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  • I have a stacktrace and limit of 250 characters for a bug report

    - by George Duckett
    I'm developing an xbox indie game and as a last-resort I have a try...catch encompassing everything. At this point if an exception is raised I can get the user to send me a message through the xbox however the limit is 250 characters. How can I get the most value out of my 250 characters? I don't want to do any encoding / compressing at least initially. Any solution to this problem could be compressed if needed as a second step anyway. I'm thinking of doing things like turning this: at EasyStorage.SaveDevice.VerifyIsReady() at EasyStorage.SaveDevice.Save(String containerName, String fileName) into this (drop the repeated namespace/class and method parameter names): at EasyStorage.SaveDevice.VerifyIsReady() at ..Save(String, String) Or maybe even just including the inner-most method, then only line numbers up the stack etc. TL;DR: Given an exception with a stacktrace how would you get the most useful debugging infromation out of 250 characters? (It will be a .net exception/stacktrace)

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  • Graphics system failure

    - by anonymous coward
    I just upgraded two versions of Ubuntu to Oneiric after a recent set of updates broke Audacious 2.4.something in Maverick for me. When it was all finished my Asus Eee 1215N with the 1366x768 screen and the notoriously unsupported Nvidia Ion2 Optimus chipset was working on minimum compatibility fallbacks at 1024x768 resolution. So I did a little bit of reading (not enough) and tried deleting a couple parts of the graphics system to see if I could force a retry on the autodetection. The result: No graphical shell works now. Attempted so far: -reinstalling xorg/nouveau, didn't work. -installing bumblebee/nvidia-current, didn't work. -sudo dpkg-reconfigure -phigh -a, didn't work. I'd like to stress that this is otherwise a perfectly functional installation that I had spent some time setting up already (including a successful compile of Audacious 3.21 that was working with all the plugins). Is there a way for me to rebuild the graphics system from scratch or should I just give up, cry a little, backup data, wipe partition and reinstall with a USB drive?

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  • Backup systems config files

    - by David ???
    I'm planning on installing nVidia proprietary drivers on my Ubuntu 10.10. Historically this always ends-up with me being left with no graphical interface. No ability to revert - and reinstalling the whole system. So now, before trying this anew, I wish to backup all relevant config files. I'll try 1 or 2 methods. I'll list each one's commands. I'll appreciate if anyone can tell me how to backup the relevant file, or what's the reverse of this operation. 10x, David Method I - as described here: apt-get --purge remove xserver-xorg-video-nouveau As described in this answer: edit /etc/default/grub and add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Install original drivers downloaded from nVidia site. Method II - as described here: sudo apt-get purge nvidia* [possibly 'sudo gedit /etc/modprobe.d/blacklist.conf' adding 'vga16fb' 'nouveau' sudo apt-get install nvidia-glx-185 sudo modprobe nvidia sudo lsmod | grep -i nvidia sudo nvidia-xconfig

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  • Unable to run java file from command like Ubuntu

    - by KodeSeeker
    I'm a newbie to Ubuntu and Im looking to run Java code from the command line. Ive checked that path as well. The interesting thing is the code compiles but fails to run ie. user@ubuntu:~/py-scripts$ javac Main.java' works well. but when I do . `user@ubuntu:~/py-scripts$ java Main I get the following error Exception in thread "main" java.lang.UnsupportedClassVersionError: Main : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: Main. Program will exit.'

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  • Using INotifyPropertyChanged in background threads

