Daily Archives

Articles indexed Friday June 1 2012

Page 4/19 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Wubi on Windows 8 without secure boot?

    - by emersonhsieh
    I have a MacBook Pro. I've heard rumours that if Windows 8 is going to have this thing called "Secure boot", Wubi cannot work. At first I plan to install Ubuntu on my mac via Wubi(and windows via bootcamp), but since I can't find my Windows 7 Installation CD, I installed Windows 8 on my Mac and installed Ubuntu on a VM. Then suddenly Windows 8 Release Preview was released today so I decided to install over my existing copy of Windows 8 Consumer Preview. When I went to the Windows 8 Upgrade assistant, it said that the firmware on my Mac doesn't support Secure booting. I don't even know what it means, but since the Upgrade assistant said that the Mac cannot support secure booting, can I install Wubi successfully? And what is secure booting anyways? Any help will be appreciated.

    Read the article

  • How to auto-install runlevel control for existing service/daemon?

    - by Johnny Utahh
    Need to install a service/daemon (in this case bind9, a DNS service) runlevel control, aka "rc" control (/etc/rc*.d and such). bind9 came pre-installed on my 11.04 system, but without aforementioned runlevel control. How to easily (and preferably automatically) install the rc stuff for "compliant" services/daemons in /etc/init.d? (Hint: I have the answer, but can't post it yet due to insufficient rep.)

    Read the article

  • alsa - sound issues on ubuntu 12.04

    - by tam_ubuuser
    i am having an sony E series laptop.i have an HDMI port .at this stage ,i have tested my sound card , which provides audio out on my laptop i.e i could hear songs .my laptop has two sound cards amd 5450 and an intel-hda(alsamixer shows that as s/pdif) . i decided to connect HDMI output to my new HD-TV.but, i could get only visuals on my TV,NO AUDIO OUTPUT ( HDMI cable works fine with win 7).my laptop has two sound cards.but i couldn't switch output to other card.( i don't know ,how to do that) i decided to update alsa. complied the following code in terminal. sudo apt-add-repository ppa:ubuntu-audio-dev/alsa-daily sudo apt-get update sudo apt-get install alsa-hda-dkms then,strangely no login sound, and no audio output on my laptop at all .then, started complied code from step1 sound troubleshooting procedure from offical ubuntu site.then, my speaker icon taskbar disappeared .obivously $aplay -l ,provided output as no soundcards detected . so , i implemented step 4 from that guide, it provides a output of all hardware devices in my laptop. *-multimedia UNCLAIMED description: Audio device product: Cedar HDMI Audio [Radeon HD 5400/6300 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:f0040000-f0043fff *-multimedia UNCLAIMED description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f5e00000-f5e03fff that command displayed output name of the two cards . but , still i have no positive output on $aplay -l. so therfore, i think alsa couldn't detect my sound cards . is there solution to this problem? it could be better,if alsa would channel output from multiple sound cards ? how should install and configure alsa such that detects HDMI cable as soon i connect to my HD tv? is it possible to alsa and pluseaudio 2.0 to co-exist, if so how?

    Read the article

  • Add physical disk to KVM virtual machine

    - by evan
    I'm setting up a file server (nas4free) as a KVM virtual machine on a Ubuntu Server 12.04 system. How do I add physical hard drives directly to the VM so they can be used by the guest (nas4free), but not the host? Specifically the hard drive I'd like to mount is /dev/sda (which is not currently mounted on the server.) So far I've found two solutions but I haven't gotten either to work. The first is from Server Fault where it's suggested to use virt-manager. I haven't gotent this to work because when I try to select an existing drive nothing is being listed. My best guess as to why this is, is because I'm using virt-manager over ssh and not connecting as root, should that make a difference? The second solution I've found here is to just run the command (modified for my system) qm set nas4free -virtio /dev/sda but that seems to require proxmox which I don't have installed and doesn't seem to be in the default repositories? Finally, once the above is sorted out and I can mount the drive directly to the VM, does anyone have an experience with whether the drive should be mounted to the VM as scsi, ide, or virtio? (I know virtio was recommend in the linked ServerFault page, but I hadn't heard of it before now since I mainly use VMWare). Thanks for your help!!!

