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  • How to get stack trace information for logging in production when using the GAC

    - by Jonathan Parker
    I would like to get stack trace (file name and line number) information for logging exceptions etc. in a production environment. The DLLs are installed in the GAC. Is there any way to do this? This article says about putting PDB files in the GAC: You can spot these easily because they will say you need to copy the debug symbols (.pdb file) to the GAC. In and of itself, that will not work. I know this article refers to debugging with VS but I thought it might apply to logging the stacktrace also. I've followed the instructions for the answer to this question except for unchecking Optimize code which they said was optional. I copied the dlls and pdbs into the GAC but I'm still not getting the stack trace information. Here's what I get in the log file for the stack trace: OnAuthenticate at offset 161 in file:line:column <filename unknown>:0:0 ValidateUser at offset 427 in file:line:column <filename unknown>:0:0 LogException at offset 218 in file:line:column <filename unknown>:0:0 I'm using NLog. My NLog layout is: layout="${date:format=s}|${level}|${callsite}|${identity}|${message}|${stacktrace:format=Raw}" ${stacktrace:format=Raw} being the relevant part.

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  • Can YAML have inheritance?

    - by Jason
    This question involves a lot of symfony but it should be easy enough for someone to follow who only knows YAML and not symfony. My symfony models come from a three-step process: First, I create the tables in MySQL. Second, I run a symfony command (symfony doctrine:build-schema) to convert my table structure into a YAML file. Third, I run another symfony command (symfony doctrine:build-model) to convert the YAML file into PHP code. Here's the problem: there are some tables in the database that I don't want to end up in my symfony code. For example, let's say I have two tables: one called my_table and another called wordpress. The YAML file I end up with might look like this: MyTable: connection: doctrine tableName: my_table Wordpress: connection: doctrine tableName: wordpress That's great except the wordpress table has nothing to do with my symfony models. The result is that every single time I make a change to my database and generate this YAML file, I have to manually remove wordpress. It's annoying! I'd like to be able to create a file called baseConfig.php or something that looks like this: $config = array( 'MyTable' => array( 'connection' => 'doctrine', 'tableName' => 'my_table', ), 'Wordpress' => array( 'connection' => 'doctrine', 'tableName' => 'wordpress', ), ); And then I could have a separate file called config.php or something where I could make modifications to the base config: unset($config['Wordpress']); So my question is: is there any way to convert YAML into executable PHP code (as opposed to load YAML INTO PHP code like what sfYaml::load() does) to achieve this sort of thing? Or is there maybe some other way to achieve YAML inheritance? Thanks, Jason

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  • compiling iphone program in snow leopard wtih libsqlite3 library

    - by user360297
    Hi, I develop an iphone application which uses sqlite3 as a database. That time my OS X version was leopard. So add added libsqlite3.0.dylib to frameworks and compile without any problems it complied and with any problems I could run it on the device as well. This week I installed Snow Leopard on my Mac. Removing old Leopard version and install a fresh Snow leopard system. But my problem is now I cannot compile that program because it will give errors with sqlite3 library. I added sqlite3.0.dylib using selecting targets and then selecting file. Also tried adding selecting it from directly /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib I get two different errors when I compiled to device and to simulator when compiled to device, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file is not of required architecture* When compiled to simulator, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 i also tried with adding sqlite3.dylib (, I think sqlite3.0.dylib is linked to sqlite3.dylib.) but no luck. Could any one out there give me any help. I'm really trying to get this working. Please let me if you want more details. Thank you, Waruna

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  • mod_rewrite to nginx rewrite rules