    - by digitaldias
    Following up on a previous blog post where I exemplify databinding to objects, a reader was having some trouble with getting the UI to update. Here’s the rough UI: The idea is, when pressing Start, a background worker process starts ticking at the specified interval, then proceeds to increment the databound Elapsed value. The problem is that event propagation is limeted to current thread, meaning, you fire an event in one thread, then other threads of the same application will not catch it. The Code behind So, somewhere in my ViewModel, I have a corresponding bethod Start that initiates a background worker, for example: public void Start( ) { BackgroundWorker backgroundWorker = new BackgroundWorker( ); backgroundWorker.DoWork += IncrementTimerValue; backgroundWorker.RunWorkerAsync( ); } protected void IncrementTimerValue( object sender, DoWorkEventArgs e ) { do { if( this.ElapsedMs == 100 ) this.ElapsedMs = 0; else this.ElapsedMs++; }while( true ); } Assuming that there is a property: public int ElapsedMs { get { return _elapsedMs; } set { if( _elapsedMs == value ) return; _elapsedMs = value; NotifyThatPropertyChanged( "ElapsedMs" ); } } The above code will not work. If you step into this code in debug, you will find that INotifyPropertyChanged is called, but it does so in a different thread, and thus the UI never catches it, and does not update. One solution Knowing that the background thread updates the ElapsedMs member gives me a chance to activate BackgroundWorker class’ progress reporting mechanism to simply alert the main thread that something has happened, and that it is probably a good idea to refresh the ElapsedMs binding. public void Start( ) { BackgroundWorker backgroundWorker = new BackgroundWorker( ); backgroundWorker.DoWork += IncrementTimerValue; // Listen for progress report events backgroundWorker.WorkerReportsProgress = true; // Tell the UI that ElapsedMs needs to update backgroundWorker.RunWorkerCompleted += ( sender, e ) => { NotifyThatPropertyChanged( "ElapsedMs" ) }; backgroundWorker.RunWorkerAsync( ); } protected void IncrementTimerValue( object sender, DoWorkEventArgs e ) { do { if( this.ElapsedMs == 100 ) this.ElapsedMs = 0; else this.ElapsedMs++; // report any progress ( sender as BackgroundWorker ).ReportProgress( 0 ); }while( true ); } What happens above now is that I’ve used the BackgroundWorker cross thread mechanism to alert me of when it is ok for the UI to update it’s ElapsedMs field. Because the property itself is being updated in a different thread, I’m removing the NotifyThatPropertyChanged call from it’s Set method, and moving that responsability to the anonymous method that I created in the Start method. This is one way of solving the issue of having a background thread update your UI. I would be happy to hear of other cross-threading mechanisms for working in a MCP/MVC/MVVM pattern.

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  • Large concurrent user performance issues for Apache + mod_jk + GlassFish v3.1 clusters