    Read the article

  • Installing gcc in Ubuntu 11.10

    - by Chi-Ping Lee
    I want to install gcc on my computer. To do this, I ran the following command: sudo apt-get install build-essential As this runs, it connects (or tries to connect) to the server tw.archive.ubuntu.com. But the server is not working. How can I fix this and get gcc installed? Note: the Taiwan mirror is down as of 2012-06-01 0352. See thread here. This pastebin contains the text of /etc/apt/sources.list, after changing from tw.archive.ubuntu.com to the main server.

    Read the article

  • I'm stuck on User Defined Session destop environment

    - by Dan
    I just installed Ubuntu for the first time dual boot so I get to choose Ubuntu or windows. I then changed the setting where is doesn't ask for my password when booting up. I then installed Edubuntu desktop package. I then hit system and logged out that way i could be at the loggin screen that also lets you select the desktop environment. Edubuntu was not there but User defined session was so i clicked that thinking that might be Edubuntu and logged in. Now im totally stuck. Only walpaper on the screen as i realize now that is normal for user defined session but there is no log out button to change desktop environments now and since I set it to not ask for password at boot up there is no option to change it at start up. If i hit ctrl+alt+del it only lets you shutdown, restart, suspend, or hybernate.... no logg out. I have hit every key on the keybourd hoping something will pop up. I thought this must be a simple noob mistake that there must be endless artiles about this so did searches on google and forums and was shocked to find nothing about this. My next step unless someone can help is to uninstall and reinstall.

    Read the article

  • Will Ubuntu 12.04 work on an Acer Aspire One D257-1682?

    - by Avid
    Is it possible to install Ubuntu 12.04 on an Acer Aspire One D257-1682? I have a disc that I used to run Ubuntu 12.04 on my desktop without incident. When trying to run it on my Aspire One, using an external DVD drive via USB, I get a ton of errors about missing files while it tries to load Ubuntu. I found a list of which versions of Ubuntu to run depending on which Aspire One model you have, but the D257 was not listed at all. I want to have Ubuntu on my Aspire One for coding Java and C++ since I don't have to sit at my desk for hours. Please help! -Avid

    Read the article

  • Internet stopped working after aircrack install (can still connect to my router). Suggestions?

    - by Dan
    I'm sure I did something dumb during the install for aircrack, but I have no clue what. Like I said, I can connect to my router (not trying to crack, simply logging into it), I just can't get internet access. To make this more interesting, the machine is dual booted and when I log into Windows I have zero issues. I feel like some driver may have been messed up in the process, but I'm not sure if that's a reasonable assumption or how exactly to check that. Also, can't revert to backup as there are none. Suggestions on how to trouble-shoot would be appreciated. EDIT: Hard-wiring to the wall I can get internet access on the Ubuntu side... PS- I know this is a stretch as far as fitting the Ubuntu section, but no other stackoverflow sites seemed to fit better.

    Read the article

  • Window borders missing - gtk-window-decorator segmentation fault

    - by Balakrshnan Ramakrishnan
    I have been using Ubuntu for about 1 year now and I got a problem just two days ago. Suddenly I started experiencing a problem with the window borders (title bar with close, maximize, and minimize buttons). The problem : The window borders disappear I run "gtk-window-decorator --replace" For like 20 seconds everything is back to normal But it again returns to the problem. I searched over the Internet and found that my problem is similar to what is specified in this bug report: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/814091 This bug report says that the "fix released". I updated everything using the Update Manager, but still the problem remains. Can anyone let me know whether the problem is fixed? If yes, can you please let me know how to do it? I have already tried normal replace/reset commands like unity --reset unity --replace compiz --replace The "window borders" plugin is on in CCSM (CompizConfig Settings Manager) and it points to "gtk-window-decorator". I use Ubuntu 11.10 on an Intel Core2Duo T6500 with AMD Mobility Radeon HD 4300 graphics card. If you need more information, please let me know.

    Read the article

  • I could not solve the command solutions for /dev/mapper/cryptswap1 ,what do I do?

    - by luismarco
    I checked this question, I got the same message including the mounting thing and press S or M, I did what the guys suggested doing in the terminal (including this) but in 2 of the commands I was denied the entry and another was not found-something like that, so how can i solve this? do you know other commands I should use, or should I reinstall Ubuntu without my assigning the 2.x MB of the tiny partition (/dev/sda5), during installation, to swap as I did? (I deleted windows 7 to install and use Ubuntu only.)

