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  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

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  • How do I make the manifest available during a Maven/Surefire unittest run "mvn test" ?

    - by Ernst de Haan
    How do I make the manifest available during a Maven/Surefire unittest run "mvn test" ? I have an open-source project that I am converting from Ant to Maven, including its unit tests. Here's the project source repository with the Maven project: http://github.com/znerd/logdoc My question pertains to the primary module, called "base". This module has a unit test that tests the behaviour of the static method getVersion() in the class org.znerd.logdoc.Library. This method returns: Library.class.getPackage().getImplementationVersion() The getImplementationVersion() method returns a value of a setting in the manifest file. So far, so good. I have tested this in the past and it works well, as long as the manifest is indeed available on the classpath at the path META-INF/MANIFEST.MF (either on the file system or inside a JAR file). Now my challenge is that the manifest file is not available when I run the unit tests: mvn test Surefire runs the unit tests, but my unit test fails with a mesage indicating that Library.getVersion() returned null. When I want to check the JAR, I find that it has not even been generated. Maven/Surefire runs the unit tests against the classes, before the resources are added to the classpath. So can I either run the unit tests against the JAR (implicitly requiring the JAR to be generated first) or can I make sure the resources (including the manifest file) are generated/copied under target/classes before the unit tests are run? Note that I use Maven 2.2.0, Java 1.6.0_17 on Mac OS X 10.6.2, with JUnit 4.8.1.

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  • On Render Callback For G+ Button

    - by Michael Robinson
    How might I go about performing an action only when a G+ button has finished rendering? Facebook allows one to do this using the following: FB.XFBML.parse(document, function() { alert('rendering done'); }); I've perused Google's documentation, but didn't see anything helpful. Currently my workaround is to monitor the G+ element until certain elements have been added, then perform my action: (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; po.onload = function() { var awaitRender = function(element) { if (element.firstChild && element.firstChild.firstChild && element.firstChild.firstChild.tagName.toUpperCase() === 'IFRAME') { alert('rendered!'); } else { window.setTimeout(function() { awaitRender(element) }, 100); } }; var buttons = document.getElementsByClassName('googleplus-button'); for(var i = 0; i < buttons.length; i++) { awaitRender(buttons[i]); } } var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })(); I'd like to know please, if there is either: A correct way one should do this for G+ buttons A better implementation that what I've hacked together above

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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • Delphi trace tool

    - by Max
    I was wondering if there's a tool or a component for Delphi that can trace method execution line by line and create a log file. With this kind of tool it is easy to compare how method performs on two sets of input data by comparing two log files. EDIT: Let's say there is a function 10: function MyFunction(aInput: Integer): Integer; 11: begin 12: if aInput 10 then 13: Result := 10 14: else 15: Result := 0; 16: end; I'm looking for a tool that would give the log which whould be similar to the following: When aInput parameter is 1: Line 10: 'function MyFunction(aInput: Integer): Integer;' Line 11: 'begin' Line 12: 'if aInput 10 then' Line 15: 'Result := 0;' Line 16: 'end;' and when aInput parameter is 11: Line 10: 'function MyFunction(aInput: Integer): Integer;' Line 11: 'begin' Line 12: 'if aInput 10 then' Line 13: 'Result := 10;' Line 16: 'end;' The only information that should be required by the tool is the function name. It's like stepping through the method under debugger, but in an automatic manner with logging every line of code.

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  • converting a timestring to a duration

    - by radman
    Hi, At the moment I am trying to read in a timestring formatted and create a duration from that. I am currently trying to use the boost date_time time_duration class to read and store the value. boost date_time provides a method time_duration duration_from_string(std::string) that allows a time_duration to be created from a time string and it accepts strings formatted appropriately ("[-]h[h][:mm][:ss][.fff]".). Now this method works fine if you use a correctly formatted time string. However if you submit something invalid like "ham_sandwich" or "100" then you will still be returned a time_duration that is not valid. Specifically if you try to pass it to a standard output stream then an assertion will occur. My question is: Does anyone know how to test the validity of the boost time_duration? and failing that can you suggest another method of reading a timestring and getting a duration from it? Note: I have tried the obvious testing methods that time_duration provides; is_not_a_date_time(), is_special() etc and they don't pick up that there is an issue. Using boost 1.38.0