    - by user10035
    I am running a java ee 6 ear application on a GlassFish v3.1 ( 2 clusters with 2 instances each) load balanced by an Apache v2.2 with mod_jk - all on the same server (Windows Server 2003 R2, Intel Xeon CPU x5670 @2.93Ghz, 6GB RAM, 2 cpus). The web application is accessed by around ~100 users. When they all try to access it at the same time every morning ~8am, the response is very slow while trying to access the main jsf home page. Apart from that I have seen the CPU usage spike upto 99% by the httpd process during the day frequently and I start seeing errors in the mod_jk.log file. [Wed Jun 08 08:25:43 2011] [9380:8216] [info] ajp_process_callback::jk_ajp_common.c (1885): Writing to client aborted or client network problems [Wed Jun 08 08:25:43 2011] [9380:8216] [info] ajp_service::jk_ajp_common.c (2543): (myAppLocalInstance4) sending request to tomcat failed (unrecoverable), because of client write error (attempt=1) Any suggestions on how I can go about improving this? Apache configuration is mostly the default as shown below ServerRoot "C:/Program Files/Apache Software Foundation/Apache2.2" Listen 80 LoadModule actions_module modules/mod_actions.so LoadModule alias_module modules/mod_alias.so LoadModule asis_module modules/mod_asis.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule cgi_module modules/mod_cgi.so LoadModule dir_module modules/mod_dir.so LoadModule env_module modules/mod_env.so LoadModule include_module modules/mod_include.so LoadModule isapi_module modules/mod_isapi.so LoadModule log_config_module modules/mod_log_config.so LoadModule mime_module modules/mod_mime.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule setenvif_module modules/mod_setenvif.so <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> User daemon Group daemon </IfModule> </IfModule> DocumentRoot "C:/Program Files/Apache Software Foundation/Apache2.2/htdocs" <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> <Directory "C:/Program Files/Apache Software Foundation/Apache2.2/htdocs"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> <IfModule dir_module> DirectoryIndex index.html </IfModule> <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> ErrorLog "logs/error.log" LogLevel warn <IfModule log_config_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> CustomLog "logs/access.log" common </IfModule> <IfModule alias_module> ScriptAlias /cgi-bin/ "C:/Program Files/Apache Software Foundation/Apache2.2/cgi-bin/" </IfModule> <Directory "C:/Program Files/Apache Software Foundation/Apache2.2/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> DefaultType text/plain <IfModule mime_module> TypesConfig conf/mime.types AddType application/x-compress .Z AddType application/x-gzip .gz .tgz </IfModule> Include conf/extra/httpd-mpm.conf <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> LoadModule jk_module modules/mod_jk.so JkWorkersFile conf/workers.properties JkLogFile logs/mod_jk.log JkLogLevel info JkLogStampFormat "[%a %b %d %H:%M:%S %Y] " JkOptions +ForwardKeySize +ForwardURICompat -ForwardDirectories JkRequestLogFormat "%w %V %T" JkMount /myApp/* loadbalancerLocal JkMount /myAppRemote/* loadbalancerRemote JkMount /myApp loadbalancerLocal JkMount /myAppRemote loadbalancerRemote The workers.properties config file is: worker.list=loadbalancerLocal,loadbalancerRemote worker.myAppLocalInstance1.type=ajp13 worker.myAppLocalInstance1.host=localhost worker.myAppLocalInstance1.port=8109 worker.myAppLocalInstance1.lbfactor=1 worker.myAppLocalInstance1.socket_keepalive=1 worker.myAppLocalInstance1.socket_timeout=1000 worker.myAppLocalInstance2.type=ajp13 worker.myAppLocalInstance2.host=localhost worker.myAppLocalInstance2.port=8209 worker.myAppLocalInstance2.lbfactor=1 worker.myAppLocalInstance2.socket_keepalive=1 worker.myAppLocalInstance2.socket_timeout=1000 worker.myAppLocalInstance3.type=ajp13 worker.myAppLocalInstance3.host=localhost worker.myAppLocalInstance3.port=8309 worker.myAppLocalInstance3.lbfactor=1 worker.myAppLocalInstance3.socket_keepalive=1 worker.myAppLocalInstance3.socket_timeout=1000 worker.myAppLocalInstance4.type=ajp13 worker.myAppLocalInstance4.host=localhost worker.myAppLocalInstance4.port=8409 worker.myAppLocalInstance4.lbfactor=1 worker.myAppLocalInstance4.socket_keepalive=1 worker.myAppLocalInstance4.socket_timeout=1000 worker.myAppRemoteInstance1.type=ajp13 worker.myAppRemoteInstance1.host=localhost worker.myAppRemoteInstance1.port=8509 worker.myAppRemoteInstance1.lbfactor=1 worker.myAppRemoteInstance1.socket_keepalive=1 worker.myAppRemoteInstance1.socket_timeout=1000 worker.myAppRemoteInstance2.type=ajp13 worker.myAppRemoteInstance2.host=localhost worker.myAppRemoteInstance2.port=8609 worker.myAppRemoteInstance2.lbfactor=1 worker.myAppRemoteInstance2.socket_keepalive=1 worker.myAppRemoteInstance2.socket_timeout=1000 worker.myAppRemoteInstance3.type=ajp13 worker.myAppRemoteInstance3.host=localhost worker.myAppRemoteInstance3.port=8709 worker.myAppRemoteInstance3.lbfactor=1 worker.myAppRemoteInstance3.socket_keepalive=1 worker.myAppRemoteInstance3.socket_timeout=1000 worker.myAppRemoteInstance4.type=ajp13 worker.myAppRemoteInstance4.host=localhost worker.myAppRemoteInstance4.port=8809 worker.myAppRemoteInstance4.lbfactor=1 worker.myAppRemoteInstance4.socket_keepalive=1 worker.myAppRemoteInstance4.socket_timeout=1000 worker.loadbalancerLocal.type=lb worker.loadbalancerLocal.sticky_session=True worker.loadbalancerLocal.balance_workers=myAppLocalInstance1,myAppLocalInstance2,myAppLocalInstance3,myAppLocalInstance4 worker.loadbalancerRemote.type=lb worker.loadbalancerRemote.balance_workers=myAppRemoteInstance1,myAppRemoteInstance2,myAppRemoteInstance3,myAppRemoteInstance4 worker.loadbalancerRemote.sticky_session=True

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  • CRT as 2nd monitor goes screwy after start up?

