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  • computer:// in gksudo nautilus

    - by MetaChrome
    I am curious what computer:// is, in terms its implementation on the file system/in the nautilus executable/as a configuration provided to nautilus? Perhaps it is a configurable group (of paths) for nautilus, configurable on a user basis. The reason I ask is because it is not accessible with root's nautilus. If #1 is correct, how does one create computer:// and/or how does one create such path groups?

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  • Linux AI robot baby dinosaur

    <b>Handle With Linux:</b> "Watch this: a Linux powered baby dinosaur, with a arm processor heart. The robot runs Live OS. An embedded, linux based operating system which features a custom programming language, giving the possibility to interact with the robot on the programming level"

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  • What makes a project big?

    - by Jonny
    Just out of curiosity what's the difference between a small, medium and large size project? Is it measured by lines of code or complexity or what? Im building a bartering system and so far have about 1000 lines of code for login/registration. Even though there's lots of LOC i wouldnt consider it a big project because its not that complex though this is my first project so im not sure. How is it measured?

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  • Image SEO - always repeat main keyword in alt text?

    - by Marcus Edensky
    I'm working on an Easter Island website and I'm currently redesigning my image system. Virtually all my photos are of Easter Island. My question is, should I always include the keywords "Easter Island" for Google to easier understand that my photos are from Easter Island, or is it sufficient that the "Easter Island" keywords are in the domain, as well as in all other pages of the site? For example, Alt text 1: "Moai statues at volcano Rano Raraku at Easter Island (Rapa Nui)" or Alt text 2: "Moai statues at volcano Rano Raraku" Would example 1 be considered keyword stuffing by Google

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  • How do great enterprises estimate software development efforts?

    - by Ed Pichler
    I was learning about how to estimate software development effort, and would like to know how successful enterprises estimate their projects. How they do to know how much time a system will spend to be developed? What are the modern techniques to do this? What are the techniques used by these modern enterprises? Some articles and interviews of employees of those enterprises would be interesting. I asked on Project Management site of StackExchange too.

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  • Google I/O Sandbox Case Study: Box

    Google I/O Sandbox Case Study: Box We interviewed Box at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of integrating with the Chrome OS system. Box offers cloud-based content management for businesses and they recently unveiled a streamlined content upload process on the Chrome OS. For more information about developing on Chrome, visit: code.google.com For more information on Box, visit: www.box.net From: GoogleDevelopers Views: 20 0 ratings Time: 01:47 More in Science & Technology

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  • How do I make Ubuntu aware of plugging in and out a second monitor ?

    - by Agmenor
    Usually, when I plug in a second monitor and I want my computer to be aware of it, I have to go to 'System' - 'Preferences' - 'Monitors'. Then, without clicking anywhere, my desktop knows it has to adapt itself (by cloning the screen or broadening the virtual desktop). How can I make this happen automatically ? For more information, my computer is an Acer Extensa 5636 notebook plugged to a Compaq CQ1859s monitor, using a VGA cable.

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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  • Stupid Geek Tricks: Extract Links Off Any Webpage Using PowerShell

    - by Taylor Gibb
    PowerShell 3 has a lot of new features, including some powerful new web-related features. They dramatically simplify automating the web, and today we are going to show you how you can extract every single link off a webpage, and optionally download the resource if you so wish. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • The upgrading service doesn`t work in South Korea

    - by Susung Park
    I am using Ubuntu, and I live in South Korea. I have installed the operating system about three months ago, so the current version in the computer is 11.04. I wanna upgrade this to the new version, and I tried some methods to do so. And when I started upgrading the computer, a message came up that it cannot download the update package because of the problem of internet connection. What should I do?

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  • Partition resize

    - by borax12
    I have a dual boot system with 1.C:drive with windows 227 GB 2.E: drive in windows 185 GB 3.Ext4 Ubuntu - 38 GB 4.Linux swap - 4 GB I want to decrease the space from E: drive from 185 GB to say about 160 GB and assign the 25 GB achieved from the resizing to the ext4 partition so that my ubuntu home has more space I was told that do a resize in gparted could cause some boot problems,please tell me a safe way to achieve this resizing

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  • Best Ruby Git library?

    - by Jeff Welling
    Which is the best Git library in Ruby to use? Git, Grit, Rugged, Other? Background: I'm the current maintainer of TicGit-ng which is a distributed offline ticket system built on git, and I've read and heard over and over again that Grit is the one I should use because it supersedes the Git gem, but there seems to be either a lack of documentation or a lack of features because myself and others have failed in trying to switch from the deprecated-but-functional Git to the newer Grit gem.

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  • How to process payments for a software (activation code)?