    - by Andrew Bestic
    I have converted most of my Apache HTTPd mod_rewrite rules over to nginx's HttpRewrite module (which calls PHP-FPM via FastCGI on every dynamic request). Simple rules which are defined by hard locations work fine: location = /favicon.ico { rewrite ^(.*)$ /_core/frontend.php?type=ico&file=include__favicon last; } I am still having trouble with regular expressions, which are parsed in mod_rewrite like this (note that I am accepting trailing slashes within the rules, as well as appending the query string to every request): mod_rewrite # File handler RewriteRule ^([a-z0-9-_,+=]+)\.([a-z]+)$ _core/frontend.php?type=$2&file=$1 [QSA,L] # Page handler RewriteRule ^([a-z0-9-_,+=]+)$ _core/frontend.php?route=$1 [QSA,L] RewriteRule ^([a-z0-9-_,+=]+)\/$ _core/frontend.php?route=$1 [QSA,L] RewriteRule ^([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)$ _core/frontend.php?route=$1/$2 [QSA,L] RewriteRule ^([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)\/$ _core/frontend.php?route=$1/$2 [QSA,L] RewriteRule ^([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)$ _core/frontend.php?route=$1/$2/$3 [QSA,L] RewriteRule ^([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)\/$ _core/frontend.php?route=$1/$2/$3 [QSA,L] I have come up with the following server configuration for the site, but I am met with unmatched rules after parsing a request (eg; GET /user/auth): attempted nginx rewrite location / { # File handler rewrite ^([a-z0-9-_,+=]+)\.([a-z]+)?(.*)$ /_core/frontend.php?type=$2&file=$1&$3 break; # Page handler rewrite ^([a-z0-9-_,+=]+)(\/*)?(.*)$ /_core/frontend.php?route=$1&$2 break; rewrite ^([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)(\/*)?(.*)$ /_core/frontend.php?route=$1/$2&$3 break; rewrite ^([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)\/([a-z0-9-_,+=]+)(\/*)?(.*)$ /_core/frontend.php?route=$1/$2/$3&$4 break; } What would you suggest for dealing with my File Handler (which is just filename.ext), and my Page Handler (which is a unique route request with up to 3 properties defined by a forward slash)? As I haven't gotten a response from this yet, I am also unsure if this will override my PHP parser which is defined with location ~ \.php {}, which is included before these rewrite rules. Bonus points if I can solve the parsing issues without the need to use a new rule for each number of route properties.

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  • CSS Caching and User-CUstomized CSS - Any Suggestions?

    - by Joe
    I'm just trying to figure out the best approach here... my consideration is that I'd like my users to be able to customize the colors of certain elements on the page. These are not pre-made css they can choose from, but rather styles that can be edited using javascript to change the style, so they cannot be "pre-made" into separate style sheets. I am also generating the css into a cache directory since I am generating the css through a PHP script. I am thinking that, perhaps I should: 1) If cached css file doesn't exist, create css file using the website default style settings. 2) If cached css file does exist, check if user has custom settings, if so, edit the cache file before displaying it. Btw, when I refer to "cached file" I mean the PHP generated css document. My goal is to prevent the need to have PHP re-generate the css file each time, whilst still allowing users, when logged in, to have their customized css settings applied. I will store these settings in a database most likely so when they return it is saved for them when they login.

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  • How do I play back a WAV in ActionScript?

    - by Jeremy White
    Please see the class I have created at http://textsnip.com/51013f for parsing a WAVE file in ActionScript 3.0. This class is correctly pulling apart info from the file header & fmt chunks, isolating the data chunk, and creating a new ByteArray to store the data chunk. It takes in an uncompressed WAVE file with a format tag of 1. The WAVE file is embedded into my SWF with the following Flex embed tag: [Embed(source="some_sound.wav", mimeType="application/octet-stream")] public var sound_class:Class; public var wave:WaveFile = new WaveFile(new sound_class()); After the data chunk is separated, the class attempts to make a Sound object that can stream the samples from the data chunk. I'm having issues with the streaming process, probably because I'm not good at math and don't really know what's happening with the bits/bytes, etc. Here are the two documents I'm using as a reference for the WAVE file format: http://www.lightlink.com/tjweber/StripWav/Canon.html https://ccrma.stanford.edu/courses/422/projects/WaveFormat/ Right now, the file IS playing back! In real time, even! But...the sound is really distorted. What's going on?