    - by rhys
    new install of 12.04 on an old dell with a radeon ATI RV516 video card with monitor out and s-video out. During boot up all is good. Both screens operate and look fine. Then just before the desktop appears the cCRT goes purple and is covered in heavy horizontal lines, but as i said during boot up it was fine and the resolution was fine. The main monitor, an lcd, operates normally. everything else works fine, it's just the picture on the CRT that is screwed up. I used the same monitor and CRT running 11.10 which worked fine any help would be appreciated and yes i am a newbie to ubuntu here is a vid showing the completely normal screens at reboot then the purple badness when the desktop loads ?? and don't laugh at the slow machine, it's old. http://www.youtube.com/my_videos_edit?ns=1&video_id=zfuh6lBMLnc

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  • What is Cyber Monday? [Infographic]

    - by Jason Fitzpatrick
    Nearly everyone is familiar with Black Friday, the massive shopping day right after Thanksgiving, but Cyber Monday is a recent invention. Check out this infographic for the low down. Cyber Monday is only a scant six years old, an invention of online retailers looking to create a shopping day to compete with the in-store frenzy of Black Friday. Although quite a few retailers offer online Black Friday deals, Cyber Monday is a the biggest day for online deals–many shoppers fail to find the things they were looking for on Black Friday and turn to online sources. You can read more about Cyber Monday here or visit the link below for a higher resolution copy of the infographic. What Is Cyber Monday? [YouNeverLose via Mashable] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • ERP/CRM Systems. Desktop Based ? Web based?

    - by Parhs
    Hello guys... I have seen 2-3 ERPs in action. I am wondering what is better. Desktop based application or webbased displayed on a browser. My first expirience was with a web based ERP when i was 14 years old.. It was web based and terribly slow... For most simple task you had to do lots of clicks... no keyboard support ..... Pages took ages to load. Last year i worked for migrating to a newer computer some old terminal based cobol application. The computer that worked till today and still has no problem was from 1993. The user interface ofcourse was textbased.. The speed that guys placed orders was amazing! just typing the name of the customer , then 5-10 keys to add a product to order.... Comparing to this ERP the page for placing orders Link (click sales orders) seems terribly slow to add a product... No keyboard shortcut works to save what you added and generally i believe you need 4 times more time to place an order compared to the text interface... Having to use both mouse and keyboard for this task is BAD and sadistic... So how can tek heck these people ever use a system like that ??? So in the long run desktop application seems the only way... Ofcourse browsers support shortcuts but the way to overide the defaults that browsers uses isnt cross compatible... That is a hudge problem. Finnaly, if we MUST/forced use cloud in near future what about keyboard shortcuts?? I feel confused... I have seen converters of desktop applications to browser applications but are SLOW as hell... The question is what about user friendliness?What kind of application would you use?

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  • How to remove tearing in videos with Nvidia driver?

    - by Daimon
    I'm using ubuntu 11.10 as my HTPC OS on ION board. Tearing was always a big problem but this guide (http://www.omgubuntu.co.uk/2010/01/how-to-fix-video-tearing-in-videos-nvidia-ubuntu/) used to solve it in previous versions. I mean it used to because it doesn't solve it anymore. I tried making same changes (although compiz config is little different and same options are in different panels) but with no success. I also tried to manually set resolution and refresh rate of HDTV in nvidia settings - no changes at all. I know that open source drivers would solve a problem but it's not an option because I need VDPAU acceleration. I've also read that completely disabling of Composite solves the problem - can't do that because compizconfig-settings-manager crashes on attempt. More info about setup: Ubuntu 11.10 64bit Nvidia ION board newest official version of proprietary driver SMplayer with vdpau settings Full HD HDTV

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  • Automatic Excel Script

    - by Thomas
    I am a 6th year medical student and I'm working on my thesis. I have no experience with programming whatsoever, a friend recommended me to post my question here. I am strugling with the following problem: I have data of 400 patients, stored in 400 different excel files. Each file contains 34 columns in a specific order, let's say A to Z. The order is the same in each of these 400 files. Now I need to a make a new excel document that contains the first column of each patient. So I need all the first columns of my 400 different excel files, lined up next to each other in a new document. Preferebally in the form of a automatic script. After that I want to do the exact same thing but for the second column, then the third and so on. This is probably a problem that has already been solved. Otherwise could someone help me out? You have my thanks!

