as scalars and enumerations. It offers a mechanism for having complex property types generated from the database, which even include support for querying. It also supports properties originated from SQL formulas. Entity Framework only supports scalars, entity types and collections. Enumerations support will come in the next version. Events and Interception NHibernate has a very rich event model, that exposes more than 20 events, either for synchronous pre-execution or asynchronous post-execution, including: Pre/Post-Load; Pre/Post-Delete; Pre/Post-Insert; Pre/Post-Update; Pre/Post-Flush. It also features interception of class instancing and SQL generation. As for Entity Framework, only two events exist: ObjectMaterialized (after loading an entity from the database); SavingChanges (before saving changes, which include deleting, inserting and updating). Tracking Changes For NHibernate as well as Entity Framework, all changes are tracked by their respective Unit of Work implementation. Entities can be attached and detached to it, Entity Framework does, however, also support self-tracking entities. Optimistic Concurrency Control NHibernate supports all of the imaginable scenarios: SQL Server’s ROWVERSION; Oracle’s ORA_ROWSCN; A column containing date and time; A column containing a version number; All/dirty columns comparison. Entity Framework is more focused on Entity Framework, so it only supports: SQL Server’s ROWVERSION; Comparing all/some columns. Batching NHibernate has full support for insertion batching, but only if the ID generator in use is not database-based (for example, it cannot be used with Identity), whereas Entity Framework has no batching at all. Cascading Both support cascading for collections and associations: when an entity is deleted, their conceptual children are also deleted. NHibernate also offers the possibility to set the foreign key column on children to NULL instead of removing them. Flushing Changes NHibernate’s ISession has a FlushMode property that can have the following values: Auto: changes are sent to the database when necessary, for example, if there are dirty instances of an entity type, and a query is performed against this entity type, or if the ISession is being disposed; Commit: changes are sent when committing the current transaction; Never: changes are only sent when explicitly calling Flush(). As for Entity Framework, changes have to be explicitly sent through a call to AcceptAllChanges()/SaveChanges(). Lazy Loading NHibernate supports lazy loading for Associated entities (one to one, many to one); Collections (one to many, many to many); Scalar properties (thing of BLOBs or CLOBs). Entity Framework only supports lazy loading for: Associated entities; Collections. Generating and Updating the Database Both NHibernate and Entity Framework Code First (with the Migrations API) allow creating the database model from the mapping and updating it if the mapping changes. Extensibility As you can guess, NHibernate is far more extensible than Entity Framework. Basically, everything can be extended, from ID generation, to LINQ to SQL transformation, HQL native SQL support, custom column types, custom association collections, SQL generation, supported databases, etc. With Entity Framework your options are more limited, at least, because practically no information exists as to what can be extended/changed. It features a provider model that can be extended to support any database. Integration With Other Microsoft APIs and Tools When it comes to integration with Microsoft technologies, it will come as no surprise that Entity Framework offers the best support. For example, the following technologies are fully supported: ASP.NET (through the EntityDataSource); ASP.NET Dynamic Data; WCF Data Services; WCF RIA Services; Visual Studio (through the integrated designer). Documentation This is another point where Entity Framework is superior: NHibernate lacks, for starters, an up to date API reference synchronized with its current version. It does have a community mailing list, blogs and wikis, although not much used. Entity Framework has a number of resources on MSDN and, of course, several forums and discussion groups exist. Conclusion Like I said, this is a personal list. I may come as a surprise to some that Entity Framework is so behind NHibernate in so many aspects, but it is true that NHibernate is much older and, due to its open-source nature, is not tied to product-specific timeframes and can thus evolve much more rapidly. I do like both, and I chose whichever is best for the job I have at hands. I am looking forward to the changes in EF5 which will add significant value to an already interesting product. So, what do you think? Did I forget anything important or is there anything else worth talking about? Looking forward for your comments!

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