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  • C# Static constructors design problem - need to specify parameter

    - by Neil Dobson
    I have a re-occurring design problem with certain classes which require one-off initialization with a parameter such as the name of an external resource such as a config file. For example, I have a corelib project which provides application-wide logging, configuration and general helper methods. This object could use a static constructor to initialize itself but it need access to a config file which it can't find itself. I can see a couple of solutions, but both of these don't seem quite right: 1) Use a constructor with a parameter. But then each object which requires corelib functionality should also know the name of the config file, so this has to be passed around the application. Also if I implemented corelib as a singleton I would also have to pass the config file as a parameter to the GetInstance method, which I believe is also not right. 2) Create a static property or method to pass through the config file or other external parameter. I have sort of used the latter method and created a Load method which initializes an inner class which it passes through the config file in the constructor. Then this inner class is exposed through a public property MyCoreLib. public static class CoreLib { private static MyCoreLib myCoreLib; public static void Load(string configFile) { myCoreLib = new MyCoreLib(configFile); } public static MyCoreLib MyCoreLib { get { return myCoreLib; } } public class MyCoreLib { private string configFile; public MyCoreLib(string configFile) { this.configFile = configFile; } public void DoSomething() { } } } I'm still not happy though. The inner class is not initialized until you call the load method, so that needs to be considered anywhere the MyCoreLib is accessed. Also there is nothing to stop someone calling the load method again. Any other patterns or ideas how to accomplish this?

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  • Server reporting incorrect mime type for css files

    - by Becky
    We have a VPS server that we host our websites on. I have written a CMS using CodeIgniter. On one of the interfaces, I am attempting to upload a css file to the system. This worked correctly when we had it hosted on shared hosting. Since we've moved it to the VPS, I am getting an "incorrect filetype" error. It all comes down to the fact that the server is reporting a mime type of text/x-c for the css file rather than text/css. I logged in via shell and ran the following command on an existing valid css file (to make sure it wasn't an issue with either CodeIgniter or with php). file --brief --mime 'filename.css' 2>&1 The server gave me the following in response to my command: text/x-c; charset=us-ascii My question ... is there some sort of server setting that I need to tweak to get the server to correctly identify the css file as text/css? Do I just have to add a mime type for the css files to the server? I found the mime types file (etc/mime.types), and it just hase video types and a couple other that I have no idea what they are. There is nothing in there for css or images or html files. Unless I'm looking in the wrong spot. I'm not a server person, so I'm hoping someone can help me out. Some server specs: Apache/2.2.22 (Unix) php 5.3.13 Server API = CGI/FastCGI the fileinfo php extension appears to be disabled

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  • Parsing unicode XML with Python SAX on App Engine

    - by Derek Dahmer
    I'm using xml.sax with unicode strings of XML as input, originally entered in from a web form. On my local machine (python 2.5, using the default xmlreader expat, running through app engine), it works fine. However, the exact same code and input strings on production app engine servers fail with "not well-formed". For example, it happens with the code below: from xml import sax class MyHandler(sax.ContentHandler): pass handler = MyHandler() # Both of these unicode strings return 'not well-formed' # on app engine, but work locally xml.parseString(u"<a>b</a>",handler) xml.parseString(u"<!DOCTYPE a[<!ELEMENT a (#PCDATA)> ]><a>b</a>",handler) # Both of these work, but output unicode xml.parseString("<a>b</a>",handler) xml.parseString("<!DOCTYPE a[<!ELEMENT a (#PCDATA)> ]><a>b</a>",handler) resulting in the error: File "<string>", line 1, in <module> File "/base/python_dist/lib/python2.5/xml/sax/__init__.py", line 49, in parseString parser.parse(inpsrc) File "/base/python_dist/lib/python2.5/xml/sax/expatreader.py", line 107, in parse xmlreader.IncrementalParser.parse(self, source) File "/base/python_dist/lib/python2.5/xml/sax/xmlreader.py", line 123, in parse self.feed(buffer) File "/base/python_dist/lib/python2.5/xml/sax/expatreader.py", line 211, in feed self._err_handler.fatalError(exc) File "/base/python_dist/lib/python2.5/xml/sax/handler.py", line 38, in fatalError raise exception SAXParseException: <unknown>:1:1: not well-formed (invalid token) Any reason why app engine's parser, which also uses python2.5 and expat, would fail when inputting unicode?