    Read the article

  • My msi gtx460 video card and nvidia problems

    - by Rik
    I am trying to convert to ubuntu completely but my problems lies here, I install the os and the main monitor works fine, but the secondary monitor? blank.. is there any help with this? I know the os has problems with Nvidia stuff but if i can get the dual screens working, that is one thing out of the way. I have read and tried post "Ubuntu 12.04 Nvidia GTX 460 video card installation" and failed so hard i have to format and start over. Thanks!

    Read the article

  • Another hibernation question

    - by GeekOfTheWeek
    I installed Ubuntu on my Windows 7 Sager laptop using Wubi. Hibernate (i.e. suspend to disc) is not an option from the power icon, only suspend, shutdown, etc. Hibernate is also not an option from my battery/lid close options. I understand that hibernation is disabled by default in Ubuntu 12.04. I tried running pm-hibernate but I get the following message: Looking for splash system... none s2disk: Snapshotting system and then the computer just hangs with a black screen. According to the documentation here if this fails then I can't enable hibernate but it offers no help in making pm-hibernate succeed. Could swap be my problem? It looks like I have very small swap: user@ubuntu:~$ cat /proc/swaps Filename Type Size Used Priority /host/ubuntu/disks/swap.disk file 262140 0 -1 The advice on SwapFaq is only for the author's set up (e.g. I don't have an Ubuntu install disk since I used Wubi) and he says that 'INFO: This will not work for 12.04, resume from hibernate work differently in 12.04.' Any advice? I really need to get hibernate working to use my laptop as a, er, laptop. Thanks

    Read the article

  • When using Zoom, cursor disappears

    - by Lea
    In Ubuntu 12.04 Unity, when I use the Compiz Zoom feature, the mouse cursor disappears. This did not happen in 10.04, it worked great until I installed 12.04. In 12.04 zoom was disabled by default, so I re-enabled it to use Super+scroll wheel as it was before. The only thing different now is that the shortcut listing appears while zooming, zooming is not as smooth, and I have no mouse cursor. How can I get the cursor to remain visible while zoomed in?

    Read the article

  • how to install drivers for intel corporation mobile gm965 gl960 integrated graphics controller?

    - by SanraS
    I have a "inspiron 1525"and am running 11.10 version of Ubuntu, I noticed that when scrolling I can see a lag and also when playing back HD content it will freeze the video for a few seconds and then resume, none of those happened on winVista when I had it installed, now I do prefer Ubuntu and would like to fix this rather than go back to windows. the chip is an "intel corporation mobile gm965 gl960 integrated graphics controller" as stated by "lspci" I don't know much about dealing with installing drivers that's why I'm asking for help and would like to be commands that I can put on terminal, rather than go here and then there and then look for this or that. I think I'll get lost in the middle but terminal I can follow. thanks for your help.

    Read the article

  • How to play Silkroad online with Wine?

    - by IslamShalaby
    I'm new to Ubuntu, I have Ubuntu 12.04 LTS x64. I could not play Silkroad online, so i asked Google and I found that there's application named Wine, and I found some commands to run in the Terminal, to install it. I did all that successfully. Then I tried to start the game, via wine, and I got this error. Now I don't know what I should do. On Youtube I saw players that can play Silkroad on Ubuntu without problems. Check this out: http://www.youtube.com/watch?v=vY8AK8M43EQ Commands I used to install wine: sudo add-apt-repository ppa:ubuntu-wine/ppa sudo apt-get update sudo apt-get install wine1.5

    Read the article

  • Error trying to run a python program

    - by Ana
    Hello guys I'm actually new to Terminal and Python. Just started following a Python tuturial on my Ubuntu and I've reached a part where it asks me to save a .py file and open it in Terminal. Only when I try to type on Terminal $ python egotrip.py I get $: command not found Then I try to type it in python and I get File "", line 1 python egotrip.py ^ SyntaxError: invalid syntax But I mean all names are correct :( Then I gave also tried /home/anacah/Desktop/python/egotrip.py And I get Traceback (most recent call last): File "", line 1, in NameError: name 'home' is not defined What am I doing wrong? :( can someone please help?