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  • Problem using Lazy<T> from within a generic abstract class

    - by James Black
    I have a generic class that all my DAO classes derive from, which is defined below. I also have a base class for all my entities, but that is not generic. The method GetIdOrSave is going to be a different type than how I defined SabaAbstractDAO, as I am trying to get the primary key to fulfill the foreign key relationships, so this function goes out to either get the primary key or save the entity and then get the primary key. The last code snippet has a solution on how it will work if I get rid of the generic part, so I think this can be solved by using variance, but I can't figure out how to write an interface that will compile. public abstract class SabaAbstractDAO<T> { ... public K GetIdOrSave<K>(K item, Lazy<SabaAbstractDAO<BaseModel>> lazyitemdao) where K : BaseModel { if (item != null && item.Id.IsNull()) { var itemdao = lazyitemdao.Value; item.Id = itemdao.retrieveID(item); if (item.Id.IsNull()) { return itemdao.SaveData(item); } } return item; } } I am getting this error, when I try to compile: Argument 2: cannot convert from 'System.Lazy<ORNL.HRD.LMS.Dao.SabaCourseDAO>' to 'System.Lazy<ORNL.HRD.LMS.Dao.SabaAbstractDAO<ORNL.HRD.LMS.Models.BaseModel>>' I am trying to call it this way: GetIdOrSave(input.OfferingTemplate, new Lazy<SabaCourseDAO>( () => { return new SabaCourseDAO() { Dao = Dao }; }) ); If I change the definition to this, it works. public K GetIdOrSave<K>(K item, Lazy<SabaCourseDAO> lazyitemdao) where K : BaseModel { So, how can I get this to compile using variance (if needed) and generics, so I can have a very general method that will only work with BaseModel and AbstractDAO<BaseModel>? I expect I should only need to make the change in the method and perhaps abstract class definition, the usage should be fine.

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  • Spring aop multiple pointcuts & advice but only the last one is working

    - by Jarle Hansen
    I have created two Spring AOP pointcuts that are completely separate and will be woven in for different parts of the system. The pointcuts are used in two different around advices, these around-advices will point to the same Java method. How the xml-file looks: <aop:config> <aop:pointcut expression="execution(......)" id="pointcutOne" /> <aop:pointcut expression="execution(.....)" id="pointcurTwo" /> <aop:aspect id="..." ref="springBean"> <aop:around pointcut-ref="pointcutOne" method="commonMethod" /> <aop:aroung pointcut-ref="pointcutTwo" method="commonMethod" /> </aop:aspect> </aop:config> The problem is that only the last pointcut works (if I change the order "pointcutOne" works because it is last). I have gotten it to work by creating one big pointcut, but I would like to have them separate. Any suggestions to why only one of the pointcuts works at a time?

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • Returning Database Blobs in TurboGears 2.x / FCGI / Lighttpd extremely slow

    - by Tom
    Hey everyone, I am running a TG2 App on lighttpd via flup/fastcgi. We are reading images (~30kb each) from BlobFields in a MySQL database and return those images with a custom mime type via a controller method. Caching these images on the hard disk makes no sense because they change with every request, the only reason we cache these in the DB is that creating these images is quite expensive and the data used to create the images is also present in plain text on the website. Now to the problem itself: When returning such an image, things get extremely slow. The code runs totally fine on paster itself with no visible delay, but as soon as its running via fcgi/lighttpd the described phenomenon happens. I profiled the method of my controller that returns my blob, and the entire method runs in a few miliseconds, but when "return" executes, the entire app hangs for roughly 10 seconds. We could not reproduce the same error with PHP on FCGI. This only seems to happen with Turbogears or Pylons. Here for your consideration the concerned piece of source code: @expose(content_type=CUSTOM_CONTENT_TYPE) def return_img(self, img_id): """ Return a DB persisted image when requested """ img = model.Images.by_id(img_id) #get image from DB response.headers['content-type'] = 'image/png' return img.data # this causes the app to hang for 10 seconds