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  • identation control while developing a small python like language

    - by sap
    Hello, Im developing a small python like language using flex, byacc (for lexical and parsing) and C++, but i have a few questions regarding scope control. just as python it uses white spaces (or tabs) for identation, not only that but i want to implement index breaking like for instance if you type "break 2" inside a while loop thats inside another while loop it would not only break from the last one but from the first loop as well (hence the number 2 after break) and so on. example: while 1 while 1 break 2 end end #after break 2 it would jump right here but since i dont have an "anti" tab character to check when a scope ends (like C for example i would just use the '}' char) i was wondering if this method would the the best: i would define a global variable, like "int tabIndex" on my yacc file that i would access in my lex file using extern. then everytime i find a tab character on my lex file i would increment that variable by 1. when parsing on my yacc file if i find a "break" keyword i would decrement by the amount typed after it from the tabIndex variable, and when i reach and EOF after compiling and i get a tabIndex != 0 i would output compilation error. now the problem is, whats the best way to see if the identation got reduced, should i read \b (backspace) chars from lex and then reduce the tabIndex variable (when the user doesnt use break)? another method to achieve this? also just another small question, i want every executable to have its starting point on the function called start() should i hardcode this onto my yacc file? sorry for the long question any help is greatly appretiated. also if someone can provide an yacc file for python would be nice as a guideline (tried looking on google and had no luck). thanks in advance.

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  • Com server build using Python on 64-bit Windows 7 machine

    - by Vijayendra Bapte
    Original post is here: http://mail.python.org/pipermail/python-win32/2010-December/011011.html I am using: OS: 64 bit Windows 7 Professional Python: python-2.7.1.amd64 Python win32 extensions: pywin32-214.win-amd64-py2.7 Py2exe: py2exe-0.6.9.win64-py2.7.amd64 I am trying to build icon overlay for Windows. It has worked fine on 32 bit Windows but not working on 64 bit Windows 7. Here are the Python modules I have created for testing: test_icon_overlay.py: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0002.obj ) com server created in Python for icon overlay which adds check mark overlay icon(C:\icons\test.ico) on "C:\icons" folder setup_VI.py: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0003.obj ) setup file which creates test_icon_overlay.dll for distribution. icons.zip: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0001.zip ) for testing you should extract icons.zip inside C:\ Icon overlay appears on C:\icons folder when I execute python test_icon_overlay.py on Windows command prompt and restarts explorer.exe. But its not working with the dll file created using setup_VI.py I have created dll file using python setup_VI.py py2exe and then tried to register it using regsvr32 test_icon_overlay.dll. Registration fails with windows error message Error 0x80040201 while registering shell extension. Then I turned on logger in Python27/Lib/site-packages/py2exe/boot_com_servers.py and here is the traceback which I am getting in comerror.txt on regsvr32 test_icon_overlay.dll PATH is ['C:\\root\\avalon\\module\\sync\\python\\src\\dist\\library.zip'] Traceback (most recent call last): File "boot_com_servers.py", line 37, in <module> pywintypes.error: (126, 'GetModuleFileName', 'The specified module could not be found.') Traceback (most recent call last): File "<string>", line 1, in <module> NameError: name 'DllRegisterServer' is not defined Looks like there might be a problem with win32api.GetModuleFileName(sys.frozendllhandle) or with the dll build on 64-bit Windows 7. Also, I saw that installation of pywin32-214.win-amd64-py2.7 on 64-bit Windows 7 finish with the error message: Snapshot close failed in file object destructor: sys.excepthook is missing lost sys.stderr Is there anything which I am doing wrong? Any help on this is highly appreciated.

