-
as seen on Stack Overflow
- Search for 'Stack Overflow'
'test2' =>
array
'name' => string 'ntuser.dat.LOG' (length=14)
'type' => string 'application/octet-stream' (length=24)
'tmp_name' => string 'D:\wamp\tmp\php224.tmp' (length=22)
'error' => int 0
'size' => int 0
The above should be depth of 2.
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I'm mapping a texture from my texture atlas to a square on a cube. For some reason, the t axis is inverted with 0 being at the top and 1 being at the bottom. Also, I have to specify the texture coordinates in clockwise order rather than counter-clockwise. I am using counter-clockwise windings. The…
>>> More
-
as seen on Dot net Slackers
- Search for 'Dot net Slackers'
In this chapter, we’ll explore a model for a system that helps to manage a small conference, like a Code Camp. The model enables the application to provide an interesting service. Without the model, the application provides no value. We place great importance on creating a rich model with which our…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
In Haskell I can define following data type:
data Tree = Empty
| Leaf Int
| Node Tree Tree
and then write polymorphic function like this:
depth :: Tree -> Int
depth Empty = 0
depth (Leaf n) = 1
depth (Node l r) = 1 + max (depth l) (depth r)
In Java I can emulate algebraic data…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I have to write my own software 3d rasterizer, and so far I am able to project my 3d model made of triangles into 2d space:
I rotate, translate and project my points to get a 2d space representation of each triangle.
Then, I take the 3 triangle points and I implement the scanline algorithm (using…
>>> More