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  • Rotate MapView in Android

    - by Matthew B.
    I am writing an Android app where one of the features is that the map will rotate according to the compass (i.e. if the phone is pointing east, the map will be oriented so that the east side of the map is on top). Previous answers that I have found suggested over writing the onDraw() method in mapView, however, the api changed the method to final so it cannot be overwritten. As a result I have tried to overwrite the dispatchDraw() method like so: Note: -compass is a boolean that if true, rotate the view -bearing is a float variable that has the degrees that the view should rotate protected void dispatchDraw(Canvas canvas) { canvas.save(); if (compass) { final float w = this.getWidth(); final float h = this.getHeight(); final float scaleFactor = (float)(Math.sqrt(h * h + w * w) / Math.min(w, h)); final float centerX = w / 2.0f; final float centerY = h / 2.0f; canvas.rotate(bearing, centerX, centerY); canvas.scale(scaleFactor, scaleFactor, centerX, centerY); } super.dispatchDraw(canvas); canvas.restore(); }

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  • Choosing between instance methods and separate functions?

    - by StackedCrooked
    Adding functionality to a class can be done by adding a method or by defining a function that takes an object as its first parameter. Most programmers that I know would choose for the solution of adding a instance method. However, I sometimes prefer to create a separate function. For example, in the example code below Area and Diagonal are defined as separate functions instead of methods. I find it better this way because I think these functions provide enhancements rather than core functionality. Is this considered a good/bad practice? If the answer is "it depends", then what are the rules for deciding between adding method or defining a separate function? class Rect { public: Rect(int x, int y, int w, int h) : mX(x), mY(y), mWidth(w), mHeight(h) { } int x() const { return mX; } int y() const { return mY; } int width() const { return mWidth; } int height() const { return mHeight; } private: int mX, mY, mWidth, mHeight; }; int Area(const Rect & inRect) { return inRect.width() * inRect.height(); } float Diagonal(const Rect & inRect) { return std::sqrt(std::pow(static_cast<float>(inRect.width()), 2) + std::pow(static_cast<float>(inRect.height()), 2)); }

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  • How to upload image to remote server in iphone?

    - by Atulkumar V. Jain
    Hi Everybody, I am trying to upload a image which i am clicking with the help of the camera. I am trying the following code to upload the image to the remote server. -(void)searchAction:(UIImage*)theImage { UIDevice *dev = [UIDevice currentDevice]; NSString *uniqueId = dev.uniqueIdentifier; NSData * imageData = UIImagePNGRepresentation(theImage); NSString *postLength = [NSString stringWithFormat:@"%d",[imageData length]]; NSString *urlString = [@"http://www.amolconsultants.com/im.jsp?" stringByAppendingString:@"imagedata=iPhoneV0&mcid="]; urlString = [urlString stringByAppendingString:uniqueId]; urlString = [urlString stringByAppendingString:@"&lang=en_US.UTF-8"]; NSLog(@"The URL of the image is :- %@", urlString); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:imageData]; NSURLConnection *conn=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (conn == nil) { NSLog(@"Failed to create the connection"); } } But nothing is getting posted. Nothing comes in the console window also. I am calling this method in the action sheet. When the user clicks on the 1st button of the action sheet this method is called to post the image. Can anyone help me with this... Any code will be very helpful... Thanx in advance...

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  • Web service performing asynchronous call

    - by kornelijepetak
    I have a webservice method FetchNumber() that fetches a number from a database and then returns it to the caller. But just before it returns the number to the caller, it needs to send this number to another service so instantiates and runs the BackgroundWorker whose job is to send this number to another service. public class FetchingNumberService : System.Web.Services.WebService { [WebMethod] public int FetchNumber() { int value = Database.GetNumber(); AsyncUpdateNumber async = new AsyncUpdateNumber(value); return value; } } public class AsyncUpdateNumber { public AsyncUpdateNumber(int number) { sendingNumber = number; worker = new BackgroundWorker(); worker.DoWork += asynchronousCall; worker.RunWorkerAsync(); } private void asynchronousCall(object sender, DoWorkEventArgs e) { // Sending a number to a service (which is Synchronous) here } private int sendingNumber; private BackgroundWorker worker; } I don't want to block the web service (FetchNumber()) while sending this number to another service, because it can take a long time and the caller does not care about sending the number to another service. Caller expects this to return as soon as possible. FetchNumber() makes the background worker and runs it, then finishes (while worker is running in the background thread). I don't need any progress report or return value from the background worker. It's more of a fire-and-forget concept. My question is this. Since the web service object is instantiated per method call, what happens when the called method (FetchNumber() in this case) is finished, while the background worker it instatiated and ran is still running? What happens to the background thread? When does GC collect the service object? Does this prevent the background thread from executing correctly to the end? Are there any other side-effects on the background thread? Thanks for any input.