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  • Using HAML with custom filters

    - by Guard
    Hi everybody. I feel quite excited about HAML and CoffeeScript and am working on tutorial showing how to use them in non-Rails environment. So, haml has easy to use command-line utility haml input.haml output.html. And, what is great, there exist a project (one of many forks: https://github.com/aussiegeek/coffee-haml-filter) aimed at providing custom filter that converts CoffeeScript into JS inside of HAML files. Unfortunately (or am I missing something?) haml doesn't allow specifying custom filters on the command line or with some configuration file. I (not being a Ruby fan or even knowing it enough) managed to solve it (based on some clever suggestion somewhere on SO) with this helper script: haml.rb require 'rubygems' require 'active_support/core_ext/object/blank' require 'haml' require 'haml/filters/coffee' template = ARGV.length > 0 ? File.read(ARGV.shift) : STDIN.read haml_engine = Haml::Engine.new(template) file = ARGV.length > 0 ? File.open(ARGV.shift, 'w') : STDOUT file.write(haml_engine.render) file.close Which is quite straightforward, except of requires in the beginning. Now, the questions are: 1) should I really use it, or is there another way to have on-demand HAML to HTML compilation with custom filters? 2) What about HAML watch mode? It's great and convenient. I can, of course, create a polling script in python that will watch the directory changes and call this .rb script, but it looks like a dirty solution.

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  • search data from FileReader in Java

    - by maya
    hi I'm new in java how to read and search data from file (txt) and then display the data in TextArea or Jtable. for example I have file txt contains data and I need to display this data in textarea after I clicked a button, I have used FileReader , and t1 t2 tp are attributes in the file import java.io.FileReader; import java.io.IOException; String t1,t2,tp; Ffile f1= new Ffile(); FileReader fin = new FileReader("test2.txt"); Scanner src = new Scanner(fin); while (src.hasNext()) { t1 = src.next(); textarea.setText(t1); t2 = src.next(); textarea.setText(t2); tp = src.next(); textarea.setText(tp); f1.insert(t1,t2,tp); } fin.close(); also I have used the inputstream DataInputStream dis = null; String dbRecord = null; try { File f = new File("text2.text"); FileInputStream fis = new FileInputStream(f); BufferedInputStream bis = new BufferedInputStream(fis); dis = new DataInputStream while ( (dbRecord = dis.readLine()) != null) { StringTokenizer st = new StringTokenizer(dbRecord, ":"); String t1 = st.nextToken(); String t2 = st.nextToken(); String tp = st.nextToken(); textarea.setText(textarea.getText()+t1); textarea.setText(textarea.getText()+t2); textarea.setText(textarea.getText()+tp); } } catch (IOException e) { // catch io errors from FileInputStream or readLine() System.out.println("Uh oh, got an IOException error: " + e.getMessage()); } finally { } but both of them don't work ,so please any one help me I want to know how to read data and also search it from file and i need to display the data in textarea . thanks in advance

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  • ifstream Open function not working

    - by Dave Swersky
    I've been all over the ifstream questions here on SO and I'm still having trouble reading a simple text file. I'm working with Visual Studio 2008. Here's my code: // CPPFileIO.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <fstream> #include <conio.h> #include <iostream> #include <string> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { ifstream infile; infile.open("input.txt", ifstream::in); if (infile.is_open()) { while (infile.good()) cout << (char) infile.get(); } else { cout << "Unable to open file."; } infile.close(); _getch(); return 0; } I have confirmed that the input.txt file is in the correct "working directory" by checking the value of argv[0]. The Open method just won't work. I'm also having trouble debugging- should I not be able to set a watch on "infile.good()" or "infile.is_open()"? I keep getting "Error: member function not present." EDIT: Updated code listing with full code from .CPP file. UPDATE: The file was NOT in the Current Working Directory. This is the directory where the project file is located. Moved it there and it works when debugging in VS.NET.