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  • Put a Windows computer to sleep remotely (from a Linux box)

    - by snark
    I'd like to have my Linux box (a QNAP TS-210 NAS) send the order to go to sleep (or hibernation) to my main Windows 7 computer. As the NAS is running Linux, I can't use psshutdown from SysInternals' PsTools. Is there any Linux equivalent? Or some "magic packet" that can order the Win7 computer to sleep. I know I could install a SSH daemon and trigger a shutdown command from the Linux box using ssh, but ideally I do not want to install anything on the Win7 computer. I can install Linux software on the NAS, no problem about this. PHP, python and perl are also available on it.

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  • Result class dependency

    - by Stefano Borini
    I have an object containing the results of a computation. This computation is performed in a function which accepts an input object and returns the result object. The result object has a print method. This print method must print out the results, but in order to perform this operation I need the original input object. I cannot pass the input object at printing because it would violate the signature of the print function. One solution I am using right now is to have the result object hold a pointer to the original input object, but I don't like this dependency between the two, because the input object is mutable. How would you design for such case ?

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  • 3D Paint tool in Maya

    - by Joris
    Hey everyone, could someone help me out on this question? When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool it al gets black even when I have a image file selected. Also the resolution is very very low of the models and textures in maya, though the texture image is very high quality. Can someone please help me? Thanks so much for helping.

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  • Multiple vulnerabilities in Thunderbird

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1948 Denial of service (DoS) vulnerability 9.3 Thunderbird Solaris 10 SPARC: 145200-12 X86: 145201-12 CVE-2012-1950 Address spoofing vulnerability 6.4 CVE-2012-1951 Resource Management Errors vulnerability 10.0 CVE-2012-1952 Resource Management Errors vulnerability 9.3 CVE-2012-1953 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1954 Resource Management Errors vulnerability 10.0 CVE-2012-1955 Address spoofing vulnerability 6.8 CVE-2012-1957 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-1958 Resource Management Errors vulnerability 9.3 CVE-2012-1959 Permissions, Privileges, and Access Controls vulnerability 5.0 CVE-2012-1961 Improper Input Validation vulnerability 4.3 CVE-2012-1962 Resource Management Errors vulnerability 10.0 CVE-2012-1963 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2012-1964 Clickjacking vulnerability 4.0 CVE-2012-1965 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-1966 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2012-1967 Arbitrary code execution vulnerability 10.0 CVE-2012-1970 Denial of service (DoS) vulnerability 10.0 CVE-2012-1973 Resource Management Errors vulnerability 10.0 CVE-2012-3966 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • OOW content for Pattern Matching....

    - by KLaker
    If you missed my sessions at OpenWorld then don't worry - all the content we used for pattern matching (presentation and hands-on lab) is now available for download. My presentation "SQL: The Best Development Language for Big Data?" is available for download from the OOW Content Catalog, see here: https://oracleus.activeevents.com/2013/connect/sessionDetail.ww?SESSION_ID=9101 For the hands-on lab ("Pattern Matching at the Speed of Thought with Oracle Database 12c") we used the Oracle-By-Example content. The OOW hands-on lab uses Oracle Database 12c Release 1 (12.1) and uses the MATCH_RECOGNIZE clause to perform some basic pattern matching examples in SQL. This lab is broken down into four main steps: Logically partition and order the data that is used in the MATCH_RECOGNIZE clause with its PARTITION BY and ORDER BY clauses. Define patterns of rows to seek using the PATTERN clause of the MATCH_RECOGNIZE clause. These patterns use regular expressions syntax, a powerful and expressive feature, applied to the pattern variables you define. Specify the logical conditions required to map a row to a row pattern variable in the DEFINE clause. Define measures, which are expressions usable in the MEASURES clause of the SQL query. You can download the setup files to build the ticker schema and the student notes from the Oracle Learning Library. The direct link to the example on using pattern matching is here: http://apex.oracle.com/pls/apex/f?p=44785:24:0::NO:24:P24_CONTENT_ID,P24_PREV_PAGE:6781,2.

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  • Fast software color interpolating triangle rasterization technique

    - by Belgin
    I'm implementing a software renderer with this rasterization method, however, I was wondering if there is a possibility to improve it, or if there exists an alternative technique that is much faster. I'm specifically interested in rendering small triangles, like the ones from this 100k poly dragon: As you can see, the method I'm using is not perfect either, as it leaves small gaps from time to time (at least I think that's what's happening). I don't mind using assembly optimizations. Pseudocode or actual code (C/C++ or similar) is appreciated. Thanks in advance.