    - by jsoldi
    I want to sell software online and I need an easy to implement payment processing system. What I'm actually going to be selling is an activation code (one per purchase) that would activate the trial version of a product. I was about to use this one but I just found out that people without a paid email account (not hotmail or yahoo) can't process their orders, which I'm sure would discourage many, if not most, of the possible buyers.

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  • Data structures for a 2D multi-layered and multi-region map?

    - by DevilWithin
    I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be considerably simple to do most things. But, since this editor is meant for 3rd parties, I have no clue how big worlds one will want to make and I need to keep in mind that eventually it will become simply too much to check, handling and comparing stuff that are happening completely away from the player position. I know the solution for this is to subdivide my world into sub regions and stream them on the fly, loading and unloading resources and other data. This way I know a virtually infinite game area is achievable. But, while I know theoretically what to do, I really have a few questions I'd hoped to get answered for some hints about the topic. The logic way to handle the regions is some kind of grid, would you pick evenly distributed blocks with equal sizes or would you let the user subdivide areas by taste with irregular sized rectangles? In case of even grids, would you use some kind of block/chunk neighbouring system to check when the player transposes the limit or just put all those in a simple array? Being a region a different data structure than its owner "game world", when streaming a region, would you deliver the objects to the parent structures and track them for unloading later, or retain the objects in each region for a more "hard-limit" approach? Introducing the subdivision approach to the project, and already having a multi layered scene graph structure on place, how would i make it support the new concept? Would you have the parent node have the layers as children, and replicate in each layer node, a node per region? Or the opposite, parent node owns all the regions possible, and each region has multiple layers as children? Or would you just put the region logic outside the graph completely(compatible with the first suggestion in Q.3) When I say virtually infinite worlds, I mean it of course under the contraints of the variable sizes and so on. Using float positions, a HUGE world can already be made. Do you think its sane to think beyond that? Because I think its ok to stick to this limit since it will never be reached so easily.. As for when to stream a region, I'm implementing it as a collection of watcher cameras, which the streaming system works with to know what to load/unload. The problem here is, i will be needing some kind of warps/teleports built in for my game, and there is a chance i will be teleporting a player to a unloaded region far away. How would you approach something like this? Is it sane to load any region to memory which can be teleported to by a warp within a radius from the player? Sorry for the huge question, any answers are helpful!

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  • 7 Ways To Free Up Hard Disk Space On Windows

    - by Chris Hoffman
    Hard drives are getting larger and larger, but somehow they always seem to fill up. This is even more true if you’re using a solid-state drive (SSD), which offers much less hard drive space than traditional mechanical hard drives. If you’re hurting for hard drive space, these tricks should help you free up space for important files and programs by removing the unimportant junk cluttering up your hard disk. Image Credit: Jason Bache on Flickr 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • " this kernel required an X86-64 CPU, but only detected a i686 CPU"

    - by jy19
    I recently decided to use Virtualbox to run Ubuntu, but I get the message this kernel required an X86-64 CPU, but only detected a i686 CPU I've already enabled virtualization in BIOS, but that doesn't seem to work. Many other solutions suggest that I should download the 32-bit version, and not the 64-bit. I'm not sure about that though, since my computer clearly says "64-bit operating system" under systems. But I might just be mistaken.

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  • Why are source control systems still mostly backed with files?

    - by Andy
    It seems that more source control systems still use files as the means of storing the version data. Vault and TFS use Sql Server as their data store, which I would think would be better for data consistency as well as speed. So why is it that SVN, I believe GIT, CVS, etc still use the file system as essentially a database, (I ask this question as we had our SVN server just corrupt itself during a normal commit) instead of using actual database software (MSSQL, Oracle, Postgre, etc)?

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  • WebFoundations

    - by csharp-source.net
    A simple, SEO Friendly, C#, ASP.NET, XML Content Management System (CMS) These 'WebFoundations' are a great starting block when developing an ASP.NET CMS. Features: * A WYSIWYG editor (FCKEditor) * Content caching (No IO overhead) * Multi language support (can be set on querystring or dropdown) * Search engine friendly URL's (url rewriting) * Easily themable (Build on ASP.Net Master Pages) * An image gallery control (it consumes XML Picasa exports) Web Foundation sites can be hosted on inexpensive hosting as there is NO Database requirement (all the data is stored in XML files).