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  • F# and .Net versions

    - by rwallace
    I'm writing a program in F# at the moment, which I specified in the Visual Studio project setup to target .Net 3.5, this being the highest offered, on the theory that I might as well get the best available. Then I tried just now running the compiled program on an XP box, not expecting it to work, but just to see what would happen. Unsurprisingly I just got an error message demanding an appropriate version of the framework, but surprisingly it wasn't 3.5 it demanded, but 2.0.50727. An additional puzzle is the version of MSBuild I'm using to compile the release version of the program, which I found in the framework 3.5 directory but claims to be framework 2.0 and build engine 3.5. I just guessed it was the right version of MSBuild to use because it seemed to correspond with the highest framework version F# seems to be able to target, but should I be using a different version? Anyone have any idea what's going on? C:\Windows>dir/s msbuild.exe Volume in drive C is OS Volume Serial Number is 0422-C2D0 Directory of C:\Windows\Microsoft.NET\Framework\v2.0.50727 27/07/2008 19:03 69,632 MSBuild.exe 1 File(s) 69,632 bytes Directory of C:\Windows\Microsoft.NET\Framework\v3.5 29/07/2008 23:40 91,136 MSBuild.exe 1 File(s) 91,136 bytes Directory of C:\Windows\Microsoft.NET\Framework\v4.0.30319 18/03/2010 16:47 132,944 MSBuild.exe 1 File(s) 132,944 bytes Directory of C:\Windows\winsxs\x86_msbuild_b03f5f7f11d50a3a_6.0.6000.16386_none_815e96e1b0e084be 20/10/2006 02:14 69,632 MSBuild.exe 1 File(s) 69,632 bytes Directory of C:\Windows\winsxs\x86_msbuild_b03f5f7f11d50a3a_6.0.6000.16720_none_81591d45b0e55432 27/07/2008 19:00 69,632 MSBuild.exe 1 File(s) 69,632 bytes Directory of C:\Windows\winsxs\x86_msbuild_b03f5f7f11d50a3a_6.0.6000.20883_none_6a9133e9ca879925 27/07/2008 18:55 69,632 MSBuild.exe 1 File(s) 69,632 bytes C:\Windows>cd Microsoft.NET\Framework\v3.5 C:\Windows\Microsoft.NET\Framework\v3.5>msbuild /ver Microsoft (R) Build Engine Version 3.5.30729.1 [Microsoft .NET Framework, Version 2.0.50727.3053] Copyright (C) Microsoft Corporation 2007. All rights reserved. 3.5.30729.1

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • Percent-Encoded Percent in URI

    - by Lukas
    In our application, it is possible for a user to upload files then download them later. We don't restrict them from having any special characters in the file name. The problem comes in when we create the link for the user to download the file. I use the Java URL encoder to encode the file name that gets put into the href of the link, but I'm still having problems with percent (%) signs. For example, if the user uploads a file named fi%le.jpg, the href that gets generated is fi%25le.jpg, and everything is fine. The problem is when the percent sign is right before the period (i.e., file%.jpg, which gets converted to file%25.jpg). When the user clicks on the link, they get a 404 (Not Found) error. The strange thing is that it is not a problem if the two characters following the percent sign are hex characters.... Weird, eh? Any help is appreciated. I am using Tomcat/Struts. Could the built-in URL decoder have anything to do with this problem?

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  • How to Create Deterministic Guids

    - by desigeek
    In our application we are creating Xml files with an attribute that has a Guid value. This value needed to be consistent between file upgrades. So even if everything else in the file changes, the guid value for the attribute should remain the same. One obvious solution was to create a static dictionary with the filename and the Guids to be used for them. Then whenever we generate the file, we look up the dictionary for the filename and use the corresponding guid. But this is not feasible coz we might scale to 100's of files and didnt want to maintain big list of guids. So another approach was to make the Guid the same based on the path of the file. Since our file paths and application directory structure are unique, the Guid should be unique for that path. So each time we run an upgrade, the file gets the same guid based on its path. I found one cool way to generate such 'Deterministic Guids' (Thanks Elton Stoneman). It basically does this: private Guid GetDeterministicGuid(string input) { //use MD5 hash to get a 16-byte hash of the string: MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider(); byte[] inputBytes = Encoding.Default.GetBytes(input); byte[] hashBytes = provider.ComputeHash(inputBytes); //generate a guid from the hash: Guid hashGuid = new Guid(hashBytes); return hashGuid; } So given a string, the Guid will always be the same. Are there any other approaches or recommended ways to doing this? What are the pros or cons of that method?