    Read the article

  • Using disqus for a website (question on SERP and backlink)

    - by Homunculus Reticulli
    I am building a website and am trying to decide between writing my own commenting system and using disquss. One of the main deciding factors is that (obviously), I want comments left on my page to be show on SERPS. However, I remeber reading somewhere that disqus loads comments into a page using AJAX - and therefore the comments are "invisible" as far as Googlebot and other SE crawlers are concerned. Could someone confirm or refute this? The other question I have is about whether (as a commenter), When I place a comment on another website using disqus (including any links I may add to my comment), do the lionks in my comment count as a backlink (in other words are they "dofollow" or "nofollow" links)?

    Read the article

  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

    Read the article

  • Running an a single action on multiple sprites at the same time

    - by Stephen
    Ok so I have created a spiraling animation for a football and I want to be able to run it on 2 sprites at the same time. This is what I have done. CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [Sprite1 runAction: repeat]; [Sprite2 runAction: repeat]; but it only runs the action on the first sprite. What am I doing wrong?

    Read the article

  • Loading content (meshes, textures, sounds) in the background

    - by Boreal
    In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, which are nodes in a graph. A region is considered adjacent to another if it can be travelled to or seen from that region. In order to keep this continuous, I want to preload the assets needed in the adjacent regions (such as world meshes, textures, and music) before they are actually used. As for actually loading the content, I use a manager that keeps at most one copy of each asset in memory at a time, accessible by its filename. When I try to access an asset, it loads it (if necessary) and then returns it. I can then unload any asset that is currently loaded to save memory. Clearly, I want to do this in the background so there are no hiccups. I assume I have to use threads in some way, but I'm not sure how.

    Read the article

  • Pong Collision Help in C# w/ XNA

    - by Ramses Brown
    Edit: My goal is to have it function like this: Ball hits 1st Quarter = rebounds higher (aka Y++) Ball hits 2nd Quarter = rebounds higher (using random value) Ball hits 3rd Quarter = rebounds lower (using random value) Ball hits 4th Quarter = rebounds lower (aka Y--) I'm currently using Rectangle Collision for my collision detection, and it's worked. Now I wish to expand it. Instead of it simply detecting whether or not the paddle/ball intersect, I want to make it so that it can determine what section of the paddle gets hit. I wanted it in 4 parts, with each having a different reaction to impact. My first thought is to base it on the Ball's Y position compared to the Paddle's Y position. But since I want it in 4 parts, I don't know how to do that. So it's essentially be if (ball.Y > Paddle.Y) { PaddleSection1 == true; } Except modified so that instead of being top half/bottom half, it's 1st Quarter, etc.

    Read the article

  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

    Read the article

  • Simple collision detection for pong

    - by Dave Voyles
    I'm making a simple pong game, and things are great so far, but I have an odd bug which causes my ball (well, it's a box really) to get stuck on occasion when detecting collision against the ceiling or floor. It looks as though it is trying to update too frequently to get out of the collision check. Basically the box slides against the top or bottom of the screen from one paddle to the other, and quickly bounces on and off the wall while doing so, but only bounces a few pixels from the wall. What can I do to avoid this problem? It seems to occur at random. Below is my collision detection for the wall, as well as my update method for the ball. public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); CheckWallHit(); } // Checks for collision with the ceiling or floor. // 2*Math.pi = 360 degrees // TODO: Change collision so that ball bounces from wall after getting caught private void CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; } while (direction < 0) { direction += 2 * Math.PI; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; } }

    Read the article

  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

    Read the article

  • How to loop through LI items in UL, get specific attributes, and pass them via $.ajax data

    - by Ahmed Fouad
    Here is my HTML code: <ul id="gallery"> <li id="attachment-32" class="featured"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-34"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-38"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-64"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-75"><a href="..." title=""><img src="..." alt="" /></a></li> <li></li> </ul> Here is my sample ajax request: $.ajax({ url: '/ajax/upload.php', type: 'POST', data: { ... }, success: function(data){ } }); Here is what I want to achieve. How to get the attachment number in ID attribute for every LI inside the gallery UL only when an ID attr is there and pass them via ajax data in this way: { attached : '32,34,38,64,75' } if there is a better way of doing this let me know I want to pass the list items which contain attachments to process. How to get the list item LI which has class of featured e.g. { featured_img : .. } and pass the attachment ID number if featured LI exists, and if none of list items is featured pass featured_img with 0. So i know how to process it via php in the request. Any help is appreciated. Thank you.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >