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  • how to: handle exceptions, best practices

    - by b0x0rz
    need to implement a global error handling, so maybe you can help out with the following example... i have this code: public bool IsUserAuthorizedToSignIn(string userEMailAddress, string userPassword) { // get MD5 hash for use in the LINQ query string passwordSaltedHash = this.PasswordSaltedHash(userEMailAddress, userPassword); // check for email / password / validity using (UserManagementDataContext context = new UserManagementDataContext()) { var users = from u in context.Users where u.UserEMailAdresses.Any(e => e.EMailAddress == userEMailAddress) && u.UserPasswords.Any(p => p.PasswordSaltedHash == passwordSaltedHash) && u.IsActive == true select u; // true if user found return (users.Count() == 1) ? true : false; } } and the md5 as well: private string PasswordSaltedHash(string userEMailAddress, string userPassword) { MD5 hasher = MD5.Create(); byte[] data = hasher.ComputeHash(Encoding.Default.GetBytes(userPassword + userEMailAddress)); StringBuilder stringBuilder = new StringBuilder(); for (int i = 0; i < data.Length; i++) { stringBuilder.Append(data[i].ToString("x2")); } Trace.WriteLine(String.Empty); Trace.WriteLine("hash: " + stringBuilder.ToString()); return stringBuilder.ToString(); } so, how would i go about handling exceptions from these functions? they first one is called from the Default.aspx page. the second one is only called from other functions from the class library. what is the best practice? surround code INSIDE each function with try-catch surround the FUNCTION CALL with try-catch something else?? what to do if exceptions happen? in this example: this is a user sign in, so somehow even if everything fails, the user should get some meaningful info - along the lines: sign in ok (just redirect), sign in not ok (wrong user name / password), sign in not possible due to internal problems, sorry (exception happened). for the first function i am worried if there is a problem with database access. not sure if there is anything that needs to be handled in the second one. thnx for the info. how would you do it? need specific info on this (easier for me to understand), but also general info on how to handle other tasks/functions. i looked around the internet but everyone has different things to say, so unsure what to do... will go with either most votes here, or most logicaly explained answer :) thank you.

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • ASP.Net 4.0 - Response required in SiteMap building?

    - by Nick Craver
    I'm running into an issue upgrading a project to .Net 4.0...and having trouble finding any reason for the issue (or at least, the change causing it). Given the freshness of 4.0, not a lot of blogs out there for issues yet, so I'm hoping someone here has an idea. Preface: this is a Web Forms application, coming from 3.5 SP1 to 4.0. In the Application_Start event we're iterating through the SiteMap and constructing routes based off data there (prettifying URLs mostly with some utility added), that part isn't failing though...or at least isn't not getting that far. It seems that calling the SiteMap.RootNode (inside application_start) causes 4.0 to eat it, since the XmlSiteMapProvider.GetNodeFromXmlNode method has been changed, looking in reflector you can see it's hitting HttpResponse.ApplyAppPathModifier here: str2 = HttpContext.Current.Response.ApplyAppPathModifier(str2); HttpResponse wasn't used at all in this method in the 2.0 CLR, so what we had worked fine, in 4.0 though, that method is called as a result of this stack: [HttpException (0x80004005): Response is not available in this context.] System.Web.XmlSiteMapProvider.GetNodeFromXmlNode(XmlNode xmlNode, Queue queue) System.Web.XmlSiteMapProvider.ConvertFromXmlNode(Queue queue) System.Web.XmlSiteMapProvider.BuildSiteMap() System.Web.XmlSiteMapProvider.get_RootNode() System.Web.SiteMap.get_RootNode() Since Response isn't available here in 4.0, we get an error. To reproduce this, you can narrow the test case down to this in global: protected void Application_Start(object sender, EventArgs e) { var s = SiteMap.RootNode; //Kaboom! //or just var r = Context.Response; //or var r = HttpContext.Current.Response; //all result in the same "not available" error } Question: Am I missing something obvious here? Or, is there another event added in 4.0 that's recommended for anything related to SiteMap on startup? For anyone curious/willing to help, I've created a very minimal project (a default VS 2010 ASP.Net 4.0 site, all the bells & whistles removed and only a blank sitemap and the Application_Start code added). It's a small 10kb zip available here: http://www.ncraver.com/Test/SiteMapTest.zip Update: Not a great solution, but the current work-around is to do the work in Application_BeginRequest, like this: private static bool routesRegistered = false; protected void Application_BeginRequest(object sender, EventArgs e) { if (!routesRegistered) { Application.Lock(); if (!routesRegistered) RouteManager.RegisterRoutes(RouteTable.Routes); routesRegistered = true; Application.UnLock(); } } I don't like this particularly, feels like an abuse of the event to bypass the issue. Does anyone have at least a better work-around, since the .Net 4 behavior with SiteMap is not likely to change?