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  • Asus Eee PC 701 4G hangs on boot

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Install Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • Open Windows Server 2012/Windows 8 Start Menu

    - by bmccleary
    I realize that Windows Server 2012 (and Windows 8) removed the start menu button and replaced it with moving your mouse to the upper right corner of the screen. This works fine when the desktop is full screen. However, I access all my servers through windowed RDP connections (or through the Hyper-V console window) and in this case, the desktop is not full screen. Therefore, in order to open the new "start" menu, I have to slowly move my mouse very carefully within the window to just a few pixels within top right corner of the window in order to open the menu. Also, because the session is windowed, the default hot keys (Windows + D, etc.) won't work. There has got to be an easier way. Has anyone else experienced this frustration?

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  • Logitech G700 mouse scrollwheel is way too sensitive, how can I configure it?

    - by Snir Hassidim
    I am trying to migrate my brother to use Ubuntu. However, his Logitech G700 mouse's scroll wheel is extremely sensitive. By sensitive, I mean that, due to the fact that it uses high-resolution scrolling, every minor nudge is interpreted as a scroll attempt. I have no way to configure this in Ubuntu - I want the OS to ignore every few events from the mouse scroll wheel to make it work properly. xev in a terminal is going crazy whenever I even lay a finger on the scroll wheel. How can I fix this issue?

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  • Subterranean IL: Exception handling 1

    - by Simon Cooper
    Today, I'll be starting a look at the Structured Exception Handling mechanism within the CLR. Exception handling is quite a complicated business, and, as a result, the rules governing exception handling clauses in IL are quite strict; you need to be careful when writing exception clauses in IL. Exception handlers Exception handlers are specified using a .try clause within a method definition. .try <TryStartLabel> to <TryEndLabel> <HandlerType> handler <HandlerStartLabel> to <HandlerEndLabel> As an example, a basic try/catch block would be specified like so: TryBlockStart: // ... leave.s CatchBlockEndTryBlockEnd:CatchBlockStart: // at the start of a catch block, the exception thrown is on the stack callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) leave.s CatchBlockEnd CatchBlockEnd: // method code continues... .try TryBlockStart to TryBlockEnd catch [mscorlib]System.Exception handler CatchBlockStart to CatchBlockEnd There are four different types of handler that can be specified: catch <TypeToken> This is the standard exception catch clause; you specify the object type that you want to catch (for example, [mscorlib]System.ArgumentException). Any object can be thrown as an exception, although Microsoft recommend that only classes derived from System.Exception are thrown as exceptions. filter <FilterLabel> A filter block allows you to provide custom logic to determine if a handler block should be run. This functionality is exposed in VB, but not in C#. finally A finally block executes when the try block exits, regardless of whether an exception was thrown or not. fault This is similar to a finally block, but a fault block executes only if an exception was thrown. This is not exposed in VB or C#. You can specify multiple catch or filter handling blocks in each .try, but fault and finally handlers must have their own .try clause. We'll look into why this is in later posts. Scoped exception handlers The .try syntax is quite tricky to use; it requires multiple labels, and you've got to be careful to keep separate the different exception handling sections. However, starting from .NET 2, IL allows you to use scope blocks to specify exception handlers instead. Using this syntax, the example above can be written like so: .try { // ... leave.s EndSEH}catch [mscorlib]System.Exception { callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) leave.s EndSEH}EndSEH:// method code continues... As you can see, this is much easier to write (and read!) than a stand-alone .try clause. Next time, I'll be looking at some of the restrictions imposed by SEH on control flow, and how the C# compiler generated exception handling clauses.

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  • Virtual screen size with libgdx and GLES 2

    - by David Saltares Márquez
    I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically depending on the device size. This post illustrates the process pretty well but my game crashes when camera.apply(Gdx.Gl10) is called. This is because I'm using GLES 2.0 (for not having to use multiple of 2 texture sizes). As stated in the OrthographicCamera doc, the apply method only works with GLES 1 and GLES 1.1. Is there another way of applying my GL transformation to the camera so I can use a virtual screen resolution? Having to resize everything manually it's a total pain. Thanks a lot.

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