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  • Mixing JSP/HTML any new features or suggestions

    - by Maglebolia
    Hi all, I have a Web-Application, which is mainly JSP (file extension) and is including some HTML. It seems to me that the "general" way is "old" and not always well red by some IDE like Eclipse: Is there no other way to include jsp expression with "<% ... %". There is no need for a framework to resolve this, since we only have like 60 pages. I run through examples and see that we can seperate the code with blockquotes "< script < /script ". I'm really wondering which is the better method for understanding and easier reading of the code. Any formatting, syntax coloring, plugin or new code style suggestions would help. Here an example <%} %> <%if(condition) { %> <tr> <td class="label"><%=method()%></td> <td class="text"><%=method()%></td> </tr> <%} %> <tr>

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  • Assign click event to addon icon on navigation bar

    - by Charsee
    We have created a chrome extension for our app. Where we call a METHOD from a "js file" on CLICK event of the "extension icon" placed on the navigation bar. For this we use message passing between the app.js (file containing the METHOD to be called on icon click) and background.html (using a js file included in this html). The script used to pass message is:(from background.html) chrome.browserAction.onClicked.addListener(function (tab) { chrome.tabs.sendMessage(tab.id, "showPopup"); }); and to listen the message :(in app.js) chrome.extension.onMessage.addListener(function(request) { if (request === "showPopup") { showPopup(); } }); The click event works as expected. But now we want to do same thing in mozilla extension. and we can't pass message to app.js on the click of the icon,so that it can execute the containing methods. We have also added the app.js using pageMod, something like this exports.main = function(options, callbacks) { pageMod.PageMod({ include: ["*"], contentScriptWhen: 'start', contentScriptFile: [data.url('jquery-1.7.1.min.js'),data.url('app.js')] }); createAndAddNavBarButton(); }; function createAndAddNavBarButton() { var navBar = document.getElementById('nav-bar');//assume document has been defined if (!navBar){return;}; var nbBtn = document.createElement('navbaricon'); nbBtn.setAttribute('id', 'navButton'); nbBtn.setAttribute('image', data.url('icon_16.png')); nbBtn.onclick = function(){ showPopup(); return true; } navBar.appendChild(btn); } But the click event does nothing and showPopup() is undefined. When a new page loads event associated with it in the app.js executes without any error but the click event doesn't work. Is there a method from where we can assign click event directly to this icon, as we have done in the case of chrome extension.

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  • Can't log in with a valid password using Authlogic and Ruby on Rails?