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  • Criteria query returns hydrated object in SQLite but not SqlServer

    - by Berryl
    I have a method that returns a resource fully hydrated when the db is SQLite but when the identical code is used by SqlServer the object is not fully hydrated. I'll explain that with the code after some brief background. I my domain various otherwise unrelated things like an Employee or a Machine can be used as a Resource that can be allocated to. In the object model an example of this would be: /// <summary>Wraps a <see cref="StaffMember"/> in a <see cref="ResourceBase"/>. </summary> public class StaffMemberResource : ResourceBase { public virtual StaffMember StaffMember { get; private set; } public StaffMemberResource(StaffMember staffMember) { Check.RequireNotNull<StaffMember>(staffMember); base.BusinessId = staffMember.Number.ToString(); base.Name = staffMember.Name.ToString(); base.OrganizationName = staffMember.Department.Name; StaffMember = staffMember; } [UsedImplicitly] protected StaffMemberResource() { } } And in the db tables, there is a table per class inheritance where the ResourceBase has a discriminator and the id of the actual resource (ie, StaffMember) StaffMember - 1 ---- M- ResourceBase - 1 ----- M - Allocation The Code public override StaffMemberResource BuildResource(IActivityService activityService) { var sessionFactory = _GetSessionFactory(); var session = sessionFactory.GetCurrentSession(); StaffMemberResource result; using (var tx = session.BeginTransaction()) { var propertyName = ExprHelper.GetPropertyName<StaffMember>(x => x.Number); var staff = session.CreateCriteria<StaffMember>() .Add(Restrictions.Eq(propertyName, new EmployeeNumber(_testData.Resource_1.BusinessId))) .UniqueResult<StaffMember>(); if (staff == null) { ... build up a staff member result = new StaffMemberResource(staff); } else { ////////// var property = ExprHelper.GetPropertyName<StaffMemberResource>(x => x.StaffMember); result = session.CreateCriteria<StaffMemberResource>() .Add(Restrictions.Eq(property, staff)) .UniqueResult<StaffMemberResource>(); } /////////// tx.Commit(); } return result; } It's that second criteria query that works "properly" with SQLite but not with SqlServer. By properly I mean that the employee numer is translated into a ResourceBase.BusinessId, Name is flattened out into a ResourceBase.Name, etc. Does anyone know why this might be? Cheers, Berryl

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  • Is there any alternative to obfuscation to make it harder to get any string in javascript?

    - by MarceloRamires
    I use DropBox and I've had some trouble reaching to my files from other computers: I not always want to login to anything when I'm in a public computer, but I like being able to reach my stuff from wherever I am. So I've made a simple little application that when put in the public folder, ran and given the right UID, creates (still in your public folder) an HTML of all the content in the folder (including subfolders) as a tree of links. But I didn't risk loading it anywhere, since there are slightly private things in there (yes, I know that the folder's name is "PUBLIC"). So I've came up with the idea to make it a simple login page, given the right password, the rest of the page should load. brilliant!, but how? If I did this by redirecting to other HTML on the same folder, I'd still put the html link in the web history and the "url's accessed" history of the administrator. So I should generate itin the same page. I've done it. And currently the page is a textbox and a button, and only if you type in the right password (asked by the generator) the rest of the page loads. The fault is that everything (password, URL's) is easily reachable through the sourcecode. Now, assuming I only want to avoid silly people to get it all too easily, not make a bulletproof all-content-holding NSA certified website, I though about some ways to make these informations a bit harder to get. As you may have already figured, I use a streamwritter to write a .HTM file (head, loop through links, bottom), then it's extremely configurable, and I can come up with a pretty messy-but-working c# code, though my javascript knowledge is not that good. Public links in DropBox look like this: http://dl.dropbox.com/u/3045472/img.png Summarizing: How do I hide stuff (MAINLY the password, of course) in my source-code so that no bumb-a-joe that can read, use a computer and press CTRL+U can reach to my stuff too easily ? PS.: It's not that personal, if someone REALLY wants it, it could never be 100% protected, and if it was that important, I wouldnt put it in the public folder, also, if the dude really wants to get it that hard, he should deserve it. PS2.: "Use the ultra-3000'tron obfuscator!!11" is not a real answer, since my javascript is GENERATED by my c# program. PS3.: I don't want other solutions as "use a serverside application and host it somewhere to redirect and bla bla" or "compress the links in a .RAR file and put a password in it" since I'm doing this ALSO to learn, and I want the thrill of it =)

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  • What is the best way, if possible, to send information from a Java PrintStream to a JTextPane?

    - by Daniel Reeves
    In Java, I have a package that translates XML metadata from one standard to another. This package is ultimately accessed through a single function and sends all of its output through a PrintStream object. The output sent is just a status of each file and whether or not it was translated. This is pretty fine and dandy if I'm just printing to System.out, but I'm actually wanting to print this to a JTextPane while it translates (kind of like a progress text box). It wouldn't be a big deal to just print the status after it was done translating the XML, but since there may be thousands of XML files, that's just not feasible. One thing that I've tried is to use a thread that takes all of the information from the PrintStream (which is attached to a ByteArrayOutputStream) and let it send any new information to the text pane. Unfortunately, this still sends the information all at once at the end of the translation. This does work correctly for System.out. Here's the code that does the translation and tries to show the output: public class ConverterGUI extends javax.swing.JFrame { boolean printToResultsBox = false; PrintStream printStream = null; ByteArrayOutputStream baos = null; private class ResultsPrinter implements Runnable { public ResultsPrinter() { baos = new ByteArrayOutputStream(); printStream = new PrintStream(baos); } public void run() { String tempString = ""; while (printToResultsBox) { try { if (!baos.toString().equals(tempString)) { tempString = baos.toString(); resultsBox.setText(tempString); } } catch (Exception ex) { } } } } ... ResultsPrinter rp = new ResultsPrinter(); Thread thread = new Thread(rp); thread.start(); // Do the translation. try { printToResultsBox = true; boolean success = false; TranslationEngine te = new TranslationEngine(); // fileOrFolderToConvert is a text box in the GUI. // linkNeeded and destinationFile are just parameters for the translation process. success = te.translate(fileOrFolderToConvert.getText(), linkNeeded, destinationFile, printStream); if (success) { printStream.println("File/folder translation was a success."); } resultsBox.setText(baos.toString()); } catch (Exception ex) { printStream.println("File translation failed."); } finally { printToResultsBox = false; } ... } Ultimately, this code prints out to the JTextPane just fine after all the translation is done but not during. Any suggestions? Do I need to change the PrintStream to something else?

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  • Binding problem in C# wpf

    - by Cinaird
    I have a problem whit binding in wpf i have a textbox where i can do some input, then i try to bind the textinput to a custom usercontrol. This work for the usercontrol within RowDetailsTemplate but not in the CellTemplate. For each object in the CellTemplate i get this error output: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=ScaleTextBox'. BindingExpression:Path=Text; DataItem=null; target element is 'Chart' (Name=''); target property is 'MaxValue' (type 'Int32') My code looks like this: XAML <ToolBarTray ToolBarTray.IsLocked="True" DockPanel.Dock="Top" Height="25"> <ToolBar Name="ButtonBar" > <TextBox Height="23" Name="ScaleTextBox" Width="120" Text="400"/> </ToolBar> </ToolBarTray> <DataGrid ItemsSource="{Binding Path=Items}" AutoGenerateColumns="False" IsReadOnly="True" RowHeight="25" RowDetailsVisibilityMode="VisibleWhenSelected"> <DataGrid.RowDetailsTemplate> <DataTemplate> <StackPanel Orientation="Vertical" > <my:UserControl ItemsSource="{Binding Path=Samples}" MaxValue="{Binding ElementName=ScaleTextBox, Path=Text}"/>--> </StackPanel> </DataTemplate> </DataGrid.RowDetailsTemplate> <DataGrid.Columns> <DataGridTemplateColumn MinWidth="150" Header="Chart" > <DataGridTemplateColumn.CellTemplate> <DataTemplate> <my:UserControl ItemsSource="{Binding Path=Samples}" MaxValue="{Binding ElementName=ScaleTextBox, Path=Text}"/><!-- this is the problem --> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> </DataGrid> C# public static readonly DependencyProperty MaxValueProperty = DependencyProperty.Register("MaxValue", typeof(int), typeof(PingChart), new FrameworkPropertyMetadata(MaxValuePropertyChanged)); private static void MaxValuePropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { Console.WriteLine(e.NewValue); } What do i do wrong?

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  • Discovering a functional algorithm from a mutable one

    - by Garrett Rowe
    This isn't necessarily a Scala question, it's a design question that has to do with avoiding mutable state, functional thinking and that sort. It just happens that I'm using Scala. Given this set of requirements: Input comes from an essentially infinite stream of random numbers between 1 and 10 Final output is either SUCCEED or FAIL There can be multiple objects 'listening' to the stream at any particular time, and they can begin listening at different times so they all may have a different concept of the 'first' number; therefore listeners to the stream need to be decoupled from the stream itself. Pseudocode: if (first number == 1) SUCCEED else if (first number >= 9) FAIL else { first = first number rest = rest of stream for each (n in rest) { if (n == 1) FAIL else if (n == first) SUCCEED else continue } } Here is a possible mutable implementation: sealed trait Result case object Fail extends Result case object Succeed extends Result case object NoResult extends Result class StreamListener { private var target: Option[Int] = None def evaluate(n: Int): Result = target match { case None => if (n == 1) Succeed else if (n >= 9) Fail else { target = Some(n) NoResult } case Some(t) => if (n == t) Succeed else if (n == 1) Fail else NoResult } } This will work but smells to me. StreamListener.evaluate is not referentially transparent. And the use of the NoResult token just doesn't feel right. It does have the advantage though of being clear and easy to use/code. Besides there has to be a functional solution to this right? I've come up with 2 other possible options: Having evaluate return a (possibly new) StreamListener, but this means I would have to make Result a subtype of StreamListener which doesn't feel right. Letting evaluate take a Stream[Int] as a parameter and letting the StreamListener be in charge of consuming as much of the Stream as it needs to determine failure or success. The problem I see with this approach is that the class that registers the listeners should query each listener after each number is generated and take appropriate action immediately upon failure or success. With this approach, I don't see how that could happen since each listener is forcing evaluation of the Stream until it completes evaluation. There is no concept here of a single number generation. Is there any standard scala/fp idiom I'm overlooking here?