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  • How to Enable Facebook Integration in Firefox

    - by Taylor Gibb
    The latest version of Firefox adds support for native Facebook integration, however the setting to enable it is hidden in about:config. Here’s how to enable it. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • 4.8M wasn't enough so we went for 5.055M tpmc with Unbreakable Enterprise Kernel r2 :-)

    - by wcoekaer
    We released a new set of benchmarks today. One is an updated tpc-c from a few months ago where we had just over 4.8M tpmc at $0.98 and we just updated it to go to 5.05M and $0.89. The other one is related to Java Middleware performance. You can find the press release here. Now, I don't want to talk about the actual relevance of the benchmark numbers, as I am not in the benchmark team. I want to talk about why these numbers and these efforts, unrelated to what they mean to your workload, matter to customers. The actual benchmark effort is a very big, long, expensive undertaking where many groups work together as a big virtual team. Having the virtual team be within a single company of course helps tremendously... We already start with a very big server setup with tons of storage, many disks, lots of ram, lots of cpu's, cores, threads, large database setups. Getting the whole setup going to start tuning, by itself, is no easy task, but then the real fun starts with tuning the system for optimal performance -and- stability. A benchmark is not just revving an engine at high rpm, it's actually hitting the circuit. The tests require long runs, require surviving availability tests, such as surviving crashes -and- recovery under load. In the TPC-C example, the x4800 system had 4TB ram, 160 threads (8 sockets, hyperthreaded, 10 cores/socket), tons of storage attached, tons of luns visible to the OS. flash storage, non flash storage... many things at high scale that all have to be perfectly synchronized. During this process, we find bugs, we fix bugs, we find performance issues, we fix performance issues, we find interesting potential features to investigate for the future, we start new development projects for future releases and all this goes back into the products. As more and more customers, for Oracle Linux, are running larger and larger, faster and faster, more mission critical, higher available databases..., these things are just absolutely critical. Unrelated to what anyone's specific opinion is about tpc-c or tpc-h or specjenterprise etc, there is a ton of effort that the customer benefits from. All this work makes Oracle Linux and/or Oracle Solaris better platforms. Whether it's faster, more stable, more scalable, more resilient. It helps. Another point that I always like to re-iterate around UEK and UEK2 : we have our kernel source git repository online. Complete changelog of the mainline kernel, and our changes, easy to pull, easy to dissect, easy to know what went in when, why and where. No need to go log into a website and manually click through pages to hopefully discover changes or patches. No need to untar 2 tar balls and run a diff.

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  • Avoid double compression of resources

    - by user1095108
    I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this double compression problem? One solution I've heard about is to use .tgas for textures, but it seems ages ago, since I've heard that. Another solution is to implement decompression on the GPU and, since that is fast, forget about the overhead.

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  • How to restart colord

    - by Blair Zajac
    A tiff security update came out today for 12.04 and colord is still running with the older shared library # lsof -n | grep DEL | grep /lib colord 3454 colord DEL REG 252,1 3673529 /usr/lib/x86_64-linux-gnu/libtiff.so.4.3.4 Besides restarting the whole system, given there's no /etc/init.d/colord, how do I restart it so it picks up the new libtiff.so.

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  • Goodbye, Spreadsheets and Hello Modern ERP

    - by Christine Randle
    By: Steve Cox, Vice President, Oracle Accelerate for Midsize Companies     Signs of the resurging economy continue to sprout, with green shoots rising across different sectors and industries. With the economy on the rebound, businesses are increasing their investment in technology to keep up with growth and evolving demands; as proof, Gartner recently increased its worldwide IT spending forecast for 2012 to $3.6 trillion, anticipating a 3 percent increase from 2011 spending.   One of the segments most reliant on technology to catapult growth is midsize companies – established businesses leveraging every competitive efficiency and advantage to compete with much larger enterprises. We find that to compete against the big guys, they need to create an internal technology infrastructure to fuel that growth. Goodbye, spreadsheets and hello modern ERP.   While many businesses postponed upgrading or replacing financial and HR management systems during the recession, now some have started dusting off RFPs and revisiting technology options. Years ago, midsize organizations used spreadsheet-based systems and processes to manage employees, customers, partners, products and revenue. We’ve found that as companies scale up, they are apt to avoid heavily customizing their existing systems, and instead are more prone to standardize on a modern, enterprise-class ERP system.   Modern ERP platforms enable growing companies to immediately address the most pressing challenges – accounting, talent management, customer retention, et. al. Midsize companies implement these systems and processes to help them earn more, go public or expand globally.   And today, choice is a primary factor when selecting an ERP solution. Businesses have more deployment options now than ever before, depending on their unique structures and needs. Whether the preference is on demand, cloud, hosted or on premise, a modular, scalable deployment is available to meet the need.   With modern ERP systems, business that once struggled to do more with fewer resources have access to the same quality tools as larger competitors. By adopting top tier ERP systems tailored to individual business needs, midsize companies can support business operations while creating an enterprise system that seamlessly scales up to fuel future growth. Meaning that the ERP decision that your company makes today, will have legs to serve your business for years to come.

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  • Too much delay while sending object over UDP to server

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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