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  • Precompiled headers question

    - by Kotti
    Hello! I am right now reorganizing my project and what recently was a simple application now became a pair of C++ projects - static library and real application. I would like to share one precompiled header between two projects, but face some troubles with setting up the .pdb file paths. Assume my first project is called Library and builds it's .lib file with a corresponding Library.pdb file. Now, the second project is called Application and builds everything into the same folder (.exe and another Application.pdb file). Right now my both projects create their own precompiled headers file (Library.pch and Application.pch) based on one actual header file. It works, but I think it's a waste of time and I also think there should be a way to share one precompiled header between two projects. If in my Application project I try to set the Use Precompiled Header (/Yu) option and set it to Library.pch, it wouldn't work, because of the following error: error C2858: command-line option 'program database name "Application.pdb" inconsistent with precompiled header, which used "Library.pdb". So, does anyone know some trick or way to share one precompiled header between two projects preserving proper debug information?

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  • How to permanently remove xcuserdata under the project.xcworkspace and resolve uncommitted changes

    - by JeffB6688
    I am struggling with a problem with a merge conflict (see Cannot Merge due to conflict with UserInterfaceState.xcuserstate). Based on feedback, I needed to remove the UserInterfaceState.xcuserstate using git rm. After considerable experimentation, I was able to remove the file with "git rm -rf project.xcworkspace/xcuserdata". So while I was on the branch I was working on, it almost immediately came back as a file that needed to be committed. So I did the git rm on the file again and just switched back to the master. Then I performed a git rm on the file again. The operation again removed the file. But I am still stuck. If I try to merge the branch into the master branch, it again says that I have uncommitted changes. So I go to commit the change. But this time, it shows UserInterfaceState.xcuserstate as the file to commit, but the box is unchecked and it can't be checked. So I can't move forward. Is there a way to use 'git rm' to permanently remove xcuserdata under the project.xcworkspace? Help!! Any ideas?

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  • Parsing large delimited files with dynamic number of columns

    - by annelie
    Hi, What would be the best approach to parse a delimited file when the columns are unknown before parsing the file? The file format is Rightmove v3 (.blm), the structure looks like this: #HEADER# Version : 3 EOF : '^' EOR : '~' #DEFINITION# AGENT_REF^ADDRESS_1^POSTCODE1^MEDIA_IMAGE_00~ // can be any number of columns #DATA# agent1^the address^the postcode^an image~ agent2^the address^the postcode^^~ // the records have to have the same number of columns as specified in the definition, however they can be empty etc #END# The files can potentially be very large, the example file I have is 40Mb but they could be several hundred megabytes. Below is the code I had started on before I realised the columns were dynamic, I'm opening a filestream as I read that was the best way to handle large files. I'm not sure my idea of putting every record in a list then processing is any good though, don't know if that will work with such large files. List<string> recordList = new List<string>(); try { using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read)) { StreamReader file = new StreamReader(fs); string line; while ((line = file.ReadLine()) != null) { string[] records = line.Split('~'); foreach (string item in records) { if (item != String.Empty) { recordList.Add(item); } } } } } catch (FileNotFoundException ex) { Console.WriteLine(ex.Message); } foreach (string r in recordList) { Property property = new Property(); string[] fields = r.Split('^'); // can't do this as I don't know which field is the post code property.PostCode = fields[2]; // etc propertyList.Add(property); } Any ideas of how to do this better? It's C# 3.0 and .Net 3.5 if that helps. Thanks, Annelie

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  • Ajax call to parent window after form submission

    - by David
    Hi all, Pardon the complicated title. Here's my situation: I'm working on a Grails app, and using jQuery for some of the more complex UI stuff. The way the system is set up, I have an item, which can have various files (user-supplied) associated with it. On my Item/show view, there is a link to add a file. This link pops up a jQuery modal dialog, which displays my file upload form (a remote .gsp). So, the user selects the file and enters a comment, and when the form is submitted, the dialog gets closed, and the list of files on the Item/show view is refreshed. I was initially accomplishing this by adding onclick="javascript:window.parent.$('#myDialog').dialog('close');" to my submit button. This worked fine, but when submitting some larger files, I end up with a race condition where the dialog closes and the file list is refreshed before the new file is saved, and so the list of files is out of date (the file still gets saved properly). So my question is, what is the best way to ensure that the dialog is not closed until after the form submit operation completes? I've tried using the <g:formRemote tag in Grails, and closing the dialog in the "after" attribute (according to the Grails docs, the script is called after form submission), but I receive an error (taken from FireBug) stating that window.parent.$('#myDialog').dialog is not a function Is this a simple JavaScript/Grails syntax issue that I'm missing here, or am I going about this entirely wrong? Thanks so much for your time and assistance!

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  • PHP, jQuery and Ajax Object Orientation

    - by pastylegs
    I'm a fairly experienced programmer getting my head around PHP and Ajax for the first time, and I'm having a bit of trouble figuring out how to incorperate object oriented PHP into my ajax webapp. I have an admin page (admin.php) that will load and write information (info.xml) from an XML file depending on the users selection of a form on the admin page. I have decided to use an object (ContentManager.php) to manage the loading and writing of the XML file to disk, i.e : class ContentManager{ var $xml_attribute_1 ... function __construct(){ //load the xml file from disk and save its contents into variables $xml_attribute = simplexml_load_file(/path/to/xml) } function get_xml_contents(){ return xml_attribute; } function write_xml($contents_{ } function print_xml(){ } } I create the ContentManager object in admin.php like so <?php include '../includes/CompetitionManager.php'; $cm = new CompetitionManager() ?> <script> ...all my jquery </script> <html> ... all my form elements </html> So now I want to use AJAX to allow the user to retrieve information from the XML file via the ContentManger app using an interface (ajax_handler.php) like so <?php if(_POST[]=="get_a"){ }else if() } ... ?> I understand how this would work if I wasn't using objects, i.e. the hander php file would do a certain action depending on a variable in the .post request, but with my setup, I can't see how I can get a reference to the ContentManager object I have created in admin.php in the ajax_handler.php file? Maybe my understanding of php object scope is flawed. Anyway, if anyone can make sense of what I'm trying to do, I would appreciate some help!

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  • SQL Server 2005 standard filegroups / files for performance on SAN

    - by Blootac
    Ok so I've just been on a SQL Server course and we discussed the usage scenarios of multiple filegroups and files when in use over local RAID and local disks but we didn't touch SAN scenarios so my question is as follows; I currently have a 250 gig database running on SQL Server 2005 where some tables have a huge number of writes and others are fairly static. The database and all objects reside in a single file group with a single data file. The log file is also on the same volume. My interpretation is that separate data files should be used across different disks to lessen disk contention and that file groups should be used for partitioning of data. However, with a SAN you obviously don't really have the same issue of disk contention that you do with a small RAID setup (or at least we don't at the moment), and standard edition doesn't support partitioning. So in order to improve parallelism what should I do? My understanding of various Microsoft publications is that if I increase the number of data files, separate threads can act across each file separately. Which leads me to the question how many files should I have. One per core? Should I be putting tables and indexes with high levels of activity in separate file groups, each with the same number of data files as we have cores? Thank you

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  • WDK build-process hooks: need incremental build with auto-versioning

    - by Mystagogue
    I've previously gotten incremental builds with auto-versioning working in a team build setting for user-mode code, but now I'm dealing with the builds of WDK device drivers. It's a whole new ball-game. I need to know what extension point, or hook, is available in the WDK build that occurs after the driver has been selected to be incrementally built, but before it actually starts building the object files. More specifically, I have a .rc file that contains the version of the device driver. I need to update the version in that file ONLY IF the driver is going to be built anyway. If I bump the value in the .rc file prematurely, it will cause the incremental build to kick-off (that is bad). If I wait too long, then the incremental build won't see that I've changed the .rc file. Either way, I do need the WDK to realize that the new version I've placed into the .rc file needs to be built into a new .res file and linked. How do I do this? What suggested extension points should I play with? Is there a link-tutorial on the WDK build process that is particularly revealing regarding this topic?

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