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  • get values from table as key value pairs with jquery

    - by liz
    I have a table: <table class="datatable" id="hosprates"> <caption> hospitalization rates test</caption> <thead> <tr> <th scope="col">Funding Source</th> <th scope="col">Alameda County</th> <th scope="col">California</th> </tr> </thead> <tbody> <tr> <th scope="row">Medi-Cal</th> <td>34.3</td> <td>32.3</td> </tr> <tr> <th scope="row">Private</th> <td>32.2</td> <td>34.2</td> </tr> <tr> <th scope="row">Other</th> <td>22.7</td> <td>21.7</td> </tr> </tbody> </table> i want to retrieve column 1 and column 2 values per row as pairs that end up looking like this [funding,number],[funding,number] i did this so far, but when i alert it, it only shows [object, object]... var myfunding = $('#hosprates tbody tr').each(function(){ var funding = new Object(); funding.name = $('#hosprates tbody tr td:nth-child(1)').map(function() { return $(this).text().match(/\S+/)[0]; }).get(); funding.value= $('#hosprates tbody tr td:nth-child(2)').map(function() { return $(this).text().match(/\S+/)[0]; }).get(); }); alert (myfunding);

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  • How to bind grid in ASP.NET?

    - by Abid Ali
    I cant bind my Grid. I dont know what I am doing wrong, the grid appears empty when I run the program. here is my code :: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) this.BindGrid(this.GridView1); } private void BindGrid(GridView grid) { SqlCommand cmd = new SqlCommand("Select * from Person", cn); SqlDataAdapter da = new SqlDataAdapter(cmd); DataTable dt = new DataTable(); da.Fill(dt); grid.DataSource = dt; grid.DataBind(); } <body> <form id="form1" runat="server"> <div style="margin-left: 240px"> <asp:GridView ID="GridView1" runat="server" CellPadding="4" ForeColor="#333333" GridLines="None" Width="856px" AutoGenerateColumns = "false" ShowFooter = "true" ShowHeader="true" BorderStyle="Groove" CaptionAlign="Top" HorizontalAlign="Center" onrowdatabound="GridView1_RowDataBound" > <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <Columns> <asp:BoundField HeaderText="ID" /> <asp:BoundField HeaderText="First Name" /> <asp:BoundField HeaderText="Last Name" /> <asp:BoundField HeaderText="Home Phone #" /> <asp:BoundField HeaderText="Cell #" /> <asp:BoundField HeaderText="Email Address" /> <asp:BoundField HeaderText="NIC #" /> <asp:TemplateField HeaderText="Action"> <ItemTemplate> <asp:Button ID="Button1" runat="server" Text="Button" /> <asp:Button ID="Button2" runat="server" Text="Button" /> </ItemTemplate> </asp:TemplateField> </Columns> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> </div> </form> </body>

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • How do I define a template class and divide it into multiple files?

    - by hkBattousai
    I have written a simple template class for test purpose. It compiles without any errors, but when I try to use it in main(), it give some linker errors. main.cpp #include <iostream> #include "MyNumber.h" int wmain(int argc, wchar_t * argv[]) { MyNumber<float> num; num.SetValue(3.14); std::cout << "My number is " << num.GetValue() << "." << std::endl; system("pause"); return 0; } MyNumber.h #pragma once template <class T> class MyNumber { public: MyNumber(); ~MyNumber(); void SetValue(T val); T GetValue(); private: T m_Number; }; MyNumber.cpp #include "MyNumber.h" template <class T> MyNumber<T>::MyNumber() { m_Number = static_cast<T>(0); } template <class T> MyNumber<T>::~MyNumber() { } template <class T> void MyNumber<T>::SetValue(T val) { m_Number = val; } template <class T> T MyNumber<T>::GetValue() { return m_Number; } When I build this code, I get the following linker errors: Error 7 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\X64\Debug\Console Demo.exe 1 error LNK1120: 4 unresolved externals Error 3 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::~MyNumber(void)" (??1?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 6 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::MyNumber(void)" (??0?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 4 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: float __cdecl MyNumber::GetValue(void)" (?GetValue@?$MyNumber@M@@QEAAMXZ) referenced in function wmain Error 5 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: void __cdecl MyNumber::SetValue(float)" (?SetValue@?$MyNumber@M@@QEAAXM@Z) referenced in function wmain But, if I leave main() empty, I don't get any linker errors. What is wrong with my template class? What am I doing wrong?

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  • How do I set libavcodec to use 4:2:2 chroma when encoding MPEG-2 4:2:2 profile?