    - by kbighorse
    We support a bit of an unusual scheme. We don't require a password on User creation, and use password_resets to add a password to the user later, on demand. The problem is, once a password is created, the console indicates the password is valid: user.valid_password? 'test' = true but in my UserSessions controller, @user_session.save returns false using the same password. What am I not seeing? Kimball UPDATE: Providing more details, here is the output when saving the new password: Processing PasswordResetsController#update (for 127.0.0.1 at 2011-01-31 14:01:12) [PUT] Parameters: {"commit"="Update password", "action"="update", "_method"="put", "authenticity_token"="PQD4+eIREKBfHR3/fleWuQSEtZd7RIvl7khSYo5eXe0=", "id"="v3iWW5eD9P9frbEQDvxp", "controller"="password_resets", "user"={"password"="johnwayne"}} The applicable SQL is: UPDATE users SET updated_at = '2011-01-31 22:01:12', crypted_password = 'blah', perishable_token = 'blah', password_salt = 'blah', persistence_token = 'blah' WHERE id = 580 I don't see an error per se, @user_session.save just returns false, as if the password didn't match. I skip validating passwords in the User model: class User < ActiveRecord::Base acts_as_authentic do |c| c.validate_password_field = false end Here's the simplified controller code: def create logger.info("SAVED SESSION? #{@user_session.save}") end which outputs: Processing UserSessionsController#create (for 127.0.0.1 at 2011-01-31 14:16:59) [POST] Parameters: {"commit"="Login", "user_session"={"remember_me"="0", "password"="johnwayne", "email"="[email protected]"}, "action"="create", "authenticity_token"="PQD4+eIREKBfHR3/fleWuQSEtZd7RIvl7khSYo5eXe0=", "controller"="user_sessions"} User Columns (2.2ms) SHOW FIELDS FROM users User Load (3.7ms) SELECT * FROM users WHERE (users.email = '[email protected]') ORDER BY email ASC LIMIT 1 SAVED SESSION? false CACHE (0.0ms) SELECT * FROM users WHERE (users.email = '[email protected]') ORDER BY email ASC LIMIT 1 Redirected to http://localhost:3000/login Lastly, the console indicates that the new password is valid: $ u.valid_password? 'johnwayne' = true Would love to do it all in the console, is there a way to load UserSession controller and call methods directly? Kimball

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  • Getting response status code 0 in SmartGWT webservice call using json

    - by Girish
    I have developed application using SmartGWT, now i need to call webservice using json to another application which is deployed in another server for submitting username and password. When i make a request with url and POST method, getting the response status code as 0 and response text as blank. Here is my code, public void sendRequest() throws Exception { // Get login json data to be sent to server. String strData = createLoginReqPacket(); String url = "some url"; RequestBuilder builder = new RequestBuilder(RequestBuilder.POST, url); builder.setHeader("Content-Type", "application/json"); builder.setHeader("Content-Length", strData.length() + ""); Request response = builder.sendRequest(strData, new RequestCallback() { @Override public void onResponseReceived(Request request, Response response) { int statusCode = response.getStatusCode(); System.out.println("Response code ----"+response.getStatusCode()+""); if (statusCode == Response.SC_OK) { String responseBody = response.getText(); System.out.println("Respose :" + responseBody); // do something with the response } else { GWT.log("Response error at server side ----",null); // do in case of server error } }// end of method. @Override public void onError(Request request, Throwable exception) { GWT.log("**** Error in service call ******",null); }// end of method. }); builder.send(); }// end of send request. Please anybody knows the solution?? Give some reference code or links for this. Thanks.

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  • Struts2 Converting Enum Array fills array with single null value

    - by Kyle Partridge
    For a simple action class with these member variables: ... private TestConverterEnum test; private TestConverterEnum[] tests; private List<TestConverterEnum> tList; ... And a simple enum: public enum TestConverterEnum { A, B, C; } Using the default struts2 enum conversion, when I send the request like so: TestConterter.action?test=&tests=&tList=&b=asdf For test I get a null value, which is expected. For the Array and List, however, I get and Array (or list) with one null element. Is this what is expected? Is there a way to prevent this. We recently upgraded our struts2 version, and we had our own converters, which also don't work in this case, so I was hoping to use the default conversion method. We already have code that is validating these arrays for null and length, and I don't want to have to add another condition to these branches. Is there a way to prevent this bevavior?

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  • Appending string in NSXMLNode

