problem in AudioStreaming in Iphone Sdk?

Posted by senthilmuthu on Stack Overflow See other posts from Stack Overflow or by senthilmuthu
Published on 2010-03-27T05:48:46Z Indexed on 2010/03/27 5:53 UTC
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I am using sample code of AudioStream.zip,but when i use this to play Mp3 file , it gives wrong total amount of playing time(after played completely through streaming).... i checked through downloading that Mp3 file into Document Directory and played in Itune it exactly is played for 2.10 seconds.but in streaming through that code(- (double)progress method) gives total playing time only 2.3 sec, is there any sample code for AudioStreaming except that one to give right Total playing Time?

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problem in AudioStreaming in Iphone Sdk?

Posted by senthilmuthu on Stack Overflow See other posts from Stack Overflow or by senthilmuthu
Published on 2010-03-27T07:35:54Z Indexed on 2010/03/27 7:43 UTC
Read the original article Hit count: 567

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I am using sample code of audioStream.zip, it gives wrong total amount of playing time (2.3 sec after played completely through streaming).... for checking purpose ,i checked through downloading that Mp3 file into Document Directory and played in Itune it exactly is played for 2.10 seconds.(correct time) is there any sample code for AudioStreaming except that one to give right Total playing Time?

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