    - by Mike Pollitt
    I have a project using libavcodec (ffmpeg). I'm using it to encode MPEG-2 video at 4:2:2 Profile, Main Level. I have the pixel format PIX_FMT_YUV422P selected in the AVCodecContext, however the video output I'm getting has all the colours wrong, and looks to me like the encoder is incorrectly reading the buffers as though it thinks it is 4:2:0 chroma rather than 4:2:2. Here's my codec setup: // // AVFormatContext* _avFormatContext previously defined as mpeg2video // // // Set up the video stream for output // AVVideoStream* _avVideoStream = av_new_stream(_avFormatContext, 0); if (!_avVideoStream) { err = ccErrWFFFmpegUnableToAllocateStream; goto bail; } _avCodecContext = _avVideoStream->codec; _avCodecContext->codec_id = CODEC_ID_MPEG2VIDEO; _avCodecContext->codec_type = CODEC_TYPE_VIDEO; // // Set up required parameters // _avCodecContext->rc_max_rate = _avCodecContext->rc_min_rate = _avCodecContext->bit_rate = src->_avCodecContext->bit_rate; _avCodecContext->flags = CODEC_FLAG_INTERLACED_DCT; _avCodecContext->flags2 = CODEC_FLAG2_INTRA_VLC | CODEC_FLAG2_NON_LINEAR_QUANT; _avCodecContext->qmin = 1; _avCodecContext->qmax = 1; _avCodecContext->rc_buffer_size = _avCodecContext->rc_initial_buffer_occupancy = 2000000; _avCodecContext->rc_buffer_aggressivity = 0.25; _avCodecContext->profile = 0; _avCodecContext->level = 5; _avCodecContext->width = f->GetWidth(); // f is a private Frame class with width, height properties etc. _avCodecContext->height = f->GetHeight(); _avCodecContext->time_base.den = 25; _avCodecContext->time_base.num = 1; _avCodecContext->gop_size = 12; _avCodecContext->max_b_frames = 2; _avCodecContext->pix_fmt = PIX_FMT_YUV422P; if (_avFormatContext->oformat->flags & AVFMT_GLOBALHEADER) { _avCodecContext->flags |= CODEC_FLAG_GLOBAL_HEADER; } if (av_set_parameters(_avFormatContext, NULL) < 0) { err = ccErrWFFFmpegUnableToSetParameters; goto bail; } // // Set up video codec for encoding // AVCodec* _avCodec = avcodec_find_encoder(_avCodecContext->codec_id); if (!_avCodec) { err = ccErrWFFFmpegUnableToFindCodecForOutput; goto bail; } if (avcodec_open(_avCodecContext, _avCodec) < 0) { err = ccErrWFFFmpegUnableToOpenCodecForOutput; goto bail; } A screengrab of the resulting video frame can be seen at http://ftp.limeboy.com/images/screen_grab.png (the input was standard colour bars). I've checked by outputting debug frames to TGA format at various points in the process, and I can confirm that it is all fine and dandy up until the point that libavcodec encodes the frame. Any assistance most appreciated! Cheers, Mike.

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • How to translate,use JSON in GWT?

    - by graybow
    I'm new in gwt. and need to know how to use JSON in gwt so i try this simple data loader but i'm still confuse. I create a project named 'tesdb3' in eclipse. I create the PHP side to access the database, and made the output as JSON.. I create the userdata.php in folder war. then I compile tesdb3 project. Folder tesdb3 and the userdata.php in war moved in local server(I use WAMP). I put the PHP in folder tesdb3. This is the result from my localhost/phpmyadmin/tesdb3/userdata.php [{"kode":"002","nama":"bambang gentolet"}{"kode":"012","nama":"Algiz"}] From that result I think the PHP side was working good.Then I create UserData.java as JSNI overlay like this: package com.tesdb3.client; import com.google.gwt.core.client.JavaScriptObject; class UserData extends JavaScriptObject{ protected UserData() {} public final native String getKode() /*-{ return this.kode; }-*/; public final native String getNama() /*-{ return this.nama; }-*/; public final String getFullData() { return getKode() + ":" + getNama(); } } Then Finally in the tesdb3.java: public class Tesdb3 implements EntryPoint { String url= "http://localhost/phpmyadmin/tesdb3/datauser.php"; private native JsArray<UserData> getuserdata(String Json) /*-{ return eval(json); }-*/; public void LoadData() throws RequestException{ RequestBuilder builder = new RequestBuilder(RequestBuilder.POST, URL.encode(url)); builder.sendRequest(null, new RequestCallback(){ @Override public void onError(Request request, Throwable exception) { Window.alert("error " + exception); } public void onResponseReceived(Request request, Response response) { getuserdata(response.getText()); //this is how i use the userdata json(is this already translated?) UserData UD = null; String LKode =UD.getKode(); String LName =UD.getNama(); Label L = new Label(LKode+""+LName); RootPanel.get().add(L); } }); } public void onModuleLoad() { try { LoadData(); } catch (RequestException e) { e.printStackTrace(); } } } The result is blank(i use development mode). and there was an eror like this:(I show it just some part) 10:46:29.984 [ERROR] [tesdb3] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (ReferenceError): json is not defined fileName: http://localhost:1092 lineNumber: 2 stack: ("")@http://localhost:1092:2 My question is: How I use the translated Json in right way?? Is there any wrong use from my code? Is that necessary to move the compiled project to local server folder?(i do it following a tutorial from google). Sorry too many ask. but i'm really really confused.

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  • Working with hibernate/DAO problems

    - by Gandalf StormCrow
    Hello everyone here is my DAO class : public class UsersDAO extends HibernateDaoSupport { private static final Log log = LogFactory.getLog(UsersDAO.class); protected void initDao() { //do nothing } public void save(User transientInstance) { log.debug("saving Users instance"); try { getHibernateTemplate().saveOrUpdate(transientInstance); log.debug("save successful"); } catch (RuntimeException re) { log.error("save failed", re); throw re; } } public void update(User transientInstance) { log.debug("updating User instance"); try { getHibernateTemplate().update(transientInstance); log.debug("update successful"); } catch (RuntimeException re) { log.error("update failed", re); throw re; } } public void delete(User persistentInstance) { log.debug("deleting Users instance"); try { getHibernateTemplate().delete(persistentInstance); log.debug("delete successful"); } catch (RuntimeException re) { log.error("delete failed", re); throw re; } } public User findById( java.lang.Integer id) { log.debug("getting Users instance with id: " + id); try { User instance = (User) getHibernateTemplate() .get("project.hibernate.Users", id); return instance; } catch (RuntimeException re) { log.error("get failed", re); throw re; } } } Now I wrote a test class(not a junit test) to test is everything working, my user has these fields in the database : userID which is 5characters long string and unique/primary key, and fields such as address, dob etc(total 15 columns in database table). Now in my test class I intanciated User added the values like : User user = new User; user.setAddress("some address"); and so I did for all 15 fields, than at the end of assigning data to User object I called in DAO to save that to database UsersDao.save(user); and save works just perfectly. My question is how do I update/delete users using the same logic? Fox example I tried this(to delete user from table users): User user = new User; user.setUserID("1s54f"); // which is unique key for users no two keys are the same UsersDao.delete(user); I wanted to delete user with this key but its obviously different can someone explain please how to do these. thank you

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  • Save HashMap data into SQLite

    - by Matthew
    I'm Trying to save data from Json into SQLite. For now I keep the data from Json into HashMap. I already search it, and there's said use the ContentValues. But I still don't get it how to use it. I try looking at this question save data to SQLite from json object using Hashmap in Android, but it doesn't help a lot. Is there any option that I can use to save the data from HashMap into SQLite? Here's My code. MainHellobali.java // Hashmap for ListView ArrayList<HashMap<String, String>> all_itemList; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_helloballi); all_itemList = new ArrayList<HashMap<String, String>>(); // Calling async task to get json new getAllItem().execute(); } private class getAllItem extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... arg0) { // Creating service handler class instance ServiceHandler sh = new ServiceHandler(); // Making a request to url and getting response String jsonStr = sh.makeServiceCall(url, ServiceHandler.GET); Log.d("Response: ", "> " + jsonStr); if (jsonStr != null) { try { all_item = new JSONArray(jsonStr); // looping through All Contacts for (int i = 0; i < all_item.length(); i++) { JSONObject c = all_item.getJSONObject(i); String item_id = c.getString(TAG_ITEM_ID); String category_name = c.getString(TAG_CATEGORY_NAME); String item_name = c.getString(TAG_ITEM_NAME); // tmp hashmap for single contact HashMap<String, String> allItem = new HashMap<String, String>(); // adding each child node to HashMap key => value allItem.put(TAG_ITEM_ID, item_id); allItem.put(TAG_CATEGORY_NAME, category_name); allItem.put(TAG_ITEM_NAME, item_name); // adding contact to contact list all_itemList.add(allItem); } } catch (JSONException e) { e.printStackTrace(); } } else { Log.e("ServiceHandler", "Couldn't get any data from the url"); } return null; } } I have DatabasehHandler.java and AllItem.java too. I can put it in here if its necessary. Thanks before ** Add Edited Code ** // looping through All Contacts for (int i = 0; i < all_item.length(); i++) { JSONObject c = all_item.getJSONObject(i); String item_id = c.getString(TAG_ITEM_ID); String category_name = c.getString(TAG_CATEGORY_NAME); String item_name = c.getString(TAG_ITEM_NAME); DatabaseHandler databaseHandler = new DatabaseHandler(this); //error here "The Constructor DatabaseHandler(MainHellobali.getAllItem) is undefined }

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  • Java: Detecting image format, resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • How to read XML parent node tag value

    - by kaibuki
    HI Guys, I have a java code to read XML nodes, I want to add in the addition and want to read the parent node value also. my XML file sample is below: <breakfast_menu><food id=1><name> Belgian Waffles </name><price> $5.95 </price><description> two of our famous Belgian Waffles with plenty of real maple syrup </description><calories> 650 </calories></food><food id=2><name>Strawberry Belgian waffles</name><price>$7.95</price><description>light Belgian waffles covered with strawberries and whipped cream</description><calories>900</calories></food></breakfast_menu> and my code for parsing xml is : public static String getProductItem(String pid, String item) { try { url = new URL(""); urlConnection = url.openConnection(); } catch (MalformedURLException e) { e.printStackTrace(); } catch (IOException e) { } try { dBuilder = dbFactory.newDocumentBuilder(); } catch (ParserConfigurationException e) { } try { doc = dBuilder.parse(urlConnection.getInputStream()); } catch (SAXException e) { } catch (IOException e) { } doc.getDocumentElement().normalize(); NodeList nList = doc.getElementsByTagName("food"); for (int temp = 0; temp < nList.getLength(); temp++) { Node nNode = nList.item(temp); if (nNode.getNodeType() == Node.ELEMENT_NODE) { Element eElement = (Element) nNode; data = getTagValue(item, eElement); } } doc = null; dBuilder = null; return data; } private static String getTagValue(String sTag, Element eElement) { NodeList nlList = eElement.getElementsByTagName(sTag).item(0) .getChildNodes(); Node nValue = (Node) nlList.item(0); return nValue.getNodeValue(); } What I want to do is to read the "id" value of food, so if if I am searching for a food, it only checks those food nodes, whose id matched the food node id. thanks in advance. cheers.. kai

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  • AsyncListViewAdapter + SimplePager, why is inactive pager clearing the table?

    - by Jaroslav Záruba
    I'm trying to make CellTable work together with AsyncListViewAdapter<T> and SimplePager<T>. The data gets displayed, but when the pager should be 'deaf' (meaning when all existing data are displayed) it still receives clicks and, more importantly, makes the displayed data go away. Instead of my data 'loading' indicator gets displayed, and it keep loading and loading... Obviously nothing gets loaded, as it doesn't even call the onRangeChanged handler. I went through the code-snippets in this thread, but I can't see anything suspicions on what I've been doing. Is there some obvious answer to a rookie mistake? I shrinked my variable names, hopefully it won't wrap too much. protected class MyAsyncAdapter extends AsyncListViewAdapter<DTO> { @Override protected void onRangeChanged(ListView<DTO> v) { /* * doesn't even get called on [go2start/go2end] click :( */ Range r = v.getRange(); fetchData(r.getStart(), r.getLength()); } } private void addTable() { // table: CellTable<DTO> table = new CellTable<DTO>(10); table.addColumn(new Column<DTO, String>(new TextCell()) { @Override public String getValue(DTO myDto) { return myDto.getName(); } }, "Name"); // pager: SimplePager<DTO> pager = new SimplePager<DTO>(table); table.setPager(pager); adapter = new MyAsyncAdapter(); adapter.addView(table); // does not make any difference: // adapter.updateDataSize(0, false); // adapter.updateDataSize(10, true); VerticalPanel vPanel = new VerticalPanel(); vPanel.add(table); vPanel.add(pager); RootLayoutPanel.get().add(vPanel); } // success-handler of my fetching AsyncCallback @Override public void onSuccess(List<DTO> data) { // AsyncCallback<List<DTO>> has start field adapter.updateViewData(start, data.size(), data); if(data.size() < length) adapter.updateDataSize(start + data.size(), true); } Regards J. Záruba

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  • How to do the processing and keep GUI refreshed using databinding?

    - by macias
    History of the problem This is continuation of my previous question How to start a thread to keep GUI refreshed? but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question. The problem Two pieces: CPU hungry heavy-weight processing as a library (back-end) WPF GUI with databinding which serves as monitor for the processing (front-end) Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data. The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation. Example This is simplified example, but it shows the problem. XAML part: <StackPanel Orientation="Vertical"> <Button Click="Button_Click">Start</Button> <TextBlock Text="{Binding Path=Counter}"/> </StackPanel> C# part (please NOTE this is one piece code, but there are two sections of it): public partial class MainWindow : Window,INotifyPropertyChanged { // GUI part public MainWindow() { InitializeComponent(); DataContext = this; } private void Button_Click(object sender, RoutedEventArgs e) { var thread = new Thread(doProcessing); thread.IsBackground = true; thread.Start(); } // this is non-GUI part -- do not mess with GUI here public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string property_name) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(property_name)); } long counter; public long Counter { get { return counter; } set { if (counter != value) { counter = value; OnPropertyChanged("Counter"); } } } void doProcessing() { var tmp = 10000.0; for (Counter = 0; Counter < 10000000; ++Counter) { if (Counter % 2 == 0) tmp = Math.Sqrt(tmp); else tmp = Math.Pow(tmp, 2.0); } } } Known workarounds (Please do not repost them as answers) Those two first are based on Jon ideas: pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-) and this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there So... I am all ears for real solutions, not some tricks.

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  • VB - Convert Web Site to Web Application

    - by Dave
    Hi This is my first time doing VB :-) I've inherited a web site, which I've converted into a web application in VS2008. The conversion has worked for everything except a Gallery control. The compile error I'm getting is: Type 'Gallery' is not defined in file: gallery_oct07.aspx.designer.vb Option Strict On Option Explicit On Partial Public Class gallery_oct07 '''<summary> '''Gallery1 control. '''</summary> '''<remarks> '''Auto-generated field. '''To modify move field declaration from designer file to code-behind file. '''</remarks> Protected WithEvents Gallery1 As Global.Gallery End Class with squiggly lines under Global.Gallery. The gallery_oct07.aspx.vb is: Partial Class gallery_oct07 Inherits System.Web.UI.Page End Class Gallery.ascx is: <%@ Control Language="C#" AutoEventWireup="true" Codebehind="Gallery.ascx.cs" Inherits="WebApplication1.Gallery"%> <asp:Repeater runat="server" ID="rptGallery"> <HeaderTemplate> <ul class='<%#CssClass%>'> </HeaderTemplate> <ItemTemplate> <li><a href='<%#ImageFolder + Eval("Name") %>' class="thickbox" rel="gallery"><img src='<%#ImageFolder + "thumb/" + Eval("Name") %>' /></a></li> </ItemTemplate> <FooterTemplate> </ul></FooterTemplate> </asp:Repeater> and the code behind is: using System; using System.IO; namespace WebApplication1 { public partial class Gallery : System.Web.UI.UserControl { public string _ImageFolder; public string ImageFolder { get { return _ImageFolder; } set { _ImageFolder = value; } } private string _cssClass = "gallery"; public string CssClass { get { return _cssClass; } set { _cssClass = value; } } protected void Page_Load(object sender, EventArgs e) { DirectoryInfo dir = new DirectoryInfo(MapPath(ImageFolder)); FileInfo[] images = dir.GetFiles("*.jpg"); rptGallery.DataSource = images; rptGallery.DataBind(); } protected void Page_PreRender(object sender, EventArgs e) { } } } The feels like a namespace issue.. My project namespace is WebApplication1. Cheers!

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  • how can we make class with Linked list recursion ...

    - by epsilon_G
    Hi , I'm newbee in The C++ heaven and the OOP, ... I'd like to make some stuffs with the Data structures ... However,I'd like to merge two linked listes ... I made a class before "List" wich contain all what I need to programme something with List ... Add , Display .. The probleme is that I programmed the function "Merge2lists" which give us the third list .. How can I display the third list in the main program after using "Merge2lists" Plz , my prob with the Class and the OOP syntaxe ... try to give me the implementation in the main program ??? Otherwise,How can I apply function given pointer in main program wich declared in class .. Thankx class Liste { private: struct node { int elem ; node *next; }*p; public: LLC(); void Merge2lists (node* a, node * b,node *&result); ~LLC(); }; void List::Merge2lists (node* a, node * b,node *&result) { result = NULL; if (a==NULL) { result=b; return;} else if (b==NULL) { result=a; return;} if (a->elem <= b->elem) { result = a; Merge2lists(a->next, b,result->next); } else { result = b; Merge2lists(a, b->next,result->next); } return; } int main() { liste a ; a.Aff_Val(46); a.Aff_Val(54); a.add_as_first(2); a.add_as_first(1); a.Display(); /*This to displat the elemnts ... Don't care about it it's easy to make*/ list liste2; b.Add(2); b.Add(14); b.Add(16); list result; Merge2lists (a,b,result); /*The probleme is here , how can I use this in my program */

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  • How to retain canvas state and use it in onDraw() method

    - by marqss
    I want to make a measure tape component for my app. It should look something like this with values from 0cm to 1000cm: Initially I created long bitmap image with repeated tape background. I drew that image to canvas in onDraw() method of my TapeView (extended ImageView). Then I drew a set of numbers with drawText() on top of the canvas. public TapeView(Context context, AttributeSet attrs){ ImageView imageView = new ImageView(mContext); LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.FILL_PARENT); imageView.setLayoutParams(params); mBitmap = createTapeBitmap(); imageView.setImageBitmap(mBitmap); this.addView(imageView); } private Bitmap createTapeBitmap(){ Bitmap mBitmap = Bitmap.createBitmap(5000, 100, Config.ARGB_8888); //size of the tape Bitmap tape = BitmapFactory.decodeResource(getResources(),R.drawable.tape);//the image size is 100x100px Bitmap scaledTape = Bitmap.createScaledBitmap(tape, 100, 100, false); Canvas c = new Canvas(mBitmap); Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setFakeBoldText(true); paint.setAntiAlias(true); paint.setTextSize(30); for(int i=0; i<=500; i++){ //draw background image c.drawBitmap(scaledTape,(i * 200), 0, null); //draw number in the middle of that background String text = String.valueOf(i); int textWidth = (int) paint.measureText(text); int position = (i * 100) + 100 - (textWidth / 2); c.drawText(text, position, 20, paint); } return mBitmap; } Finally I added this view to HorizontalScrollView. At the beginning everything worked beautifully but I realised that the app uses a Lot of memory and sometimes crashed with OutOfMemory exception. It was obvious because a size of the bitmap image was ~4mb! In order to increase the performance, instead of creating the bitmap I use Drawable (with the yellow tape strip) and set the tile mode to REPEAT: setTileModeX(TileMode.REPEAT); The view now is very light but I cannot figure out how to add numbers. There are too many of them to redraw them each time the onDraw method is called. Is there any way that I can draw these numbers on canvas and then save that canvas so it can be reused in onDraw() method?

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  • Idiomatic use of auto_ptr to transfer ownership to a container

    - by heycam
    I'm refreshing my C++ knowledge after not having used it in anger for a number of years. In writing some code to implement some data structure for practice, I wanted to make sure that my code was exception safe. So I've tried to use std::auto_ptrs in what I think is an appropriate way. Simplifying somewhat, this is what I have: class Tree { public: ~Tree() { /* delete all Node*s in the tree */ } void insert(const string& to_insert); ... private: struct Node { ... vector<Node*> m_children; }; Node* m_root; }; template<T> void push_back(vector<T*>& v, auto_ptr<T> x) { v.push_back(x.get()); x.release(); } void Tree::insert(const string& to_insert) { Node* n = ...; // find where to insert the new node ... push_back(n->m_children, auto_ptr<Node>(new Node(to_insert)); ... } So I'm wrapping the function that would put the pointer into the container, vector::push_back, and relying on the by-value auto_ptr argument to ensure that the Node* is deleted if the vector resize fails. Is this an idiomatic use of auto_ptr to save a bit of boilerplate in my Tree::insert? Any improvements you can suggest? Otherwise I'd have to have something like: Node* n = ...; // find where to insert the new node auto_ptr<Node> new_node(new Node(to_insert)); n->m_children.push_back(new_node.get()); new_node.release(); which kind of clutters up what would have been a single line of code if I wasn't worrying about exception safety and a memory leak. (Actually I was wondering if I could post my whole code sample (about 300 lines) and ask people to critique it for idiomatic C++ usage in general, but I'm not sure whether that kind of question is appropriate on stackoverflow.)

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