    - by iSight
    Hi, When I call the method setStringValue:mCurrentString when is encountered, the child elements which are already attached to element are detached. Can any one suggest why it is happening so. The sample XML file goes like this: <?xml version="1.0" encoding="UTF-8"?> <Test xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Version="1.0"> <Page Id="123-234-345-456-567"> <Word/> <Text Id="234-345-456-567-678" Left="120.789" Top="120.234657" Width="300.2390" Height="50.00"> <Content> <![CDATA[<FlowDocument FontFamily="Helvetica" FontSize="24" Foreground="#FFFFFF00" TextAlignment="Left" PagePadding="5,0,5,0" AllowDrop="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><Paragraph><Run FontFamily="Helvetica" FontSize="24" Foreground="FF00B38D" xml:lang="en-gb">This is for Testing purpose</Run></Paragraph>]]></Content> <Stroke Color="#FF00B300" Width="10"/> </Text> <Image Id="345-456-567-678-789" Left="200.345" Top="350.678" Width="200.00" Height="200.00"> <Source>Bear.png</Source> </Image> </Page> <Page Id="345-897-123-756-098" Left="100.90" Top="200.098" Width="200.098" Height="50.09"> <Image Id="756-098-978-685-298" Left="12098" Top="340.87" Right="109.78" Height="100.987"> <Source>Flower.png</Source> </Image> </Page> </Test> This is the method i am using for an NSXMLElement object: [mCurrentElement setStringValue:mCurrentString];// mCurrentString is the string that obtained through delegate method.

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  • Location of Embedly (JQuery-Preview) Results

    - by user749798
    Embedly/Jquery-Preview has been fantastic. However, I'm trying to change the location of the preview result, and having trouble. Right now, the result appears right below the input field...but I'd rather have it in a separate part of the page. Is there a way to do this? I've tried changing the location of the selector and loading divs, but that hasn't helped. It seems to ignore those divs and put it right below the submit button. Below is my code: <form accept-charset="UTF-8" action="private" class="new_comment" data-remote="true" id="new_comment" method="post"> <input class="photo_comm" id="comment_comment" name="comment[comment]" placeholder="add a comment or link..." size="30" type="text" /><span type="text" id="counter">1000</span> <input class="btn btn-primary btn-mini" data-disable-with="Submitting..." name="commit" type="submit" value="Post" /> </form> <!-- Placeholder that tells Preview where to put the loading icon--> <div class="loading"> <img src='http://embedly.github.com/jquery-preview/images/loading-rectangle.gif'> </div> <!-- Placeholder that tells Preview where to put the selector--> <div class="selector"></div> $('#comment_comment').preview({ key:'60f1dcdf3258476794784148a6eb65e7', // Sign up for a key: http://embed.ly/pricing selector : {type:'rich'}, preview : { submit : function(e, data){ e.preventDefault(); $.ajax({ dataType: 'script', url: this.form.attr('action'), type: 'POST', data: data }); }, }, autoplay : 0, maxwidth : 400, display : {display : 'rich'} });

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  • Problems with rails and saving to the database.

    - by Grantismo
    I've been having some difficulty in understanding the source of a problem. Below is a listing of the model classes. Essentially the goal is to have the ability to add sentences to the end of the story, or to add stories to an existing sentence_block. Right now, I'm only attempting to allow users to add sentences, and automatically create a new sentence_block for the new sentence. class Story < ActiveRecord::Base has_many :sentence_blocks, :dependent => :destroy has_many :sentences, :through => :sentence_blocks accepts_nested_attributes_for :sentence_blocks end class SentenceBlock < ActiveRecord::Base belongs_to :story has_many :sentences, :dependent => :destroy end class Sentence < ActiveRecord::Base belongs_to :sentence_block def story @sentence_block = SentenceBlock.find(self.sentence_block_id) Story.find(@sentence_block.story_id) end end The problem is occurring when using the show method of the Story. The Story method is as follows, and the associated show method for a sentence is also included. Sentence.show def show @sentence = Sentence.find(params[:id]) respond_to do |format| format.html {redirect_to(@sentence.story)} format.xml { render :xml => @sentence } end end Story.show def show @story = Story.find(params[:id]) @sentence_block = @story.sentence_blocks.build @new_sentence = @sentence_block.sentences.build(params[:sentence]) respond_to do |format| if @new_sentence.content != nil and @new_sentence.sentence_block_id != nil and @sentence_block.save and @new_sentence.save flash[:notice] = 'Sentence was successfully added.' format.html # new.html.erb format.xml { render :xml => @story } else @sentence_block.destroy format.html format.xml { render :xml => @story } end end end I'm getting a "couldn't find Sentence_block without and id" error. So I'm assuming that for some reason the sentence_block isn't getting saved to the database. Can anyone help me with my understanding of the behavior and why I'm getting the error? I'm trying to ensure that every time the view depicts show for a story, an unnecessary sentence_block and sentence isn't created, unless someone submits the form, I'm not really sure how to accomplish this. Any help would be appreciated.

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  • Need an explanation on this code - c#

    - by ltech
    I am getting familiar with C# day by day and I came across this piece of code public static void CopyStreamToStream( Stream source, Stream destination, Action<Stream,Stream,Exception> completed) { byte[] buffer = new byte[0x1000]; AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); Action<Exception> done = e => { if (completed != null) asyncOp.Post(delegate { completed(source, destination, e); }, null); }; AsyncCallback rc = null; rc = readResult => { try { int read = source.EndRead(readResult); if (read > 0) { destination.BeginWrite(buffer, 0, read, writeResult => { try { destination.EndWrite(writeResult); source.BeginRead( buffer, 0, buffer.Length, rc, null); } catch (Exception exc) { done(exc); } }, null); } else done(null); } catch (Exception exc) { done(exc); } }; source.BeginRead(buffer, 0, buffer.Length, rc, null); } From this article Article What I fail to follow is that how does the delegate get notified that the copy is done? Say after the copy is done I want to perform an operation on the copied file.

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  • Incorrect syntax inserting data into table

    - by SelectDistinct
    I am having some trouble with my update() method. The idea is that the user Provides a recipe name, ingredients, instructions and then selects an image using Filestream. Once the user clicks 'Add Recipe' this will call the update method, however as things stand I am getting an error which is mentioning the contents of the text box: Here is the update() method code: private void updatedata() { // filesteam object to read the image // full length of image to a byte array try { // try to see if the image has a valid path if (imagename != "") { FileStream fs; fs = new FileStream(@imagename, FileMode.Open, FileAccess.Read); // a byte array to read the image byte[] picbyte = new byte[fs.Length]; fs.Read(picbyte, 0, System.Convert.ToInt32(fs.Length)); fs.Close(); //open the database using odp.net and insert the lines string connstr = @"Server=mypcname\SQLEXPRESS;Database=RecipeOrganiser;Trusted_Connection=True"; SqlConnection conn = new SqlConnection(connstr); conn.Open(); string query; query = "insert into Recipes(RecipeName,RecipeImage,RecipeIngredients,RecipeInstructions) values (" + textBox1.Text + "," + " @pic" + "," + textBox2.Text + "," + textBox3.Text + ")"; SqlParameter picparameter = new SqlParameter(); picparameter.SqlDbType = SqlDbType.Image; picparameter.ParameterName = "pic"; picparameter.Value = picbyte; SqlCommand cmd = new SqlCommand(query, conn); cmd.Parameters.Add(picparameter); cmd.ExecuteNonQuery(); MessageBox.Show("Image successfully saved"); cmd.Dispose(); conn.Close(); conn.Dispose(); Connection(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } Can anyone see where I have gone wrong with the insert into Recipes query or suggest an alternative approach to this part of the code?

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  • Inereritance of clousure objects and overriding of methods

    - by bobikk
    I need to extend a class, which is encapsulated in a closure. This base class is following: var PageController = (function(){ // private static variable var _current_view; return function(request, new_view) { ... // priveleged public function, which has access to the _current_view this.execute = function() { alert("PageController::execute"); } } })();` Inheritance is realised using the following function: function extend(subClass, superClass){ var F = function(){ }; F.prototype = superClass.prototype; subClass.prototype = new F(); subClass.prototype.constructor = subClass; subClass.superclass = superClass.prototype; StartController.cache = ''; if (superClass.prototype.constructor == Object.prototype.constructor) { superClass.prototype.constructor = superClass; } } I subclass the PageController: var StartController = function(request){ // calling the constructor of the super class StartController.superclass.constructor.call(this, request, 'start-view'); } // extending the objects extend(StartController, PageController); // overriding the PageController::execute StartController.prototype.execute = function() { alert('StartController::execute'); } Inheritance is working. I can call every PageController's method from StartController's instance. However, method overriding doesn't work: var startCont = new StartController(); startCont.execute(); alerts "PageController::execute". How should I override this method?

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